Update SplitLargeMeshes.cpp

Fix typo.
pull/2148/head
Kim Kulling 2018-10-09 11:56:30 +02:00 committed by GitHub
parent 1c672f4c9d
commit 27c9461aad
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1 changed files with 1 additions and 1 deletions

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@ -69,7 +69,7 @@ bool SplitLargeMeshesProcess_Triangle::IsActive( unsigned int pFlags) const {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported data. // Executes the post processing step on the given imported data.
void SplitLargeMeshesProcess_Triangle::Execute( aiScene* pScene) { void SplitLargeMeshesProcess_Triangle::Execute( aiScene* pScene) {
if (0xffffffff == this->LIMIT || nullprt == pScene ) { if (0xffffffff == this->LIMIT || nullptr == pScene ) {
return; return;
} }