` is the index of the texture in aiScene::mTextures. Now this call will
-return a file path for embedded textures in FBX files. To test if it is an embdedded texture use
+return a file path for embedded textures in FBX files. To test if it is an embedded texture use
aiScene::GetEmbeddedTexture. If the returned pointer is not null, it is embedded und can be loaded
from the data structure. If it is null, search for a separate file. Other file types still use the
old behaviour.
@@ -794,7 +794,7 @@ All material key constants start with 'AI_MATKEY' (it's an ugly macro for histor
COLOR_REFLECTIVE |
aiColor3D |
black (0,0,0) |
- Defines the reflective color of the material. This is typically scaled by the amount of incoming light from the direction of mirror reflection. Usually combined with an enviroment lightmap of some kind for real-time applications. |
+ Defines the reflective color of the material. This is typically scaled by the amount of incoming light from the direction of mirror reflection. Usually combined with an environment lightmap of some kind for real-time applications. |
--- |
@@ -819,7 +819,7 @@ All material key constants start with 'AI_MATKEY' (it's an ugly macro for histor
int |
false |
Specifies whether meshes using this material must be rendered without backface culling. 0 for false, !0 for true. |
- Some importers set this property if they don't know whether the output face oder is right. As long as it is not set, you may safely enable backface culling. |
+ Some importers set this property if they don't know whether the output face order is right. As long as it is not set, you may safely enable backface culling. |