Update CMake environment to accept BUILD_STATIC_LIB option to allow building of static library for platforms that require it (such as iOS). Sorry if I overstepped any bounds here; feel free to revert if required.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1088 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/3/head
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213c6c95c3
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2c0b36bc45
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@ -30,6 +30,7 @@ INCLUDE_DIRECTORIES( include )
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# directory, since that is probably what the user wanted to avoid.
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# directory, since that is probably what the user wanted to avoid.
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IF ( CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR )
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IF ( CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR )
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SET( CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_HOME_DIRECTORY}/lib )
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SET( CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_HOME_DIRECTORY}/lib )
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SET( CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_HOME_DIRECTORY}/lib )
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SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_HOME_DIRECTORY}/bin )
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SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_HOME_DIRECTORY}/bin )
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ENDIF ( CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR )
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ENDIF ( CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR )
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@ -45,6 +46,11 @@ SET( BIN_INSTALL_DIR "bin" CACHE PATH
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CONFIGURE_FILE( "${PROJECT_SOURCE_DIR}/assimp.pc.in" "${PROJECT_BINARY_DIR}/assimp.pc" @ONLY )
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CONFIGURE_FILE( "${PROJECT_SOURCE_DIR}/assimp.pc.in" "${PROJECT_BINARY_DIR}/assimp.pc" @ONLY )
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INSTALL( FILES "${PROJECT_BINARY_DIR}/assimp.pc" DESTINATION ${LIB_INSTALL_DIR}/pkgconfig/ COMPONENT assimp-dev)
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INSTALL( FILES "${PROJECT_BINARY_DIR}/assimp.pc" DESTINATION ${LIB_INSTALL_DIR}/pkgconfig/ COMPONENT assimp-dev)
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# Allow the user to build a static library
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SET ( BUILD_STATIC_LIB OFF CACHE BOOL
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"Build a static (.a) version of the library"
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)
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# Globally enbale Boost resp. the Boost workaround – it is also needed by the
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# Globally enbale Boost resp. the Boost workaround – it is also needed by the
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# tools which include the Assimp headers.
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# tools which include the Assimp headers.
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SET ( ENABLE_BOOST_WORKAROUND OFF CACHE BOOL
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SET ( ENABLE_BOOST_WORKAROUND OFF CACHE BOOL
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@ -544,6 +544,65 @@ else (UNZIP_FOUND)
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SET (unzip_compile_SRCS ${unzip_SRCS})
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SET (unzip_compile_SRCS ${unzip_SRCS})
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endif (UNZIP_FOUND)
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endif (UNZIP_FOUND)
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IF ( BUILD_STATIC_LIB )
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ADD_LIBRARY( assimp STATIC
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# Assimp Files
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${Core_SRCS}
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${Common_SRCS}
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${Logging_SRCS}
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${Exporter_SRCS}
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${PostProcessing_SRCS}
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# Model Support
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${3DS_SRCS}
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${AC_SRCS}
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${ASE_SRCS}
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${B3D_SRCS}
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${BVH_SRCS}
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${Collada_SRCS}
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${DXF_SRCS}
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${CSM_SRCS}
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${HMP_SRCS}
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${Irr_SRCS}
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${LWO_SRCS}
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${LWS_SRCS}
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${M3_SRCS}
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${MD2_SRCS}
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${MD3_SRCS}
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${MD5_SRCS}
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${MDC_SRCS}
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${MDL_SRCS}
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${MaterialSystem_SRCS}
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${NFF_SRCS}
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${OFFFormat_SRCS}
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${Obj_SRCS}
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${Ogre_SRCS}
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${Ply_SRCS}
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${Q3D_SRCS}
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${Q3BSP_SRCS}
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${Raw_SRCS}
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${SMD_SRCS}
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${STL_SRCS}
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${Unreal_SRCS}
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${XFile_SRCS}
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${Extra_SRCS}
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${MS3D_SRCS}
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${COB_SRCS}
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${BLENDER_SRCS}
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${NDO_SRCS}
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${IFC_SRCS}
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# Third-party libraries
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${IrrXML_SRCS}
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${ConvertUTF_SRCS}
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${unzip_compile_SRCS}
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# Necessary to show the headers in the project when using the VC++ generator:
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${Boost_SRCS}
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${PUBLIC_HEADERS}
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${COMPILER_HEADERS}
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)
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ELSE ( BUILD_STATIC_LIB )
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ADD_LIBRARY( assimp SHARED
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ADD_LIBRARY( assimp SHARED
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# Assimp Files
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# Assimp Files
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${Core_SRCS}
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${Core_SRCS}
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@ -601,6 +660,7 @@ ADD_LIBRARY( assimp SHARED
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${PUBLIC_HEADERS}
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${PUBLIC_HEADERS}
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${COMPILER_HEADERS}
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${COMPILER_HEADERS}
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)
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)
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ENDIF ( BUILD_STATIC_LIB )
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TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES})
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TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES})
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SET_TARGET_PROPERTIES( assimp PROPERTIES
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SET_TARGET_PROPERTIES( assimp PROPERTIES
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