diff --git a/test/unit/utValidateDataStructure.cpp b/test/unit/utValidateDataStructure.cpp new file mode 100644 index 000000000..61fc93dd7 --- /dev/null +++ b/test/unit/utValidateDataStructure.cpp @@ -0,0 +1,199 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2019, assimp team + + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ +#include "UnitTestPCH.h" + +#include +#include +#include + +using namespace std; +using namespace Assimp; + + +class ValidateDataStructureTest : public ::testing::Test +{ +public: + + virtual void SetUp(); + virtual void TearDown(); + +protected: + + + ValidateDSProcess* vds; + aiScene* scene; +}; + +// ------------------------------------------------------------------------------------------------ +void ValidateDataStructureTest::SetUp() +{ + // setup a dummy scene with a single node + scene = new aiScene(); + scene->mRootNode = new aiNode(); + scene->mRootNode->mName.Set(""); + + // add some translation + scene->mRootNode->mTransformation.a4 = 1.f; + scene->mRootNode->mTransformation.b4 = 2.f; + scene->mRootNode->mTransformation.c4 = 3.f; + + // and allocate a ScenePreprocessor to operate on the scene + vds = new ValidateDSProcess(); +} + +// ------------------------------------------------------------------------------------------------ +void ValidateDataStructureTest::TearDown() +{ + delete vds; + delete scene; +} + + + +// ------------------------------------------------------------------------------------------------ +//Template +//TEST_F(ScenePreprocessorTest, test) +//{ +//} +// TODO Conditions not yet checked: +//132: ReportError("aiScene::%s is NULL (aiScene::%s is %i)", +//139: ReportError("aiScene::%s[%i] is NULL (aiScene::%s is %i)", +//156: ReportError("aiScene::%s is NULL (aiScene::%s is %i)", +//163: ReportError("aiScene::%s[%i] is NULL (aiScene::%s is %i)", +//173: ReportError("aiScene::%s[%i] has the same name as " +//192: ReportError("aiScene::%s[%i] has no corresponding node in the scene graph (%s)", +//196: ReportError("aiScene::%s[%i]: there are more than one nodes with %s as name", +//217: ReportError("aiScene::mNumMeshes is 0. At least one mesh must be there"); +//220: ReportError("aiScene::mMeshes is non-null although there are no meshes"); +//229: ReportError("aiScene::mAnimations is non-null although there are no animations"); +//238: ReportError("aiScene::mCameras is non-null although there are no cameras"); +//247: ReportError("aiScene::mLights is non-null although there are no lights"); +//256: ReportError("aiScene::mTextures is non-null although there are no textures"); +//266: ReportError("aiScene::mNumMaterials is 0. At least one material must be there"); +//270: ReportError("aiScene::mMaterials is non-null although there are no materials"); +//281: ReportWarning("aiLight::mType is aiLightSource_UNDEFINED"); +//286: ReportWarning("aiLight::mAttenuationXXX - all are zero"); +//290: ReportError("aiLight::mAngleInnerCone is larger than aiLight::mAngleOuterCone"); +//295: ReportWarning("aiLight::mColorXXX - all are black and won't have any influence"); +//303: ReportError("aiCamera::mClipPlaneFar must be >= aiCamera::mClipPlaneNear"); +//308: ReportWarning("%f is not a valid value for aiCamera::mHorizontalFOV",pCamera->mHorizontalFOV); +//317: ReportError("aiMesh::mMaterialIndex is invalid (value: %i maximum: %i)", +//332: ReportError("aiMesh::mFaces[%i].mNumIndices is 0",i); +//336: ReportError("aiMesh::mFaces[%i] is a POINT but aiMesh::mPrimitiveTypes " +//337: "does not report the POINT flag",i); +//343: ReportError("aiMesh::mFaces[%i] is a LINE but aiMesh::mPrimitiveTypes " +//344: "does not report the LINE flag",i); +//350: ReportError("aiMesh::mFaces[%i] is a TRIANGLE but aiMesh::mPrimitiveTypes " +//351: "does not report the TRIANGLE flag",i); +//357: this->ReportError("aiMesh::mFaces[%i] is a POLYGON but aiMesh::mPrimitiveTypes " +//358: "does not report the POLYGON flag",i); +//365: ReportError("aiMesh::mFaces[%i].mIndices is NULL",i); +//370: ReportError("The mesh %s contains no vertices", pMesh->mName.C_Str()); +//374: ReportError("Mesh has too many vertices: %u, but the limit is %u",pMesh->mNumVertices,AI_MAX_VERTICES); +//377: ReportError("Mesh has too many faces: %u, but the limit is %u",pMesh->mNumFaces,AI_MAX_FACES); +//382: ReportError("If there are tangents, bitangent vectors must be present as well"); +//387: ReportError("Mesh %s contains no faces", pMesh->mName.C_Str()); +//398: ReportError("Face %u has too many faces: %u, but the limit is %u",i,face.mNumIndices,AI_MAX_FACE_INDICES); +//404: ReportError("aiMesh::mFaces[%i]::mIndices[%i] is out of range",i,a); +//412: ReportError("aiMesh::mVertices[%i] is referenced twice - second " +//426: ReportWarning("There are unreferenced vertices"); +//439: ReportError("Texture coordinate channel %i exists " +//453: ReportError("Vertex color channel %i is exists " +//464: ReportError("aiMesh::mBones is NULL (aiMesh::mNumBones is %i)", +//480: ReportError("Bone %u has too many weights: %u, but the limit is %u",i,bone->mNumWeights,AI_MAX_BONE_WEIGHTS); +//485: ReportError("aiMesh::mBones[%i] is NULL (aiMesh::mNumBones is %i)", +//498: ReportError("aiMesh::mBones[%i], name = \"%s\" has the same name as " +//507: ReportWarning("aiMesh::mVertices[%i]: bone weight sum != 1.0 (sum is %f)",i,afSum[i]); +//513: ReportError("aiMesh::mBones is non-null although there are no bones"); +//524: ReportError("aiBone::mNumWeights is zero"); +//531: ReportError("aiBone::mWeights[%i].mVertexId is out of range",i); +//534: ReportWarning("aiBone::mWeights[%i].mWeight has an invalid value",i); +//549: ReportError("aiAnimation::mChannels is NULL (aiAnimation::mNumChannels is %i)", +//556: ReportError("aiAnimation::mChannels[%i] is NULL (aiAnimation::mNumChannels is %i)", +//563: ReportError("aiAnimation::mNumChannels is 0. At least one node animation channel must be there."); +//567: // if (!pAnimation->mDuration)this->ReportError("aiAnimation::mDuration is zero"); +//592: ReportError("Material property %s is expected to be a string",prop->mKey.data); +//596: ReportError("%s #%i is set, but there are only %i %s textures", +//611: ReportError("Found texture property with index %i, although there " +//619: ReportError("Material property %s%i is expected to be an integer (size is %i)", +//627: ReportError("Material property %s%i is expected to be 5 floats large (size is %i)", +//635: ReportError("Material property %s%i is expected to be an integer (size is %i)", +//656: ReportWarning("Invalid UV index: %i (key %s). Mesh %i has only %i UV channels", +//676: ReportWarning("UV-mapped texture, but there are no UV coords"); +//690: ReportError("aiMaterial::mProperties[%i] is NULL (aiMaterial::mNumProperties is %i)", +//694: ReportError("aiMaterial::mProperties[%i].mDataLength or " +//702: ReportError("aiMaterial::mProperties[%i].mDataLength is " +//707: ReportError("Missing null-terminator in string material property"); +//713: ReportError("aiMaterial::mProperties[%i].mDataLength is " +//720: ReportError("aiMaterial::mProperties[%i].mDataLength is " +//739: ReportWarning("A specular shading model is specified but there is no " +//743: ReportWarning("A specular shading model is specified but the value of the " +//752: ReportWarning("Invalid opacity value (must be 0 < opacity < 1.0)"); +//776: ReportError("aiTexture::pcData is NULL"); +//781: ReportError("aiTexture::mWidth is zero (aiTexture::mHeight is %i, uncompressed texture)", +//788: ReportError("aiTexture::mWidth is zero (compressed texture)"); +//791: ReportWarning("aiTexture::achFormatHint must be zero-terminated"); +//794: ReportWarning("aiTexture::achFormatHint should contain a file extension " +//804: ReportError("aiTexture::achFormatHint contains non-lowercase letters"); +//815: ReportError("Empty node animation channel"); +//822: ReportError("aiNodeAnim::mPositionKeys is NULL (aiNodeAnim::mNumPositionKeys is %i)", +//833: ReportError("aiNodeAnim::mPositionKeys[%i].mTime (%.5f) is larger " +//840: ReportWarning("aiNodeAnim::mPositionKeys[%i].mTime (%.5f) is smaller " +//853: ReportError("aiNodeAnim::mRotationKeys is NULL (aiNodeAnim::mNumRotationKeys is %i)", +//861: ReportError("aiNodeAnim::mRotationKeys[%i].mTime (%.5f) is larger " +//868: ReportWarning("aiNodeAnim::mRotationKeys[%i].mTime (%.5f) is smaller " +//880: ReportError("aiNodeAnim::mScalingKeys is NULL (aiNodeAnim::mNumScalingKeys is %i)", +//888: ReportError("aiNodeAnim::mScalingKeys[%i].mTime (%.5f) is larger " +//895: ReportWarning("aiNodeAnim::mScalingKeys[%i].mTime (%.5f) is smaller " +//907: ReportError("A node animation channel must have at least one subtrack"); +//915: ReportError("A node of the scenegraph is NULL"); +//920: ReportError("Non-root node %s lacks a valid parent (aiNode::mParent is NULL) ",pNode->mName); +//928: ReportError("aiNode::mMeshes is NULL for node %s (aiNode::mNumMeshes is %i)", +//937: ReportError("aiNode::mMeshes[%i] is out of range for node %s (maximum is %i)", +//942: ReportError("aiNode::mMeshes[%i] is already referenced by this node %s (value: %i)", +//951: ReportError("aiNode::mChildren is NULL for node %s (aiNode::mNumChildren is %i)", +//965: ReportError("aiString::length is too large (%i, maximum is %lu)", +//974: ReportError("aiString::data is invalid: the terminal zero is at a wrong offset"); +//979: ReportError("aiString::data is invalid. There is no terminal character"); +} +