fix xml syntax + more deap test
parent
5ad6179bc5
commit
26b3328f3b
|
@ -430,15 +430,7 @@ void ColladaExporter::WriteDirectionalLight(const aiLight *const light){
|
||||||
|
|
||||||
}
|
}
|
||||||
void ColladaExporter::WriteSpotLight(const aiLight *const light){
|
void ColladaExporter::WriteSpotLight(const aiLight *const light){
|
||||||
/*<spot>
|
|
||||||
<color sid="color">1 1 1</color>
|
|
||||||
<constant_attenuation>1</constant_attenuation>
|
|
||||||
<linear_attenuation>0</linear_attenuation>
|
|
||||||
<quadratic_attenuation>0.001599967</quadratic_attenuation>
|
|
||||||
<falloff_angle sid="fall_off_angle">45</falloff_angle>
|
|
||||||
<falloff_exponent sid="fall_off_exponent">0.15</falloff_exponent>
|
|
||||||
</spot>
|
|
||||||
*/
|
|
||||||
const aiColor3D &color= light->mColorDiffuse;
|
const aiColor3D &color= light->mColorDiffuse;
|
||||||
mOutput << startstr << "<spot>" << endstr;
|
mOutput << startstr << "<spot>" << endstr;
|
||||||
PushTag();
|
PushTag();
|
||||||
|
@ -1056,14 +1048,14 @@ void ColladaExporter::WriteNode(aiNode* pNode)
|
||||||
//check if it is a camera node
|
//check if it is a camera node
|
||||||
for(size_t i=0; i<mScene->mNumCameras; i++){
|
for(size_t i=0; i<mScene->mNumCameras; i++){
|
||||||
if(mScene->mCameras[i]->mName == pNode->mName){
|
if(mScene->mCameras[i]->mName == pNode->mName){
|
||||||
mOutput << startstr <<"<instance_camera url=\"#" << node_name_escaped << "-camera\">" << endstr;
|
mOutput << startstr <<"<instance_camera url=\"#" << node_name_escaped << "-camera\"/>" << endstr;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//check if it is a light node
|
//check if it is a light node
|
||||||
for(size_t i=0; i<mScene->mNumLights; i++){
|
for(size_t i=0; i<mScene->mNumLights; i++){
|
||||||
if(mScene->mLights[i]->mName == pNode->mName){
|
if(mScene->mLights[i]->mName == pNode->mName){
|
||||||
mOutput << startstr <<"<instance_light url=\"#" << node_name_escaped << "-light\">" << endstr;
|
mOutput << startstr <<"<instance_light url=\"#" << node_name_escaped << "-light\"/>" << endstr;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -57,22 +57,33 @@ TEST_F(ColladaExportLight, testExportLight)
|
||||||
|
|
||||||
EXPECT_TRUE(imported->HasLights());
|
EXPECT_TRUE(imported->HasLights());
|
||||||
EXPECT_EQ(pTest->mNumLights,imported->mNumLights);
|
EXPECT_EQ(pTest->mNumLights,imported->mNumLights);
|
||||||
/*
|
|
||||||
for(size_t i=0; i< pTest->mNumCameras;i++){
|
|
||||||
|
|
||||||
const aiCamera *orig = pTest->mCameras[i];
|
for(size_t i=0; i< pTest->mNumLights;i++){
|
||||||
const aiCamera *read = imported->mCameras[i];
|
|
||||||
|
const aiLight *orig = pTest->mLights[i];
|
||||||
|
const aiLight *read = imported->mLights[i];
|
||||||
|
|
||||||
EXPECT_TRUE(orig->mName==read->mName);
|
EXPECT_TRUE(orig->mName==read->mName);
|
||||||
EXPECT_FLOAT_EQ(orig->mHorizontalFOV,read->mHorizontalFOV);
|
EXPECT_EQ(orig->mType,read->mType);
|
||||||
EXPECT_FLOAT_EQ(orig->mClipPlaneNear,read->mClipPlaneNear);
|
EXPECT_FLOAT_EQ(orig->mAttenuationConstant,read->mAttenuationConstant);
|
||||||
EXPECT_FLOAT_EQ(orig->mClipPlaneFar,read->mClipPlaneFar);
|
EXPECT_FLOAT_EQ(orig->mAttenuationLinear,read->mAttenuationLinear);
|
||||||
|
EXPECT_FLOAT_EQ(orig->mAttenuationQuadratic,read->mAttenuationQuadratic);
|
||||||
|
|
||||||
EXPECT_FLOAT_EQ(orig->mPosition.x,read->mPosition.x);
|
EXPECT_FLOAT_EQ(orig->mColorAmbient.r,read->mColorAmbient.r);
|
||||||
EXPECT_FLOAT_EQ(orig->mPosition.y,read->mPosition.y);
|
EXPECT_FLOAT_EQ(orig->mColorAmbient.g,read->mColorAmbient.g);
|
||||||
EXPECT_FLOAT_EQ(orig->mPosition.z,read->mPosition.z);
|
EXPECT_FLOAT_EQ(orig->mColorAmbient.b,read->mColorAmbient.b);
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(orig->mColorDiffuse.r,read->mColorDiffuse.r);
|
||||||
|
EXPECT_FLOAT_EQ(orig->mColorDiffuse.g,read->mColorDiffuse.g);
|
||||||
|
EXPECT_FLOAT_EQ(orig->mColorDiffuse.b,read->mColorDiffuse.b);
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(orig->mColorSpecular.r,read->mColorSpecular.r);
|
||||||
|
EXPECT_FLOAT_EQ(orig->mColorSpecular.g,read->mColorSpecular.g);
|
||||||
|
EXPECT_FLOAT_EQ(orig->mColorSpecular.b,read->mColorSpecular.b);
|
||||||
|
|
||||||
|
EXPECT_NEAR(orig->mAngleInnerCone,read->mAngleInnerCone,0.001);
|
||||||
|
EXPECT_NEAR(orig->mAngleOuterCone,read->mAngleOuterCone,0.001);
|
||||||
}
|
}
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue