Merge branch 'master' into Android-Script-Update

pull/4454/head
Carlos Martinez Perez 2022-04-03 12:25:04 +02:00 committed by GitHub
commit 2bfb78f91d
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@ -2161,6 +2161,9 @@ void FBXConverter::SetShadingPropertiesCommon(aiMaterial *out_mat, const Propert
const float ShininessExponent = PropertyGet<float>(props, "ShininessExponent", ok);
if (ok) {
out_mat->AddProperty(&ShininessExponent, 1, AI_MATKEY_SHININESS);
// Match Blender behavior to extract roughness when only shininess is present
const float roughness = 1.0 - (sqrt(ShininessExponent) / 10.0);
out_mat->AddProperty(&roughness, 1, AI_MATKEY_ROUGHNESS_FACTOR);
}
// TransparentColor / TransparencyFactor... gee thanks FBX :rolleyes: