Merge pull request #513 from assimp/xgl-fixes

XGL fixes
pull/514/head
Alexander Gessler 2015-03-27 10:12:04 +01:00
commit 2be44365dd
2 changed files with 17 additions and 0 deletions

View File

@ -431,6 +431,12 @@ aiNode* XGLImporter::ReadObject(TempScope& scope, bool skipFirst, const char* cl
throw;
}
// FIX: since we used std::multimap<> to keep meshes by id, mesh order now depends on the behaviour
// of the multimap implementation with respect to the ordering of entries with same values.
// C++11 gives the guarantee that it uses insertion order, before it is implementation-specific.
// Sort by material id to always guarantee a deterministic result.
std::sort(meshes.begin(), meshes.end(), SortMeshByMaterialId(scope));
// link meshes to node
nd->mNumMeshes = static_cast<unsigned int>(meshes.size());
if (nd->mNumMeshes) {

View File

@ -86,6 +86,7 @@ protected:
private:
struct TempScope
{
TempScope()
@ -122,6 +123,16 @@ private:
aiLight* light;
};
struct SortMeshByMaterialId {
SortMeshByMaterialId(const TempScope& scope) : scope(scope) {}
bool operator()(unsigned int a, unsigned int b) const {
return scope.meshes_linear[a]->mMaterialIndex < scope.meshes_linear[b]->mMaterialIndex;
};
const TempScope& scope;
};
struct TempMesh
{
std::map<unsigned int, aiVector3D> points;