Refactoring: Make GeoUtils reusable

pull/5009/head
Kim Kulling 2023-03-14 20:03:14 +01:00
parent fdcc45d010
commit 2acfc125c3
18 changed files with 96 additions and 114 deletions

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@ -218,6 +218,12 @@ SET( CApi_SRCS
)
SOURCE_GROUP(CApi FILES ${CApi_SRCS})
SET(Geometry_SRCS
Geometry/GeometryUtils.h
Geometry/GeometryUtils.cpp
)
SOURCE_GROUP(Geometry FILES ${Geometry_SRCS})
SET( STEPParser_SRCS
AssetLib/STEPParser/STEPFileReader.h
AssetLib/STEPParser/STEPFileReader.cpp
@ -1129,6 +1135,7 @@ SET( assimp_src
${Core_SRCS}
${CApi_SRCS}
${Common_SRCS}
${Geometry_SRCS}
${Logging_SRCS}
${Exporter_SRCS}
${PostProcessing_SRCS}

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@ -53,6 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <unordered_map>
using namespace Assimp;
void mydummy() {}
#ifdef _MSC_VER

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@ -0,0 +1,40 @@
#include "GeometryUtils.h"
#include <assimp/vector3.h>
namespace Assimp {
ai_real GeometryUtils::heron( ai_real a, ai_real b, ai_real c ) {
ai_real s = (a + b + c) / 2;
ai_real area = pow((s * ( s - a ) * ( s - b ) * ( s - c ) ), (ai_real)0.5 );
return area;
}
ai_real GeometryUtils::distance3D( const aiVector3D &vA, aiVector3D &vB ) {
const ai_real lx = ( vB.x - vA.x );
const ai_real ly = ( vB.y - vA.y );
const ai_real lz = ( vB.z - vA.z );
ai_real a = lx*lx + ly*ly + lz*lz;
ai_real d = pow( a, (ai_real)0.5 );
return d;
}
ai_real GeometryUtils::calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh ) {
ai_real area = 0;
aiVector3D vA( mesh->mVertices[ face.mIndices[ 0 ] ] );
aiVector3D vB( mesh->mVertices[ face.mIndices[ 1 ] ] );
aiVector3D vC( mesh->mVertices[ face.mIndices[ 2 ] ] );
ai_real a( distance3D( vA, vB ) );
ai_real b( distance3D( vB, vC ) );
ai_real c( distance3D( vC, vA ) );
area = heron( a, b, c );
return area;
}
} // namespace Assimp

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@ -0,0 +1,13 @@
#include <assimp/types.h>
#include <assimp/mesh.h>
namespace Assimp {
class GeometryUtils {
public:
static ai_real heron( ai_real a, ai_real b, ai_real c );
static ai_real distance3D( const aiVector3D &vA, aiVector3D &vB );
static ai_real calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh );
};
} // namespace Assimp

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@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "ProcessHelper.h"
#include "FindDegenerates.h"
#include "Geometry/GeometryUtils.h"
#include <assimp/Exceptional.h>
@ -63,10 +64,6 @@ FindDegeneratesProcess::FindDegeneratesProcess() :
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
FindDegeneratesProcess::~FindDegeneratesProcess() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field.
bool FindDegeneratesProcess::IsActive( unsigned int pFlags) const {
@ -132,37 +129,6 @@ static void updateSceneGraph(aiNode* pNode, const std::unordered_map<unsigned in
}
}
static ai_real heron( ai_real a, ai_real b, ai_real c ) {
ai_real s = (a + b + c) / 2;
ai_real area = pow((s * ( s - a ) * ( s - b ) * ( s - c ) ), (ai_real)0.5 );
return area;
}
static ai_real distance3D( const aiVector3D &vA, aiVector3D &vB ) {
const ai_real lx = ( vB.x - vA.x );
const ai_real ly = ( vB.y - vA.y );
const ai_real lz = ( vB.z - vA.z );
ai_real a = lx*lx + ly*ly + lz*lz;
ai_real d = pow( a, (ai_real)0.5 );
return d;
}
static ai_real calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh ) {
ai_real area = 0;
aiVector3D vA( mesh->mVertices[ face.mIndices[ 0 ] ] );
aiVector3D vB( mesh->mVertices[ face.mIndices[ 1 ] ] );
aiVector3D vC( mesh->mVertices[ face.mIndices[ 2 ] ] );
ai_real a( distance3D( vA, vB ) );
ai_real b( distance3D( vB, vC ) );
ai_real c( distance3D( vC, vA ) );
area = heron( a, b, c );
return area;
}
// ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported mesh
bool FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
@ -218,7 +184,7 @@ bool FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
if ( mConfigCheckAreaOfTriangle ) {
if ( face.mNumIndices == 3 ) {
ai_real area = calculateAreaOfTriangle( face, mesh );
ai_real area = GeometryUtils::calculateAreaOfTriangle( face, mesh );
if (area < ai_epsilon) {
if ( mConfigRemoveDegenerates ) {
remove_me[ a ] = true;

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@ -59,7 +59,7 @@ namespace Assimp {
class ASSIMP_API FindDegeneratesProcess : public BaseProcess {
public:
FindDegeneratesProcess();
~FindDegeneratesProcess();
~FindDegeneratesProcess() = default;
// -------------------------------------------------------------------
// Check whether step is active
@ -105,23 +105,19 @@ private:
bool mConfigCheckAreaOfTriangle;
};
inline
void FindDegeneratesProcess::EnableInstantRemoval(bool enabled) {
inline void FindDegeneratesProcess::EnableInstantRemoval(bool enabled) {
mConfigRemoveDegenerates = enabled;
}
inline
bool FindDegeneratesProcess::IsInstantRemoval() const {
inline bool FindDegeneratesProcess::IsInstantRemoval() const {
return mConfigRemoveDegenerates;
}
inline
void FindDegeneratesProcess::EnableAreaCheck( bool enabled ) {
inline void FindDegeneratesProcess::EnableAreaCheck( bool enabled ) {
mConfigCheckAreaOfTriangle = enabled;
}
inline
bool FindDegeneratesProcess::isAreaCheckEnabled() const {
inline bool FindDegeneratesProcess::isAreaCheckEnabled() const {
return mConfigCheckAreaOfTriangle;
}

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@ -58,10 +58,6 @@ FindInstancesProcess::FindInstancesProcess()
: configSpeedFlag (false)
{}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
FindInstancesProcess::~FindInstancesProcess() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field.
bool FindInstancesProcess::IsActive( unsigned int pFlags) const

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@ -107,14 +107,11 @@ inline bool CompareArrays(const aiColor4D* first, const aiColor4D* second,
// ---------------------------------------------------------------------------
/** @brief A post-processing steps to search for instanced meshes
*/
class FindInstancesProcess : public BaseProcess
{
class FindInstancesProcess : public BaseProcess {
public:
FindInstancesProcess();
~FindInstancesProcess();
~FindInstancesProcess() = default;
public:
// -------------------------------------------------------------------
// Check whether step is active in given flags combination
bool IsActive( unsigned int pFlags) const;
@ -128,10 +125,9 @@ public:
void SetupProperties(const Importer* pImp);
private:
bool configSpeedFlag;
}; // ! end class FindInstancesProcess
} // ! end namespace Assimp
#endif // !! AI_FINDINSTANCES_H_INC

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@ -60,10 +60,6 @@ FindInvalidDataProcess::FindInvalidDataProcess() :
// nothing to do here
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
FindInvalidDataProcess::~FindInvalidDataProcess() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field.
bool FindInvalidDataProcess::IsActive(unsigned int pFlags) const {

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@ -65,7 +65,7 @@ namespace Assimp {
class ASSIMP_API FindInvalidDataProcess : public BaseProcess {
public:
FindInvalidDataProcess();
~FindInvalidDataProcess();
~FindInvalidDataProcess() = default;
// -------------------------------------------------------------------
//

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@ -56,26 +56,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
FixInfacingNormalsProcess::FixInfacingNormalsProcess() = default;
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
FixInfacingNormalsProcess::~FixInfacingNormalsProcess() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field.
bool FixInfacingNormalsProcess::IsActive( unsigned int pFlags) const
{
bool FixInfacingNormalsProcess::IsActive( unsigned int pFlags) const {
return (pFlags & aiProcess_FixInfacingNormals) != 0;
}
// ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported data.
void FixInfacingNormalsProcess::Execute( aiScene* pScene)
{
void FixInfacingNormalsProcess::Execute( aiScene* pScene) {
ASSIMP_LOG_DEBUG("FixInfacingNormalsProcess begin");
bool bHas( false );

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@ -49,8 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
struct aiMesh;
namespace Assimp
{
namespace Assimp {
// ---------------------------------------------------------------------------
/** The FixInfacingNormalsProcess tries to determine whether the normal
@ -59,8 +58,8 @@ namespace Assimp
*/
class FixInfacingNormalsProcess : public BaseProcess {
public:
FixInfacingNormalsProcess();
~FixInfacingNormalsProcess();
FixInfacingNormalsProcess() = default;
~FixInfacingNormalsProcess() = default;
// -------------------------------------------------------------------
/** Returns whether the processing step is present in the given flag field.

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@ -48,10 +48,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
GenBoundingBoxesProcess::GenBoundingBoxesProcess() = default;
GenBoundingBoxesProcess::~GenBoundingBoxesProcess() = default;
bool GenBoundingBoxesProcess::IsActive(unsigned int pFlags) const {
return 0 != ( pFlags & aiProcess_GenBoundingBoxes );
}

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@ -19,7 +19,7 @@ conditions are met:
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
s
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
@ -54,15 +54,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
/** Post-processing process to find axis-aligned bounding volumes for amm meshes
* used in a scene
/**
* @brief Post-processing process to find axis-aligned bounding volumes for amm meshes
* used in a scene.
*/
class ASSIMP_API GenBoundingBoxesProcess : public BaseProcess {
public:
/// The class constructor.
GenBoundingBoxesProcess();
GenBoundingBoxesProcess() = default;
/// The class destructor.
~GenBoundingBoxesProcess();
~GenBoundingBoxesProcess() = default;
/// Will return true, if aiProcess_GenBoundingBoxes is defined.
bool IsActive(unsigned int pFlags) const override;
/// The execution callback.

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@ -54,14 +54,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
GenFaceNormalsProcess::GenFaceNormalsProcess() = default;
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
GenFaceNormalsProcess::~GenFaceNormalsProcess() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field.
bool GenFaceNormalsProcess::IsActive(unsigned int pFlags) const {

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@ -47,20 +47,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "Common/BaseProcess.h"
#include <assimp/mesh.h>
namespace Assimp
{
namespace Assimp {
// ---------------------------------------------------------------------------
/** The GenFaceNormalsProcess computes face normals for all faces of all meshes
/**
* @brief The GenFaceNormalsProcess computes face normals for all faces of all meshes
*/
class ASSIMP_API_WINONLY GenFaceNormalsProcess : public BaseProcess
{
class ASSIMP_API_WINONLY GenFaceNormalsProcess : public BaseProcess {
public:
GenFaceNormalsProcess() = default;
~GenFaceNormalsProcess() = default;
GenFaceNormalsProcess();
~GenFaceNormalsProcess();
public:
// -------------------------------------------------------------------
/** Returns whether the processing step is present in the given flag field.
* @param pFlags The processing flags the importer was called with. A bitwise

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@ -60,10 +60,6 @@ GenVertexNormalsProcess::GenVertexNormalsProcess() :
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
GenVertexNormalsProcess::~GenVertexNormalsProcess() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field.
bool GenVertexNormalsProcess::IsActive(unsigned int pFlags) const {
@ -109,11 +105,11 @@ void GenVertexNormalsProcess::Execute(aiScene *pScene) {
// Executes the post processing step on the given imported data.
bool GenVertexNormalsProcess::GenMeshVertexNormals(aiMesh *pMesh, unsigned int meshIndex) {
if (nullptr != pMesh->mNormals) {
if (force_)
delete[] pMesh->mNormals;
else
if (!force_) {
return false;
}
delete[] pMesh->mNormals;
}
// If the mesh consists of lines and/or points but not of
// triangles or higher-order polygons the normal vectors
@ -144,8 +140,9 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals(aiMesh *pMesh, unsigned int m
const aiVector3D *pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices - 1]];
// Boolean XOR - if either but not both of these flags is set, then the winding order has
// changed and the cross product to calculate the normal needs to be reversed
if (flippedWindingOrder_ != leftHanded_)
if (flippedWindingOrder_ != leftHanded_) {
std::swap(pV2, pV3);
}
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).NormalizeSafe();
for (unsigned int i = 0; i < face.mNumIndices; ++i) {

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@ -61,7 +61,7 @@ namespace Assimp {
class ASSIMP_API GenVertexNormalsProcess : public BaseProcess {
public:
GenVertexNormalsProcess();
~GenVertexNormalsProcess();
~GenVertexNormalsProcess() = default;
// -------------------------------------------------------------------
/** Returns whether the processing step is present in the given flag.