- fixed docs concerning Importer::ReadFile() after a hint in the forum.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@588 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
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@ -21,7 +21,7 @@ some file formats contain data not supported by ASSIMP, some stuff would require
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that it has not yet been implemented, and some formats have not completely been documented by their inventors):
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<hr>
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<br><tt>
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<b>Collada</b> ( <i>*.dae;*.xml</i> ) <sup>3</sup><br>
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<b>Collada</b> ( <i>*.dae;*.xml</i> )<br>
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<b>Biovision BVH </b> ( <i>*.bvh</i> ) <br>
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<b>3D Studio Max 3DS</b> ( <i>*.3ds</i> ) <br>
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<b>3D Studio Max ASE</b> ( <i>*.ase</i> ) <br>
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@ -51,6 +51,7 @@ that it has not yet been implemented, and some formats have not completely been
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<b>3D GameStudio Model </b> ( <i>*.mdl</i> ) <br>
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<b>3D GameStudio Terrain</b> ( <i>*.hmp</i> )<br>
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<b>Ogre</b> (<i>.mesh.xml, .skeleton.xml, .material</i>)<br><br>
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<b>Milkshape 3D files</b> ( <i>*.ms3d</i> )<br>
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</tt>
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See the @link importer_notes Importer Notes Page @endlink for informations, what a specific importer can do and what not.<br>
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@ -326,8 +326,7 @@ public:
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* instance. Use GetOrphanedScene() to take ownership of it.
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*
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* @note Assimp is able to determine the file format of a file
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* automatically. However, to enable automatic detection of the file
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* format, the input path *must* not have an extension at all.
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* automatically.
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*/
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const aiScene* ReadFile(
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const char* pFile,
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@ -366,7 +365,7 @@ public:
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* buffers, but it doesn't handle model formats spreading their
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* data across multiple files or even directories. Examples include
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* OBJ or MD3, which outsource parts of their material stuff into
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* external scripts. f you need the full functionality, provide
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* external scripts. If you need the full functionality, provide
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* a custom IOSystem to make Assimp find these files.
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*/
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const aiScene* ReadFileFromMemory(
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