Merge pull request #2068 from JekaS178RUS/stl_format_issue_2064

STLImporter binary and ASCII files imports differently
pull/2073/head
Kim Kulling 2018-07-27 11:44:17 +02:00 committed by GitHub
commit 28fd396db4
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 13 additions and 3 deletions

View File

@ -539,11 +539,21 @@ bool STLImporter::LoadBinaryFile()
// now copy faces
addFacesToMesh(pMesh);
aiNode* root = pScene->mRootNode;
// allocate one node
aiNode* node = new aiNode();
node->mParent = root;
root->mNumChildren = 1u;
root->mChildren = new aiNode*[root->mNumChildren];
root->mChildren[0] = node;
// add all created meshes to the single node
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
node->mNumMeshes = pScene->mNumMeshes;
node->mMeshes = new unsigned int[pScene->mNumMeshes];
for (unsigned int i = 0; i < pScene->mNumMeshes; i++)
pScene->mRootNode->mMeshes[i] = i;
node->mMeshes[i] = i;
if (bIsMaterialise && !pMesh->mColors[0])
{