Replace memcpy_s with memcpy to fix build with gcc 4.8

pull/2094/head
Jeka Vlasov 2018-08-15 01:22:28 +03:00
parent d25083dba9
commit 2b15586e6b
1 changed files with 6 additions and 4 deletions

View File

@ -244,12 +244,14 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
mesh->mNumVertices = n;
mesh->mVertices = new aiVector3D[n];
memcpy_s(mesh->mVertices, n*sizeof(aiVector3D), pModel->m_Vertices.data(), pModel->m_Vertices.size()*sizeof(aiVector3D) );
memcpy(mesh->mVertices, pModel->m_Vertices.data(), n*sizeof(aiVector3D) );
// Allocate memory for attributes
if ( !pModel->m_Normals.empty() ) {
mesh->mNormals = new aiVector3D[n];
memcpy_s(mesh->mNormals, n*sizeof(aiVector3D), pModel->m_Normals.data(), pModel->m_Normals.size()*sizeof(aiVector3D));
if (pModel->m_Normals.size() < n) {
throw DeadlyImportError("OBJ: vertex normal index out of range");
}
memcpy(mesh->mNormals, pModel->m_Normals.data(), n*sizeof(aiVector3D));
}
if ( !pModel->m_VertexColors.empty() ){
@ -259,7 +261,7 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
const aiVector3D& color = pModel->m_VertexColors[i];
mesh->mColors[0][i] = aiColor4D(color.x, color.y, color.z, 1.0);
}else {
mesh->mColors[0][i] = aiColor4D( 1.0, 1.0, 1.0, 1.0 ); // Any other ideas what to use as default color?
throw DeadlyImportError("OBJ: vertex color index out of range");
}
}
}