check for 0 properties before copy them
parent
9707fde709
commit
2a9f79f958
|
@ -107,8 +107,9 @@ void SceneCombiner::AddNodePrefixes(aiNode* node, const char* prefix, unsigned i
|
|||
PrefixString(node->mName,prefix,len);
|
||||
|
||||
// Process all children recursively
|
||||
for (unsigned int i = 0; i < node->mNumChildren;++i)
|
||||
AddNodePrefixes(node->mChildren[i],prefix,len);
|
||||
for ( unsigned int i = 0; i < node->mNumChildren; ++i ) {
|
||||
AddNodePrefixes( node->mChildren[ i ], prefix, len );
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -118,7 +119,6 @@ bool SceneCombiner::FindNameMatch(const aiString& name, std::vector<SceneHelper>
|
|||
|
||||
// Check whether we find a positive match in one of the given sets
|
||||
for (unsigned int i = 0; i < input.size(); ++i) {
|
||||
|
||||
if (cur != i && input[i].hashes.find(hash) != input[i].hashes.end()) {
|
||||
return true;
|
||||
}
|
||||
|
@ -135,7 +135,6 @@ void SceneCombiner::AddNodePrefixesChecked(aiNode* node, const char* prefix, uns
|
|||
|
||||
// Check whether we find a positive match in one of the given sets
|
||||
for (unsigned int i = 0; i < input.size(); ++i) {
|
||||
|
||||
if (cur != i && input[i].hashes.find(hash) != input[i].hashes.end()) {
|
||||
PrefixString(node->mName,prefix,len);
|
||||
break;
|
||||
|
@ -149,28 +148,25 @@ void SceneCombiner::AddNodePrefixesChecked(aiNode* node, const char* prefix, uns
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Add an offset to all mesh indices in a node graph
|
||||
void SceneCombiner::OffsetNodeMeshIndices (aiNode* node, unsigned int offset)
|
||||
{
|
||||
void SceneCombiner::OffsetNodeMeshIndices (aiNode* node, unsigned int offset) {
|
||||
for (unsigned int i = 0; i < node->mNumMeshes;++i)
|
||||
node->mMeshes[i] += offset;
|
||||
|
||||
for (unsigned int i = 0; i < node->mNumChildren;++i)
|
||||
OffsetNodeMeshIndices(node->mChildren[i],offset);
|
||||
for ( unsigned int i = 0; i < node->mNumChildren; ++i ) {
|
||||
OffsetNodeMeshIndices( node->mChildren[ i ], offset );
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Merges two scenes. Currently only used by the LWS loader.
|
||||
void SceneCombiner::MergeScenes(aiScene** _dest,std::vector<aiScene*>& src,
|
||||
unsigned int flags) {
|
||||
void SceneCombiner::MergeScenes(aiScene** _dest,std::vector<aiScene*>& src, unsigned int flags) {
|
||||
if ( nullptr == _dest ) {
|
||||
return;
|
||||
}
|
||||
|
||||
// if _dest points to NULL allocate a new scene. Otherwise clear the old and reuse it
|
||||
if (src.empty())
|
||||
{
|
||||
if (*_dest)
|
||||
{
|
||||
if (src.empty()) {
|
||||
if (*_dest) {
|
||||
(*_dest)->~aiScene();
|
||||
SceneCombiner::CopySceneFlat(_dest,src[0]);
|
||||
}
|
||||
|
@ -1078,8 +1074,7 @@ void SceneCombiner::Copy( aiMesh** _dest, const aiMesh* src ) {
|
|||
|
||||
// make a deep copy of all faces
|
||||
GetArrayCopy(dest->mFaces,dest->mNumFaces);
|
||||
for (unsigned int i = 0; i < dest->mNumFaces;++i)
|
||||
{
|
||||
for (unsigned int i = 0; i < dest->mNumFaces;++i) {
|
||||
aiFace& f = dest->mFaces[i];
|
||||
GetArrayCopy(f.mIndices,f.mNumIndices);
|
||||
}
|
||||
|
@ -1091,7 +1086,6 @@ void SceneCombiner::Copy (aiMaterial** _dest, const aiMaterial* src) {
|
|||
return;
|
||||
}
|
||||
|
||||
|
||||
aiMaterial* dest = (aiMaterial*) ( *_dest = new aiMaterial() );
|
||||
|
||||
dest->Clear();
|
||||
|
@ -1248,6 +1242,10 @@ void SceneCombiner::Copy(aiMetadata** _dest, const aiMetadata* src) {
|
|||
return;
|
||||
}
|
||||
|
||||
if ( 0 == src->mNumProperties ) {
|
||||
return;
|
||||
}
|
||||
|
||||
aiMetadata* dest = *_dest = aiMetadata::Alloc( src->mNumProperties );
|
||||
std::copy(src->mKeys, src->mKeys + src->mNumProperties, dest->mKeys);
|
||||
|
||||
|
|
|
@ -187,7 +187,7 @@ struct aiMetadata {
|
|||
static inline
|
||||
aiMetadata *Alloc( unsigned int numProperties ) {
|
||||
if ( 0 == numProperties ) {
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
aiMetadata *data = new aiMetadata;
|
||||
|
|
Loading…
Reference in New Issue