[ 3460982] Patch for Bug 3460978 - Obj loader not generating new objects for material groups.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1108 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/5/head
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e52a49a990
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2c0965795c
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@ -377,6 +377,15 @@ void ObjFileParser::getFace(aiPrimitiveType type)
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// Get values for a new material description
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// Get values for a new material description
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void ObjFileParser::getMaterialDesc()
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void ObjFileParser::getMaterialDesc()
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{
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{
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// Each material request a new object.
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// Sometimes the object is already created (see 'o' tag by example), but it is not initialized !
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// So, we create a new object only if the current on is already initialized !
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if (m_pModel->m_pCurrent != NULL &&
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( m_pModel->m_pCurrent->m_Meshes.size() > 1 ||
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(m_pModel->m_pCurrent->m_Meshes.size() == 1 && m_pModel->m_Meshes[m_pModel->m_pCurrent->m_Meshes[0]]->m_Faces.size() != 0) )
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)
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m_pModel->m_pCurrent = NULL;
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// Get next data for material data
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// Get next data for material data
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m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
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m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
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if (m_DataIt == m_DataItEnd)
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if (m_DataIt == m_DataItEnd)
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