reduced Ogre string bloat
The Ogre importer used std::string where a string literal would have been sufficient. Saves another 600 B of code and data.pull/3878/head
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@ -55,9 +55,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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namespace Assimp {
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namespace Ogre {
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const std::string MESH_VERSION_1_8 = "[MeshSerializer_v1.8]";
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const std::string SKELETON_VERSION_1_8 = "[Serializer_v1.80]";
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const std::string SKELETON_VERSION_1_1 = "[Serializer_v1.10]";
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static constexpr auto MESH_VERSION_1_8 = "[MeshSerializer_v1.8]";
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static constexpr auto SKELETON_VERSION_1_8 = "[Serializer_v1.80]";
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static constexpr auto SKELETON_VERSION_1_1 = "[Serializer_v1.10]";
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const unsigned short HEADER_CHUNK_ID = 0x1000;
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