Merge branch 'master' into common-directory-for-compiled-binaries

pull/3013/head
Kim Kulling 2020-02-22 09:05:28 +01:00 committed by GitHub
commit 2d382c5e76
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12 changed files with 120 additions and 81 deletions

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@ -71,7 +71,7 @@ IncludeCategories:
Priority: 3
# IncludeIsMainRegex: '(Test)?$'
IndentCaseLabels: true
# IndentPPDirectives: None
IndentPPDirectives: AfterHash
IndentWidth: 4
# IndentWrappedFunctionNames: false
# JavaScriptQuotes: Leave
@ -108,7 +108,7 @@ IndentWidth: 4
# SpacesInParentheses: false
# SpacesInSquareBrackets: false
TabWidth: 4
UseTab: Always
UseTab: Never
---
### C++ specific config ###
Language: Cpp

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@ -441,10 +441,6 @@ ELSE(HUNTER_ENABLED)
DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
ENDIF(HUNTER_ENABLED)
if (ASSIMP_BUILD_SAMPLES OR ASSIMP_BUILD_SAMPLES)
FIND_PACKAGE(DirectX)
endif(ASSIMP_BUILD_SAMPLES OR ASSIMP_BUILD_SAMPLES)
IF( BUILD_DOCS )
ADD_SUBDIRECTORY(doc)
ENDIF( BUILD_DOCS )

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@ -191,7 +191,7 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
}
std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile));
if (pStream.get() ) {
if (pStream) {
// read 200 characters from the file
std::unique_ptr<char[]> _buffer (new char[searchBytes+1 /* for the '\0' */]);
char *buffer( _buffer.get() );
@ -283,7 +283,6 @@ std::string BaseImporter::GetExtension( const std::string& file ) {
return "";
}
// thanks to Andy Maloney for the hint
std::string ret = file.substr( pos + 1 );
std::transform( ret.begin(), ret.end(), ret.begin(), ToLower<char>);
@ -309,7 +308,7 @@ std::string BaseImporter::GetExtension( const std::string& file ) {
};
magic = reinterpret_cast<const char*>(_magic);
std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile));
if (pStream.get() ) {
if (pStream) {
// skip to offset
pStream->Seek(offset,aiOrigin_SET);
@ -603,7 +602,7 @@ unsigned int BatchLoader::AddLoadRequest(const std::string& file,
}
// no, we don't have it. So add it to the queue ...
m_data->requests.push_back(LoadRequest(file,steps,map, m_data->next_id));
m_data->requests.emplace_back(file, steps, map, m_data->next_id);
return m_data->next_id++;
}

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@ -1071,7 +1071,7 @@ ai_real Importer::GetPropertyFloat(const char* szName, ai_real iErrorReturn /*=
// ------------------------------------------------------------------------------------------------
// Get a configuration property
const std::string Importer::GetPropertyString(const char* szName, const std::string& iErrorReturn /*= ""*/) const {
std::string Importer::GetPropertyString(const char* szName, const std::string& iErrorReturn /*= ""*/) const {
ai_assert(nullptr != pimpl);
return GetGenericProperty<std::string>(pimpl->mStringProperties,szName,iErrorReturn);
@ -1079,7 +1079,7 @@ const std::string Importer::GetPropertyString(const char* szName, const std::str
// ------------------------------------------------------------------------------------------------
// Get a configuration property
const aiMatrix4x4 Importer::GetPropertyMatrix(const char* szName, const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const {
aiMatrix4x4 Importer::GetPropertyMatrix(const char* szName, const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const {
ai_assert(nullptr != pimpl);
return GetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties,szName,iErrorReturn);
@ -1110,10 +1110,9 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const {
aiScene* mScene = pimpl->mScene;
// return if we have no scene loaded
if (!pimpl->mScene)
if (!mScene)
return;
in.total = sizeof(aiScene);
// add all meshes
@ -1202,5 +1201,6 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const {
in.materials += pc->mProperties[a]->mDataLength;
}
}
in.total += in.materials;
}

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@ -343,8 +343,6 @@ namespace Assimp {
}
ZipArchiveIOSystem::Implement::~Implement() {
m_ArchiveMap.clear();
if (m_ZipFileHandle != nullptr) {
unzClose(m_ZipFileHandle);
m_ZipFileHandle = nullptr;

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@ -110,10 +110,7 @@ struct Object {
std::vector<unsigned int> m_Meshes;
//! \brief Default constructor
Object()
: m_strObjName("") {
// empty
}
Object() = default;
//! \brief Destructor
~Object() {
@ -191,16 +188,12 @@ struct Material {
, illumination_model (1)
, ior ( ai_real( 1.0 ) )
, transparent( ai_real( 1.0), ai_real (1.0), ai_real(1.0)) {
// empty
for (size_t i = 0; i < TextureTypeCount; ++i) {
clamp[ i ] = false;
}
std::fill_n(clamp, static_cast<unsigned int>(TextureTypeCount), false);
}
// Destructor
~Material() {
// empty
}
~Material() = default;
};
// ------------------------------------------------------------------------------------------------

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@ -53,6 +53,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/material.h>
#include <assimp/Importer.hpp>
#include <cstdlib>
#include <memory>
#include <utility>
namespace Assimp {
@ -71,16 +73,16 @@ ObjFileParser::ObjFileParser()
ObjFileParser::ObjFileParser( IOStreamBuffer<char> &streamBuffer, const std::string &modelName,
IOSystem *io, ProgressHandler* progress,
const std::string &originalObjFileName) :
std::string originalObjFileName) :
m_DataIt(),
m_DataItEnd(),
m_pModel(nullptr),
m_uiLine(0),
m_pIO( io ),
m_pIO(io),
m_progress(progress),
m_originalObjFileName(originalObjFileName)
m_originalObjFileName(std::move(originalObjFileName))
{
std::fill_n(m_buffer,Buffersize,0);
std::fill_n(m_buffer, Buffersize,0);
// Create the model instance to store all the data
m_pModel.reset(new ObjFile::Model());
@ -96,7 +98,8 @@ ObjFileParser::ObjFileParser( IOStreamBuffer<char> &streamBuffer, const std::str
parseFile( streamBuffer );
}
ObjFileParser::~ObjFileParser() {
ObjFileParser::~ObjFileParser()
{
}
void ObjFileParser::setBuffer( std::vector<char> &buffer ) {
@ -128,7 +131,7 @@ void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
processed = static_cast<unsigned int>(filePos);
lastFilePos = filePos;
progressCounter++;
m_progress->UpdateFileRead( processed, progressTotal );
m_progress->UpdateFileRead(processed, progressTotal);
}
// parse line

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@ -78,7 +78,7 @@ public:
/// @brief The default constructor.
ObjFileParser();
/// @brief Constructor with data array.
ObjFileParser( IOStreamBuffer<char> &streamBuffer, const std::string &modelName, IOSystem* io, ProgressHandler* progress, const std::string &originalObjFileName);
ObjFileParser(IOStreamBuffer<char> &streamBuffer, const std::string &modelName, IOSystem* io, ProgressHandler* progress, std::string originalObjFileName);
/// @brief Destructor
~ObjFileParser();
/// @brief If you want to load in-core data.

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@ -92,9 +92,8 @@ void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info)
* are applied is - as always - scaling, rotation, translation.
*/
int rounded;
char szTemp[512];
int rounded = 0;
/* Optimize the rotation angle. That's slightly difficult as
* we have an inprecise floating-point number (when comparing
@ -185,7 +184,6 @@ void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info)
info.mTranslation.y = out;
}
}
return;
}
// ------------------------------------------------------------------------------------------------
@ -428,7 +426,7 @@ void TextureTransformStep::Execute( aiScene* pScene)
// at the end of the list
bool ref[AI_MAX_NUMBER_OF_TEXTURECOORDS];
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n)
ref[n] = (!mesh->mTextureCoords[n] ? true : false);
ref[n] = !mesh->mTextureCoords[n];
for (it = trafo.begin();it != trafo.end(); ++it)
ref[(*it).uvIndex] = true;

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@ -285,7 +285,7 @@ public:
* The return value remains valid until the property is modified.
* @see GetPropertyInteger()
*/
const std::string GetPropertyString(const char* szName,
std::string GetPropertyString(const char* szName,
const std::string& sErrorReturn = "") const;
// -------------------------------------------------------------------
@ -294,7 +294,7 @@ public:
* The return value remains valid until the property is modified.
* @see GetPropertyInteger()
*/
const aiMatrix4x4 GetPropertyMatrix(const char* szName,
aiMatrix4x4 GetPropertyMatrix(const char* szName,
const aiMatrix4x4& sErrorReturn = aiMatrix4x4()) const;
// -------------------------------------------------------------------

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@ -35,7 +35,7 @@ ADD_EXECUTABLE( assimp_simpletexturedogl WIN32
SET_PROPERTY(TARGET assimp_simpletexturedogl PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
TARGET_LINK_LIBRARIES( assimp_simpletexturedogl assimp ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} DevIL.lib )
TARGET_LINK_LIBRARIES( assimp_simpletexturedogl assimp ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} )
SET_TARGET_PROPERTIES( assimp_simpletexturedogl PROPERTIES
OUTPUT_NAME assimp_simpletexturedogl

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@ -21,6 +21,8 @@
#define STB_IMAGE_IMPLEMENTATION
#include "contrib/stb_image/stb_image.h"
#include <locale>
#include <codecvt>
#include <fstream>
//to map image filenames to textureIds
@ -75,6 +77,36 @@ GLuint* textureIds; // pointer to texture Array
// Create an instance of the Importer class
Assimp::Importer importer;
// Used to convert between multibyte and unicode strings.
class UTFConverter {
using UTFConverterImpl = std::wstring_convert<std::codecvt_utf8<wchar_t>, wchar_t>;
public:
UTFConverter(const char* s) :
s_(s),
ws_(impl_.from_bytes(s)) {
}
UTFConverter(const std::string& s) :
s_(s),
ws_(impl_.from_bytes(s)) {
}
UTFConverter(const std::wstring& s) :
s_(impl_.to_bytes(s)),
ws_(s) {
}
inline const std::string& str() const {
return s_;
}
inline const wchar_t* c_wstr() const {
return ws_.c_str();
}
private:
static UTFConverterImpl impl_;
std::string s_;
std::wstring ws_;
};
typename UTFConverter::UTFConverterImpl UTFConverter::impl_;
void createAILogger()
{
// Change this line to normal if you not want to analyse the import process
@ -120,7 +152,7 @@ bool Import3DFromFile( const std::string& pFile)
}
else
{
MessageBox(NULL, ("Couldn't open file: " + pFile).c_str() , "ERROR", MB_OK | MB_ICONEXCLAMATION);
MessageBox(NULL, UTFConverter("Couldn't open file: " + pFile).c_wstr() , TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
logInfo( importer.GetErrorString());
return false;
}
@ -170,8 +202,21 @@ std::string getBasePath(const std::string& path)
return (std::string::npos == pos) ? "" : path.substr(0, pos + 1);
}
void freeTextureIds()
{
textureIdMap.clear(); //no need to delete pointers in it manually here. (Pointers point to textureIds deleted in next step)
if (textureIds)
{
delete[] textureIds;
textureIds = NULL;
}
}
int LoadGLTextures(const aiScene* scene)
{
freeTextureIds();
//ILboolean success;
/* Before calling ilInit() version should be checked. */
@ -205,7 +250,7 @@ int LoadGLTextures(const aiScene* scene)
}
}
int numTextures = textureIdMap.size();
const size_t numTextures = textureIdMap.size();
/* array with DevIL image IDs */
@ -217,13 +262,13 @@ int LoadGLTextures(const aiScene* scene)
/* create and fill array with GL texture ids */
textureIds = new GLuint[numTextures];
glGenTextures(numTextures, textureIds); /* Texture name generation */
glGenTextures(static_cast<GLsizei>(numTextures), textureIds); /* Texture name generation */
/* get iterator */
std::map<std::string, GLuint*>::iterator itr = textureIdMap.begin();
std::string basepath = getBasePath(modelpath);
for (int i=0; i<numTextures; i++)
for (size_t i=0; i<numTextures; i++)
{
//save IL image ID
@ -268,7 +313,7 @@ int LoadGLTextures(const aiScene* scene)
else
{
/* Error occurred */
MessageBox(NULL, ("Couldn't load Image: " + fileloc).c_str() , "ERROR", MB_OK | MB_ICONEXCLAMATION);
MessageBox(NULL, UTFConverter("Couldn't load Image: " + fileloc).c_wstr(), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
}
}
// Because we have already copied image data into texture data we can release memory used by image.
@ -534,31 +579,34 @@ void KillGLWindow() // Properly Kill The Window
{
if (!wglMakeCurrent(NULL, NULL)) // Are We Able To Release The DC And RC Contexts?
{
MessageBox(NULL, "Release Of DC And RC Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
MessageBox(NULL, TEXT("Release Of DC And RC Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
}
if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC?
{
MessageBox(NULL, "Release Rendering Context Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
MessageBox(NULL, TEXT("Release Rendering Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
}
hRC = NULL;
}
if (hDC && !ReleaseDC(hWnd, hDC)) // Are We able to Release The DC?
if (hDC)
{
MessageBox(NULL, "Release Device Context Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
hDC=NULL;
if (!ReleaseDC(hWnd, hDC)) // Are We able to Release The DC?
MessageBox(NULL, TEXT("Release Device Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
hDC = NULL;
}
if (hWnd && !DestroyWindow(hWnd)) // Are We Able To Destroy The Window
if (hWnd)
{
MessageBox(NULL, "Could Not Release hWnd.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
if (!DestroyWindow(hWnd)) // Are We Able To Destroy The Window
MessageBox(NULL, TEXT("Could Not Release hWnd."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
hWnd = NULL;
}
if (!UnregisterClass("OpenGL", hInstance)) // Are We Able To Unregister Class
if (hInstance)
{
MessageBox(NULL, "Could Not Unregister Class.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
if (!UnregisterClass(TEXT("OpenGL"), hInstance)) // Are We Able To Unregister Class
MessageBox(NULL, TEXT("Could Not Unregister Class."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
hInstance = NULL;
}
}
@ -566,7 +614,7 @@ void KillGLWindow() // Properly Kill The Window
GLboolean abortGLInit(const char* abortMessage)
{
KillGLWindow(); // Reset Display
MessageBox(NULL, abortMessage, "ERROR", MB_OK|MB_ICONEXCLAMATION);
MessageBox(NULL, UTFConverter(abortMessage).c_wstr(), TEXT("ERROR"), MB_OK|MB_ICONEXCLAMATION);
return FALSE; // quit and return False
}
@ -594,11 +642,11 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load the default arrow
wc.hbrBackground= NULL; // No Background required for OpenGL
wc.lpszMenuName = NULL; // No Menu
wc.lpszClassName= "OpenGL"; // Class Name
wc.lpszClassName= TEXT("OpenGL"); // Class Name
if (!RegisterClass(&wc))
{
MessageBox(NULL, "Failed to register the window class", "ERROR", MB_OK | MB_ICONEXCLAMATION);
MessageBox(NULL, TEXT("Failed to register the window class"), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
return FALSE; //exit and return false
}
@ -616,14 +664,14 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL)
{
// If The Mode Fails, Offer Two Options. Quit Or Run In A Window.
if (MessageBox(NULL,"The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?","NeHe GL",MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
if (MessageBox(NULL,TEXT("The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?"),TEXT("NeHe GL"),MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
{
fullscreen = FALSE; // Select Windowed Mode (Fullscreen = FALSE)
}
else
{
//Popup Messagebox: Closing
MessageBox(NULL, "Program will close now.", "ERROR", MB_OK|MB_ICONSTOP);
MessageBox(NULL, TEXT("Program will close now."), TEXT("ERROR"), MB_OK|MB_ICONSTOP);
return FALSE; //exit, return false
}
}
@ -644,8 +692,8 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle); // Adjust Window To True Requestes Size
if (!(hWnd=CreateWindowEx( dwExStyle, // Extended Style For The Window
"OpenGL", // Class Name
title, // Window Title
TEXT("OpenGL"), // Class Name
UTFConverter(title).c_wstr(), // Window Title
WS_CLIPSIBLINGS | // Required Window Style
WS_CLIPCHILDREN | // Required Window Style
dwStyle, // Selected WIndow Style
@ -729,6 +777,16 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
return TRUE;
}
void cleanup()
{
freeTextureIds();
destroyAILogger();
if (hWnd)
KillGLWindow();
};
LRESULT CALLBACK WndProc(HWND hWnd, // Handles for this Window
UINT uMsg, // Message for this Window
WPARAM wParam, // additional message Info
@ -807,20 +865,25 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
if (argv != NULL && argc > 1)
{
std::wstring modelpathW(argv[1]);
modelpath = std::string(modelpathW.begin(), modelpathW.end());
modelpath = UTFConverter(modelpathW).str();
}
if (!Import3DFromFile(modelpath)) return 0;
if (!Import3DFromFile(modelpath))
{
cleanup();
return 0;
}
logInfo("=============== Post Import ====================");
if (MessageBox(NULL, "Would You Like To Run In Fullscreen Mode?", "Start Fullscreen?", MB_YESNO|MB_ICONEXCLAMATION)==IDNO)
if (MessageBox(NULL, TEXT("Would You Like To Run In Fullscreen Mode?"), TEXT("Start Fullscreen?"), MB_YESNO|MB_ICONEXCLAMATION)==IDNO)
{
fullscreen=FALSE;
}
if (!CreateGLWindow(windowTitle, 640, 480, 16, fullscreen))
{
cleanup();
return 0;
}
@ -861,6 +924,7 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
fullscreen=!fullscreen;
if (!CreateGLWindow(windowTitle, 640, 480, 16, fullscreen))
{
cleanup();
return 0;
}
}
@ -868,18 +932,6 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
}
// *** cleanup ***
textureIdMap.clear(); //no need to delete pointers in it manually here. (Pointers point to textureIds deleted in next step)
if (textureIds)
{
delete[] textureIds;
textureIds = NULL;
}
// *** cleanup end ***
destroyAILogger();
KillGLWindow();
return (msg.wParam);
cleanup();
return static_cast<int>(msg.wParam);
}