Merge branch 'master' into bound

pull/4017/head
Kim Kulling 2021-08-16 20:48:17 +02:00 committed by GitHub
commit 27231c3f52
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192 changed files with 1248 additions and 1222 deletions

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@ -231,11 +231,7 @@ void ColladaParser::UriDecodePath(aiString &ss) {
// Maxon Cinema Collada Export writes "file:///C:\andsoon" with three slashes...
// I need to filter it without destroying linux paths starting with "/somewhere"
#if defined(_MSC_VER)
if (ss.data[0] == '/' && isalpha((unsigned char)ss.data[1]) && ss.data[2] == ':') {
#else
if (ss.data[0] == '/' && isalpha((unsigned char)ss.data[1]) && ss.data[2] == ':') {
#endif
--ss.length;
::memmove(ss.data, ss.data + 1, ss.length);
ss.data[ss.length] = 0;

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@ -58,13 +58,13 @@ using namespace Assimp;
namespace EXPRESS = STEP::EXPRESS;
// ------------------------------------------------------------------------------------------------
std::string AddLineNumber(const std::string& s,uint64_t line /*= LINE_NOT_SPECIFIED*/, const std::string& prefix = "")
std::string AddLineNumber(const std::string& s,uint64_t line /*= LINE_NOT_SPECIFIED*/, const std::string& prefix = std::string())
{
return line == STEP::SyntaxError::LINE_NOT_SPECIFIED ? prefix+s : static_cast<std::string>( (Formatter::format(),prefix,"(line ",line,") ",s) );
}
// ------------------------------------------------------------------------------------------------
std::string AddEntityID(const std::string& s,uint64_t entity /*= ENTITY_NOT_SPECIFIED*/, const std::string& prefix = "")
std::string AddEntityID(const std::string& s,uint64_t entity /*= ENTITY_NOT_SPECIFIED*/, const std::string& prefix = std::string())
{
return entity == STEP::TypeError::ENTITY_NOT_SPECIFIED ? prefix+s : static_cast<std::string>( (Formatter::format(),prefix,"(entity #",entity,") ",s));
}

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@ -175,12 +175,11 @@ void StepExporter::WriteFile()
fColor.b = 0.8f;
int ind = 100; // the start index to be used
int faceEntryLen = 30; // number of entries for a triangle/face
std::vector<int> faceEntryLen; // numbers of entries for a triangle/face
// prepare unique (count triangles and vertices)
VectorIndexUMap uniqueVerts; // use a map to reduce find complexity to log(n)
VectorIndexUMap::iterator it;
int countFace = 0;
for (unsigned int i=0; i<mScene->mNumMeshes; ++i)
{
@ -189,7 +188,7 @@ void StepExporter::WriteFile()
{
aiFace* face = &(mesh->mFaces[j]);
if (face->mNumIndices == 3) countFace++;
if (face->mNumIndices >= 3) faceEntryLen.push_back(15 + 5 * face->mNumIndices);
}
for (unsigned int j=0; j<mesh->mNumVertices; ++j)
{
@ -218,10 +217,13 @@ void StepExporter::WriteFile()
// write the top of data
mOutput << "DATA" << endstr;
mOutput << "#1=MECHANICAL_DESIGN_GEOMETRIC_PRESENTATION_REPRESENTATION(' ',(";
for (int i=0; i<countFace; ++i)
size_t countFace = faceEntryLen.size();
size_t faceLenIndex = ind + 2 * uniqueVerts.size();
for (size_t i=0; i<countFace; ++i)
{
mOutput << "#" << i*faceEntryLen + ind + 2*uniqueVerts.size();
mOutput << "#" << faceLenIndex;
if (i!=countFace-1) mOutput << ",";
faceLenIndex += faceEntryLen[i];
}
mOutput << "),#6)" << endstr;
@ -253,10 +255,12 @@ void StepExporter::WriteFile()
mOutput << "#27=DIRECTION('',(1.0,0.0,0.0))" << endstr;
mOutput << "#28= (NAMED_UNIT(#21)LENGTH_UNIT()SI_UNIT(.MILLI.,.METRE.))" << endstr;
mOutput << "#29=CLOSED_SHELL('',(";
for (int i=0; i<countFace; ++i)
faceLenIndex = ind + 2 * uniqueVerts.size() + 8;
for (size_t i=0; i<countFace; ++i)
{
mOutput << "#" << i*faceEntryLen + ind + 2*uniqueVerts.size() + 8;
mOutput << "#" << faceLenIndex;
if (i!=countFace-1) mOutput << ",";
faceLenIndex += faceEntryLen[i];
}
mOutput << "))" << endstr;
@ -289,28 +293,29 @@ void StepExporter::WriteFile()
{
aiFace* face = &(mesh->mFaces[j]);
if (face->mNumIndices != 3) continue;
const int numIndices = face->mNumIndices;
if (numIndices < 3) continue;
aiVector3D* v1 = &(mesh->mVertices[face->mIndices[0]]);
aiVector3D* v2 = &(mesh->mVertices[face->mIndices[1]]);
aiVector3D* v3 = &(mesh->mVertices[face->mIndices[2]]);
aiVector3D dv12 = *v2 - *v1;
aiVector3D dv23 = *v3 - *v2;
aiVector3D dv31 = *v1 - *v3;
aiVector3D dv13 = *v3 - *v1;
dv12.Normalize();
dv23.Normalize();
dv31.Normalize();
dv13.Normalize();
std::vector<int> pidArray(numIndices, -1); // vertex id
std::vector<aiVector3D> dvArray(numIndices); // edge dir
for (int k = 0; k < numIndices; ++k)
{
aiVector3D *v1 = &(mesh->mVertices[face->mIndices[k]]);
pidArray[k] = uniqueVerts.find(v1)->second;
aiVector3D dvY = dv12;
aiVector3D dvX = dvY ^ dv13;
aiVector3D *v2 = nullptr;
if (k + 1 == numIndices)
v2 = &(mesh->mVertices[face->mIndices[0]]);
else
v2 = &(mesh->mVertices[face->mIndices[k + 1]]);
dvArray[k] = *v2 - *v1;
dvArray[k].Normalize();
}
aiVector3D dvY = dvArray[1];
aiVector3D dvX = dvY ^ dvArray[0];
dvX.Normalize();
int pid1 = uniqueVerts.find(v1)->second;
int pid2 = uniqueVerts.find(v2)->second;
int pid3 = uniqueVerts.find(v3)->second;
// mean vertex color for the face if available
if (mesh->HasVertexColors(0))
{
@ -339,35 +344,62 @@ void StepExporter::WriteFile()
/* 2 directions of the plane */
mOutput << "#" << sid+9 << "=PLANE('',#" << sid+10 << ")" << endstr;
mOutput << "#" << sid+10 << "=AXIS2_PLACEMENT_3D('',#" << pid1 << ", #" << sid+11 << ",#" << sid+12 << ")" << endstr;
mOutput << "#" << sid+10 << "=AXIS2_PLACEMENT_3D('',#" << pidArray[0] << ",#" << sid+11 << ",#" << sid+12 << ")" << endstr;
mOutput << "#" << sid + 11 << "=DIRECTION('',(" << dvX.x << "," << dvX.y << "," << dvX.z << "))" << endstr;
mOutput << "#" << sid + 12 << "=DIRECTION('',(" << dvY.x << "," << dvY.y << "," << dvY.z << "))" << endstr;
mOutput << "#" << sid+13 << "=FACE_BOUND('',#" << sid+14 << ",.T.)" << endstr;
mOutput << "#" << sid+14 << "=EDGE_LOOP('',(#" << sid+15 << ",#" << sid+16 << ",#" << sid+17 << "))" << endstr;
mOutput << "#" << sid+14 << "=EDGE_LOOP('',(";
int edgeLoopStart = sid + 15;
for (int k = 0; k < numIndices; ++k)
{
if (k == 0)
mOutput << "#";
else
mOutput << ",#";
mOutput << edgeLoopStart + k;
}
mOutput << "))" << endstr;
/* edge loop */
mOutput << "#" << sid+15 << "=ORIENTED_EDGE('',*,*,#" << sid+18 << ",.T.)" << endstr;
mOutput << "#" << sid+16 << "=ORIENTED_EDGE('',*,*,#" << sid+19 << ",.T.)" << endstr;
mOutput << "#" << sid+17 << "=ORIENTED_EDGE('',*,*,#" << sid+20 << ",.T.)" << endstr;
int orientedEdgesStart = edgeLoopStart + numIndices;
for (int k=0; k < numIndices; k++)
{
mOutput << "#" << edgeLoopStart+k << "=ORIENTED_EDGE('',*,*,#" << orientedEdgesStart + k << ",.T.)" << endstr;
}
/* oriented edges */
mOutput << "#" << sid+18 << "=EDGE_CURVE('',#" << pid1+1 << ",#" << pid2+1 << ",#" << sid+21 << ",.F.)" << endstr;
mOutput << "#" << sid+19 << "=EDGE_CURVE('',#" << pid2+1 << ",#" << pid3+1 << ",#" << sid+22 << ",.T.)" << endstr;
mOutput << "#" << sid+20 << "=EDGE_CURVE('',#" << pid3+1 << ",#" << pid1+1 << ",#" << sid+23 << ",.T.)" << endstr;
int lineStart = orientedEdgesStart + numIndices;
for (int k=0; k < numIndices; ++k)
{
if (k == 0)
mOutput << "#" << orientedEdgesStart+k << "=EDGE_CURVE('',#" << pidArray[k]+1 << ",#" << pidArray[k+1]+1 << ",#" << lineStart+k << ",.F.)" << endstr;
else if (k+1 == numIndices)
mOutput << "#" << orientedEdgesStart+k << "=EDGE_CURVE('',#" << pidArray[k]+1 << ",#" << pidArray[0]+1 << ",#" << lineStart+k << ",.T.)" << endstr;
else
mOutput << "#" << orientedEdgesStart+k << "=EDGE_CURVE('',#" << pidArray[k]+1 << ",#" << pidArray[k+1]+1 << ",#" << lineStart+k << ",.T.)" << endstr;
}
/* 3 lines and 3 vectors for the lines for the 3 edge curves */
mOutput << "#" << sid+21 << "=LINE('',#" << pid1 << ",#" << sid+24 << ")" << endstr;
mOutput << "#" << sid+22 << "=LINE('',#" << pid2 << ",#" << sid+25 << ")" << endstr;
mOutput << "#" << sid+23 << "=LINE('',#" << pid3 << ",#" << sid+26 << ")" << endstr;
mOutput << "#" << sid+24 << "=VECTOR('',#" << sid+27 << ",1.0)" << endstr;
mOutput << "#" << sid+25 << "=VECTOR('',#" << sid+28 << ",1.0)" << endstr;
mOutput << "#" << sid+26 << "=VECTOR('',#" << sid+29 << ",1.0)" << endstr;
mOutput << "#" << sid+27 << "=DIRECTION('',(" << dv12.x << "," << dv12.y << "," << dv12.z << "))" << endstr;
mOutput << "#" << sid+28 << "=DIRECTION('',(" << dv23.x << "," << dv23.y << "," << dv23.z << "))" << endstr;
mOutput << "#" << sid+29 << "=DIRECTION('',(" << dv31.x << "," << dv31.y << "," << dv31.z << "))" << endstr;
ind += faceEntryLen; // increase counter
/* n lines and n vectors for the lines for the n edge curves */
int vectorStart = lineStart + numIndices;
for (int k=0; k < numIndices; ++k)
{
mOutput << "#" << lineStart+k << "=LINE('',#" << pidArray[k] << ",#" << vectorStart+k << ")" << endstr;
}
int directionStart = vectorStart + numIndices;
for (int k=0; k < numIndices; ++k)
{
mOutput << "#" << vectorStart+k << "=VECTOR('',#" << directionStart+k << ",1.0)" << endstr;
}
for (int k=0; k < numIndices; ++k)
{
const aiVector3D &dv = dvArray[k];
mOutput << "#" << directionStart + k << "=DIRECTION('',(" << dv.x << "," << dv.y << "," << dv.z << "))" << endstr;
}
ind += 15 + 5*numIndices; // increase counter
}
}

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@ -667,10 +667,8 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, std::vector<XFile::Materi
// convert to lower case for easier comparison
for ( unsigned int c = 0; c < sz.length(); ++c ) {
if ( isalpha( (unsigned char) sz[ c ] ) ) {
sz[ c ] = (char) tolower( (unsigned char) sz[ c ] );
}
}
// Place texture filename property under the corresponding name
aiString tex( oldMat.mTextures[b].mName);

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@ -196,7 +196,7 @@ inline std::string getCurrentAssetDir(const std::string &pFile) {
std::string path = pFile;
int pos = std::max(int(pFile.rfind('/')), int(pFile.rfind('\\')));
if (pos == int(std::string::npos)) {
return "";
return std::string();
}
return pFile.substr(0, pos + 1);

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@ -99,8 +99,8 @@ public:
virtual ~Logger();
// ----------------------------------------------------------------------
/** @brief Writes a info message
* @param message Info message*/
/** @brief Writes a debug message
* @param message Debug message*/
void debug(const char* message);
template<typename... T>
@ -140,7 +140,7 @@ public:
// ----------------------------------------------------------------------
/** @brief Writes an error message
* @param message Info message*/
* @param message Error message*/
void error(const char* message);
template<typename... T>

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@ -194,7 +194,7 @@ uint64_t strtoul10_64( const char* in, const char** out=0, unsigned int* max_ino
if ( *in < '0' || *in > '9' ) {
// The string is known to be bad, so don't risk printing the whole thing.
throw ExceptionType("The string \"", ai_str_toprintable(in, 30), "\" cannot be converted into a value." );
throw ExceptionType("The string \"", ai_str_toprintable(in, (int)strlen(in)), "\" cannot be converted into a value." );
}
for ( ;; ) {
@ -294,7 +294,7 @@ const char* fast_atoreal_move(const char* c, Real& out, bool check_comma = true)
if (!(c[0] >= '0' && c[0] <= '9') &&
!((c[0] == '.' || (check_comma && c[0] == ',')) && c[1] >= '0' && c[1] <= '9')) {
// The string is known to be bad, so don't risk printing the whole thing.
throw ExceptionType("Cannot parse string \"", ai_str_toprintable(c, 30),
throw ExceptionType("Cannot parse string \"", ai_str_toprintable(c, (int)strlen(c)),
"\" as a real number: does not start with digit "
"or decimal point followed by digit.");
}