Use std::unique_ptr a bit
parent
bb5a6abae0
commit
28d4e394c0
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@ -429,7 +429,7 @@ void LWOImporter::InternReadFile(const std::string &pFile,
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// Generate nodes to render the mesh. Store the source layer in the mParent member of the nodes
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unsigned int num = static_cast<unsigned int>(apcMeshes.size() - meshStart);
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if (layer.mName != "<LWODefault>" || num > 0) {
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aiNode *pcNode = new aiNode();
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std::unique_ptr<aiNode> pcNode(new aiNode());
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pcNode->mName.Set(layer.mName);
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pcNode->mParent = (aiNode *)&layer;
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pcNode->mNumMeshes = num;
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@ -439,7 +439,7 @@ void LWOImporter::InternReadFile(const std::string &pFile,
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for (unsigned int p = 0; p < pcNode->mNumMeshes; ++p)
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pcNode->mMeshes[p] = p + meshStart;
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}
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apcNodes[layer.mIndex] = pcNode;
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apcNodes[layer.mIndex] = pcNode.release();
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}
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}
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