[F] Fixed problem with more then one mesh in scene. More detaily read at line 529 in glTFAsset.inl.

pull/972/head
Alexandr Arutjunov 2016-08-03 18:06:38 +03:00
parent c024beadba
commit 29e982e185
3 changed files with 165 additions and 55 deletions

View File

@ -50,6 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <map>
#include <string>
#include <list>
#include <vector>
#include <algorithm>
#include <stdexcept>
@ -477,15 +478,6 @@ namespace glTF
bool LoadFromStream(IOStream& stream, size_t length = 0, size_t baseOffset = 0);
/// \fn void ReplaceData(uint8_t* pBufferData_Offset, size_t pBufferData_Count, uint8_t pPrepend_Data, size_t pPrepend_Count)
/// Replace part of buffer data. For example: decoded/encoded data.
/// \param [in] pBufferData_Offset - index of first element in buffer from which new data will be placed.
/// \param [in] pBufferData_Count - count of bytes in buffer which will be replaced.
/// \param [in] pReplace_Data - pointer to array with new data for buffer.
/// \param [in] pReplace_Count - count of bytes in new data.
/// \return true - if successfully replaced, false if input arguments is out of range.
bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t* pReplace_Data, const size_t pReplace_Count);
size_t AppendData(uint8_t* data, size_t length);
void Grow(size_t amount);
@ -501,6 +493,31 @@ namespace glTF
static const char* TranslateId(Asset& r, const char* id);
};
/// \struct SEncodedRegion
/// Descriptor of encoded region in "bufferView".
struct SEncodedRegion
{
const size_t Offset;///< Offset from begin of "bufferView" to encoded region, in bytes.
const size_t EncodedData_Length;///< Size of encoded region, in bytes.
uint8_t* const DecodedData;///< Cached encoded data.
const size_t DecodedData_Length;///< Size of decoded region, in bytes.
const std::string ID;///< ID of the region.
/// \fn SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string pID)
/// Constructor.
/// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
/// \param [in] pEncodedData_Length - size of encoded region, in bytes.
/// \param [in] pDecodedData - pointer to decoded data array.
/// \param [in] pDecodedData_Length - size of encoded region, in bytes.
/// \param [in] pID - ID of the region.
SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string pID)
: Offset(pOffset), EncodedData_Length(pEncodedData_Length), DecodedData(pDecodedData), DecodedData_Length(pDecodedData_Length), ID(pID)
{}
/// \fn ~SEncodedRegion()
/// Destructor.
~SEncodedRegion() { delete [] DecodedData; }
};
//! A view into a buffer generally representing a subset of the buffer.
struct BufferView : public Object
@ -509,10 +526,52 @@ namespace glTF
size_t byteOffset; //! The offset into the buffer in bytes. (required)
size_t byteLength; //! The length of the bufferView in bytes. (default: 0)
/// \var EncodedRegion_Current
/// Pointer to currently active encoded region.
/// Why not decoding all regions at once and not to set one buffer with decoded data?
/// Yes, why not? Even "accessor" point to decoded data. I mean that fields "byteOffset", "byteStride" and "count" has values which describes decoded
/// data array. But only in range of mesh while is active parameters from "compressedData". For another mesh accessors point to decoded data too. But
/// offset is counted for another regions is encoded.
/// Example. You have two meshes. For every of it you have 4 bytes of data. That data compressed to 2 bytes. So, you have buffer with encoded data:
/// M1_E0, M1_E1, M2_E0, M2_E1.
/// After decoding you'll get:
/// M1_D0, M1_D1, M1_D2, M1_D3, M2_D0, M2_D1, M2_D2, M2_D3.
/// "accessors" must to use values that point to decoded data - obviously. So, you'll expect "accessors" like
/// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 4, byteLength: 4}
/// but in real life you'll get:
/// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 2, byteLength: 4}
/// Yes, accessor of next mesh has offset and length which mean: current mesh data is decoded, all other data is encoded.
/// And when before you start to read data of current mesh (with encoded data ofcourse) you must decode region of "bufferView", after read finished
/// delete encoding mark. And after that you can repeat process: decode data of mesh, read, delete decoded data.
SEncodedRegion* EncodedRegion_Current;
/// \var EncodedRegion_List
/// List of encoded regions.
std::list<SEncodedRegion*> EncodedRegion_List;
BufferViewTarget target; //! The target that the WebGL buffer should be bound to.
BufferView() {}
BufferView()
: EncodedRegion_Current(nullptr)
{}
~BufferView() { for(SEncodedRegion* reg : EncodedRegion_List) delete reg; }
void Read(Value& obj, Asset& r);
/// \fn void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string& pID)
/// Mark region of "bufferView" as encoded. When data is request from such region then "bufferView" use decoded data.
/// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
/// \param [in] pEncodedData_Length - size of encoded region, in bytes.
/// \param [in] pDecodedData - pointer to decoded data array.
/// \param [in] pDecodedData_Length - size of encoded region, in bytes.
/// \param [in] pID - ID of the region.
void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string& pID);
/// \fn void EncodedRegion_SetCurrent(const std::string& pID)
/// Select current encoded region by ID. \sa EncodedRegion_Current.
/// \param [in] pID - ID of the region.
void EncodedRegion_SetCurrent(const std::string& pID);
};

View File

@ -330,26 +330,6 @@ inline bool Buffer::LoadFromStream(IOStream& stream, size_t length, size_t baseO
return true;
}
inline bool Buffer::ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t* pReplace_Data, const size_t pReplace_Count)
{
const size_t new_data_size = byteLength + pReplace_Count - pBufferData_Count;
uint8_t* new_data;
if((pBufferData_Count == 0) || (pReplace_Count == 0) || (pReplace_Data == nullptr)) return false;
new_data = new uint8_t[new_data_size];
// Copy data which place before replacing part.
memcpy(new_data, mData.get(), pBufferData_Offset);
// Copy new data.
memcpy(&new_data[pBufferData_Offset], pReplace_Data, pReplace_Count);
// Copy data which place after replacing part.
memcpy(&new_data[pBufferData_Offset + pReplace_Count], &mData.get()[pBufferData_Offset + pBufferData_Count], pBufferData_Offset);
// Apply new data
mData.reset(new_data);
byteLength = new_data_size;
}
inline size_t Buffer::AppendData(uint8_t* data, size_t length)
{
size_t offset = this->byteLength;
@ -367,6 +347,9 @@ inline void Buffer::Grow(size_t amount)
byteLength += amount;
}
//
// struct BufferView
//
inline void BufferView::Read(Value& obj, Asset& r)
{
@ -379,7 +362,58 @@ inline void BufferView::Read(Value& obj, Asset& r)
byteLength = MemberOrDefault(obj, "byteLength", 0u);
}
inline void BufferView::EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string& pID)
{
const size_t last = byteOffset + byteLength;
// Check pointer to data
if(pDecodedData == nullptr) throw DeadlyImportError("GLTF: for marking encoded region pointer to decoded data must be provided.");
// Check offset
if((pOffset < byteOffset) || (pOffset > last))
{
constexpr uint8_t val_size = 32;
char val[val_size];
ai_snprintf(val, val_size, "%llu", (long long)pOffset);
throw DeadlyImportError(std::string("GLTF: incorrect offset value (") + val + ") for marking encoded region.");
}
// Check length
if((pOffset + pEncodedData_Length) > last)
{
constexpr uint8_t val_size = 64;
char val[val_size];
ai_snprintf(val, val_size, "%llu, %llu", (long long)pOffset, (long long)pEncodedData_Length);
throw DeadlyImportError(std::string("GLTF: encoded region with offset/length (") + val + ") is out of range.");
}
// Add new region
EncodedRegion_List.push_back(new SEncodedRegion(pOffset, pEncodedData_Length, pDecodedData, pDecodedData_Length, pID));
// And set new value for "byteLength"
byteLength += (pDecodedData_Length - pEncodedData_Length);
}
inline void BufferView::EncodedRegion_SetCurrent(const std::string& pID)
{
if((EncodedRegion_Current != nullptr) && (EncodedRegion_Current->ID == pID)) return;
for(SEncodedRegion* reg : EncodedRegion_List)
{
if(reg->ID == pID)
{
EncodedRegion_Current = reg;
return;
}
}
throw DeadlyImportError("GLTF: EncodedRegion with ID: \"" + pID + "\" not found.");
}
inline void Accessor::Read(Value& obj, Asset& r)
{
@ -419,7 +453,17 @@ inline uint8_t* Accessor::GetPointer()
if (!basePtr) return 0;
size_t offset = byteOffset + bufferView->byteOffset;
return basePtr + offset;
// Check if region is encoded.
if(bufferView->EncodedRegion_Current != nullptr)
{
const size_t begin = bufferView->EncodedRegion_Current->Offset;
const size_t end = bufferView->EncodedRegion_Current->Offset + bufferView->EncodedRegion_Current->DecodedData_Length;
if((offset >= begin) && (offset < end)) return &bufferView->EncodedRegion_Current->DecodedData[offset - begin];
}
return basePtr + offset;
}
namespace {
@ -777,8 +821,8 @@ const char* mode_str;
const char* type_str;
ComponentType component_type;
#define MESH_READ_COMPRESSEDDATA_MEMBER(pID, pOut) \
if(!ReadMember(pJSON_Object_CompressedData, pID, pOut)) { throw DeadlyImportError(std::string("GLTF: \"compressedData\" must has \"") + pID + "\"."); }
#define MESH_READ_COMPRESSEDDATA_MEMBER(pFieldName, pOut) \
if(!ReadMember(pJSON_Object_CompressedData, pFieldName, pOut)) { throw DeadlyImportError(std::string("GLTF: \"compressedData\" must has \"") + pFieldName + "\"."); }
MESH_READ_COMPRESSEDDATA_MEMBER("bufferView", bufview_id);
MESH_READ_COMPRESSEDDATA_MEMBER("byteOffset", byte_offset);
@ -838,21 +882,12 @@ ComponentType component_type;
// Decode data
if(decoder.DecodePlayload(ifs, bstream) != o3dgc::O3DGC_OK) throw DeadlyImportError("GLTF: can not decode Open3DGC data.");
// Set/extend buffer
bufview->buffer->ReplaceData(byte_offset, count, output_data, output_data_size);
// Also correct size of current "bufferView" ...
bufview->byteLength = output_data_size;
// and offset for all other "bufferViews" which are placed after edited.
const size_t difference = output_data_size - count;
for(size_t idx_bv = 0; idx_bv < pAsset_Root.bufferViews.Size(); idx_bv++)
{
size_t off = pAsset_Root.bufferViews[idx_bv].byteOffset;
if(off > (byte_offset + count)) pAsset_Root.bufferViews[idx_bv].byteOffset += difference;
}
delete [] output_data;
// Set encoded region for bufferView.
bufview->EncodedRegion_Mark(byte_offset, count, output_data, output_data_size, name);
// Ans set is current
bufview->EncodedRegion_SetCurrent(name);
// No. Do not delete "output_data". After calling "EncodedRegion_Mark" bufferView is owner of "output_data".
// "delete [] output_data;"
}
inline void Camera::Read(Value& obj, Asset& r)

View File

@ -1,4 +1,4 @@
/*
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
@ -294,17 +294,30 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
}
Mesh::Primitive::Attributes& attr = prim.attributes;
if (attr.position.size() > 0 && attr.position[0]) {
// if "bufferView" of current accessor is containing encoded data then set ID of region.
if(attr.position[0]->bufferView->EncodedRegion_List.size() > 0) attr.position[0]->bufferView->EncodedRegion_SetCurrent(mesh.name);
if (attr.position.size() > 0 && attr.position[0]) {
aim->mNumVertices = attr.position[0]->count;
attr.position[0]->ExtractData(aim->mVertices);
}
if (attr.normal.size() > 0 && attr.normal[0]) {
attr.normal[0]->ExtractData(aim->mNormals);
// if "bufferView" of current accessor is containing encoded data then set ID of region.
if(attr.normal[0]->bufferView->EncodedRegion_List.size() > 0) attr.normal[0]->bufferView->EncodedRegion_SetCurrent(mesh.name);
if (attr.normal.size() > 0 && attr.normal[0]) {
attr.normal[0]->ExtractData(aim->mNormals);
}
for (size_t tc = 0; tc < attr.texcoord.size() && tc <= AI_MAX_NUMBER_OF_TEXTURECOORDS; ++tc) {
attr.texcoord[tc]->ExtractData(aim->mTextureCoords[tc]);
// if "bufferView" of current accessor is containing encoded data then set ID of region.
if((attr.texcoord.size() > 0) && (attr.texcoord[0]->bufferView->EncodedRegion_List.size() > 0))
{
attr.texcoord[0]->bufferView->EncodedRegion_SetCurrent(mesh.name);
}
for (size_t tc = 0; tc < attr.texcoord.size() && tc <= AI_MAX_NUMBER_OF_TEXTURECOORDS; ++tc) {
attr.texcoord[tc]->ExtractData(aim->mTextureCoords[tc]);
aim->mNumUVComponents[tc] = attr.texcoord[tc]->GetNumComponents();
aiVector3D* values = aim->mTextureCoords[tc];
@ -315,7 +328,10 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
if (prim.indices) {
aiFace* faces = 0;
// if "bufferView" of current accessor is containing encoded data then set ID of region.
if(prim.indices->bufferView->EncodedRegion_List.size() > 0) prim.indices->bufferView->EncodedRegion_SetCurrent(mesh.name);
aiFace* faces = 0;
unsigned int nFaces = 0;
unsigned int count = prim.indices->count;