Apply Assimp clangformat to touched Collada files
parent
a52b66f10d
commit
2c6ac23a4e
File diff suppressed because it is too large
Load Diff
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@ -47,29 +47,27 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define AI_COLLADAEXPORTER_H_INC
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#define AI_COLLADAEXPORTER_H_INC
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#include <assimp/ai_assert.h>
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#include <assimp/ai_assert.h>
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#include <assimp/light.h>
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#include <assimp/material.h>
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#include <assimp/material.h>
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#include <assimp/mesh.h>
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#include <assimp/mesh.h>
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#include <assimp/light.h>
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#include <assimp/Exporter.hpp>
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#include <assimp/Exporter.hpp>
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#include <map>
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#include <sstream>
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#include <sstream>
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#include <vector>
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#include <vector>
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#include <map>
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#include <assimp/StringUtils.h>
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#include <assimp/StringUtils.h>
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struct aiScene;
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struct aiScene;
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struct aiNode;
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struct aiNode;
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namespace Assimp
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namespace Assimp {
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{
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/// Helper class to export a given scene to a Collada file. Just for my personal
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/// Helper class to export a given scene to a Collada file. Just for my personal
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/// comfort when implementing it.
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/// comfort when implementing it.
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class ColladaExporter
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class ColladaExporter {
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{
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public:
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public:
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/// Constructor for a specific scene to export
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/// Constructor for a specific scene to export
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ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file);
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ColladaExporter(const aiScene *pScene, IOSystem *pIOSystem, const std::string &path, const std::string &file);
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/// Destructor
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/// Destructor
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virtual ~ColladaExporter();
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virtual ~ColladaExporter();
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@ -107,43 +105,49 @@ protected:
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void WriteControllerLibrary();
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void WriteControllerLibrary();
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/// Writes a skin controller of the given mesh
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/// Writes a skin controller of the given mesh
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void WriteController( size_t pIndex);
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void WriteController(size_t pIndex);
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/// Writes the geometry library
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/// Writes the geometry library
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void WriteGeometryLibrary();
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void WriteGeometryLibrary();
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/// Writes the given mesh
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/// Writes the given mesh
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void WriteGeometry( size_t pIndex);
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void WriteGeometry(size_t pIndex);
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//enum FloatDataType { FloatType_Vector, FloatType_TexCoord2, FloatType_TexCoord3, FloatType_Color, FloatType_Mat4x4, FloatType_Weight };
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//enum FloatDataType { FloatType_Vector, FloatType_TexCoord2, FloatType_TexCoord3, FloatType_Color, FloatType_Mat4x4, FloatType_Weight };
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// customized to add animation related type
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// customized to add animation related type
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enum FloatDataType { FloatType_Vector, FloatType_TexCoord2, FloatType_TexCoord3, FloatType_Color, FloatType_Mat4x4, FloatType_Weight, FloatType_Time };
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enum FloatDataType { FloatType_Vector,
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FloatType_TexCoord2,
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FloatType_TexCoord3,
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FloatType_Color,
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FloatType_Mat4x4,
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FloatType_Weight,
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FloatType_Time };
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/// Writes a float array of the given type
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/// Writes a float array of the given type
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void WriteFloatArray( const std::string& pIdString, FloatDataType pType, const ai_real* pData, size_t pElementCount);
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void WriteFloatArray(const std::string &pIdString, FloatDataType pType, const ai_real *pData, size_t pElementCount);
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/// Writes the scene library
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/// Writes the scene library
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void WriteSceneLibrary();
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void WriteSceneLibrary();
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// customized, Writes the animation library
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// customized, Writes the animation library
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void WriteAnimationsLibrary();
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void WriteAnimationsLibrary();
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void WriteAnimationLibrary( size_t pIndex);
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void WriteAnimationLibrary(size_t pIndex);
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std::string mFoundSkeletonRootNodeID = "skeleton_root"; // will be replaced by found node id in the WriteNode call.
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std::string mFoundSkeletonRootNodeID = "skeleton_root"; // will be replaced by found node id in the WriteNode call.
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/// Recursively writes the given node
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/// Recursively writes the given node
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void WriteNode( const aiScene* scene, aiNode* pNode);
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void WriteNode(const aiScene *scene, aiNode *pNode);
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/// Enters a new xml element, which increases the indentation
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/// Enters a new xml element, which increases the indentation
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void PushTag() { startstr.append( " "); }
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void PushTag() { startstr.append(" "); }
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/// Leaves an element, decreasing the indentation
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/// Leaves an element, decreasing the indentation
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void PopTag() {
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void PopTag() {
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ai_assert( startstr.length() > 1);
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ai_assert(startstr.length() > 1);
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startstr.erase( startstr.length() - 2);
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startstr.erase(startstr.length() - 2);
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}
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}
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/// Creates a mesh ID for the given mesh
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/// Creates a mesh ID for the given mesh
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std::string GetMeshId( size_t pIndex) const {
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std::string GetMeshId(size_t pIndex) const {
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return std::string( "meshId" ) + to_string(pIndex);
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return std::string("meshId") + to_string(pIndex);
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}
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}
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public:
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public:
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@ -151,7 +155,7 @@ public:
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std::stringstream mOutput;
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std::stringstream mOutput;
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/// The IOSystem for output
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/// The IOSystem for output
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IOSystem* mIOSystem;
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IOSystem *mIOSystem;
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/// Path of the directory where the scene will be exported
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/// Path of the directory where the scene will be exported
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const std::string mPath;
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const std::string mPath;
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@ -160,7 +164,7 @@ public:
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const std::string mFile;
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const std::string mFile;
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/// The scene to be written
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/// The scene to be written
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const aiScene* mScene;
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const aiScene *mScene;
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bool mSceneOwned;
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bool mSceneOwned;
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/// current line start string, contains the current indentation for simple stream insertion
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/// current line start string, contains the current indentation for simple stream insertion
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@ -168,55 +172,54 @@ public:
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/// current line end string for simple stream insertion
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/// current line end string for simple stream insertion
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std::string endstr;
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std::string endstr;
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// pair of color and texture - texture precedences color
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// pair of color and texture - texture precedences color
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struct Surface
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struct Surface {
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{
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bool exist;
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bool exist;
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aiColor4D color;
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aiColor4D color;
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std::string texture;
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std::string texture;
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size_t channel;
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size_t channel;
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Surface() {
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Surface() { exist = false; channel = 0; }
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exist = false;
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};
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channel = 0;
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}
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};
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struct Property
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struct Property {
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{
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bool exist;
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bool exist;
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ai_real value;
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ai_real value;
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Property() :
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Property()
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exist(false),
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: exist(false)
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value(0.0) {}
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, value(0.0)
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};
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{}
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};
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// summarize a material in an convenient way.
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// summarize a material in an convenient way.
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struct Material
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struct Material {
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{
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std::string name;
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std::string name;
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std::string shading_model;
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std::string shading_model;
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Surface ambient, diffuse, specular, emissive, reflective, transparent, normal;
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Surface ambient, diffuse, specular, emissive, reflective, transparent, normal;
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Property shininess, transparency, index_refraction;
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Property shininess, transparency, index_refraction;
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Material() {}
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Material() {}
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};
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};
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std::vector<Material> materials;
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std::vector<Material> materials;
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std::map<unsigned int, std::string> textures;
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std::map<unsigned int, std::string> textures;
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public:
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public:
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/// Dammit C++ - y u no compile two-pass? No I have to add all methods below the struct definitions
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/// Dammit C++ - y u no compile two-pass? No I have to add all methods below the struct definitions
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/// Reads a single surface entry from the given material keys
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/// Reads a single surface entry from the given material keys
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void ReadMaterialSurface( Surface& poSurface, const aiMaterial* pSrcMat, aiTextureType pTexture, const char* pKey, size_t pType, size_t pIndex);
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void ReadMaterialSurface(Surface &poSurface, const aiMaterial *pSrcMat, aiTextureType pTexture, const char *pKey, size_t pType, size_t pIndex);
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/// Writes an image entry for the given surface
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/// Writes an image entry for the given surface
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void WriteImageEntry( const Surface& pSurface, const std::string& pNameAdd);
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void WriteImageEntry(const Surface &pSurface, const std::string &pNameAdd);
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/// Writes the two parameters necessary for referencing a texture in an effect entry
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/// Writes the two parameters necessary for referencing a texture in an effect entry
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void WriteTextureParamEntry( const Surface& pSurface, const std::string& pTypeName, const std::string& pMatName);
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void WriteTextureParamEntry(const Surface &pSurface, const std::string &pTypeName, const std::string &pMatName);
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/// Writes a color-or-texture entry into an effect definition
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/// Writes a color-or-texture entry into an effect definition
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void WriteTextureColorEntry( const Surface& pSurface, const std::string& pTypeName, const std::string& pImageName);
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void WriteTextureColorEntry(const Surface &pSurface, const std::string &pTypeName, const std::string &pImageName);
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/// Writes a scalar property
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/// Writes a scalar property
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void WriteFloatEntry( const Property& pProperty, const std::string& pTypeName);
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void WriteFloatEntry(const Property &pProperty, const std::string &pTypeName);
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};
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};
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}
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} // namespace Assimp
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#endif // !! AI_COLLADAEXPORTER_H_INC
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#endif // !! AI_COLLADAEXPORTER_H_INC
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@ -43,8 +43,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "ColladaHelper.h"
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#include "ColladaHelper.h"
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#include <assimp/commonMetaData.h>
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#include <assimp/ParsingUtils.h>
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#include <assimp/ParsingUtils.h>
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#include <assimp/commonMetaData.h>
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namespace Assimp {
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namespace Assimp {
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namespace Collada {
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namespace Collada {
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@ -63,42 +63,35 @@ const MetaKeyPairVector &GetColladaAssimpMetaKeys() {
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const MetaKeyPairVector MakeColladaAssimpMetaKeysCamelCase() {
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const MetaKeyPairVector MakeColladaAssimpMetaKeysCamelCase() {
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MetaKeyPairVector result = MakeColladaAssimpMetaKeys();
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MetaKeyPairVector result = MakeColladaAssimpMetaKeys();
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for (auto &val : result)
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for (auto &val : result) {
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{
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ToCamelCase(val.first);
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ToCamelCase(val.first);
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}
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}
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return result;
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return result;
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};
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};
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const MetaKeyPairVector &GetColladaAssimpMetaKeysCamelCase()
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const MetaKeyPairVector &GetColladaAssimpMetaKeysCamelCase() {
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{
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static const MetaKeyPairVector result = MakeColladaAssimpMetaKeysCamelCase();
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static const MetaKeyPairVector result = MakeColladaAssimpMetaKeysCamelCase();
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return result;
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return result;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Convert underscore_separated to CamelCase: "authoring_tool" becomes "AuthoringTool"
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// Convert underscore_separated to CamelCase: "authoring_tool" becomes "AuthoringTool"
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void ToCamelCase(std::string &text)
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void ToCamelCase(std::string &text) {
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{
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if (text.empty())
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if (text.empty())
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return;
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return;
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// Capitalise first character
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// Capitalise first character
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auto it = text.begin();
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auto it = text.begin();
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(*it) = ToUpper(*it);
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(*it) = ToUpper(*it);
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++it;
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++it;
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for (/*started above*/ ; it != text.end(); /*iterated below*/)
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for (/*started above*/; it != text.end(); /*iterated below*/) {
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{
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if ((*it) == '_') {
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if ((*it) == '_')
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{
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it = text.erase(it);
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it = text.erase(it);
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if (it != text.end())
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if (it != text.end())
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(*it) = ToUpper(*it);
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(*it) = ToUpper(*it);
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}
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} else {
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else
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{
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// Make lower case
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// Make lower case
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(*it) = ToLower(*it);
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(*it) = ToLower(*it);
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++it;
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++it;
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}
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}
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}
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}
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}
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}
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@ -45,31 +45,28 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_COLLADAHELPER_H_INC
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#ifndef AI_COLLADAHELPER_H_INC
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#define AI_COLLADAHELPER_H_INC
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#define AI_COLLADAHELPER_H_INC
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#include <map>
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#include <vector>
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#include <set>
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#include <stdint.h>
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#include <assimp/light.h>
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#include <assimp/light.h>
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#include <assimp/mesh.h>
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#include <assimp/material.h>
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#include <assimp/material.h>
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#include <assimp/mesh.h>
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#include <stdint.h>
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#include <map>
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#include <set>
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#include <vector>
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struct aiMaterial;
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struct aiMaterial;
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namespace Assimp {
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namespace Assimp {
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namespace Collada {
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namespace Collada {
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/** Collada file versions which evolved during the years ... */
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/** Collada file versions which evolved during the years ... */
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enum FormatVersion
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enum FormatVersion {
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{
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FV_1_5_n,
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FV_1_5_n,
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FV_1_4_n,
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FV_1_4_n,
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FV_1_3_n
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FV_1_3_n
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};
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};
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/** Transformation types that can be applied to a node */
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/** Transformation types that can be applied to a node */
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enum TransformType
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enum TransformType {
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{
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TF_LOOKAT,
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TF_LOOKAT,
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TF_ROTATE,
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TF_ROTATE,
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TF_TRANSLATE,
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TF_TRANSLATE,
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};
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};
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/** Different types of input data to a vertex or face */
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/** Different types of input data to a vertex or face */
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enum InputType
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enum InputType {
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{
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IT_Invalid,
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IT_Invalid,
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IT_Vertex, // special type for per-index data referring to the <vertices> element carrying the per-vertex data.
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IT_Vertex, // special type for per-index data referring to the <vertices> element carrying the per-vertex data.
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IT_Position,
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IT_Position,
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IT_Normal,
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IT_Normal,
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IT_Texcoord,
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IT_Texcoord,
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};
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};
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/** Supported controller types */
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/** Supported controller types */
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enum ControllerType
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enum ControllerType {
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{
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Skin,
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Skin,
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Morph
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Morph
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};
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};
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/** Supported morph methods */
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/** Supported morph methods */
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enum MorphMethod
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enum MorphMethod {
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{
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Normalized,
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Normalized,
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Relative
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Relative
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};
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};
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@ -118,24 +112,21 @@ const MetaKeyPairVector &GetColladaAssimpMetaKeysCamelCase();
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void ToCamelCase(std::string &text);
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void ToCamelCase(std::string &text);
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/** Contains all data for one of the different transformation types */
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/** Contains all data for one of the different transformation types */
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struct Transform
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struct Transform {
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{
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std::string mID; ///< SID of the transform step, by which anim channels address their target node
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std::string mID; ///< SID of the transform step, by which anim channels address their target node
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TransformType mType;
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TransformType mType;
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ai_real f[16]; ///< Interpretation of data depends on the type of the transformation
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ai_real f[16]; ///< Interpretation of data depends on the type of the transformation
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};
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};
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/** A collada camera. */
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/** A collada camera. */
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struct Camera
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struct Camera {
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{
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Camera() :
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Camera()
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mOrtho(false),
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: mOrtho (false)
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mHorFov(10e10f),
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, mHorFov (10e10f)
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mVerFov(10e10f),
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, mVerFov (10e10f)
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mAspect(10e10f),
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, mAspect (10e10f)
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mZNear(0.1f),
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, mZNear (0.1f)
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mZFar(1000.f) {}
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, mZFar (1000.f)
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{}
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// Name of camera
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// Name of camera
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std::string mName;
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std::string mName;
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@ -159,19 +150,17 @@ struct Camera
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#define ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET 1e9f
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#define ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET 1e9f
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/** A collada light source. */
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/** A collada light source. */
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struct Light
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struct Light {
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{
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Light() :
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Light()
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mType(aiLightSource_UNDEFINED),
|
||||||
: mType (aiLightSource_UNDEFINED)
|
mAttConstant(1.f),
|
||||||
, mAttConstant (1.f)
|
mAttLinear(0.f),
|
||||||
, mAttLinear (0.f)
|
mAttQuadratic(0.f),
|
||||||
, mAttQuadratic (0.f)
|
mFalloffAngle(180.f),
|
||||||
, mFalloffAngle (180.f)
|
mFalloffExponent(0.f),
|
||||||
, mFalloffExponent (0.f)
|
mPenumbraAngle(ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET),
|
||||||
, mPenumbraAngle (ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET)
|
mOuterAngle(ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET),
|
||||||
, mOuterAngle (ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET)
|
mIntensity(1.f) {}
|
||||||
, mIntensity (1.f)
|
|
||||||
{}
|
|
||||||
|
|
||||||
//! Type of the light source aiLightSourceType + ambient
|
//! Type of the light source aiLightSourceType + ambient
|
||||||
unsigned int mType;
|
unsigned int mType;
|
||||||
|
@ -180,7 +169,7 @@ struct Light
|
||||||
aiColor3D mColor;
|
aiColor3D mColor;
|
||||||
|
|
||||||
//! Light attenuation
|
//! Light attenuation
|
||||||
ai_real mAttConstant,mAttLinear,mAttQuadratic;
|
ai_real mAttConstant, mAttLinear, mAttQuadratic;
|
||||||
|
|
||||||
//! Spot light falloff
|
//! Spot light falloff
|
||||||
ai_real mFalloffAngle;
|
ai_real mFalloffAngle;
|
||||||
|
@ -198,12 +187,10 @@ struct Light
|
||||||
};
|
};
|
||||||
|
|
||||||
/** Short vertex index description */
|
/** Short vertex index description */
|
||||||
struct InputSemanticMapEntry
|
struct InputSemanticMapEntry {
|
||||||
{
|
InputSemanticMapEntry() :
|
||||||
InputSemanticMapEntry()
|
mSet(0),
|
||||||
: mSet(0)
|
mType(IT_Invalid) {}
|
||||||
, mType(IT_Invalid)
|
|
||||||
{}
|
|
||||||
|
|
||||||
//! Index of set, optional
|
//! Index of set, optional
|
||||||
unsigned int mSet;
|
unsigned int mSet;
|
||||||
|
@ -213,8 +200,7 @@ struct InputSemanticMapEntry
|
||||||
};
|
};
|
||||||
|
|
||||||
/** Table to map from effect to vertex input semantics */
|
/** Table to map from effect to vertex input semantics */
|
||||||
struct SemanticMappingTable
|
struct SemanticMappingTable {
|
||||||
{
|
|
||||||
//! Name of material
|
//! Name of material
|
||||||
std::string mMatName;
|
std::string mMatName;
|
||||||
|
|
||||||
|
@ -222,7 +208,7 @@ struct SemanticMappingTable
|
||||||
std::map<std::string, InputSemanticMapEntry> mMap;
|
std::map<std::string, InputSemanticMapEntry> mMap;
|
||||||
|
|
||||||
//! For std::find
|
//! For std::find
|
||||||
bool operator == (const std::string& s) const {
|
bool operator==(const std::string &s) const {
|
||||||
return s == mMatName;
|
return s == mMatName;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
@ -230,8 +216,7 @@ struct SemanticMappingTable
|
||||||
/** A reference to a mesh inside a node, including materials assigned to the various subgroups.
|
/** A reference to a mesh inside a node, including materials assigned to the various subgroups.
|
||||||
* The ID refers to either a mesh or a controller which specifies the mesh
|
* The ID refers to either a mesh or a controller which specifies the mesh
|
||||||
*/
|
*/
|
||||||
struct MeshInstance
|
struct MeshInstance {
|
||||||
{
|
|
||||||
///< ID of the mesh or controller to be instanced
|
///< ID of the mesh or controller to be instanced
|
||||||
std::string mMeshOrController;
|
std::string mMeshOrController;
|
||||||
|
|
||||||
|
@ -240,34 +225,30 @@ struct MeshInstance
|
||||||
};
|
};
|
||||||
|
|
||||||
/** A reference to a camera inside a node*/
|
/** A reference to a camera inside a node*/
|
||||||
struct CameraInstance
|
struct CameraInstance {
|
||||||
{
|
///< ID of the camera
|
||||||
///< ID of the camera
|
|
||||||
std::string mCamera;
|
std::string mCamera;
|
||||||
};
|
};
|
||||||
|
|
||||||
/** A reference to a light inside a node*/
|
/** A reference to a light inside a node*/
|
||||||
struct LightInstance
|
struct LightInstance {
|
||||||
{
|
///< ID of the camera
|
||||||
///< ID of the camera
|
|
||||||
std::string mLight;
|
std::string mLight;
|
||||||
};
|
};
|
||||||
|
|
||||||
/** A reference to a node inside a node*/
|
/** A reference to a node inside a node*/
|
||||||
struct NodeInstance
|
struct NodeInstance {
|
||||||
{
|
///< ID of the node
|
||||||
///< ID of the node
|
|
||||||
std::string mNode;
|
std::string mNode;
|
||||||
};
|
};
|
||||||
|
|
||||||
/** A node in a scene hierarchy */
|
/** A node in a scene hierarchy */
|
||||||
struct Node
|
struct Node {
|
||||||
{
|
|
||||||
std::string mName;
|
std::string mName;
|
||||||
std::string mID;
|
std::string mID;
|
||||||
std::string mSID;
|
std::string mSID;
|
||||||
Node* mParent;
|
Node *mParent;
|
||||||
std::vector<Node*> mChildren;
|
std::vector<Node *> mChildren;
|
||||||
|
|
||||||
/** Operations in order to calculate the resulting transformation to parent. */
|
/** Operations in order to calculate the resulting transformation to parent. */
|
||||||
std::vector<Transform> mTransforms;
|
std::vector<Transform> mTransforms;
|
||||||
|
@ -288,77 +269,78 @@ struct Node
|
||||||
std::string mPrimaryCamera;
|
std::string mPrimaryCamera;
|
||||||
|
|
||||||
//! Constructor. Begin with a zero parent
|
//! Constructor. Begin with a zero parent
|
||||||
Node()
|
Node() :
|
||||||
: mParent( nullptr ){
|
mParent(nullptr) {
|
||||||
// empty
|
// empty
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Destructor: delete all children subsequently
|
//! Destructor: delete all children subsequently
|
||||||
~Node() {
|
~Node() {
|
||||||
for( std::vector<Node*>::iterator it = mChildren.begin(); it != mChildren.end(); ++it)
|
for (std::vector<Node *>::iterator it = mChildren.begin(); it != mChildren.end(); ++it)
|
||||||
delete *it;
|
delete *it;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
/** Data source array: either floats or strings */
|
/** Data source array: either floats or strings */
|
||||||
struct Data
|
struct Data {
|
||||||
{
|
|
||||||
bool mIsStringArray;
|
bool mIsStringArray;
|
||||||
std::vector<ai_real> mValues;
|
std::vector<ai_real> mValues;
|
||||||
std::vector<std::string> mStrings;
|
std::vector<std::string> mStrings;
|
||||||
};
|
};
|
||||||
|
|
||||||
/** Accessor to a data array */
|
/** Accessor to a data array */
|
||||||
struct Accessor
|
struct Accessor {
|
||||||
{
|
size_t mCount; // in number of objects
|
||||||
size_t mCount; // in number of objects
|
size_t mSize; // size of an object, in elements (floats or strings, mostly 1)
|
||||||
size_t mSize; // size of an object, in elements (floats or strings, mostly 1)
|
size_t mOffset; // in number of values
|
||||||
size_t mOffset; // in number of values
|
size_t mStride; // Stride in number of values
|
||||||
size_t mStride; // Stride in number of values
|
|
||||||
std::vector<std::string> mParams; // names of the data streams in the accessors. Empty string tells to ignore.
|
std::vector<std::string> mParams; // names of the data streams in the accessors. Empty string tells to ignore.
|
||||||
size_t mSubOffset[4]; // Suboffset inside the object for the common 4 elements. For a vector, that's XYZ, for a color RGBA and so on.
|
size_t mSubOffset[4]; // Suboffset inside the object for the common 4 elements. For a vector, that's XYZ, for a color RGBA and so on.
|
||||||
// For example, SubOffset[0] denotes which of the values inside the object is the vector X component.
|
// For example, SubOffset[0] denotes which of the values inside the object is the vector X component.
|
||||||
std::string mSource; // URL of the source array
|
std::string mSource; // URL of the source array
|
||||||
mutable const Data* mData; // Pointer to the source array, if resolved. NULL else
|
mutable const Data *mData; // Pointer to the source array, if resolved. NULL else
|
||||||
|
|
||||||
Accessor()
|
Accessor() {
|
||||||
{
|
mCount = 0;
|
||||||
mCount = 0; mSize = 0; mOffset = 0; mStride = 0; mData = NULL;
|
mSize = 0;
|
||||||
|
mOffset = 0;
|
||||||
|
mStride = 0;
|
||||||
|
mData = NULL;
|
||||||
mSubOffset[0] = mSubOffset[1] = mSubOffset[2] = mSubOffset[3] = 0;
|
mSubOffset[0] = mSubOffset[1] = mSubOffset[2] = mSubOffset[3] = 0;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
/** A single face in a mesh */
|
/** A single face in a mesh */
|
||||||
struct Face
|
struct Face {
|
||||||
{
|
|
||||||
std::vector<size_t> mIndices;
|
std::vector<size_t> mIndices;
|
||||||
};
|
};
|
||||||
|
|
||||||
/** An input channel for mesh data, referring to a single accessor */
|
/** An input channel for mesh data, referring to a single accessor */
|
||||||
struct InputChannel
|
struct InputChannel {
|
||||||
{
|
InputType mType; // Type of the data
|
||||||
InputType mType; // Type of the data
|
size_t mIndex; // Optional index, if multiple sets of the same data type are given
|
||||||
size_t mIndex; // Optional index, if multiple sets of the same data type are given
|
size_t mOffset; // Index offset in the indices array of per-face indices. Don't ask, can't explain that any better.
|
||||||
size_t mOffset; // Index offset in the indices array of per-face indices. Don't ask, can't explain that any better.
|
|
||||||
std::string mAccessor; // ID of the accessor where to read the actual values from.
|
std::string mAccessor; // ID of the accessor where to read the actual values from.
|
||||||
mutable const Accessor* mResolved; // Pointer to the accessor, if resolved. NULL else
|
mutable const Accessor *mResolved; // Pointer to the accessor, if resolved. NULL else
|
||||||
|
|
||||||
InputChannel() { mType = IT_Invalid; mIndex = 0; mOffset = 0; mResolved = NULL; }
|
InputChannel() {
|
||||||
|
mType = IT_Invalid;
|
||||||
|
mIndex = 0;
|
||||||
|
mOffset = 0;
|
||||||
|
mResolved = NULL;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
/** Subset of a mesh with a certain material */
|
/** Subset of a mesh with a certain material */
|
||||||
struct SubMesh
|
struct SubMesh {
|
||||||
{
|
|
||||||
std::string mMaterial; ///< subgroup identifier
|
std::string mMaterial; ///< subgroup identifier
|
||||||
size_t mNumFaces; ///< number of faces in this submesh
|
size_t mNumFaces; ///< number of faces in this submesh
|
||||||
};
|
};
|
||||||
|
|
||||||
/** Contains data for a single mesh */
|
/** Contains data for a single mesh */
|
||||||
struct Mesh
|
struct Mesh {
|
||||||
{
|
Mesh() {
|
||||||
Mesh()
|
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i)
|
||||||
{
|
|
||||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
|
|
||||||
mNumUVComponents[i] = 2;
|
mNumUVComponents[i] = 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -377,7 +359,7 @@ struct Mesh
|
||||||
std::vector<aiVector3D> mTangents;
|
std::vector<aiVector3D> mTangents;
|
||||||
std::vector<aiVector3D> mBitangents;
|
std::vector<aiVector3D> mBitangents;
|
||||||
std::vector<aiVector3D> mTexCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
std::vector<aiVector3D> mTexCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
||||||
std::vector<aiColor4D> mColors[AI_MAX_NUMBER_OF_COLOR_SETS];
|
std::vector<aiColor4D> mColors[AI_MAX_NUMBER_OF_COLOR_SETS];
|
||||||
|
|
||||||
unsigned int mNumUVComponents[AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
unsigned int mNumUVComponents[AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
||||||
|
|
||||||
|
@ -394,8 +376,7 @@ struct Mesh
|
||||||
};
|
};
|
||||||
|
|
||||||
/** Which type of primitives the ReadPrimitives() function is going to read */
|
/** Which type of primitives the ReadPrimitives() function is going to read */
|
||||||
enum PrimitiveType
|
enum PrimitiveType {
|
||||||
{
|
|
||||||
Prim_Invalid,
|
Prim_Invalid,
|
||||||
Prim_Lines,
|
Prim_Lines,
|
||||||
Prim_LineStrip,
|
Prim_LineStrip,
|
||||||
|
@ -407,8 +388,7 @@ enum PrimitiveType
|
||||||
};
|
};
|
||||||
|
|
||||||
/** A skeleton controller to deform a mesh with the use of joints */
|
/** A skeleton controller to deform a mesh with the use of joints */
|
||||||
struct Controller
|
struct Controller {
|
||||||
{
|
|
||||||
// controller type
|
// controller type
|
||||||
ControllerType mType;
|
ControllerType mType;
|
||||||
|
|
||||||
|
@ -436,36 +416,32 @@ struct Controller
|
||||||
std::vector<size_t> mWeightCounts;
|
std::vector<size_t> mWeightCounts;
|
||||||
|
|
||||||
// JointIndex-WeightIndex pairs for all vertices
|
// JointIndex-WeightIndex pairs for all vertices
|
||||||
std::vector< std::pair<size_t, size_t> > mWeights;
|
std::vector<std::pair<size_t, size_t>> mWeights;
|
||||||
|
|
||||||
std::string mMorphTarget;
|
std::string mMorphTarget;
|
||||||
std::string mMorphWeight;
|
std::string mMorphWeight;
|
||||||
};
|
};
|
||||||
|
|
||||||
/** A collada material. Pretty much the only member is a reference to an effect. */
|
/** A collada material. Pretty much the only member is a reference to an effect. */
|
||||||
struct Material
|
struct Material {
|
||||||
{
|
|
||||||
std::string mName;
|
std::string mName;
|
||||||
std::string mEffect;
|
std::string mEffect;
|
||||||
};
|
};
|
||||||
|
|
||||||
/** Type of the effect param */
|
/** Type of the effect param */
|
||||||
enum ParamType
|
enum ParamType {
|
||||||
{
|
|
||||||
Param_Sampler,
|
Param_Sampler,
|
||||||
Param_Surface
|
Param_Surface
|
||||||
};
|
};
|
||||||
|
|
||||||
/** A param for an effect. Might be of several types, but they all just refer to each other, so I summarize them */
|
/** A param for an effect. Might be of several types, but they all just refer to each other, so I summarize them */
|
||||||
struct EffectParam
|
struct EffectParam {
|
||||||
{
|
|
||||||
ParamType mType;
|
ParamType mType;
|
||||||
std::string mReference; // to which other thing the param is referring to.
|
std::string mReference; // to which other thing the param is referring to.
|
||||||
};
|
};
|
||||||
|
|
||||||
/** Shading type supported by the standard effect spec of Collada */
|
/** Shading type supported by the standard effect spec of Collada */
|
||||||
enum ShadeType
|
enum ShadeType {
|
||||||
{
|
|
||||||
Shade_Invalid,
|
Shade_Invalid,
|
||||||
Shade_Constant,
|
Shade_Constant,
|
||||||
Shade_Lambert,
|
Shade_Lambert,
|
||||||
|
@ -474,18 +450,16 @@ enum ShadeType
|
||||||
};
|
};
|
||||||
|
|
||||||
/** Represents a texture sampler in collada */
|
/** Represents a texture sampler in collada */
|
||||||
struct Sampler
|
struct Sampler {
|
||||||
{
|
Sampler() :
|
||||||
Sampler()
|
mWrapU(true),
|
||||||
: mWrapU (true)
|
mWrapV(true),
|
||||||
, mWrapV (true)
|
mMirrorU(),
|
||||||
, mMirrorU ()
|
mMirrorV(),
|
||||||
, mMirrorV ()
|
mOp(aiTextureOp_Multiply),
|
||||||
, mOp (aiTextureOp_Multiply)
|
mUVId(UINT_MAX),
|
||||||
, mUVId (UINT_MAX)
|
mWeighting(1.f),
|
||||||
, mWeighting (1.f)
|
mMixWithPrevious(1.f) {}
|
||||||
, mMixWithPrevious (1.f)
|
|
||||||
{}
|
|
||||||
|
|
||||||
/** Name of image reference
|
/** Name of image reference
|
||||||
*/
|
*/
|
||||||
|
@ -537,18 +511,17 @@ struct Sampler
|
||||||
|
|
||||||
/** A collada effect. Can contain about anything according to the Collada spec,
|
/** A collada effect. Can contain about anything according to the Collada spec,
|
||||||
but we limit our version to a reasonable subset. */
|
but we limit our version to a reasonable subset. */
|
||||||
struct Effect
|
struct Effect {
|
||||||
{
|
|
||||||
// Shading mode
|
// Shading mode
|
||||||
ShadeType mShadeType;
|
ShadeType mShadeType;
|
||||||
|
|
||||||
// Colors
|
// Colors
|
||||||
aiColor4D mEmissive, mAmbient, mDiffuse, mSpecular,
|
aiColor4D mEmissive, mAmbient, mDiffuse, mSpecular,
|
||||||
mTransparent, mReflective;
|
mTransparent, mReflective;
|
||||||
|
|
||||||
// Textures
|
// Textures
|
||||||
Sampler mTexEmissive, mTexAmbient, mTexDiffuse, mTexSpecular,
|
Sampler mTexEmissive, mTexAmbient, mTexDiffuse, mTexSpecular,
|
||||||
mTexTransparent, mTexBump, mTexReflective;
|
mTexTransparent, mTexBump, mTexReflective;
|
||||||
|
|
||||||
// Scalar factory
|
// Scalar factory
|
||||||
ai_real mShininess, mRefractIndex, mReflectivity;
|
ai_real mShininess, mRefractIndex, mReflectivity;
|
||||||
|
@ -566,30 +539,28 @@ struct Effect
|
||||||
// Double-sided?
|
// Double-sided?
|
||||||
bool mDoubleSided, mWireframe, mFaceted;
|
bool mDoubleSided, mWireframe, mFaceted;
|
||||||
|
|
||||||
Effect()
|
Effect() :
|
||||||
: mShadeType (Shade_Phong)
|
mShadeType(Shade_Phong),
|
||||||
, mEmissive ( 0, 0, 0, 1)
|
mEmissive(0, 0, 0, 1),
|
||||||
, mAmbient ( 0.1f, 0.1f, 0.1f, 1)
|
mAmbient(0.1f, 0.1f, 0.1f, 1),
|
||||||
, mDiffuse ( 0.6f, 0.6f, 0.6f, 1)
|
mDiffuse(0.6f, 0.6f, 0.6f, 1),
|
||||||
, mSpecular ( 0.4f, 0.4f, 0.4f, 1)
|
mSpecular(0.4f, 0.4f, 0.4f, 1),
|
||||||
, mTransparent ( 0, 0, 0, 1)
|
mTransparent(0, 0, 0, 1),
|
||||||
, mShininess (10.0f)
|
mShininess(10.0f),
|
||||||
, mRefractIndex (1.f)
|
mRefractIndex(1.f),
|
||||||
, mReflectivity (0.f)
|
mReflectivity(0.f),
|
||||||
, mTransparency (1.f)
|
mTransparency(1.f),
|
||||||
, mHasTransparency (false)
|
mHasTransparency(false),
|
||||||
, mRGBTransparency(false)
|
mRGBTransparency(false),
|
||||||
, mInvertTransparency(false)
|
mInvertTransparency(false),
|
||||||
, mDoubleSided (false)
|
mDoubleSided(false),
|
||||||
, mWireframe (false)
|
mWireframe(false),
|
||||||
, mFaceted (false)
|
mFaceted(false) {
|
||||||
{
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
/** An image, meaning texture */
|
/** An image, meaning texture */
|
||||||
struct Image
|
struct Image {
|
||||||
{
|
|
||||||
std::string mFileName;
|
std::string mFileName;
|
||||||
|
|
||||||
/** Embedded image data */
|
/** Embedded image data */
|
||||||
|
@ -600,8 +571,7 @@ struct Image
|
||||||
};
|
};
|
||||||
|
|
||||||
/** An animation channel. */
|
/** An animation channel. */
|
||||||
struct AnimationChannel
|
struct AnimationChannel {
|
||||||
{
|
|
||||||
/** URL of the data to animate. Could be about anything, but we support only the
|
/** URL of the data to animate. Could be about anything, but we support only the
|
||||||
* "NodeID/TransformID.SubElement" notation
|
* "NodeID/TransformID.SubElement" notation
|
||||||
*/
|
*/
|
||||||
|
@ -620,8 +590,7 @@ struct AnimationChannel
|
||||||
};
|
};
|
||||||
|
|
||||||
/** An animation. Container for 0-x animation channels or 0-x animations */
|
/** An animation. Container for 0-x animation channels or 0-x animations */
|
||||||
struct Animation
|
struct Animation {
|
||||||
{
|
|
||||||
/** Anim name */
|
/** Anim name */
|
||||||
std::string mName;
|
std::string mName;
|
||||||
|
|
||||||
|
@ -629,96 +598,86 @@ struct Animation
|
||||||
std::vector<AnimationChannel> mChannels;
|
std::vector<AnimationChannel> mChannels;
|
||||||
|
|
||||||
/** the sub-animations, if any */
|
/** the sub-animations, if any */
|
||||||
std::vector<Animation*> mSubAnims;
|
std::vector<Animation *> mSubAnims;
|
||||||
|
|
||||||
/** Destructor */
|
/** Destructor */
|
||||||
~Animation()
|
~Animation() {
|
||||||
{
|
for (std::vector<Animation *>::iterator it = mSubAnims.begin(); it != mSubAnims.end(); ++it)
|
||||||
for( std::vector<Animation*>::iterator it = mSubAnims.begin(); it != mSubAnims.end(); ++it)
|
|
||||||
delete *it;
|
delete *it;
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Collect all channels in the animation hierarchy into a single channel list. */
|
/** Collect all channels in the animation hierarchy into a single channel list. */
|
||||||
void CollectChannelsRecursively(std::vector<AnimationChannel> &channels)
|
void CollectChannelsRecursively(std::vector<AnimationChannel> &channels) {
|
||||||
{
|
channels.insert(channels.end(), mChannels.begin(), mChannels.end());
|
||||||
channels.insert(channels.end(), mChannels.begin(), mChannels.end());
|
|
||||||
|
|
||||||
for (std::vector<Animation*>::iterator it = mSubAnims.begin(); it != mSubAnims.end(); ++it)
|
for (std::vector<Animation *>::iterator it = mSubAnims.begin(); it != mSubAnims.end(); ++it) {
|
||||||
{
|
Animation *pAnim = (*it);
|
||||||
Animation *pAnim = (*it);
|
|
||||||
|
|
||||||
pAnim->CollectChannelsRecursively(channels);
|
pAnim->CollectChannelsRecursively(channels);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Combine all single-channel animations' channel into the same (parent) animation channel list. */
|
/** Combine all single-channel animations' channel into the same (parent) animation channel list. */
|
||||||
void CombineSingleChannelAnimations()
|
void CombineSingleChannelAnimations() {
|
||||||
{
|
CombineSingleChannelAnimationsRecursively(this);
|
||||||
CombineSingleChannelAnimationsRecursively(this);
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void CombineSingleChannelAnimationsRecursively(Animation *pParent)
|
void CombineSingleChannelAnimationsRecursively(Animation *pParent) {
|
||||||
{
|
std::set<std::string> childrenTargets;
|
||||||
std::set<std::string> childrenTargets;
|
bool childrenAnimationsHaveDifferentChannels = true;
|
||||||
bool childrenAnimationsHaveDifferentChannels = true;
|
|
||||||
|
|
||||||
for (std::vector<Animation*>::iterator it = pParent->mSubAnims.begin(); it != pParent->mSubAnims.end();)
|
for (std::vector<Animation *>::iterator it = pParent->mSubAnims.begin(); it != pParent->mSubAnims.end();) {
|
||||||
{
|
Animation *anim = *it;
|
||||||
Animation *anim = *it;
|
CombineSingleChannelAnimationsRecursively(anim);
|
||||||
CombineSingleChannelAnimationsRecursively(anim);
|
|
||||||
|
|
||||||
if (childrenAnimationsHaveDifferentChannels && anim->mChannels.size() == 1 &&
|
if (childrenAnimationsHaveDifferentChannels && anim->mChannels.size() == 1 &&
|
||||||
childrenTargets.find(anim->mChannels[0].mTarget) == childrenTargets.end()) {
|
childrenTargets.find(anim->mChannels[0].mTarget) == childrenTargets.end()) {
|
||||||
childrenTargets.insert(anim->mChannels[0].mTarget);
|
childrenTargets.insert(anim->mChannels[0].mTarget);
|
||||||
} else {
|
} else {
|
||||||
childrenAnimationsHaveDifferentChannels = false;
|
childrenAnimationsHaveDifferentChannels = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
++it;
|
++it;
|
||||||
}
|
}
|
||||||
|
|
||||||
// We only want to combine animations if they have different channels
|
// We only want to combine animations if they have different channels
|
||||||
if (childrenAnimationsHaveDifferentChannels)
|
if (childrenAnimationsHaveDifferentChannels) {
|
||||||
{
|
for (std::vector<Animation *>::iterator it = pParent->mSubAnims.begin(); it != pParent->mSubAnims.end();) {
|
||||||
for (std::vector<Animation*>::iterator it = pParent->mSubAnims.begin(); it != pParent->mSubAnims.end();)
|
Animation *anim = *it;
|
||||||
{
|
|
||||||
Animation *anim = *it;
|
|
||||||
|
|
||||||
pParent->mChannels.push_back(anim->mChannels[0]);
|
pParent->mChannels.push_back(anim->mChannels[0]);
|
||||||
|
|
||||||
it = pParent->mSubAnims.erase(it);
|
it = pParent->mSubAnims.erase(it);
|
||||||
|
|
||||||
delete anim;
|
delete anim;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
/** Description of a collada animation channel which has been determined to affect the current node */
|
/** Description of a collada animation channel which has been determined to affect the current node */
|
||||||
struct ChannelEntry
|
struct ChannelEntry {
|
||||||
{
|
const Collada::AnimationChannel *mChannel; ///> the source channel
|
||||||
const Collada::AnimationChannel* mChannel; ///> the source channel
|
|
||||||
std::string mTargetId;
|
std::string mTargetId;
|
||||||
std::string mTransformId; // the ID of the transformation step of the node which is influenced
|
std::string mTransformId; // the ID of the transformation step of the node which is influenced
|
||||||
size_t mTransformIndex; // Index into the node's transform chain to apply the channel to
|
size_t mTransformIndex; // Index into the node's transform chain to apply the channel to
|
||||||
size_t mSubElement; // starting index inside the transform data
|
size_t mSubElement; // starting index inside the transform data
|
||||||
|
|
||||||
// resolved data references
|
// resolved data references
|
||||||
const Collada::Accessor* mTimeAccessor; ///> Collada accessor to the time values
|
const Collada::Accessor *mTimeAccessor; ///> Collada accessor to the time values
|
||||||
const Collada::Data* mTimeData; ///> Source data array for the time values
|
const Collada::Data *mTimeData; ///> Source data array for the time values
|
||||||
const Collada::Accessor* mValueAccessor; ///> Collada accessor to the key value values
|
const Collada::Accessor *mValueAccessor; ///> Collada accessor to the key value values
|
||||||
const Collada::Data* mValueData; ///> Source datat array for the key value values
|
const Collada::Data *mValueData; ///> Source datat array for the key value values
|
||||||
|
|
||||||
ChannelEntry()
|
ChannelEntry() :
|
||||||
: mChannel()
|
mChannel(),
|
||||||
, mTransformIndex()
|
mTransformIndex(),
|
||||||
, mSubElement()
|
mSubElement(),
|
||||||
, mTimeAccessor()
|
mTimeAccessor(),
|
||||||
, mTimeData()
|
mTimeData(),
|
||||||
, mValueAccessor()
|
mValueAccessor(),
|
||||||
, mValueData()
|
mValueData() {}
|
||||||
{}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end of namespace Collada
|
} // end of namespace Collada
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -47,346 +47,345 @@
|
||||||
#ifndef AI_COLLADAPARSER_H_INC
|
#ifndef AI_COLLADAPARSER_H_INC
|
||||||
#define AI_COLLADAPARSER_H_INC
|
#define AI_COLLADAPARSER_H_INC
|
||||||
|
|
||||||
#include <assimp/irrXMLWrapper.h>
|
|
||||||
#include "ColladaHelper.h"
|
#include "ColladaHelper.h"
|
||||||
#include <assimp/ai_assert.h>
|
|
||||||
#include <assimp/TinyFormatter.h>
|
#include <assimp/TinyFormatter.h>
|
||||||
|
#include <assimp/ai_assert.h>
|
||||||
|
#include <assimp/irrXMLWrapper.h>
|
||||||
|
|
||||||
namespace Assimp
|
namespace Assimp {
|
||||||
{
|
class ZipArchiveIOSystem;
|
||||||
class ZipArchiveIOSystem;
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------
|
||||||
/** Parser helper class for the Collada loader.
|
/** Parser helper class for the Collada loader.
|
||||||
*
|
*
|
||||||
* Does all the XML reading and builds internal data structures from it,
|
* Does all the XML reading and builds internal data structures from it,
|
||||||
* but leaves the resolving of all the references to the loader.
|
* but leaves the resolving of all the references to the loader.
|
||||||
*/
|
*/
|
||||||
class ColladaParser
|
class ColladaParser {
|
||||||
{
|
friend class ColladaLoader;
|
||||||
friend class ColladaLoader;
|
|
||||||
|
|
||||||
/** Converts a path read from a collada file to the usual representation */
|
/** Converts a path read from a collada file to the usual representation */
|
||||||
static void UriDecodePath(aiString& ss);
|
static void UriDecodePath(aiString &ss);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
/** Map for generic metadata as aiString */
|
/** Map for generic metadata as aiString */
|
||||||
typedef std::map<std::string, aiString> StringMetaData;
|
typedef std::map<std::string, aiString> StringMetaData;
|
||||||
|
|
||||||
/** Constructor from XML file */
|
/** Constructor from XML file */
|
||||||
ColladaParser(IOSystem* pIOHandler, const std::string& pFile);
|
ColladaParser(IOSystem *pIOHandler, const std::string &pFile);
|
||||||
|
|
||||||
/** Destructor */
|
/** Destructor */
|
||||||
~ColladaParser();
|
~ColladaParser();
|
||||||
|
|
||||||
/** Attempts to read the ZAE manifest and returns the DAE to open */
|
/** Attempts to read the ZAE manifest and returns the DAE to open */
|
||||||
static std::string ReadZaeManifest(ZipArchiveIOSystem &zip_archive);
|
static std::string ReadZaeManifest(ZipArchiveIOSystem &zip_archive);
|
||||||
|
|
||||||
/** Reads the contents of the file */
|
/** Reads the contents of the file */
|
||||||
void ReadContents();
|
void ReadContents();
|
||||||
|
|
||||||
/** Reads the structure of the file */
|
/** Reads the structure of the file */
|
||||||
void ReadStructure();
|
void ReadStructure();
|
||||||
|
|
||||||
/** Reads asset information such as coordinate system information and legal blah */
|
/** Reads asset information such as coordinate system information and legal blah */
|
||||||
void ReadAssetInfo();
|
void ReadAssetInfo();
|
||||||
|
|
||||||
/** Reads contributor information such as author and legal blah */
|
/** Reads contributor information such as author and legal blah */
|
||||||
void ReadContributorInfo();
|
void ReadContributorInfo();
|
||||||
|
|
||||||
/** Reads generic metadata into provided map and renames keys for Assimp */
|
/** Reads generic metadata into provided map and renames keys for Assimp */
|
||||||
void ReadMetaDataItem(StringMetaData &metadata);
|
void ReadMetaDataItem(StringMetaData &metadata);
|
||||||
|
|
||||||
/** Reads the animation library */
|
/** Reads the animation library */
|
||||||
void ReadAnimationLibrary();
|
void ReadAnimationLibrary();
|
||||||
|
|
||||||
/** Reads the animation clip library */
|
/** Reads the animation clip library */
|
||||||
void ReadAnimationClipLibrary();
|
void ReadAnimationClipLibrary();
|
||||||
|
|
||||||
/** Unwrap controllers dependency hierarchy */
|
/** Unwrap controllers dependency hierarchy */
|
||||||
void PostProcessControllers();
|
void PostProcessControllers();
|
||||||
|
|
||||||
/** Re-build animations from animation clip library, if present, otherwise combine single-channel animations */
|
|
||||||
void PostProcessRootAnimations();
|
|
||||||
|
|
||||||
/** Reads an animation into the given parent structure */
|
/** Re-build animations from animation clip library, if present, otherwise combine single-channel animations */
|
||||||
void ReadAnimation( Collada::Animation* pParent);
|
void PostProcessRootAnimations();
|
||||||
|
|
||||||
/** Reads an animation sampler into the given anim channel */
|
/** Reads an animation into the given parent structure */
|
||||||
void ReadAnimationSampler( Collada::AnimationChannel& pChannel);
|
void ReadAnimation(Collada::Animation *pParent);
|
||||||
|
|
||||||
/** Reads the skeleton controller library */
|
/** Reads an animation sampler into the given anim channel */
|
||||||
void ReadControllerLibrary();
|
void ReadAnimationSampler(Collada::AnimationChannel &pChannel);
|
||||||
|
|
||||||
/** Reads a controller into the given mesh structure */
|
/** Reads the skeleton controller library */
|
||||||
void ReadController( Collada::Controller& pController);
|
void ReadControllerLibrary();
|
||||||
|
|
||||||
/** Reads the joint definitions for the given controller */
|
/** Reads a controller into the given mesh structure */
|
||||||
void ReadControllerJoints( Collada::Controller& pController);
|
void ReadController(Collada::Controller &pController);
|
||||||
|
|
||||||
/** Reads the joint weights for the given controller */
|
/** Reads the joint definitions for the given controller */
|
||||||
void ReadControllerWeights( Collada::Controller& pController);
|
void ReadControllerJoints(Collada::Controller &pController);
|
||||||
|
|
||||||
/** Reads the image library contents */
|
/** Reads the joint weights for the given controller */
|
||||||
void ReadImageLibrary();
|
void ReadControllerWeights(Collada::Controller &pController);
|
||||||
|
|
||||||
/** Reads an image entry into the given image */
|
/** Reads the image library contents */
|
||||||
void ReadImage( Collada::Image& pImage);
|
void ReadImageLibrary();
|
||||||
|
|
||||||
/** Reads the material library */
|
/** Reads an image entry into the given image */
|
||||||
void ReadMaterialLibrary();
|
void ReadImage(Collada::Image &pImage);
|
||||||
|
|
||||||
/** Reads a material entry into the given material */
|
/** Reads the material library */
|
||||||
void ReadMaterial( Collada::Material& pMaterial);
|
void ReadMaterialLibrary();
|
||||||
|
|
||||||
/** Reads the camera library */
|
/** Reads a material entry into the given material */
|
||||||
void ReadCameraLibrary();
|
void ReadMaterial(Collada::Material &pMaterial);
|
||||||
|
|
||||||
/** Reads a camera entry into the given camera */
|
/** Reads the camera library */
|
||||||
void ReadCamera( Collada::Camera& pCamera);
|
void ReadCameraLibrary();
|
||||||
|
|
||||||
/** Reads the light library */
|
/** Reads a camera entry into the given camera */
|
||||||
void ReadLightLibrary();
|
void ReadCamera(Collada::Camera &pCamera);
|
||||||
|
|
||||||
/** Reads a light entry into the given light */
|
/** Reads the light library */
|
||||||
void ReadLight( Collada::Light& pLight);
|
void ReadLightLibrary();
|
||||||
|
|
||||||
/** Reads the effect library */
|
/** Reads a light entry into the given light */
|
||||||
void ReadEffectLibrary();
|
void ReadLight(Collada::Light &pLight);
|
||||||
|
|
||||||
/** Reads an effect entry into the given effect*/
|
/** Reads the effect library */
|
||||||
void ReadEffect( Collada::Effect& pEffect);
|
void ReadEffectLibrary();
|
||||||
|
|
||||||
/** Reads an COMMON effect profile */
|
/** Reads an effect entry into the given effect*/
|
||||||
void ReadEffectProfileCommon( Collada::Effect& pEffect);
|
void ReadEffect(Collada::Effect &pEffect);
|
||||||
|
|
||||||
/** Read sampler properties */
|
/** Reads an COMMON effect profile */
|
||||||
void ReadSamplerProperties( Collada::Sampler& pSampler);
|
void ReadEffectProfileCommon(Collada::Effect &pEffect);
|
||||||
|
|
||||||
/** Reads an effect entry containing a color or a texture defining that color */
|
/** Read sampler properties */
|
||||||
void ReadEffectColor( aiColor4D& pColor, Collada::Sampler& pSampler);
|
void ReadSamplerProperties(Collada::Sampler &pSampler);
|
||||||
|
|
||||||
/** Reads an effect entry containing a float */
|
/** Reads an effect entry containing a color or a texture defining that color */
|
||||||
void ReadEffectFloat( ai_real& pFloat);
|
void ReadEffectColor(aiColor4D &pColor, Collada::Sampler &pSampler);
|
||||||
|
|
||||||
/** Reads an effect parameter specification of any kind */
|
/** Reads an effect entry containing a float */
|
||||||
void ReadEffectParam( Collada::EffectParam& pParam);
|
void ReadEffectFloat(ai_real &pFloat);
|
||||||
|
|
||||||
/** Reads the geometry library contents */
|
/** Reads an effect parameter specification of any kind */
|
||||||
void ReadGeometryLibrary();
|
void ReadEffectParam(Collada::EffectParam &pParam);
|
||||||
|
|
||||||
/** Reads a geometry from the geometry library. */
|
/** Reads the geometry library contents */
|
||||||
void ReadGeometry( Collada::Mesh* pMesh);
|
void ReadGeometryLibrary();
|
||||||
|
|
||||||
/** Reads a mesh from the geometry library */
|
/** Reads a geometry from the geometry library. */
|
||||||
void ReadMesh( Collada::Mesh* pMesh);
|
void ReadGeometry(Collada::Mesh *pMesh);
|
||||||
|
|
||||||
/** Reads a source element - a combination of raw data and an accessor defining
|
/** Reads a mesh from the geometry library */
|
||||||
|
void ReadMesh(Collada::Mesh *pMesh);
|
||||||
|
|
||||||
|
/** Reads a source element - a combination of raw data and an accessor defining
|
||||||
* things that should not be redefinable. Yes, that's another rant.
|
* things that should not be redefinable. Yes, that's another rant.
|
||||||
*/
|
*/
|
||||||
void ReadSource();
|
void ReadSource();
|
||||||
|
|
||||||
/** Reads a data array holding a number of elements, and stores it in the global library.
|
/** Reads a data array holding a number of elements, and stores it in the global library.
|
||||||
* Currently supported are array of floats and arrays of strings.
|
* Currently supported are array of floats and arrays of strings.
|
||||||
*/
|
*/
|
||||||
void ReadDataArray();
|
void ReadDataArray();
|
||||||
|
|
||||||
/** Reads an accessor and stores it in the global library under the given ID -
|
/** Reads an accessor and stores it in the global library under the given ID -
|
||||||
* accessors use the ID of the parent <source> element
|
* accessors use the ID of the parent <source> element
|
||||||
*/
|
*/
|
||||||
void ReadAccessor( const std::string& pID);
|
void ReadAccessor(const std::string &pID);
|
||||||
|
|
||||||
/** Reads input declarations of per-vertex mesh data into the given mesh */
|
/** Reads input declarations of per-vertex mesh data into the given mesh */
|
||||||
void ReadVertexData( Collada::Mesh* pMesh);
|
void ReadVertexData(Collada::Mesh *pMesh);
|
||||||
|
|
||||||
/** Reads input declarations of per-index mesh data into the given mesh */
|
/** Reads input declarations of per-index mesh data into the given mesh */
|
||||||
void ReadIndexData( Collada::Mesh* pMesh);
|
void ReadIndexData(Collada::Mesh *pMesh);
|
||||||
|
|
||||||
/** Reads a single input channel element and stores it in the given array, if valid */
|
/** Reads a single input channel element and stores it in the given array, if valid */
|
||||||
void ReadInputChannel( std::vector<Collada::InputChannel>& poChannels);
|
void ReadInputChannel(std::vector<Collada::InputChannel> &poChannels);
|
||||||
|
|
||||||
/** Reads a <p> primitive index list and assembles the mesh data into the given mesh */
|
/** Reads a <p> primitive index list and assembles the mesh data into the given mesh */
|
||||||
size_t ReadPrimitives( Collada::Mesh* pMesh, std::vector<Collada::InputChannel>& pPerIndexChannels,
|
size_t ReadPrimitives(Collada::Mesh *pMesh, std::vector<Collada::InputChannel> &pPerIndexChannels,
|
||||||
size_t pNumPrimitives, const std::vector<size_t>& pVCount, Collada::PrimitiveType pPrimType);
|
size_t pNumPrimitives, const std::vector<size_t> &pVCount, Collada::PrimitiveType pPrimType);
|
||||||
|
|
||||||
/** Copies the data for a single primitive into the mesh, based on the InputChannels */
|
/** Copies the data for a single primitive into the mesh, based on the InputChannels */
|
||||||
void CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset,
|
void CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset,
|
||||||
Collada::Mesh* pMesh, std::vector<Collada::InputChannel>& pPerIndexChannels,
|
Collada::Mesh *pMesh, std::vector<Collada::InputChannel> &pPerIndexChannels,
|
||||||
size_t currentPrimitive, const std::vector<size_t>& indices);
|
size_t currentPrimitive, const std::vector<size_t> &indices);
|
||||||
|
|
||||||
/** Reads one triangle of a tristrip into the mesh */
|
/** Reads one triangle of a tristrip into the mesh */
|
||||||
void ReadPrimTriStrips(size_t numOffsets, size_t perVertexOffset, Collada::Mesh* pMesh,
|
void ReadPrimTriStrips(size_t numOffsets, size_t perVertexOffset, Collada::Mesh *pMesh,
|
||||||
std::vector<Collada::InputChannel>& pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t>& indices);
|
std::vector<Collada::InputChannel> &pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t> &indices);
|
||||||
|
|
||||||
/** Extracts a single object from an input channel and stores it in the appropriate mesh data array */
|
/** Extracts a single object from an input channel and stores it in the appropriate mesh data array */
|
||||||
void ExtractDataObjectFromChannel( const Collada::InputChannel& pInput, size_t pLocalIndex, Collada::Mesh* pMesh);
|
void ExtractDataObjectFromChannel(const Collada::InputChannel &pInput, size_t pLocalIndex, Collada::Mesh *pMesh);
|
||||||
|
|
||||||
/** Reads the library of node hierarchies and scene parts */
|
/** Reads the library of node hierarchies and scene parts */
|
||||||
void ReadSceneLibrary();
|
void ReadSceneLibrary();
|
||||||
|
|
||||||
/** Reads a scene node's contents including children and stores it in the given node */
|
/** Reads a scene node's contents including children and stores it in the given node */
|
||||||
void ReadSceneNode( Collada::Node* pNode);
|
void ReadSceneNode(Collada::Node *pNode);
|
||||||
|
|
||||||
/** Reads a node transformation entry of the given type and adds it to the given node's transformation list. */
|
/** Reads a node transformation entry of the given type and adds it to the given node's transformation list. */
|
||||||
void ReadNodeTransformation( Collada::Node* pNode, Collada::TransformType pType);
|
void ReadNodeTransformation(Collada::Node *pNode, Collada::TransformType pType);
|
||||||
|
|
||||||
/** Reads a mesh reference in a node and adds it to the node's mesh list */
|
/** Reads a mesh reference in a node and adds it to the node's mesh list */
|
||||||
void ReadNodeGeometry( Collada::Node* pNode);
|
void ReadNodeGeometry(Collada::Node *pNode);
|
||||||
|
|
||||||
/** Reads the collada scene */
|
/** Reads the collada scene */
|
||||||
void ReadScene();
|
void ReadScene();
|
||||||
|
|
||||||
// Processes bind_vertex_input and bind elements
|
// Processes bind_vertex_input and bind elements
|
||||||
void ReadMaterialVertexInputBinding( Collada::SemanticMappingTable& tbl);
|
void ReadMaterialVertexInputBinding(Collada::SemanticMappingTable &tbl);
|
||||||
|
|
||||||
/** Reads embedded textures from a ZAE archive*/
|
/** Reads embedded textures from a ZAE archive*/
|
||||||
void ReadEmbeddedTextures(ZipArchiveIOSystem &zip_archive);
|
void ReadEmbeddedTextures(ZipArchiveIOSystem &zip_archive);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
/** Aborts the file reading with an exception */
|
/** Aborts the file reading with an exception */
|
||||||
AI_WONT_RETURN void ThrowException( const std::string& pError) const AI_WONT_RETURN_SUFFIX;
|
AI_WONT_RETURN void ThrowException(const std::string &pError) const AI_WONT_RETURN_SUFFIX;
|
||||||
void ReportWarning(const char* msg,...);
|
void ReportWarning(const char *msg, ...);
|
||||||
|
|
||||||
/** Skips all data until the end node of the current element */
|
/** Skips all data until the end node of the current element */
|
||||||
void SkipElement();
|
void SkipElement();
|
||||||
|
|
||||||
/** Skips all data until the end node of the given element */
|
/** Skips all data until the end node of the given element */
|
||||||
void SkipElement( const char* pElement);
|
void SkipElement(const char *pElement);
|
||||||
|
|
||||||
/** Compares the current xml element name to the given string and returns true if equal */
|
/** Compares the current xml element name to the given string and returns true if equal */
|
||||||
bool IsElement( const char* pName) const;
|
bool IsElement(const char *pName) const;
|
||||||
|
|
||||||
/** Tests for the opening tag of the given element, throws an exception if not found */
|
/** Tests for the opening tag of the given element, throws an exception if not found */
|
||||||
void TestOpening( const char* pName);
|
void TestOpening(const char *pName);
|
||||||
|
|
||||||
/** Tests for the closing tag of the given element, throws an exception if not found */
|
/** Tests for the closing tag of the given element, throws an exception if not found */
|
||||||
void TestClosing( const char* pName);
|
void TestClosing(const char *pName);
|
||||||
|
|
||||||
/** Checks the present element for the presence of the attribute, returns its index
|
/** Checks the present element for the presence of the attribute, returns its index
|
||||||
or throws an exception if not found */
|
or throws an exception if not found */
|
||||||
int GetAttribute( const char* pAttr) const;
|
int GetAttribute(const char *pAttr) const;
|
||||||
|
|
||||||
/** Returns the index of the named attribute or -1 if not found. Does not throw,
|
/** Returns the index of the named attribute or -1 if not found. Does not throw,
|
||||||
therefore useful for optional attributes */
|
therefore useful for optional attributes */
|
||||||
int TestAttribute( const char* pAttr) const;
|
int TestAttribute(const char *pAttr) const;
|
||||||
|
|
||||||
/** Reads the text contents of an element, throws an exception if not given.
|
/** Reads the text contents of an element, throws an exception if not given.
|
||||||
Skips leading whitespace. */
|
Skips leading whitespace. */
|
||||||
const char* GetTextContent();
|
const char *GetTextContent();
|
||||||
|
|
||||||
/** Reads the text contents of an element, returns NULL if not given.
|
/** Reads the text contents of an element, returns NULL if not given.
|
||||||
Skips leading whitespace. */
|
Skips leading whitespace. */
|
||||||
const char* TestTextContent();
|
const char *TestTextContent();
|
||||||
|
|
||||||
/** Reads a single bool from current text content */
|
/** Reads a single bool from current text content */
|
||||||
bool ReadBoolFromTextContent();
|
bool ReadBoolFromTextContent();
|
||||||
|
|
||||||
/** Reads a single float from current text content */
|
/** Reads a single float from current text content */
|
||||||
ai_real ReadFloatFromTextContent();
|
ai_real ReadFloatFromTextContent();
|
||||||
|
|
||||||
/** Calculates the resulting transformation from all the given transform steps */
|
/** Calculates the resulting transformation from all the given transform steps */
|
||||||
aiMatrix4x4 CalculateResultTransform( const std::vector<Collada::Transform>& pTransforms) const;
|
aiMatrix4x4 CalculateResultTransform(const std::vector<Collada::Transform> &pTransforms) const;
|
||||||
|
|
||||||
/** Determines the input data type for the given semantic string */
|
/** Determines the input data type for the given semantic string */
|
||||||
Collada::InputType GetTypeForSemantic( const std::string& pSemantic);
|
Collada::InputType GetTypeForSemantic(const std::string &pSemantic);
|
||||||
|
|
||||||
/** Finds the item in the given library by its reference, throws if not found */
|
/** Finds the item in the given library by its reference, throws if not found */
|
||||||
template <typename Type> const Type& ResolveLibraryReference( const std::map<std::string, Type>& pLibrary, const std::string& pURL) const;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
/** Filename, for a verbose error message */
|
|
||||||
std::string mFileName;
|
|
||||||
|
|
||||||
/** XML reader, member for everyday use */
|
|
||||||
irr::io::IrrXMLReader* mReader;
|
|
||||||
|
|
||||||
/** All data arrays found in the file by ID. Might be referred to by actually
|
|
||||||
everyone. Collada, you are a steaming pile of indirection. */
|
|
||||||
typedef std::map<std::string, Collada::Data> DataLibrary;
|
|
||||||
DataLibrary mDataLibrary;
|
|
||||||
|
|
||||||
/** Same for accessors which define how the data in a data array is accessed. */
|
|
||||||
typedef std::map<std::string, Collada::Accessor> AccessorLibrary;
|
|
||||||
AccessorLibrary mAccessorLibrary;
|
|
||||||
|
|
||||||
/** Mesh library: mesh by ID */
|
|
||||||
typedef std::map<std::string, Collada::Mesh*> MeshLibrary;
|
|
||||||
MeshLibrary mMeshLibrary;
|
|
||||||
|
|
||||||
/** node library: root node of the hierarchy part by ID */
|
|
||||||
typedef std::map<std::string, Collada::Node*> NodeLibrary;
|
|
||||||
NodeLibrary mNodeLibrary;
|
|
||||||
|
|
||||||
/** Image library: stores texture properties by ID */
|
|
||||||
typedef std::map<std::string, Collada::Image> ImageLibrary;
|
|
||||||
ImageLibrary mImageLibrary;
|
|
||||||
|
|
||||||
/** Effect library: surface attributes by ID */
|
|
||||||
typedef std::map<std::string, Collada::Effect> EffectLibrary;
|
|
||||||
EffectLibrary mEffectLibrary;
|
|
||||||
|
|
||||||
/** Material library: surface material by ID */
|
|
||||||
typedef std::map<std::string, Collada::Material> MaterialLibrary;
|
|
||||||
MaterialLibrary mMaterialLibrary;
|
|
||||||
|
|
||||||
/** Light library: surface light by ID */
|
|
||||||
typedef std::map<std::string, Collada::Light> LightLibrary;
|
|
||||||
LightLibrary mLightLibrary;
|
|
||||||
|
|
||||||
/** Camera library: surface material by ID */
|
|
||||||
typedef std::map<std::string, Collada::Camera> CameraLibrary;
|
|
||||||
CameraLibrary mCameraLibrary;
|
|
||||||
|
|
||||||
/** Controller library: joint controllers by ID */
|
|
||||||
typedef std::map<std::string, Collada::Controller> ControllerLibrary;
|
|
||||||
ControllerLibrary mControllerLibrary;
|
|
||||||
|
|
||||||
/** Animation library: animation references by ID */
|
|
||||||
typedef std::map<std::string, Collada::Animation*> AnimationLibrary;
|
|
||||||
AnimationLibrary mAnimationLibrary;
|
|
||||||
|
|
||||||
/** Animation clip library: clip animation references by ID */
|
|
||||||
typedef std::vector<std::pair<std::string, std::vector<std::string> > > AnimationClipLibrary;
|
|
||||||
AnimationClipLibrary mAnimationClipLibrary;
|
|
||||||
|
|
||||||
/** Pointer to the root node. Don't delete, it just points to one of
|
|
||||||
the nodes in the node library. */
|
|
||||||
Collada::Node* mRootNode;
|
|
||||||
|
|
||||||
/** Root animation container */
|
|
||||||
Collada::Animation mAnims;
|
|
||||||
|
|
||||||
/** Size unit: how large compared to a meter */
|
|
||||||
ai_real mUnitSize;
|
|
||||||
|
|
||||||
/** Which is the up vector */
|
|
||||||
enum { UP_X, UP_Y, UP_Z } mUpDirection;
|
|
||||||
|
|
||||||
/** Asset metadata (global for scene) */
|
|
||||||
StringMetaData mAssetMetaData;
|
|
||||||
|
|
||||||
/** Collada file format version */
|
|
||||||
Collada::FormatVersion mFormat;
|
|
||||||
};
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
|
||||||
// Check for element match
|
|
||||||
inline bool ColladaParser::IsElement( const char* pName) const
|
|
||||||
{
|
|
||||||
ai_assert( mReader->getNodeType() == irr::io::EXN_ELEMENT);
|
|
||||||
return ::strcmp( mReader->getNodeName(), pName) == 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
|
||||||
// Finds the item in the given library by its reference, throws if not found
|
|
||||||
template <typename Type>
|
template <typename Type>
|
||||||
const Type& ColladaParser::ResolveLibraryReference( const std::map<std::string, Type>& pLibrary, const std::string& pURL) const
|
const Type &ResolveLibraryReference(const std::map<std::string, Type> &pLibrary, const std::string &pURL) const;
|
||||||
{
|
|
||||||
typename std::map<std::string, Type>::const_iterator it = pLibrary.find( pURL);
|
protected:
|
||||||
if( it == pLibrary.end())
|
/** Filename, for a verbose error message */
|
||||||
ThrowException( Formatter::format() << "Unable to resolve library reference \"" << pURL << "\"." );
|
std::string mFileName;
|
||||||
return it->second;
|
|
||||||
}
|
/** XML reader, member for everyday use */
|
||||||
|
irr::io::IrrXMLReader *mReader;
|
||||||
|
|
||||||
|
/** All data arrays found in the file by ID. Might be referred to by actually
|
||||||
|
everyone. Collada, you are a steaming pile of indirection. */
|
||||||
|
typedef std::map<std::string, Collada::Data> DataLibrary;
|
||||||
|
DataLibrary mDataLibrary;
|
||||||
|
|
||||||
|
/** Same for accessors which define how the data in a data array is accessed. */
|
||||||
|
typedef std::map<std::string, Collada::Accessor> AccessorLibrary;
|
||||||
|
AccessorLibrary mAccessorLibrary;
|
||||||
|
|
||||||
|
/** Mesh library: mesh by ID */
|
||||||
|
typedef std::map<std::string, Collada::Mesh *> MeshLibrary;
|
||||||
|
MeshLibrary mMeshLibrary;
|
||||||
|
|
||||||
|
/** node library: root node of the hierarchy part by ID */
|
||||||
|
typedef std::map<std::string, Collada::Node *> NodeLibrary;
|
||||||
|
NodeLibrary mNodeLibrary;
|
||||||
|
|
||||||
|
/** Image library: stores texture properties by ID */
|
||||||
|
typedef std::map<std::string, Collada::Image> ImageLibrary;
|
||||||
|
ImageLibrary mImageLibrary;
|
||||||
|
|
||||||
|
/** Effect library: surface attributes by ID */
|
||||||
|
typedef std::map<std::string, Collada::Effect> EffectLibrary;
|
||||||
|
EffectLibrary mEffectLibrary;
|
||||||
|
|
||||||
|
/** Material library: surface material by ID */
|
||||||
|
typedef std::map<std::string, Collada::Material> MaterialLibrary;
|
||||||
|
MaterialLibrary mMaterialLibrary;
|
||||||
|
|
||||||
|
/** Light library: surface light by ID */
|
||||||
|
typedef std::map<std::string, Collada::Light> LightLibrary;
|
||||||
|
LightLibrary mLightLibrary;
|
||||||
|
|
||||||
|
/** Camera library: surface material by ID */
|
||||||
|
typedef std::map<std::string, Collada::Camera> CameraLibrary;
|
||||||
|
CameraLibrary mCameraLibrary;
|
||||||
|
|
||||||
|
/** Controller library: joint controllers by ID */
|
||||||
|
typedef std::map<std::string, Collada::Controller> ControllerLibrary;
|
||||||
|
ControllerLibrary mControllerLibrary;
|
||||||
|
|
||||||
|
/** Animation library: animation references by ID */
|
||||||
|
typedef std::map<std::string, Collada::Animation *> AnimationLibrary;
|
||||||
|
AnimationLibrary mAnimationLibrary;
|
||||||
|
|
||||||
|
/** Animation clip library: clip animation references by ID */
|
||||||
|
typedef std::vector<std::pair<std::string, std::vector<std::string>>> AnimationClipLibrary;
|
||||||
|
AnimationClipLibrary mAnimationClipLibrary;
|
||||||
|
|
||||||
|
/** Pointer to the root node. Don't delete, it just points to one of
|
||||||
|
the nodes in the node library. */
|
||||||
|
Collada::Node *mRootNode;
|
||||||
|
|
||||||
|
/** Root animation container */
|
||||||
|
Collada::Animation mAnims;
|
||||||
|
|
||||||
|
/** Size unit: how large compared to a meter */
|
||||||
|
ai_real mUnitSize;
|
||||||
|
|
||||||
|
/** Which is the up vector */
|
||||||
|
enum { UP_X,
|
||||||
|
UP_Y,
|
||||||
|
UP_Z } mUpDirection;
|
||||||
|
|
||||||
|
/** Asset metadata (global for scene) */
|
||||||
|
StringMetaData mAssetMetaData;
|
||||||
|
|
||||||
|
/** Collada file format version */
|
||||||
|
Collada::FormatVersion mFormat;
|
||||||
|
};
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
// Check for element match
|
||||||
|
inline bool ColladaParser::IsElement(const char *pName) const {
|
||||||
|
ai_assert(mReader->getNodeType() == irr::io::EXN_ELEMENT);
|
||||||
|
return ::strcmp(mReader->getNodeName(), pName) == 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
// Finds the item in the given library by its reference, throws if not found
|
||||||
|
template <typename Type>
|
||||||
|
const Type &ColladaParser::ResolveLibraryReference(const std::map<std::string, Type> &pLibrary, const std::string &pURL) const {
|
||||||
|
typename std::map<std::string, Type>::const_iterator it = pLibrary.find(pURL);
|
||||||
|
if (it == pLibrary.end())
|
||||||
|
ThrowException(Formatter::format() << "Unable to resolve library reference \"" << pURL << "\".");
|
||||||
|
return it->second;
|
||||||
|
}
|
||||||
|
|
||||||
} // end of namespace Assimp
|
} // end of namespace Assimp
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue