# more fixes on dump writing code. should now yield fully portable results.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@956 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
aramis_acg 2011-04-22 12:38:54 +00:00
parent 9491b0c044
commit 2afda9c888
1 changed files with 46 additions and 3 deletions

View File

@ -108,7 +108,7 @@ inline uint32_t WriteMagic(uint32_t magic)
// use template specializations rather than regular overloading to be able to
// explicitly select the right 'overload' to leave no doubts on what is called,
// retaining the possibility of letting the compiler select.
template <typename T> uint32_t Write(const T&) {};
template <typename T> uint32_t Write(const T&);
// -----------------------------------------------------------------------------------
// Serialize an aiString
@ -127,6 +127,11 @@ template <>
inline uint32_t Write<unsigned int>(const unsigned int& w)
{
const uint32_t t = (uint32_t)w;
if (w > t) {
// this shouldn't happen, integers in Assimp data structures never exceed 2^32
printf("loss of data due to 64 -> 32 bit integer conversion");
}
fwrite(&t,4,1,out);
return 4;
}
@ -145,6 +150,7 @@ inline uint32_t Write<uint16_t>(const uint16_t& w)
template <>
inline uint32_t Write<float>(const float& f)
{
BOOST_STATIC_ASSERT(sizeof(float)==4);
fwrite(&f,4,1,out);
return 4;
}
@ -154,6 +160,7 @@ inline uint32_t Write<float>(const float& f)
template <>
inline uint32_t Write<double>(const double& f)
{
BOOST_STATIC_ASSERT(sizeof(double)==8);
fwrite(&f,8,1,out);
return 8;
}
@ -163,8 +170,44 @@ inline uint32_t Write<double>(const double& f)
template <>
inline uint32_t Write<aiVector3D>(const aiVector3D& v)
{
fwrite(&v,12,1,out);
return 12;
uint32_t t = Write<float>(v.x);
t += Write<float>(v.y);
t += Write<float>(v.z);
return t;
}
// -----------------------------------------------------------------------------------
// Serialize a color value
template <>
inline uint32_t Write<aiColor4D>(const aiColor4D& v)
{
uint32_t t = Write<float>(v.r);
t += Write<float>(v.g);
t += Write<float>(v.b);
t += Write<float>(v.a);
return t;
}
// -----------------------------------------------------------------------------------
// Serialize a quaternion
template <>
inline uint32_t Write<aiQuaternion>(const aiQuaternion& v)
{
uint32_t t = Write<float>(v.w);
t += Write<float>(v.x);
t += Write<float>(v.y);
t += Write<float>(v.z);
return 16;
}
// -----------------------------------------------------------------------------------
// Serialize a vertex weight
template <>
inline uint32_t Write<aiVertexWeight>(const aiVertexWeight& v)
{
uint32_t t = Write<unsigned int>(v.mVertexId);
return t+Write<float>(v.mWeight);
}
// -----------------------------------------------------------------------------------