Adds support for area lights.

pull/889/head
ciechowoj 2016-04-21 00:25:50 +02:00
parent 560e1eebc1
commit 25d84a6aff
9 changed files with 155 additions and 3 deletions

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@ -179,7 +179,7 @@ static std::string encodeXML(const std::string& data) {
// -----------------------------------------------------------------------------------
// Write a text model dump
static
static
void WriteDump(const aiScene* scene, IOStream* io, bool shortened) {
time_t tt = ::time( NULL );
tm* p = ::gmtime( &tt );

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@ -1049,7 +1049,24 @@ aiLight* BlenderImporter::ConvertLight(const Scene& /*in*/, const Object* obj, c
// blender orients directional lights as facing toward -z
out->mDirection = aiVector3D(0.f, 0.f, -1.f);
out->mUp = aiVector3D(0.f, 1.f, 0.f);
break;
case Lamp::Type_Area:
out->mType = aiLightSource_AREA;
if (lamp->area_shape == 0) {
out->mSize = aiVector2D(lamp->area_size, lamp->area_size);
}
else {
out->mSize = aiVector2D(lamp->area_size, lamp->area_sizey);
}
// blender orients directional lights as facing toward -z
out->mDirection = aiVector3D(0.f, 0.f, -1.f);
out->mUp = aiVector3D(0.f, 1.f, 0.f);
break;
default:
break;
}

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@ -206,6 +206,10 @@ template <> void Structure :: Convert<Lamp> (
ReadField<ErrorPolicy_Igno>(dest.att2,"att2",db);
ReadField<ErrorPolicy_Igno>((int&)dest.falloff_type,"falloff_type",db);
ReadField<ErrorPolicy_Igno>(dest.sun_brightness,"sun_brightness",db);
ReadField<ErrorPolicy_Igno>(dest.area_size,"area_size",db);
ReadField<ErrorPolicy_Igno>(dest.area_sizey,"area_sizey",db);
ReadField<ErrorPolicy_Igno>(dest.area_sizez,"area_sizez",db);
ReadField<ErrorPolicy_Igno>(dest.area_shape,"area_shape",db);
db.reader->IncPtr(size);
}

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@ -371,8 +371,8 @@ struct Lamp : ElemBase {
//short ray_samp, ray_sampy, ray_sampz;
//short ray_samp_type;
//short area_shape;
//float area_size, area_sizey, area_sizez;
short area_shape;
float area_size, area_sizey, area_sizez;
//float adapt_thresh;
//short ray_samp_method;

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@ -618,6 +618,7 @@ void PretransformVertices::Execute( aiScene* pScene)
// transformation of the corresponding node
l->mPosition = nd->mTransformation * l->mPosition;
l->mDirection = aiMatrix3x3( nd->mTransformation ) * l->mDirection;
l->mUp = aiMatrix3x3( nd->mTransformation ) * l->mUp;
}
if( !configKeepHierarchy ) {

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@ -82,6 +82,10 @@ enum aiLightSourceType
//! other properties, just a color.
aiLightSource_AMBIENT = 0x4,
//! An area light is a rectangle with predefined size that uniformly
//! emits light from one of its sides. The position is center of the
//! rectangle and direction is its normal vector.
aiLightSource_AREA = 0x5,
/** This value is not used. It is just there to force the
* compiler to map this enum to a 32 Bit integer.
@ -135,6 +139,14 @@ struct aiLight
*/
C_STRUCT aiVector3D mDirection;
/** Up direction of the light source in space. Relative to the
* transformation of the node corresponding to the light.
*
* The direction is undefined for point lights. The vector
* may be normalized, but it needn't.
*/
C_STRUCT aiVector3D mUp;
/** Constant light attenuation factor.
*
* The intensity of the light source at a given distance 'd' from
@ -217,6 +229,9 @@ struct aiLight
*/
float mAngleOuterCone;
/** Size of area light source. */
C_STRUCT aiVector2D mSize;
#ifdef __cplusplus
aiLight()
@ -226,6 +241,7 @@ struct aiLight
, mAttenuationQuadratic (0.f)
, mAngleInnerCone ((float)AI_MATH_TWO_PI)
, mAngleOuterCone ((float)AI_MATH_TWO_PI)
, mSize (0.f, 0.f)
{
}

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@ -54,6 +54,7 @@ SOURCE_GROUP( unit FILES
SET( TEST_SRCS
unit/AssimpAPITest.cpp
unit/utBlendImportAreaLight.cpp
unit/utFastAtof.cpp
unit/utFindDegenerates.cpp
unit/utFindInvalidData.cpp

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@ -0,0 +1,113 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include <assimp/cexport.h>
#include <assimp/Exporter.hpp>
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
class BlendImportAreaLight : public ::testing::Test {
public:
virtual void SetUp()
{
im = new Assimp::Importer();
}
virtual void TearDown()
{
delete im;
}
protected:
Assimp::Importer* im;
};
// ------------------------------------------------------------------------------------------------
TEST_F(BlendImportAreaLight, testImportLight)
{
const aiScene* pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/AreaLight_269.blend",0);
ASSERT_TRUE(pTest != NULL);
ASSERT_TRUE(pTest->HasLights());
std::vector< std::pair<std::string, size_t> > lightNames;
for (size_t i = 0; i < pTest->mNumLights; i++) {
lightNames.push_back(std::make_pair(pTest->mLights[i]->mName.C_Str(), i));
}
std::sort(lightNames.begin(), lightNames.end());
std::vector<aiLight> lights;
for (size_t i = 0; i < pTest->mNumLights; ++i) {
lights.push_back(*pTest->mLights[lightNames[i].second]);
}
ASSERT_STREQ(lights[0].mName.C_Str(), "Bar");
ASSERT_STREQ(lights[1].mName.C_Str(), "Baz");
ASSERT_STREQ(lights[2].mName.C_Str(), "Foo");
ASSERT_EQ(lights[0].mType, aiLightSource_AREA);
ASSERT_EQ(lights[1].mType, aiLightSource_POINT);
ASSERT_EQ(lights[2].mType, aiLightSource_AREA);
EXPECT_FLOAT_EQ(lights[0].mSize.x, 0.5f);
EXPECT_FLOAT_EQ(lights[0].mSize.y, 2.0f);
EXPECT_FLOAT_EQ(lights[2].mSize.x, 1.0f);
EXPECT_FLOAT_EQ(lights[2].mSize.y, 1.0f);
EXPECT_FLOAT_EQ(lights[0].mColorDiffuse.r, 42.0f);
EXPECT_FLOAT_EQ(lights[0].mColorDiffuse.g, 42.0f);
EXPECT_FLOAT_EQ(lights[0].mColorDiffuse.b, 42.0f);
EXPECT_FLOAT_EQ(lights[2].mColorDiffuse.r, 1.0f);
EXPECT_FLOAT_EQ(lights[2].mColorDiffuse.g, 1.0f);
EXPECT_FLOAT_EQ(lights[2].mColorDiffuse.b, 1.0f);
EXPECT_FLOAT_EQ(lights[0].mDirection.x, 0.0f);
EXPECT_FLOAT_EQ(lights[0].mDirection.y, 0.0f);
EXPECT_FLOAT_EQ(lights[0].mDirection.z, -1.0f);
EXPECT_FLOAT_EQ(lights[2].mDirection.x, 0.0f);
EXPECT_FLOAT_EQ(lights[2].mDirection.y, 0.0f);
EXPECT_FLOAT_EQ(lights[2].mDirection.z, -1.0f);
}