Merge pull request #378 from MGinshe/patch-1

small typo fix
pull/379/merge
Kim Kulling 2014-09-11 18:30:25 +02:00
commit 2aba4a8d1d
1 changed files with 8 additions and 8 deletions

View File

@ -316,7 +316,7 @@ public final class AiMesh {
*
* @return the number of vertices.
*/
public int getNumVertives() {
public int getNumVertices() {
return m_numVertices;
}
@ -432,7 +432,7 @@ public final class AiMesh {
* Returns a buffer containing vertex positions.<p>
*
* A vertex position consists of a triple of floats, the buffer will
* therefore contain <code>3 * getNumVertives()</code> floats
* therefore contain <code>3 * getNumVertices()</code> floats
*
* @return a native-order direct buffer, or null if no data is available
*/
@ -503,7 +503,7 @@ public final class AiMesh {
* used to check whether this is the case.<p>
*
* Indices are stored as integers, the buffer will therefore contain
* <code>3 * getNumVertives()</code> integers (3 indices per triangle)
* <code>3 * getNumVertices()</code> integers (3 indices per triangle)
*
* @return a native-order direct buffer
* @throws UnsupportedOperationException
@ -523,7 +523,7 @@ public final class AiMesh {
* Returns a buffer containing normals.<p>
*
* A normal consists of a triple of floats, the buffer will
* therefore contain <code>3 * getNumVertives()</code> floats
* therefore contain <code>3 * getNumVertices()</code> floats
*
* @return a native-order direct buffer
*/
@ -540,7 +540,7 @@ public final class AiMesh {
* Returns a buffer containing tangents.<p>
*
* A tangent consists of a triple of floats, the buffer will
* therefore contain <code>3 * getNumVertives()</code> floats
* therefore contain <code>3 * getNumVertices()</code> floats
*
* @return a native-order direct buffer
*/
@ -557,7 +557,7 @@ public final class AiMesh {
* Returns a buffer containing bitangents.<p>
*
* A bitangent consists of a triple of floats, the buffer will
* therefore contain <code>3 * getNumVertives()</code> floats
* therefore contain <code>3 * getNumVertices()</code> floats
*
* @return a native-order direct buffer
*/
@ -574,7 +574,7 @@ public final class AiMesh {
* Returns a buffer containing vertex colors for a color set.<p>
*
* A vertex color consists of 4 floats (red, green, blue and alpha), the
* buffer will therefore contain <code>4 * getNumVertives()</code> floats
* buffer will therefore contain <code>4 * getNumVertices()</code> floats
*
* @param colorset the color set
*
@ -595,7 +595,7 @@ public final class AiMesh {
* A texture coordinate consists of up to 3 floats (u, v, w). The actual
* number can be queried via {@link #getNumUVComponents(int)}. The
* buffer will contain
* <code>getNumUVComponents(coords) * getNumVertives()</code> floats
* <code>getNumUVComponents(coords) * getNumVertices()</code> floats
*
* @param coords the texture coordinate set
*