Merge branch 'master' of https://github.com/assimp/assimp
commit
25abf8fb0d
|
@ -1,2 +1,2 @@
|
|||
patreon: assimp
|
||||
custom: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4JRJVPXC4QJM4
|
||||
open_collective: assimp
|
||||
|
|
|
@ -69,6 +69,12 @@ jobs:
|
|||
repository: cpp-pm/polly
|
||||
path: cmake/polly
|
||||
|
||||
- name: Remove contrib directory for Hunter builds
|
||||
if: contains(matrix.name, 'hunter')
|
||||
uses: JesseTG/rm@v1.0.2
|
||||
with:
|
||||
path: contrib
|
||||
|
||||
- name: Cache DX SDK
|
||||
id: dxcache
|
||||
if: contains(matrix.name, 'windows')
|
||||
|
|
|
@ -18,6 +18,9 @@ build
|
|||
*.VC.db-wal
|
||||
*.VC.opendb
|
||||
*.ipch
|
||||
.vs/
|
||||
out/
|
||||
CMakeSettings.json
|
||||
|
||||
# Output
|
||||
bin/
|
||||
|
|
22
Build.md
22
Build.md
|
@ -1,6 +1,6 @@
|
|||
# Build Instructions
|
||||
# Build / Install Instructions
|
||||
|
||||
## Build on all platforms using vcpkg
|
||||
## Install on all platforms using vcpkg
|
||||
You can download and install assimp using the [vcpkg](https://github.com/Microsoft/vcpkg/) dependency manager:
|
||||
```bash
|
||||
git clone https://github.com/Microsoft/vcpkg.git
|
||||
|
@ -11,6 +11,18 @@ You can download and install assimp using the [vcpkg](https://github.com/Microso
|
|||
```
|
||||
The assimp port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository.
|
||||
|
||||
## Install on Ubuntu
|
||||
You can install the Asset-Importer-Lib via apt:
|
||||
```
|
||||
sudo apt-get install assimp
|
||||
```
|
||||
|
||||
## Install pyassimp
|
||||
You need to have pip installed:
|
||||
```
|
||||
pip install pyassimp
|
||||
```
|
||||
|
||||
## Manual build instructions
|
||||
|
||||
### Install CMake
|
||||
|
@ -24,6 +36,12 @@ Make sure you have a working git-installation. Open a command prompt and clone t
|
|||
```bash
|
||||
git clone https://github.com/assimp/assimp.git
|
||||
```
|
||||
### Build from source:
|
||||
```bash
|
||||
cd assimp
|
||||
cmake CMakeLists.txt
|
||||
cmake --build .
|
||||
```
|
||||
|
||||
### Build instructions for Windows with Visual-Studio
|
||||
|
||||
|
|
131
CMakeLists.txt
131
CMakeLists.txt
|
@ -38,7 +38,7 @@ SET(CMAKE_POLICY_DEFAULT_CMP0012 NEW)
|
|||
SET(CMAKE_POLICY_DEFAULT_CMP0074 NEW)
|
||||
SET(CMAKE_POLICY_DEFAULT_CMP0092 NEW)
|
||||
|
||||
CMAKE_MINIMUM_REQUIRED( VERSION 3.0 )
|
||||
CMAKE_MINIMUM_REQUIRED( VERSION 3.10 )
|
||||
|
||||
# Toggles the use of the hunter package manager
|
||||
option(ASSIMP_HUNTER_ENABLED "Enable Hunter package manager support" OFF)
|
||||
|
@ -46,8 +46,8 @@ option(ASSIMP_HUNTER_ENABLED "Enable Hunter package manager support" OFF)
|
|||
IF(ASSIMP_HUNTER_ENABLED)
|
||||
include("cmake/HunterGate.cmake")
|
||||
HunterGate(
|
||||
URL "https://github.com/cpp-pm/hunter/archive/v0.23.269.tar.gz"
|
||||
SHA1 "64024b7b95b4c86d50ae05b926814448c93a70a0"
|
||||
URL "https://github.com/cpp-pm/hunter/archive/v0.23.293.tar.gz"
|
||||
SHA1 "e8e5470652db77149d9b38656db2a6c0b7642693"
|
||||
)
|
||||
|
||||
add_definitions(-DASSIMP_USE_HUNTER)
|
||||
|
@ -61,7 +61,6 @@ OPTION( BUILD_SHARED_LIBS
|
|||
"Build package with shared libraries."
|
||||
ON
|
||||
)
|
||||
|
||||
OPTION( ASSIMP_BUILD_FRAMEWORK
|
||||
"Build package as Mac OS X Framework bundle."
|
||||
OFF
|
||||
|
@ -133,9 +132,22 @@ OPTION ( ASSIMP_IGNORE_GIT_HASH
|
|||
)
|
||||
|
||||
IF ( WIN32 )
|
||||
# Use subset of Windows.h
|
||||
ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
|
||||
|
||||
OPTION ( ASSIMP_BUILD_ASSIMP_VIEW
|
||||
"If the Assimp view tool is built. (requires DirectX)"
|
||||
OFF )
|
||||
|
||||
IF(MSVC)
|
||||
OPTION( ASSIMP_INSTALL_PDB
|
||||
"Install MSVC debug files."
|
||||
ON )
|
||||
IF(NOT (MSVC_VERSION LESS 1900))
|
||||
# Multibyte character set is deprecated since at least MSVC2015 (possibly earlier)
|
||||
ADD_DEFINITIONS( -DUNICODE -D_UNICODE )
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
IF (IOS AND NOT ASSIMP_HUNTER_ENABLED)
|
||||
|
@ -145,21 +157,6 @@ IF (IOS AND NOT ASSIMP_HUNTER_ENABLED)
|
|||
ADD_DEFINITIONS(-DENABLE_BITCODE)
|
||||
ENDIF ()
|
||||
|
||||
# Use subset of Windows.h
|
||||
if (WIN32)
|
||||
ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
|
||||
endif()
|
||||
|
||||
IF(MSVC)
|
||||
OPTION( ASSIMP_INSTALL_PDB
|
||||
"Install MSVC debug files."
|
||||
ON
|
||||
)
|
||||
IF(NOT (MSVC_VERSION LESS 1900))
|
||||
# Multibyte character set is deprecated since at least MSVC2015 (possibly earlier)
|
||||
ADD_DEFINITIONS( -DUNICODE -D_UNICODE )
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
IF (ASSIMP_BUILD_FRAMEWORK)
|
||||
SET (BUILD_SHARED_LIBS ON)
|
||||
|
@ -455,6 +452,12 @@ IF(ASSIMP_HUNTER_ENABLED)
|
|||
set(ZLIB_LIBRARIES ZLIB::zlib)
|
||||
set(ASSIMP_BUILD_MINIZIP TRUE)
|
||||
ELSE()
|
||||
# If the zlib is already found outside, add an export in case assimpTargets can't find it.
|
||||
IF( ZLIB_FOUND )
|
||||
INSTALL( TARGETS zlib
|
||||
EXPORT "${TARGETS_EXPORT_NAME}")
|
||||
ENDIF()
|
||||
|
||||
IF ( NOT ASSIMP_BUILD_ZLIB )
|
||||
FIND_PACKAGE(ZLIB)
|
||||
ENDIF()
|
||||
|
@ -570,6 +573,94 @@ ELSE ()
|
|||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER )
|
||||
ENDIF ()
|
||||
|
||||
# Draco requires cmake 3.12
|
||||
IF (DEFINED CMAKE_VERSION AND "${CMAKE_VERSION}" VERSION_LESS "3.12")
|
||||
message(NOTICE "draco requires cmake 3.12 or newer, cmake is ${CMAKE_VERSION} . Draco is disabled")
|
||||
SET ( ASSIMP_BUILD_DRACO OFF CACHE BOOL "Disabled: Draco requires newer cmake" FORCE )
|
||||
ELSE()
|
||||
OPTION ( ASSIMP_BUILD_DRACO "If the Draco libraries are to be built. Primarily for glTF" ON )
|
||||
IF ( ASSIMP_BUILD_DRACO )
|
||||
# Primarily for glTF v2
|
||||
# Enable Draco glTF feature set
|
||||
set(DRACO_GLTF ON CACHE BOOL "" FORCE)
|
||||
# Disable unnecessary or omitted components
|
||||
set(DRACO_JS_GLUE OFF CACHE BOOL "" FORCE)
|
||||
set(DRACO_WASM OFF CACHE BOOL "" FORCE)
|
||||
set(DRACO_MAYA_PLUGIN OFF CACHE BOOL "" FORCE)
|
||||
set(DRACO_UNITY_PLUGIN OFF CACHE BOOL "" FORCE)
|
||||
set(DRACO_TESTS OFF CACHE BOOL "" FORCE)
|
||||
|
||||
IF(ASSIMP_HUNTER_ENABLED)
|
||||
hunter_add_package(draco)
|
||||
find_package(draco CONFIG REQUIRED)
|
||||
set(draco_LIBRARIES draco::draco)
|
||||
ELSE()
|
||||
# Draco 1.4.1 has many warnings and will not build with /WX or -Werror
|
||||
# See https://github.com/google/draco/issues/672
|
||||
# and https://github.com/google/draco/issues/673
|
||||
IF(MSVC)
|
||||
set(DRACO_CXX_FLAGS "/W0")
|
||||
ELSE()
|
||||
list(APPEND DRACO_CXX_FLAGS
|
||||
"-Wno-bool-compare"
|
||||
"-Wno-comment"
|
||||
"-Wno-maybe-uninitialized"
|
||||
"-Wno-sign-compare"
|
||||
"-Wno-unused-local-typedefs"
|
||||
)
|
||||
# Draco 1.4.1 does not explicitly export any symbols under GCC/clang
|
||||
list(APPEND DRACO_CXX_FLAGS
|
||||
"-fvisibility=default"
|
||||
)
|
||||
ENDIF()
|
||||
|
||||
# Don't build or install all of Draco by default
|
||||
ADD_SUBDIRECTORY( "contrib/draco" EXCLUDE_FROM_ALL )
|
||||
|
||||
if(MSVC OR WIN32)
|
||||
set(draco_LIBRARIES "draco")
|
||||
else()
|
||||
if(BUILD_SHARED_LIBS)
|
||||
set(draco_LIBRARIES "draco_shared")
|
||||
else()
|
||||
set(draco_LIBRARIES "draco_static")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Don't build the draco command-line tools by default
|
||||
set_target_properties(draco_encoder draco_decoder PROPERTIES
|
||||
EXCLUDE_FROM_ALL TRUE
|
||||
EXCLUDE_FROM_DEFAULT_BUILD TRUE
|
||||
)
|
||||
|
||||
# Do build the draco shared library
|
||||
set_target_properties(${draco_LIBRARIES} PROPERTIES
|
||||
EXCLUDE_FROM_ALL FALSE
|
||||
EXCLUDE_FROM_DEFAULT_BUILD FALSE
|
||||
)
|
||||
|
||||
TARGET_USE_COMMON_OUTPUT_DIRECTORY(${draco_LIBRARIES})
|
||||
TARGET_USE_COMMON_OUTPUT_DIRECTORY(draco_encoder)
|
||||
TARGET_USE_COMMON_OUTPUT_DIRECTORY(draco_decoder)
|
||||
|
||||
set(draco_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/contrib/draco/src")
|
||||
|
||||
# This is probably wrong
|
||||
INSTALL( TARGETS ${draco_LIBRARIES}
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
|
||||
FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
COMPONENT ${LIBASSIMP_COMPONENT}
|
||||
INCLUDES DESTINATION include
|
||||
)
|
||||
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
# Main assimp code
|
||||
ADD_SUBDIRECTORY( code/ )
|
||||
IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
|
||||
# The viewer for windows only
|
||||
|
@ -583,7 +674,7 @@ IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
|
|||
ADD_SUBDIRECTORY( tools/assimp_cmd/ )
|
||||
ENDIF ()
|
||||
|
||||
IF ( ASSIMP_BUILD_SAMPLES)
|
||||
IF ( ASSIMP_BUILD_SAMPLES )
|
||||
SET( SAMPLES_DIR ${CMAKE_CURRENT_SOURCE_DIR}/samples )
|
||||
SET( SAMPLES_SHARED_CODE_DIR ${SAMPLES_DIR}/SharedCode )
|
||||
IF ( WIN32 )
|
||||
|
|
|
@ -45,6 +45,7 @@ Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file.
|
|||
* [Unity 3d Plugin](https://www.assetstore.unity3d.com/en/#!/content/91777)
|
||||
* [JVM](https://github.com/kotlin-graphics/assimp) Full jvm port (current [status](https://github.com/kotlin-graphics/assimp/wiki/Status))
|
||||
* [HAXE-Port](https://github.com/longde123/assimp-haxe) The Assimp-HAXE-port.
|
||||
* [Rust](https://github.com/jkvargas/russimp)
|
||||
|
||||
### Other tools ###
|
||||
[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.
|
||||
|
@ -105,12 +106,6 @@ Become a financial contributor and help us sustain our community. [[Contribute](
|
|||
Monthly donations via Patreon:
|
||||
<br>[![Patreon](https://cloud.githubusercontent.com/assets/8225057/5990484/70413560-a9ab-11e4-8942-1a63607c0b00.png)](http://www.patreon.com/assimp)
|
||||
|
||||
<br>
|
||||
|
||||
One-off donations via PayPal:
|
||||
<br>[![PayPal](https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif)](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4JRJVPXC4QJM4)
|
||||
|
||||
<br>
|
||||
|
||||
#### Organizations
|
||||
|
||||
|
|
81
appveyor.yml
81
appveyor.yml
|
@ -1,81 +0,0 @@
|
|||
# AppVeyor file
|
||||
# http://www.appveyor.com/docs/appveyor-yml
|
||||
|
||||
# clone directory
|
||||
clone_folder: c:\projects\assimp
|
||||
|
||||
clone_depth: 1
|
||||
|
||||
# branches to build
|
||||
branches:
|
||||
# whitelist
|
||||
only:
|
||||
- master
|
||||
|
||||
matrix:
|
||||
fast_finish: true
|
||||
|
||||
image:
|
||||
- Visual Studio 2013
|
||||
#- Visual Studio 2015
|
||||
#- Visual Studio 2017
|
||||
- Visual Studio 2019
|
||||
#- MinGW
|
||||
|
||||
platform:
|
||||
- Win32
|
||||
- x64
|
||||
|
||||
configuration: Release
|
||||
|
||||
install:
|
||||
- set PATH=C:\Ruby24-x64\bin;%PATH%
|
||||
- set CMAKE_DEFINES -DASSIMP_WERROR=ON
|
||||
- if [%COMPILER%]==[MinGW] set PATH=C:\MinGW\bin;%PATH%
|
||||
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2013" set CMAKE_GENERATOR_NAME=Visual Studio 12 2013
|
||||
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2015" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015
|
||||
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" set CMAKE_GENERATOR_NAME=Visual Studio 15 2017
|
||||
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2019" set CMAKE_GENERATOR_NAME=Visual Studio 16 2019
|
||||
- cmake %CMAKE_DEFINES% -G "%CMAKE_GENERATOR_NAME%" -A %platform% .
|
||||
# Rename sh.exe as sh.exe in PATH interferes with MinGW - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2015" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015
|
||||
|
||||
- rename "C:\Program Files\Git\usr\bin\sh.exe" "sh2.exe"
|
||||
- set PATH=%PATH%;"C:\\Program Files (x86)\\Inno Setup 5"
|
||||
- ps: Invoke-WebRequest -Uri https://download.microsoft.com/download/5/7/b/57b2947c-7221-4f33-b35e-2fc78cb10df4/vc_redist.x64.exe -OutFile .\packaging\windows-innosetup\vc_redist.x64.exe
|
||||
- ps: Invoke-WebRequest -Uri https://download.microsoft.com/download/1/d/8/1d8137db-b5bb-4925-8c5d-927424a2e4de/vc_redist.x86.exe -OutFile .\packaging\windows-innosetup\vc_redist.x86.exe
|
||||
|
||||
cache:
|
||||
- code\assimp.dir\%CONFIGURATION%
|
||||
- contrib\zlib\zlibstatic.dir\%CONFIGURATION%
|
||||
- contrib\zlib\zlib.dir\%CONFIGURATION%
|
||||
- tools\assimp_cmd\assimp_cmd.dir\%CONFIGURATION%
|
||||
- tools\assimp_view\assimp_viewer.dir\%CONFIGURATION%
|
||||
- test\unit.dir\%CONFIGURATION%
|
||||
- bin\.mtime_cache
|
||||
|
||||
before_build:
|
||||
- echo NUMBER_OF_PROCESSORS=%NUMBER_OF_PROCESSORS%
|
||||
- ruby scripts\AppVeyor\mtime_cache -g scripts\AppVeyor\cacheglobs.txt -c bin\.mtime_cache\cache.json
|
||||
|
||||
build_script:
|
||||
cmake --build . --config Release -- /maxcpucount:2
|
||||
|
||||
after_build:
|
||||
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" (
|
||||
if "%platform%"=="x64" (
|
||||
iscc packaging\windows-innosetup\script_x64.iss
|
||||
) else (
|
||||
iscc packaging\windows-innosetup\script_x86.iss
|
||||
)
|
||||
)
|
||||
- 7z a assimp.7z bin\%CONFIGURATION%\* lib\%CONFIGURATION%\*
|
||||
|
||||
test_script:
|
||||
- cmd: bin\%CONFIGURATION%\unit.exe --gtest_output=xml:testout.xml
|
||||
|
||||
on_finish:
|
||||
- ps: (new-object net.webclient).UploadFile("https://ci.appveyor.com/api/testresults/junit/$($env:APPVEYOR_JOB_ID)", (Resolve-Path .\testout.xml))
|
||||
|
||||
artifacts:
|
||||
- path: assimp.7z
|
||||
name: assimp_lib
|
|
@ -10,5 +10,9 @@ find_package(polyclipping CONFIG REQUIRED)
|
|||
find_package(zip CONFIG REQUIRED)
|
||||
find_package(pugixml CONFIG REQUIRED)
|
||||
|
||||
if(@ASSIMP_BUILD_DRACO@)
|
||||
find_package(draco CONFIG REQUIRED)
|
||||
endif()
|
||||
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/@TARGETS_EXPORT_NAME@.cmake")
|
||||
check_required_components("@PROJECT_NAME@")
|
||||
|
|
|
@ -266,6 +266,7 @@ void Discreet3DSImporter::ParseMainChunk() {
|
|||
|
||||
case Discreet3DS::CHUNK_PRJ:
|
||||
bIsPrj = true;
|
||||
break;
|
||||
case Discreet3DS::CHUNK_MAIN:
|
||||
ParseEditorChunk();
|
||||
break;
|
||||
|
|
|
@ -427,7 +427,7 @@ private:
|
|||
aiFace face = ReadTriangle(currentNode);
|
||||
faces.push_back(face);
|
||||
|
||||
int pid, p1;
|
||||
int pid = 0, p1;
|
||||
bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
|
||||
bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
|
||||
|
||||
|
|
|
@ -194,7 +194,7 @@ void AMFImporter::ParseNode_Coordinates(XmlNode &node) {
|
|||
|
||||
// <volume
|
||||
// materialid="" - Which material to use.
|
||||
// type="" - What this volume describes can be “region” or “support”. If none specified, “object” is assumed. If support, then the geometric
|
||||
// type="" - What this volume describes can be "region" or "support". If none specified, "object" is assumed. If support, then the geometric
|
||||
// requirements 1-8 listed in section 5 do not need to be maintained.
|
||||
// >
|
||||
// </volume>
|
||||
|
|
|
@ -240,7 +240,7 @@ struct AMFVertices : public AMFNodeElementBase {
|
|||
/// Structure that define volume node.
|
||||
struct AMFVolume : public AMFNodeElementBase {
|
||||
std::string MaterialID; ///< Which material to use.
|
||||
std::string Type; ///< What this volume describes can be “region” or “support”. If none specified, “object” is assumed.
|
||||
std::string Type; ///< What this volume describes can be "region" or "support". If none specified, "object" is assumed.
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
|
|
|
@ -329,8 +329,8 @@ void AMFImporter::Postprocess_AddMetadata(const AMFMetaDataArray &metadataList,
|
|||
sceneNode.mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(metadataList.size()));
|
||||
size_t meta_idx(0);
|
||||
|
||||
for (const AMFMetadata &metadata : metadataList) {
|
||||
sceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx++), metadata.Type, aiString(metadata.Value));
|
||||
for (const AMFMetadata *metadata : metadataList) {
|
||||
sceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx++), metadata->Type, aiString(metadata->Value));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_COB_IMPORTER
|
||||
|
||||
#include "AssetLib/COB/COBLoader.h"
|
||||
#include "AssetLib/COB/COBScene.h"
|
||||
#include "PostProcessing/ConvertToLHProcess.h"
|
||||
|
@ -90,11 +91,15 @@ static const aiImporterDesc desc = {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
COBImporter::COBImporter() {}
|
||||
COBImporter::COBImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
COBImporter::~COBImporter() {}
|
||||
COBImporter::~COBImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
@ -466,8 +471,9 @@ void COBImporter::UnsupportedChunk_Ascii(LineSplitter &splitter, const ChunkInfo
|
|||
// missing the next line.
|
||||
splitter.get_stream().IncPtr(nfo.size);
|
||||
splitter.swallow_next_increment();
|
||||
} else
|
||||
} else {
|
||||
ThrowException(error);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -790,25 +796,12 @@ void COBImporter::ReadBitM_Ascii(Scene & /*out*/, LineSplitter &splitter, const
|
|||
if (nfo.version > 1) {
|
||||
return UnsupportedChunk_Ascii(splitter, nfo, "BitM");
|
||||
}
|
||||
/*
|
||||
"\nThumbNailHdrSize %ld"
|
||||
"\nThumbHeader: %02hx 02hx %02hx "
|
||||
"\nColorBufSize %ld"
|
||||
"\nColorBufZipSize %ld"
|
||||
"\nZippedThumbnail: %02hx 02hx %02hx "
|
||||
*/
|
||||
|
||||
const unsigned int head = strtoul10((++splitter)[1]);
|
||||
if (head != sizeof(Bitmap::BitmapHeader)) {
|
||||
ASSIMP_LOG_WARN("Unexpected ThumbNailHdrSize, skipping this chunk");
|
||||
return;
|
||||
}
|
||||
|
||||
/*union {
|
||||
Bitmap::BitmapHeader data;
|
||||
char opaq[sizeof Bitmap::BitmapHeader()];
|
||||
};*/
|
||||
// ReadHexOctets(opaq,head,(++splitter)[1]);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -884,7 +877,10 @@ void COBImporter::ReadBinaryFile(Scene &out, StreamReaderLE *reader) {
|
|||
|
||||
while (1) {
|
||||
std::string type;
|
||||
type += reader->GetI1(), type += reader->GetI1(), type += reader->GetI1(), type += reader->GetI1();
|
||||
type += reader->GetI1();
|
||||
type += reader->GetI1();
|
||||
type += reader->GetI1();
|
||||
type += reader->GetI1();
|
||||
|
||||
ChunkInfo nfo;
|
||||
nfo.version = reader->GetI2() * 10;
|
||||
|
@ -906,14 +902,7 @@ void COBImporter::ReadBinaryFile(Scene &out, StreamReaderLE *reader) {
|
|||
ReadCame_Binary(out, *reader, nfo);
|
||||
} else if (type == "Mat1") {
|
||||
ReadMat1_Binary(out, *reader, nfo);
|
||||
}
|
||||
/* else if (type == "Bone") {
|
||||
ReadBone_Binary(out,*reader,nfo);
|
||||
}
|
||||
else if (type == "Chan") {
|
||||
ReadChan_Binary(out,*reader,nfo);
|
||||
}*/
|
||||
else if (type == "Unit") {
|
||||
} else if (type == "Unit") {
|
||||
ReadUnit_Binary(out, *reader, nfo);
|
||||
} else if (type == "OLay") {
|
||||
// ignore layer index silently.
|
||||
|
@ -923,9 +912,10 @@ void COBImporter::ReadBinaryFile(Scene &out, StreamReaderLE *reader) {
|
|||
return UnsupportedChunk_Binary(*reader, nfo, type.c_str());
|
||||
} else if (type == "END ") {
|
||||
return;
|
||||
} else
|
||||
} else {
|
||||
UnsupportedChunk_Binary(*reader, nfo, type.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -48,7 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/material.h>
|
||||
#include <assimp/mesh.h>
|
||||
|
||||
#include <stdint.h>
|
||||
#include <cstdint>
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <vector>
|
||||
|
@ -206,7 +206,8 @@ struct SemanticMappingTable {
|
|||
std::string mMatName;
|
||||
|
||||
/// List of semantic map commands, grouped by effect semantic name
|
||||
std::map<std::string, InputSemanticMapEntry> mMap;
|
||||
using InputSemanticMap = std::map<std::string, InputSemanticMapEntry>;
|
||||
InputSemanticMap mMap;
|
||||
|
||||
/// For std::find
|
||||
bool operator==(const std::string &s) const {
|
||||
|
|
|
@ -63,6 +63,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
namespace Assimp {
|
||||
|
||||
using namespace Assimp::Formatter;
|
||||
using namespace Assimp::Collada;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
"Collada Importer",
|
||||
|
@ -271,7 +272,7 @@ aiNode *ColladaLoader::BuildHierarchy(const ColladaParser &pParser, const Collad
|
|||
node->mTransformation = pParser.CalculateResultTransform(pNode->mTransforms);
|
||||
|
||||
// now resolve node instances
|
||||
std::vector<const Collada::Node *> instances;
|
||||
std::vector<const Node*> instances;
|
||||
ResolveNodeInstances(pParser, pNode, instances);
|
||||
|
||||
// add children. first the *real* ones
|
||||
|
@ -298,8 +299,8 @@ aiNode *ColladaLoader::BuildHierarchy(const ColladaParser &pParser, const Collad
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Resolve node instances
|
||||
void ColladaLoader::ResolveNodeInstances(const ColladaParser &pParser, const Collada::Node *pNode,
|
||||
std::vector<const Collada::Node *> &resolved) {
|
||||
void ColladaLoader::ResolveNodeInstances(const ColladaParser &pParser, const Node *pNode,
|
||||
std::vector<const Node*> &resolved) {
|
||||
// reserve enough storage
|
||||
resolved.reserve(pNode->mNodeInstances.size());
|
||||
|
||||
|
@ -307,7 +308,7 @@ void ColladaLoader::ResolveNodeInstances(const ColladaParser &pParser, const Col
|
|||
for (const auto &nodeInst : pNode->mNodeInstances) {
|
||||
// find the corresponding node in the library
|
||||
const ColladaParser::NodeLibrary::const_iterator itt = pParser.mNodeLibrary.find(nodeInst.mNode);
|
||||
const Collada::Node *nd = itt == pParser.mNodeLibrary.end() ? nullptr : (*itt).second;
|
||||
const Node *nd = itt == pParser.mNodeLibrary.end() ? nullptr : (*itt).second;
|
||||
|
||||
// FIX for http://sourceforge.net/tracker/?func=detail&aid=3054873&group_id=226462&atid=1067632
|
||||
// need to check for both name and ID to catch all. To avoid breaking valid files,
|
||||
|
@ -326,13 +327,13 @@ void ColladaLoader::ResolveNodeInstances(const ColladaParser &pParser, const Col
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Resolve UV channels
|
||||
void ColladaLoader::ApplyVertexToEffectSemanticMapping(Collada::Sampler &sampler, const Collada::SemanticMappingTable &table) {
|
||||
std::map<std::string, Collada::InputSemanticMapEntry>::const_iterator it = table.mMap.find(sampler.mUVChannel);
|
||||
void ColladaLoader::ApplyVertexToEffectSemanticMapping(Sampler &sampler, const SemanticMappingTable &table) {
|
||||
SemanticMappingTable::InputSemanticMap::const_iterator it = table.mMap.find(sampler.mUVChannel);
|
||||
if (it == table.mMap.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (it->second.mType != Collada::IT_Texcoord) {
|
||||
if (it->second.mType != IT_Texcoord) {
|
||||
ASSIMP_LOG_ERROR("Collada: Unexpected effect input mapping");
|
||||
}
|
||||
|
||||
|
@ -341,8 +342,8 @@ void ColladaLoader::ApplyVertexToEffectSemanticMapping(Collada::Sampler &sampler
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Builds lights for the given node and references them
|
||||
void ColladaLoader::BuildLightsForNode(const ColladaParser &pParser, const Collada::Node *pNode, aiNode *pTarget) {
|
||||
for (const Collada::LightInstance &lid : pNode->mLights) {
|
||||
void ColladaLoader::BuildLightsForNode(const ColladaParser &pParser, const Node *pNode, aiNode *pTarget) {
|
||||
for (const LightInstance &lid : pNode->mLights) {
|
||||
// find the referred light
|
||||
ColladaParser::LightLibrary::const_iterator srcLightIt = pParser.mLightLibrary.find(lid.mLight);
|
||||
if (srcLightIt == pParser.mLightLibrary.end()) {
|
||||
|
@ -406,8 +407,8 @@ void ColladaLoader::BuildLightsForNode(const ColladaParser &pParser, const Colla
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Builds cameras for the given node and references them
|
||||
void ColladaLoader::BuildCamerasForNode(const ColladaParser &pParser, const Collada::Node *pNode, aiNode *pTarget) {
|
||||
for (const Collada::CameraInstance &cid : pNode->mCameras) {
|
||||
void ColladaLoader::BuildCamerasForNode(const ColladaParser &pParser, const Node *pNode, aiNode *pTarget) {
|
||||
for (const CameraInstance &cid : pNode->mCameras) {
|
||||
// find the referred light
|
||||
ColladaParser::CameraLibrary::const_iterator srcCameraIt = pParser.mCameraLibrary.find(cid.mCamera);
|
||||
if (srcCameraIt == pParser.mCameraLibrary.end()) {
|
||||
|
@ -461,15 +462,15 @@ void ColladaLoader::BuildCamerasForNode(const ColladaParser &pParser, const Coll
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Builds meshes for the given node and references them
|
||||
void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Collada::Node *pNode, aiNode *pTarget) {
|
||||
void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Node *pNode, aiNode *pTarget) {
|
||||
// accumulated mesh references by this node
|
||||
std::vector<size_t> newMeshRefs;
|
||||
newMeshRefs.reserve(pNode->mMeshes.size());
|
||||
|
||||
// add a mesh for each subgroup in each collada mesh
|
||||
for (const Collada::MeshInstance &mid : pNode->mMeshes) {
|
||||
const Collada::Mesh *srcMesh = nullptr;
|
||||
const Collada::Controller *srcController = nullptr;
|
||||
for (const MeshInstance &mid : pNode->mMeshes) {
|
||||
const Mesh *srcMesh = nullptr;
|
||||
const Controller *srcController = nullptr;
|
||||
|
||||
// find the referred mesh
|
||||
ColladaParser::MeshLibrary::const_iterator srcMeshIt = pParser.mMeshLibrary.find(mid.mMeshOrController);
|
||||
|
@ -503,7 +504,7 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Colla
|
|||
|
||||
// find material assigned to this submesh
|
||||
std::string meshMaterial;
|
||||
std::map<std::string, Collada::SemanticMappingTable>::const_iterator meshMatIt = mid.mMaterials.find(submesh.mMaterial);
|
||||
std::map<std::string, SemanticMappingTable>::const_iterator meshMatIt = mid.mMaterials.find(submesh.mMaterial);
|
||||
|
||||
const Collada::SemanticMappingTable *table = nullptr;
|
||||
if (meshMatIt != mid.mMaterials.end()) {
|
||||
|
@ -557,7 +558,12 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Colla
|
|||
faceStart += submesh.mNumFaces;
|
||||
|
||||
// assign the material index
|
||||
std::map<std::string, size_t>::const_iterator subMatIt = mMaterialIndexByName.find(submesh.mMaterial);
|
||||
if (subMatIt != mMaterialIndexByName.end()) {
|
||||
dstMesh->mMaterialIndex = static_cast<unsigned int>(subMatIt->second);
|
||||
} else {
|
||||
dstMesh->mMaterialIndex = matIdx;
|
||||
}
|
||||
if (dstMesh->mName.length == 0) {
|
||||
dstMesh->mName = mid.mMeshOrController;
|
||||
}
|
||||
|
@ -586,15 +592,15 @@ aiMesh *ColladaLoader::findMesh(const std::string &meshid) {
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < mMeshes.size(); ++i) {
|
||||
if (std::string(mMeshes[i]->mName.data) == meshid) {
|
||||
return mMeshes[i];
|
||||
for (auto & mMeshe : mMeshes) {
|
||||
if (std::string(mMeshe->mName.data) == meshid) {
|
||||
return mMeshe;
|
||||
}
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < mTargetMeshes.size(); ++i) {
|
||||
if (std::string(mTargetMeshes[i]->mName.data) == meshid) {
|
||||
return mTargetMeshes[i];
|
||||
for (auto & mTargetMeshe : mTargetMeshes) {
|
||||
if (std::string(mTargetMeshe->mName.data) == meshid) {
|
||||
return mTargetMeshe;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -603,8 +609,8 @@ aiMesh *ColladaLoader::findMesh(const std::string &meshid) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Creates a mesh for the given ColladaMesh face subset and returns the newly created mesh
|
||||
aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::Mesh *pSrcMesh, const Collada::SubMesh &pSubMesh,
|
||||
const Collada::Controller *pSrcController, size_t pStartVertex, size_t pStartFace) {
|
||||
aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrcMesh, const SubMesh &pSubMesh,
|
||||
const Controller *pSrcController, size_t pStartVertex, size_t pStartFace) {
|
||||
std::unique_ptr<aiMesh> dstMesh(new aiMesh);
|
||||
|
||||
if (useColladaName) {
|
||||
|
@ -642,7 +648,7 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
|
|||
std::copy(pSrcMesh->mBitangents.begin() + pStartVertex, pSrcMesh->mBitangents.begin() + pStartVertex + numVertices, dstMesh->mBitangents);
|
||||
}
|
||||
|
||||
// same for texturecoords, as many as we have
|
||||
// same for texture coords, as many as we have
|
||||
// empty slots are not allowed, need to pack and adjust UV indexes accordingly
|
||||
for (size_t a = 0, real = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
|
||||
if (pSrcMesh->mTexCoords[a].size() >= pStartVertex + numVertices) {
|
||||
|
@ -682,11 +688,11 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
|
|||
// create morph target meshes if any
|
||||
std::vector<aiMesh *> targetMeshes;
|
||||
std::vector<float> targetWeights;
|
||||
Collada::MorphMethod method = Collada::Normalized;
|
||||
Collada::MorphMethod method = Normalized;
|
||||
|
||||
for (std::map<std::string, Collada::Controller>::const_iterator it = pParser.mControllerLibrary.begin();
|
||||
for (std::map<std::string, Controller>::const_iterator it = pParser.mControllerLibrary.begin();
|
||||
it != pParser.mControllerLibrary.end(); ++it) {
|
||||
const Collada::Controller &c = it->second;
|
||||
const Controller &c = it->second;
|
||||
const Collada::Mesh *baseMesh = pParser.ResolveLibraryReference(pParser.mMeshLibrary, c.mMeshId);
|
||||
|
||||
if (c.mType == Collada::Morph && baseMesh->mName == pSrcMesh->mName) {
|
||||
|
@ -705,8 +711,8 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
|
|||
throw DeadlyImportError("target weight data must not be textual ");
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < targetData.mStrings.size(); ++i) {
|
||||
const Collada::Mesh *targetMesh = pParser.ResolveLibraryReference(pParser.mMeshLibrary, targetData.mStrings.at(i));
|
||||
for (const auto & mString : targetData.mStrings) {
|
||||
const Mesh *targetMesh = pParser.ResolveLibraryReference(pParser.mMeshLibrary, mString);
|
||||
|
||||
aiMesh *aimesh = findMesh(useColladaName ? targetMesh->mName : targetMesh->mId);
|
||||
if (!aimesh) {
|
||||
|
@ -718,12 +724,12 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
|
|||
}
|
||||
targetMeshes.push_back(aimesh);
|
||||
}
|
||||
for (unsigned int i = 0; i < weightData.mValues.size(); ++i) {
|
||||
targetWeights.push_back(weightData.mValues.at(i));
|
||||
for (float mValue : weightData.mValues) {
|
||||
targetWeights.push_back(mValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (targetMeshes.size() > 0 && targetWeights.size() == targetMeshes.size()) {
|
||||
if (!targetMeshes.empty() && targetWeights.size() == targetMeshes.size()) {
|
||||
std::vector<aiAnimMesh *> animMeshes;
|
||||
for (unsigned int i = 0; i < targetMeshes.size(); ++i) {
|
||||
aiMesh *targetMesh = targetMeshes.at(i);
|
||||
|
@ -733,7 +739,7 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
|
|||
animMesh->mName = targetMesh->mName;
|
||||
animMeshes.push_back(animMesh);
|
||||
}
|
||||
dstMesh->mMethod = (method == Collada::Relative) ? aiMorphingMethod_MORPH_RELATIVE : aiMorphingMethod_MORPH_NORMALIZED;
|
||||
dstMesh->mMethod = (method == Relative) ? aiMorphingMethod_MORPH_RELATIVE : aiMorphingMethod_MORPH_NORMALIZED;
|
||||
dstMesh->mAnimMeshes = new aiAnimMesh *[animMeshes.size()];
|
||||
dstMesh->mNumAnimMeshes = static_cast<unsigned int>(animMeshes.size());
|
||||
for (unsigned int i = 0; i < animMeshes.size(); ++i) {
|
||||
|
@ -757,18 +763,20 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
|
|||
const Collada::Accessor &weightsAcc = pParser.ResolveLibraryReference(pParser.mAccessorLibrary, pSrcController->mWeightInputWeights.mAccessor);
|
||||
const Collada::Data &weights = pParser.ResolveLibraryReference(pParser.mDataLibrary, weightsAcc.mSource);
|
||||
|
||||
if (!jointNames.mIsStringArray || jointMatrices.mIsStringArray || weights.mIsStringArray)
|
||||
if (!jointNames.mIsStringArray || jointMatrices.mIsStringArray || weights.mIsStringArray) {
|
||||
throw DeadlyImportError("Data type mismatch while resolving mesh joints");
|
||||
}
|
||||
// sanity check: we rely on the vertex weights always coming as pairs of BoneIndex-WeightIndex
|
||||
if (pSrcController->mWeightInputJoints.mOffset != 0 || pSrcController->mWeightInputWeights.mOffset != 1)
|
||||
if (pSrcController->mWeightInputJoints.mOffset != 0 || pSrcController->mWeightInputWeights.mOffset != 1) {
|
||||
throw DeadlyImportError("Unsupported vertex_weight addressing scheme. ");
|
||||
}
|
||||
|
||||
// create containers to collect the weights for each bone
|
||||
size_t numBones = jointNames.mStrings.size();
|
||||
std::vector<std::vector<aiVertexWeight>> dstBones(numBones);
|
||||
|
||||
// build a temporary array of pointers to the start of each vertex's weights
|
||||
typedef std::vector<std::pair<size_t, size_t>> IndexPairVector;
|
||||
using IndexPairVector = std::vector<std::pair<size_t, size_t>>;
|
||||
std::vector<IndexPairVector::const_iterator> weightStartPerVertex;
|
||||
weightStartPerVertex.resize(pSrcController->mWeightCounts.size(), pSrcController->mWeights.end());
|
||||
|
||||
|
@ -807,8 +815,8 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
|
|||
|
||||
// count the number of bones which influence vertices of the current submesh
|
||||
size_t numRemainingBones = 0;
|
||||
for (std::vector<std::vector<aiVertexWeight>>::const_iterator it = dstBones.begin(); it != dstBones.end(); ++it) {
|
||||
if (it->size() > 0) {
|
||||
for (const auto & dstBone : dstBones) {
|
||||
if (!dstBone.empty()) {
|
||||
++numRemainingBones;
|
||||
}
|
||||
}
|
||||
|
@ -867,12 +875,12 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
|
|||
// and replace the bone's name by the node's name so that the user can use the standard
|
||||
// find-by-name method to associate nodes with bones.
|
||||
const Collada::Node *bnode = FindNode(pParser.mRootNode, bone->mName.data);
|
||||
if (!bnode) {
|
||||
if (nullptr == bnode) {
|
||||
bnode = FindNodeBySID(pParser.mRootNode, bone->mName.data);
|
||||
}
|
||||
|
||||
// assign the name that we would have assigned for the source node
|
||||
if (bnode) {
|
||||
if (nullptr != bnode) {
|
||||
bone->mName.Set(FindNameForNode(bnode));
|
||||
} else {
|
||||
ASSIMP_LOG_WARN_F("ColladaLoader::CreateMesh(): could not find corresponding node for joint \"", bone->mName.data, "\".");
|
||||
|
@ -973,8 +981,8 @@ void ColladaLoader::StoreAnimations(aiScene *pScene, const ColladaParser &pParse
|
|||
std::set<std::string> animTargets;
|
||||
animTargets.insert(templateAnim->mChannels[0]->mNodeName.C_Str());
|
||||
bool collectedAnimationsHaveDifferentChannels = true;
|
||||
for (size_t b = 0; b < collectedAnimIndices.size(); ++b) {
|
||||
aiAnimation *srcAnimation = mAnims[collectedAnimIndices[b]];
|
||||
for (unsigned long long collectedAnimIndice : collectedAnimIndices) {
|
||||
aiAnimation *srcAnimation = mAnims[(int)collectedAnimIndice];
|
||||
std::string channelName = std::string(srcAnimation->mChannels[0]->mNodeName.C_Str());
|
||||
if (animTargets.find(channelName) == animTargets.end()) {
|
||||
animTargets.insert(channelName);
|
||||
|
@ -984,8 +992,9 @@ void ColladaLoader::StoreAnimations(aiScene *pScene, const ColladaParser &pParse
|
|||
}
|
||||
}
|
||||
|
||||
if (!collectedAnimationsHaveDifferentChannels)
|
||||
if (!collectedAnimationsHaveDifferentChannels) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// if there are other animations which fit the template anim, combine all channels into a single anim
|
||||
if (!collectedAnimIndices.empty()) {
|
||||
|
@ -1032,16 +1041,18 @@ void ColladaLoader::StoreAnimations(aiScene *pScene, const ColladaParser &pParse
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructs the animations for the given source anim
|
||||
void ColladaLoader::StoreAnimations(aiScene *pScene, const ColladaParser &pParser, const Collada::Animation *pSrcAnim, const std::string &pPrefix) {
|
||||
void ColladaLoader::StoreAnimations(aiScene *pScene, const ColladaParser &pParser, const Animation *pSrcAnim, const std::string &pPrefix) {
|
||||
std::string animName = pPrefix.empty() ? pSrcAnim->mName : pPrefix + "_" + pSrcAnim->mName;
|
||||
|
||||
// create nested animations, if given
|
||||
for (std::vector<Collada::Animation *>::const_iterator it = pSrcAnim->mSubAnims.begin(); it != pSrcAnim->mSubAnims.end(); ++it)
|
||||
StoreAnimations(pScene, pParser, *it, animName);
|
||||
for (auto mSubAnim : pSrcAnim->mSubAnims) {
|
||||
StoreAnimations(pScene, pParser, mSubAnim, animName);
|
||||
}
|
||||
|
||||
// create animation channels, if any
|
||||
if (!pSrcAnim->mChannels.empty())
|
||||
if (!pSrcAnim->mChannels.empty()) {
|
||||
CreateAnimation(pScene, pParser, pSrcAnim, animName);
|
||||
}
|
||||
}
|
||||
|
||||
struct MorphTimeValues {
|
||||
|
@ -1057,7 +1068,7 @@ void insertMorphTimeValue(std::vector<MorphTimeValues> &values, float time, floa
|
|||
MorphTimeValues::key k;
|
||||
k.mValue = value;
|
||||
k.mWeight = weight;
|
||||
if (values.size() == 0 || time < values[0].mTime) {
|
||||
if (values.empty() || time < values[0].mTime) {
|
||||
MorphTimeValues val;
|
||||
val.mTime = time;
|
||||
val.mKeys.push_back(k);
|
||||
|
@ -1083,13 +1094,13 @@ void insertMorphTimeValue(std::vector<MorphTimeValues> &values, float time, floa
|
|||
return;
|
||||
}
|
||||
}
|
||||
// should not get here
|
||||
}
|
||||
|
||||
float getWeightAtKey(const std::vector<MorphTimeValues> &values, int key, unsigned int value) {
|
||||
for (unsigned int i = 0; i < values[key].mKeys.size(); i++) {
|
||||
if (values[key].mKeys[i].mValue == value)
|
||||
return values[key].mKeys[i].mWeight;
|
||||
static float getWeightAtKey(const std::vector<MorphTimeValues> &values, int key, unsigned int value) {
|
||||
for (auto mKey : values[key].mKeys) {
|
||||
if (mKey.mValue == value) {
|
||||
return mKey.mWeight;
|
||||
}
|
||||
}
|
||||
// no value at key found, try to interpolate if present at other keys. if not, return zero
|
||||
// TODO: interpolation
|
||||
|
@ -1098,7 +1109,7 @@ float getWeightAtKey(const std::vector<MorphTimeValues> &values, int key, unsign
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructs the animation for the given source anim
|
||||
void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParser, const Collada::Animation *pSrcAnim, const std::string &pName) {
|
||||
void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParser, const Animation *pSrcAnim, const std::string &pName) {
|
||||
// collect a list of animatable nodes
|
||||
std::vector<const aiNode *> nodes;
|
||||
CollectNodes(pScene->mRootNode, nodes);
|
||||
|
@ -1106,23 +1117,23 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
|||
std::vector<aiNodeAnim *> anims;
|
||||
std::vector<aiMeshMorphAnim *> morphAnims;
|
||||
|
||||
for (std::vector<const aiNode *>::const_iterator nit = nodes.begin(); nit != nodes.end(); ++nit) {
|
||||
for (auto node : nodes) {
|
||||
// find all the collada anim channels which refer to the current node
|
||||
std::vector<Collada::ChannelEntry> entries;
|
||||
std::string nodeName = (*nit)->mName.data;
|
||||
std::vector<ChannelEntry> entries;
|
||||
std::string nodeName = node->mName.data;
|
||||
|
||||
// find the collada node corresponding to the aiNode
|
||||
const Collada::Node *srcNode = FindNode(pParser.mRootNode, nodeName);
|
||||
const Node *srcNode = FindNode(pParser.mRootNode, nodeName);
|
||||
if (!srcNode) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// now check all channels if they affect the current node
|
||||
std::string targetID, subElement;
|
||||
for (std::vector<Collada::AnimationChannel>::const_iterator cit = pSrcAnim->mChannels.begin();
|
||||
for (std::vector<AnimationChannel>::const_iterator cit = pSrcAnim->mChannels.begin();
|
||||
cit != pSrcAnim->mChannels.end(); ++cit) {
|
||||
const Collada::AnimationChannel &srcChannel = *cit;
|
||||
Collada::ChannelEntry entry;
|
||||
const AnimationChannel &srcChannel = *cit;
|
||||
ChannelEntry entry;
|
||||
|
||||
// we expect the animation target to be of type "nodeName/transformID.subElement". Ignore all others
|
||||
// find the slash that separates the node name - there should be only one
|
||||
|
@ -1137,24 +1148,28 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
|||
entry.mChannel = &(*cit);
|
||||
entry.mTargetId = srcChannel.mTarget.substr(targetPos + pSrcAnim->mName.length(),
|
||||
srcChannel.mTarget.length() - targetPos - pSrcAnim->mName.length());
|
||||
if (entry.mTargetId.front() == '-')
|
||||
if (entry.mTargetId.front() == '-') {
|
||||
entry.mTargetId = entry.mTargetId.substr(1);
|
||||
}
|
||||
entries.push_back(entry);
|
||||
continue;
|
||||
}
|
||||
if (srcChannel.mTarget.find('/', slashPos + 1) != std::string::npos)
|
||||
if (srcChannel.mTarget.find('/', slashPos + 1) != std::string::npos) {
|
||||
continue;
|
||||
}
|
||||
|
||||
targetID.clear();
|
||||
targetID = srcChannel.mTarget.substr(0, slashPos);
|
||||
if (targetID != srcNode->mID)
|
||||
if (targetID != srcNode->mID) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// find the dot that separates the transformID - there should be only one or zero
|
||||
std::string::size_type dotPos = srcChannel.mTarget.find('.');
|
||||
if (dotPos != std::string::npos) {
|
||||
if (srcChannel.mTarget.find('.', dotPos + 1) != std::string::npos)
|
||||
if (srcChannel.mTarget.find('.', dotPos + 1) != std::string::npos) {
|
||||
continue;
|
||||
}
|
||||
|
||||
entry.mTransformId = srcChannel.mTarget.substr(slashPos + 1, dotPos - slashPos - 1);
|
||||
|
||||
|
@ -1171,7 +1186,7 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
|||
else
|
||||
ASSIMP_LOG_WARN_F("Unknown anim subelement <", subElement, ">. Ignoring");
|
||||
} else {
|
||||
// no subelement following, transformId is remaining string
|
||||
// no sub-element following, transformId is remaining string
|
||||
entry.mTransformId = srcChannel.mTarget.substr(slashPos + 1);
|
||||
}
|
||||
|
||||
|
@ -1222,11 +1237,11 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
|||
entry.mTransformIndex = a;
|
||||
|
||||
if (entry.mTransformIndex == SIZE_MAX) {
|
||||
if (entry.mTransformId.find("morph-weights") != std::string::npos) {
|
||||
if (entry.mTransformId.find("morph-weights") == std::string::npos) {
|
||||
continue;
|
||||
}
|
||||
entry.mTargetId = entry.mTransformId;
|
||||
entry.mTransformId = "";
|
||||
} else
|
||||
continue;
|
||||
}
|
||||
|
||||
entry.mChannel = &(*cit);
|
||||
|
@ -1234,21 +1249,22 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
|||
}
|
||||
|
||||
// if there's no channel affecting the current node, we skip it
|
||||
if (entries.empty())
|
||||
if (entries.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// resolve the data pointers for all anim channels. Find the minimum time while we're at it
|
||||
ai_real startTime = ai_real(1e20), endTime = ai_real(-1e20);
|
||||
for (std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it) {
|
||||
Collada::ChannelEntry &e = *it;
|
||||
for (ChannelEntry & e : entries) {
|
||||
e.mTimeAccessor = &pParser.ResolveLibraryReference(pParser.mAccessorLibrary, e.mChannel->mSourceTimes);
|
||||
e.mTimeData = &pParser.ResolveLibraryReference(pParser.mDataLibrary, e.mTimeAccessor->mSource);
|
||||
e.mValueAccessor = &pParser.ResolveLibraryReference(pParser.mAccessorLibrary, e.mChannel->mSourceValues);
|
||||
e.mValueData = &pParser.ResolveLibraryReference(pParser.mDataLibrary, e.mValueAccessor->mSource);
|
||||
|
||||
// time count and value count must match
|
||||
if (e.mTimeAccessor->mCount != e.mValueAccessor->mCount)
|
||||
if (e.mTimeAccessor->mCount != e.mValueAccessor->mCount) {
|
||||
throw DeadlyImportError("Time count / value count mismatch in animation channel \"", e.mChannel->mTarget, "\".");
|
||||
}
|
||||
|
||||
if (e.mTimeAccessor->mCount > 0) {
|
||||
// find bounding times
|
||||
|
@ -1266,18 +1282,18 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
|||
// and apply them to the transform chain. Then the node's present transformation can be calculated.
|
||||
ai_real time = startTime;
|
||||
while (1) {
|
||||
for (std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it) {
|
||||
Collada::ChannelEntry &e = *it;
|
||||
|
||||
for (ChannelEntry & e : entries) {
|
||||
// find the keyframe behind the current point in time
|
||||
size_t pos = 0;
|
||||
ai_real postTime = 0.0;
|
||||
while (1) {
|
||||
if (pos >= e.mTimeAccessor->mCount)
|
||||
if (pos >= e.mTimeAccessor->mCount) {
|
||||
break;
|
||||
}
|
||||
postTime = ReadFloat(*e.mTimeAccessor, *e.mTimeData, pos, 0);
|
||||
if (postTime >= time)
|
||||
if (postTime >= time) {
|
||||
break;
|
||||
}
|
||||
++pos;
|
||||
}
|
||||
|
||||
|
@ -1285,8 +1301,9 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
|||
|
||||
// read values from there
|
||||
ai_real temp[16];
|
||||
for (size_t c = 0; c < e.mValueAccessor->mSize; ++c)
|
||||
for (size_t c = 0; c < e.mValueAccessor->mSize; ++c) {
|
||||
temp[c] = ReadFloat(*e.mValueAccessor, *e.mValueData, pos, c);
|
||||
}
|
||||
|
||||
// if not exactly at the key time, interpolate with previous value set
|
||||
if (postTime > time && pos > 0) {
|
||||
|
@ -1312,9 +1329,7 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
|||
|
||||
// find next point in time to evaluate. That's the closest frame larger than the current in any channel
|
||||
ai_real nextTime = ai_real(1e20);
|
||||
for (std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it) {
|
||||
Collada::ChannelEntry &channelElement = *it;
|
||||
|
||||
for (ChannelEntry & channelElement : entries) {
|
||||
// find the next time value larger than the current
|
||||
size_t pos = 0;
|
||||
while (pos < channelElement.mTimeAccessor->mCount) {
|
||||
|
@ -1329,7 +1344,7 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
|||
// https://github.com/assimp/assimp/issues/458
|
||||
// Sub-sample axis-angle channels if the delta between two consecutive
|
||||
// key-frame angles is >= 180 degrees.
|
||||
if (transforms[channelElement.mTransformIndex].mType == Collada::TF_ROTATE && channelElement.mSubElement == 3 && pos > 0 && pos < channelElement.mTimeAccessor->mCount) {
|
||||
if (transforms[channelElement.mTransformIndex].mType == TF_ROTATE && channelElement.mSubElement == 3 && pos > 0 && pos < channelElement.mTimeAccessor->mCount) {
|
||||
const ai_real cur_key_angle = ReadFloat(*channelElement.mValueAccessor, *channelElement.mValueData, pos, 0);
|
||||
const ai_real last_key_angle = ReadFloat(*channelElement.mValueAccessor, *channelElement.mValueData, pos - 1, 0);
|
||||
const ai_real cur_key_time = ReadFloat(*channelElement.mTimeAccessor, *channelElement.mTimeData, pos, 0);
|
||||
|
@ -1347,17 +1362,15 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
|||
}
|
||||
|
||||
// no more keys on any channel after the current time -> we're done
|
||||
if (nextTime > 1e19)
|
||||
if (nextTime > 1e19) {
|
||||
break;
|
||||
}
|
||||
|
||||
// else construct next keyframe at this following time point
|
||||
// else construct next key-frame at this following time point
|
||||
time = nextTime;
|
||||
}
|
||||
}
|
||||
|
||||
// there should be some keyframes, but we aren't that fixated on valid input data
|
||||
// ai_assert( resultTrafos.size() > 0);
|
||||
|
||||
// build an animation channel for the given node out of these trafo keys
|
||||
if (!resultTrafos.empty()) {
|
||||
aiNodeAnim *dstAnim = new aiNodeAnim;
|
||||
|
@ -1386,17 +1399,17 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
|||
}
|
||||
|
||||
if (!entries.empty() && entries.front().mTimeAccessor->mCount > 0) {
|
||||
std::vector<Collada::ChannelEntry> morphChannels;
|
||||
for (std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it) {
|
||||
Collada::ChannelEntry &e = *it;
|
||||
|
||||
std::vector<ChannelEntry> morphChannels;
|
||||
for (ChannelEntry & e : entries) {
|
||||
// skip non-transform types
|
||||
if (e.mTargetId.empty())
|
||||
if (e.mTargetId.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (e.mTargetId.find("morph-weights") != std::string::npos)
|
||||
if (e.mTargetId.find("morph-weights") != std::string::npos) {
|
||||
morphChannels.push_back(e);
|
||||
}
|
||||
}
|
||||
if (!morphChannels.empty()) {
|
||||
// either 1) morph weight animation count should contain morph target count channels
|
||||
// or 2) one channel with morph target count arrays
|
||||
|
@ -1407,13 +1420,14 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
|||
|
||||
std::vector<MorphTimeValues> morphTimeValues;
|
||||
int morphAnimChannelIndex = 0;
|
||||
for (std::vector<Collada::ChannelEntry>::iterator it = morphChannels.begin(); it != morphChannels.end(); ++it) {
|
||||
Collada::ChannelEntry &e = *it;
|
||||
for (ChannelEntry & e : morphChannels) {
|
||||
std::string::size_type apos = e.mTargetId.find('(');
|
||||
std::string::size_type bpos = e.mTargetId.find(')');
|
||||
if (apos == std::string::npos || bpos == std::string::npos)
|
||||
// unknown way to specify weight -> ignore this animation
|
||||
|
||||
// If unknown way to specify weight -> ignore this animation
|
||||
if (apos == std::string::npos || bpos == std::string::npos) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// weight target can be in format Weight_M_N, Weight_N, WeightN, or some other way
|
||||
// we ignore the name and just assume the channels are in the right order
|
||||
|
@ -1457,13 +1471,13 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
|||
std::copy(morphAnims.begin(), morphAnims.end(), anim->mMorphMeshChannels);
|
||||
}
|
||||
anim->mDuration = 0.0f;
|
||||
for (size_t a = 0; a < anims.size(); ++a) {
|
||||
anim->mDuration = std::max(anim->mDuration, anims[a]->mPositionKeys[anims[a]->mNumPositionKeys - 1].mTime);
|
||||
anim->mDuration = std::max(anim->mDuration, anims[a]->mRotationKeys[anims[a]->mNumRotationKeys - 1].mTime);
|
||||
anim->mDuration = std::max(anim->mDuration, anims[a]->mScalingKeys[anims[a]->mNumScalingKeys - 1].mTime);
|
||||
for (auto & a : anims) {
|
||||
anim->mDuration = std::max(anim->mDuration, a->mPositionKeys[a->mNumPositionKeys - 1].mTime);
|
||||
anim->mDuration = std::max(anim->mDuration, a->mRotationKeys[a->mNumRotationKeys - 1].mTime);
|
||||
anim->mDuration = std::max(anim->mDuration, a->mScalingKeys[a->mNumScalingKeys - 1].mTime);
|
||||
}
|
||||
for (size_t a = 0; a < morphAnims.size(); ++a) {
|
||||
anim->mDuration = std::max(anim->mDuration, morphAnims[a]->mKeys[morphAnims[a]->mNumKeys - 1].mTime);
|
||||
for (auto & morphAnim : morphAnims) {
|
||||
anim->mDuration = std::max(anim->mDuration, morphAnim->mKeys[morphAnim->mNumKeys - 1].mTime);
|
||||
}
|
||||
anim->mTicksPerSecond = 1000.0;
|
||||
mAnims.push_back(anim);
|
||||
|
@ -1472,10 +1486,12 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Add a texture to a material structure
|
||||
void ColladaLoader::AddTexture(aiMaterial &mat, const ColladaParser &pParser,
|
||||
const Collada::Effect &effect,
|
||||
const Collada::Sampler &sampler,
|
||||
aiTextureType type, unsigned int idx) {
|
||||
void ColladaLoader::AddTexture(aiMaterial &mat,
|
||||
const ColladaParser &pParser,
|
||||
const Effect &effect,
|
||||
const Sampler &sampler,
|
||||
aiTextureType type,
|
||||
unsigned int idx) {
|
||||
// first of all, basic file name
|
||||
const aiString name = FindFilenameForEffectTexture(pParser, effect, sampler.mName);
|
||||
mat.AddProperty(&name, _AI_MATKEY_TEXTURE_BASE, type, idx);
|
||||
|
@ -1574,7 +1590,7 @@ void ColladaLoader::FillMaterials(const ColladaParser &pParser, aiScene * /*pSce
|
|||
shadeMode = effect.mDoubleSided;
|
||||
mat.AddProperty<int>(&shadeMode, 1, AI_MATKEY_TWOSIDED);
|
||||
|
||||
// wireframe?
|
||||
// wire-frame?
|
||||
shadeMode = effect.mWireframe;
|
||||
mat.AddProperty<int>(&shadeMode, 1, AI_MATKEY_ENABLE_WIREFRAME);
|
||||
|
||||
|
@ -1652,12 +1668,12 @@ void ColladaLoader::BuildMaterials(ColladaParser &pParser, aiScene * /*pScene*/)
|
|||
|
||||
for (ColladaParser::MaterialLibrary::const_iterator matIt = pParser.mMaterialLibrary.begin();
|
||||
matIt != pParser.mMaterialLibrary.end(); ++matIt) {
|
||||
const Collada::Material &material = matIt->second;
|
||||
const Material &material = matIt->second;
|
||||
// a material is only a reference to an effect
|
||||
ColladaParser::EffectLibrary::iterator effIt = pParser.mEffectLibrary.find(material.mEffect);
|
||||
if (effIt == pParser.mEffectLibrary.end())
|
||||
continue;
|
||||
Collada::Effect &effect = effIt->second;
|
||||
Effect &effect = effIt->second;
|
||||
|
||||
// create material
|
||||
aiMaterial *mat = new aiMaterial;
|
||||
|
@ -1666,7 +1682,7 @@ void ColladaLoader::BuildMaterials(ColladaParser &pParser, aiScene * /*pScene*/)
|
|||
|
||||
// store the material
|
||||
mMaterialIndexByName[matIt->first] = newMats.size();
|
||||
newMats.push_back(std::pair<Collada::Effect *, aiMaterial *>(&effect, mat));
|
||||
newMats.push_back(std::pair<Effect *, aiMaterial *>(&effect, mat));
|
||||
}
|
||||
// ScenePreprocessor generates a default material automatically if none is there.
|
||||
// All further code here in this loader works well without a valid material so
|
||||
|
@ -1674,17 +1690,16 @@ void ColladaLoader::BuildMaterials(ColladaParser &pParser, aiScene * /*pScene*/)
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Resolves the texture name for the given effect texture entry
|
||||
// and loads the texture data
|
||||
// Resolves the texture name for the given effect texture entry and loads the texture data
|
||||
aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser &pParser,
|
||||
const Collada::Effect &pEffect, const std::string &pName) {
|
||||
const Effect &pEffect, const std::string &pName) {
|
||||
aiString result;
|
||||
|
||||
// recurse through the param references until we end up at an image
|
||||
std::string name = pName;
|
||||
while (1) {
|
||||
// the given string is a param entry. Find it
|
||||
Collada::Effect::ParamLibrary::const_iterator it = pEffect.mParams.find(name);
|
||||
Effect::ParamLibrary::const_iterator it = pEffect.mParams.find(name);
|
||||
// if not found, we're at the end of the recursion. The resulting string should be the image ID
|
||||
if (it == pEffect.mParams.end())
|
||||
break;
|
||||
|
@ -1712,10 +1727,6 @@ aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser &pParse
|
|||
tex->mFilename.Set(imIt->second.mFileName.c_str());
|
||||
result.Set(imIt->second.mFileName);
|
||||
|
||||
// TODO: check the possibility of using the flag "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING"
|
||||
// result.data[0] = '*';
|
||||
// result.length = 1 + ASSIMP_itoa10(result.data + 1, static_cast<unsigned int>(MAXLEN - 1), static_cast<int32_t>(mTextures.size()));
|
||||
|
||||
// setup format hint
|
||||
if (imIt->second.mEmbeddedFormat.length() >= HINTMAXTEXTURELEN) {
|
||||
ASSIMP_LOG_WARN("Collada: texture format hint is too long, truncating to 3 characters");
|
||||
|
@ -1744,7 +1755,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser &pParse
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads a float value from an accessor and its data array.
|
||||
ai_real ColladaLoader::ReadFloat(const Collada::Accessor &pAccessor, const Collada::Data &pData, size_t pIndex, size_t pOffset) const {
|
||||
ai_real ColladaLoader::ReadFloat(const Accessor &pAccessor, const Data &pData, size_t pIndex, size_t pOffset) const {
|
||||
size_t pos = pAccessor.mStride * pIndex + pAccessor.mOffset + pOffset;
|
||||
ai_assert(pos < pData.mValues.size());
|
||||
return pData.mValues[pos];
|
||||
|
@ -1752,7 +1763,7 @@ ai_real ColladaLoader::ReadFloat(const Collada::Accessor &pAccessor, const Colla
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads a string value from an accessor and its data array.
|
||||
const std::string &ColladaLoader::ReadString(const Collada::Accessor &pAccessor, const Collada::Data &pData, size_t pIndex) const {
|
||||
const std::string &ColladaLoader::ReadString(const Accessor &pAccessor, const Data &pData, size_t pIndex) const {
|
||||
size_t pos = pAccessor.mStride * pIndex + pAccessor.mOffset;
|
||||
ai_assert(pos < pData.mStrings.size());
|
||||
return pData.mStrings[pos];
|
||||
|
@ -1769,12 +1780,12 @@ void ColladaLoader::CollectNodes(const aiNode *pNode, std::vector<const aiNode *
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Finds a node in the collada scene by the given name
|
||||
const Collada::Node *ColladaLoader::FindNode(const Collada::Node *pNode, const std::string &pName) const {
|
||||
const Node *ColladaLoader::FindNode(const Node *pNode, const std::string &pName) const {
|
||||
if (pNode->mName == pName || pNode->mID == pName)
|
||||
return pNode;
|
||||
|
||||
for (size_t a = 0; a < pNode->mChildren.size(); ++a) {
|
||||
const Collada::Node *node = FindNode(pNode->mChildren[a], pName);
|
||||
for (auto a : pNode->mChildren) {
|
||||
const Collada::Node *node = FindNode(a, pName);
|
||||
if (node) {
|
||||
return node;
|
||||
}
|
||||
|
@ -1785,7 +1796,7 @@ const Collada::Node *ColladaLoader::FindNode(const Collada::Node *pNode, const s
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Finds a node in the collada scene by the given SID
|
||||
const Collada::Node *ColladaLoader::FindNodeBySID(const Collada::Node *pNode, const std::string &pSID) const {
|
||||
const Node *ColladaLoader::FindNodeBySID(const Node *pNode, const std::string &pSID) const {
|
||||
if (nullptr == pNode) {
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -1794,8 +1805,8 @@ const Collada::Node *ColladaLoader::FindNodeBySID(const Collada::Node *pNode, co
|
|||
return pNode;
|
||||
}
|
||||
|
||||
for (size_t a = 0; a < pNode->mChildren.size(); ++a) {
|
||||
const Collada::Node *node = FindNodeBySID(pNode->mChildren[a], pSID);
|
||||
for (auto a : pNode->mChildren) {
|
||||
const Collada::Node *node = FindNodeBySID(a, pSID);
|
||||
if (node) {
|
||||
return node;
|
||||
}
|
||||
|
@ -1807,7 +1818,7 @@ const Collada::Node *ColladaLoader::FindNodeBySID(const Collada::Node *pNode, co
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Finds a proper unique name for a node derived from the collada-node's properties.
|
||||
// The name must be unique for proper node-bone association.
|
||||
std::string ColladaLoader::FindNameForNode(const Collada::Node *pNode) {
|
||||
std::string ColladaLoader::FindNameForNode(const Node *pNode) {
|
||||
// If explicitly requested, just use the collada name.
|
||||
if (useColladaName) {
|
||||
if (!pNode->mName.empty()) {
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -45,8 +45,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_COLLADALOADER_H_INC
|
||||
#define AI_COLLADALOADER_H_INC
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include "ColladaParser.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
|
||||
struct aiNode;
|
||||
struct aiCamera;
|
||||
|
@ -54,28 +54,24 @@ struct aiLight;
|
|||
struct aiTexture;
|
||||
struct aiAnimation;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Assimp {
|
||||
|
||||
struct ColladaMeshIndex
|
||||
{
|
||||
struct ColladaMeshIndex {
|
||||
std::string mMeshID;
|
||||
size_t mSubMesh;
|
||||
std::string mMaterial;
|
||||
ColladaMeshIndex( const std::string& pMeshID, size_t pSubMesh, const std::string& pMaterial)
|
||||
: mMeshID( pMeshID), mSubMesh( pSubMesh), mMaterial( pMaterial)
|
||||
{ }
|
||||
ColladaMeshIndex(const std::string &pMeshID, size_t pSubMesh, const std::string &pMaterial) :
|
||||
mMeshID(pMeshID), mSubMesh(pSubMesh), mMaterial(pMaterial) {
|
||||
ai_assert(!pMeshID.empty());
|
||||
}
|
||||
|
||||
bool operator < (const ColladaMeshIndex& p) const
|
||||
{
|
||||
if( mMeshID == p.mMeshID)
|
||||
{
|
||||
if( mSubMesh == p.mSubMesh)
|
||||
bool operator<(const ColladaMeshIndex &p) const {
|
||||
if (mMeshID == p.mMeshID) {
|
||||
if (mSubMesh == p.mSubMesh)
|
||||
return mMaterial < p.mMaterial;
|
||||
else
|
||||
return mSubMesh < p.mSubMesh;
|
||||
} else
|
||||
{
|
||||
} else {
|
||||
return mMeshID < p.mMeshID;
|
||||
}
|
||||
}
|
||||
|
@ -84,105 +80,102 @@ struct ColladaMeshIndex
|
|||
/** Loader class to read Collada scenes. Collada is over-engineered to death, with every new iteration bringing
|
||||
* more useless stuff, so I limited the data to what I think is useful for games.
|
||||
*/
|
||||
class ColladaLoader : public BaseImporter
|
||||
{
|
||||
class ColladaLoader : public BaseImporter {
|
||||
public:
|
||||
/// The class constructor.
|
||||
ColladaLoader();
|
||||
~ColladaLoader();
|
||||
|
||||
/// The class destructor.
|
||||
~ColladaLoader() override;
|
||||
|
||||
public:
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details. */
|
||||
bool CanRead(const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override;
|
||||
/// Returns whether the class can handle the format of the given file.
|
||||
/// @see BaseImporter::CanRead() for more details.
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc* GetInfo () const override;
|
||||
/// See #BaseImporter::GetInfo for the details
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
/// See #BaseImporter::SetupProperties for the details
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
|
||||
/// See #BaseImporter::InternReadFile for the details
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||
|
||||
/** Recursively constructs a scene node for the given parser node and returns it. */
|
||||
aiNode* BuildHierarchy( const ColladaParser& pParser, const Collada::Node* pNode);
|
||||
aiNode *BuildHierarchy(const ColladaParser &pParser, const Collada::Node *pNode);
|
||||
|
||||
/** Resolve node instances */
|
||||
void ResolveNodeInstances( const ColladaParser& pParser, const Collada::Node* pNode,
|
||||
std::vector<const Collada::Node*>& resolved);
|
||||
void ResolveNodeInstances(const ColladaParser &pParser, const Collada::Node *pNode,
|
||||
std::vector<const Collada::Node *> &resolved);
|
||||
|
||||
/** Builds meshes for the given node and references them */
|
||||
void BuildMeshesForNode( const ColladaParser& pParser, const Collada::Node* pNode,
|
||||
aiNode* pTarget);
|
||||
void BuildMeshesForNode(const ColladaParser &pParser, const Collada::Node *pNode,
|
||||
aiNode *pTarget);
|
||||
|
||||
aiMesh *findMesh(const std::string& meshid);
|
||||
aiMesh *findMesh(const std::string &meshid);
|
||||
|
||||
/** Creates a mesh for the given ColladaMesh face subset and returns the newly created mesh */
|
||||
aiMesh* CreateMesh( const ColladaParser& pParser, const Collada::Mesh* pSrcMesh, const Collada::SubMesh& pSubMesh,
|
||||
const Collada::Controller* pSrcController, size_t pStartVertex, size_t pStartFace);
|
||||
aiMesh *CreateMesh(const ColladaParser &pParser, const Collada::Mesh *pSrcMesh, const Collada::SubMesh &pSubMesh,
|
||||
const Collada::Controller *pSrcController, size_t pStartVertex, size_t pStartFace);
|
||||
|
||||
/** Builds cameras for the given node and references them */
|
||||
void BuildCamerasForNode( const ColladaParser& pParser, const Collada::Node* pNode,
|
||||
aiNode* pTarget);
|
||||
void BuildCamerasForNode(const ColladaParser &pParser, const Collada::Node *pNode,
|
||||
aiNode *pTarget);
|
||||
|
||||
/** Builds lights for the given node and references them */
|
||||
void BuildLightsForNode( const ColladaParser& pParser, const Collada::Node* pNode,
|
||||
aiNode* pTarget);
|
||||
void BuildLightsForNode(const ColladaParser &pParser, const Collada::Node *pNode,
|
||||
aiNode *pTarget);
|
||||
|
||||
/** Stores all meshes in the given scene */
|
||||
void StoreSceneMeshes( aiScene* pScene);
|
||||
void StoreSceneMeshes(aiScene *pScene);
|
||||
|
||||
/** Stores all materials in the given scene */
|
||||
void StoreSceneMaterials( aiScene* pScene);
|
||||
void StoreSceneMaterials(aiScene *pScene);
|
||||
|
||||
/** Stores all lights in the given scene */
|
||||
void StoreSceneLights( aiScene* pScene);
|
||||
void StoreSceneLights(aiScene *pScene);
|
||||
|
||||
/** Stores all cameras in the given scene */
|
||||
void StoreSceneCameras( aiScene* pScene);
|
||||
void StoreSceneCameras(aiScene *pScene);
|
||||
|
||||
/** Stores all textures in the given scene */
|
||||
void StoreSceneTextures( aiScene* pScene);
|
||||
void StoreSceneTextures(aiScene *pScene);
|
||||
|
||||
/** Stores all animations
|
||||
* @param pScene target scene to store the anims
|
||||
*/
|
||||
void StoreAnimations( aiScene* pScene, const ColladaParser& pParser);
|
||||
void StoreAnimations(aiScene *pScene, const ColladaParser &pParser);
|
||||
|
||||
/** Stores all animations for the given source anim and its nested child animations
|
||||
* @param pScene target scene to store the anims
|
||||
* @param pSrcAnim the source animation to process
|
||||
* @param pPrefix Prefix to the name in case of nested animations
|
||||
*/
|
||||
void StoreAnimations( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string& pPrefix);
|
||||
void StoreAnimations(aiScene *pScene, const ColladaParser &pParser, const Collada::Animation *pSrcAnim, const std::string &pPrefix);
|
||||
|
||||
/** Constructs the animation for the given source anim */
|
||||
void CreateAnimation( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string& pName);
|
||||
void CreateAnimation(aiScene *pScene, const ColladaParser &pParser, const Collada::Animation *pSrcAnim, const std::string &pName);
|
||||
|
||||
/** Constructs materials from the collada material definitions */
|
||||
void BuildMaterials( ColladaParser& pParser, aiScene* pScene);
|
||||
void BuildMaterials(ColladaParser &pParser, aiScene *pScene);
|
||||
|
||||
/** Fill materials from the collada material definitions */
|
||||
void FillMaterials( const ColladaParser& pParser, aiScene* pScene);
|
||||
void FillMaterials(const ColladaParser &pParser, aiScene *pScene);
|
||||
|
||||
/** Resolve UV channel mappings*/
|
||||
void ApplyVertexToEffectSemanticMapping(Collada::Sampler& sampler,
|
||||
const Collada::SemanticMappingTable& table);
|
||||
void ApplyVertexToEffectSemanticMapping(Collada::Sampler &sampler,
|
||||
const Collada::SemanticMappingTable &table);
|
||||
|
||||
/** Add a texture and all of its sampling properties to a material*/
|
||||
void AddTexture ( aiMaterial& mat, const ColladaParser& pParser,
|
||||
const Collada::Effect& effect,
|
||||
const Collada::Sampler& sampler,
|
||||
void AddTexture(aiMaterial &mat, const ColladaParser &pParser,
|
||||
const Collada::Effect &effect,
|
||||
const Collada::Sampler &sampler,
|
||||
aiTextureType type, unsigned int idx = 0);
|
||||
|
||||
/** Resolves the texture name for the given effect texture entry */
|
||||
aiString FindFilenameForEffectTexture( const ColladaParser& pParser,
|
||||
const Collada::Effect& pEffect, const std::string& pName);
|
||||
aiString FindFilenameForEffectTexture(const ColladaParser &pParser,
|
||||
const Collada::Effect &pEffect, const std::string &pName);
|
||||
|
||||
/** Reads a float value from an accessor and its data array.
|
||||
* @param pAccessor The accessor to use for reading
|
||||
|
@ -191,7 +184,7 @@ protected:
|
|||
* @param pOffset Offset into the element, for multipart elements such as vectors or matrices
|
||||
* @return the specified value
|
||||
*/
|
||||
ai_real ReadFloat( const Collada::Accessor& pAccessor, const Collada::Data& pData, size_t pIndex, size_t pOffset) const;
|
||||
ai_real ReadFloat(const Collada::Accessor &pAccessor, const Collada::Data &pData, size_t pIndex, size_t pOffset) const;
|
||||
|
||||
/** Reads a string value from an accessor and its data array.
|
||||
* @param pAccessor The accessor to use for reading
|
||||
|
@ -199,18 +192,18 @@ protected:
|
|||
* @param pIndex The index of the element to retrieve
|
||||
* @return the specified value
|
||||
*/
|
||||
const std::string& ReadString( const Collada::Accessor& pAccessor, const Collada::Data& pData, size_t pIndex) const;
|
||||
const std::string &ReadString(const Collada::Accessor &pAccessor, const Collada::Data &pData, size_t pIndex) const;
|
||||
|
||||
/** Recursively collects all nodes into the given array */
|
||||
void CollectNodes( const aiNode* pNode, std::vector<const aiNode*>& poNodes) const;
|
||||
void CollectNodes(const aiNode *pNode, std::vector<const aiNode *> &poNodes) const;
|
||||
|
||||
/** Finds a node in the collada scene by the given name */
|
||||
const Collada::Node* FindNode( const Collada::Node* pNode, const std::string& pName) const;
|
||||
const Collada::Node *FindNode(const Collada::Node *pNode, const std::string &pName) const;
|
||||
/** Finds a node in the collada scene by the given SID */
|
||||
const Collada::Node* FindNodeBySID( const Collada::Node* pNode, const std::string& pSID) const;
|
||||
const Collada::Node *FindNodeBySID(const Collada::Node *pNode, const std::string &pSID) const;
|
||||
|
||||
/** Finds a proper name for a node derived from the collada-node's properties */
|
||||
std::string FindNameForNode( const Collada::Node* pNode);
|
||||
std::string FindNameForNode(const Collada::Node *pNode);
|
||||
|
||||
protected:
|
||||
/** Filename, for a verbose error message */
|
||||
|
@ -223,25 +216,25 @@ protected:
|
|||
std::map<std::string, size_t> mMaterialIndexByName;
|
||||
|
||||
/** Accumulated meshes for the target scene */
|
||||
std::vector<aiMesh*> mMeshes;
|
||||
std::vector<aiMesh *> mMeshes;
|
||||
|
||||
/** Accumulated morph target meshes */
|
||||
std::vector<aiMesh*> mTargetMeshes;
|
||||
std::vector<aiMesh *> mTargetMeshes;
|
||||
|
||||
/** Temporary material list */
|
||||
std::vector<std::pair<Collada::Effect*, aiMaterial*> > newMats;
|
||||
std::vector<std::pair<Collada::Effect *, aiMaterial *>> newMats;
|
||||
|
||||
/** Temporary camera list */
|
||||
std::vector<aiCamera*> mCameras;
|
||||
std::vector<aiCamera *> mCameras;
|
||||
|
||||
/** Temporary light list */
|
||||
std::vector<aiLight*> mLights;
|
||||
std::vector<aiLight *> mLights;
|
||||
|
||||
/** Temporary texture list */
|
||||
std::vector<aiTexture*> mTextures;
|
||||
std::vector<aiTexture *> mTextures;
|
||||
|
||||
/** Accumulated animations for the target scene */
|
||||
std::vector<aiAnimation*> mAnims;
|
||||
std::vector<aiAnimation *> mAnims;
|
||||
|
||||
bool noSkeletonMesh;
|
||||
bool ignoreUpDirection;
|
||||
|
|
|
@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/light.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Collada;
|
||||
|
@ -158,9 +159,9 @@ ColladaParser::ColladaParser(IOSystem *pIOHandler, const std::string &pFile) :
|
|||
if (colladaNode.empty()) {
|
||||
return;
|
||||
}
|
||||
ReadContents(colladaNode);
|
||||
|
||||
// read embedded textures
|
||||
// Read content and embedded textures
|
||||
ReadContents(colladaNode);
|
||||
if (zip_archive && zip_archive->isOpen()) {
|
||||
ReadEmbeddedTextures(*zip_archive);
|
||||
}
|
||||
|
@ -169,11 +170,11 @@ ColladaParser::ColladaParser(IOSystem *pIOHandler, const std::string &pFile) :
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
ColladaParser::~ColladaParser() {
|
||||
for (NodeLibrary::iterator it = mNodeLibrary.begin(); it != mNodeLibrary.end(); ++it) {
|
||||
delete it->second;
|
||||
for (auto & it : mNodeLibrary) {
|
||||
delete it.second;
|
||||
}
|
||||
for (MeshLibrary::iterator it = mMeshLibrary.begin(); it != mMeshLibrary.end(); ++it) {
|
||||
delete it->second;
|
||||
for (auto & it : mMeshLibrary) {
|
||||
delete it.second;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -289,7 +290,7 @@ void ColladaParser::ReadContents(XmlNode &node) {
|
|||
// Reads the structure of the file
|
||||
void ColladaParser::ReadStructure(XmlNode &node) {
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string ¤tName = std::string(currentNode.name());
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "asset") {
|
||||
ReadAssetInfo(currentNode);
|
||||
} else if (currentName == "library_animations") {
|
||||
|
@ -334,7 +335,7 @@ void ColladaParser::ReadAssetInfo(XmlNode &node) {
|
|||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "unit") {
|
||||
mUnitSize = 1.f;
|
||||
XmlParser::getFloatAttribute(node, "meter", mUnitSize);
|
||||
XmlParser::getFloatAttribute(currentNode, "meter", mUnitSize);
|
||||
} else if (currentName == "up_axis") {
|
||||
std::string v;
|
||||
if (!XmlParser::getValueAsString(currentNode, v)) {
|
||||
|
@ -407,7 +408,7 @@ void ColladaParser::ReadAnimationClipLibrary(XmlNode &node) {
|
|||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "instance_animation") {
|
||||
std::string url;
|
||||
readUrlAttribute(node, url);
|
||||
readUrlAttribute(currentNode, url);
|
||||
clip.second.push_back(url);
|
||||
}
|
||||
|
||||
|
@ -419,8 +420,8 @@ void ColladaParser::ReadAnimationClipLibrary(XmlNode &node) {
|
|||
|
||||
void ColladaParser::PostProcessControllers() {
|
||||
std::string meshId;
|
||||
for (ControllerLibrary::iterator it = mControllerLibrary.begin(); it != mControllerLibrary.end(); ++it) {
|
||||
meshId = it->second.mMeshId;
|
||||
for (auto & it : mControllerLibrary) {
|
||||
meshId = it.second.mMeshId;
|
||||
if (meshId.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
@ -431,7 +432,7 @@ void ColladaParser::PostProcessControllers() {
|
|||
findItr = mControllerLibrary.find(meshId);
|
||||
}
|
||||
|
||||
it->second.mMeshId = meshId;
|
||||
it.second.mMeshId = meshId;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -444,22 +445,19 @@ void ColladaParser::PostProcessRootAnimations() {
|
|||
}
|
||||
|
||||
Animation temp;
|
||||
for (AnimationClipLibrary::iterator it = mAnimationClipLibrary.begin(); it != mAnimationClipLibrary.end(); ++it) {
|
||||
std::string clipName = it->first;
|
||||
for (auto & it : mAnimationClipLibrary) {
|
||||
std::string clipName = it.first;
|
||||
|
||||
Animation *clip = new Animation();
|
||||
clip->mName = clipName;
|
||||
|
||||
temp.mSubAnims.push_back(clip);
|
||||
|
||||
for (std::vector<std::string>::iterator a = it->second.begin(); a != it->second.end(); ++a) {
|
||||
std::string animationID = *a;
|
||||
|
||||
for (std::string animationID : it.second) {
|
||||
AnimationLibrary::iterator animation = mAnimationLibrary.find(animationID);
|
||||
|
||||
if (animation != mAnimationLibrary.end()) {
|
||||
Animation *pSourceAnimation = animation->second;
|
||||
|
||||
pSourceAnimation->CollectChannelsRecursively(clip->mChannels);
|
||||
}
|
||||
}
|
||||
|
@ -495,7 +493,7 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
|
|||
|
||||
// an <animation> element may be a container for grouping sub-elements or an animation channel
|
||||
// this is the channel collection by ID, in case it has channels
|
||||
using ChannelMap = std::map<std::string, AnimationChannel> ;
|
||||
using ChannelMap = std::map<std::string, AnimationChannel>;
|
||||
ChannelMap channels;
|
||||
// this is the anim container in case we're a container
|
||||
Animation *anim = nullptr;
|
||||
|
@ -531,6 +529,7 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
|
|||
// have it read into a channel
|
||||
ChannelMap::iterator newChannel = channels.insert(std::make_pair(id, AnimationChannel())).first;
|
||||
ReadAnimationSampler(currentNode, newChannel->second);
|
||||
}
|
||||
} else if (currentName == "channel") {
|
||||
std::string source_name, target;
|
||||
XmlParser::getStdStrAttribute(currentNode, "source", source_name);
|
||||
|
@ -544,7 +543,6 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// it turned out to have channels - add them
|
||||
if (!channels.empty()) {
|
||||
|
@ -554,8 +552,8 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
|
|||
pParent->mSubAnims.push_back(anim);
|
||||
}
|
||||
|
||||
for (ChannelMap::const_iterator it = channels.begin(); it != channels.end(); ++it) {
|
||||
anim->mChannels.push_back(it->second);
|
||||
for (const auto & channel : channels) {
|
||||
anim->mChannels.push_back(channel.second);
|
||||
}
|
||||
|
||||
if (idAttr) {
|
||||
|
@ -610,50 +608,62 @@ void ColladaParser::ReadControllerLibrary(XmlNode &node) {
|
|||
if (currentName != "controller") {
|
||||
continue;
|
||||
}
|
||||
std::string id = node.attribute("id").as_string();
|
||||
std::string id;
|
||||
if (XmlParser::getStdStrAttribute(currentNode, "id", id)) {
|
||||
mControllerLibrary[id] = Controller();
|
||||
ReadController(node, mControllerLibrary[id]);
|
||||
ReadController(currentNode, mControllerLibrary[id]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads a controller into the given mesh structure
|
||||
void ColladaParser::ReadController(XmlNode &node, Collada::Controller &pController) {
|
||||
void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controller) {
|
||||
// initial values
|
||||
pController.mType = Skin;
|
||||
pController.mMethod = Normalized;
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
controller.mType = Skin;
|
||||
controller.mMethod = Normalized;
|
||||
|
||||
XmlNodeIterator xmlIt(node);
|
||||
xmlIt.collectChildrenPreOrder(node);
|
||||
XmlNode currentNode;
|
||||
while (xmlIt.getNext(currentNode)) {
|
||||
|
||||
//for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "morph") {
|
||||
pController.mType = Morph;
|
||||
pController.mMeshId = currentNode.attribute("source").as_string();
|
||||
controller.mType = Morph;
|
||||
controller.mMeshId = currentNode.attribute("source").as_string();
|
||||
int methodIndex = currentNode.attribute("method").as_int();
|
||||
if (methodIndex > 0) {
|
||||
std::string method;
|
||||
XmlParser::getValueAsString(currentNode, method);
|
||||
|
||||
if (method == "RELATIVE") {
|
||||
pController.mMethod = Relative;
|
||||
controller.mMethod = Relative;
|
||||
}
|
||||
}
|
||||
} else if (currentName == "skin") {
|
||||
pController.mMeshId = currentNode.attribute("source").as_string();
|
||||
std::string id;
|
||||
if (XmlParser::getStdStrAttribute(currentNode, "source", id)) {
|
||||
controller.mMeshId = id.substr(1, id.size()-1);
|
||||
}
|
||||
} else if (currentName == "bind_shape_matrix") {
|
||||
std::string v;
|
||||
XmlParser::getValueAsString(currentNode, v);
|
||||
const char *content = v.c_str();
|
||||
for (unsigned int a = 0; a < 16; a++) {
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
// read a number
|
||||
content = fast_atoreal_move<ai_real>(content, pController.mBindShapeMatrix[a]);
|
||||
content = fast_atoreal_move<ai_real>(content, controller.mBindShapeMatrix[a]);
|
||||
// skip whitespace after it
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
}
|
||||
} else if (currentName == "source") {
|
||||
ReadSource(currentNode);
|
||||
} else if (currentName == "joints") {
|
||||
ReadControllerJoints(currentNode, pController);
|
||||
ReadControllerJoints(currentNode, controller);
|
||||
} else if (currentName == "vertex_weights") {
|
||||
ReadControllerWeights(currentNode, pController);
|
||||
ReadControllerWeights(currentNode, controller);
|
||||
} else if (currentName == "targets") {
|
||||
for (XmlNode currentChildNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
const std::string ¤tChildName = currentChildNode.name();
|
||||
|
@ -661,9 +671,9 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &pControll
|
|||
const char *semantics = currentChildNode.attribute("semantic").as_string();
|
||||
const char *source = currentChildNode.attribute("source").as_string();
|
||||
if (strcmp(semantics, "MORPH_TARGET") == 0) {
|
||||
pController.mMorphTarget = source + 1;
|
||||
controller.mMorphTarget = source + 1;
|
||||
} else if (strcmp(semantics, "MORPH_WEIGHT") == 0) {
|
||||
pController.mMorphWeight = source + 1;
|
||||
controller.mMorphWeight = source + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -701,6 +711,7 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
|
|||
// Read vertex count from attributes and resize the array accordingly
|
||||
int vertexCount=0;
|
||||
XmlParser::getIntAttribute(node, "count", vertexCount);
|
||||
pController.mWeightCounts.resize(vertexCount);
|
||||
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
|
@ -726,7 +737,7 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
|
|||
throw DeadlyImportError("Unknown semantic \"", attrSemantic, "\" in <vertex_weights> data <input> element");
|
||||
}
|
||||
} else if (currentName == "vcount" && vertexCount > 0) {
|
||||
const char *text = currentNode.value();
|
||||
const char *text = currentNode.text().as_string();
|
||||
size_t numWeights = 0;
|
||||
for (std::vector<size_t>::iterator it = pController.mWeightCounts.begin(); it != pController.mWeightCounts.end(); ++it) {
|
||||
if (*text == 0) {
|
||||
|
@ -763,20 +774,17 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads the image library contents
|
||||
void ColladaParser::ReadImageLibrary(XmlNode &node) {
|
||||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "image") {
|
||||
std::string id = currentNode.attribute("id").as_string();
|
||||
std::string id;
|
||||
if (XmlParser::getStdStrAttribute( currentNode, "id", id )) {
|
||||
mImageLibrary[id] = Image();
|
||||
|
||||
// read on from there
|
||||
ReadImage(currentNode, mImageLibrary[id]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -793,7 +801,7 @@ void ColladaParser::ReadImage(XmlNode &node, Collada::Image &pImage) {
|
|||
if (!currentNode.empty()) {
|
||||
// element content is filename - hopefully
|
||||
const char *sz = currentNode.text().as_string();
|
||||
if (sz) {
|
||||
if (nullptr != sz) {
|
||||
aiString filepath(sz);
|
||||
UriDecodePath(filepath);
|
||||
pImage.mFileName = filepath.C_Str();
|
||||
|
@ -843,10 +851,6 @@ void ColladaParser::ReadImage(XmlNode &node, Collada::Image &pImage) {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads the material library
|
||||
void ColladaParser::ReadMaterialLibrary(XmlNode &node) {
|
||||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::map<std::string, int> names;
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
std::string id = currentNode.attribute("id").as_string();
|
||||
|
@ -873,10 +877,6 @@ void ColladaParser::ReadMaterialLibrary(XmlNode &node) {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads the light library
|
||||
void ColladaParser::ReadLightLibrary(XmlNode &node) {
|
||||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "light") {
|
||||
|
@ -891,10 +891,6 @@ void ColladaParser::ReadLightLibrary(XmlNode &node) {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads the camera library
|
||||
void ColladaParser::ReadCameraLibrary(XmlNode &node) {
|
||||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "camera") {
|
||||
|
@ -1738,14 +1734,16 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
|
|||
|
||||
// and read all indices into a temporary array
|
||||
std::vector<size_t> indices;
|
||||
if (expectedPointCount > 0)
|
||||
if (expectedPointCount > 0) {
|
||||
indices.reserve(expectedPointCount * numOffsets);
|
||||
}
|
||||
|
||||
if (pNumPrimitives > 0) // It is possible to not contain any indices
|
||||
{
|
||||
// It is possible to not contain any indices
|
||||
if (pNumPrimitives > 0) {
|
||||
std::string v;
|
||||
XmlParser::getValueAsString(node, v);
|
||||
const char *content = v.c_str();
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
while (*content != 0) {
|
||||
// read a value.
|
||||
// Hack: (thom) Some exporters put negative indices sometimes. We just try to carry on anyways.
|
||||
|
@ -1772,21 +1770,24 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
|
|||
// find the data for all sources
|
||||
for (std::vector<InputChannel>::iterator it = pMesh.mPerVertexData.begin(); it != pMesh.mPerVertexData.end(); ++it) {
|
||||
InputChannel &input = *it;
|
||||
if (input.mResolved)
|
||||
if (input.mResolved) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// find accessor
|
||||
input.mResolved = &ResolveLibraryReference(mAccessorLibrary, input.mAccessor);
|
||||
// resolve accessor's data pointer as well, if necessary
|
||||
const Accessor *acc = input.mResolved;
|
||||
if (!acc->mData)
|
||||
if (!acc->mData) {
|
||||
acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
|
||||
}
|
||||
}
|
||||
// and the same for the per-index channels
|
||||
for (std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it) {
|
||||
InputChannel &input = *it;
|
||||
if (input.mResolved)
|
||||
if (input.mResolved) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// ignore vertex pointer, it doesn't refer to an accessor
|
||||
if (input.mType == IT_Vertex) {
|
||||
|
@ -1801,9 +1802,10 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
|
|||
input.mResolved = &ResolveLibraryReference(mAccessorLibrary, input.mAccessor);
|
||||
// resolve accessor's data pointer as well, if necessary
|
||||
const Accessor *acc = input.mResolved;
|
||||
if (!acc->mData)
|
||||
if (!acc->mData) {
|
||||
acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
|
||||
}
|
||||
}
|
||||
|
||||
// For continued primitives, the given count does not come all in one <p>, but only one primitive per <p>
|
||||
size_t numPrimitives = pNumPrimitives;
|
||||
|
@ -1884,11 +1886,13 @@ void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t n
|
|||
ai_assert((baseOffset + numOffsets - 1) < indices.size());
|
||||
|
||||
// extract per-vertex channels using the global per-vertex offset
|
||||
for (std::vector<InputChannel>::iterator it = pMesh.mPerVertexData.begin(); it != pMesh.mPerVertexData.end(); ++it)
|
||||
for (std::vector<InputChannel>::iterator it = pMesh.mPerVertexData.begin(); it != pMesh.mPerVertexData.end(); ++it) {
|
||||
ExtractDataObjectFromChannel(*it, indices[baseOffset + perVertexOffset], pMesh);
|
||||
}
|
||||
// and extract per-index channels using there specified offset
|
||||
for (std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it)
|
||||
for (std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it) {
|
||||
ExtractDataObjectFromChannel(*it, indices[baseOffset + it->mOffset], pMesh);
|
||||
}
|
||||
|
||||
// store the vertex-data index for later assignment of bone vertex weights
|
||||
pMesh.mFacePosIndices.push_back(indices[baseOffset + perVertexOffset]);
|
||||
|
@ -1912,8 +1916,9 @@ void ColladaParser::ReadPrimTriStrips(size_t numOffsets, size_t perVertexOffset,
|
|||
// Extracts a single object from an input channel and stores it in the appropriate mesh data array
|
||||
void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, size_t pLocalIndex, Mesh &pMesh) {
|
||||
// ignore vertex referrer - we handle them that separate
|
||||
if (pInput.mType == IT_Vertex)
|
||||
if (pInput.mType == IT_Vertex) {
|
||||
return;
|
||||
}
|
||||
|
||||
const Accessor &acc = *pInput.mResolved;
|
||||
if (pLocalIndex >= acc.mCount) {
|
||||
|
@ -1926,16 +1931,18 @@ void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, siz
|
|||
// assemble according to the accessors component sub-offset list. We don't care, yet,
|
||||
// what kind of object exactly we're extracting here
|
||||
ai_real obj[4];
|
||||
for (size_t c = 0; c < 4; ++c)
|
||||
for (size_t c = 0; c < 4; ++c) {
|
||||
obj[c] = dataObject[acc.mSubOffset[c]];
|
||||
}
|
||||
|
||||
// now we reinterpret it according to the type we're reading here
|
||||
switch (pInput.mType) {
|
||||
case IT_Position: // ignore all position streams except 0 - there can be only one position
|
||||
if (pInput.mIndex == 0)
|
||||
if (pInput.mIndex == 0) {
|
||||
pMesh.mPositions.push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
||||
else
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex position stream supported");
|
||||
}
|
||||
break;
|
||||
case IT_Normal:
|
||||
// pad to current vertex count if necessary
|
||||
|
@ -1943,10 +1950,11 @@ void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, siz
|
|||
pMesh.mNormals.insert(pMesh.mNormals.end(), pMesh.mPositions.size() - pMesh.mNormals.size() - 1, aiVector3D(0, 1, 0));
|
||||
|
||||
// ignore all normal streams except 0 - there can be only one normal
|
||||
if (pInput.mIndex == 0)
|
||||
if (pInput.mIndex == 0) {
|
||||
pMesh.mNormals.push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
||||
else
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex normal stream supported");
|
||||
}
|
||||
break;
|
||||
case IT_Tangent:
|
||||
// pad to current vertex count if necessary
|
||||
|
@ -1954,21 +1962,24 @@ void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, siz
|
|||
pMesh.mTangents.insert(pMesh.mTangents.end(), pMesh.mPositions.size() - pMesh.mTangents.size() - 1, aiVector3D(1, 0, 0));
|
||||
|
||||
// ignore all tangent streams except 0 - there can be only one tangent
|
||||
if (pInput.mIndex == 0)
|
||||
if (pInput.mIndex == 0) {
|
||||
pMesh.mTangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
||||
else
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex tangent stream supported");
|
||||
}
|
||||
break;
|
||||
case IT_Bitangent:
|
||||
// pad to current vertex count if necessary
|
||||
if (pMesh.mBitangents.size() < pMesh.mPositions.size() - 1)
|
||||
if (pMesh.mBitangents.size() < pMesh.mPositions.size() - 1) {
|
||||
pMesh.mBitangents.insert(pMesh.mBitangents.end(), pMesh.mPositions.size() - pMesh.mBitangents.size() - 1, aiVector3D(0, 0, 1));
|
||||
}
|
||||
|
||||
// ignore all bitangent streams except 0 - there can be only one bitangent
|
||||
if (pInput.mIndex == 0)
|
||||
if (pInput.mIndex == 0) {
|
||||
pMesh.mBitangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
||||
else
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex bitangent stream supported");
|
||||
}
|
||||
break;
|
||||
case IT_Texcoord:
|
||||
// up to 4 texture coord sets are fine, ignore the others
|
||||
|
@ -1979,8 +1990,9 @@ void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, siz
|
|||
pMesh.mPositions.size() - pMesh.mTexCoords[pInput.mIndex].size() - 1, aiVector3D(0, 0, 0));
|
||||
|
||||
pMesh.mTexCoords[pInput.mIndex].push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
||||
if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) /* hack ... consider cleaner solution */
|
||||
if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) {
|
||||
pMesh.mNumUVComponents[pInput.mIndex] = 3;
|
||||
}
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("Collada: too many texture coordinate sets. Skipping.");
|
||||
}
|
||||
|
|
|
@ -54,18 +54,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/ByteSwapper.h>
|
||||
#include <assimp/ParsingUtils.h>
|
||||
|
||||
#include <algorithm> // std::transform
|
||||
#include "FBXUtil.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
using namespace Util;
|
||||
using namespace Util;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Material::Material(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
||||
: Object(id,element,name)
|
||||
{
|
||||
Material::Material(uint64_t id, const Element& element, const Document& doc, const std::string& name) :
|
||||
Object(id,element,name) {
|
||||
const Scope& sc = GetRequiredScope(element);
|
||||
|
||||
const Element* const ShadingModel = sc["ShadingModel"];
|
||||
|
@ -77,23 +75,21 @@ Material::Material(uint64_t id, const Element& element, const Document& doc, con
|
|||
|
||||
if(ShadingModel) {
|
||||
shading = ParseTokenAsString(GetRequiredToken(*ShadingModel,0));
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
DOMWarning("shading mode not specified, assuming phong",&element);
|
||||
shading = "phong";
|
||||
}
|
||||
|
||||
std::string templateName;
|
||||
|
||||
// lower-case shading because Blender (for example) writes "Phong"
|
||||
std::transform(shading.data(), shading.data() + shading.size(), std::addressof(shading[0]), Assimp::ToLower<char>);
|
||||
for (size_t i = 0; i < shading.length(); ++i) {
|
||||
shading[i] = static_cast<char>(tolower(shading[i]));
|
||||
}
|
||||
std::string templateName;
|
||||
if(shading == "phong") {
|
||||
templateName = "Material.FbxSurfacePhong";
|
||||
}
|
||||
else if(shading == "lambert") {
|
||||
} else if(shading == "lambert") {
|
||||
templateName = "Material.FbxSurfaceLambert";
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
DOMWarning("shading mode not recognized: " + shading,&element);
|
||||
}
|
||||
|
||||
|
@ -102,20 +98,19 @@ Material::Material(uint64_t id, const Element& element, const Document& doc, con
|
|||
// resolve texture links
|
||||
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
|
||||
for(const Connection* con : conns) {
|
||||
|
||||
// texture link to properties, not objects
|
||||
if (!con->PropertyName().length()) {
|
||||
if ( 0 == con->PropertyName().length()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const Object* const ob = con->SourceObject();
|
||||
if(!ob) {
|
||||
if(nullptr == ob) {
|
||||
DOMWarning("failed to read source object for texture link, ignoring",&element);
|
||||
continue;
|
||||
}
|
||||
|
||||
const Texture* const tex = dynamic_cast<const Texture*>(ob);
|
||||
if(!tex) {
|
||||
if(nullptr == tex) {
|
||||
const LayeredTexture* const layeredTexture = dynamic_cast<const LayeredTexture*>(ob);
|
||||
if(!layeredTexture) {
|
||||
DOMWarning("source object for texture link is not a texture or layered texture, ignoring",&element);
|
||||
|
@ -128,9 +123,7 @@ Material::Material(uint64_t id, const Element& element, const Document& doc, con
|
|||
|
||||
layeredTextures[prop] = layeredTexture;
|
||||
((LayeredTexture*)layeredTexture)->fillTexture(doc);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
const std::string& prop = con->PropertyName();
|
||||
if (textures.find(prop) != textures.end()) {
|
||||
DOMWarning("duplicate texture link: " + prop,&element);
|
||||
|
@ -138,23 +131,20 @@ Material::Material(uint64_t id, const Element& element, const Document& doc, con
|
|||
|
||||
textures[prop] = tex;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Material::~Material()
|
||||
{
|
||||
Material::~Material() {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Texture::Texture(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
||||
: Object(id,element,name)
|
||||
, uvScaling(1.0f,1.0f)
|
||||
, media(0)
|
||||
{
|
||||
Texture::Texture(uint64_t id, const Element& element, const Document& doc, const std::string& name) :
|
||||
Object(id,element,name),
|
||||
uvScaling(1.0f,1.0f),
|
||||
media(0) {
|
||||
const Scope& sc = GetRequiredScope(element);
|
||||
|
||||
const Element* const Type = sc["Type"];
|
||||
|
@ -194,8 +184,7 @@ Texture::Texture(uint64_t id, const Element& element, const Document& doc, const
|
|||
crop[1] = ParseTokenAsInt(GetRequiredToken(*Cropping,1));
|
||||
crop[2] = ParseTokenAsInt(GetRequiredToken(*Cropping,2));
|
||||
crop[3] = ParseTokenAsInt(GetRequiredToken(*Cropping,3));
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
// vc8 doesn't support the crop() syntax in initialization lists
|
||||
// (and vc9 WARNS about the new (i.e. compliant) behaviour).
|
||||
crop[0] = crop[1] = crop[2] = crop[3] = 0;
|
||||
|
@ -226,7 +215,7 @@ Texture::Texture(uint64_t id, const Element& element, const Document& doc, const
|
|||
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
|
||||
for(const Connection* con : conns) {
|
||||
const Object* const ob = con->SourceObject();
|
||||
if(!ob) {
|
||||
if (nullptr == ob) {
|
||||
DOMWarning("failed to read source object for texture link, ignoring",&element);
|
||||
continue;
|
||||
}
|
||||
|
@ -240,46 +229,38 @@ Texture::Texture(uint64_t id, const Element& element, const Document& doc, const
|
|||
}
|
||||
|
||||
|
||||
Texture::~Texture()
|
||||
{
|
||||
|
||||
Texture::~Texture() {
|
||||
// empty
|
||||
}
|
||||
|
||||
LayeredTexture::LayeredTexture(uint64_t id, const Element& element, const Document& /*doc*/, const std::string& name)
|
||||
: Object(id,element,name)
|
||||
,blendMode(BlendMode_Modulate)
|
||||
,alpha(1)
|
||||
{
|
||||
LayeredTexture::LayeredTexture(uint64_t id, const Element& element, const Document& /*doc*/, const std::string& name) :
|
||||
Object(id,element,name),
|
||||
blendMode(BlendMode_Modulate),
|
||||
alpha(1) {
|
||||
const Scope& sc = GetRequiredScope(element);
|
||||
|
||||
const Element* const BlendModes = sc["BlendModes"];
|
||||
const Element* const Alphas = sc["Alphas"];
|
||||
|
||||
|
||||
if(BlendModes!=0)
|
||||
{
|
||||
if (nullptr != BlendModes) {
|
||||
blendMode = (BlendMode)ParseTokenAsInt(GetRequiredToken(*BlendModes,0));
|
||||
}
|
||||
if(Alphas!=0)
|
||||
{
|
||||
if (nullptr != Alphas) {
|
||||
alpha = ParseTokenAsFloat(GetRequiredToken(*Alphas,0));
|
||||
}
|
||||
}
|
||||
|
||||
LayeredTexture::~LayeredTexture()
|
||||
{
|
||||
|
||||
LayeredTexture::~LayeredTexture() {
|
||||
// empty
|
||||
}
|
||||
|
||||
void LayeredTexture::fillTexture(const Document& doc)
|
||||
{
|
||||
void LayeredTexture::fillTexture(const Document& doc) {
|
||||
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
|
||||
for(size_t i = 0; i < conns.size();++i)
|
||||
{
|
||||
for(size_t i = 0; i < conns.size();++i) {
|
||||
const Connection* con = conns.at(i);
|
||||
|
||||
const Object* const ob = con->SourceObject();
|
||||
if(!ob) {
|
||||
if (nullptr == ob) {
|
||||
DOMWarning("failed to read source object for texture link, ignoring",&element);
|
||||
continue;
|
||||
}
|
||||
|
@ -290,13 +271,11 @@ void LayeredTexture::fillTexture(const Document& doc)
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Video::Video(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
||||
: Object(id,element,name)
|
||||
, contentLength(0)
|
||||
, content(0)
|
||||
{
|
||||
Video::Video(uint64_t id, const Element& element, const Document& doc, const std::string& name) :
|
||||
Object(id,element,name),
|
||||
contentLength(0),
|
||||
content(0) {
|
||||
const Scope& sc = GetRequiredScope(element);
|
||||
|
||||
const Element* const Type = sc["Type"];
|
||||
|
@ -324,52 +303,43 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
|
|||
if (!token.IsBinary()) {
|
||||
if (*data != '"') {
|
||||
DOMError("embedded content is not surrounded by quotation marks", &element);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
size_t targetLength = 0;
|
||||
auto numTokens = Content->Tokens().size();
|
||||
// First time compute size (it could be large like 64Gb and it is good to allocate it once)
|
||||
for (uint32_t tokenIdx = 0; tokenIdx < numTokens; ++tokenIdx)
|
||||
{
|
||||
for (uint32_t tokenIdx = 0; tokenIdx < numTokens; ++tokenIdx) {
|
||||
const Token& dataToken = GetRequiredToken(*Content, tokenIdx);
|
||||
size_t tokenLength = dataToken.end() - dataToken.begin() - 2; // ignore double quotes
|
||||
const char* base64data = dataToken.begin() + 1;
|
||||
const size_t outLength = Util::ComputeDecodedSizeBase64(base64data, tokenLength);
|
||||
if (outLength == 0)
|
||||
{
|
||||
if (outLength == 0) {
|
||||
DOMError("Corrupted embedded content found", &element);
|
||||
}
|
||||
targetLength += outLength;
|
||||
}
|
||||
if (targetLength == 0)
|
||||
{
|
||||
if (targetLength == 0) {
|
||||
DOMError("Corrupted embedded content found", &element);
|
||||
}
|
||||
content = new uint8_t[targetLength];
|
||||
contentLength = static_cast<uint64_t>(targetLength);
|
||||
size_t dst_offset = 0;
|
||||
for (uint32_t tokenIdx = 0; tokenIdx < numTokens; ++tokenIdx)
|
||||
{
|
||||
for (uint32_t tokenIdx = 0; tokenIdx < numTokens; ++tokenIdx) {
|
||||
const Token& dataToken = GetRequiredToken(*Content, tokenIdx);
|
||||
size_t tokenLength = dataToken.end() - dataToken.begin() - 2; // ignore double quotes
|
||||
const char* base64data = dataToken.begin() + 1;
|
||||
dst_offset += Util::DecodeBase64(base64data, tokenLength, content + dst_offset, targetLength - dst_offset);
|
||||
}
|
||||
if (targetLength != dst_offset)
|
||||
{
|
||||
if (targetLength != dst_offset) {
|
||||
delete[] content;
|
||||
contentLength = 0;
|
||||
DOMError("Corrupted embedded content found", &element);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (static_cast<size_t>(token.end() - data) < 5) {
|
||||
} else if (static_cast<size_t>(token.end() - data) < 5) {
|
||||
DOMError("binary data array is too short, need five (5) bytes for type signature and element count", &element);
|
||||
}
|
||||
else if (*data != 'R') {
|
||||
} else if (*data != 'R') {
|
||||
DOMWarning("video content is not raw binary data, ignoring", &element);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
// read number of elements
|
||||
uint32_t len = 0;
|
||||
::memcpy(&len, data + 1, sizeof(len));
|
||||
|
@ -380,8 +350,7 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
|
|||
content = new uint8_t[len];
|
||||
::memcpy(content, data + 5, len);
|
||||
}
|
||||
} catch (const runtime_error& runtimeError)
|
||||
{
|
||||
} catch (const runtime_error& runtimeError) {
|
||||
//we don't need the content data for contents that has already been loaded
|
||||
ASSIMP_LOG_VERBOSE_DEBUG_F("Caught exception in FBXMaterial (likely because content was already loaded): ",
|
||||
runtimeError.what());
|
||||
|
@ -392,14 +361,11 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
|
|||
}
|
||||
|
||||
|
||||
Video::~Video()
|
||||
{
|
||||
if(content) {
|
||||
Video::~Video() {
|
||||
delete[] content;
|
||||
}
|
||||
}
|
||||
|
||||
} //!FBX
|
||||
} //!Assimp
|
||||
|
||||
#endif
|
||||
#endif // ASSIMP_BUILD_NO_FBX_IMPORTER
|
||||
|
|
|
@ -656,7 +656,7 @@ void ProcessExtrudedArea(const Schema_2x3::IfcExtrudedAreaSolid& solid, const Te
|
|||
}
|
||||
}
|
||||
|
||||
if( openings && ((sides_with_openings == 1 && sides_with_openings) || (sides_with_v_openings == 2 && sides_with_v_openings)) ) {
|
||||
if( openings && (sides_with_openings == 1 || sides_with_v_openings == 2 ) ) {
|
||||
IFCImporter::LogWarn("failed to resolve all openings, presumably their topology is not supported by Assimp");
|
||||
}
|
||||
|
||||
|
|
|
@ -1189,22 +1189,11 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
|
|||
TempMesh* profile_data = opening.profileMesh.get();
|
||||
bool is_2d_source = false;
|
||||
if (opening.profileMesh2D && norm_extrusion_dir.SquareLength() > 0) {
|
||||
|
||||
if(std::fabs(norm_extrusion_dir * wall_extrusion_axis_norm) < 0.1) {
|
||||
// horizontal extrusion
|
||||
if (std::fabs(norm_extrusion_dir * nor) > 0.9) {
|
||||
profile_data = opening.profileMesh2D.get();
|
||||
is_2d_source = true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
// vertical extrusion
|
||||
if (std::fabs(norm_extrusion_dir * nor) > 0.9) {
|
||||
profile_data = opening.profileMesh2D.get();
|
||||
is_2d_source = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
std::vector<IfcVector3> profile_verts = profile_data->mVerts;
|
||||
std::vector<unsigned int> profile_vertcnts = profile_data->mVertcnt;
|
||||
if(profile_verts.size() <= 2) {
|
||||
|
|
|
@ -1642,7 +1642,7 @@ static int _m3dstbi__expand_png_palette(_m3dstbi__png *a, unsigned char *palette
|
|||
static int _m3dstbi__parse_png_file(_m3dstbi__png *z, int scan, int req_comp) {
|
||||
unsigned char palette[1024], pal_img_n = 0;
|
||||
unsigned char has_trans = 0, tc[3] = {};
|
||||
_m3dstbi__uint16 tc16[3];
|
||||
_m3dstbi__uint16 tc16[3] = {};
|
||||
_m3dstbi__uint32 ioff = 0, idata_limit = 0, i, pal_len = 0;
|
||||
int first = 1, k, interlace = 0, color = 0;
|
||||
_m3dstbi__context *s = z->s;
|
||||
|
|
|
@ -122,8 +122,8 @@ void ObjFileMtlImporter::load() {
|
|||
{
|
||||
++m_DataIt;
|
||||
getColorRGBA(&m_pModel->m_pCurrentMaterial->ambient);
|
||||
} else if (*m_DataIt == 'd') // Diffuse color
|
||||
{
|
||||
} else if (*m_DataIt == 'd') {
|
||||
// Diffuse color
|
||||
++m_DataIt;
|
||||
getColorRGBA(&m_pModel->m_pCurrentMaterial->diffuse);
|
||||
} else if (*m_DataIt == 's') {
|
||||
|
@ -144,7 +144,9 @@ void ObjFileMtlImporter::load() {
|
|||
} else if (*m_DataIt == 'r') {
|
||||
// Material transmission alpha value
|
||||
++m_DataIt;
|
||||
getFloatValue(m_pModel->m_pCurrentMaterial->alpha);
|
||||
ai_real d;
|
||||
getFloatValue(d);
|
||||
m_pModel->m_pCurrentMaterial->alpha = static_cast<ai_real>(1.0) - d;
|
||||
}
|
||||
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
|
||||
} break;
|
||||
|
|
|
@ -147,7 +147,7 @@ STLExporter::STLExporter(const char* _filename, const aiScene* pScene, bool expo
|
|||
for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||
WriteMesh(pScene->mMeshes[ i ]);
|
||||
}
|
||||
mOutput << EndSolidToken << name << endl;
|
||||
mOutput << EndSolidToken << " " << name << endl;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -54,7 +54,7 @@ size_t DecodeBase64(const char *in, size_t inLength, uint8_t *&out) {
|
|||
}
|
||||
|
||||
if (inLength < 4) {
|
||||
out = 0;
|
||||
out = nullptr;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -107,7 +107,6 @@ public:
|
|||
f(file) {}
|
||||
~IOStream() {
|
||||
fclose(f);
|
||||
f = 0;
|
||||
}
|
||||
|
||||
size_t Read(void *b, size_t sz, size_t n) { return fread(b, sz, n, f); }
|
||||
|
|
|
@ -376,87 +376,6 @@ struct Object {
|
|||
// Classes for each glTF top-level object type
|
||||
//
|
||||
|
||||
//! A typed view into a BufferView. A BufferView contains raw binary data.
|
||||
//! An accessor provides a typed view into a BufferView or a subset of a BufferView
|
||||
//! similar to how WebGL's vertexAttribPointer() defines an attribute in a buffer.
|
||||
struct Accessor : public Object {
|
||||
struct Sparse;
|
||||
|
||||
Ref<BufferView> bufferView; //!< The ID of the bufferView. (required)
|
||||
size_t byteOffset; //!< The offset relative to the start of the bufferView in bytes. (required)
|
||||
ComponentType componentType; //!< The datatype of components in the attribute. (required)
|
||||
size_t count; //!< The number of attributes referenced by this accessor. (required)
|
||||
AttribType::Value type; //!< Specifies if the attribute is a scalar, vector, or matrix. (required)
|
||||
std::vector<double> max; //!< Maximum value of each component in this attribute.
|
||||
std::vector<double> min; //!< Minimum value of each component in this attribute.
|
||||
std::unique_ptr<Sparse> sparse;
|
||||
|
||||
unsigned int GetNumComponents();
|
||||
unsigned int GetBytesPerComponent();
|
||||
unsigned int GetElementSize();
|
||||
|
||||
inline uint8_t *GetPointer();
|
||||
|
||||
template <class T>
|
||||
void ExtractData(T *&outData);
|
||||
|
||||
void WriteData(size_t count, const void *src_buffer, size_t src_stride);
|
||||
void WriteSparseValues(size_t count, const void *src_data, size_t src_dataStride);
|
||||
void WriteSparseIndices(size_t count, const void *src_idx, size_t src_idxStride);
|
||||
|
||||
//! Helper class to iterate the data
|
||||
class Indexer {
|
||||
friend struct Accessor;
|
||||
|
||||
// This field is reported as not used, making it protectd is the easiest way to work around it without going to the bottom of what the problem is:
|
||||
// ../code/glTF2/glTF2Asset.h:392:19: error: private field 'accessor' is not used [-Werror,-Wunused-private-field]
|
||||
protected:
|
||||
Accessor &accessor;
|
||||
|
||||
private:
|
||||
uint8_t *data;
|
||||
size_t elemSize, stride;
|
||||
|
||||
Indexer(Accessor &acc);
|
||||
|
||||
public:
|
||||
//! Accesses the i-th value as defined by the accessor
|
||||
template <class T>
|
||||
T GetValue(int i);
|
||||
|
||||
//! Accesses the i-th value as defined by the accessor
|
||||
inline unsigned int GetUInt(int i) {
|
||||
return GetValue<unsigned int>(i);
|
||||
}
|
||||
|
||||
inline bool IsValid() const {
|
||||
return data != 0;
|
||||
}
|
||||
};
|
||||
|
||||
inline Indexer GetIndexer() {
|
||||
return Indexer(*this);
|
||||
}
|
||||
|
||||
Accessor() {}
|
||||
void Read(Value &obj, Asset &r);
|
||||
|
||||
//sparse
|
||||
struct Sparse {
|
||||
size_t count;
|
||||
ComponentType indicesType;
|
||||
Ref<BufferView> indices;
|
||||
size_t indicesByteOffset;
|
||||
Ref<BufferView> values;
|
||||
size_t valuesByteOffset;
|
||||
|
||||
std::vector<uint8_t> data; //!< Actual data, which may be defaulted to an array of zeros or the original data, with the sparse buffer view applied on top of it.
|
||||
|
||||
void PopulateData(size_t numBytes, uint8_t *bytes);
|
||||
void PatchData(unsigned int elementSize);
|
||||
};
|
||||
};
|
||||
|
||||
//! A buffer points to binary geometry, animation, or skins.
|
||||
struct Buffer : public Object {
|
||||
/********************* Types *********************/
|
||||
|
@ -594,6 +513,90 @@ struct BufferView : public Object {
|
|||
uint8_t *GetPointer(size_t accOffset);
|
||||
};
|
||||
|
||||
//! A typed view into a BufferView. A BufferView contains raw binary data.
|
||||
//! An accessor provides a typed view into a BufferView or a subset of a BufferView
|
||||
//! similar to how WebGL's vertexAttribPointer() defines an attribute in a buffer.
|
||||
struct Accessor : public Object {
|
||||
struct Sparse;
|
||||
|
||||
Ref<BufferView> bufferView; //!< The ID of the bufferView. (required)
|
||||
size_t byteOffset; //!< The offset relative to the start of the bufferView in bytes. (required)
|
||||
ComponentType componentType; //!< The datatype of components in the attribute. (required)
|
||||
size_t count; //!< The number of attributes referenced by this accessor. (required)
|
||||
AttribType::Value type; //!< Specifies if the attribute is a scalar, vector, or matrix. (required)
|
||||
std::vector<double> max; //!< Maximum value of each component in this attribute.
|
||||
std::vector<double> min; //!< Minimum value of each component in this attribute.
|
||||
std::unique_ptr<Sparse> sparse;
|
||||
std::unique_ptr<Buffer> decodedBuffer; // Packed decoded data, returned instead of original bufferView if present
|
||||
|
||||
unsigned int GetNumComponents();
|
||||
unsigned int GetBytesPerComponent();
|
||||
unsigned int GetElementSize();
|
||||
|
||||
inline uint8_t *GetPointer();
|
||||
inline size_t GetStride();
|
||||
inline size_t GetMaxByteSize();
|
||||
|
||||
template <class T>
|
||||
void ExtractData(T *&outData);
|
||||
|
||||
void WriteData(size_t count, const void *src_buffer, size_t src_stride);
|
||||
void WriteSparseValues(size_t count, const void *src_data, size_t src_dataStride);
|
||||
void WriteSparseIndices(size_t count, const void *src_idx, size_t src_idxStride);
|
||||
|
||||
//! Helper class to iterate the data
|
||||
class Indexer {
|
||||
friend struct Accessor;
|
||||
|
||||
// This field is reported as not used, making it protectd is the easiest way to work around it without going to the bottom of what the problem is:
|
||||
// ../code/glTF2/glTF2Asset.h:392:19: error: private field 'accessor' is not used [-Werror,-Wunused-private-field]
|
||||
protected:
|
||||
Accessor &accessor;
|
||||
|
||||
private:
|
||||
uint8_t *data;
|
||||
size_t elemSize, stride;
|
||||
|
||||
Indexer(Accessor &acc);
|
||||
|
||||
public:
|
||||
//! Accesses the i-th value as defined by the accessor
|
||||
template <class T>
|
||||
T GetValue(int i);
|
||||
|
||||
//! Accesses the i-th value as defined by the accessor
|
||||
inline unsigned int GetUInt(int i) {
|
||||
return GetValue<unsigned int>(i);
|
||||
}
|
||||
|
||||
inline bool IsValid() const {
|
||||
return data != nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
inline Indexer GetIndexer() {
|
||||
return Indexer(*this);
|
||||
}
|
||||
|
||||
Accessor() {}
|
||||
void Read(Value &obj, Asset &r);
|
||||
|
||||
//sparse
|
||||
struct Sparse {
|
||||
size_t count;
|
||||
ComponentType indicesType;
|
||||
Ref<BufferView> indices;
|
||||
size_t indicesByteOffset;
|
||||
Ref<BufferView> values;
|
||||
size_t valuesByteOffset;
|
||||
|
||||
std::vector<uint8_t> data; //!< Actual data, which may be defaulted to an array of zeros or the original data, with the sparse buffer view applied on top of it.
|
||||
|
||||
void PopulateData(size_t numBytes, uint8_t *bytes);
|
||||
void PatchData(unsigned int elementSize);
|
||||
};
|
||||
};
|
||||
|
||||
struct Camera : public Object {
|
||||
enum Type {
|
||||
Perspective,
|
||||
|
@ -846,7 +849,7 @@ struct CustomExtension : public Object {
|
|||
|
||||
CustomExtension() = default;
|
||||
|
||||
CustomExtension(const CustomExtension& other)
|
||||
CustomExtension(const CustomExtension &other)
|
||||
: Object(other)
|
||||
, mStringValue(other.mStringValue)
|
||||
, mDoubleValue(other.mDoubleValue)
|
||||
|
@ -1092,6 +1095,7 @@ public:
|
|||
bool KHR_materials_sheen;
|
||||
bool KHR_materials_clearcoat;
|
||||
bool KHR_materials_transmission;
|
||||
bool KHR_draco_mesh_compression;
|
||||
} extensionsUsed;
|
||||
|
||||
//! Keeps info about the required extensions
|
||||
|
@ -1100,7 +1104,7 @@ public:
|
|||
} extensionsRequired;
|
||||
|
||||
AssetMetadata asset;
|
||||
Value* extras = nullptr;
|
||||
Value *extras = nullptr;
|
||||
|
||||
// Dictionaries for each type of object
|
||||
|
||||
|
@ -1122,7 +1126,7 @@ public:
|
|||
Ref<Scene> scene;
|
||||
|
||||
public:
|
||||
Asset(IOSystem *io = 0) :
|
||||
Asset(IOSystem *io = nullptr) :
|
||||
mIOSystem(io),
|
||||
asset(),
|
||||
accessors(*this, "accessors"),
|
||||
|
|
|
@ -42,9 +42,40 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include "AssetLib/glTF/glTFCommon.h"
|
||||
|
||||
#include <assimp/MemoryIOWrapper.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/MemoryIOWrapper.h>
|
||||
|
||||
#ifdef ASSIMP_ENABLE_DRACO
|
||||
|
||||
// Google draco library headers spew many warnings. Bad Google, no cookie
|
||||
#if _MSC_VER
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable : 4018) // Signed/unsigned mismatch
|
||||
#pragma warning(disable : 4804) // Unsafe use of type 'bool'
|
||||
#elif defined(__clang__)
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wsign-compare"
|
||||
#elif defined(__GNUC__)
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wbool-compare"
|
||||
#pragma GCC diagnostic ignored "-Wsign-compare"
|
||||
#endif
|
||||
|
||||
#include "draco/compression/decode.h"
|
||||
#include "draco/core/decoder_buffer.h"
|
||||
|
||||
#if _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#elif defined(__clang__)
|
||||
#pragma clang diagnostic pop
|
||||
#elif defined(__GNUC__)
|
||||
#pragma GCC diagnostic pop
|
||||
#endif
|
||||
#ifndef DRACO_MESH_COMPRESSION_SUPPORTED
|
||||
#error glTF: KHR_draco_mesh_compression: draco library must have DRACO_MESH_COMPRESSION_SUPPORTED
|
||||
#endif
|
||||
#endif
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
|
@ -146,35 +177,155 @@ inline static T MemberOrDefault(Value &obj, const char *id, T defaultValue) {
|
|||
|
||||
inline Value *FindMember(Value &val, const char *id) {
|
||||
Value::MemberIterator it = val.FindMember(id);
|
||||
return (it != val.MemberEnd()) ? &it->value : 0;
|
||||
return (it != val.MemberEnd()) ? &it->value : nullptr;
|
||||
}
|
||||
|
||||
inline Value *FindString(Value &val, const char *id) {
|
||||
Value::MemberIterator it = val.FindMember(id);
|
||||
return (it != val.MemberEnd() && it->value.IsString()) ? &it->value : 0;
|
||||
return (it != val.MemberEnd() && it->value.IsString()) ? &it->value : nullptr;
|
||||
}
|
||||
|
||||
inline Value *FindNumber(Value &val, const char *id) {
|
||||
Value::MemberIterator it = val.FindMember(id);
|
||||
return (it != val.MemberEnd() && it->value.IsNumber()) ? &it->value : 0;
|
||||
return (it != val.MemberEnd() && it->value.IsNumber()) ? &it->value : nullptr;
|
||||
}
|
||||
|
||||
inline Value *FindUInt(Value &val, const char *id) {
|
||||
Value::MemberIterator it = val.FindMember(id);
|
||||
return (it != val.MemberEnd() && it->value.IsUint()) ? &it->value : 0;
|
||||
return (it != val.MemberEnd() && it->value.IsUint()) ? &it->value : nullptr;
|
||||
}
|
||||
|
||||
inline Value *FindArray(Value &val, const char *id) {
|
||||
Value::MemberIterator it = val.FindMember(id);
|
||||
return (it != val.MemberEnd() && it->value.IsArray()) ? &it->value : 0;
|
||||
return (it != val.MemberEnd() && it->value.IsArray()) ? &it->value : nullptr;
|
||||
}
|
||||
|
||||
inline Value *FindObject(Value &val, const char *id) {
|
||||
Value::MemberIterator it = val.FindMember(id);
|
||||
return (it != val.MemberEnd() && it->value.IsObject()) ? &it->value : 0;
|
||||
return (it != val.MemberEnd() && it->value.IsObject()) ? &it->value : nullptr;
|
||||
}
|
||||
|
||||
inline Value *FindExtension(Value &val, const char *extensionId) {
|
||||
if (Value *extensionList = FindObject(val, "extensions")) {
|
||||
if (Value *extension = FindObject(*extensionList, extensionId)) {
|
||||
return extension;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
#ifdef ASSIMP_ENABLE_DRACO
|
||||
|
||||
template <typename T>
|
||||
inline void CopyFaceIndex_Draco(Buffer &decodedIndexBuffer, const draco::Mesh &draco_mesh) {
|
||||
const size_t faceStride = sizeof(T) * 3;
|
||||
for (draco::FaceIndex f(0); f < draco_mesh.num_faces(); ++f) {
|
||||
const draco::Mesh::Face &face = draco_mesh.face(f);
|
||||
T indices[3] = { static_cast<T>(face[0].value()), static_cast<T>(face[1].value()), static_cast<T>(face[2].value()) };
|
||||
memcpy(decodedIndexBuffer.GetPointer() + (f.value() * faceStride), &indices[0], faceStride);
|
||||
}
|
||||
}
|
||||
|
||||
inline void SetDecodedIndexBuffer_Draco(const draco::Mesh &dracoMesh, Mesh::Primitive &prim) {
|
||||
if (!prim.indices || dracoMesh.num_faces() == 0)
|
||||
return;
|
||||
|
||||
// Create a decoded Index buffer (if there is one)
|
||||
size_t componentBytes = prim.indices->GetBytesPerComponent();
|
||||
|
||||
std::unique_ptr<Buffer> decodedIndexBuffer(new Buffer());
|
||||
decodedIndexBuffer->Grow(dracoMesh.num_faces() * 3 * componentBytes);
|
||||
|
||||
// If accessor uses the same size as draco implementation, copy the draco buffer directly
|
||||
|
||||
// Usually uint32_t but shouldn't assume
|
||||
if (sizeof(dracoMesh.face(draco::FaceIndex(0))[0]) == componentBytes) {
|
||||
memcpy(decodedIndexBuffer->GetPointer(), &dracoMesh.face(draco::FaceIndex(0))[0], decodedIndexBuffer->byteLength);
|
||||
return;
|
||||
}
|
||||
|
||||
// Not same size, convert
|
||||
switch (componentBytes) {
|
||||
case sizeof(uint32_t):
|
||||
CopyFaceIndex_Draco<uint32_t>(*decodedIndexBuffer, dracoMesh);
|
||||
break;
|
||||
case sizeof(uint16_t):
|
||||
CopyFaceIndex_Draco<uint16_t>(*decodedIndexBuffer, dracoMesh);
|
||||
break;
|
||||
case sizeof(uint8_t):
|
||||
CopyFaceIndex_Draco<uint8_t>(*decodedIndexBuffer, dracoMesh);
|
||||
break;
|
||||
default:
|
||||
ai_assert(false);
|
||||
break;
|
||||
}
|
||||
|
||||
// Assign this alternate data buffer to the accessor
|
||||
prim.indices->decodedBuffer.swap(decodedIndexBuffer);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static bool GetAttributeForAllPoints_Draco(const draco::Mesh &dracoMesh,
|
||||
const draco::PointAttribute &dracoAttribute,
|
||||
Buffer &outBuffer) {
|
||||
size_t byteOffset = 0;
|
||||
T values[4] = { 0, 0, 0, 0 };
|
||||
for (draco::PointIndex i(0); i < dracoMesh.num_points(); ++i) {
|
||||
const draco::AttributeValueIndex val_index = dracoAttribute.mapped_index(i);
|
||||
if (!dracoAttribute.ConvertValue<T>(val_index, dracoAttribute.num_components(), values)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
memcpy(outBuffer.GetPointer() + byteOffset, &values[0], sizeof(T) * dracoAttribute.num_components());
|
||||
byteOffset += sizeof(T) * dracoAttribute.num_components();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
inline void SetDecodedAttributeBuffer_Draco(const draco::Mesh &dracoMesh, uint32_t dracoAttribId, Accessor &accessor) {
|
||||
// Create decoded buffer
|
||||
const draco::PointAttribute *pDracoAttribute = dracoMesh.GetAttributeByUniqueId(dracoAttribId);
|
||||
if (pDracoAttribute == nullptr) {
|
||||
throw DeadlyImportError("GLTF: Invalid draco attribute id: ", dracoAttribId);
|
||||
}
|
||||
|
||||
size_t componentBytes = accessor.GetBytesPerComponent();
|
||||
|
||||
std::unique_ptr<Buffer> decodedAttribBuffer(new Buffer());
|
||||
decodedAttribBuffer->Grow(dracoMesh.num_points() * pDracoAttribute->num_components() * componentBytes);
|
||||
|
||||
switch (accessor.componentType) {
|
||||
case ComponentType_BYTE:
|
||||
GetAttributeForAllPoints_Draco<int8_t>(dracoMesh, *pDracoAttribute, *decodedAttribBuffer);
|
||||
break;
|
||||
case ComponentType_UNSIGNED_BYTE:
|
||||
GetAttributeForAllPoints_Draco<uint8_t>(dracoMesh, *pDracoAttribute, *decodedAttribBuffer);
|
||||
break;
|
||||
case ComponentType_SHORT:
|
||||
GetAttributeForAllPoints_Draco<int16_t>(dracoMesh, *pDracoAttribute, *decodedAttribBuffer);
|
||||
break;
|
||||
case ComponentType_UNSIGNED_SHORT:
|
||||
GetAttributeForAllPoints_Draco<uint16_t>(dracoMesh, *pDracoAttribute, *decodedAttribBuffer);
|
||||
break;
|
||||
case ComponentType_UNSIGNED_INT:
|
||||
GetAttributeForAllPoints_Draco<uint32_t>(dracoMesh, *pDracoAttribute, *decodedAttribBuffer);
|
||||
break;
|
||||
case ComponentType_FLOAT:
|
||||
GetAttributeForAllPoints_Draco<float>(dracoMesh, *pDracoAttribute, *decodedAttribBuffer);
|
||||
break;
|
||||
default:
|
||||
ai_assert(false);
|
||||
break;
|
||||
}
|
||||
|
||||
// Assign this alternate data buffer to the accessor
|
||||
accessor.decodedBuffer.swap(decodedAttribBuffer);
|
||||
}
|
||||
|
||||
#endif // ASSIMP_ENABLE_DRACO
|
||||
|
||||
//
|
||||
// LazyDict methods
|
||||
//
|
||||
|
@ -197,7 +348,7 @@ inline LazyDict<T>::~LazyDict() {
|
|||
|
||||
template <class T>
|
||||
inline void LazyDict<T>::AttachToDocument(Document &doc) {
|
||||
Value *container = 0;
|
||||
Value *container = nullptr;
|
||||
|
||||
if (mExtId) {
|
||||
if (Value *exts = FindObject(doc, "extensions")) {
|
||||
|
@ -214,7 +365,7 @@ inline void LazyDict<T>::AttachToDocument(Document &doc) {
|
|||
|
||||
template <class T>
|
||||
inline void LazyDict<T>::DetachFromDocument() {
|
||||
mDict = 0;
|
||||
mDict = nullptr;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
|
@ -382,7 +533,7 @@ inline void Buffer::Read(Value &obj, Asset &r) {
|
|||
glTFCommon::Util::DataURI dataURI;
|
||||
if (ParseDataURI(uri, it->GetStringLength(), dataURI)) {
|
||||
if (dataURI.base64) {
|
||||
uint8_t *data = 0;
|
||||
uint8_t *data = nullptr;
|
||||
this->byteLength = glTFCommon::Util::DecodeBase64(dataURI.data, dataURI.dataLength, data);
|
||||
this->mData.reset(data, std::default_delete<uint8_t[]>());
|
||||
|
||||
|
@ -401,10 +552,7 @@ inline void Buffer::Read(Value &obj, Asset &r) {
|
|||
}
|
||||
} else { // Local file
|
||||
if (byteLength > 0) {
|
||||
std::string dir = !r.mCurrentAssetDir.empty() ? (
|
||||
r.mCurrentAssetDir.back() == '/' ?
|
||||
r.mCurrentAssetDir : r.mCurrentAssetDir + '/'
|
||||
) : "";
|
||||
std::string dir = !r.mCurrentAssetDir.empty() ? (r.mCurrentAssetDir.back() == '/' ? r.mCurrentAssetDir : r.mCurrentAssetDir + '/') : "";
|
||||
|
||||
IOStream *file = r.OpenFile(dir + uri, "rb");
|
||||
if (file) {
|
||||
|
@ -575,9 +723,9 @@ inline void BufferView::Read(Value &obj, Asset &r) {
|
|||
}
|
||||
|
||||
inline uint8_t *BufferView::GetPointer(size_t accOffset) {
|
||||
if (!buffer) return 0;
|
||||
if (!buffer) return nullptr;
|
||||
uint8_t *basePtr = buffer->GetPointer();
|
||||
if (!basePtr) return 0;
|
||||
if (!basePtr) return nullptr;
|
||||
|
||||
size_t offset = accOffset + byteOffset;
|
||||
if (buffer->EncodedRegion_Current != nullptr) {
|
||||
|
@ -709,12 +857,15 @@ inline unsigned int Accessor::GetElementSize() {
|
|||
}
|
||||
|
||||
inline uint8_t *Accessor::GetPointer() {
|
||||
if (decodedBuffer)
|
||||
return decodedBuffer->GetPointer();
|
||||
|
||||
if (sparse)
|
||||
return sparse->data.data();
|
||||
|
||||
if (!bufferView || !bufferView->buffer) return 0;
|
||||
if (!bufferView || !bufferView->buffer) return nullptr;
|
||||
uint8_t *basePtr = bufferView->buffer->GetPointer();
|
||||
if (!basePtr) return 0;
|
||||
if (!basePtr) return nullptr;
|
||||
|
||||
size_t offset = byteOffset + bufferView->byteOffset;
|
||||
|
||||
|
@ -730,6 +881,22 @@ inline uint8_t *Accessor::GetPointer() {
|
|||
return basePtr + offset;
|
||||
}
|
||||
|
||||
inline size_t Accessor::GetStride() {
|
||||
// Decoded buffer is always packed
|
||||
if (decodedBuffer)
|
||||
return GetElementSize();
|
||||
|
||||
// Sparse and normal bufferView
|
||||
return (bufferView && bufferView->byteStride ? bufferView->byteStride : GetElementSize());
|
||||
}
|
||||
|
||||
inline size_t Accessor::GetMaxByteSize() {
|
||||
if (decodedBuffer)
|
||||
return decodedBuffer->byteLength;
|
||||
|
||||
return (bufferView ? bufferView->byteLength : sparse->data.size());
|
||||
}
|
||||
|
||||
namespace {
|
||||
inline void CopyData(size_t count,
|
||||
const uint8_t *src, size_t src_stride,
|
||||
|
@ -761,7 +928,7 @@ void Accessor::ExtractData(T *&outData) {
|
|||
const size_t elemSize = GetElementSize();
|
||||
const size_t totalSize = elemSize * count;
|
||||
|
||||
const size_t stride = bufferView && bufferView->byteStride ? bufferView->byteStride : elemSize;
|
||||
const size_t stride = GetStride();
|
||||
|
||||
const size_t targetElemSize = sizeof(T);
|
||||
|
||||
|
@ -769,8 +936,8 @@ void Accessor::ExtractData(T *&outData) {
|
|||
throw DeadlyImportError("GLTF: elemSize ", elemSize, " > targetElemSize ", targetElemSize, " in ", getContextForErrorMessages(id, name));
|
||||
}
|
||||
|
||||
const size_t maxSize = (bufferView ? bufferView->byteLength : sparse->data.size());
|
||||
if (count*stride > maxSize) {
|
||||
const size_t maxSize = GetMaxByteSize();
|
||||
if (count * stride > maxSize) {
|
||||
throw DeadlyImportError("GLTF: count*stride ", (count * stride), " > maxSize ", maxSize, " in ", getContextForErrorMessages(id, name));
|
||||
}
|
||||
|
||||
|
@ -828,14 +995,14 @@ inline Accessor::Indexer::Indexer(Accessor &acc) :
|
|||
accessor(acc),
|
||||
data(acc.GetPointer()),
|
||||
elemSize(acc.GetElementSize()),
|
||||
stride(acc.bufferView && acc.bufferView->byteStride ? acc.bufferView->byteStride : elemSize) {
|
||||
stride(acc.GetStride()) {
|
||||
}
|
||||
|
||||
//! Accesses the i-th value as defined by the accessor
|
||||
template <class T>
|
||||
T Accessor::Indexer::GetValue(int i) {
|
||||
ai_assert(data);
|
||||
ai_assert(i * stride < accessor.bufferView->byteLength);
|
||||
ai_assert(i * stride < accessor.GetMaxByteSize());
|
||||
// Ensure that the memcpy doesn't overwrite the local.
|
||||
const size_t sizeToCopy = std::min(elemSize, sizeof(T));
|
||||
T value = T();
|
||||
|
@ -872,8 +1039,7 @@ inline void Image::Read(Value &obj, Asset &r) {
|
|||
if (Value *mtype = FindString(obj, "mimeType")) {
|
||||
this->mimeType = mtype->GetString();
|
||||
}
|
||||
if (!this->bufferView || this->mimeType.empty())
|
||||
{
|
||||
if (!this->bufferView || this->mimeType.empty()) {
|
||||
throw DeadlyImportError("GLTF2: ", getContextForErrorMessages(id, name), " does not have a URI, so it must have a valid bufferView and mimetype");
|
||||
}
|
||||
|
||||
|
@ -884,10 +1050,8 @@ inline void Image::Read(Value &obj, Asset &r) {
|
|||
|
||||
this->mData.reset(new uint8_t[this->mDataLength]);
|
||||
memcpy(this->mData.get(), buffer->GetPointer() + this->bufferView->byteOffset, this->mDataLength);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw DeadlyImportError("GLTF2: ", getContextForErrorMessages(id, name), " should have either a URI of a bufferView and mimetype" );
|
||||
} else {
|
||||
throw DeadlyImportError("GLTF2: ", getContextForErrorMessages(id, name), " should have either a URI of a bufferView and mimetype");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -946,9 +1110,8 @@ inline void Texture::Read(Value &obj, Asset &r) {
|
|||
namespace {
|
||||
inline void SetTextureProperties(Asset &r, Value *prop, TextureInfo &out) {
|
||||
if (r.extensionsUsed.KHR_texture_transform) {
|
||||
if (Value *extensions = FindObject(*prop, "extensions")) {
|
||||
if (Value *pKHR_texture_transform = FindExtension(*prop, "KHR_texture_transform")) {
|
||||
out.textureTransformSupported = true;
|
||||
if (Value *pKHR_texture_transform = FindObject(*extensions, "KHR_texture_transform")) {
|
||||
if (Value *array = FindArray(*pKHR_texture_transform, "offset")) {
|
||||
out.TextureTransformExt_t.offset[0] = (*array)[0].GetFloat();
|
||||
out.TextureTransformExt_t.offset[1] = (*array)[1].GetFloat();
|
||||
|
@ -970,7 +1133,6 @@ inline void SetTextureProperties(Asset &r, Value *prop, TextureInfo &out) {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Value *index = FindUInt(*prop, "index")) {
|
||||
out.texture = r.textures.Retrieve(index->GetUint());
|
||||
|
@ -1043,8 +1205,7 @@ inline void Material::Read(Value &material, Asset &r) {
|
|||
}
|
||||
}
|
||||
|
||||
if (r.extensionsUsed.KHR_texture_transform) {
|
||||
}
|
||||
// Extension KHR_texture_transform is handled in ReadTextureProperty
|
||||
|
||||
if (r.extensionsUsed.KHR_materials_sheen) {
|
||||
if (Value *curMaterialSheen = FindObject(*extensions, "KHR_materials_sheen")) {
|
||||
|
@ -1106,12 +1267,12 @@ void SetVector(vec3 &v, const float (&in)[3]) {
|
|||
inline void Material::SetDefaults() {
|
||||
//pbr materials
|
||||
SetVector(pbrMetallicRoughness.baseColorFactor, defaultBaseColor);
|
||||
pbrMetallicRoughness.metallicFactor = 1.0;
|
||||
pbrMetallicRoughness.roughnessFactor = 1.0;
|
||||
pbrMetallicRoughness.metallicFactor = 1.0f;
|
||||
pbrMetallicRoughness.roughnessFactor = 1.0f;
|
||||
|
||||
SetVector(emissiveFactor, defaultEmissiveFactor);
|
||||
alphaMode = "OPAQUE";
|
||||
alphaCutoff = 0.5;
|
||||
alphaCutoff = 0.5f;
|
||||
doubleSided = false;
|
||||
unlit = false;
|
||||
}
|
||||
|
@ -1120,7 +1281,7 @@ inline void PbrSpecularGlossiness::SetDefaults() {
|
|||
//pbrSpecularGlossiness properties
|
||||
SetVector(diffuseFactor, defaultDiffuseFactor);
|
||||
SetVector(specularFactor, defaultSpecularFactor);
|
||||
glossinessFactor = 1.0;
|
||||
glossinessFactor = 1.0f;
|
||||
}
|
||||
|
||||
inline void MaterialSheen::SetDefaults() {
|
||||
|
@ -1192,6 +1353,14 @@ inline void Mesh::Read(Value &pJSON_Object, Asset &pAsset_Root) {
|
|||
Primitive &prim = this->primitives[i];
|
||||
prim.mode = MemberOrDefault(primitive, "mode", PrimitiveMode_TRIANGLES);
|
||||
|
||||
if (Value *indices = FindUInt(primitive, "indices")) {
|
||||
prim.indices = pAsset_Root.accessors.Retrieve(indices->GetUint());
|
||||
}
|
||||
|
||||
if (Value *material = FindUInt(primitive, "material")) {
|
||||
prim.material = pAsset_Root.materials.Retrieve(material->GetUint());
|
||||
}
|
||||
|
||||
if (Value *attrs = FindObject(primitive, "attributes")) {
|
||||
for (Value::MemberIterator it = attrs->MemberBegin(); it != attrs->MemberEnd(); ++it) {
|
||||
if (!it->value.IsUint()) continue;
|
||||
|
@ -1200,11 +1369,12 @@ inline void Mesh::Read(Value &pJSON_Object, Asset &pAsset_Root) {
|
|||
// and WEIGHT.Attribute semantics can be of the form[semantic]_[set_index], e.g., TEXCOORD_0, TEXCOORD_1, etc.
|
||||
|
||||
int undPos = 0;
|
||||
Mesh::AccessorList *vec = 0;
|
||||
Mesh::AccessorList *vec = nullptr;
|
||||
if (GetAttribVector(prim, attr, vec, undPos)) {
|
||||
size_t idx = (attr[undPos] == '_') ? atoi(attr + undPos + 1) : 0;
|
||||
if ((*vec).size() != idx) {
|
||||
throw DeadlyImportError("GLTF: Invalid attribute: ", attr, ". All indices for indexed attribute semantics must start with 0 and be continuous positive integers: TEXCOORD_0, TEXCOORD_1, etc.");
|
||||
throw DeadlyImportError("GLTF: Invalid attribute in mesh: ", name, " primitive: ", i, "attrib: ", attr,
|
||||
". All indices for indexed attribute semantics must start with 0 and be continuous positive integers: TEXCOORD_0, TEXCOORD_1, etc.");
|
||||
}
|
||||
(*vec).resize(idx + 1);
|
||||
(*vec)[idx] = pAsset_Root.accessors.Retrieve(it->value.GetUint());
|
||||
|
@ -1212,6 +1382,69 @@ inline void Mesh::Read(Value &pJSON_Object, Asset &pAsset_Root) {
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef ASSIMP_ENABLE_DRACO
|
||||
// KHR_draco_mesh_compression spec: Draco can only be used for glTF Triangles or Triangle Strips
|
||||
if (pAsset_Root.extensionsUsed.KHR_draco_mesh_compression && (prim.mode == PrimitiveMode_TRIANGLES || prim.mode == PrimitiveMode_TRIANGLE_STRIP)) {
|
||||
// Look for draco mesh compression extension and bufferView
|
||||
// Skip if any missing
|
||||
if (Value *dracoExt = FindExtension(primitive, "KHR_draco_mesh_compression")) {
|
||||
if (Value *bufView = FindUInt(*dracoExt, "bufferView")) {
|
||||
// Attempt to load indices and attributes using draco compression
|
||||
auto bufferView = pAsset_Root.bufferViews.Retrieve(bufView->GetUint());
|
||||
// Attempt to perform the draco decode on the buffer data
|
||||
const char *bufferViewData = reinterpret_cast<const char *>(bufferView->buffer->GetPointer() + bufferView->byteOffset);
|
||||
draco::DecoderBuffer decoderBuffer;
|
||||
decoderBuffer.Init(bufferViewData, bufferView->byteLength);
|
||||
draco::Decoder decoder;
|
||||
auto decodeResult = decoder.DecodeMeshFromBuffer(&decoderBuffer);
|
||||
if (!decodeResult.ok()) {
|
||||
// A corrupt Draco isn't actually fatal if the primitive data is also provided in a standard buffer, but does anyone do that?
|
||||
throw DeadlyImportError("GLTF: Invalid Draco mesh compression in mesh: ", name, " primitive: ", i, ": ", decodeResult.status().error_msg_string());
|
||||
}
|
||||
|
||||
// Now we have a draco mesh
|
||||
const std::unique_ptr<draco::Mesh> &pDracoMesh = decodeResult.value();
|
||||
|
||||
// Redirect the accessors to the decoded data
|
||||
|
||||
// Indices
|
||||
SetDecodedIndexBuffer_Draco(*pDracoMesh, prim);
|
||||
|
||||
// Vertex attributes
|
||||
if (Value *attrs = FindObject(*dracoExt, "attributes")) {
|
||||
for (Value::MemberIterator it = attrs->MemberBegin(); it != attrs->MemberEnd(); ++it) {
|
||||
if (!it->value.IsUint()) continue;
|
||||
const char *attr = it->name.GetString();
|
||||
|
||||
int undPos = 0;
|
||||
Mesh::AccessorList *vec = nullptr;
|
||||
if (GetAttribVector(prim, attr, vec, undPos)) {
|
||||
size_t idx = (attr[undPos] == '_') ? atoi(attr + undPos + 1) : 0;
|
||||
if (idx >= (*vec).size()) {
|
||||
throw DeadlyImportError("GLTF: Invalid draco attribute in mesh: ", name, " primitive: ", i, " attrib: ", attr,
|
||||
". All indices for indexed attribute semantics must start with 0 and be continuous positive integers: TEXCOORD_0, TEXCOORD_1, etc.");
|
||||
}
|
||||
|
||||
if (!(*vec)[idx]) {
|
||||
throw DeadlyImportError("GLTF: Invalid draco attribute in mesh: ", name, " primitive: ", i, " attrib: ", attr,
|
||||
". All draco-encoded attributes must also define an accessor.");
|
||||
}
|
||||
|
||||
Accessor &attribAccessor = *(*vec)[idx];
|
||||
if (attribAccessor.count == 0)
|
||||
throw DeadlyImportError("GLTF: Invalid draco attribute in mesh: ", name, " primitive: ", i, " attrib: ", attr);
|
||||
|
||||
// Redirect this accessor to the appropriate Draco vertex attribute data
|
||||
const uint32_t dracoAttribId = it->value.GetUint();
|
||||
SetDecodedAttributeBuffer_Draco(*pDracoMesh, dracoAttribId, attribAccessor);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
Value *targetsArray = FindArray(primitive, "targets");
|
||||
if (nullptr != targetsArray) {
|
||||
prim.targets.resize(targetsArray->Size());
|
||||
|
@ -1227,7 +1460,7 @@ inline void Mesh::Read(Value &pJSON_Object, Asset &pAsset_Root) {
|
|||
const char *attr = it->name.GetString();
|
||||
// Valid attribute semantics include POSITION, NORMAL, TANGENT
|
||||
int undPos = 0;
|
||||
Mesh::AccessorList *vec = 0;
|
||||
Mesh::AccessorList *vec = nullptr;
|
||||
if (GetAttribTargetVector(prim, j, attr, vec, undPos)) {
|
||||
size_t idx = (attr[undPos] == '_') ? atoi(attr + undPos + 1) : 0;
|
||||
if ((*vec).size() <= idx) {
|
||||
|
@ -1238,14 +1471,6 @@ inline void Mesh::Read(Value &pJSON_Object, Asset &pAsset_Root) {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Value *indices = FindUInt(primitive, "indices")) {
|
||||
prim.indices = pAsset_Root.accessors.Retrieve(indices->GetUint());
|
||||
}
|
||||
|
||||
if (Value *material = FindUInt(primitive, "material")) {
|
||||
prim.material = pAsset_Root.materials.Retrieve(material->GetUint());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1331,25 +1556,22 @@ inline void Light::Read(Value &obj, Asset & /*r*/) {
|
|||
}
|
||||
}
|
||||
|
||||
inline CustomExtension ReadExtensions(const char *name, Value& obj) {
|
||||
inline CustomExtension ReadExtensions(const char *name, Value &obj) {
|
||||
CustomExtension ret;
|
||||
ret.name = name;
|
||||
if (obj.IsObject()) {
|
||||
ret.mValues.isPresent = true;
|
||||
for (auto it = obj.MemberBegin(); it != obj.MemberEnd(); ++it) {
|
||||
auto& val = it->value;
|
||||
auto &val = it->value;
|
||||
ret.mValues.value.push_back(ReadExtensions(it->name.GetString(), val));
|
||||
}
|
||||
}
|
||||
else if (obj.IsArray()) {
|
||||
} else if (obj.IsArray()) {
|
||||
ret.mValues.value.reserve(obj.Size());
|
||||
ret.mValues.isPresent = true;
|
||||
for (unsigned int i = 0; i < obj.Size(); ++i)
|
||||
{
|
||||
for (unsigned int i = 0; i < obj.Size(); ++i) {
|
||||
ret.mValues.value.push_back(ReadExtensions(name, obj[i]));
|
||||
}
|
||||
}
|
||||
else if (obj.IsNumber()) {
|
||||
} else if (obj.IsNumber()) {
|
||||
if (obj.IsUint64()) {
|
||||
ret.mUint64Value.value = obj.GetUint64();
|
||||
ret.mUint64Value.isPresent = true;
|
||||
|
@ -1360,12 +1582,10 @@ inline CustomExtension ReadExtensions(const char *name, Value& obj) {
|
|||
ret.mDoubleValue.value = obj.GetDouble();
|
||||
ret.mDoubleValue.isPresent = true;
|
||||
}
|
||||
}
|
||||
else if (obj.IsString()) {
|
||||
} else if (obj.IsString()) {
|
||||
ReadValue(obj, ret.mStringValue);
|
||||
ret.mStringValue.isPresent = true;
|
||||
}
|
||||
else if (obj.IsBool()) {
|
||||
} else if (obj.IsBool()) {
|
||||
ret.mBoolValue.value = obj.GetBool();
|
||||
ret.mBoolValue.isPresent = true;
|
||||
}
|
||||
|
@ -1693,10 +1913,12 @@ inline void Asset::Load(const std::string &pFile, bool isBinary) {
|
|||
ReadExtensionsUsed(doc);
|
||||
ReadExtensionsRequired(doc);
|
||||
|
||||
// Currently Draco is not supported
|
||||
#ifndef ASSIMP_ENABLE_DRACO
|
||||
// Is Draco required?
|
||||
if (extensionsRequired.KHR_draco_mesh_compression) {
|
||||
throw DeadlyImportError("GLTF: Draco mesh compression not currently supported.");
|
||||
throw DeadlyImportError("GLTF: Draco mesh compression not supported.");
|
||||
}
|
||||
#endif
|
||||
|
||||
// Prepare the dictionaries
|
||||
for (size_t i = 0; i < mDicts.size(); ++i) {
|
||||
|
@ -1784,6 +2006,7 @@ inline void Asset::ReadExtensionsUsed(Document &doc) {
|
|||
CHECK_EXT(KHR_materials_sheen);
|
||||
CHECK_EXT(KHR_materials_clearcoat);
|
||||
CHECK_EXT(KHR_materials_transmission);
|
||||
CHECK_EXT(KHR_draco_mesh_compression);
|
||||
|
||||
#undef CHECK_EXT
|
||||
}
|
||||
|
@ -1792,12 +2015,12 @@ inline IOStream *Asset::OpenFile(std::string path, const char *mode, bool /*abso
|
|||
#ifdef ASSIMP_API
|
||||
return mIOSystem->Open(path, mode);
|
||||
#else
|
||||
if (path.size() < 2) return 0;
|
||||
if (path.size() < 2) return nullptr;
|
||||
if (!absolute && path[1] != ':' && path[0] != '/') { // relative?
|
||||
path = mCurrentAssetDir + path;
|
||||
}
|
||||
FILE *f = fopen(path.c_str(), mode);
|
||||
return f ? new IOStream(f) : 0;
|
||||
return f ? new IOStream(f) : nullptr;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -1831,7 +2054,7 @@ inline std::string Asset::FindUniqueID(const std::string &str, const char *suffi
|
|||
}
|
||||
|
||||
#if _MSC_VER
|
||||
# pragma warning(pop)
|
||||
#pragma warning(pop)
|
||||
#endif // _MSC_VER
|
||||
|
||||
} // namespace glTF2
|
||||
|
|
|
@ -571,7 +571,6 @@ namespace glTF2 {
|
|||
|
||||
inline void Write(Value& obj, Node& n, AssetWriter& w)
|
||||
{
|
||||
|
||||
if (n.matrix.isPresent) {
|
||||
Value val;
|
||||
obj.AddMember("matrix", MakeValue(val, n.matrix.value, w.mAl).Move(), w.mAl);
|
||||
|
@ -597,14 +596,13 @@ namespace glTF2 {
|
|||
obj.AddMember("mesh", n.meshes[0]->index, w.mAl);
|
||||
}
|
||||
|
||||
AddRefsVector(obj, "skeletons", n.skeletons, w.mAl);
|
||||
|
||||
if (n.skin) {
|
||||
obj.AddMember("skin", n.skin->index, w.mAl);
|
||||
}
|
||||
|
||||
if (!n.jointName.empty()) {
|
||||
obj.AddMember("jointName", n.jointName, w.mAl);
|
||||
//gltf2 spec does not support "skeletons" under node
|
||||
if(n.skeletons.size()) {
|
||||
AddRefsVector(obj, "skeletons", n.skeletons, w.mAl);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1095,6 +1095,7 @@ void glTF2Exporter::ExportMeshes()
|
|||
//----------------------------------------
|
||||
// Finish the skin
|
||||
// Create the Accessor for skinRef->inverseBindMatrices
|
||||
bool bAddCustomizedProperty = this->mProperties->HasPropertyBool("GLTF2_CUSTOMIZE_PROPERTY");
|
||||
if (createSkin) {
|
||||
mat4* invBindMatrixData = new mat4[inverseBindMatricesData.size()];
|
||||
for ( unsigned int idx_joint = 0; idx_joint < inverseBindMatricesData.size(); ++idx_joint) {
|
||||
|
@ -1110,7 +1111,7 @@ void glTF2Exporter::ExportMeshes()
|
|||
|
||||
// Identity Matrix =====> skinRef->bindShapeMatrix
|
||||
// Temporary. Hard-coded identity matrix here
|
||||
skinRef->bindShapeMatrix.isPresent = true;
|
||||
skinRef->bindShapeMatrix.isPresent = bAddCustomizedProperty;
|
||||
IdentityMatrix4(skinRef->bindShapeMatrix.value);
|
||||
|
||||
// Find nodes that contain a mesh with bones and add "skeletons" and "skin" attributes to those nodes.
|
||||
|
@ -1131,6 +1132,7 @@ void glTF2Exporter::ExportMeshes()
|
|||
std::string meshID = mesh->id;
|
||||
FindMeshNode(rootNode, meshNode, meshID);
|
||||
Ref<Node> rootJoint = FindSkeletonRootJoint(skinRef);
|
||||
if(bAddCustomizedProperty)
|
||||
meshNode->skeletons.push_back(rootJoint);
|
||||
meshNode->skin = skinRef;
|
||||
}
|
||||
|
@ -1229,7 +1231,7 @@ unsigned int glTF2Exporter::ExportNode(const aiNode* n, Ref<Node>& parent)
|
|||
node->name = name;
|
||||
|
||||
if (!n->mTransformation.IsIdentity()) {
|
||||
if (mScene->mNumAnimations > 0) {
|
||||
if (mScene->mNumAnimations > 0 || (mProperties && mProperties->HasPropertyBool("GLTF2_NODE_IN_TRS"))) {
|
||||
aiQuaternion quaternion;
|
||||
n->mTransformation.Decompose(*reinterpret_cast<aiVector3D *>(&node->scale.value), quaternion, *reinterpret_cast<aiVector3D *>(&node->translation.value));
|
||||
|
||||
|
@ -1386,6 +1388,7 @@ void glTF2Exporter::ExportAnimations()
|
|||
nameAnim = anim->mName.C_Str();
|
||||
}
|
||||
Ref<Animation> animRef = mAsset->animations.Create(nameAnim);
|
||||
animRef->name = nameAnim;
|
||||
|
||||
for (unsigned int channelIndex = 0; channelIndex < anim->mNumChannels; ++channelIndex) {
|
||||
const aiNodeAnim* nodeChannel = anim->mChannels[channelIndex];
|
||||
|
|
|
@ -383,6 +383,22 @@ static inline bool CheckValidFacesIndices(aiFace *faces, unsigned nFaces, unsign
|
|||
}
|
||||
#endif // ASSIMP_BUILD_DEBUG
|
||||
|
||||
template<typename T>
|
||||
aiColor4D* GetVertexColorsForType(glTF2::Ref<glTF2::Accessor> input) {
|
||||
float max = std::numeric_limits<T>::max();
|
||||
aiColor4t<T>* colors;
|
||||
input->ExtractData(colors);
|
||||
auto output = new aiColor4D[input->count];
|
||||
for (size_t i = 0; i < input->count; i++) {
|
||||
output[i] = aiColor4D(
|
||||
colors[i].r / max, colors[i].g / max,
|
||||
colors[i].b / max, colors[i].a / max
|
||||
);
|
||||
}
|
||||
delete[] colors;
|
||||
return output;
|
||||
}
|
||||
|
||||
void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
||||
ASSIMP_LOG_DEBUG_F("Importing ", r.meshes.Size(), " meshes");
|
||||
std::vector<std::unique_ptr<aiMesh>> meshes;
|
||||
|
@ -436,10 +452,16 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
}
|
||||
|
||||
if (attr.normal.size() > 0 && attr.normal[0]) {
|
||||
if (attr.normal[0]->count != aim->mNumVertices) {
|
||||
DefaultLogger::get()->warn("Normal count in mesh \"" + mesh.name + "\" does not match the vertex count, normals ignored.");
|
||||
} else {
|
||||
attr.normal[0]->ExtractData(aim->mNormals);
|
||||
|
||||
// only extract tangents if normals are present
|
||||
if (attr.tangent.size() > 0 && attr.tangent[0]) {
|
||||
if (attr.tangent[0]->count != aim->mNumVertices) {
|
||||
DefaultLogger::get()->warn("Tangent count in mesh \"" + mesh.name + "\" does not match the vertex count, tangents ignored.");
|
||||
} else {
|
||||
// generate bitangents from normals and tangents according to spec
|
||||
Tangent *tangents = nullptr;
|
||||
|
||||
|
@ -456,6 +478,8 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
delete[] tangents;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t c = 0; c < attr.color.size() && c < AI_MAX_NUMBER_OF_COLOR_SETS; ++c) {
|
||||
if (attr.color[c]->count != aim->mNumVertices) {
|
||||
|
@ -463,7 +487,17 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
"\" does not match the vertex count");
|
||||
continue;
|
||||
}
|
||||
|
||||
auto componentType = attr.color[c]->componentType;
|
||||
if (componentType == glTF2::ComponentType_FLOAT) {
|
||||
attr.color[c]->ExtractData(aim->mColors[c]);
|
||||
} else {
|
||||
if (componentType == glTF2::ComponentType_UNSIGNED_BYTE) {
|
||||
aim->mColors[c] = GetVertexColorsForType<unsigned char>(attr.color[c]);
|
||||
} else if (componentType == glTF2::ComponentType_UNSIGNED_SHORT) {
|
||||
aim->mColors[c] = GetVertexColorsForType<unsigned short>(attr.color[c]);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (size_t tc = 0; tc < attr.texcoord.size() && tc < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++tc) {
|
||||
if (!attr.texcoord[tc]) {
|
||||
|
|
|
@ -43,7 +43,7 @@
|
|||
# 3) Add libassimp using the file lists (eliminates duplication of file names between
|
||||
# source groups and library command)
|
||||
#
|
||||
cmake_minimum_required( VERSION 3.0 )
|
||||
cmake_minimum_required( VERSION 3.10 )
|
||||
SET( HEADER_PATH ../include/assimp )
|
||||
|
||||
if(NOT ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)
|
||||
|
@ -665,6 +665,10 @@ if (NOT ASSIMP_NO_EXPORT)
|
|||
AssetLib/3MF/D3MFExporter.h
|
||||
AssetLib/3MF/D3MFExporter.cpp)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( PBRT
|
||||
Pbrt/PbrtExporter.h
|
||||
Pbrt/PbrtExporter.cpp)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( ASSJSON
|
||||
AssetLib/Assjson/cencode.c
|
||||
AssetLib/Assjson/cencode.h
|
||||
|
@ -1117,6 +1121,11 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
|||
INCLUDE_DIRECTORIES(${C4D_INCLUDES})
|
||||
ENDIF ()
|
||||
|
||||
IF (ASSIMP_BUILD_DRACO)
|
||||
INCLUDE_DIRECTORIES(${draco_INCLUDE_DIRS})
|
||||
ADD_DEFINITIONS( -DASSIMP_ENABLE_DRACO )
|
||||
ENDIF()
|
||||
|
||||
ADD_LIBRARY( assimp ${assimp_src} )
|
||||
ADD_LIBRARY(assimp::assimp ALIAS assimp)
|
||||
|
||||
|
@ -1148,8 +1157,15 @@ IF(ASSIMP_HUNTER_ENABLED)
|
|||
zip::zip
|
||||
pugixml
|
||||
)
|
||||
|
||||
if (ASSIMP_BUILD_DRACO)
|
||||
target_link_libraries(assimp PUBLIC ${draco_LIBRARIES})
|
||||
endif()
|
||||
ELSE()
|
||||
TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES} )
|
||||
TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES})
|
||||
if (ASSIMP_BUILD_DRACO)
|
||||
target_link_libraries(assimp ${draco_LIBRARIES})
|
||||
endif()
|
||||
ENDIF()
|
||||
|
||||
if(ASSIMP_ANDROID_JNIIOSYSTEM)
|
||||
|
|
|
@ -138,6 +138,9 @@ void ExportSceneM3DA(const char*, IOSystem*, const aiScene*, const ExportPropert
|
|||
#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
|
||||
void ExportAssimp2Json(const char* , IOSystem*, const aiScene* , const Assimp::ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_PBRT_EXPORTER
|
||||
void ExportScenePbrt(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
|
||||
static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporters) {
|
||||
(void)exporters;
|
||||
|
@ -221,6 +224,10 @@ static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporte
|
|||
exporters.push_back(Exporter::ExportFormatEntry("3mf", "The 3MF-File-Format", "3mf", &ExportScene3MF, 0));
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_PBRT_EXPORTER
|
||||
exporters.push_back(Exporter::ExportFormatEntry("pbrt", "pbrt-v4 scene description file", "pbrt", &ExportScenePbrt, aiProcess_Triangulate | aiProcess_SortByPType));
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
|
||||
exporters.push_back(Exporter::ExportFormatEntry("assjson", "Assimp JSON Document", "json", &ExportAssimp2Json, 0));
|
||||
#endif
|
||||
|
|
|
@ -78,6 +78,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/Profiler.h>
|
||||
#include <assimp/commonMetaData.h>
|
||||
|
||||
#include <exception>
|
||||
#include <set>
|
||||
#include <memory>
|
||||
#include <cctype>
|
||||
|
|
|
@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_AI_IMPORTER_H
|
||||
#define INCLUDED_AI_IMPORTER_H
|
||||
|
||||
#include <exception>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
|
|
@ -0,0 +1,949 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/* TODO:
|
||||
|
||||
Material improvements:
|
||||
- don't export embedded textures that we're not going to use
|
||||
- diffuse roughness
|
||||
- what is with the uv mapping, uv transform not coming through??
|
||||
- metal? glass? mirror? detect these better?
|
||||
- eta/k from RGB?
|
||||
- emissive textures: warn at least
|
||||
|
||||
Other:
|
||||
- use aiProcess_GenUVCoords if needed to handle spherical/planar uv mapping?
|
||||
- don't build up a big string in memory but write directly to a file
|
||||
- aiProcess_Triangulate meshes to get triangles only?
|
||||
- animation (allow specifying a time)
|
||||
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
#ifndef ASSIMP_BUILD_NO_PBRT_EXPORTER
|
||||
|
||||
#include "PbrtExporter.h"
|
||||
|
||||
#include <assimp/version.h>
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/StreamWriter.h>
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/mesh.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <cctype>
|
||||
#include <cmath>
|
||||
#include <fstream>
|
||||
#include <functional>
|
||||
#include <iostream>
|
||||
#include <memory>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "stb_image.h"
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
void ExportScenePbrt (
|
||||
const char* pFile,
|
||||
IOSystem* pIOSystem,
|
||||
const aiScene* pScene,
|
||||
const ExportProperties* /*pProperties*/
|
||||
){
|
||||
std::string path = DefaultIOSystem::absolutePath(std::string(pFile));
|
||||
std::string file = DefaultIOSystem::completeBaseName(std::string(pFile));
|
||||
|
||||
// initialize the exporter
|
||||
PbrtExporter exporter(pScene, pIOSystem, path, file);
|
||||
}
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
// Constructor
|
||||
PbrtExporter::PbrtExporter (
|
||||
const aiScene* pScene, IOSystem* pIOSystem,
|
||||
const std::string path, const std::string file)
|
||||
: mScene(pScene),
|
||||
mIOSystem(pIOSystem),
|
||||
mPath(path),
|
||||
mFile(file)
|
||||
{
|
||||
// Export embedded textures.
|
||||
if (mScene->mNumTextures > 0)
|
||||
if (!mIOSystem->CreateDirectory("textures"))
|
||||
throw DeadlyExportError("Could not create textures/ directory.");
|
||||
for (unsigned int i = 0; i < mScene->mNumTextures; ++i) {
|
||||
aiTexture* tex = mScene->mTextures[i];
|
||||
std::string fn = CleanTextureFilename(tex->mFilename, false);
|
||||
std::cerr << "Writing embedded texture: " << tex->mFilename.C_Str() << " -> "
|
||||
<< fn << "\n";
|
||||
|
||||
std::unique_ptr<IOStream> outfile(mIOSystem->Open(fn, "wb"));
|
||||
if (!outfile) {
|
||||
throw DeadlyExportError("could not open output texture file: " + fn);
|
||||
}
|
||||
if (tex->mHeight == 0) {
|
||||
// It's binary data
|
||||
outfile->Write(tex->pcData, tex->mWidth, 1);
|
||||
} else {
|
||||
std::cerr << fn << ": TODO handle uncompressed embedded textures.\n";
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
// Debugging: print the full node hierarchy
|
||||
std::function<void(aiNode*, int)> visitNode;
|
||||
visitNode = [&](aiNode* node, int depth) {
|
||||
for (int i = 0; i < depth; ++i) std::cerr << " ";
|
||||
std::cerr << node->mName.C_Str() << "\n";
|
||||
for (int i = 0; i < node->mNumChildren; ++i)
|
||||
visitNode(node->mChildren[i], depth + 1);
|
||||
};
|
||||
visitNode(mScene->mRootNode, 0);
|
||||
#endif
|
||||
|
||||
mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
|
||||
|
||||
// Write everything out
|
||||
WriteMetaData();
|
||||
WriteCameras();
|
||||
WriteWorldDefinition();
|
||||
|
||||
// And write the file to disk...
|
||||
std::unique_ptr<IOStream> outfile(mIOSystem->Open(mPath,"wt"));
|
||||
if (!outfile) {
|
||||
throw DeadlyExportError("could not open output .pbrt file: " + std::string(mFile));
|
||||
}
|
||||
outfile->Write(mOutput.str().c_str(), mOutput.str().length(), 1);
|
||||
}
|
||||
|
||||
// Destructor
|
||||
PbrtExporter::~PbrtExporter() {
|
||||
// Empty
|
||||
}
|
||||
|
||||
void PbrtExporter::WriteMetaData() {
|
||||
mOutput << "#############################\n";
|
||||
mOutput << "# Scene metadata:\n";
|
||||
|
||||
aiMetadata* pMetaData = mScene->mMetaData;
|
||||
for (unsigned int i = 0; i < pMetaData->mNumProperties; i++) {
|
||||
mOutput << "# - ";
|
||||
mOutput << pMetaData->mKeys[i].C_Str() << " :";
|
||||
switch(pMetaData->mValues[i].mType) {
|
||||
case AI_BOOL : {
|
||||
mOutput << " ";
|
||||
if (*static_cast<bool*>(pMetaData->mValues[i].mData))
|
||||
mOutput << "TRUE\n";
|
||||
else
|
||||
mOutput << "FALSE\n";
|
||||
break;
|
||||
}
|
||||
case AI_INT32 : {
|
||||
mOutput << " " <<
|
||||
*static_cast<int32_t*>(pMetaData->mValues[i].mData) <<
|
||||
std::endl;
|
||||
break;
|
||||
}
|
||||
case AI_UINT64 :
|
||||
mOutput << " " <<
|
||||
*static_cast<uint64_t*>(pMetaData->mValues[i].mData) <<
|
||||
std::endl;
|
||||
break;
|
||||
case AI_FLOAT :
|
||||
mOutput << " " <<
|
||||
*static_cast<float*>(pMetaData->mValues[i].mData) <<
|
||||
std::endl;
|
||||
break;
|
||||
case AI_DOUBLE :
|
||||
mOutput << " " <<
|
||||
*static_cast<double*>(pMetaData->mValues[i].mData) <<
|
||||
std::endl;
|
||||
break;
|
||||
case AI_AISTRING : {
|
||||
aiString* value =
|
||||
static_cast<aiString*>(pMetaData->mValues[i].mData);
|
||||
std::string svalue = value->C_Str();
|
||||
std::size_t found = svalue.find_first_of("\n");
|
||||
mOutput << "\n";
|
||||
while (found != std::string::npos) {
|
||||
mOutput << "# " << svalue.substr(0, found) << "\n";
|
||||
svalue = svalue.substr(found + 1);
|
||||
found = svalue.find_first_of("\n");
|
||||
}
|
||||
mOutput << "# " << svalue << "\n";
|
||||
break;
|
||||
}
|
||||
case AI_AIVECTOR3D :
|
||||
// TODO
|
||||
mOutput << " Vector3D (unable to print)\n";
|
||||
break;
|
||||
default:
|
||||
// AI_META_MAX and FORCE_32BIT
|
||||
mOutput << " META_MAX or FORCE_32Bit (unable to print)\n";
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PbrtExporter::WriteCameras() {
|
||||
mOutput << "\n";
|
||||
mOutput << "###############################\n";
|
||||
mOutput << "# Cameras (" << mScene->mNumCameras << ") total\n\n";
|
||||
|
||||
if (mScene->mNumCameras == 0) {
|
||||
std::cerr << "Warning: No cameras found in scene file.\n";
|
||||
return;
|
||||
}
|
||||
|
||||
if (mScene->mNumCameras > 1) {
|
||||
std::cerr << "Multiple cameras found in scene file; defaulting to first one specified.\n";
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < mScene->mNumCameras; i++) {
|
||||
WriteCamera(i);
|
||||
}
|
||||
}
|
||||
|
||||
aiMatrix4x4 PbrtExporter::GetNodeTransform(const aiString &name) const {
|
||||
aiMatrix4x4 m;
|
||||
auto node = mScene->mRootNode->FindNode(name);
|
||||
if (!node) {
|
||||
std::cerr << '"' << name.C_Str() << "\": node not found in scene tree.\n";
|
||||
throw DeadlyExportError("Could not find node");
|
||||
}
|
||||
else {
|
||||
while (node) {
|
||||
m = node->mTransformation * m;
|
||||
node = node->mParent;
|
||||
}
|
||||
}
|
||||
return m;
|
||||
}
|
||||
|
||||
std::string PbrtExporter::TransformAsString(const aiMatrix4x4 &m) {
|
||||
// Transpose on the way out to match pbrt's expected layout (sanity
|
||||
// check: the translation component should be the last 3 entries
|
||||
// before a '1' as the final entry in the matrix, assuming it's
|
||||
// non-projective.)
|
||||
std::stringstream s;
|
||||
s << m.a1 << " " << m.b1 << " " << m.c1 << " " << m.d1 << " "
|
||||
<< m.a2 << " " << m.b2 << " " << m.c2 << " " << m.d2 << " "
|
||||
<< m.a3 << " " << m.b3 << " " << m.c3 << " " << m.d3 << " "
|
||||
<< m.a4 << " " << m.b4 << " " << m.c4 << " " << m.d4;
|
||||
return s.str();
|
||||
}
|
||||
|
||||
void PbrtExporter::WriteCamera(int i) {
|
||||
auto camera = mScene->mCameras[i];
|
||||
bool cameraActive = i == 0;
|
||||
|
||||
mOutput << "# - Camera " << i+1 << ": "
|
||||
<< camera->mName.C_Str() << "\n";
|
||||
|
||||
// Get camera aspect ratio
|
||||
float aspect = camera->mAspect;
|
||||
if (aspect == 0) {
|
||||
aspect = 4.f/3.f;
|
||||
mOutput << "# - Aspect ratio : 1.33333 (no aspect found, defaulting to 4/3)\n";
|
||||
} else {
|
||||
mOutput << "# - Aspect ratio : " << aspect << "\n";
|
||||
}
|
||||
|
||||
// Get Film xres and yres
|
||||
int xres = 1920;
|
||||
int yres = (int)round(xres/aspect);
|
||||
|
||||
// Print Film for this camera
|
||||
if (!cameraActive)
|
||||
mOutput << "# ";
|
||||
mOutput << "Film \"rgb\" \"string filename\" \"" << mFile << ".exr\"\n";
|
||||
if (!cameraActive)
|
||||
mOutput << "# ";
|
||||
mOutput << " \"integer xresolution\" [" << xres << "]\n";
|
||||
if (!cameraActive)
|
||||
mOutput << "# ";
|
||||
mOutput << " \"integer yresolution\" [" << yres << "]\n";
|
||||
|
||||
// Get camera fov
|
||||
float hfov = AI_RAD_TO_DEG(camera->mHorizontalFOV);
|
||||
float fov = (aspect >= 1.0) ? hfov : (hfov * aspect);
|
||||
if (fov < 5) {
|
||||
std::cerr << fov << ": suspiciously low field of view specified by camera. Setting to 45 degrees.\n";
|
||||
fov = 45;
|
||||
}
|
||||
|
||||
// Get camera transform
|
||||
aiMatrix4x4 worldFromCamera = GetNodeTransform(camera->mName);
|
||||
|
||||
// Print Camera LookAt
|
||||
auto position = worldFromCamera * camera->mPosition;
|
||||
auto lookAt = worldFromCamera * (camera->mPosition + camera->mLookAt);
|
||||
aiMatrix3x3 worldFromCamera3(worldFromCamera);
|
||||
auto up = worldFromCamera3 * camera->mUp;
|
||||
up.Normalize();
|
||||
|
||||
if (!cameraActive)
|
||||
mOutput << "# ";
|
||||
mOutput << "Scale -1 1 1\n"; // right handed -> left handed
|
||||
if (!cameraActive)
|
||||
mOutput << "# ";
|
||||
mOutput << "LookAt "
|
||||
<< position.x << " " << position.y << " " << position.z << "\n";
|
||||
if (!cameraActive)
|
||||
mOutput << "# ";
|
||||
mOutput << " "
|
||||
<< lookAt.x << " " << lookAt.y << " " << lookAt.z << "\n";
|
||||
if (!cameraActive)
|
||||
mOutput << "# ";
|
||||
mOutput << " "
|
||||
<< up.x << " " << up.y << " " << up.z << "\n";
|
||||
|
||||
// Print camera descriptor
|
||||
if (!cameraActive)
|
||||
mOutput << "# ";
|
||||
mOutput << "Camera \"perspective\" \"float fov\" " << "[" << fov << "]\n\n";
|
||||
}
|
||||
|
||||
void PbrtExporter::WriteWorldDefinition() {
|
||||
// Figure out which meshes are referenced multiple times; those will be
|
||||
// emitted as object instances and the rest will be emitted directly.
|
||||
std::map<int, int> meshUses;
|
||||
std::function<void(aiNode*)> visitNode;
|
||||
visitNode = [&](aiNode* node) {
|
||||
for (unsigned int i = 0; i < node->mNumMeshes; ++i)
|
||||
++meshUses[node->mMeshes[i]];
|
||||
for (unsigned int i = 0; i < node->mNumChildren; ++i)
|
||||
visitNode(node->mChildren[i]);
|
||||
};
|
||||
visitNode(mScene->mRootNode);
|
||||
int nInstanced = 0, nUnused = 0;
|
||||
for (const auto &u : meshUses) {
|
||||
if (u.second == 0) ++nUnused;
|
||||
else if (u.second > 1) ++nInstanced;
|
||||
}
|
||||
std::cerr << nInstanced << " / " << mScene->mNumMeshes << " meshes instanced.\n";
|
||||
if (nUnused)
|
||||
std::cerr << nUnused << " meshes defined but not used in scene.\n";
|
||||
|
||||
mOutput << "WorldBegin\n";
|
||||
|
||||
WriteLights();
|
||||
WriteTextures();
|
||||
WriteMaterials();
|
||||
|
||||
// Object instance definitions
|
||||
mOutput << "# Object instance definitions\n\n";
|
||||
for (const auto &mu : meshUses) {
|
||||
if (mu.second > 1) {
|
||||
WriteInstanceDefinition(mu.first);
|
||||
}
|
||||
}
|
||||
|
||||
mOutput << "# Geometry\n\n";
|
||||
aiMatrix4x4 worldFromObject;
|
||||
WriteGeometricObjects(mScene->mRootNode, worldFromObject, meshUses);
|
||||
}
|
||||
|
||||
void PbrtExporter::WriteTextures() {
|
||||
mOutput << "###################\n";
|
||||
mOutput << "# Textures\n\n";
|
||||
|
||||
C_STRUCT aiString path;
|
||||
aiTextureMapping mapping;
|
||||
unsigned int uvIndex;
|
||||
ai_real blend;
|
||||
aiTextureOp op;
|
||||
aiTextureMapMode mapMode[3];
|
||||
|
||||
// For every material in the scene,
|
||||
for (unsigned int m = 0 ; m < mScene->mNumMaterials; m++) {
|
||||
auto material = mScene->mMaterials[m];
|
||||
// Parse through all texture types,
|
||||
for (int tt = 1; tt <= aiTextureType_UNKNOWN; tt++) {
|
||||
int ttCount = material->GetTextureCount(aiTextureType(tt));
|
||||
// ... and get every texture
|
||||
for (int t = 0; t < ttCount; t++) {
|
||||
// TODO write out texture specifics
|
||||
// TODO UV transforms may be material specific
|
||||
// so those may need to be baked into unique tex name
|
||||
if (material->GetTexture(aiTextureType(tt), t, &path, &mapping,
|
||||
&uvIndex, &blend, &op, mapMode) != AI_SUCCESS) {
|
||||
std::cerr << "Error getting texture! " << m << " " << tt << " " << t << "\n";
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string filename = CleanTextureFilename(path);
|
||||
|
||||
if (uvIndex != 0)
|
||||
std::cerr << "Warning: texture \"" << filename << "\" uses uv set #" <<
|
||||
uvIndex << " but the pbrt converter only exports uv set 0.\n";
|
||||
#if 0
|
||||
if (op != aiTextureOp_Multiply)
|
||||
std::cerr << "Warning: unexpected texture op " << (int)op <<
|
||||
" encountered for texture \"" <<
|
||||
filename << "\". The resulting scene may have issues...\n";
|
||||
if (blend != 1)
|
||||
std::cerr << "Blend value of " << blend << " found for texture \"" << filename
|
||||
<< "\" but not handled in converter.\n";
|
||||
#endif
|
||||
|
||||
std::string mappingString;
|
||||
#if 0
|
||||
if (mapMode[0] != mapMode[1])
|
||||
std::cerr << "Different texture boundary mode for u and v for texture \"" <<
|
||||
filename << "\". Using u for both.\n";
|
||||
switch (mapMode[0]) {
|
||||
case aiTextureMapMode_Wrap:
|
||||
// pbrt's default
|
||||
break;
|
||||
case aiTextureMapMode_Clamp:
|
||||
mappingString = "\"string wrap\" \"clamp\"";
|
||||
break;
|
||||
case aiTextureMapMode_Decal:
|
||||
std::cerr << "Decal texture boundary mode not supported by pbrt for texture \"" <<
|
||||
filename << "\"\n";
|
||||
break;
|
||||
case aiTextureMapMode_Mirror:
|
||||
std::cerr << "Mirror texture boundary mode not supported by pbrt for texture \"" <<
|
||||
filename << "\"\n";
|
||||
break;
|
||||
default:
|
||||
std::cerr << "Unexpected map mode " << (int)mapMode[0] << " for texture \"" <<
|
||||
filename << "\"\n";
|
||||
//throw DeadlyExportError("Unexpected aiTextureMapMode");
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
aiUVTransform uvTransform;
|
||||
if (material->Get(AI_MATKEY_TEXTURE(tt, t), uvTransform) == AI_SUCCESS) {
|
||||
mOutput << "# UV transform " << uvTransform.mTranslation.x << " "
|
||||
<< uvTransform.mTranslation.y << " " << uvTransform.mScaling.x << " "
|
||||
<< uvTransform.mScaling.y << " " << uvTransform.mRotation << "\n";
|
||||
}
|
||||
#endif
|
||||
|
||||
std::string texName, texType, texOptions;
|
||||
if (aiTextureType(tt) == aiTextureType_SHININESS ||
|
||||
aiTextureType(tt) == aiTextureType_OPACITY ||
|
||||
aiTextureType(tt) == aiTextureType_HEIGHT ||
|
||||
aiTextureType(tt) == aiTextureType_DISPLACEMENT ||
|
||||
aiTextureType(tt) == aiTextureType_METALNESS ||
|
||||
aiTextureType(tt) == aiTextureType_DIFFUSE_ROUGHNESS) {
|
||||
texType = "float";
|
||||
texName = std::string("float:") + RemoveSuffix(filename);
|
||||
|
||||
if (aiTextureType(tt) == aiTextureType_SHININESS) {
|
||||
texOptions = " \"bool invert\" true\n";
|
||||
texName += "_Roughness";
|
||||
}
|
||||
} else if (aiTextureType(tt) == aiTextureType_DIFFUSE ||
|
||||
aiTextureType(tt) == aiTextureType_BASE_COLOR) {
|
||||
texType = "spectrum";
|
||||
texName = std::string("rgb:") + RemoveSuffix(filename);
|
||||
}
|
||||
|
||||
// Don't export textures we're not actually going to use...
|
||||
if (texName.empty())
|
||||
continue;
|
||||
|
||||
if (mTextureSet.find(texName) == mTextureSet.end()) {
|
||||
mOutput << "Texture \"" << texName << "\" \"" << texType << "\" \"imagemap\"\n"
|
||||
<< texOptions
|
||||
<< " \"string filename\" \"" << filename << "\" " << mappingString << '\n';
|
||||
mTextureSet.insert(texName);
|
||||
}
|
||||
|
||||
// Also emit a float version for use with alpha testing...
|
||||
if ((aiTextureType(tt) == aiTextureType_DIFFUSE ||
|
||||
aiTextureType(tt) == aiTextureType_BASE_COLOR) &&
|
||||
TextureHasAlphaMask(filename)) {
|
||||
texType = "float";
|
||||
texName = std::string("alpha:") + filename;
|
||||
if (mTextureSet.find(texName) == mTextureSet.end()) {
|
||||
mOutput << "Texture \"" << texName << "\" \"" << texType << "\" \"imagemap\"\n"
|
||||
<< " \"string filename\" \"" << filename << "\" " << mappingString << '\n';
|
||||
mTextureSet.insert(texName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool PbrtExporter::TextureHasAlphaMask(const std::string &filename) {
|
||||
// TODO: STBIDEF int stbi_info (char const *filename, int *x, int *y, int *comp);
|
||||
// quick return if it's 3
|
||||
|
||||
int xSize, ySize, nComponents;
|
||||
unsigned char *data = stbi_load(filename.c_str(), &xSize, &ySize, &nComponents, 0);
|
||||
if (!data) {
|
||||
std::cerr << filename << ": unable to load texture and check for alpha mask in texture. "
|
||||
"Geometry will not be alpha masked with this texture.\n";
|
||||
return false;
|
||||
}
|
||||
|
||||
bool hasMask = false;
|
||||
switch (nComponents) {
|
||||
case 1:
|
||||
for (int i = 0; i < xSize * ySize; ++i)
|
||||
if (data[i] != 255) {
|
||||
hasMask = true;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
for (int y = 0; y < ySize; ++y)
|
||||
for (int x = 0; x < xSize; ++x)
|
||||
if (data[2 * (x + y * xSize) + 1] != 255) {
|
||||
hasMask = true;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
break;
|
||||
case 4:
|
||||
for (int y = 0; y < ySize; ++y)
|
||||
for (int x = 0; x < xSize; ++x)
|
||||
if (data[4 * (x + y * xSize) + 3] != 255) {
|
||||
hasMask = true;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
std::cerr << filename << ": unexpected number of image channels, " <<
|
||||
nComponents << ".\n";
|
||||
}
|
||||
|
||||
stbi_image_free(data);
|
||||
return hasMask;
|
||||
}
|
||||
|
||||
void PbrtExporter::WriteMaterials() {
|
||||
mOutput << "\n";
|
||||
mOutput << "####################\n";
|
||||
mOutput << "# Materials (" << mScene->mNumMaterials << ") total\n\n";
|
||||
|
||||
for (unsigned int i = 0; i < mScene->mNumMaterials; i++) {
|
||||
WriteMaterial(i);
|
||||
}
|
||||
mOutput << "\n\n";
|
||||
}
|
||||
|
||||
void PbrtExporter::WriteMaterial(int m) {
|
||||
aiMaterial* material = mScene->mMaterials[m];
|
||||
|
||||
// get material name
|
||||
auto materialName = material->GetName();
|
||||
mOutput << std::endl << "# - Material " << m+1 << ": " << materialName.C_Str() << "\n";
|
||||
|
||||
// Print out number of properties
|
||||
mOutput << "# - Number of Material Properties: " << material->mNumProperties << "\n";
|
||||
|
||||
// Print out texture type counts
|
||||
mOutput << "# - Non-Zero Texture Type Counts: ";
|
||||
for (int i = 1; i <= aiTextureType_UNKNOWN; i++) {
|
||||
int count = material->GetTextureCount(aiTextureType(i));
|
||||
if (count > 0)
|
||||
mOutput << TextureTypeToString(aiTextureType(i)) << ": " << count << " ";
|
||||
}
|
||||
mOutput << "\n";
|
||||
|
||||
auto White = [](aiColor3D c) { return c.r == 1 && c.g == 1 && c.b == 1; };
|
||||
auto Black = [](aiColor3D c) { return c.r == 0 && c.g == 0 && c.b == 0; };
|
||||
|
||||
aiColor3D diffuse, specular, transparency;
|
||||
bool constantDiffuse = (material->Get(AI_MATKEY_COLOR_DIFFUSE, diffuse) == AI_SUCCESS &&
|
||||
!White(diffuse));
|
||||
bool constantSpecular = (material->Get(AI_MATKEY_COLOR_SPECULAR, specular) == AI_SUCCESS &&
|
||||
!White(specular));
|
||||
bool constantTransparency = (material->Get(AI_MATKEY_COLOR_TRANSPARENT, transparency) == AI_SUCCESS &&
|
||||
!Black(transparency));
|
||||
|
||||
float opacity, shininess, shininessStrength, eta;
|
||||
bool constantOpacity = (material->Get(AI_MATKEY_OPACITY, opacity) == AI_SUCCESS &&
|
||||
opacity != 0);
|
||||
bool constantShininess = material->Get(AI_MATKEY_SHININESS, shininess) == AI_SUCCESS;
|
||||
bool constantShininessStrength = material->Get(AI_MATKEY_SHININESS_STRENGTH, shininessStrength) == AI_SUCCESS;
|
||||
bool constantEta = (material->Get(AI_MATKEY_REFRACTI, eta) == AI_SUCCESS &&
|
||||
eta != 1);
|
||||
|
||||
mOutput << "# - Constants: diffuse " << constantDiffuse << " specular " << constantSpecular <<
|
||||
" transprency " << constantTransparency << " opacity " << constantOpacity <<
|
||||
" shininess " << constantShininess << " shininess strength " << constantShininessStrength <<
|
||||
" eta " << constantEta << "\n";
|
||||
|
||||
aiString roughnessMap;
|
||||
if (material->Get(AI_MATKEY_TEXTURE_SHININESS(0), roughnessMap) == AI_SUCCESS) {
|
||||
std::string roughnessTexture = std::string("float:") +
|
||||
RemoveSuffix(CleanTextureFilename(roughnessMap)) + "_Roughness";
|
||||
mOutput << "MakeNamedMaterial \"" << materialName.C_Str() << "\""
|
||||
<< " \"string type\" \"coateddiffuse\"\n"
|
||||
<< " \"texture roughness\" \"" << roughnessTexture << "\"\n";
|
||||
} else if (constantShininess) {
|
||||
// Assume plastic for now at least
|
||||
float roughness = std::max(0.f, 1.f - shininess);
|
||||
mOutput << "MakeNamedMaterial \"" << materialName.C_Str() << "\""
|
||||
<< " \"string type\" \"coateddiffuse\"\n"
|
||||
<< " \"float roughness\" " << roughness << "\n";
|
||||
} else
|
||||
// Diffuse
|
||||
mOutput << "MakeNamedMaterial \"" << materialName.C_Str() << "\""
|
||||
<< " \"string type\" \"diffuse\"\n";
|
||||
|
||||
aiString diffuseTexture;
|
||||
if (material->Get(AI_MATKEY_TEXTURE_DIFFUSE(0), diffuseTexture) == AI_SUCCESS)
|
||||
mOutput << " \"texture reflectance\" \"rgb:" << RemoveSuffix(CleanTextureFilename(diffuseTexture)) << "\"\n";
|
||||
else
|
||||
mOutput << " \"rgb reflectance\" [ " << diffuse.r << " " << diffuse.g <<
|
||||
" " << diffuse.b << " ]\n";
|
||||
|
||||
aiString displacementTexture, normalMap;
|
||||
if (material->Get(AI_MATKEY_TEXTURE_NORMALS(0), displacementTexture) == AI_SUCCESS)
|
||||
mOutput << " \"string normalmap\" \"" << CleanTextureFilename(displacementTexture) << "\"\n";
|
||||
else if (material->Get(AI_MATKEY_TEXTURE_HEIGHT(0), displacementTexture) == AI_SUCCESS)
|
||||
mOutput << " \"texture displacement\" \"float:" <<
|
||||
RemoveSuffix(CleanTextureFilename(displacementTexture)) << "\"\n";
|
||||
else if (material->Get(AI_MATKEY_TEXTURE_DISPLACEMENT(0), displacementTexture) == AI_SUCCESS)
|
||||
mOutput << " \"texture displacement\" \"float:" <<
|
||||
RemoveSuffix(CleanTextureFilename(displacementTexture)) << "\"\n";
|
||||
}
|
||||
|
||||
std::string PbrtExporter::CleanTextureFilename(const aiString &f, bool rewriteExtension) const {
|
||||
std::string fn = f.C_Str();
|
||||
// Remove directory name
|
||||
size_t offset = fn.find_last_of("/\\");
|
||||
if (offset != std::string::npos) {
|
||||
fn.erase(0, offset + 1);
|
||||
}
|
||||
|
||||
// Expect all textures in textures
|
||||
fn = std::string("textures") + mIOSystem->getOsSeparator() + fn;
|
||||
|
||||
// Rewrite extension for unsupported file formats.
|
||||
if (rewriteExtension) {
|
||||
offset = fn.rfind('.');
|
||||
if (offset != std::string::npos) {
|
||||
std::string extension = fn;
|
||||
extension.erase(0, offset + 1);
|
||||
std::transform(extension.begin(), extension.end(), extension.begin(),
|
||||
[](unsigned char c) { return (char)std::tolower(c); });
|
||||
|
||||
if (extension != "tga" && extension != "exr" && extension != "png" &&
|
||||
extension != "pfm" && extension != "hdr") {
|
||||
std::string orig = fn;
|
||||
fn.erase(offset + 1);
|
||||
fn += "png";
|
||||
|
||||
// Does it already exist? Warn if not.
|
||||
std::ifstream filestream(fn);
|
||||
if (!filestream.good())
|
||||
std::cerr << orig << ": must convert this texture to PNG.\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return fn;
|
||||
}
|
||||
|
||||
std::string PbrtExporter::RemoveSuffix(std::string filename) {
|
||||
size_t offset = filename.rfind('.');
|
||||
if (offset != std::string::npos)
|
||||
filename.erase(offset);
|
||||
return filename;
|
||||
}
|
||||
|
||||
void PbrtExporter::WriteLights() {
|
||||
mOutput << "\n";
|
||||
mOutput << "#################\n";
|
||||
mOutput << "# Lights\n\n";
|
||||
if (mScene->mNumLights == 0) {
|
||||
// Skip the default light if no cameras and this is flat up geometry
|
||||
if (mScene->mNumCameras > 0) {
|
||||
std::cerr << "No lights specified. Using default infinite light.\n";
|
||||
|
||||
mOutput << "AttributeBegin\n";
|
||||
mOutput << " # default light\n";
|
||||
mOutput << " LightSource \"infinite\" \"blackbody L\" [6000 1]\n";
|
||||
|
||||
mOutput << "AttributeEnd\n\n";
|
||||
}
|
||||
} else {
|
||||
for (unsigned int i = 0; i < mScene->mNumLights; ++i) {
|
||||
const aiLight *light = mScene->mLights[i];
|
||||
|
||||
mOutput << "# Light " << light->mName.C_Str() << "\n";
|
||||
mOutput << "AttributeBegin\n";
|
||||
|
||||
aiMatrix4x4 worldFromLight = GetNodeTransform(light->mName);
|
||||
mOutput << " Transform [ " << TransformAsString(worldFromLight) << " ]\n";
|
||||
|
||||
aiColor3D color = light->mColorDiffuse + light->mColorSpecular;
|
||||
if (light->mAttenuationConstant != 0)
|
||||
color = color * (ai_real)(1. / light->mAttenuationConstant);
|
||||
|
||||
switch (light->mType) {
|
||||
case aiLightSource_DIRECTIONAL: {
|
||||
mOutput << " LightSource \"distant\"\n";
|
||||
mOutput << " \"point3 from\" [ " << light->mPosition.x << " " <<
|
||||
light->mPosition.y << " " << light->mPosition.z << " ]\n";
|
||||
aiVector3D to = light->mPosition + light->mDirection;
|
||||
mOutput << " \"point3 to\" [ " << to.x << " " << to.y << " " << to.z << " ]\n";
|
||||
mOutput << " \"rgb L\" [ " << color.r << " " << color.g << " " << color.b << " ]\n";
|
||||
break;
|
||||
} case aiLightSource_POINT:
|
||||
mOutput << " LightSource \"distant\"\n";
|
||||
mOutput << " \"point3 from\" [ " << light->mPosition.x << " " <<
|
||||
light->mPosition.y << " " << light->mPosition.z << " ]\n";
|
||||
mOutput << " \"rgb L\" [ " << color.r << " " << color.g << " " << color.b << " ]\n";
|
||||
break;
|
||||
case aiLightSource_SPOT: {
|
||||
mOutput << " LightSource \"spot\"\n";
|
||||
mOutput << " \"point3 from\" [ " << light->mPosition.x << " " <<
|
||||
light->mPosition.y << " " << light->mPosition.z << " ]\n";
|
||||
aiVector3D to = light->mPosition + light->mDirection;
|
||||
mOutput << " \"point3 to\" [ " << to.x << " " << to.y << " " << to.z << " ]\n";
|
||||
mOutput << " \"rgb L\" [ " << color.r << " " << color.g << " " << color.b << " ]\n";
|
||||
mOutput << " \"float coneangle\" [ " << AI_RAD_TO_DEG(light->mAngleOuterCone) << " ]\n";
|
||||
mOutput << " \"float conedeltaangle\" [ " << AI_RAD_TO_DEG(light->mAngleOuterCone -
|
||||
light->mAngleInnerCone) << " ]\n";
|
||||
break;
|
||||
} case aiLightSource_AMBIENT:
|
||||
mOutput << "# ignored ambient light source\n";
|
||||
break;
|
||||
case aiLightSource_AREA: {
|
||||
aiVector3D left = light->mDirection ^ light->mUp;
|
||||
// rectangle. center at position, direction is normal vector
|
||||
float dLeft = light->mSize.x / 2, dUp = light->mSize.y / 2;
|
||||
aiVector3D vertices[4] = {
|
||||
light->mPosition - dLeft * left - dUp * light->mUp,
|
||||
light->mPosition + dLeft * left - dUp * light->mUp,
|
||||
light->mPosition - dLeft * left + dUp * light->mUp,
|
||||
light->mPosition + dLeft * left + dUp * light->mUp };
|
||||
mOutput << " AreaLightSource \"diffuse\"\n";
|
||||
mOutput << " \"rgb L\" [ " << color.r << " " << color.g << " " << color.b << " ]\n";
|
||||
mOutput << " Shape \"bilinearmesh\"\n";
|
||||
mOutput << " \"point3 p\" [ ";
|
||||
for (int j = 0; j < 4; ++j)
|
||||
mOutput << vertices[j].x << " " << vertices[j].y << " " << vertices[j].z;
|
||||
mOutput << " ]\n";
|
||||
mOutput << " \"integer indices\" [ 0 1 2 3 ]\n";
|
||||
break;
|
||||
} default:
|
||||
mOutput << "# ignored undefined light source type\n";
|
||||
break;
|
||||
}
|
||||
mOutput << "AttributeEnd\n\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PbrtExporter::WriteMesh(aiMesh* mesh) {
|
||||
mOutput << "# - Mesh: ";
|
||||
if (mesh->mName == aiString(""))
|
||||
mOutput << "<No Name>\n";
|
||||
else
|
||||
mOutput << mesh->mName.C_Str() << "\n";
|
||||
|
||||
mOutput << "AttributeBegin\n";
|
||||
aiMaterial* material = mScene->mMaterials[mesh->mMaterialIndex];
|
||||
mOutput << " NamedMaterial \"" << material->GetName().C_Str() << "\"\n";
|
||||
|
||||
// Handle area lights
|
||||
aiColor3D emission;
|
||||
if (material->Get(AI_MATKEY_COLOR_EMISSIVE, emission) == AI_SUCCESS &&
|
||||
(emission.r > 0 || emission.g > 0 || emission.b > 0))
|
||||
mOutput << " AreaLightSource \"diffuse\" \"rgb L\" [ " << emission.r <<
|
||||
" " << emission.g << " " << emission.b << " ]\n";
|
||||
|
||||
// Check if any types other than tri
|
||||
if ( (mesh->mPrimitiveTypes & aiPrimitiveType_POINT)
|
||||
|| (mesh->mPrimitiveTypes & aiPrimitiveType_LINE)
|
||||
|| (mesh->mPrimitiveTypes & aiPrimitiveType_POLYGON)) {
|
||||
std::cerr << "Error: ignoring point / line / polygon mesh " << mesh->mName.C_Str() << ".\n";
|
||||
return;
|
||||
}
|
||||
|
||||
// Alpha mask
|
||||
std::string alpha;
|
||||
aiString opacityTexture;
|
||||
if (material->Get(AI_MATKEY_TEXTURE_OPACITY(0), opacityTexture) == AI_SUCCESS ||
|
||||
material->Get(AI_MATKEY_TEXTURE_DIFFUSE(0), opacityTexture) == AI_SUCCESS) {
|
||||
// material->Get(AI_MATKEY_TEXTURE_BASE_COLOR(0), opacityTexture) == AI_SUCCESS)
|
||||
std::string texName = std::string("alpha:") + CleanTextureFilename(opacityTexture);
|
||||
if (mTextureSet.find(texName) != mTextureSet.end())
|
||||
alpha = std::string(" \"texture alpha\" \"") + texName + "\"\n";
|
||||
} else {
|
||||
float opacity = 1;
|
||||
if (material->Get(AI_MATKEY_OPACITY, opacity) == AI_SUCCESS && opacity < 1)
|
||||
alpha = std::string(" \"float alpha\" [ ") + std::to_string(opacity) + " ]\n";
|
||||
}
|
||||
|
||||
// Output the shape specification
|
||||
mOutput << "Shape \"trianglemesh\"\n" <<
|
||||
alpha <<
|
||||
" \"integer indices\" [";
|
||||
|
||||
// Start with faces (which hold indices)
|
||||
for (unsigned int i = 0; i < mesh->mNumFaces; i++) {
|
||||
auto face = mesh->mFaces[i];
|
||||
if (face.mNumIndices != 3) throw DeadlyExportError("oh no not a tri!");
|
||||
|
||||
for (unsigned int j = 0; j < face.mNumIndices; j++) {
|
||||
mOutput << face.mIndices[j] << " ";
|
||||
}
|
||||
if ((i % 7) == 6) mOutput << "\n ";
|
||||
}
|
||||
mOutput << "]\n";
|
||||
|
||||
// Then go to vertices
|
||||
mOutput << " \"point3 P\" [";
|
||||
for (unsigned int i = 0; i < mesh->mNumVertices; i++) {
|
||||
auto vector = mesh->mVertices[i];
|
||||
mOutput << vector.x << " " << vector.y << " " << vector.z << " ";
|
||||
if ((i % 4) == 3) mOutput << "\n ";
|
||||
}
|
||||
mOutput << "]\n";
|
||||
|
||||
// Normals (if present)
|
||||
if (mesh->mNormals) {
|
||||
mOutput << " \"normal N\" [";
|
||||
for (unsigned int i = 0; i < mesh->mNumVertices; i++) {
|
||||
auto normal = mesh->mNormals[i];
|
||||
mOutput << normal.x << " " << normal.y << " " << normal.z << " ";
|
||||
if ((i % 4) == 3) mOutput << "\n ";
|
||||
}
|
||||
mOutput << "]\n";
|
||||
}
|
||||
|
||||
// Tangents (if present)
|
||||
if (mesh->mTangents) {
|
||||
mOutput << " \"vector3 S\" [";
|
||||
for (unsigned int i = 0; i < mesh->mNumVertices; i++) {
|
||||
auto tangent = mesh->mTangents[i];
|
||||
mOutput << tangent.x << " " << tangent.y << " " << tangent.z << " ";
|
||||
if ((i % 4) == 3) mOutput << "\n ";
|
||||
}
|
||||
mOutput << "]\n";
|
||||
}
|
||||
|
||||
// Texture Coords (if present)
|
||||
// Find the first set of 2D texture coordinates..
|
||||
for (int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
||||
if (mesh->mNumUVComponents[i] == 2) {
|
||||
// assert(mesh->mTextureCoords[i] != nullptr);
|
||||
aiVector3D* uv = mesh->mTextureCoords[i];
|
||||
mOutput << " \"point2 uv\" [";
|
||||
for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
|
||||
mOutput << uv[j].x << " " << uv[j].y << " ";
|
||||
if ((j % 6) == 5) mOutput << "\n ";
|
||||
}
|
||||
mOutput << "]\n";
|
||||
break;
|
||||
}
|
||||
}
|
||||
// TODO: issue warning if there are additional UV sets?
|
||||
|
||||
mOutput << "AttributeEnd\n";
|
||||
}
|
||||
|
||||
void PbrtExporter::WriteInstanceDefinition(int i) {
|
||||
aiMesh* mesh = mScene->mMeshes[i];
|
||||
|
||||
mOutput << "ObjectBegin \"";
|
||||
if (mesh->mName == aiString(""))
|
||||
mOutput << "mesh_" << i+1 << "\"\n";
|
||||
else
|
||||
mOutput << mesh->mName.C_Str() << "_" << i+1 << "\"\n";
|
||||
|
||||
WriteMesh(mesh);
|
||||
|
||||
mOutput << "ObjectEnd\n";
|
||||
}
|
||||
|
||||
void PbrtExporter::WriteGeometricObjects(aiNode* node, aiMatrix4x4 worldFromObject,
|
||||
std::map<int, int> &meshUses) {
|
||||
// Sometimes interior nodes have degenerate matrices??
|
||||
if (node->mTransformation.Determinant() != 0)
|
||||
worldFromObject = worldFromObject * node->mTransformation;
|
||||
|
||||
if (node->mNumMeshes > 0) {
|
||||
mOutput << "AttributeBegin\n";
|
||||
|
||||
mOutput << " Transform [ " << TransformAsString(worldFromObject) << "]\n";
|
||||
|
||||
for (unsigned int i = 0; i < node->mNumMeshes; i++) {
|
||||
aiMesh* mesh = mScene->mMeshes[node->mMeshes[i]];
|
||||
if (meshUses[node->mMeshes[i]] == 1) {
|
||||
// If it's only used once in the scene, emit it directly as
|
||||
// a triangle mesh.
|
||||
mOutput << " # " << mesh->mName.C_Str();
|
||||
WriteMesh(mesh);
|
||||
} else {
|
||||
// If it's used multiple times, there will be an object
|
||||
// instance for it, so emit a reference to that.
|
||||
mOutput << " ObjectInstance \"";
|
||||
if (mesh->mName == aiString(""))
|
||||
mOutput << "mesh_" << node->mMeshes[i] + 1 << "\"\n";
|
||||
else
|
||||
mOutput << mesh->mName.C_Str() << "_" << node->mMeshes[i] + 1 << "\"\n";
|
||||
}
|
||||
}
|
||||
mOutput << "AttributeEnd\n\n";
|
||||
}
|
||||
|
||||
// Recurse through children
|
||||
for (unsigned int i = 0; i < node->mNumChildren; i++) {
|
||||
WriteGeometricObjects(node->mChildren[i], worldFromObject, meshUses);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_PBRT_EXPORTER
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
|
@ -0,0 +1,135 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file PbrtExporter.h
|
||||
* Declares the exporter class to write a scene to a pbrt file
|
||||
*/
|
||||
#ifndef AI_PBRTEXPORTER_H_INC
|
||||
#define AI_PBRTEXPORTER_H_INC
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_PBRT_EXPORTER
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/StreamWriter.h>
|
||||
#include <assimp/Exceptional.h>
|
||||
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
|
||||
struct aiScene;
|
||||
struct aiNode;
|
||||
struct aiMaterial;
|
||||
struct aiMesh;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
class IOSystem;
|
||||
class IOStream;
|
||||
class ExportProperties;
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Helper class to export a given scene to a Pbrt file. */
|
||||
// ---------------------------------------------------------------------
|
||||
class PbrtExporter
|
||||
{
|
||||
public:
|
||||
/// Constructor for a specific scene to export
|
||||
PbrtExporter(const aiScene* pScene, IOSystem* pIOSystem,
|
||||
const std::string path, const std::string file);
|
||||
|
||||
/// Destructor
|
||||
virtual ~PbrtExporter();
|
||||
|
||||
private:
|
||||
// the scene to export
|
||||
const aiScene* mScene;
|
||||
|
||||
/// Stringstream to write all output into
|
||||
std::stringstream mOutput;
|
||||
|
||||
/// The IOSystem for output
|
||||
IOSystem* mIOSystem;
|
||||
|
||||
/// Path of the directory where the scene will be exported
|
||||
const std::string mPath;
|
||||
|
||||
/// Name of the file (without extension) where the scene will be exported
|
||||
const std::string mFile;
|
||||
|
||||
private:
|
||||
// A private set to keep track of which textures have been declared
|
||||
std::set<std::string> mTextureSet;
|
||||
|
||||
aiMatrix4x4 GetNodeTransform(const aiString& name) const;
|
||||
static std::string TransformAsString(const aiMatrix4x4& m);
|
||||
|
||||
static std::string RemoveSuffix(std::string filename);
|
||||
std::string CleanTextureFilename(const aiString &f, bool rewriteExtension = true) const;
|
||||
|
||||
void WriteMetaData();
|
||||
|
||||
void WriteWorldDefinition();
|
||||
|
||||
void WriteCameras();
|
||||
void WriteCamera(int i);
|
||||
|
||||
void WriteLights();
|
||||
|
||||
void WriteTextures();
|
||||
static bool TextureHasAlphaMask(const std::string &filename);
|
||||
|
||||
void WriteMaterials();
|
||||
void WriteMaterial(int i);
|
||||
|
||||
void WriteMesh(aiMesh* mesh);
|
||||
|
||||
void WriteInstanceDefinition(int i);
|
||||
void WriteGeometricObjects(aiNode* node, aiMatrix4x4 parentTransform,
|
||||
std::map<int, int> &meshUses);
|
||||
};
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_PBRT_EXPORTER
|
||||
|
||||
#endif // AI_PBRTEXPORTER_H_INC
|
File diff suppressed because it is too large
Load Diff
|
@ -124,13 +124,13 @@ void ArmaturePopulate::BuildBoneList(aiNode *current_node,
|
|||
|
||||
for (unsigned int boneId = 0; boneId < mesh->mNumBones; ++boneId) {
|
||||
aiBone *bone = mesh->mBones[boneId];
|
||||
ai_assert(bone);
|
||||
ai_assert(nullptr != bone);
|
||||
|
||||
// duplicate mehes exist with the same bones sometimes :)
|
||||
// so this must be detected
|
||||
if (std::find(bones.begin(), bones.end(), bone) == bones.end()) {
|
||||
// add the element once
|
||||
bones.push_back(bone);
|
||||
bones.emplace_back(bone);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -145,14 +145,14 @@ void ArmaturePopulate::BuildBoneList(aiNode *current_node,
|
|||
// Prepare flat node list which can be used for non recursive lookups later
|
||||
void ArmaturePopulate::BuildNodeList(const aiNode *current_node,
|
||||
std::vector<aiNode *> &nodes) {
|
||||
ai_assert(current_node);
|
||||
ai_assert(nullptr != current_node);
|
||||
|
||||
for (unsigned int nodeId = 0; nodeId < current_node->mNumChildren; ++nodeId) {
|
||||
aiNode *child = current_node->mChildren[nodeId];
|
||||
ai_assert(child);
|
||||
|
||||
if (child->mNumMeshes == 0) {
|
||||
nodes.push_back(child);
|
||||
nodes.emplace_back(child);
|
||||
}
|
||||
|
||||
BuildNodeList(child, nodes);
|
||||
|
@ -168,8 +168,10 @@ void ArmaturePopulate::BuildBoneStack(aiNode *,
|
|||
const std::vector<aiBone *> &bones,
|
||||
std::map<aiBone *, aiNode *> &bone_stack,
|
||||
std::vector<aiNode *> &node_stack) {
|
||||
ai_assert(root_node);
|
||||
ai_assert(!node_stack.empty());
|
||||
if (node_stack.empty()) {
|
||||
return;
|
||||
}
|
||||
ai_assert(nullptr != root_node);
|
||||
|
||||
for (aiBone *bone : bones) {
|
||||
ai_assert(bone);
|
||||
|
@ -181,7 +183,7 @@ void ArmaturePopulate::BuildBoneStack(aiNode *,
|
|||
|
||||
node = GetNodeFromStack(bone->mName, node_stack);
|
||||
|
||||
if (!node) {
|
||||
if (nullptr == node) {
|
||||
ASSIMP_LOG_ERROR("serious import issue node for bone was not detected");
|
||||
continue;
|
||||
}
|
||||
|
@ -199,7 +201,7 @@ void ArmaturePopulate::BuildBoneStack(aiNode *,
|
|||
// points. (yet)
|
||||
aiNode *ArmaturePopulate::GetArmatureRoot(aiNode *bone_node,
|
||||
std::vector<aiBone *> &bone_list) {
|
||||
while (bone_node) {
|
||||
while (nullptr != bone_node) {
|
||||
if (!IsBoneNode(bone_node->mName, bone_list)) {
|
||||
ASSIMP_LOG_VERBOSE_DEBUG_F("GetArmatureRoot() Found valid armature: ", bone_node->mName.C_Str());
|
||||
return bone_node;
|
||||
|
@ -236,7 +238,7 @@ aiNode *ArmaturePopulate::GetNodeFromStack(const aiString &node_name,
|
|||
aiNode *found = nullptr;
|
||||
for (iter = nodes.begin(); iter < nodes.end(); ++iter) {
|
||||
aiNode *element = *iter;
|
||||
ai_assert(element);
|
||||
ai_assert(nullptr != element);
|
||||
// node valid and node name matches
|
||||
if (element->mName == node_name) {
|
||||
found = element;
|
||||
|
|
|
@ -844,7 +844,8 @@ void ValidateDSProcess::Validate(const aiAnimation *pAnimation,
|
|||
Validate(&pMeshMorphAnim->mName);
|
||||
|
||||
if (!pMeshMorphAnim->mNumKeys) {
|
||||
ReportError("Empty mesh morph animation channel");
|
||||
ReportWarning("Empty mesh morph animation channel");
|
||||
return;
|
||||
}
|
||||
|
||||
// otherwise check whether one of the keys exceeds the total duration of the animation
|
||||
|
|
|
@ -0,0 +1,5 @@
|
|||
---
|
||||
Language: Cpp
|
||||
BasedOnStyle: Google
|
||||
PointerAlignment: Right
|
||||
...
|
|
@ -0,0 +1,102 @@
|
|||
# Generated with cmake-format 0.5.1
|
||||
# How wide to allow formatted cmake files
|
||||
line_width = 80
|
||||
|
||||
# How many spaces to tab for indent
|
||||
tab_size = 2
|
||||
|
||||
# If arglists are longer than this, break them always
|
||||
max_subargs_per_line = 10
|
||||
|
||||
# If true, separate flow control names from their parentheses with a space
|
||||
separate_ctrl_name_with_space = False
|
||||
|
||||
# If true, separate function names from parentheses with a space
|
||||
separate_fn_name_with_space = False
|
||||
|
||||
# If a statement is wrapped to more than one line, than dangle the closing
|
||||
# parenthesis on its own line
|
||||
dangle_parens = False
|
||||
|
||||
# What character to use for bulleted lists
|
||||
bullet_char = '*'
|
||||
|
||||
# What character to use as punctuation after numerals in an enumerated list
|
||||
enum_char = '.'
|
||||
|
||||
# What style line endings to use in the output.
|
||||
line_ending = u'unix'
|
||||
|
||||
# Format command names consistently as 'lower' or 'upper' case
|
||||
command_case = u'lower'
|
||||
|
||||
# Format keywords consistently as 'lower' or 'upper' case
|
||||
keyword_case = u'unchanged'
|
||||
|
||||
# Specify structure for custom cmake functions
|
||||
additional_commands = {
|
||||
"foo": {
|
||||
"flags": [
|
||||
"BAR",
|
||||
"BAZ"
|
||||
],
|
||||
"kwargs": {
|
||||
"HEADERS": "*",
|
||||
"DEPENDS": "*",
|
||||
"SOURCES": "*"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# A list of command names which should always be wrapped
|
||||
always_wrap = []
|
||||
|
||||
# Specify the order of wrapping algorithms during successive reflow attempts
|
||||
algorithm_order = [0, 1, 2, 3, 4]
|
||||
|
||||
# If true, the argument lists which are known to be sortable will be sorted
|
||||
# lexicographicall
|
||||
autosort = False
|
||||
|
||||
# enable comment markup parsing and reflow
|
||||
enable_markup = True
|
||||
|
||||
# If comment markup is enabled, don't reflow the first comment block in
|
||||
# eachlistfile. Use this to preserve formatting of your
|
||||
# copyright/licensestatements.
|
||||
first_comment_is_literal = False
|
||||
|
||||
# If comment markup is enabled, don't reflow any comment block which matchesthis
|
||||
# (regex) pattern. Default is `None` (disabled).
|
||||
literal_comment_pattern = None
|
||||
|
||||
# Regular expression to match preformat fences in comments
|
||||
# default=r'^\s*([`~]{3}[`~]*)(.*)$'
|
||||
fence_pattern = u'^\\s*([`~]{3}[`~]*)(.*)$'
|
||||
|
||||
# Regular expression to match rulers in comments
|
||||
# default=r'^\s*[^\w\s]{3}.*[^\w\s]{3}$'
|
||||
ruler_pattern = u'^\\s*[^\\w\\s]{3}.*[^\\w\\s]{3}$'
|
||||
|
||||
# If true, emit the unicode byte-order mark (BOM) at the start of the file
|
||||
emit_byteorder_mark = False
|
||||
|
||||
# If a comment line starts with at least this many consecutive hash characters,
|
||||
# then don't lstrip() them off. This allows for lazy hash rulers where the first
|
||||
# hash char is not separated by space
|
||||
hashruler_min_length = 10
|
||||
|
||||
# If true, then insert a space between the first hash char and remaining hash
|
||||
# chars in a hash ruler, and normalize its length to fill the column
|
||||
canonicalize_hashrulers = True
|
||||
|
||||
# Specify the encoding of the input file. Defaults to utf-8.
|
||||
input_encoding = u'utf-8'
|
||||
|
||||
# Specify the encoding of the output file. Defaults to utf-8. Note that cmake
|
||||
# only claims to support utf-8 so be careful when using anything else
|
||||
output_encoding = u'utf-8'
|
||||
|
||||
# A dictionary containing any per-command configuration overrides. Currently
|
||||
# only `command_case` is supported.
|
||||
per_command = {}
|
|
@ -0,0 +1 @@
|
|||
docs/_site
|
|
@ -0,0 +1 @@
|
|||
2.3.0
|
|
@ -0,0 +1,31 @@
|
|||
cache: ccache
|
||||
language: cpp
|
||||
matrix:
|
||||
include:
|
||||
- os: linux
|
||||
dist: xenial
|
||||
compiler: clang
|
||||
- os: linux
|
||||
dist: xenial
|
||||
compiler: gcc
|
||||
- os: osx
|
||||
compiler: clang
|
||||
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- cmake
|
||||
|
||||
script:
|
||||
# Output version info for compilers, cmake, and make
|
||||
- ${CC} -v
|
||||
- ${CXX} -v
|
||||
- cmake --version
|
||||
- make --version
|
||||
# Clone googletest
|
||||
- pushd .. && git clone https://github.com/google/googletest.git && popd
|
||||
# Configure and build
|
||||
- mkdir _travis_build && cd _travis_build
|
||||
- cmake -G "Unix Makefiles" -DENABLE_TESTS=ON ..
|
||||
- make -j10
|
||||
- ./draco_tests
|
|
@ -0,0 +1,7 @@
|
|||
# This is the list of Draco authors for copyright purposes.
|
||||
#
|
||||
# This does not necessarily list everyone who has contributed code, since in
|
||||
# some cases, their employer may be the copyright holder. To see the full list
|
||||
# of contributors, see the revision history in source control.
|
||||
Google Inc.
|
||||
and other contributors
|
|
@ -0,0 +1,301 @@
|
|||
_**Contents**_
|
||||
|
||||
* [CMake Basics](#cmake-basics)
|
||||
* [Mac OS X](#mac-os-x)
|
||||
* [Windows](#windows)
|
||||
* [CMake Build Configuration](#cmake-build-configuration)
|
||||
* [Debugging and Optimization](#debugging-and-optimization)
|
||||
* [Googletest Integration](#googletest-integration)
|
||||
* [Javascript Encoder/Decoder](#javascript-encoderdecoder)
|
||||
* [WebAssembly Decoder](#webassembly-decoder)
|
||||
* [WebAssembly Mesh Only Decoder](#webassembly-mesh-only-decoder)
|
||||
* [WebAssembly Point Cloud Only Decoder](#webassembly-point-cloud-only-decoder)
|
||||
* [iOS Builds](#ios-builds)
|
||||
* [Android Studio Project Integration](#android-studio-project-integration)
|
||||
* [Native Android Builds](#native-android-builds)
|
||||
* [vcpkg](#vcpkg)
|
||||
|
||||
Building
|
||||
========
|
||||
For all platforms, you must first generate the project/make files and then
|
||||
compile the examples.
|
||||
|
||||
CMake Basics
|
||||
------------
|
||||
|
||||
To generate project/make files for the default toolchain on your system, run
|
||||
`cmake` from a directory where you would like to generate build files, and pass
|
||||
it the path to your Draco repository.
|
||||
|
||||
E.g. Starting from Draco root.
|
||||
|
||||
~~~~~ bash
|
||||
$ mkdir build_dir && cd build_dir
|
||||
$ cmake ../
|
||||
~~~~~
|
||||
|
||||
On Windows, the above command will produce Visual Studio project files for the
|
||||
newest Visual Studio detected on the system. On Mac OS X and Linux systems,
|
||||
the above command will produce a `makefile`.
|
||||
|
||||
To control what types of projects are generated, add the `-G` parameter to the
|
||||
`cmake` command. This argument must be followed by the name of a generator.
|
||||
Running `cmake` with the `--help` argument will list the available
|
||||
generators for your system.
|
||||
|
||||
Mac OS X
|
||||
---------
|
||||
|
||||
On Mac OS X, run the following command to generate Xcode projects:
|
||||
|
||||
~~~~~ bash
|
||||
$ cmake ../ -G Xcode
|
||||
~~~~~
|
||||
|
||||
Windows
|
||||
-------
|
||||
|
||||
On a Windows box you would run the following command to generate Visual Studio
|
||||
2019 projects:
|
||||
|
||||
~~~~~ bash
|
||||
C:\Users\nobody> cmake ../ -G "Visual Studio 16 2019" -A Win32
|
||||
~~~~~
|
||||
|
||||
To generate 64-bit Windows Visual Studio 2019 projects:
|
||||
|
||||
~~~~~ bash
|
||||
C:\Users\nobody> cmake ../ -G "Visual Studio 16 2019" -A x64
|
||||
~~~~~
|
||||
|
||||
|
||||
CMake Build Configuration
|
||||
-------------------------
|
||||
|
||||
Debugging and Optimization
|
||||
--------------------------
|
||||
|
||||
Unlike Visual Studio and Xcode projects, the build configuration for make
|
||||
builds is controlled when you run `cmake`. The following examples demonstrate
|
||||
various build configurations.
|
||||
|
||||
Omitting the build type produces makefiles that use release build flags
|
||||
by default:
|
||||
|
||||
~~~~~ bash
|
||||
$ cmake ../
|
||||
~~~~~
|
||||
|
||||
A makefile using release (optimized) flags is produced like this:
|
||||
|
||||
~~~~~ bash
|
||||
$ cmake ../ -DCMAKE_BUILD_TYPE=Release
|
||||
~~~~~
|
||||
|
||||
A release build with debug info can be produced as well:
|
||||
|
||||
~~~~~ bash
|
||||
$ cmake ../ -DCMAKE_BUILD_TYPE=RelWithDebInfo
|
||||
~~~~~
|
||||
|
||||
And your standard debug build will be produced using:
|
||||
|
||||
~~~~~ bash
|
||||
$ cmake ../ -DCMAKE_BUILD_TYPE=Debug
|
||||
~~~~~
|
||||
|
||||
To enable the use of sanitizers when the compiler in use supports them, set the
|
||||
sanitizer type when running CMake:
|
||||
|
||||
~~~~~ bash
|
||||
$ cmake ../ -DDRACO_SANITIZE=address
|
||||
~~~~~
|
||||
|
||||
Googletest Integration
|
||||
----------------------
|
||||
|
||||
Draco includes testing support built using Googletest. To enable Googletest unit
|
||||
test support the DRACO_TESTS cmake variable must be turned on at cmake
|
||||
generation time:
|
||||
|
||||
~~~~~ bash
|
||||
$ cmake ../ -DDRACO_TESTS=ON
|
||||
~~~~~
|
||||
|
||||
When cmake is used as shown in the above example the googletest directory must
|
||||
be a sibling of the Draco repository root directory. To run the tests execute
|
||||
`draco_tests` from your build output directory.
|
||||
|
||||
WebAssembly Decoder
|
||||
-------------------
|
||||
|
||||
The WebAssembly decoder can be built using the existing cmake build file by
|
||||
passing the path the Emscripten's cmake toolchain file at cmake generation time
|
||||
in the CMAKE_TOOLCHAIN_FILE variable and enabling the WASM build option.
|
||||
In addition, the EMSCRIPTEN environment variable must be set to the local path
|
||||
of the parent directory of the Emscripten tools directory.
|
||||
|
||||
~~~~~ bash
|
||||
# Make the path to emscripten available to cmake.
|
||||
$ export EMSCRIPTEN=/path/to/emscripten/tools/parent
|
||||
|
||||
# Emscripten.cmake can be found within your Emscripten installation directory,
|
||||
# it should be the subdir: cmake/Modules/Platform/Emscripten.cmake
|
||||
$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=/path/to/Emscripten.cmake -DDRACO_WASM=ON
|
||||
|
||||
# Build the WebAssembly decoder.
|
||||
$ make
|
||||
|
||||
# Run the Javascript wrapper through Closure.
|
||||
$ java -jar closure.jar --compilation_level SIMPLE --js draco_decoder.js --js_output_file draco_wasm_wrapper.js
|
||||
|
||||
~~~~~
|
||||
|
||||
WebAssembly Mesh Only Decoder
|
||||
-----------------------------
|
||||
|
||||
~~~~~ bash
|
||||
|
||||
# cmake command line for mesh only WebAssembly decoder.
|
||||
$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=/path/to/Emscripten.cmake -DDRACO_WASM=ON -DDRACO_POINT_CLOUD_COMPRESSION=OFF
|
||||
|
||||
~~~~~
|
||||
|
||||
WebAssembly Point Cloud Only Decoder
|
||||
-----------------------------
|
||||
|
||||
~~~~~ bash
|
||||
|
||||
# cmake command line for point cloud only WebAssembly decoder.
|
||||
$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=/path/to/Emscripten.cmake -DDRACO_WASM=ON -DDRACO_MESH_COMPRESSION=OFF
|
||||
|
||||
~~~~~
|
||||
|
||||
Javascript Encoder/Decoder
|
||||
------------------
|
||||
|
||||
The javascript encoder and decoder can be built using the existing cmake build
|
||||
file by passing the path the Emscripten's cmake toolchain file at cmake
|
||||
generation time in the CMAKE_TOOLCHAIN_FILE variable.
|
||||
In addition, the EMSCRIPTEN environment variable must be set to the local path
|
||||
of the parent directory of the Emscripten tools directory.
|
||||
|
||||
*Note* The WebAssembly decoder should be favored over the JavaScript decoder.
|
||||
|
||||
~~~~~ bash
|
||||
# Make the path to emscripten available to cmake.
|
||||
$ export EMSCRIPTEN=/path/to/emscripten/tools/parent
|
||||
|
||||
# Emscripten.cmake can be found within your Emscripten installation directory,
|
||||
# it should be the subdir: cmake/Modules/Platform/Emscripten.cmake
|
||||
$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=/path/to/Emscripten.cmake
|
||||
|
||||
# Build the Javascript encoder and decoder.
|
||||
$ make
|
||||
~~~~~
|
||||
|
||||
iOS Builds
|
||||
---------------------
|
||||
These are the basic commands needed to build Draco for iOS targets.
|
||||
~~~~~ bash
|
||||
|
||||
#arm64
|
||||
$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/arm64-ios.cmake
|
||||
$ make
|
||||
|
||||
#x86_64
|
||||
$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/x86_64-ios.cmake
|
||||
$ make
|
||||
|
||||
#armv7
|
||||
$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/armv7-ios.cmake
|
||||
$ make
|
||||
|
||||
#i386
|
||||
$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/i386-ios.cmake
|
||||
$ make
|
||||
~~~~~~
|
||||
|
||||
After building for each target the libraries can be merged into a single
|
||||
universal/fat library using lipo, and then used in iOS applications.
|
||||
|
||||
|
||||
Native Android Builds
|
||||
---------------------
|
||||
|
||||
It's sometimes useful to build Draco command line tools and run them directly on
|
||||
Android devices via adb.
|
||||
|
||||
~~~~~ bash
|
||||
# This example is for armeabi-v7a.
|
||||
$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/android.cmake \
|
||||
-DDRACO_ANDROID_NDK_PATH=path/to/ndk -DANDROID_ABI=armeabi-v7a
|
||||
$ make
|
||||
|
||||
# See the android.cmake toolchain file for additional ANDROID_ABI options and
|
||||
# other configurable Android variables.
|
||||
~~~~~
|
||||
|
||||
After building the tools they can be moved to an android device via the use of
|
||||
`adb push`, and then run within an `adb shell` instance.
|
||||
|
||||
|
||||
Android Studio Project Integration
|
||||
----------------------------------
|
||||
|
||||
Tested on Android Studio 3.5.3.
|
||||
|
||||
|
||||
Draco - Static Library
|
||||
----------------------
|
||||
|
||||
To include Draco in an existing or new Android Studio project, reference it
|
||||
from the `cmake` file of an existing native project that has a minimum SDK
|
||||
version of 18 or higher. The project must support C++11.
|
||||
To add Draco to your project:
|
||||
|
||||
1. Create a new "Native C++" project.
|
||||
|
||||
2. Add the following somewhere within the `CMakeLists.txt` for your project
|
||||
before the `add_library()` for your project's native-lib:
|
||||
|
||||
~~~~~ cmake
|
||||
# Note "/path/to/draco" must be changed to the path where you have cloned
|
||||
# the Draco sources.
|
||||
|
||||
add_subdirectory(/path/to/draco
|
||||
${CMAKE_BINARY_DIR}/draco_build)
|
||||
include_directories("${CMAKE_BINARY_DIR}" /path/to/draco)
|
||||
~~~~~
|
||||
|
||||
3. Add the library target "draco" to the `target_link_libraries()` call for
|
||||
your project's native-lib. The `target_link_libraries()` call for an
|
||||
empty activity native project looks like this after the addition of
|
||||
Draco:
|
||||
|
||||
~~~~~ cmake
|
||||
target_link_libraries( # Specifies the target library.
|
||||
native-lib
|
||||
|
||||
# Tells cmake this build depends on libdraco.
|
||||
draco
|
||||
|
||||
# Links the target library to the log library
|
||||
# included in the NDK.
|
||||
${log-lib} )
|
||||
|
||||
vcpkg
|
||||
---------------------
|
||||
You can download and install Draco using the
|
||||
[vcpkg](https://github.com/Microsoft/vcpkg/) dependency manager:
|
||||
|
||||
git clone https://github.com/Microsoft/vcpkg.git
|
||||
cd vcpkg
|
||||
./bootstrap-vcpkg.sh
|
||||
./vcpkg integrate install
|
||||
vcpkg install draco
|
||||
|
||||
The Draco port in vcpkg is kept up to date by Microsoft team members and
|
||||
community contributors. If the version is out of date, please
|
||||
[create an issue or pull request](https://github.com/Microsoft/vcpkg) on the
|
||||
vcpkg repository.
|
|
@ -0,0 +1,106 @@
|
|||
# CMake Build System Overview
|
||||
|
||||
[TOC]
|
||||
|
||||
This document provides a general layout of the Draco CMake build system.
|
||||
|
||||
## Core Build System Files
|
||||
|
||||
These files are listed in order of interest to maintainers of the build system.
|
||||
|
||||
- `CMakeLists.txt` is the main driver of the build system. It's responsible
|
||||
for defining targets and source lists, surfacing build system options, and
|
||||
tying the components of the build system together.
|
||||
|
||||
- `cmake/draco_build_definitions.cmake` defines the macro
|
||||
`draco_set_build_definitions()`, which is called from `CMakeLists.txt` to
|
||||
configure include paths, compiler and linker flags, library settings,
|
||||
platform speficic configuration, and other build system settings that
|
||||
depend on optional build configurations.
|
||||
|
||||
- `cmake/draco_targets.cmake` defines the macros `draco_add_library()` and
|
||||
`draco_add_executable()` which are used to create all targets in the CMake
|
||||
build. These macros attempt to behave in a manner that loosely mirrors the
|
||||
blaze `cc_library()` and `cc_binary()` commands. Note that
|
||||
`draco_add_executable()` is also used for tests.
|
||||
|
||||
- `cmake/draco_emscripten.cmake` handles Emscripten SDK integration. It
|
||||
defines several Emscripten specific macros that are required to build the
|
||||
Emscripten specific targets defined in `CMakeLists.txt`.
|
||||
|
||||
- `cmake/draco_flags.cmake` defines macros related to compiler and linker
|
||||
flags. Testing macros, macros for isolating flags to specific source files,
|
||||
and the main flag configuration function for the library are defined here.
|
||||
|
||||
- `cmake/draco_options.cmake` defines macros that control optional features
|
||||
of draco, and help track draco library and build system options.
|
||||
|
||||
- `cmake/draco_install.cmake` defines the draco install target.
|
||||
|
||||
- `cmake/draco_cpu_detection.cmake` determines the optimization types to
|
||||
enable based on target system processor as reported by CMake.
|
||||
|
||||
- `cmake/draco_intrinsics.cmake` manages flags for source files that use
|
||||
intrinsics. It handles detection of whether flags are necessary, and the
|
||||
application of the flags to the sources that need them when they are
|
||||
required.
|
||||
|
||||
## Helper and Utility Files
|
||||
|
||||
- `.cmake-format.py` Defines coding style for cmake-format.
|
||||
|
||||
- `cmake/draco_helpers.cmake` defines utility macros.
|
||||
|
||||
- `cmake/draco_sanitizer.cmake` defines the `draco_configure_sanitizer()`
|
||||
macro, which implements support for `DRACO_SANITIZE`. It handles the
|
||||
compiler and linker flags necessary for using sanitizers like asan and msan.
|
||||
|
||||
- `cmake/draco_variables.cmake` defines macros for tracking and control of
|
||||
draco build system variables.
|
||||
|
||||
## Toolchain Files
|
||||
|
||||
These files help facilitate cross compiling of draco for various targets.
|
||||
|
||||
- `cmake/toolchains/aarch64-linux-gnu.cmake` provides cross compilation
|
||||
support for arm64 targets.
|
||||
|
||||
- `cmake/toolchains/android.cmake` provides cross compilation support for
|
||||
Android targets.
|
||||
|
||||
- `cmake/toolchains/arm-linux-gnueabihf.cmake` provides cross compilation
|
||||
support for armv7 targets.
|
||||
|
||||
- `cmake/toolchains/arm64-ios.cmake`, `cmake/toolchains/armv7-ios.cmake`,
|
||||
and `cmake/toolchains/armv7s-ios.cmake` provide support for iOS.
|
||||
|
||||
- `cmake/toolchains/arm64-linux-gcc.cmake` and
|
||||
`cmake/toolchains/armv7-linux-gcc.cmake` are deprecated, but remain for
|
||||
compatibility. `cmake/toolchains/android.cmake` should be used instead.
|
||||
|
||||
- `cmake/toolchains/arm64-android-ndk-libcpp.cmake`,
|
||||
`cmake/toolchains/armv7-android-ndk-libcpp.cmake`,
|
||||
`cmake/toolchains/x86-android-ndk-libcpp.cmake`, and
|
||||
`cmake/toolchains/x86_64-android-ndk-libcpp.cmake` are deprecated, but
|
||||
remain for compatibility. `cmake/toolchains/android.cmake` should be used
|
||||
instead.
|
||||
|
||||
- `cmake/toolchains/i386-ios.cmake` and `cmake/toolchains/x86_64-ios.cmake`
|
||||
provide support for the iOS simulator.
|
||||
|
||||
- `cmake/toolchains/android-ndk-common.cmake` and
|
||||
`cmake/toolchains/arm-ios-common.cmake` are support files used by other
|
||||
toolchain files.
|
||||
|
||||
## Template Files
|
||||
|
||||
These files are inputs to the CMake build and are used to generate inputs to the
|
||||
build system output by CMake.
|
||||
|
||||
- `cmake/draco-config.cmake.template` is used to produce
|
||||
draco-config.cmake. draco-config.cmake can be used by CMake to find draco
|
||||
when another CMake project depends on draco.
|
||||
|
||||
- `cmake/draco.pc.template` is used to produce draco's pkg-config file.
|
||||
Some build systems use pkg-config to configure include and library paths
|
||||
when they depend upon third party libraries like draco.
|
|
@ -0,0 +1,958 @@
|
|||
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
|
||||
|
||||
# Draco requires C++11.
|
||||
set(CMAKE_CXX_STANDARD 11)
|
||||
project(draco C CXX)
|
||||
|
||||
if(NOT CMAKE_BUILD_TYPE)
|
||||
set(CMAKE_BUILD_TYPE Release)
|
||||
endif()
|
||||
|
||||
set(draco_root "${CMAKE_CURRENT_SOURCE_DIR}")
|
||||
set(draco_src_root "${draco_root}/src/draco")
|
||||
set(draco_build "${CMAKE_BINARY_DIR}")
|
||||
|
||||
if("${draco_root}" STREQUAL "${draco_build}")
|
||||
message(
|
||||
FATAL_ERROR "Building from within the Draco source tree is not supported.\n"
|
||||
"Hint: Run these commands\n"
|
||||
"$ rm -rf CMakeCache.txt CMakeFiles\n"
|
||||
"$ mkdir -p ../draco_build\n" "$ cd ../draco_build\n"
|
||||
"And re-run CMake from the draco_build directory.")
|
||||
endif()
|
||||
|
||||
include(CMakePackageConfigHelpers)
|
||||
include(FindPythonInterp)
|
||||
include("${draco_root}/cmake/draco_build_definitions.cmake")
|
||||
include("${draco_root}/cmake/draco_cpu_detection.cmake")
|
||||
include("${draco_root}/cmake/draco_emscripten.cmake")
|
||||
include("${draco_root}/cmake/draco_flags.cmake")
|
||||
include("${draco_root}/cmake/draco_helpers.cmake")
|
||||
include("${draco_root}/cmake/draco_install.cmake")
|
||||
include("${draco_root}/cmake/draco_intrinsics.cmake")
|
||||
include("${draco_root}/cmake/draco_options.cmake")
|
||||
include("${draco_root}/cmake/draco_sanitizer.cmake")
|
||||
include("${draco_root}/cmake/draco_targets.cmake")
|
||||
include("${draco_root}/cmake/draco_tests.cmake")
|
||||
include("${draco_root}/cmake/draco_variables.cmake")
|
||||
|
||||
# C++ and linker flags.
|
||||
draco_track_configuration_variable(DRACO_CXX_FLAGS)
|
||||
draco_track_configuration_variable(DRACO_EXE_LINKER_FLAGS)
|
||||
|
||||
# Sanitizer integration.
|
||||
draco_track_configuration_variable(DRACO_SANITIZE)
|
||||
|
||||
# Generated source file directory.
|
||||
draco_track_configuration_variable(DRACO_GENERATED_SOURCES_DIRECTORY)
|
||||
|
||||
# Controls use of std::mutex and absl::Mutex in ThreadPool.
|
||||
draco_track_configuration_variable(DRACO_THREADPOOL_USE_STD_MUTEX)
|
||||
|
||||
if(DRACO_VERBOSE)
|
||||
draco_dump_cmake_flag_variables()
|
||||
draco_dump_tracked_configuration_variables()
|
||||
draco_dump_options()
|
||||
endif()
|
||||
|
||||
# Compiler/linker flags must be lists, but come in from the environment as
|
||||
# strings. Break them up:
|
||||
if(NOT "${DRACO_CXX_FLAGS}" STREQUAL "")
|
||||
separate_arguments(DRACO_CXX_FLAGS)
|
||||
endif()
|
||||
if(NOT "${DRACO_EXE_LINKER_FLAGS}" STREQUAL "")
|
||||
separate_arguments(DRACO_EXE_LINKER_FLAGS)
|
||||
endif()
|
||||
|
||||
draco_reset_target_lists()
|
||||
draco_setup_options()
|
||||
draco_set_build_definitions()
|
||||
draco_set_cxx_flags()
|
||||
draco_generate_features_h()
|
||||
|
||||
# Draco source file listing variables.
|
||||
list(APPEND draco_attributes_sources
|
||||
"${draco_src_root}/attributes/attribute_octahedron_transform.cc"
|
||||
"${draco_src_root}/attributes/attribute_octahedron_transform.h"
|
||||
"${draco_src_root}/attributes/attribute_quantization_transform.cc"
|
||||
"${draco_src_root}/attributes/attribute_quantization_transform.h"
|
||||
"${draco_src_root}/attributes/attribute_transform.cc"
|
||||
"${draco_src_root}/attributes/attribute_transform.h"
|
||||
"${draco_src_root}/attributes/attribute_transform_data.h"
|
||||
"${draco_src_root}/attributes/attribute_transform_type.h"
|
||||
"${draco_src_root}/attributes/geometry_attribute.cc"
|
||||
"${draco_src_root}/attributes/geometry_attribute.h"
|
||||
"${draco_src_root}/attributes/geometry_indices.h"
|
||||
"${draco_src_root}/attributes/point_attribute.cc"
|
||||
"${draco_src_root}/attributes/point_attribute.h")
|
||||
|
||||
list(
|
||||
APPEND
|
||||
draco_compression_attributes_dec_sources
|
||||
"${draco_src_root}/compression/attributes/attributes_decoder.cc"
|
||||
"${draco_src_root}/compression/attributes/attributes_decoder.h"
|
||||
"${draco_src_root}/compression/attributes/kd_tree_attributes_decoder.cc"
|
||||
"${draco_src_root}/compression/attributes/kd_tree_attributes_decoder.h"
|
||||
"${draco_src_root}/compression/attributes/kd_tree_attributes_shared.h"
|
||||
"${draco_src_root}/compression/attributes/mesh_attribute_indices_encoding_data.h"
|
||||
"${draco_src_root}/compression/attributes/normal_compression_utils.h"
|
||||
"${draco_src_root}/compression/attributes/point_d_vector.h"
|
||||
"${draco_src_root}/compression/attributes/sequential_attribute_decoder.cc"
|
||||
"${draco_src_root}/compression/attributes/sequential_attribute_decoder.h"
|
||||
"${draco_src_root}/compression/attributes/sequential_attribute_decoders_controller.cc"
|
||||
"${draco_src_root}/compression/attributes/sequential_attribute_decoders_controller.h"
|
||||
"${draco_src_root}/compression/attributes/sequential_integer_attribute_decoder.cc"
|
||||
"${draco_src_root}/compression/attributes/sequential_integer_attribute_decoder.h"
|
||||
"${draco_src_root}/compression/attributes/sequential_normal_attribute_decoder.cc"
|
||||
"${draco_src_root}/compression/attributes/sequential_normal_attribute_decoder.h"
|
||||
"${draco_src_root}/compression/attributes/sequential_quantization_attribute_decoder.cc"
|
||||
"${draco_src_root}/compression/attributes/sequential_quantization_attribute_decoder.h"
|
||||
)
|
||||
|
||||
list(
|
||||
APPEND
|
||||
draco_compression_attributes_enc_sources
|
||||
"${draco_src_root}/compression/attributes/attributes_encoder.cc"
|
||||
"${draco_src_root}/compression/attributes/attributes_encoder.h"
|
||||
"${draco_src_root}/compression/attributes/kd_tree_attributes_encoder.cc"
|
||||
"${draco_src_root}/compression/attributes/kd_tree_attributes_encoder.h"
|
||||
"${draco_src_root}/compression/attributes/linear_sequencer.h"
|
||||
"${draco_src_root}/compression/attributes/points_sequencer.h"
|
||||
"${draco_src_root}/compression/attributes/sequential_attribute_encoder.cc"
|
||||
"${draco_src_root}/compression/attributes/sequential_attribute_encoder.h"
|
||||
"${draco_src_root}/compression/attributes/sequential_attribute_encoders_controller.cc"
|
||||
"${draco_src_root}/compression/attributes/sequential_attribute_encoders_controller.h"
|
||||
"${draco_src_root}/compression/attributes/sequential_integer_attribute_encoder.cc"
|
||||
"${draco_src_root}/compression/attributes/sequential_integer_attribute_encoder.h"
|
||||
"${draco_src_root}/compression/attributes/sequential_normal_attribute_encoder.cc"
|
||||
"${draco_src_root}/compression/attributes/sequential_normal_attribute_encoder.h"
|
||||
"${draco_src_root}/compression/attributes/sequential_quantization_attribute_encoder.cc"
|
||||
"${draco_src_root}/compression/attributes/sequential_quantization_attribute_encoder.h"
|
||||
)
|
||||
|
||||
|
||||
list(
|
||||
APPEND
|
||||
draco_compression_attributes_pred_schemes_dec_sources
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/mesh_prediction_scheme_constrained_multi_parallelogram_decoder.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/mesh_prediction_scheme_constrained_multi_parallelogram_shared.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/mesh_prediction_scheme_data.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/mesh_prediction_scheme_decoder.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/mesh_prediction_scheme_geometric_normal_decoder.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/mesh_prediction_scheme_geometric_normal_predictor_area.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/mesh_prediction_scheme_geometric_normal_predictor_base.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/mesh_prediction_scheme_multi_parallelogram_decoder.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/mesh_prediction_scheme_parallelogram_encoder.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/mesh_prediction_scheme_parallelogram_shared.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/mesh_prediction_scheme_tex_coords_decoder.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/mesh_prediction_scheme_tex_coords_portable_decoder.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/mesh_prediction_scheme_tex_coords_portable_predictor.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/prediction_scheme_decoder.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/prediction_scheme_decoder_factory.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/prediction_scheme_decoder_interface.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/prediction_scheme_decoding_transform.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/prediction_scheme_delta_decoder.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/prediction_scheme_factory.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/prediction_scheme_interface.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/prediction_scheme_normal_octahedron_canonicalized_decoding_transform.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/prediction_scheme_normal_octahedron_canonicalized_transform_base.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/prediction_scheme_normal_octahedron_decoding_transform.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/prediction_scheme_normal_octahedron_transform_base.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/prediction_scheme_wrap_decoding_transform.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/prediction_scheme_wrap_transform_base.h"
|
||||
)
|
||||
|
||||
list(
|
||||
APPEND
|
||||
draco_compression_attributes_pred_schemes_enc_sources
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/mesh_prediction_scheme_constrained_multi_parallelogram_encoder.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/mesh_prediction_scheme_constrained_multi_parallelogram_shared.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/mesh_prediction_scheme_data.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/mesh_prediction_scheme_encoder.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/mesh_prediction_scheme_geometric_normal_encoder.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/mesh_prediction_scheme_geometric_normal_predictor_area.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/mesh_prediction_scheme_geometric_normal_predictor_base.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/mesh_prediction_scheme_multi_parallelogram_encoder.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/mesh_prediction_scheme_parallelogram_encoder.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/mesh_prediction_scheme_parallelogram_shared.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/mesh_prediction_scheme_tex_coords_encoder.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/mesh_prediction_scheme_tex_coords_portable_encoder.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/mesh_prediction_scheme_tex_coords_portable_predictor.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/prediction_scheme_delta_encoder.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/prediction_scheme_encoder.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/prediction_scheme_encoder_factory.cc"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/prediction_scheme_encoder_factory.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/prediction_scheme_encoder_interface.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/prediction_scheme_encoding_transform.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/prediction_scheme_factory.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/prediction_scheme_interface.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/prediction_scheme_normal_octahedron_canonicalized_encoding_transform.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/prediction_scheme_normal_octahedron_canonicalized_transform_base.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/prediction_scheme_normal_octahedron_encoding_transform.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/prediction_scheme_normal_octahedron_transform_base.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/prediction_scheme_wrap_encoding_transform.h"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/prediction_scheme_wrap_transform_base.h"
|
||||
)
|
||||
|
||||
list(
|
||||
APPEND
|
||||
draco_compression_bit_coders_sources
|
||||
"${draco_src_root}/compression/bit_coders/adaptive_rans_bit_coding_shared.h"
|
||||
"${draco_src_root}/compression/bit_coders/adaptive_rans_bit_decoder.cc"
|
||||
"${draco_src_root}/compression/bit_coders/adaptive_rans_bit_decoder.h"
|
||||
"${draco_src_root}/compression/bit_coders/adaptive_rans_bit_encoder.cc"
|
||||
"${draco_src_root}/compression/bit_coders/adaptive_rans_bit_encoder.h"
|
||||
"${draco_src_root}/compression/bit_coders/direct_bit_decoder.cc"
|
||||
"${draco_src_root}/compression/bit_coders/direct_bit_decoder.h"
|
||||
"${draco_src_root}/compression/bit_coders/direct_bit_encoder.cc"
|
||||
"${draco_src_root}/compression/bit_coders/direct_bit_encoder.h"
|
||||
"${draco_src_root}/compression/bit_coders/folded_integer_bit_decoder.h"
|
||||
"${draco_src_root}/compression/bit_coders/folded_integer_bit_encoder.h"
|
||||
"${draco_src_root}/compression/bit_coders/rans_bit_decoder.cc"
|
||||
"${draco_src_root}/compression/bit_coders/rans_bit_decoder.h"
|
||||
"${draco_src_root}/compression/bit_coders/rans_bit_encoder.cc"
|
||||
"${draco_src_root}/compression/bit_coders/rans_bit_encoder.h"
|
||||
"${draco_src_root}/compression/bit_coders/symbol_bit_decoder.cc"
|
||||
"${draco_src_root}/compression/bit_coders/symbol_bit_decoder.h"
|
||||
"${draco_src_root}/compression/bit_coders/symbol_bit_encoder.cc"
|
||||
"${draco_src_root}/compression/bit_coders/symbol_bit_encoder.h")
|
||||
|
||||
list(APPEND draco_enc_config_sources
|
||||
"${draco_src_root}/compression/config/compression_shared.h"
|
||||
"${draco_src_root}/compression/config/draco_options.h"
|
||||
"${draco_src_root}/compression/config/encoder_options.h"
|
||||
"${draco_src_root}/compression/config/encoding_features.h")
|
||||
|
||||
list(APPEND draco_dec_config_sources
|
||||
"${draco_src_root}/compression/config/compression_shared.h"
|
||||
"${draco_src_root}/compression/config/decoder_options.h"
|
||||
"${draco_src_root}/compression/config/draco_options.h")
|
||||
|
||||
list(APPEND draco_compression_decode_sources
|
||||
"${draco_src_root}/compression/decode.cc"
|
||||
"${draco_src_root}/compression/decode.h")
|
||||
|
||||
list(APPEND draco_compression_encode_sources
|
||||
"${draco_src_root}/compression/encode.cc"
|
||||
"${draco_src_root}/compression/encode.h"
|
||||
"${draco_src_root}/compression/encode_base.h"
|
||||
"${draco_src_root}/compression/expert_encode.cc"
|
||||
"${draco_src_root}/compression/expert_encode.h")
|
||||
|
||||
list(
|
||||
APPEND
|
||||
draco_compression_mesh_traverser_sources
|
||||
"${draco_src_root}/compression/mesh/traverser/depth_first_traverser.h"
|
||||
"${draco_src_root}/compression/mesh/traverser/max_prediction_degree_traverser.h"
|
||||
"${draco_src_root}/compression/mesh/traverser/mesh_attribute_indices_encoding_observer.h"
|
||||
"${draco_src_root}/compression/mesh/traverser/mesh_traversal_sequencer.h"
|
||||
"${draco_src_root}/compression/mesh/traverser/traverser_base.h")
|
||||
|
||||
list(
|
||||
APPEND
|
||||
draco_compression_mesh_dec_sources
|
||||
"${draco_src_root}/compression/mesh/mesh_decoder.cc"
|
||||
"${draco_src_root}/compression/mesh/mesh_decoder.h"
|
||||
"${draco_src_root}/compression/mesh/mesh_edgebreaker_decoder.cc"
|
||||
"${draco_src_root}/compression/mesh/mesh_edgebreaker_decoder.h"
|
||||
"${draco_src_root}/compression/mesh/mesh_edgebreaker_decoder_impl.cc"
|
||||
"${draco_src_root}/compression/mesh/mesh_edgebreaker_decoder_impl.h"
|
||||
"${draco_src_root}/compression/mesh/mesh_edgebreaker_decoder_impl_interface.h"
|
||||
"${draco_src_root}/compression/mesh/mesh_edgebreaker_shared.h"
|
||||
"${draco_src_root}/compression/mesh/mesh_edgebreaker_traversal_decoder.h"
|
||||
"${draco_src_root}/compression/mesh/mesh_edgebreaker_traversal_predictive_decoder.h"
|
||||
"${draco_src_root}/compression/mesh/mesh_edgebreaker_traversal_valence_decoder.h"
|
||||
"${draco_src_root}/compression/mesh/mesh_sequential_decoder.cc"
|
||||
"${draco_src_root}/compression/mesh/mesh_sequential_decoder.h")
|
||||
|
||||
list(
|
||||
APPEND
|
||||
draco_compression_mesh_enc_sources
|
||||
"${draco_src_root}/compression/mesh/mesh_edgebreaker_encoder.cc"
|
||||
"${draco_src_root}/compression/mesh/mesh_edgebreaker_encoder.h"
|
||||
"${draco_src_root}/compression/mesh/mesh_edgebreaker_encoder_impl.cc"
|
||||
"${draco_src_root}/compression/mesh/mesh_edgebreaker_encoder_impl.h"
|
||||
"${draco_src_root}/compression/mesh/mesh_edgebreaker_encoder_impl_interface.h"
|
||||
"${draco_src_root}/compression/mesh/mesh_edgebreaker_shared.h"
|
||||
"${draco_src_root}/compression/mesh/mesh_edgebreaker_traversal_encoder.h"
|
||||
"${draco_src_root}/compression/mesh/mesh_edgebreaker_traversal_predictive_encoder.h"
|
||||
"${draco_src_root}/compression/mesh/mesh_edgebreaker_traversal_valence_encoder.h"
|
||||
"${draco_src_root}/compression/mesh/mesh_encoder.cc"
|
||||
"${draco_src_root}/compression/mesh/mesh_encoder.h"
|
||||
"${draco_src_root}/compression/mesh/mesh_sequential_encoder.cc"
|
||||
"${draco_src_root}/compression/mesh/mesh_sequential_encoder.h")
|
||||
|
||||
list(
|
||||
APPEND
|
||||
draco_compression_point_cloud_dec_sources
|
||||
"${draco_src_root}/compression/point_cloud/point_cloud_decoder.cc"
|
||||
"${draco_src_root}/compression/point_cloud/point_cloud_decoder.h"
|
||||
"${draco_src_root}/compression/point_cloud/point_cloud_kd_tree_decoder.cc"
|
||||
"${draco_src_root}/compression/point_cloud/point_cloud_kd_tree_decoder.h"
|
||||
"${draco_src_root}/compression/point_cloud/point_cloud_sequential_decoder.cc"
|
||||
"${draco_src_root}/compression/point_cloud/point_cloud_sequential_decoder.h"
|
||||
)
|
||||
|
||||
list(
|
||||
APPEND
|
||||
draco_compression_point_cloud_enc_sources
|
||||
"${draco_src_root}/compression/point_cloud/point_cloud_encoder.cc"
|
||||
"${draco_src_root}/compression/point_cloud/point_cloud_encoder.h"
|
||||
"${draco_src_root}/compression/point_cloud/point_cloud_kd_tree_encoder.cc"
|
||||
"${draco_src_root}/compression/point_cloud/point_cloud_kd_tree_encoder.h"
|
||||
"${draco_src_root}/compression/point_cloud/point_cloud_sequential_encoder.cc"
|
||||
"${draco_src_root}/compression/point_cloud/point_cloud_sequential_encoder.h"
|
||||
)
|
||||
|
||||
list(APPEND draco_compression_entropy_sources
|
||||
"${draco_src_root}/compression/entropy/ans.h"
|
||||
"${draco_src_root}/compression/entropy/rans_symbol_coding.h"
|
||||
"${draco_src_root}/compression/entropy/rans_symbol_decoder.h"
|
||||
"${draco_src_root}/compression/entropy/rans_symbol_encoder.h"
|
||||
"${draco_src_root}/compression/entropy/shannon_entropy.cc"
|
||||
"${draco_src_root}/compression/entropy/shannon_entropy.h"
|
||||
"${draco_src_root}/compression/entropy/symbol_decoding.cc"
|
||||
"${draco_src_root}/compression/entropy/symbol_decoding.h"
|
||||
"${draco_src_root}/compression/entropy/symbol_encoding.cc"
|
||||
"${draco_src_root}/compression/entropy/symbol_encoding.h")
|
||||
|
||||
list(APPEND draco_core_sources
|
||||
"${draco_src_root}/core/bit_utils.cc"
|
||||
"${draco_src_root}/core/bit_utils.h"
|
||||
"${draco_src_root}/core/bounding_box.cc"
|
||||
"${draco_src_root}/core/bounding_box.h"
|
||||
"${draco_src_root}/core/cycle_timer.cc"
|
||||
"${draco_src_root}/core/cycle_timer.h"
|
||||
"${draco_src_root}/core/data_buffer.cc"
|
||||
"${draco_src_root}/core/data_buffer.h"
|
||||
"${draco_src_root}/core/decoder_buffer.cc"
|
||||
"${draco_src_root}/core/decoder_buffer.h"
|
||||
"${draco_src_root}/core/divide.cc"
|
||||
"${draco_src_root}/core/divide.h"
|
||||
"${draco_src_root}/core/draco_index_type.h"
|
||||
"${draco_src_root}/core/draco_index_type_vector.h"
|
||||
"${draco_src_root}/core/draco_types.cc"
|
||||
"${draco_src_root}/core/draco_types.h"
|
||||
"${draco_src_root}/core/encoder_buffer.cc"
|
||||
"${draco_src_root}/core/encoder_buffer.h"
|
||||
"${draco_src_root}/core/hash_utils.cc"
|
||||
"${draco_src_root}/core/hash_utils.h"
|
||||
"${draco_src_root}/core/macros.h"
|
||||
"${draco_src_root}/core/math_utils.h"
|
||||
"${draco_src_root}/core/options.cc"
|
||||
"${draco_src_root}/core/options.h"
|
||||
"${draco_src_root}/core/quantization_utils.cc"
|
||||
"${draco_src_root}/core/quantization_utils.h"
|
||||
"${draco_src_root}/core/status.h"
|
||||
"${draco_src_root}/core/status_or.h"
|
||||
"${draco_src_root}/core/varint_decoding.h"
|
||||
"${draco_src_root}/core/varint_encoding.h"
|
||||
"${draco_src_root}/core/vector_d.h")
|
||||
|
||||
list(APPEND draco_io_sources
|
||||
"${draco_src_root}/io/file_reader_factory.cc"
|
||||
"${draco_src_root}/io/file_reader_factory.h"
|
||||
"${draco_src_root}/io/file_reader_interface.h"
|
||||
"${draco_src_root}/io/file_utils.cc"
|
||||
"${draco_src_root}/io/file_utils.h"
|
||||
"${draco_src_root}/io/file_writer_factory.cc"
|
||||
"${draco_src_root}/io/file_writer_factory.h"
|
||||
"${draco_src_root}/io/file_writer_interface.h"
|
||||
"${draco_src_root}/io/file_writer_utils.h"
|
||||
"${draco_src_root}/io/file_writer_utils.cc"
|
||||
"${draco_src_root}/io/mesh_io.cc"
|
||||
"${draco_src_root}/io/mesh_io.h"
|
||||
"${draco_src_root}/io/obj_decoder.cc"
|
||||
"${draco_src_root}/io/obj_decoder.h"
|
||||
"${draco_src_root}/io/obj_encoder.cc"
|
||||
"${draco_src_root}/io/obj_encoder.h"
|
||||
"${draco_src_root}/io/parser_utils.cc"
|
||||
"${draco_src_root}/io/parser_utils.h"
|
||||
"${draco_src_root}/io/ply_decoder.cc"
|
||||
"${draco_src_root}/io/ply_decoder.h"
|
||||
"${draco_src_root}/io/ply_encoder.cc"
|
||||
"${draco_src_root}/io/ply_encoder.h"
|
||||
"${draco_src_root}/io/ply_property_reader.h"
|
||||
"${draco_src_root}/io/ply_property_writer.h"
|
||||
"${draco_src_root}/io/ply_reader.cc"
|
||||
"${draco_src_root}/io/ply_reader.h"
|
||||
"${draco_src_root}/io/point_cloud_io.cc"
|
||||
"${draco_src_root}/io/point_cloud_io.h"
|
||||
"${draco_src_root}/io/stdio_file_reader.cc"
|
||||
"${draco_src_root}/io/stdio_file_reader.h"
|
||||
"${draco_src_root}/io/stdio_file_writer.cc"
|
||||
"${draco_src_root}/io/stdio_file_writer.h")
|
||||
|
||||
list(APPEND draco_mesh_sources
|
||||
"${draco_src_root}/mesh/corner_table.cc"
|
||||
"${draco_src_root}/mesh/corner_table.h"
|
||||
"${draco_src_root}/mesh/corner_table_iterators.h"
|
||||
"${draco_src_root}/mesh/mesh.cc"
|
||||
"${draco_src_root}/mesh/mesh.h"
|
||||
"${draco_src_root}/mesh/mesh_are_equivalent.cc"
|
||||
"${draco_src_root}/mesh/mesh_are_equivalent.h"
|
||||
"${draco_src_root}/mesh/mesh_attribute_corner_table.cc"
|
||||
"${draco_src_root}/mesh/mesh_attribute_corner_table.h"
|
||||
"${draco_src_root}/mesh/mesh_cleanup.cc"
|
||||
"${draco_src_root}/mesh/mesh_cleanup.h"
|
||||
"${draco_src_root}/mesh/mesh_misc_functions.cc"
|
||||
"${draco_src_root}/mesh/mesh_misc_functions.h"
|
||||
"${draco_src_root}/mesh/mesh_stripifier.cc"
|
||||
"${draco_src_root}/mesh/mesh_stripifier.h"
|
||||
"${draco_src_root}/mesh/triangle_soup_mesh_builder.cc"
|
||||
"${draco_src_root}/mesh/triangle_soup_mesh_builder.h"
|
||||
"${draco_src_root}/mesh/valence_cache.h")
|
||||
|
||||
list(APPEND draco_point_cloud_sources
|
||||
"${draco_src_root}/point_cloud/point_cloud.cc"
|
||||
"${draco_src_root}/point_cloud/point_cloud.h"
|
||||
"${draco_src_root}/point_cloud/point_cloud_builder.cc"
|
||||
"${draco_src_root}/point_cloud/point_cloud_builder.h")
|
||||
|
||||
list(
|
||||
APPEND
|
||||
draco_points_common_sources
|
||||
"${draco_src_root}/compression/point_cloud/algorithms/point_cloud_compression_method.h"
|
||||
"${draco_src_root}/compression/point_cloud/algorithms/point_cloud_types.h"
|
||||
"${draco_src_root}/compression/point_cloud/algorithms/quantize_points_3.h"
|
||||
"${draco_src_root}/compression/point_cloud/algorithms/queuing_policy.h")
|
||||
|
||||
list(
|
||||
APPEND
|
||||
draco_points_dec_sources
|
||||
"${draco_src_root}/compression/point_cloud/algorithms/dynamic_integer_points_kd_tree_decoder.cc"
|
||||
"${draco_src_root}/compression/point_cloud/algorithms/dynamic_integer_points_kd_tree_decoder.h"
|
||||
"${draco_src_root}/compression/point_cloud/algorithms/float_points_tree_decoder.cc"
|
||||
"${draco_src_root}/compression/point_cloud/algorithms/float_points_tree_decoder.h"
|
||||
)
|
||||
|
||||
list(
|
||||
APPEND
|
||||
draco_points_enc_sources
|
||||
"${draco_src_root}/compression/point_cloud/algorithms/dynamic_integer_points_kd_tree_encoder.cc"
|
||||
"${draco_src_root}/compression/point_cloud/algorithms/dynamic_integer_points_kd_tree_encoder.h"
|
||||
"${draco_src_root}/compression/point_cloud/algorithms/float_points_tree_encoder.cc"
|
||||
"${draco_src_root}/compression/point_cloud/algorithms/float_points_tree_encoder.h"
|
||||
)
|
||||
|
||||
list(APPEND draco_metadata_sources
|
||||
"${draco_src_root}/metadata/geometry_metadata.cc"
|
||||
"${draco_src_root}/metadata/geometry_metadata.h"
|
||||
"${draco_src_root}/metadata/metadata.cc"
|
||||
"${draco_src_root}/metadata/metadata.h")
|
||||
|
||||
list(APPEND draco_metadata_enc_sources
|
||||
"${draco_src_root}/metadata/metadata_encoder.cc"
|
||||
"${draco_src_root}/metadata/metadata_encoder.h")
|
||||
|
||||
list(APPEND draco_metadata_dec_sources
|
||||
"${draco_src_root}/metadata/metadata_decoder.cc"
|
||||
"${draco_src_root}/metadata/metadata_decoder.h")
|
||||
|
||||
list(APPEND draco_animation_sources
|
||||
"${draco_src_root}/animation/keyframe_animation.cc"
|
||||
"${draco_src_root}/animation/keyframe_animation.h")
|
||||
|
||||
list(APPEND draco_animation_enc_sources
|
||||
"${draco_src_root}/animation/keyframe_animation_encoder.cc"
|
||||
"${draco_src_root}/animation/keyframe_animation_encoder.h")
|
||||
|
||||
list(APPEND draco_animation_dec_sources
|
||||
"${draco_src_root}/animation/keyframe_animation_decoder.cc"
|
||||
"${draco_src_root}/animation/keyframe_animation_decoder.h")
|
||||
|
||||
list(
|
||||
APPEND draco_js_dec_sources
|
||||
"${draco_src_root}/javascript/emscripten/decoder_webidl_wrapper.cc"
|
||||
"${draco_src_root}/javascript/emscripten/draco_decoder_glue_wrapper.cc"
|
||||
)
|
||||
|
||||
list(
|
||||
APPEND draco_js_enc_sources
|
||||
"${draco_src_root}/javascript/emscripten/draco_encoder_glue_wrapper.cc"
|
||||
"${draco_src_root}/javascript/emscripten/encoder_webidl_wrapper.cc")
|
||||
|
||||
list(
|
||||
APPEND
|
||||
draco_animation_js_dec_sources
|
||||
"${draco_src_root}/javascript/emscripten/animation_decoder_webidl_wrapper.cc"
|
||||
"${draco_src_root}/javascript/emscripten/draco_animation_decoder_glue_wrapper.cc"
|
||||
)
|
||||
|
||||
list(
|
||||
APPEND
|
||||
draco_animation_js_enc_sources
|
||||
"${draco_src_root}/javascript/emscripten/animation_encoder_webidl_wrapper.cc"
|
||||
"${draco_src_root}/javascript/emscripten/draco_animation_encoder_glue_wrapper.cc"
|
||||
)
|
||||
|
||||
list(APPEND draco_unity_plug_sources
|
||||
"${draco_src_root}/unity/draco_unity_plugin.cc"
|
||||
"${draco_src_root}/unity/draco_unity_plugin.h")
|
||||
|
||||
list(APPEND draco_maya_plug_sources
|
||||
"${draco_src_root}/maya/draco_maya_plugin.cc"
|
||||
"${draco_src_root}/maya/draco_maya_plugin.h")
|
||||
|
||||
#
|
||||
# Draco targets.
|
||||
#
|
||||
if(EMSCRIPTEN AND DRACO_JS_GLUE)
|
||||
# Draco decoder and encoder "executable" targets in various flavors for
|
||||
# Emsscripten.
|
||||
list(APPEND draco_decoder_src
|
||||
${draco_attributes_sources}
|
||||
${draco_compression_attributes_dec_sources}
|
||||
${draco_compression_attributes_pred_schemes_dec_sources}
|
||||
${draco_compression_bit_coders_sources}
|
||||
${draco_compression_decode_sources}
|
||||
${draco_compression_entropy_sources}
|
||||
${draco_compression_mesh_traverser_sources}
|
||||
${draco_compression_mesh_dec_sources}
|
||||
${draco_compression_point_cloud_dec_sources}
|
||||
${draco_core_sources}
|
||||
${draco_dec_config_sources}
|
||||
${draco_js_dec_sources}
|
||||
${draco_mesh_sources}
|
||||
${draco_metadata_dec_sources}
|
||||
${draco_metadata_sources}
|
||||
${draco_point_cloud_sources}
|
||||
${draco_points_dec_sources})
|
||||
|
||||
list(APPEND draco_encoder_src
|
||||
${draco_attributes_sources}
|
||||
${draco_compression_attributes_enc_sources}
|
||||
${draco_compression_attributes_pred_schemes_enc_sources}
|
||||
${draco_compression_bit_coders_sources}
|
||||
${draco_compression_encode_sources}
|
||||
${draco_compression_entropy_sources}
|
||||
${draco_compression_mesh_traverser_sources}
|
||||
${draco_compression_mesh_enc_sources}
|
||||
${draco_compression_point_cloud_enc_sources}
|
||||
${draco_core_sources}
|
||||
${draco_enc_config_sources}
|
||||
${draco_js_enc_sources}
|
||||
${draco_mesh_sources}
|
||||
${draco_metadata_enc_sources}
|
||||
${draco_metadata_sources}
|
||||
${draco_point_cloud_sources}
|
||||
${draco_points_enc_sources})
|
||||
|
||||
list(APPEND draco_js_dec_idl
|
||||
"${draco_src_root}/javascript/emscripten/draco_web_decoder.idl")
|
||||
list(APPEND draco_js_enc_idl
|
||||
"${draco_src_root}/javascript/emscripten/draco_web_encoder.idl")
|
||||
list(
|
||||
APPEND
|
||||
draco_animation_js_dec_idl
|
||||
"${draco_src_root}/javascript/emscripten/draco_animation_web_decoder.idl")
|
||||
list(
|
||||
APPEND
|
||||
draco_animation_js_enc_idl
|
||||
"${draco_src_root}/javascript/emscripten/draco_animation_web_encoder.idl")
|
||||
list(APPEND draco_pre_link_js_sources
|
||||
"${draco_src_root}/javascript/emscripten/prepareCallbacks.js"
|
||||
"${draco_src_root}/javascript/emscripten/version.js")
|
||||
list(APPEND draco_post_link_js_sources
|
||||
"${draco_src_root}/javascript/emscripten/finalize.js")
|
||||
list(APPEND draco_post_link_js_decoder_sources ${draco_post_link_js_sources}
|
||||
"${draco_src_root}/javascript/emscripten/decoder_functions.js")
|
||||
|
||||
set(draco_decoder_glue_path "${draco_build}/glue_decoder")
|
||||
set(draco_encoder_glue_path "${draco_build}/glue_encoder")
|
||||
|
||||
draco_generate_emscripten_glue(INPUT_IDL ${draco_js_dec_idl} OUTPUT_PATH
|
||||
${draco_decoder_glue_path})
|
||||
draco_generate_emscripten_glue(INPUT_IDL ${draco_js_enc_idl} OUTPUT_PATH
|
||||
${draco_encoder_glue_path})
|
||||
|
||||
if(DRACO_DECODER_ATTRIBUTE_DEDUPLICATION)
|
||||
list(APPEND draco_decoder_features
|
||||
"DRACO_ATTRIBUTE_INDICES_DEDUPLICATION_SUPPORTED"
|
||||
"DRACO_ATTRIBUTE_VALUES_DEDUPLICATION_SUPPORTED")
|
||||
endif()
|
||||
|
||||
draco_add_emscripten_executable(NAME
|
||||
draco_decoder
|
||||
SOURCES
|
||||
${draco_decoder_src}
|
||||
DEFINES
|
||||
${draco_defines}
|
||||
FEATURES
|
||||
${draco_decoder_features}
|
||||
INCLUDES
|
||||
${draco_include_paths}
|
||||
LINK_FLAGS
|
||||
"-sEXPORT_NAME=\"DracoDecoderModule\""
|
||||
GLUE_PATH
|
||||
${draco_decoder_glue_path}
|
||||
PRE_LINK_JS_SOURCES
|
||||
${draco_pre_link_js_sources}
|
||||
POST_LINK_JS_SOURCES
|
||||
${draco_post_link_js_decoder_sources})
|
||||
|
||||
draco_add_emscripten_executable(
|
||||
NAME
|
||||
draco_encoder
|
||||
SOURCES
|
||||
${draco_encoder_src}
|
||||
DEFINES
|
||||
${draco_defines}
|
||||
FEATURES
|
||||
DRACO_ATTRIBUTE_INDICES_DEDUPLICATION_SUPPORTED
|
||||
DRACO_ATTRIBUTE_VALUES_DEDUPLICATION_SUPPORTED
|
||||
INCLUDES
|
||||
${draco_include_paths}
|
||||
LINK_FLAGS
|
||||
"-sEXPORT_NAME=\"DracoEncoderModule\""
|
||||
GLUE_PATH
|
||||
${draco_encoder_glue_path}
|
||||
PRE_LINK_JS_SOURCES
|
||||
${draco_pre_link_js_sources}
|
||||
POST_LINK_JS_SOURCES
|
||||
${draco_post_link_js_sources})
|
||||
|
||||
if(DRACO_ANIMATION_ENCODING)
|
||||
set(draco_anim_decoder_glue_path "${draco_build}/glue_animation_decoder")
|
||||
set(draco_anim_encoder_glue_path "${draco_build}/glue_animation_encoder")
|
||||
|
||||
draco_generate_emscripten_glue(INPUT_IDL ${draco_animation_js_dec_idl}
|
||||
OUTPUT_PATH ${draco_anim_decoder_glue_path})
|
||||
draco_generate_emscripten_glue(INPUT_IDL ${draco_animation_js_enc_idl}
|
||||
OUTPUT_PATH ${draco_anim_encoder_glue_path})
|
||||
|
||||
draco_add_emscripten_executable(
|
||||
NAME
|
||||
draco_animation_decoder
|
||||
SOURCES
|
||||
${draco_animation_dec_sources}
|
||||
${draco_animation_js_dec_sources}
|
||||
${draco_animation_sources}
|
||||
${draco_decoder_src}
|
||||
DEFINES
|
||||
${draco_defines}
|
||||
INCLUDES
|
||||
${draco_include_paths}
|
||||
LINK_FLAGS
|
||||
"-sEXPORT_NAME=\"DracoAnimationDecoderModule\""
|
||||
GLUE_PATH
|
||||
${draco_anim_decoder_glue_path}
|
||||
PRE_LINK_JS_SOURCES
|
||||
${draco_pre_link_js_sources}
|
||||
POST_LINK_JS_SOURCES
|
||||
${draco_post_link_js_decoder_sources})
|
||||
|
||||
draco_add_emscripten_executable(
|
||||
NAME
|
||||
draco_animation_encoder
|
||||
SOURCES
|
||||
${draco_animation_enc_sources}
|
||||
${draco_animation_js_enc_sources}
|
||||
${draco_animation_sources}
|
||||
${draco_encoder_src}
|
||||
DEFINES
|
||||
${draco_defines}
|
||||
INCLUDES
|
||||
${draco_include_paths}
|
||||
LINK_FLAGS
|
||||
"-sEXPORT_NAME=\"DracoAnimationEncoderModule\""
|
||||
GLUE_PATH
|
||||
${draco_anim_encoder_glue_path}
|
||||
PRE_LINK_JS_SOURCES
|
||||
${draco_pre_link_js_sources}
|
||||
POST_LINK_JS_SOURCES
|
||||
${draco_post_link_js_sources})
|
||||
endif()
|
||||
else()
|
||||
# Standard Draco libs, encoder and decoder. Object collections that mirror the
|
||||
# Draco directory structure.
|
||||
draco_add_library(NAME draco_attributes TYPE OBJECT SOURCES
|
||||
${draco_attributes_sources} DEFINES ${draco_defines}
|
||||
INCLUDES ${draco_include_paths})
|
||||
draco_add_library(NAME
|
||||
draco_compression_attributes_dec
|
||||
OBJECT
|
||||
${draco_compression_attributes_dec_sources}
|
||||
TYPE
|
||||
OBJECT
|
||||
SOURCES
|
||||
${draco_compression_attributes_dec_sources}
|
||||
DEFINES
|
||||
${draco_defines}
|
||||
INCLUDES
|
||||
${draco_include_paths})
|
||||
draco_add_library(NAME draco_compression_attributes_enc TYPE OBJECT SOURCES
|
||||
${draco_compression_attributes_enc_sources} DEFINES
|
||||
${draco_defines} INCLUDES ${draco_include_paths})
|
||||
draco_add_library(NAME draco_compression_attributes_pred_schemes_dec TYPE
|
||||
OBJECT SOURCES
|
||||
${draco_compression_attributes_pred_schemes_dec_sources})
|
||||
draco_add_library(NAME draco_compression_attributes_pred_schemes_enc TYPE
|
||||
OBJECT SOURCES
|
||||
${draco_compression_attributes_pred_schemes_enc_sources}
|
||||
DEFINES ${draco_defines} INCLUDES ${draco_include_paths})
|
||||
draco_add_library(NAME draco_compression_bit_coders TYPE OBJECT SOURCES
|
||||
${draco_compression_bit_coders_sources} DEFINES
|
||||
${draco_defines} INCLUDES ${draco_include_paths})
|
||||
draco_add_library(NAME draco_enc_config TYPE OBJECT SOURCES
|
||||
${draco_enc_config_sources} DEFINES ${draco_defines}
|
||||
INCLUDES ${draco_include_paths})
|
||||
draco_add_library(NAME draco_dec_config TYPE OBJECT SOURCES
|
||||
${draco_dec_config_sources} DEFINES ${draco_defines}
|
||||
INCLUDES ${draco_include_paths})
|
||||
draco_add_library(NAME draco_compression_decode TYPE OBJECT SOURCES
|
||||
${draco_compression_decode_sources} DEFINES ${draco_defines}
|
||||
INCLUDES ${draco_include_paths})
|
||||
draco_add_library(NAME draco_compression_encode TYPE OBJECT SOURCES
|
||||
${draco_compression_encode_sources} DEFINES ${draco_defines}
|
||||
INCLUDES ${draco_include_paths})
|
||||
draco_add_library(NAME draco_compression_entropy TYPE OBJECT SOURCES
|
||||
${draco_compression_entropy_sources} DEFINES
|
||||
${draco_defines} INCLUDES ${draco_include_paths})
|
||||
draco_add_library(NAME draco_compression_mesh_traverser TYPE OBJECT SOURCES
|
||||
${draco_compression_mesh_traverser_sources} DEFINES
|
||||
${draco_defines} INCLUDES ${draco_include_paths})
|
||||
draco_add_library(NAME draco_compression_mesh_dec TYPE OBJECT SOURCES
|
||||
${draco_compression_mesh_dec_sources} DEFINES
|
||||
${draco_defines} INCLUDES ${draco_include_paths})
|
||||
draco_add_library(NAME draco_compression_mesh_enc TYPE OBJECT SOURCES
|
||||
${draco_compression_mesh_enc_sources} DEFINES
|
||||
${draco_defines} INCLUDES ${draco_include_paths})
|
||||
draco_add_library(NAME draco_compression_point_cloud_dec TYPE OBJECT SOURCES
|
||||
${draco_compression_point_cloud_dec_sources} DEFINES
|
||||
${draco_defines} INCLUDES ${draco_include_paths})
|
||||
draco_add_library(NAME draco_compression_point_cloud_enc TYPE OBJECT SOURCES
|
||||
${draco_compression_point_cloud_enc_sources} DEFINES
|
||||
${draco_defines} INCLUDES ${draco_include_paths})
|
||||
draco_add_library(NAME draco_core TYPE OBJECT SOURCES ${draco_core_sources}
|
||||
DEFINES ${draco_defines} INCLUDES ${draco_include_paths})
|
||||
draco_add_library(NAME draco_io TYPE OBJECT SOURCES ${draco_io_sources}
|
||||
DEFINES ${draco_defines} INCLUDES ${draco_include_paths})
|
||||
draco_add_library(NAME draco_mesh TYPE OBJECT SOURCES ${draco_mesh_sources}
|
||||
DEFINES ${draco_defines} INCLUDES ${draco_include_paths})
|
||||
draco_add_library(NAME draco_metadata_dec TYPE OBJECT SOURCES
|
||||
${draco_metadata_dec_sources} DEFINES ${draco_defines}
|
||||
INCLUDES ${draco_include_paths})
|
||||
draco_add_library(NAME draco_metadata_enc TYPE OBJECT SOURCES
|
||||
${draco_metadata_enc_sources} DEFINES ${draco_defines}
|
||||
INCLUDES ${draco_include_paths})
|
||||
draco_add_library(NAME draco_metadata TYPE OBJECT SOURCES
|
||||
${draco_metadata_sources} DEFINES ${draco_defines} INCLUDES
|
||||
${draco_include_paths})
|
||||
draco_add_library(NAME draco_animation_dec TYPE OBJECT SOURCES
|
||||
${draco_animation_dec_sources} DEFINES ${draco_defines}
|
||||
INCLUDES ${draco_include_paths})
|
||||
draco_add_library(NAME draco_animation_enc TYPE OBJECT SOURCES
|
||||
${draco_animation_enc_sources} DEFINES ${draco_defines}
|
||||
INCLUDES ${draco_include_paths})
|
||||
draco_add_library(NAME draco_animation TYPE OBJECT SOURCES
|
||||
${draco_animation_sources} DEFINES ${draco_defines} INCLUDES
|
||||
${draco_include_paths})
|
||||
draco_add_library(NAME draco_point_cloud TYPE OBJECT SOURCES
|
||||
${draco_point_cloud_sources} DEFINES ${draco_defines}
|
||||
INCLUDES ${draco_include_paths})
|
||||
draco_add_library(NAME
|
||||
draco_points_dec
|
||||
TYPE
|
||||
OBJECT
|
||||
SOURCES
|
||||
${draco_points_common_sources}
|
||||
${draco_points_dec_sources}
|
||||
DEFINES
|
||||
${draco_defines}
|
||||
INCLUDES
|
||||
${draco_include_paths})
|
||||
draco_add_library(NAME
|
||||
draco_points_enc
|
||||
TYPE
|
||||
OBJECT
|
||||
SOURCES
|
||||
${draco_points_common_sources}
|
||||
${draco_points_enc_sources}
|
||||
DEFINES
|
||||
${draco_defines}
|
||||
INCLUDES
|
||||
${draco_include_paths})
|
||||
|
||||
set(draco_object_library_deps
|
||||
draco_attributes
|
||||
draco_compression_attributes_dec
|
||||
draco_compression_attributes_enc
|
||||
draco_compression_attributes_pred_schemes_dec
|
||||
draco_compression_attributes_pred_schemes_enc
|
||||
draco_compression_bit_coders
|
||||
draco_compression_decode
|
||||
draco_compression_encode
|
||||
draco_compression_entropy
|
||||
draco_compression_mesh_dec
|
||||
draco_compression_mesh_enc
|
||||
draco_compression_point_cloud_dec
|
||||
draco_compression_point_cloud_enc
|
||||
draco_core
|
||||
draco_dec_config
|
||||
draco_enc_config
|
||||
draco_io
|
||||
draco_mesh
|
||||
draco_metadata
|
||||
draco_metadata_dec
|
||||
draco_metadata_enc
|
||||
draco_animation
|
||||
draco_animation_dec
|
||||
draco_animation_enc
|
||||
draco_point_cloud
|
||||
draco_points_dec
|
||||
draco_points_enc)
|
||||
|
||||
# Library targets that consume the object collections.
|
||||
if(MSVC OR WIN32)
|
||||
# In order to produce a DLL and import library the Windows tools require
|
||||
# that the exported symbols are part of the DLL target. The unfortunate side
|
||||
# effect of this is that a single configuration cannot output both the
|
||||
# static library and the DLL: This results in an either/or situation.
|
||||
# Windows users of the draco build can have a DLL and an import library,
|
||||
# or they can have a static library; they cannot have both from a single
|
||||
# configuration of the build.
|
||||
if(BUILD_SHARED_LIBS)
|
||||
set(draco_lib_type SHARED)
|
||||
else()
|
||||
set(draco_lib_type STATIC)
|
||||
endif()
|
||||
draco_add_library(NAME
|
||||
draco
|
||||
OUTPUT_NAME
|
||||
draco
|
||||
TYPE
|
||||
${draco_lib_type}
|
||||
DEFINES
|
||||
${draco_defines}
|
||||
INCLUDES
|
||||
${draco_include_paths}
|
||||
OBJLIB_DEPS
|
||||
${draco_object_library_deps})
|
||||
|
||||
else()
|
||||
draco_add_library(NAME
|
||||
draco_static
|
||||
OUTPUT_NAME
|
||||
draco
|
||||
TYPE
|
||||
STATIC
|
||||
DEFINES
|
||||
${draco_defines}
|
||||
INCLUDES
|
||||
${draco_include_paths}
|
||||
OBJLIB_DEPS
|
||||
${draco_object_library_deps})
|
||||
|
||||
if(BUILD_SHARED_LIBS)
|
||||
draco_add_library(NAME
|
||||
draco_shared
|
||||
SOURCES
|
||||
"${draco_src_root}/core/draco_version.h"
|
||||
OUTPUT_NAME
|
||||
draco
|
||||
TYPE
|
||||
SHARED
|
||||
DEFINES
|
||||
${draco_defines}
|
||||
INCLUDES
|
||||
${draco_include_paths}
|
||||
LIB_DEPS
|
||||
draco_static)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(DRACO_UNITY_PLUGIN)
|
||||
if(IOS)
|
||||
set(unity_decoder_lib_type STATIC)
|
||||
else()
|
||||
set(unity_decoder_lib_type MODULE)
|
||||
endif()
|
||||
|
||||
draco_add_library(NAME draco_unity_plugin TYPE OBJECT SOURCES
|
||||
${draco_unity_plug_sources} DEFINES ${draco_defines}
|
||||
INCLUDES ${draco_include_paths})
|
||||
|
||||
draco_add_library(NAME
|
||||
dracodec_unity
|
||||
TYPE
|
||||
${unity_decoder_lib_type}
|
||||
DEFINES
|
||||
${draco_defines}
|
||||
INCLUDES
|
||||
${draco_include_paths}
|
||||
OBJLIB_DEPS
|
||||
draco_unity_plugin
|
||||
LIB_DEPS
|
||||
${draco_plugin_dependency})
|
||||
|
||||
# For Mac, we need to build a .bundle for the unity plugin.
|
||||
if(APPLE)
|
||||
set_target_properties(dracodec_unity PROPERTIES BUNDLE true)
|
||||
elseif(NOT unity_decoder_lib_type STREQUAL STATIC)
|
||||
set_target_properties(dracodec_unity
|
||||
PROPERTIES SOVERSION ${DRACO_SOVERSION})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(DRACO_MAYA_PLUGIN)
|
||||
draco_add_library(NAME draco_maya_plugin TYPE OBJECT SOURCES
|
||||
${draco_maya_plug_sources} DEFINES ${draco_defines}
|
||||
INCLUDES ${draco_include_paths})
|
||||
|
||||
draco_add_library(NAME
|
||||
draco_maya_wrapper
|
||||
TYPE
|
||||
MODULE
|
||||
DEFINES
|
||||
${draco_defines}
|
||||
INCLUDES
|
||||
${draco_include_paths}
|
||||
OBJLIB_DEPS
|
||||
draco_maya_plugin
|
||||
LIB_DEPS
|
||||
${draco_plugin_dependency})
|
||||
|
||||
# For Mac, we need to build a .bundle for the plugin.
|
||||
if(APPLE)
|
||||
set_target_properties(draco_maya_wrapper PROPERTIES BUNDLE true)
|
||||
else()
|
||||
set_target_properties(draco_maya_wrapper
|
||||
PROPERTIES SOVERSION ${DRACO_SOVERSION})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Draco app targets.
|
||||
draco_add_executable(NAME
|
||||
draco_decoder
|
||||
SOURCES
|
||||
"${draco_src_root}/tools/draco_decoder.cc"
|
||||
${draco_io_sources}
|
||||
DEFINES
|
||||
${draco_defines}
|
||||
INCLUDES
|
||||
${draco_include_paths}
|
||||
LIB_DEPS
|
||||
${draco_dependency})
|
||||
|
||||
draco_add_executable(NAME
|
||||
draco_encoder
|
||||
SOURCES
|
||||
"${draco_src_root}/tools/draco_encoder.cc"
|
||||
${draco_io_sources}
|
||||
DEFINES
|
||||
${draco_defines}
|
||||
INCLUDES
|
||||
${draco_include_paths}
|
||||
LIB_DEPS
|
||||
${draco_dependency})
|
||||
|
||||
draco_setup_install_target()
|
||||
draco_setup_test_targets()
|
||||
endif()
|
||||
|
||||
if(DRACO_VERBOSE)
|
||||
draco_dump_cmake_flag_variables()
|
||||
draco_dump_tracked_configuration_variables()
|
||||
draco_dump_options()
|
||||
endif()
|
|
@ -0,0 +1,27 @@
|
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--------------------------------------------------------------------------------
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|
@ -0,0 +1,478 @@
|
|||
<p align="center">
|
||||
<img width="350px" src="docs/artwork/draco3d-vert.svg" />
|
||||
</p>
|
||||
|
||||
![Build Status: master](https://travis-ci.org/google/draco.svg?branch=master)
|
||||
|
||||
News
|
||||
=======
|
||||
### Version 1.4.1 release
|
||||
* Using the versioned gstatic.com WASM and Javascript decoders is now
|
||||
recommended. To use v1.4.1, use this URL:
|
||||
* https://www.gstatic.com/draco/versioned/decoders/1.4.1/*
|
||||
* Replace the * with the files to load. E.g.
|
||||
* https://gstatic.com/draco/versioned/decoders/1.4.1/draco_decoder.js
|
||||
* This works with the v1.3.6 and v1.4.0 releases, and will work with future
|
||||
Draco releases.
|
||||
* Bug fixes
|
||||
|
||||
### Version 1.4.0 release
|
||||
* WASM and JavaScript decoders are hosted from a static URL.
|
||||
* It is recommended to always pull your Draco WASM and JavaScript decoders from this URL:
|
||||
* https://www.gstatic.com/draco/v1/decoders/*
|
||||
* Replace * with the files to load. E.g.
|
||||
* https://www.gstatic.com/draco/v1/decoders/draco_decoder_gltf.wasm
|
||||
* Users will benefit from having the Draco decoder in cache as more sites start using the static URL
|
||||
* Changed npm modules to use WASM, which increased performance by ~200%.
|
||||
* Updated Emscripten to 2.0.
|
||||
* This causes the Draco codec modules to return a promise instead of the module directly.
|
||||
* Please see the example code on how to handle the promise.
|
||||
* Changed NORMAL quantization default to 8.
|
||||
* Added new array API to decoder and deprecated DecoderBuffer.
|
||||
* See PR https://github.com/google/draco/issues/513 for more information.
|
||||
* Changed WASM/JavaScript behavior of catching exceptions.
|
||||
* See issue https://github.com/google/draco/issues/629 for more information.
|
||||
* Code cleanup.
|
||||
* Emscripten builds now disable NODEJS_CATCH_EXIT and NODEJS_CATCH_REJECTION.
|
||||
* Authors of a CLI tool might want to add their own error handlers.
|
||||
* Added Maya plugin builds.
|
||||
* Unity plugin builds updated.
|
||||
* Builds are now stored as archives.
|
||||
* Added iOS build.
|
||||
* Unity users may want to look into https://github.com/atteneder/DracoUnity.
|
||||
* Bug fixes.
|
||||
|
||||
### Version 1.3.6 release
|
||||
* WASM and JavaScript decoders are now hosted from a static URL
|
||||
* It is recommended to always pull your Draco WASM and JavaScript decoders from this URL:
|
||||
* https://www.gstatic.com/draco/v1/decoders/*
|
||||
* Replace * with the files to load. E.g.
|
||||
* https://www.gstatic.com/draco/v1/decoders/draco_decoder_gltf.wasm
|
||||
* Users will benefit from having the Draco decoder in cache as more sites start using the static URL
|
||||
* Changed web examples to pull Draco decoders from static URL
|
||||
* Added new API to Draco WASM decoder, which increased performance by ~15%
|
||||
* Decreased Draco WASM decoder size by ~20%
|
||||
* Added support for generic and multiple attributes to Draco Unity plug-ins
|
||||
* Added new API to Draco Unity, which increased decoder performance by ~15%
|
||||
* Changed quantization defaults:
|
||||
* POSITION: 11
|
||||
* NORMAL: 7
|
||||
* TEX_COORD: 10
|
||||
* COLOR: 8
|
||||
* GENERIC: 8
|
||||
* Code cleanup
|
||||
* Bug fixes
|
||||
|
||||
### Version 1.3.5 release
|
||||
* Added option to build Draco for Universal Scene Description
|
||||
* Code cleanup
|
||||
* Bug fixes
|
||||
|
||||
### Version 1.3.4 release
|
||||
* Released Draco Animation code
|
||||
* Fixes for Unity
|
||||
* Various file location and name changes
|
||||
|
||||
### Version 1.3.3 release
|
||||
* Added ExpertEncoder to the Javascript API
|
||||
* Allows developers to set quantization options per attribute id
|
||||
* Bug fixes
|
||||
|
||||
### Version 1.3.2 release
|
||||
* Bug fixes
|
||||
|
||||
### Version 1.3.1 release
|
||||
* Fix issue with multiple attributes when skipping an attribute transform
|
||||
|
||||
### Version 1.3.0 release
|
||||
* Improved kD-tree based point cloud encoding
|
||||
* Now applicable to point clouds with any number of attributes
|
||||
* Support for all integer attribute types and quantized floating point types
|
||||
* Improved mesh compression up to 10% (on average ~2%)
|
||||
* For meshes, the 1.3.0 bitstream is fully compatible with 1.2.x decoders
|
||||
* Improved Javascript API
|
||||
* Added support for all signed and unsigned integer types
|
||||
* Added support for point clouds to our Javascript encoder API
|
||||
* Added support for integer properties to the PLY decoder
|
||||
* Bug fixes
|
||||
|
||||
### Previous releases
|
||||
https://github.com/google/draco/releases
|
||||
|
||||
Description
|
||||
===========
|
||||
|
||||
Draco is a library for compressing and decompressing 3D geometric [meshes] and
|
||||
[point clouds]. It is intended to improve the storage and transmission of 3D
|
||||
graphics.
|
||||
|
||||
Draco was designed and built for compression efficiency and speed. The code
|
||||
supports compressing points, connectivity information, texture coordinates,
|
||||
color information, normals, and any other generic attributes associated with
|
||||
geometry. With Draco, applications using 3D graphics can be significantly
|
||||
smaller without compromising visual fidelity. For users, this means apps can
|
||||
now be downloaded faster, 3D graphics in the browser can load quicker, and VR
|
||||
and AR scenes can now be transmitted with a fraction of the bandwidth and
|
||||
rendered quickly.
|
||||
|
||||
Draco is released as C++ source code that can be used to compress 3D graphics
|
||||
as well as C++ and Javascript decoders for the encoded data.
|
||||
|
||||
|
||||
_**Contents**_
|
||||
|
||||
* [Building](#building)
|
||||
* [Usage](#usage)
|
||||
* [Unity](#unity)
|
||||
* [WASM and JavaScript Decoders](#WASM-and-JavaScript-Decoders)
|
||||
* [Command Line Applications](#command-line-applications)
|
||||
* [Encoding Tool](#encoding-tool)
|
||||
* [Encoding Point Clouds](#encoding-point-clouds)
|
||||
* [Decoding Tool](#decoding-tool)
|
||||
* [C++ Decoder API](#c-decoder-api)
|
||||
* [Javascript Encoder API](#javascript-encoder-api)
|
||||
* [Javascript Decoder API](#javascript-decoder-api)
|
||||
* [Javascript Decoder Performance](#javascript-decoder-performance)
|
||||
* [Metadata API](#metadata-api)
|
||||
* [NPM Package](#npm-package)
|
||||
* [three.js Renderer Example](#threejs-renderer-example)
|
||||
* [Support](#support)
|
||||
* [License](#license)
|
||||
* [References](#references)
|
||||
|
||||
|
||||
Building
|
||||
========
|
||||
See [BUILDING](BUILDING.md) for building instructions.
|
||||
|
||||
|
||||
Usage
|
||||
======
|
||||
|
||||
Unity
|
||||
-----
|
||||
For the best information about using Unity with Draco please visit https://github.com/atteneder/DracoUnity
|
||||
|
||||
For a simple example of using Unity with Draco see [README](unity/README.md) in the unity folder.
|
||||
|
||||
WASM and JavaScript Decoders
|
||||
----------------------------
|
||||
|
||||
It is recommended to always pull your Draco WASM and JavaScript decoders from:
|
||||
|
||||
~~~~~ bash
|
||||
https://www.gstatic.com/draco/v1/decoders/
|
||||
~~~~~
|
||||
|
||||
Users will benefit from having the Draco decoder in cache as more sites start using the static URL.
|
||||
|
||||
Command Line Applications
|
||||
------------------------
|
||||
|
||||
The default target created from the build files will be the `draco_encoder`
|
||||
and `draco_decoder` command line applications. For both applications, if you
|
||||
run them without any arguments or `-h`, the applications will output usage and
|
||||
options.
|
||||
|
||||
Encoding Tool
|
||||
-------------
|
||||
|
||||
`draco_encoder` will read OBJ or PLY files as input, and output Draco-encoded
|
||||
files. We have included Stanford's [Bunny] mesh for testing. The basic command
|
||||
line looks like this:
|
||||
|
||||
~~~~~ bash
|
||||
./draco_encoder -i testdata/bun_zipper.ply -o out.drc
|
||||
~~~~~
|
||||
|
||||
A value of `0` for the quantization parameter will not perform any quantization
|
||||
on the specified attribute. Any value other than `0` will quantize the input
|
||||
values for the specified attribute to that number of bits. For example:
|
||||
|
||||
~~~~~ bash
|
||||
./draco_encoder -i testdata/bun_zipper.ply -o out.drc -qp 14
|
||||
~~~~~
|
||||
|
||||
will quantize the positions to 14 bits (default is 11 for the position
|
||||
coordinates).
|
||||
|
||||
In general, the more you quantize your attributes the better compression rate
|
||||
you will get. It is up to your project to decide how much deviation it will
|
||||
tolerate. In general, most projects can set quantization values of about `11`
|
||||
without any noticeable difference in quality.
|
||||
|
||||
The compression level (`-cl`) parameter turns on/off different compression
|
||||
features.
|
||||
|
||||
~~~~~ bash
|
||||
./draco_encoder -i testdata/bun_zipper.ply -o out.drc -cl 8
|
||||
~~~~~
|
||||
|
||||
In general, the highest setting, `10`, will have the most compression but
|
||||
worst decompression speed. `0` will have the least compression, but best
|
||||
decompression speed. The default setting is `7`.
|
||||
|
||||
Encoding Point Clouds
|
||||
---------------------
|
||||
|
||||
You can encode point cloud data with `draco_encoder` by specifying the
|
||||
`-point_cloud` parameter. If you specify the `-point_cloud` parameter with a
|
||||
mesh input file, `draco_encoder` will ignore the connectivity data and encode
|
||||
the positions from the mesh file.
|
||||
|
||||
~~~~~ bash
|
||||
./draco_encoder -point_cloud -i testdata/bun_zipper.ply -o out.drc
|
||||
~~~~~
|
||||
|
||||
This command line will encode the mesh input as a point cloud, even though the
|
||||
input might not produce compression that is representative of other point
|
||||
clouds. Specifically, one can expect much better compression rates for larger
|
||||
and denser point clouds.
|
||||
|
||||
Decoding Tool
|
||||
-------------
|
||||
|
||||
`draco_decoder` will read Draco files as input, and output OBJ or PLY files.
|
||||
The basic command line looks like this:
|
||||
|
||||
~~~~~ bash
|
||||
./draco_decoder -i in.drc -o out.obj
|
||||
~~~~~
|
||||
|
||||
C++ Decoder API
|
||||
-------------
|
||||
|
||||
If you'd like to add decoding to your applications you will need to include
|
||||
the `draco_dec` library. In order to use the Draco decoder you need to
|
||||
initialize a `DecoderBuffer` with the compressed data. Then call
|
||||
`DecodeMeshFromBuffer()` to return a decoded mesh object or call
|
||||
`DecodePointCloudFromBuffer()` to return a decoded `PointCloud` object. For
|
||||
example:
|
||||
|
||||
~~~~~ cpp
|
||||
draco::DecoderBuffer buffer;
|
||||
buffer.Init(data.data(), data.size());
|
||||
|
||||
const draco::EncodedGeometryType geom_type =
|
||||
draco::GetEncodedGeometryType(&buffer);
|
||||
if (geom_type == draco::TRIANGULAR_MESH) {
|
||||
unique_ptr<draco::Mesh> mesh = draco::DecodeMeshFromBuffer(&buffer);
|
||||
} else if (geom_type == draco::POINT_CLOUD) {
|
||||
unique_ptr<draco::PointCloud> pc = draco::DecodePointCloudFromBuffer(&buffer);
|
||||
}
|
||||
~~~~~
|
||||
|
||||
Please see [src/draco/mesh/mesh.h](src/draco/mesh/mesh.h) for the full `Mesh` class interface and
|
||||
[src/draco/point_cloud/point_cloud.h](src/draco/point_cloud/point_cloud.h) for the full `PointCloud` class interface.
|
||||
|
||||
|
||||
Javascript Encoder API
|
||||
----------------------
|
||||
The Javascript encoder is located in `javascript/draco_encoder.js`. The encoder
|
||||
API can be used to compress mesh and point cloud. In order to use the encoder,
|
||||
you need to first create an instance of `DracoEncoderModule`. Then use this
|
||||
instance to create `MeshBuilder` and `Encoder` objects. `MeshBuilder` is used
|
||||
to construct a mesh from geometry data that could be later compressed by
|
||||
`Encoder`. First create a mesh object using `new encoderModule.Mesh()` . Then,
|
||||
use `AddFacesToMesh()` to add indices to the mesh and use
|
||||
`AddFloatAttributeToMesh()` to add attribute data to the mesh, e.g. position,
|
||||
normal, color and texture coordinates. After a mesh is constructed, you could
|
||||
then use `EncodeMeshToDracoBuffer()` to compress the mesh. For example:
|
||||
|
||||
~~~~~ js
|
||||
const mesh = {
|
||||
indices : new Uint32Array(indices),
|
||||
vertices : new Float32Array(vertices),
|
||||
normals : new Float32Array(normals)
|
||||
};
|
||||
|
||||
const encoderModule = DracoEncoderModule();
|
||||
const encoder = new encoderModule.Encoder();
|
||||
const meshBuilder = new encoderModule.MeshBuilder();
|
||||
const dracoMesh = new encoderModule.Mesh();
|
||||
|
||||
const numFaces = mesh.indices.length / 3;
|
||||
const numPoints = mesh.vertices.length;
|
||||
meshBuilder.AddFacesToMesh(dracoMesh, numFaces, mesh.indices);
|
||||
|
||||
meshBuilder.AddFloatAttributeToMesh(dracoMesh, encoderModule.POSITION,
|
||||
numPoints, 3, mesh.vertices);
|
||||
if (mesh.hasOwnProperty('normals')) {
|
||||
meshBuilder.AddFloatAttributeToMesh(
|
||||
dracoMesh, encoderModule.NORMAL, numPoints, 3, mesh.normals);
|
||||
}
|
||||
if (mesh.hasOwnProperty('colors')) {
|
||||
meshBuilder.AddFloatAttributeToMesh(
|
||||
dracoMesh, encoderModule.COLOR, numPoints, 3, mesh.colors);
|
||||
}
|
||||
if (mesh.hasOwnProperty('texcoords')) {
|
||||
meshBuilder.AddFloatAttributeToMesh(
|
||||
dracoMesh, encoderModule.TEX_COORD, numPoints, 3, mesh.texcoords);
|
||||
}
|
||||
|
||||
if (method === "edgebreaker") {
|
||||
encoder.SetEncodingMethod(encoderModule.MESH_EDGEBREAKER_ENCODING);
|
||||
} else if (method === "sequential") {
|
||||
encoder.SetEncodingMethod(encoderModule.MESH_SEQUENTIAL_ENCODING);
|
||||
}
|
||||
|
||||
const encodedData = new encoderModule.DracoInt8Array();
|
||||
// Use default encoding setting.
|
||||
const encodedLen = encoder.EncodeMeshToDracoBuffer(dracoMesh,
|
||||
encodedData);
|
||||
encoderModule.destroy(dracoMesh);
|
||||
encoderModule.destroy(encoder);
|
||||
encoderModule.destroy(meshBuilder);
|
||||
|
||||
~~~~~
|
||||
Please see [src/draco/javascript/emscripten/draco_web_encoder.idl](src/draco/javascript/emscripten/draco_web_encoder.idl) for the full API.
|
||||
|
||||
Javascript Decoder API
|
||||
----------------------
|
||||
|
||||
The Javascript decoder is located in [javascript/draco_decoder.js](javascript/draco_decoder.js). The
|
||||
Javascript decoder can decode mesh and point cloud. In order to use the
|
||||
decoder, you must first create an instance of `DracoDecoderModule`. The
|
||||
instance is then used to create `DecoderBuffer` and `Decoder` objects. Set
|
||||
the encoded data in the `DecoderBuffer`. Then call `GetEncodedGeometryType()`
|
||||
to identify the type of geometry, e.g. mesh or point cloud. Then call either
|
||||
`DecodeBufferToMesh()` or `DecodeBufferToPointCloud()`, which will return
|
||||
a Mesh object or a point cloud. For example:
|
||||
|
||||
~~~~~ js
|
||||
// Create the Draco decoder.
|
||||
const decoderModule = DracoDecoderModule();
|
||||
const buffer = new decoderModule.DecoderBuffer();
|
||||
buffer.Init(byteArray, byteArray.length);
|
||||
|
||||
// Create a buffer to hold the encoded data.
|
||||
const decoder = new decoderModule.Decoder();
|
||||
const geometryType = decoder.GetEncodedGeometryType(buffer);
|
||||
|
||||
// Decode the encoded geometry.
|
||||
let outputGeometry;
|
||||
let status;
|
||||
if (geometryType == decoderModule.TRIANGULAR_MESH) {
|
||||
outputGeometry = new decoderModule.Mesh();
|
||||
status = decoder.DecodeBufferToMesh(buffer, outputGeometry);
|
||||
} else {
|
||||
outputGeometry = new decoderModule.PointCloud();
|
||||
status = decoder.DecodeBufferToPointCloud(buffer, outputGeometry);
|
||||
}
|
||||
|
||||
// You must explicitly delete objects created from the DracoDecoderModule
|
||||
// or Decoder.
|
||||
decoderModule.destroy(outputGeometry);
|
||||
decoderModule.destroy(decoder);
|
||||
decoderModule.destroy(buffer);
|
||||
~~~~~
|
||||
|
||||
Please see [src/draco/javascript/emscripten/draco_web_decoder.idl](src/draco/javascript/emscripten/draco_web_decoder.idl) for the full API.
|
||||
|
||||
Javascript Decoder Performance
|
||||
------------------------------
|
||||
|
||||
The Javascript decoder is built with dynamic memory. This will let the decoder
|
||||
work with all of the compressed data. But this option is not the fastest.
|
||||
Pre-allocating the memory sees about a 2x decoder speed improvement. If you
|
||||
know all of your project's memory requirements, you can turn on static memory
|
||||
by changing `CMakeLists.txt` accordingly.
|
||||
|
||||
Metadata API
|
||||
------------
|
||||
Starting from v1.0, Draco provides metadata functionality for encoding data
|
||||
other than geometry. It could be used to encode any custom data along with the
|
||||
geometry. For example, we can enable metadata functionality to encode the name
|
||||
of attributes, name of sub-objects and customized information.
|
||||
For one mesh and point cloud, it can have one top-level geometry metadata class.
|
||||
The top-level metadata then can have hierarchical metadata. Other than that,
|
||||
the top-level metadata can have metadata for each attribute which is called
|
||||
attribute metadata. The attribute metadata should be initialized with the
|
||||
correspondent attribute id within the mesh. The metadata API is provided both
|
||||
in C++ and Javascript.
|
||||
For example, to add metadata in C++:
|
||||
|
||||
~~~~~ cpp
|
||||
draco::PointCloud pc;
|
||||
// Add metadata for the geometry.
|
||||
std::unique_ptr<draco::GeometryMetadata> metadata =
|
||||
std::unique_ptr<draco::GeometryMetadata>(new draco::GeometryMetadata());
|
||||
metadata->AddEntryString("description", "This is an example.");
|
||||
pc.AddMetadata(std::move(metadata));
|
||||
|
||||
// Add metadata for attributes.
|
||||
draco::GeometryAttribute pos_att;
|
||||
pos_att.Init(draco::GeometryAttribute::POSITION, nullptr, 3,
|
||||
draco::DT_FLOAT32, false, 12, 0);
|
||||
const uint32_t pos_att_id = pc.AddAttribute(pos_att, false, 0);
|
||||
|
||||
std::unique_ptr<draco::AttributeMetadata> pos_metadata =
|
||||
std::unique_ptr<draco::AttributeMetadata>(
|
||||
new draco::AttributeMetadata(pos_att_id));
|
||||
pos_metadata->AddEntryString("name", "position");
|
||||
|
||||
// Directly add attribute metadata to geometry.
|
||||
// You can do this without explicitly add |GeometryMetadata| to mesh.
|
||||
pc.AddAttributeMetadata(pos_att_id, std::move(pos_metadata));
|
||||
~~~~~
|
||||
|
||||
To read metadata from a geometry in C++:
|
||||
|
||||
~~~~~ cpp
|
||||
// Get metadata for the geometry.
|
||||
const draco::GeometryMetadata *pc_metadata = pc.GetMetadata();
|
||||
|
||||
// Request metadata for a specific attribute.
|
||||
const draco::AttributeMetadata *requested_pos_metadata =
|
||||
pc.GetAttributeMetadataByStringEntry("name", "position");
|
||||
~~~~~
|
||||
|
||||
Please see [src/draco/metadata](src/draco/metadata) and [src/draco/point_cloud](src/draco/point_cloud) for the full API.
|
||||
|
||||
NPM Package
|
||||
-----------
|
||||
Draco NPM NodeJS package is located in [javascript/npm/draco3d](javascript/npm/draco3d). Please see the
|
||||
doc in the folder for detailed usage.
|
||||
|
||||
three.js Renderer Example
|
||||
-------------------------
|
||||
|
||||
Here's an [example] of a geometric compressed with Draco loaded via a
|
||||
Javascript decoder using the `three.js` renderer.
|
||||
|
||||
Please see the [javascript/example/README.md](javascript/example/README.md) file for more information.
|
||||
|
||||
Support
|
||||
=======
|
||||
|
||||
For questions/comments please email <draco-3d-discuss@googlegroups.com>
|
||||
|
||||
If you have found an error in this library, please file an issue at
|
||||
<https://github.com/google/draco/issues>
|
||||
|
||||
Patches are encouraged, and may be submitted by forking this project and
|
||||
submitting a pull request through GitHub. See [CONTRIBUTING] for more detail.
|
||||
|
||||
License
|
||||
=======
|
||||
Licensed under the Apache License, Version 2.0 (the "License"); you may not
|
||||
use this file except in compliance with the License. You may obtain a copy of
|
||||
the License at
|
||||
|
||||
<http://www.apache.org/licenses/LICENSE-2.0>
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
|
||||
WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
|
||||
License for the specific language governing permissions and limitations under
|
||||
the License.
|
||||
|
||||
References
|
||||
==========
|
||||
[example]:https://storage.googleapis.com/demos.webmproject.org/draco/draco_loader_throw.html
|
||||
[meshes]: https://en.wikipedia.org/wiki/Polygon_mesh
|
||||
[point clouds]: https://en.wikipedia.org/wiki/Point_cloud
|
||||
[Bunny]: https://graphics.stanford.edu/data/3Dscanrep/
|
||||
[CONTRIBUTING]: https://raw.githubusercontent.com/google/draco/master/CONTRIBUTING.md
|
||||
|
||||
Bunny model from Stanford's graphic department <https://graphics.stanford.edu/data/3Dscanrep/>
|
|
@ -0,0 +1,3 @@
|
|||
@PACKAGE_INIT@
|
||||
set_and_check(draco_INCLUDE_DIR "@PACKAGE_draco_include_install_dir@")
|
||||
set_and_check(draco_LIBRARY_DIR "@PACKAGE_draco_lib_install_dir@")
|
|
@ -0,0 +1,56 @@
|
|||
# Finddraco
|
||||
#
|
||||
# Locates draco and sets the following variables:
|
||||
#
|
||||
# draco_FOUND draco_INCLUDE_DIRS draco_LIBARY_DIRS draco_LIBRARIES
|
||||
# draco_VERSION_STRING
|
||||
#
|
||||
# draco_FOUND is set to YES only when all other variables are successfully
|
||||
# configured.
|
||||
|
||||
unset(draco_FOUND)
|
||||
unset(draco_INCLUDE_DIRS)
|
||||
unset(draco_LIBRARY_DIRS)
|
||||
unset(draco_LIBRARIES)
|
||||
unset(draco_VERSION_STRING)
|
||||
|
||||
mark_as_advanced(draco_FOUND)
|
||||
mark_as_advanced(draco_INCLUDE_DIRS)
|
||||
mark_as_advanced(draco_LIBRARY_DIRS)
|
||||
mark_as_advanced(draco_LIBRARIES)
|
||||
mark_as_advanced(draco_VERSION_STRING)
|
||||
|
||||
set(draco_version_file_no_prefix "draco/src/draco/core/draco_version.h")
|
||||
|
||||
# Set draco_INCLUDE_DIRS
|
||||
find_path(draco_INCLUDE_DIRS NAMES "${draco_version_file_no_prefix}")
|
||||
|
||||
# Extract the version string from draco_version.h.
|
||||
if(draco_INCLUDE_DIRS)
|
||||
set(draco_version_file
|
||||
"${draco_INCLUDE_DIRS}/draco/src/draco/core/draco_version.h")
|
||||
file(STRINGS "${draco_version_file}" draco_version REGEX "kdracoVersion")
|
||||
list(GET draco_version 0 draco_version)
|
||||
string(REPLACE "static const char kdracoVersion[] = " "" draco_version
|
||||
"${draco_version}")
|
||||
string(REPLACE ";" "" draco_version "${draco_version}")
|
||||
string(REPLACE "\"" "" draco_version "${draco_version}")
|
||||
set(draco_VERSION_STRING ${draco_version})
|
||||
endif()
|
||||
|
||||
# Find the library.
|
||||
if(BUILD_SHARED_LIBS)
|
||||
find_library(draco_LIBRARIES NAMES draco.dll libdraco.dylib libdraco.so)
|
||||
else()
|
||||
find_library(draco_LIBRARIES NAMES draco.lib libdraco.a)
|
||||
endif()
|
||||
|
||||
# Store path to library.
|
||||
get_filename_component(draco_LIBRARY_DIRS ${draco_LIBRARIES} DIRECTORY)
|
||||
|
||||
if(draco_INCLUDE_DIRS
|
||||
AND draco_LIBRARY_DIRS
|
||||
AND draco_LIBRARIES
|
||||
AND draco_VERSION_STRING)
|
||||
set(draco_FOUND YES)
|
||||
endif()
|
|
@ -0,0 +1,220 @@
|
|||
if(DRACO_CMAKE_COMPILER_FLAGS_CMAKE_)
|
||||
return()
|
||||
endif()
|
||||
set(DRACO_CMAKE_COMPILER_FLAGS_CMAKE_ 1)
|
||||
|
||||
include(CheckCCompilerFlag)
|
||||
include(CheckCXXCompilerFlag)
|
||||
include("${draco_root}/cmake/compiler_tests.cmake")
|
||||
|
||||
# Strings used to cache failed C/CXX flags.
|
||||
set(DRACO_FAILED_C_FLAGS)
|
||||
set(DRACO_FAILED_CXX_FLAGS)
|
||||
|
||||
# Checks C compiler for support of $c_flag. Adds $c_flag to $CMAKE_C_FLAGS when
|
||||
# the compile test passes. Caches $c_flag in $DRACO_FAILED_C_FLAGS when the test
|
||||
# fails.
|
||||
macro(add_c_flag_if_supported c_flag)
|
||||
unset(C_FLAG_FOUND CACHE)
|
||||
string(FIND "${CMAKE_C_FLAGS}" "${c_flag}" C_FLAG_FOUND)
|
||||
unset(C_FLAG_FAILED CACHE)
|
||||
string(FIND "${DRACO_FAILED_C_FLAGS}" "${c_flag}" C_FLAG_FAILED)
|
||||
|
||||
if(${C_FLAG_FOUND} EQUAL -1 AND ${C_FLAG_FAILED} EQUAL -1)
|
||||
unset(C_FLAG_SUPPORTED CACHE)
|
||||
message("Checking C compiler flag support for: " ${c_flag})
|
||||
check_c_compiler_flag("${c_flag}" C_FLAG_SUPPORTED)
|
||||
if(${C_FLAG_SUPPORTED})
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${c_flag}" CACHE STRING "")
|
||||
else()
|
||||
set(DRACO_FAILED_C_FLAGS
|
||||
"${DRACO_FAILED_C_FLAGS} ${c_flag}"
|
||||
CACHE STRING "" FORCE)
|
||||
endif()
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Checks C++ compiler for support of $cxx_flag. Adds $cxx_flag to
|
||||
# $CMAKE_CXX_FLAGS when the compile test passes. Caches $c_flag in
|
||||
# $DRACO_FAILED_CXX_FLAGS when the test fails.
|
||||
macro(add_cxx_flag_if_supported cxx_flag)
|
||||
unset(CXX_FLAG_FOUND CACHE)
|
||||
string(FIND "${CMAKE_CXX_FLAGS}" "${cxx_flag}" CXX_FLAG_FOUND)
|
||||
unset(CXX_FLAG_FAILED CACHE)
|
||||
string(FIND "${DRACO_FAILED_CXX_FLAGS}" "${cxx_flag}" CXX_FLAG_FAILED)
|
||||
|
||||
if(${CXX_FLAG_FOUND} EQUAL -1 AND ${CXX_FLAG_FAILED} EQUAL -1)
|
||||
unset(CXX_FLAG_SUPPORTED CACHE)
|
||||
message("Checking CXX compiler flag support for: " ${cxx_flag})
|
||||
check_cxx_compiler_flag("${cxx_flag}" CXX_FLAG_SUPPORTED)
|
||||
if(${CXX_FLAG_SUPPORTED})
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${cxx_flag}" CACHE STRING "")
|
||||
else()
|
||||
set(DRACO_FAILED_CXX_FLAGS
|
||||
"${DRACO_FAILED_CXX_FLAGS} ${cxx_flag}"
|
||||
CACHE STRING "" FORCE)
|
||||
endif()
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Convenience method for adding a flag to both the C and C++ compiler command
|
||||
# lines.
|
||||
macro(add_compiler_flag_if_supported flag)
|
||||
add_c_flag_if_supported(${flag})
|
||||
add_cxx_flag_if_supported(${flag})
|
||||
endmacro()
|
||||
|
||||
# Checks C compiler for support of $c_flag and terminates generation when
|
||||
# support is not present.
|
||||
macro(require_c_flag c_flag update_c_flags)
|
||||
unset(C_FLAG_FOUND CACHE)
|
||||
string(FIND "${CMAKE_C_FLAGS}" "${c_flag}" C_FLAG_FOUND)
|
||||
|
||||
if(${C_FLAG_FOUND} EQUAL -1)
|
||||
unset(HAVE_C_FLAG CACHE)
|
||||
message("Checking C compiler flag support for: " ${c_flag})
|
||||
check_c_compiler_flag("${c_flag}" HAVE_C_FLAG)
|
||||
if(NOT ${HAVE_C_FLAG})
|
||||
message(
|
||||
FATAL_ERROR "${PROJECT_NAME} requires support for C flag: ${c_flag}.")
|
||||
endif()
|
||||
if(${update_c_flags})
|
||||
set(CMAKE_C_FLAGS "${c_flag} ${CMAKE_C_FLAGS}" CACHE STRING "" FORCE)
|
||||
endif()
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Checks CXX compiler for support of $cxx_flag and terminates generation when
|
||||
# support is not present.
|
||||
macro(require_cxx_flag cxx_flag update_cxx_flags)
|
||||
unset(CXX_FLAG_FOUND CACHE)
|
||||
string(FIND "${CMAKE_CXX_FLAGS}" "${cxx_flag}" CXX_FLAG_FOUND)
|
||||
|
||||
if(${CXX_FLAG_FOUND} EQUAL -1)
|
||||
unset(HAVE_CXX_FLAG CACHE)
|
||||
message("Checking CXX compiler flag support for: " ${cxx_flag})
|
||||
check_cxx_compiler_flag("${cxx_flag}" HAVE_CXX_FLAG)
|
||||
if(NOT ${HAVE_CXX_FLAG})
|
||||
message(
|
||||
FATAL_ERROR
|
||||
"${PROJECT_NAME} requires support for CXX flag: ${cxx_flag}.")
|
||||
endif()
|
||||
if(${update_cxx_flags})
|
||||
set(CMAKE_CXX_FLAGS
|
||||
"${cxx_flag} ${CMAKE_CXX_FLAGS}"
|
||||
CACHE STRING "" FORCE)
|
||||
endif()
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Checks for support of $flag by both the C and CXX compilers. Terminates
|
||||
# generation when support is not present in both compilers.
|
||||
macro(require_compiler_flag flag update_cmake_flags)
|
||||
require_c_flag(${flag} ${update_cmake_flags})
|
||||
require_cxx_flag(${flag} ${update_cmake_flags})
|
||||
endmacro()
|
||||
|
||||
# Checks only non-MSVC targets for support of $c_flag and terminates generation
|
||||
# when support is not present.
|
||||
macro(require_c_flag_nomsvc c_flag update_c_flags)
|
||||
if(NOT MSVC)
|
||||
require_c_flag(${c_flag} ${update_c_flags})
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Checks only non-MSVC targets for support of $cxx_flag and terminates
|
||||
# generation when support is not present.
|
||||
macro(require_cxx_flag_nomsvc cxx_flag update_cxx_flags)
|
||||
if(NOT MSVC)
|
||||
require_cxx_flag(${cxx_flag} ${update_cxx_flags})
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Checks only non-MSVC targets for support of $flag by both the C and CXX
|
||||
# compilers. Terminates generation when support is not present in both
|
||||
# compilers.
|
||||
macro(require_compiler_flag_nomsvc flag update_cmake_flags)
|
||||
require_c_flag_nomsvc(${flag} ${update_cmake_flags})
|
||||
require_cxx_flag_nomsvc(${flag} ${update_cmake_flags})
|
||||
endmacro()
|
||||
|
||||
# Adds $flag to assembler command line.
|
||||
macro(append_as_flag flag)
|
||||
unset(AS_FLAG_FOUND CACHE)
|
||||
string(FIND "${DRACO_AS_FLAGS}" "${flag}" AS_FLAG_FOUND)
|
||||
|
||||
if(${AS_FLAG_FOUND} EQUAL -1)
|
||||
set(DRACO_AS_FLAGS "${DRACO_AS_FLAGS} ${flag}")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Adds $flag to the C compiler command line.
|
||||
macro(append_c_flag flag)
|
||||
unset(C_FLAG_FOUND CACHE)
|
||||
string(FIND "${CMAKE_C_FLAGS}" "${flag}" C_FLAG_FOUND)
|
||||
|
||||
if(${C_FLAG_FOUND} EQUAL -1)
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${flag}")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Adds $flag to the CXX compiler command line.
|
||||
macro(append_cxx_flag flag)
|
||||
unset(CXX_FLAG_FOUND CACHE)
|
||||
string(FIND "${CMAKE_CXX_FLAGS}" "${flag}" CXX_FLAG_FOUND)
|
||||
|
||||
if(${CXX_FLAG_FOUND} EQUAL -1)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${flag}")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Adds $flag to the C and CXX compiler command lines.
|
||||
macro(append_compiler_flag flag)
|
||||
append_c_flag(${flag})
|
||||
append_cxx_flag(${flag})
|
||||
endmacro()
|
||||
|
||||
# Adds $flag to the executable linker command line.
|
||||
macro(append_exe_linker_flag flag)
|
||||
unset(LINKER_FLAG_FOUND CACHE)
|
||||
string(FIND "${CMAKE_EXE_LINKER_FLAGS}" "${flag}" LINKER_FLAG_FOUND)
|
||||
|
||||
if(${LINKER_FLAG_FOUND} EQUAL -1)
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${flag}")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Adds $flag to the link flags for $target.
|
||||
function(append_link_flag_to_target target flags)
|
||||
unset(target_link_flags)
|
||||
get_target_property(target_link_flags ${target} LINK_FLAGS)
|
||||
|
||||
if(target_link_flags)
|
||||
unset(link_flag_found)
|
||||
string(FIND "${target_link_flags}" "${flags}" link_flag_found)
|
||||
|
||||
if(NOT ${link_flag_found} EQUAL -1)
|
||||
return()
|
||||
endif()
|
||||
|
||||
set(target_link_flags "${target_link_flags} ${flags}")
|
||||
else()
|
||||
set(target_link_flags "${flags}")
|
||||
endif()
|
||||
|
||||
set_target_properties(${target} PROPERTIES LINK_FLAGS ${target_link_flags})
|
||||
endfunction()
|
||||
|
||||
# Adds $flag to executable linker flags, and makes sure C/CXX builds still work.
|
||||
macro(require_linker_flag flag)
|
||||
append_exe_linker_flag(${flag})
|
||||
|
||||
unset(c_passed)
|
||||
draco_check_c_compiles("LINKER_FLAG_C_TEST(${flag})" "" c_passed)
|
||||
unset(cxx_passed)
|
||||
draco_check_cxx_compiles("LINKER_FLAG_CXX_TEST(${flag})" "" cxx_passed)
|
||||
|
||||
if(NOT c_passed OR NOT cxx_passed)
|
||||
message(FATAL_ERROR "Linker flag test for ${flag} failed.")
|
||||
endif()
|
||||
endmacro()
|
|
@ -0,0 +1,103 @@
|
|||
if(DRACO_CMAKE_COMPILER_TESTS_CMAKE_)
|
||||
return()
|
||||
endif()
|
||||
set(DRACO_CMAKE_COMPILER_TESTS_CMAKE_ 1)
|
||||
|
||||
include(CheckCSourceCompiles)
|
||||
include(CheckCXXSourceCompiles)
|
||||
|
||||
# The basic main() macro used in all compile tests.
|
||||
set(DRACO_C_MAIN "\nint main(void) { return 0; }")
|
||||
set(DRACO_CXX_MAIN "\nint main() { return 0; }")
|
||||
|
||||
# Strings containing the names of passed and failed tests.
|
||||
set(DRACO_C_PASSED_TESTS)
|
||||
set(DRACO_C_FAILED_TESTS)
|
||||
set(DRACO_CXX_PASSED_TESTS)
|
||||
set(DRACO_CXX_FAILED_TESTS)
|
||||
|
||||
macro(draco_push_var var new_value)
|
||||
set(SAVED_${var} ${var})
|
||||
set(${var} ${new_value})
|
||||
endmacro()
|
||||
|
||||
macro(draco_pop_var var)
|
||||
set(var ${SAVED_${var}})
|
||||
unset(SAVED_${var})
|
||||
endmacro()
|
||||
|
||||
# Confirms $test_source compiles and stores $test_name in one of
|
||||
# $DRACO_C_PASSED_TESTS or $DRACO_C_FAILED_TESTS depending on out come. When the
|
||||
# test passes $result_var is set to 1. When it fails $result_var is unset. The
|
||||
# test is not run if the test name is found in either of the passed or failed
|
||||
# test variables.
|
||||
macro(draco_check_c_compiles test_name test_source result_var)
|
||||
unset(C_TEST_PASSED CACHE)
|
||||
unset(C_TEST_FAILED CACHE)
|
||||
string(FIND "${DRACO_C_PASSED_TESTS}" "${test_name}" C_TEST_PASSED)
|
||||
string(FIND "${DRACO_C_FAILED_TESTS}" "${test_name}" C_TEST_FAILED)
|
||||
if(${C_TEST_PASSED} EQUAL -1 AND ${C_TEST_FAILED} EQUAL -1)
|
||||
unset(C_TEST_COMPILED CACHE)
|
||||
message("Running C compiler test: ${test_name}")
|
||||
check_c_source_compiles("${test_source} ${DRACO_C_MAIN}" C_TEST_COMPILED)
|
||||
set(${result_var} ${C_TEST_COMPILED})
|
||||
|
||||
if(${C_TEST_COMPILED})
|
||||
set(DRACO_C_PASSED_TESTS "${DRACO_C_PASSED_TESTS} ${test_name}")
|
||||
else()
|
||||
set(DRACO_C_FAILED_TESTS "${DRACO_C_FAILED_TESTS} ${test_name}")
|
||||
message("C Compiler test ${test_name} failed.")
|
||||
endif()
|
||||
elseif(NOT ${C_TEST_PASSED} EQUAL -1)
|
||||
set(${result_var} 1)
|
||||
else() # ${C_TEST_FAILED} NOT EQUAL -1
|
||||
unset(${result_var})
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Confirms $test_source compiles and stores $test_name in one of
|
||||
# $DRACO_CXX_PASSED_TESTS or $DRACO_CXX_FAILED_TESTS depending on out come. When
|
||||
# the test passes $result_var is set to 1. When it fails $result_var is unset.
|
||||
# The test is not run if the test name is found in either of the passed or
|
||||
# failed test variables.
|
||||
macro(draco_check_cxx_compiles test_name test_source result_var)
|
||||
unset(CXX_TEST_PASSED CACHE)
|
||||
unset(CXX_TEST_FAILED CACHE)
|
||||
string(FIND "${DRACO_CXX_PASSED_TESTS}" "${test_name}" CXX_TEST_PASSED)
|
||||
string(FIND "${DRACO_CXX_FAILED_TESTS}" "${test_name}" CXX_TEST_FAILED)
|
||||
if(${CXX_TEST_PASSED} EQUAL -1 AND ${CXX_TEST_FAILED} EQUAL -1)
|
||||
unset(CXX_TEST_COMPILED CACHE)
|
||||
message("Running CXX compiler test: ${test_name}")
|
||||
check_cxx_source_compiles("${test_source} ${DRACO_CXX_MAIN}"
|
||||
CXX_TEST_COMPILED)
|
||||
set(${result_var} ${CXX_TEST_COMPILED})
|
||||
|
||||
if(${CXX_TEST_COMPILED})
|
||||
set(DRACO_CXX_PASSED_TESTS "${DRACO_CXX_PASSED_TESTS} ${test_name}")
|
||||
else()
|
||||
set(DRACO_CXX_FAILED_TESTS "${DRACO_CXX_FAILED_TESTS} ${test_name}")
|
||||
message("CXX Compiler test ${test_name} failed.")
|
||||
endif()
|
||||
elseif(NOT ${CXX_TEST_PASSED} EQUAL -1)
|
||||
set(${result_var} 1)
|
||||
else() # ${CXX_TEST_FAILED} NOT EQUAL -1
|
||||
unset(${result_var})
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Convenience macro that confirms $test_source compiles as C and C++.
|
||||
# $result_var is set to 1 when both tests are successful, and 0 when one or both
|
||||
# tests fail. Note: This macro is intended to be used to write to result
|
||||
# variables that are expanded via configure_file(). $result_var is set to 1 or 0
|
||||
# to allow direct usage of the value in generated source files.
|
||||
macro(draco_check_source_compiles test_name test_source result_var)
|
||||
unset(C_PASSED)
|
||||
unset(CXX_PASSED)
|
||||
draco_check_c_compiles(${test_name} ${test_source} C_PASSED)
|
||||
draco_check_cxx_compiles(${test_name} ${test_source} CXX_PASSED)
|
||||
if(${C_PASSED} AND ${CXX_PASSED})
|
||||
set(${result_var} 1)
|
||||
else()
|
||||
set(${result_var} 0)
|
||||
endif()
|
||||
endmacro()
|
|
@ -0,0 +1,2 @@
|
|||
set(DRACO_INCLUDE_DIRS "@DRACO_INCLUDE_DIRS@")
|
||||
set(DRACO_LIBRARIES "draco")
|
|
@ -0,0 +1,11 @@
|
|||
prefix=@prefix@
|
||||
exec_prefix=@exec_prefix@
|
||||
libdir=@libdir@
|
||||
includedir=@includedir@
|
||||
|
||||
Name: @PROJECT_NAME@
|
||||
Description: Draco geometry de(com)pression library.
|
||||
Version: @DRACO_VERSION@
|
||||
Cflags: -I${includedir}
|
||||
Libs: -L${libdir} -ldraco
|
||||
Libs.private: @CMAKE_THREAD_LIBS_INIT@
|
|
@ -0,0 +1,117 @@
|
|||
if(DRACO_CMAKE_DRACO_BUILD_DEFINITIONS_CMAKE_)
|
||||
return()
|
||||
endif() # DRACO_CMAKE_DRACO_BUILD_DEFINITIONS_CMAKE_
|
||||
set(DRACO_CMAKE_DRACO_BUILD_DEFINITIONS_CMAKE_ 1)
|
||||
|
||||
# Utility for controlling the main draco library dependency. This changes in
|
||||
# shared builds, and when an optional target requires a shared library build.
|
||||
macro(set_draco_target)
|
||||
if(MSVC OR WIN32)
|
||||
set(draco_dependency draco)
|
||||
set(draco_plugin_dependency ${draco_dependency})
|
||||
else()
|
||||
if(BUILD_SHARED_LIBS)
|
||||
set(draco_dependency draco_shared)
|
||||
else()
|
||||
set(draco_dependency draco_static)
|
||||
endif()
|
||||
set(draco_plugin_dependency draco_static)
|
||||
endif()
|
||||
|
||||
if(BUILD_SHARED_LIBS)
|
||||
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Configures flags and sets build system globals.
|
||||
macro(draco_set_build_definitions)
|
||||
string(TOLOWER "${CMAKE_BUILD_TYPE}" build_type_lowercase)
|
||||
|
||||
if(build_type_lowercase MATCHES "rel" AND DRACO_FAST)
|
||||
if(MSVC)
|
||||
list(APPEND draco_msvc_cxx_flags "/Ox")
|
||||
else()
|
||||
list(APPEND draco_base_cxx_flags "-O3")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
draco_load_version_info()
|
||||
set(DRACO_SOVERSION 1)
|
||||
|
||||
list(APPEND draco_include_paths "${draco_root}" "${draco_root}/src"
|
||||
"${draco_build}")
|
||||
|
||||
if(DRACO_ABSL)
|
||||
list(APPEND draco_include_path "${draco_root}/third_party/abseil-cpp")
|
||||
endif()
|
||||
|
||||
|
||||
list(APPEND draco_gtest_include_paths
|
||||
"${draco_root}/../googletest/googlemock/include"
|
||||
"${draco_root}/../googletest/googlemock"
|
||||
"${draco_root}/../googletest/googletest/include"
|
||||
"${draco_root}/../googletest/googletest")
|
||||
list(APPEND draco_test_include_paths ${draco_include_paths}
|
||||
${draco_gtest_include_paths})
|
||||
list(APPEND draco_defines "DRACO_CMAKE=1"
|
||||
"DRACO_FLAGS_SRCDIR=\"${draco_root}\""
|
||||
"DRACO_FLAGS_TMPDIR=\"/tmp\"")
|
||||
|
||||
if(MSVC OR WIN32)
|
||||
list(APPEND draco_defines "_CRT_SECURE_NO_DEPRECATE=1" "NOMINMAX=1")
|
||||
|
||||
if(BUILD_SHARED_LIBS)
|
||||
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS TRUE)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(ANDROID)
|
||||
if(CMAKE_ANDROID_ARCH_ABI STREQUAL "armeabi-v7a")
|
||||
set(CMAKE_ANDROID_ARM_MODE ON)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set_draco_target()
|
||||
|
||||
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS "6")
|
||||
# Quiet warnings in copy-list-initialization where {} elision has always
|
||||
# been allowed.
|
||||
list(APPEND draco_clang_cxx_flags "-Wno-missing-braces")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
|
||||
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL "7")
|
||||
if(CMAKE_SYSTEM_PROCESSOR STREQUAL "armv7")
|
||||
# Quiet gcc 6 vs 7 abi warnings:
|
||||
# https://gcc.gnu.org/bugzilla/show_bug.cgi?id=77728
|
||||
list(APPEND draco_base_cxx_flags "-Wno-psabi")
|
||||
list(APPEND ABSL_GCC_FLAGS "-Wno-psabi")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Source file names ending in these suffixes will have the appropriate
|
||||
# compiler flags added to their compile commands to enable intrinsics.
|
||||
set(draco_neon_source_file_suffix "neon.cc")
|
||||
set(draco_sse4_source_file_suffix "sse4.cc")
|
||||
|
||||
if((${CMAKE_CXX_COMPILER_ID}
|
||||
STREQUAL
|
||||
"GNU"
|
||||
AND ${CMAKE_CXX_COMPILER_VERSION} VERSION_LESS 5)
|
||||
OR (${CMAKE_CXX_COMPILER_ID}
|
||||
STREQUAL
|
||||
"Clang"
|
||||
AND ${CMAKE_CXX_COMPILER_VERSION} VERSION_LESS 4))
|
||||
message(
|
||||
WARNING "GNU/GCC < v5 or Clang/LLVM < v4, ENABLING COMPATIBILITY MODE.")
|
||||
draco_enable_feature(FEATURE "DRACO_OLD_GCC")
|
||||
endif()
|
||||
|
||||
if(EMSCRIPTEN)
|
||||
draco_check_emscripten_environment()
|
||||
draco_get_required_emscripten_flags(FLAG_LIST_VAR draco_base_cxx_flags)
|
||||
endif()
|
||||
endmacro()
|
|
@ -0,0 +1,28 @@
|
|||
if(DRACO_CMAKE_DRACO_CPU_DETECTION_CMAKE_)
|
||||
return()
|
||||
endif() # DRACO_CMAKE_DRACO_CPU_DETECTION_CMAKE_
|
||||
set(DRACO_CMAKE_DRACO_CPU_DETECTION_CMAKE_ 1)
|
||||
|
||||
# Detect optimizations available for the current target CPU.
|
||||
macro(draco_optimization_detect)
|
||||
if(DRACO_ENABLE_OPTIMIZATIONS)
|
||||
string(TOLOWER "${CMAKE_SYSTEM_PROCESSOR}" cpu_lowercase)
|
||||
if(cpu_lowercase MATCHES "^arm|^aarch64")
|
||||
set(draco_have_neon ON)
|
||||
elseif(cpu_lowercase MATCHES "^x86|amd64")
|
||||
set(draco_have_sse4 ON)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(draco_have_neon AND DRACO_ENABLE_NEON)
|
||||
list(APPEND draco_defines "DRACO_ENABLE_NEON=1")
|
||||
else()
|
||||
list(APPEND draco_defines "DRACO_ENABLE_NEON=0")
|
||||
endif()
|
||||
|
||||
if(draco_have_sse4 AND DRACO_ENABLE_SSE4_1)
|
||||
list(APPEND draco_defines "DRACO_ENABLE_SSE4_1=1")
|
||||
else()
|
||||
list(APPEND draco_defines "DRACO_ENABLE_SSE4_1=0")
|
||||
endif()
|
||||
endmacro()
|
|
@ -0,0 +1,185 @@
|
|||
if(DRACO_CMAKE_DRACO_EMSCRIPTEN_CMAKE_)
|
||||
return()
|
||||
endif() # DRACO_CMAKE_DRACO_EMSCRIPTEN_CMAKE_
|
||||
|
||||
# Checks environment for Emscripten prerequisites.
|
||||
macro(draco_check_emscripten_environment)
|
||||
if(NOT PYTHONINTERP_FOUND)
|
||||
message(
|
||||
FATAL_ERROR
|
||||
"Python required for Emscripten builds, but cmake cannot find it.")
|
||||
endif()
|
||||
if(NOT EXISTS "$ENV{EMSCRIPTEN}")
|
||||
message(
|
||||
FATAL_ERROR
|
||||
"The EMSCRIPTEN environment variable must be set. See README.md.")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Obtains the required Emscripten flags for Draco targets.
|
||||
macro(draco_get_required_emscripten_flags)
|
||||
set(em_FLAG_LIST_VAR)
|
||||
set(em_flags)
|
||||
set(em_single_arg_opts FLAG_LIST_VAR)
|
||||
set(em_multi_arg_opts)
|
||||
cmake_parse_arguments(em "${em_flags}" "${em_single_arg_opts}"
|
||||
"${em_multi_arg_opts}" ${ARGN})
|
||||
if(NOT em_FLAG_LIST_VAR)
|
||||
message(FATAL "draco_get_required_emscripten_flags: FLAG_LIST_VAR required")
|
||||
endif()
|
||||
|
||||
if(DRACO_JS_GLUE)
|
||||
unset(required_flags)
|
||||
list(APPEND ${em_FLAG_LIST_VAR} "-sALLOW_MEMORY_GROWTH=1")
|
||||
list(APPEND ${em_FLAG_LIST_VAR} "-Wno-almost-asm")
|
||||
list(APPEND ${em_FLAG_LIST_VAR} "--memory-init-file" "0")
|
||||
list(APPEND ${em_FLAG_LIST_VAR} "-fno-omit-frame-pointer")
|
||||
list(APPEND ${em_FLAG_LIST_VAR} "-sMODULARIZE=1")
|
||||
list(APPEND ${em_FLAG_LIST_VAR} "-sNO_FILESYSTEM=1")
|
||||
list(APPEND ${em_FLAG_LIST_VAR} "-sEXPORTED_RUNTIME_METHODS=[]")
|
||||
list(APPEND ${em_FLAG_LIST_VAR} "-sPRECISE_F32=1")
|
||||
list(APPEND ${em_FLAG_LIST_VAR} "-sNODEJS_CATCH_EXIT=0")
|
||||
list(APPEND ${em_FLAG_LIST_VAR} "-sNODEJS_CATCH_REJECTION=0")
|
||||
|
||||
if(DRACO_FAST)
|
||||
list(APPEND ${em_FLAG_LIST_VAR} "--llvm-lto" "1")
|
||||
endif()
|
||||
if(DRACO_WASM)
|
||||
list(APPEND ${em_FLAG_LIST_VAR} "-sWASM=1")
|
||||
else()
|
||||
list(APPEND ${em_FLAG_LIST_VAR} "-sWASM=0")
|
||||
endif()
|
||||
if(DRACO_IE_COMPATIBLE)
|
||||
list(APPEND ${em_FLAG_LIST_VAR} "-sLEGACY_VM_SUPPORT=1")
|
||||
endif()
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Macro for generating C++ glue code from IDL for Emscripten targets. Executes
|
||||
# python to generate the C++ binding, and establishes dendency: $OUTPUT_PATH.cpp
|
||||
# on $INPUT_IDL.
|
||||
macro(draco_generate_emscripten_glue)
|
||||
set(glue_flags)
|
||||
set(glue_single_arg_opts INPUT_IDL OUTPUT_PATH)
|
||||
set(glue_multi_arg_opts)
|
||||
cmake_parse_arguments(glue "${glue_flags}" "${glue_single_arg_opts}"
|
||||
"${glue_multi_arg_opts}" ${ARGN})
|
||||
|
||||
if(DRACO_VERBOSE GREATER 1)
|
||||
message("--------- draco_generate_emscripten_glue -----------\n"
|
||||
"glue_INPUT_IDL=${glue_INPUT_IDL}\n"
|
||||
"glue_OUTPUT_PATH=${glue_OUTPUT_PATH}\n" ]
|
||||
"----------------------------------------------------\n")
|
||||
endif()
|
||||
|
||||
if(NOT glue_INPUT_IDL OR NOT glue_OUTPUT_PATH)
|
||||
message(
|
||||
FATAL_ERROR
|
||||
"draco_generate_emscripten_glue: INPUT_IDL and OUTPUT_PATH required.")
|
||||
endif()
|
||||
|
||||
# Generate the glue source.
|
||||
execute_process(COMMAND ${PYTHON_EXECUTABLE}
|
||||
$ENV{EMSCRIPTEN}/tools/webidl_binder.py
|
||||
${glue_INPUT_IDL} ${glue_OUTPUT_PATH})
|
||||
if(NOT EXISTS "${glue_OUTPUT_PATH}.cpp")
|
||||
message(FATAL_ERROR "JS glue generation failed for ${glue_INPUT_IDL}.")
|
||||
endif()
|
||||
|
||||
# Create a dependency so that it regenerated on edits.
|
||||
add_custom_command(OUTPUT "${glue_OUTPUT_PATH}.cpp"
|
||||
COMMAND ${PYTHON_EXECUTABLE}
|
||||
$ENV{EMSCRIPTEN}/tools/webidl_binder.py
|
||||
${glue_INPUT_IDL} ${glue_OUTPUT_PATH}
|
||||
DEPENDS ${draco_js_dec_idl}
|
||||
COMMENT "Generating ${glue_OUTPUT_PATH}.cpp."
|
||||
WORKING_DIRECTORY ${draco_build}
|
||||
VERBATIM)
|
||||
endmacro()
|
||||
|
||||
# Wrapper for draco_add_executable() that handles the extra work necessary for
|
||||
# emscripten targets when generating JS glue:
|
||||
#
|
||||
# ~~~
|
||||
# - Set source level dependency on the C++ binding.
|
||||
# - Pre/Post link emscripten magic.
|
||||
#
|
||||
# Required args:
|
||||
# - GLUE_PATH: Base path for glue file. Used to generate .cpp and .js files.
|
||||
# - PRE_LINK_JS_SOURCES: em_link_pre_js() source files.
|
||||
# - POST_LINK_JS_SOURCES: em_link_post_js() source files.
|
||||
# Optional args:
|
||||
# - FEATURES:
|
||||
# ~~~
|
||||
macro(draco_add_emscripten_executable)
|
||||
unset(emexe_NAME)
|
||||
unset(emexe_FEATURES)
|
||||
unset(emexe_SOURCES)
|
||||
unset(emexe_DEFINES)
|
||||
unset(emexe_INCLUDES)
|
||||
unset(emexe_LINK_FLAGS)
|
||||
set(optional_args)
|
||||
set(single_value_args NAME GLUE_PATH)
|
||||
set(multi_value_args SOURCES DEFINES FEATURES INCLUDES LINK_FLAGS
|
||||
PRE_LINK_JS_SOURCES POST_LINK_JS_SOURCES)
|
||||
|
||||
cmake_parse_arguments(emexe "${optional_args}" "${single_value_args}"
|
||||
"${multi_value_args}" ${ARGN})
|
||||
|
||||
if(NOT
|
||||
(emexe_GLUE_PATH
|
||||
AND emexe_POST_LINK_JS_SOURCES
|
||||
AND emexe_PRE_LINK_JS_SOURCES))
|
||||
message(FATAL
|
||||
"draco_add_emscripten_executable: GLUE_PATH PRE_LINK_JS_SOURCES "
|
||||
"POST_LINK_JS_SOURCES args required.")
|
||||
endif()
|
||||
|
||||
if(DRACO_VERBOSE GREATER 1)
|
||||
message("--------- draco_add_emscripten_executable ---------\n"
|
||||
"emexe_NAME=${emexe_NAME}\n"
|
||||
"emexe_SOURCES=${emexe_SOURCES}\n"
|
||||
"emexe_DEFINES=${emexe_DEFINES}\n"
|
||||
"emexe_INCLUDES=${emexe_INCLUDES}\n"
|
||||
"emexe_LINK_FLAGS=${emexe_LINK_FLAGS}\n"
|
||||
"emexe_GLUE_PATH=${emexe_GLUE_PATH}\n"
|
||||
"emexe_FEATURES=${emexe_FEATURES}\n"
|
||||
"emexe_PRE_LINK_JS_SOURCES=${emexe_PRE_LINK_JS_SOURCES}\n"
|
||||
"emexe_POST_LINK_JS_SOURCES=${emexe_POST_LINK_JS_SOURCES}\n"
|
||||
"----------------------------------------------------\n")
|
||||
endif()
|
||||
|
||||
# The Emscripten linker needs the C++ flags in addition to whatever has been
|
||||
# passed in with the target.
|
||||
list(APPEND emexe_LINK_FLAGS ${DRACO_CXX_FLAGS})
|
||||
|
||||
if(DRACO_GLTF)
|
||||
draco_add_executable(NAME
|
||||
${emexe_NAME}
|
||||
OUTPUT_NAME
|
||||
${emexe_NAME}_gltf
|
||||
SOURCES
|
||||
${emexe_SOURCES}
|
||||
DEFINES
|
||||
${emexe_DEFINES}
|
||||
INCLUDES
|
||||
${emexe_INCLUDES}
|
||||
LINK_FLAGS
|
||||
${emexe_LINK_FLAGS})
|
||||
else()
|
||||
draco_add_executable(NAME ${emexe_NAME} SOURCES ${emexe_SOURCES} DEFINES
|
||||
${emexe_DEFINES} INCLUDES ${emexe_INCLUDES} LINK_FLAGS
|
||||
${emexe_LINK_FLAGS})
|
||||
endif()
|
||||
|
||||
foreach(feature ${emexe_FEATURES})
|
||||
draco_enable_feature(FEATURE ${feature} TARGETS ${emexe_NAME})
|
||||
endforeach()
|
||||
|
||||
set_property(SOURCE ${emexe_SOURCES}
|
||||
APPEND
|
||||
PROPERTY OBJECT_DEPENDS "${emexe_GLUE_PATH}.cpp")
|
||||
em_link_pre_js(${emexe_NAME} ${emexe_PRE_LINK_JS_SOURCES})
|
||||
em_link_post_js(${emexe_NAME} "${emexe_GLUE_PATH}.js"
|
||||
${emexe_POST_LINK_JS_SOURCES})
|
||||
endmacro()
|
|
@ -0,0 +1,63 @@
|
|||
if(DRACO_CMAKE_DRACO_FEATURES_CMAKE_)
|
||||
return()
|
||||
endif()
|
||||
set(DRACO_CMAKE_DRACO_FEATURES_CMAKE_ 1)
|
||||
|
||||
set(draco_features_file_name "${draco_build_dir}/draco/draco_features.h")
|
||||
set(draco_features_list)
|
||||
|
||||
# Macro that handles tracking of Draco preprocessor symbols for the purpose of
|
||||
# producing draco_features.h.
|
||||
#
|
||||
# draco_enable_feature(FEATURE <feature_name> [TARGETS <target_name>]) FEATURE
|
||||
# is required. It should be a Draco preprocessor symbol. TARGETS is optional. It
|
||||
# can be one or more draco targets.
|
||||
#
|
||||
# When the TARGETS argument is not present the preproc symbol is added to
|
||||
# draco_features.h. When it is draco_features.h is unchanged, and
|
||||
# target_compile_options() is called for each target specified.
|
||||
macro(draco_enable_feature)
|
||||
set(def_flags)
|
||||
set(def_single_arg_opts FEATURE)
|
||||
set(def_multi_arg_opts TARGETS)
|
||||
cmake_parse_arguments(DEF "${def_flags}" "${def_single_arg_opts}"
|
||||
"${def_multi_arg_opts}" ${ARGN})
|
||||
if("${DEF_FEATURE}" STREQUAL "")
|
||||
message(FATAL_ERROR "Empty FEATURE passed to draco_enable_feature().")
|
||||
endif()
|
||||
|
||||
# Do nothing/return early if $DEF_FEATURE is already in the list.
|
||||
list(FIND draco_features_list ${DEF_FEATURE} df_index)
|
||||
if(NOT df_index EQUAL -1)
|
||||
return()
|
||||
endif()
|
||||
|
||||
list(LENGTH DEF_TARGETS df_targets_list_length)
|
||||
if(${df_targets_list_length} EQUAL 0)
|
||||
list(APPEND draco_features_list ${DEF_FEATURE})
|
||||
else()
|
||||
foreach(target ${DEF_TARGETS})
|
||||
target_compile_definitions(${target} PRIVATE ${DEF_FEATURE})
|
||||
endforeach()
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Function for generating draco_features.h.
|
||||
function(draco_generate_features_h)
|
||||
file(WRITE "${draco_features_file_name}.new"
|
||||
"// GENERATED FILE -- DO NOT EDIT\n\n" "#ifndef DRACO_FEATURES_H_\n"
|
||||
"#define DRACO_FEATURES_H_\n\n")
|
||||
|
||||
foreach(feature ${draco_features_list})
|
||||
file(APPEND "${draco_features_file_name}.new" "#define ${feature}\n")
|
||||
endforeach()
|
||||
|
||||
file(APPEND "${draco_features_file_name}.new"
|
||||
"\n#endif // DRACO_FEATURES_H_")
|
||||
|
||||
# Will replace ${draco_features_file_name} only if the file content has
|
||||
# changed. This prevents forced Draco rebuilds after CMake runs.
|
||||
configure_file("${draco_features_file_name}.new"
|
||||
"${draco_features_file_name}")
|
||||
file(REMOVE "${draco_features_file_name}.new")
|
||||
endfunction()
|
|
@ -0,0 +1,238 @@
|
|||
if(DRACO_CMAKE_DRACO_FLAGS_CMAKE_)
|
||||
return()
|
||||
endif() # DRACO_CMAKE_DRACO_FLAGS_CMAKE_
|
||||
set(DRACO_CMAKE_DRACO_FLAGS_CMAKE_ 1)
|
||||
|
||||
include(CheckCXXCompilerFlag)
|
||||
include(CheckCXXSourceCompiles)
|
||||
|
||||
# Adds compiler flags specified by FLAGS to the sources specified by SOURCES:
|
||||
#
|
||||
# draco_set_compiler_flags_for_sources(SOURCES <sources> FLAGS <flags>)
|
||||
macro(draco_set_compiler_flags_for_sources)
|
||||
unset(compiler_SOURCES)
|
||||
unset(compiler_FLAGS)
|
||||
unset(optional_args)
|
||||
unset(single_value_args)
|
||||
set(multi_value_args SOURCES FLAGS)
|
||||
cmake_parse_arguments(compiler "${optional_args}" "${single_value_args}"
|
||||
"${multi_value_args}" ${ARGN})
|
||||
|
||||
if(NOT (compiler_SOURCES AND compiler_FLAGS))
|
||||
draco_die("draco_set_compiler_flags_for_sources: SOURCES and "
|
||||
"FLAGS required.")
|
||||
endif()
|
||||
|
||||
set_source_files_properties(${compiler_SOURCES} PROPERTIES COMPILE_FLAGS
|
||||
${compiler_FLAGS})
|
||||
|
||||
if(DRACO_VERBOSE GREATER 1)
|
||||
foreach(source ${compiler_SOURCES})
|
||||
foreach(flag ${compiler_FLAGS})
|
||||
message("draco_set_compiler_flags_for_sources: source:${source} "
|
||||
"flag:${flag}")
|
||||
endforeach()
|
||||
endforeach()
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Tests compiler flags stored in list(s) specified by FLAG_LIST_VAR_NAMES, adds
|
||||
# flags to $DRACO_CXX_FLAGS when tests pass. Terminates configuration if
|
||||
# FLAG_REQUIRED is specified and any flag check fails.
|
||||
#
|
||||
# ~~~
|
||||
# draco_test_cxx_flag(<FLAG_LIST_VAR_NAMES <flag list variable(s)>>
|
||||
# [FLAG_REQUIRED])
|
||||
# ~~~
|
||||
macro(draco_test_cxx_flag)
|
||||
unset(cxx_test_FLAG_LIST_VAR_NAMES)
|
||||
unset(cxx_test_FLAG_REQUIRED)
|
||||
unset(single_value_args)
|
||||
set(optional_args FLAG_REQUIRED)
|
||||
set(multi_value_args FLAG_LIST_VAR_NAMES)
|
||||
cmake_parse_arguments(cxx_test "${optional_args}" "${single_value_args}"
|
||||
"${multi_value_args}" ${ARGN})
|
||||
|
||||
if(NOT cxx_test_FLAG_LIST_VAR_NAMES)
|
||||
draco_die("draco_test_cxx_flag: FLAG_LIST_VAR_NAMES required")
|
||||
endif()
|
||||
|
||||
unset(cxx_flags)
|
||||
foreach(list_var ${cxx_test_FLAG_LIST_VAR_NAMES})
|
||||
if(DRACO_VERBOSE)
|
||||
message("draco_test_cxx_flag: adding ${list_var} to cxx_flags")
|
||||
endif()
|
||||
list(APPEND cxx_flags ${${list_var}})
|
||||
endforeach()
|
||||
|
||||
if(DRACO_VERBOSE)
|
||||
message("CXX test: all flags: ${cxx_flags}")
|
||||
endif()
|
||||
|
||||
unset(all_cxx_flags)
|
||||
list(APPEND all_cxx_flags ${DRACO_CXX_FLAGS} ${cxx_flags})
|
||||
|
||||
# Turn off output from check_cxx_source_compiles. Print status directly
|
||||
# instead since the logging messages from check_cxx_source_compiles can be
|
||||
# quite confusing.
|
||||
set(CMAKE_REQUIRED_QUIET TRUE)
|
||||
|
||||
# Run the actual compile test.
|
||||
unset(draco_all_cxx_flags_pass CACHE)
|
||||
message("--- Running combined CXX flags test, flags: ${all_cxx_flags}")
|
||||
check_cxx_compiler_flag("${all_cxx_flags}" draco_all_cxx_flags_pass)
|
||||
|
||||
if(cxx_test_FLAG_REQUIRED AND NOT draco_all_cxx_flags_pass)
|
||||
draco_die("Flag test failed for required flag(s): "
|
||||
"${all_cxx_flags} and FLAG_REQUIRED specified.")
|
||||
endif()
|
||||
|
||||
if(draco_all_cxx_flags_pass)
|
||||
# Test passed: update the global flag list used by the draco target creation
|
||||
# wrappers.
|
||||
set(DRACO_CXX_FLAGS ${cxx_flags})
|
||||
list(REMOVE_DUPLICATES DRACO_CXX_FLAGS)
|
||||
|
||||
if(DRACO_VERBOSE)
|
||||
message("DRACO_CXX_FLAGS=${DRACO_CXX_FLAGS}")
|
||||
endif()
|
||||
|
||||
message("--- Passed combined CXX flags test")
|
||||
else()
|
||||
message("--- Failed combined CXX flags test, testing flags individually.")
|
||||
|
||||
if(cxx_flags)
|
||||
message("--- Testing flags from $cxx_flags: " "${cxx_flags}")
|
||||
foreach(cxx_flag ${cxx_flags})
|
||||
# Since 3.17.0 check_cxx_compiler_flag() sets a normal variable at
|
||||
# parent scope while check_cxx_source_compiles() continues to set an
|
||||
# internal cache variable, so we unset both to avoid the failure /
|
||||
# success state persisting between checks. This has been fixed in newer
|
||||
# CMake releases, but 3.17 is pretty common: we will need this to avoid
|
||||
# weird build breakages while the fix propagates.
|
||||
unset(cxx_flag_test_passed)
|
||||
unset(cxx_flag_test_passed CACHE)
|
||||
message("--- Testing flag: ${cxx_flag}")
|
||||
check_cxx_compiler_flag("${cxx_flag}" cxx_flag_test_passed)
|
||||
|
||||
if(cxx_flag_test_passed)
|
||||
message("--- Passed test for ${cxx_flag}")
|
||||
else()
|
||||
list(REMOVE_ITEM cxx_flags ${cxx_flag})
|
||||
message("--- Failed test for ${cxx_flag}, flag removed.")
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
set(DRACO_CXX_FLAGS ${cxx_flags})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(DRACO_CXX_FLAGS)
|
||||
list(REMOVE_DUPLICATES DRACO_CXX_FLAGS)
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Tests executable linker flags stored in list specified by FLAG_LIST_VAR_NAME,
|
||||
# adds flags to $DRACO_EXE_LINKER_FLAGS when test passes. Terminates
|
||||
# configuration when flag check fails. draco_set_cxx_flags() must be called
|
||||
# before calling this macro because it assumes $DRACO_CXX_FLAGS contains only
|
||||
# valid CXX flags.
|
||||
#
|
||||
# draco_test_exe_linker_flag(<FLAG_LIST_VAR_NAME <flag list variable)>)
|
||||
macro(draco_test_exe_linker_flag)
|
||||
unset(link_FLAG_LIST_VAR_NAME)
|
||||
unset(optional_args)
|
||||
unset(multi_value_args)
|
||||
set(single_value_args FLAG_LIST_VAR_NAME)
|
||||
cmake_parse_arguments(link "${optional_args}" "${single_value_args}"
|
||||
"${multi_value_args}" ${ARGN})
|
||||
|
||||
if(NOT link_FLAG_LIST_VAR_NAME)
|
||||
draco_die("draco_test_link_flag: FLAG_LIST_VAR_NAME required")
|
||||
endif()
|
||||
|
||||
draco_set_and_stringify(DEST linker_flags SOURCE_VARS
|
||||
${link_FLAG_LIST_VAR_NAME})
|
||||
|
||||
if(DRACO_VERBOSE)
|
||||
message("EXE LINKER test: all flags: ${linker_flags}")
|
||||
endif()
|
||||
|
||||
# Tests of $DRACO_CXX_FLAGS have already passed. Include them with the linker
|
||||
# test.
|
||||
draco_set_and_stringify(DEST CMAKE_REQUIRED_FLAGS SOURCE_VARS DRACO_CXX_FLAGS)
|
||||
|
||||
# Cache the global exe linker flags.
|
||||
if(CMAKE_EXE_LINKER_FLAGS)
|
||||
set(cached_CMAKE_EXE_LINKER_FLAGS ${CMAKE_EXE_LINKER_FLAGS})
|
||||
draco_set_and_stringify(DEST CMAKE_EXE_LINKER_FLAGS SOURCE ${linker_flags})
|
||||
endif()
|
||||
|
||||
draco_set_and_stringify(DEST CMAKE_EXE_LINKER_FLAGS SOURCE ${linker_flags}
|
||||
${CMAKE_EXE_LINKER_FLAGS})
|
||||
|
||||
# Turn off output from check_cxx_source_compiles. Print status directly
|
||||
# instead since the logging messages from check_cxx_source_compiles can be
|
||||
# quite confusing.
|
||||
set(CMAKE_REQUIRED_QUIET TRUE)
|
||||
|
||||
message("--- Running EXE LINKER test for flags: ${linker_flags}")
|
||||
|
||||
unset(linker_flag_test_passed CACHE)
|
||||
set(draco_cxx_main "\nint main() { return 0; }")
|
||||
check_cxx_source_compiles("${draco_cxx_main}" linker_flag_test_passed)
|
||||
|
||||
if(NOT linker_flag_test_passed)
|
||||
draco_die("EXE LINKER test failed.")
|
||||
endif()
|
||||
|
||||
message("--- Passed EXE LINKER flag test.")
|
||||
|
||||
# Restore cached global exe linker flags.
|
||||
if(cached_CMAKE_EXE_LINKER_FLAGS)
|
||||
set(CMAKE_EXE_LINKER_FLAGS ${cached_CMAKE_EXE_LINKER_FLAGS})
|
||||
else()
|
||||
unset(CMAKE_EXE_LINKER_FLAGS)
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Runs the draco compiler tests. This macro builds up the list of list var(s)
|
||||
# that is passed to draco_test_cxx_flag().
|
||||
#
|
||||
# Note: draco_set_build_definitions() must be called before this macro.
|
||||
macro(draco_set_cxx_flags)
|
||||
unset(cxx_flag_lists)
|
||||
|
||||
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang|GNU")
|
||||
list(APPEND cxx_flag_lists draco_base_cxx_flags)
|
||||
endif()
|
||||
|
||||
# Append clang flags after the base set to allow -Wno* overrides to take
|
||||
# effect. Some of the base flags may enable a large set of warnings, e.g.,
|
||||
# -Wall.
|
||||
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
|
||||
list(APPEND cxx_flag_lists draco_clang_cxx_flags)
|
||||
endif()
|
||||
|
||||
if(MSVC)
|
||||
list(APPEND cxx_flag_lists draco_msvc_cxx_flags)
|
||||
endif()
|
||||
|
||||
draco_set_and_stringify(DEST cxx_flags SOURCE_VARS ${cxx_flag_lists})
|
||||
if(DRACO_VERBOSE)
|
||||
message("draco_set_cxx_flags: internal CXX flags: ${cxx_flags}")
|
||||
endif()
|
||||
|
||||
if(DRACO_CXX_FLAGS)
|
||||
list(APPEND cxx_flag_lists DRACO_CXX_FLAGS)
|
||||
if(DRACO_VERBOSE)
|
||||
message("draco_set_cxx_flags: user CXX flags: ${DRACO_CXX_FLAGS}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
draco_set_and_stringify(DEST cxx_flags SOURCE_VARS ${cxx_flag_lists})
|
||||
|
||||
if(cxx_flags)
|
||||
draco_test_cxx_flag(FLAG_LIST_VAR_NAMES ${cxx_flag_lists})
|
||||
endif()
|
||||
endmacro()
|
|
@ -0,0 +1,110 @@
|
|||
if(DRACO_CMAKE_DRACO_HELPERS_CMAKE_)
|
||||
return()
|
||||
endif() # DRACO_CMAKE_DRACO_HELPERS_CMAKE_
|
||||
set(DRACO_CMAKE_DRACO_HELPERS_CMAKE_ 1)
|
||||
|
||||
# Kills build generation using message(FATAL_ERROR) and outputs all data passed
|
||||
# to the console via use of $ARGN.
|
||||
macro(draco_die)
|
||||
message(FATAL_ERROR ${ARGN})
|
||||
endmacro()
|
||||
|
||||
# Converts semi-colon delimited list variable(s) to string. Output is written to
|
||||
# variable supplied via the DEST parameter. Input is from an expanded variable
|
||||
# referenced by SOURCE and/or variable(s) referenced by SOURCE_VARS.
|
||||
macro(draco_set_and_stringify)
|
||||
set(optional_args)
|
||||
set(single_value_args DEST SOURCE_VAR)
|
||||
set(multi_value_args SOURCE SOURCE_VARS)
|
||||
cmake_parse_arguments(sas "${optional_args}" "${single_value_args}"
|
||||
"${multi_value_args}" ${ARGN})
|
||||
|
||||
if(NOT sas_DEST OR NOT (sas_SOURCE OR sas_SOURCE_VARS))
|
||||
draco_die("draco_set_and_stringify: DEST and at least one of SOURCE "
|
||||
"SOURCE_VARS required.")
|
||||
endif()
|
||||
|
||||
unset(${sas_DEST})
|
||||
|
||||
if(sas_SOURCE)
|
||||
# $sas_SOURCE is one or more expanded variables, just copy the values to
|
||||
# $sas_DEST.
|
||||
set(${sas_DEST} "${sas_SOURCE}")
|
||||
endif()
|
||||
|
||||
if(sas_SOURCE_VARS)
|
||||
# $sas_SOURCE_VARS is one or more variable names. Each iteration expands a
|
||||
# variable and appends it to $sas_DEST.
|
||||
foreach(source_var ${sas_SOURCE_VARS})
|
||||
set(${sas_DEST} "${${sas_DEST}} ${${source_var}}")
|
||||
endforeach()
|
||||
|
||||
# Because $sas_DEST can be empty when entering this scope leading whitespace
|
||||
# can be introduced to $sas_DEST on the first iteration of the above loop.
|
||||
# Remove it:
|
||||
string(STRIP "${${sas_DEST}}" ${sas_DEST})
|
||||
endif()
|
||||
|
||||
# Lists in CMake are simply semicolon delimited strings, so stringification is
|
||||
# just a find and replace of the semicolon.
|
||||
string(REPLACE ";" " " ${sas_DEST} "${${sas_DEST}}")
|
||||
|
||||
if(DRACO_VERBOSE GREATER 1)
|
||||
message("draco_set_and_stringify: ${sas_DEST}=${${sas_DEST}}")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Creates a dummy source file in $DRACO_GENERATED_SOURCES_DIRECTORY and adds it
|
||||
# to the specified target. Optionally adds its path to a list variable.
|
||||
#
|
||||
# draco_create_dummy_source_file(<TARGET <target> BASENAME <basename of file>>
|
||||
# [LISTVAR <list variable>])
|
||||
macro(draco_create_dummy_source_file)
|
||||
set(optional_args)
|
||||
set(single_value_args TARGET BASENAME LISTVAR)
|
||||
set(multi_value_args)
|
||||
cmake_parse_arguments(cdsf "${optional_args}" "${single_value_args}"
|
||||
"${multi_value_args}" ${ARGN})
|
||||
|
||||
if(NOT cdsf_TARGET OR NOT cdsf_BASENAME)
|
||||
draco_die("draco_create_dummy_source_file: TARGET and BASENAME required.")
|
||||
endif()
|
||||
|
||||
if(NOT DRACO_GENERATED_SOURCES_DIRECTORY)
|
||||
set(DRACO_GENERATED_SOURCES_DIRECTORY "${draco_build}/gen_src")
|
||||
endif()
|
||||
|
||||
set(dummy_source_dir "${DRACO_GENERATED_SOURCES_DIRECTORY}")
|
||||
set(dummy_source_file
|
||||
"${dummy_source_dir}/draco_${cdsf_TARGET}_${cdsf_BASENAME}.cc")
|
||||
set(dummy_source_code
|
||||
"// Generated file. DO NOT EDIT!\n"
|
||||
"// C++ source file created for target ${cdsf_TARGET}.\n"
|
||||
"void draco_${cdsf_TARGET}_${cdsf_BASENAME}_dummy_function(void)\;\n"
|
||||
"void draco_${cdsf_TARGET}_${cdsf_BASENAME}_dummy_function(void) {}\n")
|
||||
file(WRITE "${dummy_source_file}" ${dummy_source_code})
|
||||
|
||||
target_sources(${cdsf_TARGET} PRIVATE ${dummy_source_file})
|
||||
|
||||
if(cdsf_LISTVAR)
|
||||
list(APPEND ${cdsf_LISTVAR} "${dummy_source_file}")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Loads the version string from $draco_source/draco/version.h and sets
|
||||
# $DRACO_VERSION.
|
||||
macro(draco_load_version_info)
|
||||
file(STRINGS "${draco_src_root}/core/draco_version.h" version_file_strings)
|
||||
foreach(str ${version_file_strings})
|
||||
if(str MATCHES "char kDracoVersion")
|
||||
string(FIND "${str}" "\"" open_quote_pos)
|
||||
string(FIND "${str}" ";" semicolon_pos)
|
||||
math(EXPR open_quote_pos "${open_quote_pos} + 1")
|
||||
math(EXPR close_quote_pos "${semicolon_pos} - 1")
|
||||
math(EXPR version_string_length "${close_quote_pos} - ${open_quote_pos}")
|
||||
string(SUBSTRING "${str}" ${open_quote_pos} ${version_string_length}
|
||||
DRACO_VERSION)
|
||||
break()
|
||||
endif()
|
||||
endforeach()
|
||||
endmacro()
|
|
@ -0,0 +1,79 @@
|
|||
if(DRACO_CMAKE_DRACO_INSTALL_CMAKE_)
|
||||
return()
|
||||
endif() # DRACO_CMAKE_DRACO_INSTALL_CMAKE_
|
||||
set(DRACO_CMAKE_DRACO_INSTALL_CMAKE_ 1)
|
||||
|
||||
# Sets up the draco install targets. Must be called after the static library
|
||||
# target is created.
|
||||
macro(draco_setup_install_target)
|
||||
include(GNUInstallDirs)
|
||||
|
||||
# pkg-config: draco.pc
|
||||
set(prefix "${CMAKE_INSTALL_PREFIX}")
|
||||
set(exec_prefix "\${prefix}")
|
||||
set(libdir "\${prefix}/${CMAKE_INSTALL_LIBDIR}")
|
||||
set(includedir "\${prefix}/${CMAKE_INSTALL_INCLUDEDIR}")
|
||||
set(draco_lib_name "draco")
|
||||
|
||||
configure_file("${draco_root}/cmake/draco.pc.template"
|
||||
"${draco_build}/draco.pc" @ONLY NEWLINE_STYLE UNIX)
|
||||
install(FILES "${draco_build}/draco.pc"
|
||||
DESTINATION "${prefix}/${CMAKE_INSTALL_LIBDIR}/pkgconfig")
|
||||
|
||||
# CMake config: draco-config.cmake
|
||||
set(DRACO_INCLUDE_DIRS "${prefix}/${CMAKE_INSTALL_INCLUDEDIR}")
|
||||
configure_file("${draco_root}/cmake/draco-config.cmake.template"
|
||||
"${draco_build}/draco-config.cmake" @ONLY NEWLINE_STYLE UNIX)
|
||||
install(
|
||||
FILES "${draco_build}/draco-config.cmake"
|
||||
DESTINATION "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_DATAROOTDIR}/cmake")
|
||||
|
||||
foreach(file ${draco_sources})
|
||||
if(file MATCHES "h$")
|
||||
list(APPEND draco_api_includes ${file})
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
# Strip $draco_src_root from the file paths: we need to install relative to
|
||||
# $include_directory.
|
||||
list(TRANSFORM draco_api_includes REPLACE "${draco_src_root}/" "")
|
||||
set(include_directory "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_INCLUDEDIR}")
|
||||
|
||||
foreach(draco_api_include ${draco_api_includes})
|
||||
get_filename_component(file_directory ${draco_api_include} DIRECTORY)
|
||||
set(target_directory "${include_directory}/draco/${file_directory}")
|
||||
install(FILES ${draco_src_root}/${draco_api_include}
|
||||
DESTINATION "${target_directory}")
|
||||
endforeach()
|
||||
|
||||
install(
|
||||
FILES "${draco_build}/draco/draco_features.h"
|
||||
DESTINATION "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_INCLUDEDIR}/draco/")
|
||||
|
||||
install(TARGETS draco_decoder DESTINATION
|
||||
"${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_BINDIR}")
|
||||
install(TARGETS draco_encoder DESTINATION
|
||||
"${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_BINDIR}")
|
||||
|
||||
if(WIN32)
|
||||
install(TARGETS draco DESTINATION
|
||||
"${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_LIBDIR}")
|
||||
else()
|
||||
install(TARGETS draco_static DESTINATION
|
||||
"${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_LIBDIR}")
|
||||
if(BUILD_SHARED_LIBS)
|
||||
install(TARGETS draco_shared DESTINATION
|
||||
"${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_LIBDIR}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(DRACO_UNITY_PLUGIN)
|
||||
install(TARGETS dracodec_unity DESTINATION
|
||||
"${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_LIBDIR}")
|
||||
endif()
|
||||
if(DRACO_MAYA_PLUGIN)
|
||||
install(TARGETS draco_maya_wrapper DESTINATION
|
||||
"${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_LIBDIR}")
|
||||
endif()
|
||||
|
||||
endmacro()
|
|
@ -0,0 +1,96 @@
|
|||
if(DRACO_CMAKE_DRACO_INTRINSICS_CMAKE_)
|
||||
return()
|
||||
endif() # DRACO_CMAKE_DRACO_INTRINSICS_CMAKE_
|
||||
set(DRACO_CMAKE_DRACO_INTRINSICS_CMAKE_ 1)
|
||||
|
||||
# Returns the compiler flag for the SIMD intrinsics suffix specified by the
|
||||
# SUFFIX argument via the variable specified by the VARIABLE argument:
|
||||
# draco_get_intrinsics_flag_for_suffix(SUFFIX <suffix> VARIABLE <var name>)
|
||||
macro(draco_get_intrinsics_flag_for_suffix)
|
||||
unset(intrinsics_SUFFIX)
|
||||
unset(intrinsics_VARIABLE)
|
||||
unset(optional_args)
|
||||
unset(multi_value_args)
|
||||
set(single_value_args SUFFIX VARIABLE)
|
||||
cmake_parse_arguments(intrinsics "${optional_args}" "${single_value_args}"
|
||||
"${multi_value_args}" ${ARGN})
|
||||
|
||||
if(NOT (intrinsics_SUFFIX AND intrinsics_VARIABLE))
|
||||
message(FATAL_ERROR "draco_get_intrinsics_flag_for_suffix: SUFFIX and "
|
||||
"VARIABLE required.")
|
||||
endif()
|
||||
|
||||
if(intrinsics_SUFFIX MATCHES "neon")
|
||||
if(NOT MSVC)
|
||||
set(${intrinsics_VARIABLE} "${DRACO_NEON_INTRINSICS_FLAG}")
|
||||
endif()
|
||||
elseif(intrinsics_SUFFIX MATCHES "sse4")
|
||||
if(NOT MSVC)
|
||||
set(${intrinsics_VARIABLE} "-msse4.1")
|
||||
endif()
|
||||
else()
|
||||
message(FATAL_ERROR "draco_get_intrinsics_flag_for_suffix: Unknown "
|
||||
"instrinics suffix: ${intrinsics_SUFFIX}")
|
||||
endif()
|
||||
|
||||
if(DRACO_VERBOSE GREATER 1)
|
||||
message("draco_get_intrinsics_flag_for_suffix: "
|
||||
"suffix:${intrinsics_SUFFIX} flag:${${intrinsics_VARIABLE}}")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Processes source files specified by SOURCES and adds intrinsics flags as
|
||||
# necessary: draco_process_intrinsics_sources(SOURCES <sources>)
|
||||
#
|
||||
# Detects requirement for intrinsics flags using source file name suffix.
|
||||
# Currently supports only SSE4.1.
|
||||
macro(draco_process_intrinsics_sources)
|
||||
unset(arg_TARGET)
|
||||
unset(arg_SOURCES)
|
||||
unset(optional_args)
|
||||
set(single_value_args TARGET)
|
||||
set(multi_value_args SOURCES)
|
||||
cmake_parse_arguments(arg "${optional_args}" "${single_value_args}"
|
||||
"${multi_value_args}" ${ARGN})
|
||||
if(NOT (arg_TARGET AND arg_SOURCES))
|
||||
message(FATAL_ERROR "draco_process_intrinsics_sources: TARGET and "
|
||||
"SOURCES required.")
|
||||
endif()
|
||||
|
||||
if(DRACO_ENABLE_SSE4_1 AND draco_have_sse4)
|
||||
unset(sse4_sources)
|
||||
list(APPEND sse4_sources ${arg_SOURCES})
|
||||
|
||||
list(FILTER sse4_sources INCLUDE REGEX
|
||||
"${draco_sse4_source_file_suffix}$")
|
||||
|
||||
if(sse4_sources)
|
||||
unset(sse4_flags)
|
||||
draco_get_intrinsics_flag_for_suffix(SUFFIX
|
||||
${draco_sse4_source_file_suffix}
|
||||
VARIABLE sse4_flags)
|
||||
if(sse4_flags)
|
||||
draco_set_compiler_flags_for_sources(SOURCES ${sse4_sources} FLAGS
|
||||
${sse4_flags})
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(DRACO_ENABLE_NEON AND draco_have_neon)
|
||||
unset(neon_sources)
|
||||
list(APPEND neon_sources ${arg_SOURCES})
|
||||
list(FILTER neon_sources INCLUDE REGEX
|
||||
"${draco_neon_source_file_suffix}$")
|
||||
|
||||
if(neon_sources AND DRACO_NEON_INTRINSICS_FLAG)
|
||||
unset(neon_flags)
|
||||
draco_get_intrinsics_flag_for_suffix(SUFFIX
|
||||
${draco_neon_source_file_suffix}
|
||||
VARIABLE neon_flags)
|
||||
if(neon_flags)
|
||||
draco_set_compiler_flags_for_sources(SOURCES ${neon_sources} FLAGS
|
||||
${neon_flags})
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
endmacro()
|
|
@ -0,0 +1,239 @@
|
|||
if(DRACO_CMAKE_DRACO_OPTIONS_CMAKE_)
|
||||
return()
|
||||
endif() # DRACO_CMAKE_DRACO_OPTIONS_CMAKE_
|
||||
set(DRACO_CMAKE_DRACO_OPTIONS_CMAKE_)
|
||||
|
||||
set(draco_features_file_name "${draco_build}/draco/draco_features.h")
|
||||
set(draco_features_list)
|
||||
|
||||
# Simple wrapper for CMake's builtin option command that tracks draco's build
|
||||
# options in the list variable $draco_options.
|
||||
macro(draco_option)
|
||||
unset(option_NAME)
|
||||
unset(option_HELPSTRING)
|
||||
unset(option_VALUE)
|
||||
unset(optional_args)
|
||||
unset(multi_value_args)
|
||||
set(single_value_args NAME HELPSTRING VALUE)
|
||||
cmake_parse_arguments(option "${optional_args}" "${single_value_args}"
|
||||
"${multi_value_args}" ${ARGN})
|
||||
|
||||
if(NOT (option_NAME AND option_HELPSTRING AND DEFINED option_VALUE))
|
||||
message(FATAL_ERROR "draco_option: NAME HELPSTRING and VALUE required.")
|
||||
endif()
|
||||
|
||||
option(${option_NAME} ${option_HELPSTRING} ${option_VALUE})
|
||||
|
||||
if(DRACO_VERBOSE GREATER 2)
|
||||
message("--------- draco_option ---------\n" "option_NAME=${option_NAME}\n"
|
||||
"option_HELPSTRING=${option_HELPSTRING}\n"
|
||||
"option_VALUE=${option_VALUE}\n"
|
||||
"------------------------------------------\n")
|
||||
endif()
|
||||
|
||||
list(APPEND draco_options ${option_NAME})
|
||||
list(REMOVE_DUPLICATES draco_options)
|
||||
endmacro()
|
||||
|
||||
# Dumps the $draco_options list via CMake message command.
|
||||
macro(draco_dump_options)
|
||||
foreach(option_name ${draco_options})
|
||||
message("${option_name}: ${${option_name}}")
|
||||
endforeach()
|
||||
endmacro()
|
||||
|
||||
# Set default options.
|
||||
macro(draco_set_default_options)
|
||||
draco_option(NAME DRACO_FAST HELPSTRING "Try to build faster libs." VALUE OFF)
|
||||
draco_option(NAME DRACO_JS_GLUE HELPSTRING
|
||||
"Enable JS Glue and JS targets when using Emscripten." VALUE ON)
|
||||
draco_option(NAME DRACO_IE_COMPATIBLE HELPSTRING
|
||||
"Enable support for older IE builds when using Emscripten." VALUE
|
||||
OFF)
|
||||
draco_option(NAME DRACO_MESH_COMPRESSION HELPSTRING "Enable mesh compression."
|
||||
VALUE ON)
|
||||
draco_option(NAME DRACO_POINT_CLOUD_COMPRESSION HELPSTRING
|
||||
"Enable point cloud compression." VALUE ON)
|
||||
draco_option(NAME DRACO_PREDICTIVE_EDGEBREAKER HELPSTRING
|
||||
"Enable predictive edgebreaker." VALUE ON)
|
||||
draco_option(NAME DRACO_STANDARD_EDGEBREAKER HELPSTRING
|
||||
"Enable stand edgebreaker." VALUE ON)
|
||||
draco_option(NAME DRACO_BACKWARDS_COMPATIBILITY HELPSTRING
|
||||
"Enable backwards compatibility." VALUE ON)
|
||||
draco_option(NAME DRACO_DECODER_ATTRIBUTE_DEDUPLICATION HELPSTRING
|
||||
"Enable attribute deduping." VALUE OFF)
|
||||
draco_option(NAME DRACO_TESTS HELPSTRING "Enables tests." VALUE OFF)
|
||||
draco_option(NAME DRACO_WASM HELPSTRING "Enables WASM support." VALUE OFF)
|
||||
draco_option(NAME DRACO_UNITY_PLUGIN HELPSTRING
|
||||
"Build plugin library for Unity." VALUE OFF)
|
||||
draco_option(NAME DRACO_ANIMATION_ENCODING HELPSTRING "Enable animation."
|
||||
VALUE OFF)
|
||||
draco_option(NAME DRACO_GLTF HELPSTRING "Support GLTF." VALUE OFF)
|
||||
draco_option(NAME DRACO_MAYA_PLUGIN HELPSTRING
|
||||
"Build plugin library for Maya." VALUE OFF)
|
||||
draco_check_deprecated_options()
|
||||
endmacro()
|
||||
|
||||
# Warns when a deprecated option is used and sets the option that replaced it.
|
||||
macro(draco_handle_deprecated_option)
|
||||
unset(option_OLDNAME)
|
||||
unset(option_NEWNAME)
|
||||
unset(optional_args)
|
||||
unset(multi_value_args)
|
||||
set(single_value_args OLDNAME NEWNAME)
|
||||
cmake_parse_arguments(option "${optional_args}" "${single_value_args}"
|
||||
"${multi_value_args}" ${ARGN})
|
||||
|
||||
if("${${option_OLDNAME}}")
|
||||
message(WARNING "${option_OLDNAME} is deprecated. Use ${option_NEWNAME}.")
|
||||
set(${option_NEWNAME} ${${option_OLDNAME}})
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Checks for use of deprecated options.
|
||||
macro(draco_check_deprecated_options)
|
||||
draco_handle_deprecated_option(OLDNAME ENABLE_EXTRA_SPEED NEWNAME DRACO_FAST)
|
||||
draco_handle_deprecated_option(OLDNAME ENABLE_JS_GLUE NEWNAME DRACO_JS_GLUE)
|
||||
draco_handle_deprecated_option(OLDNAME ENABLE_MESH_COMPRESSION NEWNAME
|
||||
DRACO_MESH_COMPRESSION)
|
||||
draco_handle_deprecated_option(OLDNAME ENABLE_POINT_CLOUD_COMPRESSION NEWNAME
|
||||
DRACO_POINT_CLOUD_COMPRESSION)
|
||||
draco_handle_deprecated_option(OLDNAME ENABLE_PREDICTIVE_EDGEBREAKER NEWNAME
|
||||
DRACO_PREDICTIVE_EDGEBREAKER)
|
||||
draco_handle_deprecated_option(OLDNAME ENABLE_STANDARD_EDGEBREAKER NEWNAME
|
||||
DRACO_STANDARD_EDGEBREAKER)
|
||||
draco_handle_deprecated_option(OLDNAME ENABLE_BACKWARDS_COMPATIBILITY NEWNAME
|
||||
DRACO_BACKWARDS_COMPATIBILITY)
|
||||
draco_handle_deprecated_option(OLDNAME ENABLE_DECODER_ATTRIBUTE_DEDUPLICATION
|
||||
NEWNAME DRACO_DECODER_ATTRIBUTE_DEDUPLICATION)
|
||||
draco_handle_deprecated_option(OLDNAME ENABLE_TESTS NEWNAME DRACO_TESTS)
|
||||
draco_handle_deprecated_option(OLDNAME ENABLE_WASM NEWNAME DRACO_WASM)
|
||||
draco_handle_deprecated_option(OLDNAME BUILD_UNITY_PLUGIN NEWNAME
|
||||
DRACO_UNITY_PLUGIN)
|
||||
draco_handle_deprecated_option(OLDNAME BUILD_ANIMATION_ENCODING NEWNAME
|
||||
DRACO_ANIMATION_ENCODING)
|
||||
draco_handle_deprecated_option(OLDNAME BUILD_FOR_GLTF NEWNAME DRACO_GLTF)
|
||||
draco_handle_deprecated_option(OLDNAME BUILD_MAYA_PLUGIN NEWNAME
|
||||
DRACO_MAYA_PLUGIN)
|
||||
draco_handle_deprecated_option(OLDNAME BUILD_USD_PLUGIN NEWNAME
|
||||
BUILD_SHARED_LIBS)
|
||||
|
||||
endmacro()
|
||||
|
||||
# Macro for setting Draco features based on user configuration. Features enabled
|
||||
# by this macro are Draco global.
|
||||
macro(draco_set_optional_features)
|
||||
if(DRACO_GLTF)
|
||||
# Override settings when building for GLTF.
|
||||
draco_enable_feature(FEATURE "DRACO_MESH_COMPRESSION_SUPPORTED")
|
||||
draco_enable_feature(FEATURE "DRACO_NORMAL_ENCODING_SUPPORTED")
|
||||
draco_enable_feature(FEATURE "DRACO_STANDARD_EDGEBREAKER_SUPPORTED")
|
||||
else()
|
||||
if(DRACO_POINT_CLOUD_COMPRESSION)
|
||||
draco_enable_feature(FEATURE "DRACO_POINT_CLOUD_COMPRESSION_SUPPORTED")
|
||||
endif()
|
||||
if(DRACO_MESH_COMPRESSION)
|
||||
draco_enable_feature(FEATURE "DRACO_MESH_COMPRESSION_SUPPORTED")
|
||||
draco_enable_feature(FEATURE "DRACO_NORMAL_ENCODING_SUPPORTED")
|
||||
|
||||
if(DRACO_STANDARD_EDGEBREAKER)
|
||||
draco_enable_feature(FEATURE "DRACO_STANDARD_EDGEBREAKER_SUPPORTED")
|
||||
endif()
|
||||
if(DRACO_PREDICTIVE_EDGEBREAKER)
|
||||
draco_enable_feature(FEATURE "DRACO_PREDICTIVE_EDGEBREAKER_SUPPORTED")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(DRACO_BACKWARDS_COMPATIBILITY)
|
||||
draco_enable_feature(FEATURE "DRACO_BACKWARDS_COMPATIBILITY_SUPPORTED")
|
||||
endif()
|
||||
|
||||
|
||||
if(NOT EMSCRIPTEN)
|
||||
# For now, enable deduplication for both encoder and decoder.
|
||||
# TODO(ostava): Support for disabling attribute deduplication for the C++
|
||||
# decoder is planned in future releases.
|
||||
draco_enable_feature(FEATURE
|
||||
DRACO_ATTRIBUTE_INDICES_DEDUPLICATION_SUPPORTED)
|
||||
draco_enable_feature(FEATURE
|
||||
DRACO_ATTRIBUTE_VALUES_DEDUPLICATION_SUPPORTED)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(DRACO_UNITY_PLUGIN)
|
||||
draco_enable_feature(FEATURE "DRACO_UNITY_PLUGIN")
|
||||
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
||||
endif()
|
||||
|
||||
if(DRACO_MAYA_PLUGIN)
|
||||
draco_enable_feature(FEATURE "DRACO_MAYA_PLUGIN")
|
||||
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
||||
endif()
|
||||
|
||||
endmacro()
|
||||
|
||||
# Macro that handles tracking of Draco preprocessor symbols for the purpose of
|
||||
# producing draco_features.h.
|
||||
#
|
||||
# ~~~
|
||||
# draco_enable_feature(FEATURE <feature_name> [TARGETS <target_name>])
|
||||
# ~~~
|
||||
#
|
||||
# FEATURE is required. It should be a Draco preprocessor symbol. TARGETS is
|
||||
# optional. It can be one or more draco targets.
|
||||
#
|
||||
# When the TARGETS argument is not present the preproc symbol is added to
|
||||
# draco_features.h. When it is draco_features.h is unchanged, and
|
||||
# target_compile_options() is called for each target specified.
|
||||
macro(draco_enable_feature)
|
||||
set(def_flags)
|
||||
set(def_single_arg_opts FEATURE)
|
||||
set(def_multi_arg_opts TARGETS)
|
||||
cmake_parse_arguments(DEF "${def_flags}" "${def_single_arg_opts}"
|
||||
"${def_multi_arg_opts}" ${ARGN})
|
||||
if("${DEF_FEATURE}" STREQUAL "")
|
||||
message(FATAL_ERROR "Empty FEATURE passed to draco_enable_feature().")
|
||||
endif()
|
||||
|
||||
# Do nothing/return early if $DEF_FEATURE is already in the list.
|
||||
list(FIND draco_features_list ${DEF_FEATURE} df_index)
|
||||
if(NOT df_index EQUAL -1)
|
||||
return()
|
||||
endif()
|
||||
|
||||
list(LENGTH DEF_TARGETS df_targets_list_length)
|
||||
if(${df_targets_list_length} EQUAL 0)
|
||||
list(APPEND draco_features_list ${DEF_FEATURE})
|
||||
else()
|
||||
foreach(target ${DEF_TARGETS})
|
||||
target_compile_definitions(${target} PRIVATE ${DEF_FEATURE})
|
||||
endforeach()
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Function for generating draco_features.h.
|
||||
function(draco_generate_features_h)
|
||||
file(WRITE "${draco_features_file_name}.new"
|
||||
"// GENERATED FILE -- DO NOT EDIT\n\n" "#ifndef DRACO_FEATURES_H_\n"
|
||||
"#define DRACO_FEATURES_H_\n\n")
|
||||
|
||||
foreach(feature ${draco_features_list})
|
||||
file(APPEND "${draco_features_file_name}.new" "#define ${feature}\n")
|
||||
endforeach()
|
||||
|
||||
file(APPEND "${draco_features_file_name}.new"
|
||||
"\n#endif // DRACO_FEATURES_H_")
|
||||
|
||||
# Will replace ${draco_features_file_name} only if the file content has
|
||||
# changed. This prevents forced Draco rebuilds after CMake runs.
|
||||
configure_file("${draco_features_file_name}.new"
|
||||
"${draco_features_file_name}")
|
||||
file(REMOVE "${draco_features_file_name}.new")
|
||||
endfunction()
|
||||
|
||||
# Sets default options for the build and processes user controlled options to
|
||||
# compute enabled features.
|
||||
macro(draco_setup_options)
|
||||
draco_set_default_options()
|
||||
draco_set_optional_features()
|
||||
endmacro()
|
|
@ -0,0 +1,32 @@
|
|||
if(DRACO_CMAKE_DRACO_SANITIZER_CMAKE_)
|
||||
return()
|
||||
endif() # DRACO_CMAKE_DRACO_SANITIZER_CMAKE_
|
||||
set(DRACO_CMAKE_DRACO_SANITIZER_CMAKE_ 1)
|
||||
|
||||
# Handles the details of enabling sanitizers.
|
||||
macro(draco_configure_sanitizer)
|
||||
if(DRACO_SANITIZE AND NOT MSVC)
|
||||
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
|
||||
if(DRACO_SANITIZE MATCHES "cfi")
|
||||
list(APPEND DRACO_CXX_FLAGS "-flto" "-fno-sanitize-trap=cfi")
|
||||
list(APPEND DRACO_EXE_LINKER_FLAGS "-flto" "-fno-sanitize-trap=cfi"
|
||||
"-fuse-ld=gold")
|
||||
endif()
|
||||
|
||||
if(${CMAKE_SIZEOF_VOID_P} EQUAL 4
|
||||
AND DRACO_SANITIZE MATCHES "integer|undefined")
|
||||
list(APPEND DRACO_EXE_LINKER_FLAGS "--rtlib=compiler-rt" "-lgcc_s")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
list(APPEND DRACO_CXX_FLAGS "-fsanitize=${DRACO_SANITIZE}")
|
||||
list(APPEND DRACO_EXE_LINKER_FLAGS "-fsanitize=${DRACO_SANITIZE}")
|
||||
|
||||
# Make sanitizer callstacks accurate.
|
||||
list(APPEND DRACO_CXX_FLAGS "-fno-omit-frame-pointer"
|
||||
"-fno-optimize-sibling-calls")
|
||||
|
||||
draco_test_cxx_flag(FLAG_LIST_VAR_NAMES DRACO_CXX_FLAGS FLAG_REQUIRED)
|
||||
draco_test_exe_linker_flag(FLAG_LIST_VAR_NAME DRACO_EXE_LINKER_FLAGS)
|
||||
endif()
|
||||
endmacro()
|
|
@ -0,0 +1,349 @@
|
|||
if(DRACO_CMAKE_DRACO_TARGETS_CMAKE_)
|
||||
return()
|
||||
endif() # DRACO_CMAKE_DRACO_TARGETS_CMAKE_
|
||||
set(DRACO_CMAKE_DRACO_TARGETS_CMAKE_ 1)
|
||||
|
||||
# Resets list variables used to track draco targets.
|
||||
macro(draco_reset_target_lists)
|
||||
unset(draco_targets)
|
||||
unset(draco_exe_targets)
|
||||
unset(draco_lib_targets)
|
||||
unset(draco_objlib_targets)
|
||||
unset(draco_module_targets)
|
||||
unset(draco_sources)
|
||||
unset(draco_test_targets)
|
||||
endmacro()
|
||||
|
||||
# Creates an executable target. The target name is passed as a parameter to the
|
||||
# NAME argument, and the sources passed as a parameter to the SOURCES argument:
|
||||
# draco_add_executable(NAME <name> SOURCES <sources> [optional args])
|
||||
#
|
||||
# Optional args:
|
||||
# cmake-format: off
|
||||
# - OUTPUT_NAME: Override output file basename. Target basename defaults to
|
||||
# NAME.
|
||||
# - TEST: Flag. Presence means treat executable as a test.
|
||||
# - DEFINES: List of preprocessor macro definitions.
|
||||
# - INCLUDES: list of include directories for the target.
|
||||
# - COMPILE_FLAGS: list of compiler flags for the target.
|
||||
# - LINK_FLAGS: List of linker flags for the target.
|
||||
# - OBJLIB_DEPS: List of CMake object library target dependencies.
|
||||
# - LIB_DEPS: List of CMake library dependencies.
|
||||
# cmake-format: on
|
||||
#
|
||||
# Sources passed to this macro are added to $draco_test_sources when TEST is
|
||||
# specified. Otherwise sources are added to $draco_sources.
|
||||
#
|
||||
# Targets passed to this macro are always added to the $draco_targets list. When
|
||||
# TEST is specified targets are also added to the $draco_test_targets list.
|
||||
# Otherwise targets are added to $draco_exe_targets.
|
||||
macro(draco_add_executable)
|
||||
unset(exe_TEST)
|
||||
unset(exe_TEST_DEFINES_MAIN)
|
||||
unset(exe_NAME)
|
||||
unset(exe_OUTPUT_NAME)
|
||||
unset(exe_SOURCES)
|
||||
unset(exe_DEFINES)
|
||||
unset(exe_INCLUDES)
|
||||
unset(exe_COMPILE_FLAGS)
|
||||
unset(exe_LINK_FLAGS)
|
||||
unset(exe_OBJLIB_DEPS)
|
||||
unset(exe_LIB_DEPS)
|
||||
set(optional_args TEST)
|
||||
set(single_value_args NAME OUTPUT_NAME)
|
||||
set(multi_value_args SOURCES DEFINES INCLUDES COMPILE_FLAGS LINK_FLAGS
|
||||
OBJLIB_DEPS LIB_DEPS)
|
||||
|
||||
cmake_parse_arguments(exe "${optional_args}" "${single_value_args}"
|
||||
"${multi_value_args}" ${ARGN})
|
||||
|
||||
if(DRACO_VERBOSE GREATER 1)
|
||||
message("--------- draco_add_executable ---------\n"
|
||||
"exe_TEST=${exe_TEST}\n"
|
||||
"exe_TEST_DEFINES_MAIN=${exe_TEST_DEFINES_MAIN}\n"
|
||||
"exe_NAME=${exe_NAME}\n"
|
||||
"exe_OUTPUT_NAME=${exe_OUTPUT_NAME}\n"
|
||||
"exe_SOURCES=${exe_SOURCES}\n"
|
||||
"exe_DEFINES=${exe_DEFINES}\n"
|
||||
"exe_INCLUDES=${exe_INCLUDES}\n"
|
||||
"exe_COMPILE_FLAGS=${exe_COMPILE_FLAGS}\n"
|
||||
"exe_LINK_FLAGS=${exe_LINK_FLAGS}\n"
|
||||
"exe_OBJLIB_DEPS=${exe_OBJLIB_DEPS}\n"
|
||||
"exe_LIB_DEPS=${exe_LIB_DEPS}\n"
|
||||
"------------------------------------------\n")
|
||||
endif()
|
||||
|
||||
if(NOT (exe_NAME AND exe_SOURCES))
|
||||
message(FATAL_ERROR "draco_add_executable: NAME and SOURCES required.")
|
||||
endif()
|
||||
|
||||
list(APPEND draco_targets ${exe_NAME})
|
||||
if(exe_TEST)
|
||||
list(APPEND draco_test_targets ${exe_NAME})
|
||||
list(APPEND draco_test_sources ${exe_SOURCES})
|
||||
else()
|
||||
list(APPEND draco_exe_targets ${exe_NAME})
|
||||
list(APPEND draco_sources ${exe_SOURCES})
|
||||
endif()
|
||||
|
||||
add_executable(${exe_NAME} ${exe_SOURCES})
|
||||
|
||||
if(exe_OUTPUT_NAME)
|
||||
set_target_properties(${exe_NAME} PROPERTIES OUTPUT_NAME ${exe_OUTPUT_NAME})
|
||||
endif()
|
||||
|
||||
draco_process_intrinsics_sources(TARGET ${exe_NAME} SOURCES ${exe_SOURCES})
|
||||
|
||||
if(exe_DEFINES)
|
||||
target_compile_definitions(${exe_NAME} PRIVATE ${exe_DEFINES})
|
||||
endif()
|
||||
|
||||
if(exe_INCLUDES)
|
||||
target_include_directories(${exe_NAME} PRIVATE ${exe_INCLUDES})
|
||||
endif()
|
||||
|
||||
if(exe_COMPILE_FLAGS OR DRACO_CXX_FLAGS)
|
||||
target_compile_options(${exe_NAME}
|
||||
PRIVATE ${exe_COMPILE_FLAGS} ${DRACO_CXX_FLAGS})
|
||||
endif()
|
||||
|
||||
if(exe_LINK_FLAGS OR DRACO_EXE_LINKER_FLAGS)
|
||||
if(${CMAKE_VERSION} VERSION_LESS "3.13")
|
||||
set(link_flags ${exe_LINK_FLAGS} ${DRACO_EXE_LINKER_FLAGS})
|
||||
set_target_properties(${exe_NAME}
|
||||
PROPERTIES LINK_FLAGS ${exe_LINK_FLAGS}
|
||||
${DRACO_EXE_LINKER_FLAGS})
|
||||
else()
|
||||
target_link_options(${exe_NAME} PRIVATE ${exe_LINK_FLAGS}
|
||||
${DRACO_EXE_LINKER_FLAGS})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(exe_OBJLIB_DEPS)
|
||||
foreach(objlib_dep ${exe_OBJLIB_DEPS})
|
||||
target_sources(${exe_NAME} PRIVATE $<TARGET_OBJECTS:${objlib_dep}>)
|
||||
endforeach()
|
||||
endif()
|
||||
|
||||
if(CMAKE_THREAD_LIBS_INIT)
|
||||
list(APPEND exe_LIB_DEPS ${CMAKE_THREAD_LIBS_INIT})
|
||||
endif()
|
||||
|
||||
if(BUILD_SHARED_LIBS AND (MSVC OR WIN32))
|
||||
target_compile_definitions(${lib_NAME} PRIVATE "DRACO_BUILDING_DLL=0")
|
||||
endif()
|
||||
|
||||
if(exe_LIB_DEPS)
|
||||
unset(exe_static)
|
||||
if("${CMAKE_EXE_LINKER_FLAGS} ${DRACO_EXE_LINKER_FLAGS}" MATCHES "static")
|
||||
set(exe_static ON)
|
||||
endif()
|
||||
|
||||
if(exe_static AND CMAKE_CXX_COMPILER_ID MATCHES "Clang|GNU")
|
||||
# Third party dependencies can introduce dependencies on system and test
|
||||
# libraries. Since the target created here is an executable, and CMake
|
||||
# does not provide a method of controlling order of link dependencies,
|
||||
# wrap all of the dependencies of this target in start/end group flags to
|
||||
# ensure that dependencies of third party targets can be resolved when
|
||||
# those dependencies happen to be resolved by dependencies of the current
|
||||
# target.
|
||||
list(INSERT exe_LIB_DEPS 0 -Wl,--start-group)
|
||||
list(APPEND exe_LIB_DEPS -Wl,--end-group)
|
||||
endif()
|
||||
target_link_libraries(${exe_NAME} PRIVATE ${exe_LIB_DEPS})
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Creates a library target of the specified type. The target name is passed as a
|
||||
# parameter to the NAME argument, the type as a parameter to the TYPE argument,
|
||||
# and the sources passed as a parameter to the SOURCES argument:
|
||||
# draco_add_library(NAME <name> TYPE <type> SOURCES <sources> [optional args])
|
||||
#
|
||||
# Optional args:
|
||||
# cmake-format: off
|
||||
# - OUTPUT_NAME: Override output file basename. Target basename defaults to
|
||||
# NAME. OUTPUT_NAME is ignored when BUILD_SHARED_LIBS is enabled and CMake
|
||||
# is generating a build for which MSVC or WIN32 are true. This is to avoid
|
||||
# output basename collisions with DLL import libraries.
|
||||
# - TEST: Flag. Presence means treat library as a test.
|
||||
# - DEFINES: List of preprocessor macro definitions.
|
||||
# - INCLUDES: list of include directories for the target.
|
||||
# - COMPILE_FLAGS: list of compiler flags for the target.
|
||||
# - LINK_FLAGS: List of linker flags for the target.
|
||||
# - OBJLIB_DEPS: List of CMake object library target dependencies.
|
||||
# - LIB_DEPS: List of CMake library dependencies.
|
||||
# - PUBLIC_INCLUDES: List of include paths to export to dependents.
|
||||
# cmake-format: on
|
||||
#
|
||||
# Sources passed to the macro are added to the lists tracking draco sources:
|
||||
# cmake-format: off
|
||||
# - When TEST is specified sources are added to $draco_test_sources.
|
||||
# - Otherwise sources are added to $draco_sources.
|
||||
# cmake-format: on
|
||||
#
|
||||
# Targets passed to this macro are added to the lists tracking draco targets:
|
||||
# cmake-format: off
|
||||
# - Targets are always added to $draco_targets.
|
||||
# - When the TEST flag is specified, targets are added to
|
||||
# $draco_test_targets.
|
||||
# - When TEST is not specified:
|
||||
# - Libraries of type SHARED are added to $draco_dylib_targets.
|
||||
# - Libraries of type OBJECT are added to $draco_objlib_targets.
|
||||
# - Libraries of type STATIC are added to $draco_lib_targets.
|
||||
# cmake-format: on
|
||||
macro(draco_add_library)
|
||||
unset(lib_TEST)
|
||||
unset(lib_NAME)
|
||||
unset(lib_OUTPUT_NAME)
|
||||
unset(lib_TYPE)
|
||||
unset(lib_SOURCES)
|
||||
unset(lib_DEFINES)
|
||||
unset(lib_INCLUDES)
|
||||
unset(lib_COMPILE_FLAGS)
|
||||
unset(lib_LINK_FLAGS)
|
||||
unset(lib_OBJLIB_DEPS)
|
||||
unset(lib_LIB_DEPS)
|
||||
unset(lib_PUBLIC_INCLUDES)
|
||||
unset(lib_TARGET_PROPERTIES)
|
||||
set(optional_args TEST)
|
||||
set(single_value_args NAME OUTPUT_NAME TYPE)
|
||||
set(multi_value_args SOURCES DEFINES INCLUDES COMPILE_FLAGS LINK_FLAGS
|
||||
OBJLIB_DEPS LIB_DEPS PUBLIC_INCLUDES TARGET_PROPERTIES)
|
||||
|
||||
cmake_parse_arguments(lib "${optional_args}" "${single_value_args}"
|
||||
"${multi_value_args}" ${ARGN})
|
||||
|
||||
if(DRACO_VERBOSE GREATER 1)
|
||||
message("--------- draco_add_library ---------\n"
|
||||
"lib_TEST=${lib_TEST}\n"
|
||||
"lib_NAME=${lib_NAME}\n"
|
||||
"lib_OUTPUT_NAME=${lib_OUTPUT_NAME}\n"
|
||||
"lib_TYPE=${lib_TYPE}\n"
|
||||
"lib_SOURCES=${lib_SOURCES}\n"
|
||||
"lib_DEFINES=${lib_DEFINES}\n"
|
||||
"lib_INCLUDES=${lib_INCLUDES}\n"
|
||||
"lib_COMPILE_FLAGS=${lib_COMPILE_FLAGS}\n"
|
||||
"lib_LINK_FLAGS=${lib_LINK_FLAGS}\n"
|
||||
"lib_OBJLIB_DEPS=${lib_OBJLIB_DEPS}\n"
|
||||
"lib_LIB_DEPS=${lib_LIB_DEPS}\n"
|
||||
"lib_PUBLIC_INCLUDES=${lib_PUBLIC_INCLUDES}\n"
|
||||
"---------------------------------------\n")
|
||||
endif()
|
||||
|
||||
if(NOT (lib_NAME AND lib_TYPE))
|
||||
message(FATAL_ERROR "draco_add_library: NAME and TYPE required.")
|
||||
endif()
|
||||
|
||||
list(APPEND draco_targets ${lib_NAME})
|
||||
if(lib_TEST)
|
||||
list(APPEND draco_test_targets ${lib_NAME})
|
||||
list(APPEND draco_test_sources ${lib_SOURCES})
|
||||
else()
|
||||
list(APPEND draco_sources ${lib_SOURCES})
|
||||
if(lib_TYPE STREQUAL MODULE)
|
||||
list(APPEND draco_module_targets ${lib_NAME})
|
||||
elseif(lib_TYPE STREQUAL OBJECT)
|
||||
list(APPEND draco_objlib_targets ${lib_NAME})
|
||||
elseif(lib_TYPE STREQUAL SHARED)
|
||||
list(APPEND draco_dylib_targets ${lib_NAME})
|
||||
elseif(lib_TYPE STREQUAL STATIC)
|
||||
list(APPEND draco_lib_targets ${lib_NAME})
|
||||
else()
|
||||
message(WARNING "draco_add_library: Unhandled type: ${lib_TYPE}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
add_library(${lib_NAME} ${lib_TYPE} ${lib_SOURCES})
|
||||
if(lib_SOURCES)
|
||||
draco_process_intrinsics_sources(TARGET ${lib_NAME} SOURCES ${lib_SOURCES})
|
||||
endif()
|
||||
|
||||
if(lib_OUTPUT_NAME)
|
||||
if(NOT (BUILD_SHARED_LIBS AND (MSVC OR WIN32)))
|
||||
set_target_properties(${lib_NAME}
|
||||
PROPERTIES OUTPUT_NAME ${lib_OUTPUT_NAME})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(lib_DEFINES)
|
||||
target_compile_definitions(${lib_NAME} PRIVATE ${lib_DEFINES})
|
||||
endif()
|
||||
|
||||
if(lib_INCLUDES)
|
||||
target_include_directories(${lib_NAME} PRIVATE ${lib_INCLUDES})
|
||||
endif()
|
||||
|
||||
if(lib_PUBLIC_INCLUDES)
|
||||
target_include_directories(${lib_NAME} PUBLIC ${lib_PUBLIC_INCLUDES})
|
||||
endif()
|
||||
|
||||
if(lib_COMPILE_FLAGS OR DRACO_CXX_FLAGS)
|
||||
target_compile_options(${lib_NAME}
|
||||
PRIVATE ${lib_COMPILE_FLAGS} ${DRACO_CXX_FLAGS})
|
||||
endif()
|
||||
|
||||
if(lib_LINK_FLAGS)
|
||||
set_target_properties(${lib_NAME} PROPERTIES LINK_FLAGS ${lib_LINK_FLAGS})
|
||||
endif()
|
||||
|
||||
if(lib_OBJLIB_DEPS)
|
||||
foreach(objlib_dep ${lib_OBJLIB_DEPS})
|
||||
target_sources(${lib_NAME} PRIVATE $<TARGET_OBJECTS:${objlib_dep}>)
|
||||
endforeach()
|
||||
endif()
|
||||
|
||||
if(lib_LIB_DEPS)
|
||||
if(lib_TYPE STREQUAL STATIC)
|
||||
set(link_type PUBLIC)
|
||||
else()
|
||||
set(link_type PRIVATE)
|
||||
if(lib_TYPE STREQUAL SHARED AND CMAKE_CXX_COMPILER_ID MATCHES "Clang|GNU")
|
||||
# The draco shared object uses the static draco as input to turn it into
|
||||
# a shared object. Include everything from the static library in the
|
||||
# shared object.
|
||||
if(APPLE)
|
||||
list(INSERT lib_LIB_DEPS 0 -Wl,-force_load)
|
||||
else()
|
||||
list(INSERT lib_LIB_DEPS 0 -Wl,--whole-archive)
|
||||
list(APPEND lib_LIB_DEPS -Wl,--no-whole-archive)
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
target_link_libraries(${lib_NAME} ${link_type} ${lib_LIB_DEPS})
|
||||
endif()
|
||||
|
||||
if(NOT MSVC AND lib_NAME MATCHES "^lib")
|
||||
# Non-MSVC generators prepend lib to static lib target file names. Libdraco
|
||||
# already includes lib in its name. Avoid naming output files liblib*.
|
||||
set_target_properties(${lib_NAME} PROPERTIES PREFIX "")
|
||||
endif()
|
||||
|
||||
if(lib_TYPE STREQUAL SHARED AND NOT MSVC)
|
||||
set_target_properties(${lib_NAME} PROPERTIES SOVERSION ${DRACO_SOVERSION})
|
||||
endif()
|
||||
|
||||
if(BUILD_SHARED_LIBS AND (MSVC OR WIN32))
|
||||
if(lib_TYPE STREQUAL SHARED)
|
||||
target_compile_definitions(${lib_NAME} PRIVATE "DRACO_BUILDING_DLL=1")
|
||||
else()
|
||||
target_compile_definitions(${lib_NAME} PRIVATE "DRACO_BUILDING_DLL=0")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Determine if $lib_NAME is a header only target.
|
||||
unset(sources_list)
|
||||
if(lib_SOURCES)
|
||||
set(sources_list ${lib_SOURCES})
|
||||
list(FILTER sources_list INCLUDE REGEX cc$)
|
||||
endif()
|
||||
|
||||
if(NOT sources_list)
|
||||
if(NOT XCODE)
|
||||
# This is a header only target. Tell CMake the link language.
|
||||
set_target_properties(${lib_NAME} PROPERTIES LINKER_LANGUAGE CXX)
|
||||
else()
|
||||
# The Xcode generator ignores LINKER_LANGUAGE. Add a dummy cc file.
|
||||
draco_create_dummy_source_file(TARGET ${lib_NAME} BASENAME ${lib_NAME})
|
||||
endif()
|
||||
endif()
|
||||
endmacro()
|
|
@ -0,0 +1,13 @@
|
|||
#ifndef DRACO_TESTING_DRACO_TEST_CONFIG_H_
|
||||
#define DRACO_TESTING_DRACO_TEST_CONFIG_H_
|
||||
|
||||
// If this file is named draco_test_config.h.cmake:
|
||||
// This file is used as input at cmake generation time.
|
||||
|
||||
// If this file is named draco_test_config.h:
|
||||
// GENERATED FILE, DO NOT EDIT. SEE ABOVE.
|
||||
|
||||
#define DRACO_TEST_DATA_DIR "${DRACO_TEST_DATA_DIR}"
|
||||
#define DRACO_TEST_TEMP_DIR "${DRACO_TEST_TEMP_DIR}"
|
||||
|
||||
#endif // DRACO_TESTING_DRACO_TEST_CONFIG_H_
|
|
@ -0,0 +1,133 @@
|
|||
if(DRACO_CMAKE_DRACO_TESTS_CMAKE)
|
||||
return()
|
||||
endif()
|
||||
set(DRACO_CMAKE_DRACO_TESTS_CMAKE 1)
|
||||
|
||||
# The factory tests are in a separate target to avoid breaking tests that rely
|
||||
# on file I/O via the factories. The fake reader and writer implementations
|
||||
# interfere with normal file I/O function.
|
||||
set(draco_factory_test_sources
|
||||
"${draco_src_root}/io/file_reader_factory_test.cc"
|
||||
"${draco_src_root}/io/file_writer_factory_test.cc")
|
||||
|
||||
list(
|
||||
APPEND
|
||||
draco_test_sources
|
||||
"${draco_src_root}/animation/keyframe_animation_encoding_test.cc"
|
||||
"${draco_src_root}/animation/keyframe_animation_test.cc"
|
||||
"${draco_src_root}/attributes/point_attribute_test.cc"
|
||||
"${draco_src_root}/compression/attributes/point_d_vector_test.cc"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/prediction_scheme_normal_octahedron_canonicalized_transform_test.cc"
|
||||
"${draco_src_root}/compression/attributes/prediction_schemes/prediction_scheme_normal_octahedron_transform_test.cc"
|
||||
"${draco_src_root}/compression/attributes/sequential_integer_attribute_encoding_test.cc"
|
||||
"${draco_src_root}/compression/bit_coders/rans_coding_test.cc"
|
||||
"${draco_src_root}/compression/decode_test.cc"
|
||||
"${draco_src_root}/compression/encode_test.cc"
|
||||
"${draco_src_root}/compression/entropy/shannon_entropy_test.cc"
|
||||
"${draco_src_root}/compression/entropy/symbol_coding_test.cc"
|
||||
"${draco_src_root}/compression/mesh/mesh_edgebreaker_encoding_test.cc"
|
||||
"${draco_src_root}/compression/mesh/mesh_encoder_test.cc"
|
||||
"${draco_src_root}/compression/point_cloud/point_cloud_kd_tree_encoding_test.cc"
|
||||
"${draco_src_root}/compression/point_cloud/point_cloud_sequential_encoding_test.cc"
|
||||
"${draco_src_root}/core/buffer_bit_coding_test.cc"
|
||||
"${draco_src_root}/core/draco_test_base.h"
|
||||
"${draco_src_root}/core/draco_test_utils.cc"
|
||||
"${draco_src_root}/core/draco_test_utils.h"
|
||||
"${draco_src_root}/core/math_utils_test.cc"
|
||||
"${draco_src_root}/core/quantization_utils_test.cc"
|
||||
"${draco_src_root}/core/status_test.cc"
|
||||
"${draco_src_root}/core/vector_d_test.cc"
|
||||
"${draco_src_root}/io/file_reader_test_common.h"
|
||||
"${draco_src_root}/io/file_utils_test.cc"
|
||||
"${draco_src_root}/io/stdio_file_reader_test.cc"
|
||||
"${draco_src_root}/io/stdio_file_writer_test.cc"
|
||||
"${draco_src_root}/io/obj_decoder_test.cc"
|
||||
"${draco_src_root}/io/obj_encoder_test.cc"
|
||||
"${draco_src_root}/io/ply_decoder_test.cc"
|
||||
"${draco_src_root}/io/ply_reader_test.cc"
|
||||
"${draco_src_root}/io/point_cloud_io_test.cc"
|
||||
"${draco_src_root}/mesh/mesh_are_equivalent_test.cc"
|
||||
"${draco_src_root}/mesh/mesh_cleanup_test.cc"
|
||||
"${draco_src_root}/mesh/triangle_soup_mesh_builder_test.cc"
|
||||
"${draco_src_root}/metadata/metadata_encoder_test.cc"
|
||||
"${draco_src_root}/metadata/metadata_test.cc"
|
||||
"${draco_src_root}/point_cloud/point_cloud_builder_test.cc"
|
||||
"${draco_src_root}/point_cloud/point_cloud_test.cc")
|
||||
|
||||
list(APPEND draco_gtest_all
|
||||
"${draco_root}/../googletest/googletest/src/gtest-all.cc")
|
||||
list(APPEND draco_gtest_main
|
||||
"${draco_root}/../googletest/googletest/src/gtest_main.cc")
|
||||
|
||||
macro(draco_setup_test_targets)
|
||||
if(DRACO_TESTS)
|
||||
if(NOT (EXISTS ${draco_gtest_all} AND EXISTS ${draco_gtest_main}))
|
||||
message(FATAL "googletest must be a sibling directory of ${draco_root}.")
|
||||
endif()
|
||||
|
||||
list(APPEND draco_test_defines GTEST_HAS_PTHREAD=0)
|
||||
|
||||
draco_add_library(TEST
|
||||
NAME
|
||||
draco_gtest
|
||||
TYPE
|
||||
STATIC
|
||||
SOURCES
|
||||
${draco_gtest_all}
|
||||
DEFINES
|
||||
${draco_defines}
|
||||
${draco_test_defines}
|
||||
INCLUDES
|
||||
${draco_test_include_paths})
|
||||
|
||||
draco_add_library(TEST
|
||||
NAME
|
||||
draco_gtest_main
|
||||
TYPE
|
||||
STATIC
|
||||
SOURCES
|
||||
${draco_gtest_main}
|
||||
DEFINES
|
||||
${draco_defines}
|
||||
${draco_test_defines}
|
||||
INCLUDES
|
||||
${draco_test_include_paths})
|
||||
|
||||
set(DRACO_TEST_DATA_DIR "${draco_root}/testdata")
|
||||
set(DRACO_TEST_TEMP_DIR "${draco_build}/draco_test_temp")
|
||||
file(MAKE_DIRECTORY "${DRACO_TEST_TEMP_DIR}")
|
||||
|
||||
# Sets DRACO_TEST_DATA_DIR and DRACO_TEST_TEMP_DIR.
|
||||
configure_file("${draco_root}/cmake/draco_test_config.h.cmake"
|
||||
"${draco_build}/testing/draco_test_config.h")
|
||||
|
||||
# Create the test targets.
|
||||
draco_add_executable(NAME
|
||||
draco_tests
|
||||
SOURCES
|
||||
${draco_test_sources}
|
||||
DEFINES
|
||||
${draco_defines}
|
||||
${draco_test_defines}
|
||||
INCLUDES
|
||||
${draco_test_include_paths}
|
||||
LIB_DEPS
|
||||
draco_static
|
||||
draco_gtest
|
||||
draco_gtest_main)
|
||||
|
||||
draco_add_executable(NAME
|
||||
draco_factory_tests
|
||||
SOURCES
|
||||
${draco_factory_test_sources}
|
||||
DEFINES
|
||||
${draco_defines}
|
||||
${draco_test_defines}
|
||||
INCLUDES
|
||||
${draco_test_include_paths}
|
||||
LIB_DEPS
|
||||
draco_static
|
||||
draco_gtest
|
||||
draco_gtest_main)
|
||||
endif()
|
||||
endmacro()
|
|
@ -0,0 +1,64 @@
|
|||
if(DRACO_CMAKE_DRACO_VARIABLES_CMAKE_)
|
||||
return()
|
||||
endif() # DRACO_CMAKE_DRACO_VARIABLES_CMAKE_
|
||||
set(DRACO_CMAKE_DRACO_VARIABLES_CMAKE_ 1)
|
||||
|
||||
# Halts generation when $variable_name does not refer to a directory that
|
||||
# exists.
|
||||
macro(draco_variable_must_be_directory variable_name)
|
||||
if("${variable_name}" STREQUAL "")
|
||||
message(
|
||||
FATAL_ERROR
|
||||
"Empty variable_name passed to draco_variable_must_be_directory.")
|
||||
endif()
|
||||
|
||||
if("${${variable_name}}" STREQUAL "")
|
||||
message(
|
||||
FATAL_ERROR
|
||||
"Empty variable ${variable_name} is required to build draco.")
|
||||
endif()
|
||||
|
||||
if(NOT IS_DIRECTORY "${${variable_name}}")
|
||||
message(
|
||||
FATAL_ERROR
|
||||
"${variable_name}, which is ${${variable_name}}, does not refer to a\n"
|
||||
"directory.")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Adds $var_name to the tracked variables list.
|
||||
macro(draco_track_configuration_variable var_name)
|
||||
if(DRACO_VERBOSE GREATER 2)
|
||||
message("---- draco_track_configuration_variable ----\n"
|
||||
"var_name=${var_name}\n"
|
||||
"----------------------------------------------\n")
|
||||
endif()
|
||||
|
||||
list(APPEND draco_configuration_variables ${var_name})
|
||||
list(REMOVE_DUPLICATES draco_configuration_variables)
|
||||
endmacro()
|
||||
|
||||
# Logs current C++ and executable linker flags via the CMake message command.
|
||||
macro(draco_dump_cmake_flag_variables)
|
||||
unset(flag_variables)
|
||||
list(APPEND flag_variables "CMAKE_CXX_FLAGS_INIT" "CMAKE_CXX_FLAGS"
|
||||
"CMAKE_EXE_LINKER_FLAGS_INIT" "CMAKE_EXE_LINKER_FLAGS")
|
||||
if(CMAKE_BUILD_TYPE)
|
||||
list(APPEND flag_variables "CMAKE_BUILD_TYPE"
|
||||
"CMAKE_CXX_FLAGS_${CMAKE_BUILD_TYPE}_INIT"
|
||||
"CMAKE_CXX_FLAGS_${CMAKE_BUILD_TYPE}"
|
||||
"CMAKE_EXE_LINKER_FLAGS_${CMAKE_BUILD_TYPE}_INIT"
|
||||
"CMAKE_EXE_LINKER_FLAGS_${CMAKE_BUILD_TYPE}")
|
||||
endif()
|
||||
foreach(flag_variable ${flag_variables})
|
||||
message("${flag_variable}:${${flag_variable}}")
|
||||
endforeach()
|
||||
endmacro()
|
||||
|
||||
# Dumps the variables tracked in $draco_configuration_variables via the CMake
|
||||
# message command.
|
||||
macro(draco_dump_tracked_configuration_variables)
|
||||
foreach(config_variable ${draco_configuration_variables})
|
||||
message("${config_variable}:${${config_variable}}")
|
||||
endforeach()
|
||||
endmacro()
|
|
@ -0,0 +1,19 @@
|
|||
if(DRACO_CMAKE_SANITIZERS_CMAKE_)
|
||||
return()
|
||||
endif()
|
||||
set(DRACO_CMAKE_SANITIZERS_CMAKE_ 1)
|
||||
|
||||
if(MSVC OR NOT SANITIZE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
include("${draco_root}/cmake/compiler_flags.cmake")
|
||||
|
||||
string(TOLOWER ${SANITIZE} SANITIZE)
|
||||
|
||||
# Require the sanitizer requested.
|
||||
require_linker_flag("-fsanitize=${SANITIZE}")
|
||||
require_compiler_flag("-fsanitize=${SANITIZE}" YES)
|
||||
|
||||
# Make callstacks accurate.
|
||||
require_compiler_flag("-fno-omit-frame-pointer -fno-optimize-sibling-calls" YES)
|
|
@ -0,0 +1,14 @@
|
|||
if(DRACO_CMAKE_TOOLCHAINS_AARCH64_LINUX_GNU_CMAKE_)
|
||||
return()
|
||||
endif() # DRACO_CMAKE_TOOLCHAINS_AARCH64_LINUX_GNU_CMAKE_
|
||||
set(DRACO_CMAKE_TOOLCHAINS_AARCH64_LINUX_GNU_CMAKE_ 1)
|
||||
|
||||
set(CMAKE_SYSTEM_NAME "Linux")
|
||||
|
||||
if("${CROSS}" STREQUAL "")
|
||||
set(CROSS aarch64-linux-gnu-)
|
||||
endif()
|
||||
|
||||
set(CMAKE_CXX_COMPILER ${CROSS}g++)
|
||||
set(CMAKE_CXX_FLAGS_INIT "-march=armv8-a")
|
||||
set(CMAKE_SYSTEM_PROCESSOR "aarch64")
|
|
@ -0,0 +1,23 @@
|
|||
if(DRACO_CMAKE_TOOLCHAINS_ANDROID_NDK_COMMON_CMAKE_)
|
||||
return()
|
||||
endif()
|
||||
set(DRACO_CMAKE_TOOLCHAINS_ANDROID_NDK_COMMON_CMAKE_ 1)
|
||||
|
||||
# Toolchain files do not have access to cached variables:
|
||||
# https://gitlab.kitware.com/cmake/cmake/issues/16170. Set an intermediate
|
||||
# environment variable when loaded the first time.
|
||||
if(DRACO_ANDROID_NDK_PATH)
|
||||
set(ENV{DRACO_ANDROID_NDK_PATH} "${DRACO_ANDROID_NDK_PATH}")
|
||||
else()
|
||||
set(DRACO_ANDROID_NDK_PATH "$ENV{DRACO_ANDROID_NDK_PATH}")
|
||||
endif()
|
||||
|
||||
set(CMAKE_SYSTEM_NAME Android)
|
||||
|
||||
if(NOT CMAKE_ANDROID_STL_TYPE)
|
||||
set(CMAKE_ANDROID_STL_TYPE c++_static)
|
||||
endif()
|
||||
|
||||
if(NOT CMAKE_ANDROID_NDK_TOOLCHAIN_VERSION)
|
||||
set(CMAKE_ANDROID_NDK_TOOLCHAIN_VERSION clang)
|
||||
endif()
|
|
@ -0,0 +1,39 @@
|
|||
if(DRACO_CMAKE_TOOLCHAINS_ANDROID_CMAKE_)
|
||||
return()
|
||||
endif() # DRACO_CMAKE_TOOLCHAINS_ANDROID_CMAKE_
|
||||
|
||||
# Additional ANDROID_* settings are available, see:
|
||||
# https://developer.android.com/ndk/guides/cmake#variables
|
||||
|
||||
if(NOT ANDROID_PLATFORM)
|
||||
set(ANDROID_PLATFORM android-21)
|
||||
endif()
|
||||
|
||||
# Choose target architecture with:
|
||||
#
|
||||
# -DANDROID_ABI={armeabi-v7a,armeabi-v7a with NEON,arm64-v8a,x86,x86_64}
|
||||
if(NOT ANDROID_ABI)
|
||||
set(ANDROID_ABI arm64-v8a)
|
||||
endif()
|
||||
|
||||
# Force arm mode for 32-bit targets (instead of the default thumb) to improve
|
||||
# performance.
|
||||
if(NOT ANDROID_ARM_MODE)
|
||||
set(ANDROID_ARM_MODE arm)
|
||||
endif()
|
||||
|
||||
# Toolchain files do not have access to cached variables:
|
||||
# https://gitlab.kitware.com/cmake/cmake/issues/16170. Set an intermediate
|
||||
# environment variable when loaded the first time.
|
||||
if(DRACO_ANDROID_NDK_PATH)
|
||||
set(ENV{DRACO_ANDROID_NDK_PATH} "${DRACO_ANDROID_NDK_PATH}")
|
||||
else()
|
||||
set(DRACO_ANDROID_NDK_PATH "$ENV{DRACO_ANDROID_NDK_PATH}")
|
||||
endif()
|
||||
|
||||
if(NOT DRACO_ANDROID_NDK_PATH)
|
||||
message(FATAL_ERROR "DRACO_ANDROID_NDK_PATH not set.")
|
||||
return()
|
||||
endif()
|
||||
|
||||
include("${DRACO_ANDROID_NDK_PATH}/build/cmake/android.toolchain.cmake")
|
|
@ -0,0 +1,17 @@
|
|||
if(DRACO_CMAKE_TOOLCHAINS_ARM_IOS_COMMON_CMAKE_)
|
||||
return()
|
||||
endif()
|
||||
set(DRACO_CMAKE_ARM_IOS_COMMON_CMAKE_ 1)
|
||||
|
||||
set(CMAKE_SYSTEM_NAME "Darwin")
|
||||
if(CMAKE_OSX_SDK)
|
||||
set(CMAKE_OSX_SYSROOT ${CMAKE_OSX_SDK})
|
||||
else()
|
||||
set(CMAKE_OSX_SYSROOT iphoneos)
|
||||
endif()
|
||||
set(CMAKE_C_COMPILER clang)
|
||||
set(CMAKE_C_COMPILER_ARG1 "-arch ${CMAKE_SYSTEM_PROCESSOR}")
|
||||
set(CMAKE_CXX_COMPILER clang++)
|
||||
set(CMAKE_CXX_COMPILER_ARG1 "-arch ${CMAKE_SYSTEM_PROCESSOR}")
|
||||
|
||||
# TODO(tomfinegan): Handle bit code embedding.
|
|
@ -0,0 +1,15 @@
|
|||
if(DRACO_CMAKE_TOOLCHAINS_ARM_LINUX_GNUEABIHF_CMAKE_)
|
||||
return()
|
||||
endif() # DRACO_CMAKE_TOOLCHAINS_ARM_LINUX_GNUEABIHF_CMAKE_
|
||||
set(DRACO_CMAKE_TOOLCHAINS_ARM_LINUX_GNUEABIHF_CMAKE_ 1)
|
||||
|
||||
set(CMAKE_SYSTEM_NAME "Linux")
|
||||
|
||||
if("${CROSS}" STREQUAL "")
|
||||
set(CROSS arm-linux-gnueabihf-)
|
||||
endif()
|
||||
|
||||
set(CMAKE_CXX_COMPILER ${CROSS}g++)
|
||||
set(CMAKE_CXX_FLAGS_INIT "-march=armv7-a -marm")
|
||||
set(CMAKE_SYSTEM_PROCESSOR "armv7")
|
||||
set(DRACO_NEON_INTRINSICS_FLAG "-mfpu=neon")
|
|
@ -0,0 +1,16 @@
|
|||
if(DRACO_CMAKE_TOOLCHAINS_ARM64_ANDROID_NDK_LIBCPP_CMAKE_)
|
||||
return()
|
||||
endif()
|
||||
set(DRACO_CMAKE_TOOLCHAINS_ARM64_ANDROID_NDK_LIBCPP_CMAKE_ 1)
|
||||
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/android-ndk-common.cmake")
|
||||
|
||||
if(NOT ANDROID_PLATFORM)
|
||||
set(ANROID_PLATFORM android-21)
|
||||
endif()
|
||||
|
||||
if(NOT ANDROID_ABI)
|
||||
set(ANDROID_ABI arm64-v8a)
|
||||
endif()
|
||||
|
||||
include("${DRACO_ANDROID_NDK_PATH}/build/cmake/android.toolchain.cmake")
|
|
@ -0,0 +1,14 @@
|
|||
if(DRACO_CMAKE_TOOLCHAINS_ARM64_IOS_CMAKE_)
|
||||
return()
|
||||
endif()
|
||||
set(DRACO_CMAKE_TOOLCHAINS_ARM64_IOS_CMAKE_ 1)
|
||||
|
||||
if(XCODE)
|
||||
# TODO(tomfinegan): Handle arm builds in Xcode.
|
||||
message(FATAL_ERROR "This toolchain does not support Xcode.")
|
||||
endif()
|
||||
|
||||
set(CMAKE_SYSTEM_PROCESSOR "arm64")
|
||||
set(CMAKE_OSX_ARCHITECTURES "arm64")
|
||||
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/arm-ios-common.cmake")
|
|
@ -0,0 +1,18 @@
|
|||
if(DRACO_CMAKE_TOOLCHAINS_ARM64_LINUX_GCC_CMAKE_)
|
||||
return()
|
||||
endif()
|
||||
set(DRACO_CMAKE_TOOLCHAINS_ARM64_LINUX_GCC_CMAKE_ 1)
|
||||
|
||||
set(CMAKE_SYSTEM_NAME "Linux")
|
||||
|
||||
if("${CROSS}" STREQUAL "")
|
||||
# Default the cross compiler prefix to something known to work.
|
||||
set(CROSS aarch64-linux-gnu-)
|
||||
endif()
|
||||
|
||||
set(CMAKE_C_COMPILER ${CROSS}gcc)
|
||||
set(CMAKE_CXX_COMPILER ${CROSS}g++)
|
||||
set(AS_EXECUTABLE ${CROSS}as)
|
||||
set(CMAKE_C_COMPILER_ARG1 "-march=armv8-a")
|
||||
set(CMAKE_CXX_COMPILER_ARG1 "-march=armv8-a")
|
||||
set(CMAKE_SYSTEM_PROCESSOR "arm64")
|
|
@ -0,0 +1,16 @@
|
|||
if(DRACO_CMAKE_TOOLCHAINS_ARMV7_ANDROID_NDK_LIBCPP_CMAKE_)
|
||||
return()
|
||||
endif()
|
||||
set(DRACO_CMAKE_TOOLCHAINS_ARMV7_ANDROID_NDK_LIBCPP_CMAKE_ 1)
|
||||
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/android-ndk-common.cmake")
|
||||
|
||||
if(NOT ANDROID_PLATFORM)
|
||||
set(ANDROID_PLATFORM android-18)
|
||||
endif()
|
||||
|
||||
if(NOT ANDROID_ABI)
|
||||
set(ANDROID_ABI armeabi-v7a)
|
||||
endif()
|
||||
|
||||
include("${DRACO_ANDROID_NDK_PATH}/build/cmake/android.toolchain.cmake")
|
|
@ -0,0 +1,14 @@
|
|||
if(DRACO_CMAKE_TOOLCHAINS_ARMV7_IOS_CMAKE_)
|
||||
return()
|
||||
endif()
|
||||
set(DRACO_CMAKE_TOOLCHAINS_ARMV7_IOS_CMAKE_ 1)
|
||||
|
||||
if(XCODE)
|
||||
# TODO(tomfinegan): Handle arm builds in Xcode.
|
||||
message(FATAL_ERROR "This toolchain does not support Xcode.")
|
||||
endif()
|
||||
|
||||
set(CMAKE_SYSTEM_PROCESSOR "armv7")
|
||||
set(CMAKE_OSX_ARCHITECTURES "armv7")
|
||||
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/arm-ios-common.cmake")
|
|
@ -0,0 +1,24 @@
|
|||
if(DRACO_CMAKE_TOOLCHAINS_ARMV7_LINUX_GCC_CMAKE_)
|
||||
return()
|
||||
endif()
|
||||
set(DRACO_CMAKE_TOOLCHAINS_ARMV7_LINUX_GCC_CMAKE_ 1)
|
||||
|
||||
set(CMAKE_SYSTEM_NAME "Linux")
|
||||
|
||||
if("${CROSS}" STREQUAL "")
|
||||
# Default the cross compiler prefix to something known to work.
|
||||
set(CROSS arm-linux-gnueabihf-)
|
||||
endif()
|
||||
|
||||
if(NOT ${CROSS} MATCHES hf-$)
|
||||
set(DRACO_EXTRA_TOOLCHAIN_FLAGS "-mfloat-abi=softfp")
|
||||
endif()
|
||||
|
||||
set(CMAKE_C_COMPILER ${CROSS}gcc)
|
||||
set(CMAKE_CXX_COMPILER ${CROSS}g++)
|
||||
set(AS_EXECUTABLE ${CROSS}as)
|
||||
set(CMAKE_C_COMPILER_ARG1
|
||||
"-march=armv7-a -mfpu=neon ${DRACO_EXTRA_TOOLCHAIN_FLAGS}")
|
||||
set(CMAKE_CXX_COMPILER_ARG1
|
||||
"-march=armv7-a -mfpu=neon ${DRACO_EXTRA_TOOLCHAIN_FLAGS}")
|
||||
set(CMAKE_SYSTEM_PROCESSOR "armv7")
|
|
@ -0,0 +1,14 @@
|
|||
if(DRACO_CMAKE_TOOLCHAINS_ARMV7S_IOS_CMAKE_)
|
||||
return()
|
||||
endif()
|
||||
set(DRACO_CMAKE_TOOLCHAINS_ARMV7S_IOS_CMAKE_ 1)
|
||||
|
||||
if(XCODE)
|
||||
# TODO(tomfinegan): Handle arm builds in Xcode.
|
||||
message(FATAL_ERROR "This toolchain does not support Xcode.")
|
||||
endif()
|
||||
|
||||
set(CMAKE_SYSTEM_PROCESSOR "armv7s")
|
||||
set(CMAKE_OSX_ARCHITECTURES "armv7s")
|
||||
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/arm-ios-common.cmake")
|
|
@ -0,0 +1,15 @@
|
|||
if(DRACO_CMAKE_TOOLCHAINS_i386_IOS_CMAKE_)
|
||||
return()
|
||||
endif()
|
||||
set(DRACO_CMAKE_TOOLCHAINS_i386_IOS_CMAKE_ 1)
|
||||
|
||||
if(XCODE)
|
||||
# TODO(tomfinegan): Handle arm builds in Xcode.
|
||||
message(FATAL_ERROR "This toolchain does not support Xcode.")
|
||||
endif()
|
||||
|
||||
set(CMAKE_SYSTEM_PROCESSOR "i386")
|
||||
set(CMAKE_OSX_ARCHITECTURES "i386")
|
||||
set(CMAKE_OSX_SDK "iphonesimulator")
|
||||
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/arm-ios-common.cmake")
|
|
@ -0,0 +1,16 @@
|
|||
if(DRACO_CMAKE_TOOLCHAINS_X86_ANDROID_NDK_LIBCPP_CMAKE_)
|
||||
return()
|
||||
endif()
|
||||
set(DRACO_CMAKE_TOOLCHAINS_X86_ANDROID_NDK_LIBCPP_CMAKE_ 1)
|
||||
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/android-ndk-common.cmake")
|
||||
|
||||
if(NOT ANDROID_PLATFORM)
|
||||
set(ANDROID_PLATFORM android-18)
|
||||
endif()
|
||||
|
||||
if(NOT ANDROID_ABI)
|
||||
set(ANDROID_ABI x86)
|
||||
endif()
|
||||
|
||||
include("${DRACO_ANDROID_NDK_PATH}/build/cmake/android.toolchain.cmake")
|
|
@ -0,0 +1,16 @@
|
|||
if(DRACO_CMAKE_TOOLCHAINS_X86_64_ANDROID_NDK_LIBCPP_CMAKE_)
|
||||
return()
|
||||
endif()
|
||||
set(DRACO_CMAKE_TOOLCHAINS_X86_64_ANDROID_NDK_LIBCPP_CMAKE_ 1)
|
||||
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/android-ndk-common.cmake")
|
||||
|
||||
if(NOT ANDROID_PLATFORM)
|
||||
set(ANDROID_PLATFORM android-21)
|
||||
endif()
|
||||
|
||||
if(NOT ANDROID_ABI)
|
||||
set(ANDROID_ABI x86_64)
|
||||
endif()
|
||||
|
||||
include("${DRACO_ANDROID_NDK_PATH}/build/cmake/android.toolchain.cmake")
|
|
@ -0,0 +1,15 @@
|
|||
if(DRACO_CMAKE_TOOLCHAINS_X86_64_IOS_CMAKE_)
|
||||
return()
|
||||
endif()
|
||||
set(DRACO_CMAKE_TOOLCHAINS_X86_64_IOS_CMAKE_ 1)
|
||||
|
||||
if(XCODE)
|
||||
# TODO(tomfinegan): Handle arm builds in Xcode.
|
||||
message(FATAL_ERROR "This toolchain does not support Xcode.")
|
||||
endif()
|
||||
|
||||
set(CMAKE_SYSTEM_PROCESSOR "x86_64")
|
||||
set(CMAKE_OSX_ARCHITECTURES "x86_64")
|
||||
set(CMAKE_OSX_SDK "iphonesimulator")
|
||||
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/arm-ios-common.cmake")
|
|
@ -0,0 +1,79 @@
|
|||
if(DRACO_CMAKE_UTIL_CMAKE_)
|
||||
return()
|
||||
endif()
|
||||
set(DRACO_CMAKE_UTIL_CMAKE_ 1)
|
||||
|
||||
# Creates dummy source file in $draco_build_dir named $basename.$extension and
|
||||
# returns the full path to the dummy source file via the $out_file_path
|
||||
# parameter.
|
||||
function(create_dummy_source_file basename extension out_file_path)
|
||||
set(dummy_source_file "${draco_build_dir}/${basename}.${extension}")
|
||||
file(WRITE "${dummy_source_file}.new"
|
||||
"// Generated file. DO NOT EDIT!\n"
|
||||
"// ${target_name} needs a ${extension} file to force link language, \n"
|
||||
"// or to silence a harmless CMake warning: Ignore me.\n"
|
||||
"void ${target_name}_dummy_function(void) {}\n")
|
||||
|
||||
# Will replace ${dummy_source_file} only if the file content has changed.
|
||||
# This prevents forced Draco rebuilds after CMake runs.
|
||||
configure_file("${dummy_source_file}.new" "${dummy_source_file}")
|
||||
file(REMOVE "${dummy_source_file}.new")
|
||||
|
||||
set(${out_file_path} ${dummy_source_file} PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
# Convenience function for adding a dummy source file to $target_name using
|
||||
# $extension as the file extension. Wraps create_dummy_source_file().
|
||||
function(add_dummy_source_file_to_target target_name extension)
|
||||
create_dummy_source_file("${target_name}" "${extension}" "dummy_source_file")
|
||||
target_sources(${target_name} PRIVATE ${dummy_source_file})
|
||||
endfunction()
|
||||
|
||||
# Extracts the version number from $version_file and returns it to the user via
|
||||
# $version_string_out_var. This is achieved by finding the first instance of the
|
||||
# kDracoVersion variable and then removing everything but the string literal
|
||||
# assigned to the variable. Quotes and semicolon are stripped from the returned
|
||||
# string.
|
||||
function(extract_version_string version_file version_string_out_var)
|
||||
file(STRINGS "${version_file}" draco_version REGEX "kDracoVersion")
|
||||
list(GET draco_version 0 draco_version)
|
||||
string(REPLACE "static const char kDracoVersion[] = " "" draco_version
|
||||
"${draco_version}")
|
||||
string(REPLACE ";" "" draco_version "${draco_version}")
|
||||
string(REPLACE "\"" "" draco_version "${draco_version}")
|
||||
set("${version_string_out_var}" "${draco_version}" PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
# Sets CMake compiler launcher to $launcher_name when $launcher_name is found in
|
||||
# $PATH. Warns user about ignoring build flag $launcher_flag when $launcher_name
|
||||
# is not found in $PATH.
|
||||
function(set_compiler_launcher launcher_flag launcher_name)
|
||||
find_program(launcher_path "${launcher_name}")
|
||||
if(launcher_path)
|
||||
set(CMAKE_C_COMPILER_LAUNCHER "${launcher_path}" PARENT_SCOPE)
|
||||
set(CMAKE_CXX_COMPILER_LAUNCHER "${launcher_path}" PARENT_SCOPE)
|
||||
message("--- Using ${launcher_name} as compiler launcher.")
|
||||
else()
|
||||
message(
|
||||
WARNING "--- Cannot find ${launcher_name}, ${launcher_flag} ignored.")
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
# Terminates CMake execution when $var_name is unset in the environment. Sets
|
||||
# CMake variable to the value of the environment variable when the variable is
|
||||
# present in the environment.
|
||||
macro(require_variable var_name)
|
||||
if("$ENV{${var_name}}" STREQUAL "")
|
||||
message(FATAL_ERROR "${var_name} must be set in environment.")
|
||||
endif()
|
||||
set_variable_if_unset(${var_name} "")
|
||||
endmacro()
|
||||
|
||||
# Sets $var_name to $default_value if not already set.
|
||||
macro(set_variable_if_unset var_name default_value)
|
||||
if(NOT "$ENV{${var_name}}" STREQUAL "")
|
||||
set(${var_name} $ENV{${var_name}})
|
||||
elseif(NOT ${var_name})
|
||||
set(${var_name} ${default_value})
|
||||
endif()
|
||||
endmacro()
|
|
@ -0,0 +1,54 @@
|
|||
// Copyright 2017 The Draco Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
#include "draco/animation/keyframe_animation.h"
|
||||
|
||||
namespace draco {
|
||||
|
||||
KeyframeAnimation::KeyframeAnimation() {}
|
||||
|
||||
bool KeyframeAnimation::SetTimestamps(
|
||||
const std::vector<TimestampType> ×tamp) {
|
||||
// Already added attributes.
|
||||
const int32_t num_frames = timestamp.size();
|
||||
if (num_attributes() > 0) {
|
||||
// Timestamp attribute could be added only once.
|
||||
if (timestamps()->size()) {
|
||||
return false;
|
||||
} else {
|
||||
// Check if the number of frames is consistent with
|
||||
// the existing keyframes.
|
||||
if (num_frames != num_points()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// This is the first attribute.
|
||||
set_num_frames(num_frames);
|
||||
}
|
||||
|
||||
// Add attribute for time stamp data.
|
||||
std::unique_ptr<PointAttribute> timestamp_att =
|
||||
std::unique_ptr<PointAttribute>(new PointAttribute());
|
||||
timestamp_att->Init(GeometryAttribute::GENERIC, 1, DT_FLOAT32, false,
|
||||
num_frames);
|
||||
for (PointIndex i(0); i < num_frames; ++i) {
|
||||
timestamp_att->SetAttributeValue(timestamp_att->mapped_index(i),
|
||||
×tamp[i.value()]);
|
||||
}
|
||||
this->SetAttribute(kTimestampId, std::move(timestamp_att));
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace draco
|
|
@ -0,0 +1,107 @@
|
|||
// Copyright 2017 The Draco Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
#ifndef DRACO_ANIMATION_KEYFRAME_ANIMATION_H_
|
||||
#define DRACO_ANIMATION_KEYFRAME_ANIMATION_H_
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "draco/point_cloud/point_cloud.h"
|
||||
|
||||
namespace draco {
|
||||
|
||||
// Class for holding keyframe animation data. It will have two or more
|
||||
// attributes as a point cloud. The first attribute is always the timestamp
|
||||
// of the animation. Each KeyframeAnimation could have multiple animations with
|
||||
// the same number of frames. Each animation will be treated as a point
|
||||
// attribute.
|
||||
class KeyframeAnimation : public PointCloud {
|
||||
public:
|
||||
// Force time stamp to be float type.
|
||||
using TimestampType = float;
|
||||
|
||||
KeyframeAnimation();
|
||||
|
||||
// Animation must have only one timestamp attribute.
|
||||
// This function must be called before adding any animation data.
|
||||
// Returns false if timestamp already exists.
|
||||
bool SetTimestamps(const std::vector<TimestampType> ×tamp);
|
||||
|
||||
// Returns an id for the added animation data. This id will be used to
|
||||
// identify this animation.
|
||||
// Returns -1 if error, e.g. number of frames is not consistent.
|
||||
// Type |T| should be consistent with |DataType|, e.g:
|
||||
// float - DT_FLOAT32,
|
||||
// int32_t - DT_INT32, ...
|
||||
template <typename T>
|
||||
int32_t AddKeyframes(DataType data_type, uint32_t num_components,
|
||||
const std::vector<T> &data);
|
||||
|
||||
const PointAttribute *timestamps() const {
|
||||
return GetAttributeByUniqueId(kTimestampId);
|
||||
}
|
||||
const PointAttribute *keyframes(int32_t animation_id) const {
|
||||
return GetAttributeByUniqueId(animation_id);
|
||||
}
|
||||
|
||||
// Number of frames should be equal to number points in the point cloud.
|
||||
void set_num_frames(int32_t num_frames) { set_num_points(num_frames); }
|
||||
int32_t num_frames() const { return static_cast<int32_t>(num_points()); }
|
||||
|
||||
int32_t num_animations() const { return num_attributes() - 1; }
|
||||
|
||||
private:
|
||||
// Attribute id of timestamp is fixed to 0.
|
||||
static constexpr int32_t kTimestampId = 0;
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
int32_t KeyframeAnimation::AddKeyframes(DataType data_type,
|
||||
uint32_t num_components,
|
||||
const std::vector<T> &data) {
|
||||
// TODO(draco-eng): Verify T is consistent with |data_type|.
|
||||
if (num_components == 0) {
|
||||
return -1;
|
||||
}
|
||||
// If timestamps is not added yet, then reserve attribute 0 for timestamps.
|
||||
if (!num_attributes()) {
|
||||
// Add a temporary attribute with 0 points to fill attribute id 0.
|
||||
std::unique_ptr<PointAttribute> temp_att =
|
||||
std::unique_ptr<PointAttribute>(new PointAttribute());
|
||||
temp_att->Init(GeometryAttribute::GENERIC, num_components, data_type, false,
|
||||
0);
|
||||
this->AddAttribute(std::move(temp_att));
|
||||
|
||||
set_num_frames(data.size() / num_components);
|
||||
}
|
||||
|
||||
if (data.size() != num_components * num_frames()) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
std::unique_ptr<PointAttribute> keyframe_att =
|
||||
std::unique_ptr<PointAttribute>(new PointAttribute());
|
||||
keyframe_att->Init(GeometryAttribute::GENERIC, num_components, data_type,
|
||||
false, num_frames());
|
||||
const size_t stride = num_components;
|
||||
for (PointIndex i(0); i < num_frames(); ++i) {
|
||||
keyframe_att->SetAttributeValue(keyframe_att->mapped_index(i),
|
||||
&data[i.value() * stride]);
|
||||
}
|
||||
return this->AddAttribute(std::move(keyframe_att));
|
||||
}
|
||||
|
||||
} // namespace draco
|
||||
|
||||
#endif // DRACO_ANIMATION_KEYFRAME_ANIMATION_H_
|
|
@ -0,0 +1,30 @@
|
|||
// Copyright 2017 The Draco Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
#include "draco/animation/keyframe_animation_decoder.h"
|
||||
|
||||
namespace draco {
|
||||
|
||||
Status KeyframeAnimationDecoder::Decode(const DecoderOptions &options,
|
||||
DecoderBuffer *in_buffer,
|
||||
KeyframeAnimation *animation) {
|
||||
const auto status = PointCloudSequentialDecoder::Decode(
|
||||
options, in_buffer, static_cast<PointCloud *>(animation));
|
||||
if (!status.ok()) {
|
||||
return status;
|
||||
}
|
||||
return OkStatus();
|
||||
}
|
||||
|
||||
} // namespace draco
|
|
@ -0,0 +1,34 @@
|
|||
// Copyright 2017 The Draco Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
#ifndef DRACO_ANIMATION_KEYFRAME_ANIMATION_DECODER_H_
|
||||
#define DRACO_ANIMATION_KEYFRAME_ANIMATION_DECODER_H_
|
||||
|
||||
#include "draco/animation/keyframe_animation.h"
|
||||
#include "draco/compression/point_cloud/point_cloud_sequential_decoder.h"
|
||||
|
||||
namespace draco {
|
||||
|
||||
// Class for decoding keyframe animation.
|
||||
class KeyframeAnimationDecoder : private PointCloudSequentialDecoder {
|
||||
public:
|
||||
KeyframeAnimationDecoder(){};
|
||||
|
||||
Status Decode(const DecoderOptions &options, DecoderBuffer *in_buffer,
|
||||
KeyframeAnimation *animation);
|
||||
};
|
||||
|
||||
} // namespace draco
|
||||
|
||||
#endif // DRACO_ANIMATION_KEYFRAME_ANIMATION_DECODER_H_
|
|
@ -0,0 +1,28 @@
|
|||
// Copyright 2017 The Draco Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
#include "draco/animation/keyframe_animation_encoder.h"
|
||||
|
||||
namespace draco {
|
||||
|
||||
KeyframeAnimationEncoder::KeyframeAnimationEncoder() {}
|
||||
|
||||
Status KeyframeAnimationEncoder::EncodeKeyframeAnimation(
|
||||
const KeyframeAnimation &animation, const EncoderOptions &options,
|
||||
EncoderBuffer *out_buffer) {
|
||||
SetPointCloud(animation);
|
||||
return Encode(options, out_buffer);
|
||||
}
|
||||
|
||||
} // namespace draco
|
|
@ -0,0 +1,39 @@
|
|||
// Copyright 2017 The Draco Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
#ifndef DRACO_ANIMATION_KEYFRAME_ANIMATION_ENCODER_H_
|
||||
#define DRACO_ANIMATION_KEYFRAME_ANIMATION_ENCODER_H_
|
||||
|
||||
#include "draco/animation/keyframe_animation.h"
|
||||
#include "draco/compression/point_cloud/point_cloud_sequential_encoder.h"
|
||||
|
||||
namespace draco {
|
||||
|
||||
// Class for encoding keyframe animation. It takes KeyframeAnimation as a
|
||||
// PointCloud and compress it. It's mostly a wrapper around PointCloudEncoder so
|
||||
// that the animation module could be separated from geometry compression when
|
||||
// exposed to developers.
|
||||
class KeyframeAnimationEncoder : private PointCloudSequentialEncoder {
|
||||
public:
|
||||
KeyframeAnimationEncoder();
|
||||
|
||||
// Encode an animation to a buffer.
|
||||
Status EncodeKeyframeAnimation(const KeyframeAnimation &animation,
|
||||
const EncoderOptions &options,
|
||||
EncoderBuffer *out_buffer);
|
||||
};
|
||||
|
||||
} // namespace draco
|
||||
|
||||
#endif // DRACO_ANIMATION_KEYFRAME_ANIMATION_ENCODER_H_
|
|
@ -0,0 +1,168 @@
|
|||
// Copyright 2017 The Draco Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
#include "draco/animation/keyframe_animation.h"
|
||||
#include "draco/animation/keyframe_animation_decoder.h"
|
||||
#include "draco/animation/keyframe_animation_encoder.h"
|
||||
#include "draco/core/draco_test_base.h"
|
||||
#include "draco/core/draco_test_utils.h"
|
||||
|
||||
namespace draco {
|
||||
|
||||
class KeyframeAnimationEncodingTest : public ::testing::Test {
|
||||
protected:
|
||||
KeyframeAnimationEncodingTest() {}
|
||||
|
||||
bool CreateAndAddTimestamps(int32_t num_frames) {
|
||||
timestamps_.resize(num_frames);
|
||||
for (int i = 0; i < timestamps_.size(); ++i)
|
||||
timestamps_[i] = static_cast<draco::KeyframeAnimation::TimestampType>(i);
|
||||
return keyframe_animation_.SetTimestamps(timestamps_);
|
||||
}
|
||||
|
||||
int32_t CreateAndAddAnimationData(int32_t num_frames,
|
||||
uint32_t num_components) {
|
||||
// Create and add animation data with.
|
||||
animation_data_.resize(num_frames * num_components);
|
||||
for (int i = 0; i < animation_data_.size(); ++i)
|
||||
animation_data_[i] = static_cast<float>(i);
|
||||
return keyframe_animation_.AddKeyframes(draco::DT_FLOAT32, num_components,
|
||||
animation_data_);
|
||||
}
|
||||
|
||||
template <int num_components_t>
|
||||
void CompareAnimationData(const KeyframeAnimation &animation0,
|
||||
const KeyframeAnimation &animation1,
|
||||
bool quantized) {
|
||||
ASSERT_EQ(animation0.num_frames(), animation1.num_frames());
|
||||
ASSERT_EQ(animation0.num_animations(), animation1.num_animations());
|
||||
|
||||
if (quantized) {
|
||||
// TODO(hemmer) : Add test for stable quantization.
|
||||
// Quantization will result in slightly different values.
|
||||
// Skip comparing values.
|
||||
return;
|
||||
}
|
||||
|
||||
// Compare time stamp.
|
||||
const auto timestamp_att0 = animation0.timestamps();
|
||||
const auto timestamp_att1 = animation0.timestamps();
|
||||
for (int i = 0; i < animation0.num_frames(); ++i) {
|
||||
std::array<float, 1> att_value0;
|
||||
std::array<float, 1> att_value1;
|
||||
ASSERT_TRUE((timestamp_att0->GetValue<float, 1>(
|
||||
draco::AttributeValueIndex(i), &att_value0)));
|
||||
ASSERT_TRUE((timestamp_att1->GetValue<float, 1>(
|
||||
draco::AttributeValueIndex(i), &att_value1)));
|
||||
ASSERT_FLOAT_EQ(att_value0[0], att_value1[0]);
|
||||
}
|
||||
|
||||
for (int animation_id = 1; animation_id < animation0.num_animations();
|
||||
++animation_id) {
|
||||
// Compare keyframe data.
|
||||
const auto keyframe_att0 = animation0.keyframes(animation_id);
|
||||
const auto keyframe_att1 = animation1.keyframes(animation_id);
|
||||
ASSERT_EQ(keyframe_att0->num_components(),
|
||||
keyframe_att1->num_components());
|
||||
for (int i = 0; i < animation0.num_frames(); ++i) {
|
||||
std::array<float, num_components_t> att_value0;
|
||||
std::array<float, num_components_t> att_value1;
|
||||
ASSERT_TRUE((keyframe_att0->GetValue<float, num_components_t>(
|
||||
draco::AttributeValueIndex(i), &att_value0)));
|
||||
ASSERT_TRUE((keyframe_att1->GetValue<float, num_components_t>(
|
||||
draco::AttributeValueIndex(i), &att_value1)));
|
||||
for (int j = 0; j < att_value0.size(); ++j) {
|
||||
ASSERT_FLOAT_EQ(att_value0[j], att_value1[j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template <int num_components_t>
|
||||
void TestKeyframeAnimationEncoding() {
|
||||
TestKeyframeAnimationEncoding<num_components_t>(false);
|
||||
}
|
||||
|
||||
template <int num_components_t>
|
||||
void TestKeyframeAnimationEncoding(bool quantized) {
|
||||
// Encode animation class.
|
||||
draco::EncoderBuffer buffer;
|
||||
draco::KeyframeAnimationEncoder encoder;
|
||||
EncoderOptions options = EncoderOptions::CreateDefaultOptions();
|
||||
if (quantized) {
|
||||
// Set quantization for timestamps.
|
||||
options.SetAttributeInt(0, "quantization_bits", 20);
|
||||
// Set quantization for keyframes.
|
||||
for (int i = 1; i <= keyframe_animation_.num_animations(); ++i) {
|
||||
options.SetAttributeInt(i, "quantization_bits", 20);
|
||||
}
|
||||
}
|
||||
|
||||
ASSERT_TRUE(
|
||||
encoder.EncodeKeyframeAnimation(keyframe_animation_, options, &buffer)
|
||||
.ok());
|
||||
|
||||
draco::DecoderBuffer dec_decoder;
|
||||
draco::KeyframeAnimationDecoder decoder;
|
||||
DecoderBuffer dec_buffer;
|
||||
dec_buffer.Init(buffer.data(), buffer.size());
|
||||
|
||||
// Decode animation class.
|
||||
std::unique_ptr<KeyframeAnimation> decoded_animation(
|
||||
new KeyframeAnimation());
|
||||
DecoderOptions dec_options;
|
||||
ASSERT_TRUE(
|
||||
decoder.Decode(dec_options, &dec_buffer, decoded_animation.get()).ok());
|
||||
|
||||
// Verify if animation before and after compression is identical.
|
||||
CompareAnimationData<num_components_t>(keyframe_animation_,
|
||||
*decoded_animation, quantized);
|
||||
}
|
||||
|
||||
draco::KeyframeAnimation keyframe_animation_;
|
||||
std::vector<draco::KeyframeAnimation::TimestampType> timestamps_;
|
||||
std::vector<float> animation_data_;
|
||||
};
|
||||
|
||||
TEST_F(KeyframeAnimationEncodingTest, OneComponent) {
|
||||
const int num_frames = 1;
|
||||
ASSERT_TRUE(CreateAndAddTimestamps(num_frames));
|
||||
ASSERT_EQ(CreateAndAddAnimationData(num_frames, 1), 1);
|
||||
TestKeyframeAnimationEncoding<1>();
|
||||
}
|
||||
|
||||
TEST_F(KeyframeAnimationEncodingTest, ManyComponents) {
|
||||
const int num_frames = 100;
|
||||
ASSERT_TRUE(CreateAndAddTimestamps(num_frames));
|
||||
ASSERT_EQ(CreateAndAddAnimationData(num_frames, 100), 1);
|
||||
TestKeyframeAnimationEncoding<100>();
|
||||
}
|
||||
|
||||
TEST_F(KeyframeAnimationEncodingTest, ManyComponentsWithQuantization) {
|
||||
const int num_frames = 100;
|
||||
ASSERT_TRUE(CreateAndAddTimestamps(num_frames));
|
||||
ASSERT_EQ(CreateAndAddAnimationData(num_frames, 4), 1);
|
||||
// Test compression with quantization.
|
||||
TestKeyframeAnimationEncoding<4>(true);
|
||||
}
|
||||
|
||||
TEST_F(KeyframeAnimationEncodingTest, MultipleAnimations) {
|
||||
const int num_frames = 5;
|
||||
ASSERT_TRUE(CreateAndAddTimestamps(num_frames));
|
||||
ASSERT_EQ(CreateAndAddAnimationData(num_frames, 3), 1);
|
||||
ASSERT_EQ(CreateAndAddAnimationData(num_frames, 3), 2);
|
||||
TestKeyframeAnimationEncoding<3>();
|
||||
}
|
||||
|
||||
} // namespace draco
|
|
@ -0,0 +1,102 @@
|
|||
// Copyright 2017 The Draco Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
#include "draco/animation/keyframe_animation.h"
|
||||
|
||||
#include "draco/core/draco_test_base.h"
|
||||
|
||||
namespace {
|
||||
|
||||
class KeyframeAnimationTest : public ::testing::Test {
|
||||
protected:
|
||||
KeyframeAnimationTest() {}
|
||||
|
||||
bool CreateAndAddTimestamps(int32_t num_frames) {
|
||||
timestamps_.resize(num_frames);
|
||||
for (int i = 0; i < timestamps_.size(); ++i)
|
||||
timestamps_[i] = static_cast<draco::KeyframeAnimation::TimestampType>(i);
|
||||
return keyframe_animation_.SetTimestamps(timestamps_);
|
||||
}
|
||||
|
||||
int32_t CreateAndAddAnimationData(int32_t num_frames,
|
||||
uint32_t num_components) {
|
||||
// Create and add animation data with.
|
||||
animation_data_.resize(num_frames * num_components);
|
||||
for (int i = 0; i < animation_data_.size(); ++i)
|
||||
animation_data_[i] = static_cast<float>(i);
|
||||
return keyframe_animation_.AddKeyframes(draco::DT_FLOAT32, num_components,
|
||||
animation_data_);
|
||||
}
|
||||
|
||||
template <int num_components_t>
|
||||
void CompareAnimationData() {
|
||||
// Compare time stamp.
|
||||
const auto timestamp_att = keyframe_animation_.timestamps();
|
||||
for (int i = 0; i < timestamps_.size(); ++i) {
|
||||
std::array<float, 1> att_value;
|
||||
ASSERT_TRUE((timestamp_att->GetValue<float, 1>(
|
||||
draco::AttributeValueIndex(i), &att_value)));
|
||||
ASSERT_FLOAT_EQ(att_value[0], i);
|
||||
}
|
||||
|
||||
// Compare keyframe data.
|
||||
const auto keyframe_att = keyframe_animation_.keyframes(1);
|
||||
for (int i = 0; i < animation_data_.size() / num_components_t; ++i) {
|
||||
std::array<float, num_components_t> att_value;
|
||||
ASSERT_TRUE((keyframe_att->GetValue<float, num_components_t>(
|
||||
draco::AttributeValueIndex(i), &att_value)));
|
||||
for (int j = 0; j < num_components_t; ++j) {
|
||||
ASSERT_FLOAT_EQ(att_value[j], i * num_components_t + j);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template <int num_components_t>
|
||||
void TestKeyframeAnimation(int32_t num_frames) {
|
||||
ASSERT_TRUE(CreateAndAddTimestamps(num_frames));
|
||||
ASSERT_EQ(CreateAndAddAnimationData(num_frames, num_components_t), 1);
|
||||
CompareAnimationData<num_components_t>();
|
||||
}
|
||||
|
||||
draco::KeyframeAnimation keyframe_animation_;
|
||||
std::vector<draco::KeyframeAnimation::TimestampType> timestamps_;
|
||||
std::vector<float> animation_data_;
|
||||
};
|
||||
|
||||
// Test animation with 1 component and 10 frames.
|
||||
TEST_F(KeyframeAnimationTest, OneComponent) { TestKeyframeAnimation<1>(10); }
|
||||
|
||||
// Test animation with 4 component and 10 frames.
|
||||
TEST_F(KeyframeAnimationTest, FourComponent) { TestKeyframeAnimation<4>(10); }
|
||||
|
||||
// Test adding animation data before timestamp.
|
||||
TEST_F(KeyframeAnimationTest, AddingAnimationFirst) {
|
||||
ASSERT_EQ(CreateAndAddAnimationData(5, 1), 1);
|
||||
ASSERT_TRUE(CreateAndAddTimestamps(5));
|
||||
}
|
||||
|
||||
// Test adding timestamp more than once.
|
||||
TEST_F(KeyframeAnimationTest, ErrorAddingTimestampsTwice) {
|
||||
ASSERT_TRUE(CreateAndAddTimestamps(5));
|
||||
ASSERT_FALSE(CreateAndAddTimestamps(5));
|
||||
}
|
||||
// Test animation with multiple animation data.
|
||||
TEST_F(KeyframeAnimationTest, MultipleAnimationData) {
|
||||
const int num_frames = 5;
|
||||
ASSERT_TRUE(CreateAndAddTimestamps(num_frames));
|
||||
ASSERT_EQ(CreateAndAddAnimationData(num_frames, 1), 1);
|
||||
ASSERT_EQ(CreateAndAddAnimationData(num_frames, 2), 2);
|
||||
}
|
||||
|
||||
} // namespace
|
|
@ -0,0 +1,145 @@
|
|||
// Copyright 2017 The Draco Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
|
||||
#include "draco/attributes/attribute_octahedron_transform.h"
|
||||
|
||||
#include "draco/attributes/attribute_transform_type.h"
|
||||
#include "draco/compression/attributes/normal_compression_utils.h"
|
||||
|
||||
namespace draco {
|
||||
|
||||
bool AttributeOctahedronTransform::InitFromAttribute(
|
||||
const PointAttribute &attribute) {
|
||||
const AttributeTransformData *const transform_data =
|
||||
attribute.GetAttributeTransformData();
|
||||
if (!transform_data ||
|
||||
transform_data->transform_type() != ATTRIBUTE_OCTAHEDRON_TRANSFORM) {
|
||||
return false; // Wrong transform type.
|
||||
}
|
||||
quantization_bits_ = transform_data->GetParameterValue<int32_t>(0);
|
||||
return true;
|
||||
}
|
||||
|
||||
void AttributeOctahedronTransform::CopyToAttributeTransformData(
|
||||
AttributeTransformData *out_data) const {
|
||||
out_data->set_transform_type(ATTRIBUTE_OCTAHEDRON_TRANSFORM);
|
||||
out_data->AppendParameterValue(quantization_bits_);
|
||||
}
|
||||
|
||||
bool AttributeOctahedronTransform::TransformAttribute(
|
||||
const PointAttribute &attribute, const std::vector<PointIndex> &point_ids,
|
||||
PointAttribute *target_attribute) {
|
||||
return GeneratePortableAttribute(attribute, point_ids,
|
||||
target_attribute->size(), target_attribute);
|
||||
}
|
||||
|
||||
bool AttributeOctahedronTransform::InverseTransformAttribute(
|
||||
const PointAttribute &attribute, PointAttribute *target_attribute) {
|
||||
if (target_attribute->data_type() != DT_FLOAT32) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const int num_points = target_attribute->size();
|
||||
const int num_components = target_attribute->num_components();
|
||||
if (num_components != 3) {
|
||||
return false;
|
||||
}
|
||||
constexpr int kEntrySize = sizeof(float) * 3;
|
||||
float att_val[3];
|
||||
const int32_t *source_attribute_data = reinterpret_cast<const int32_t *>(
|
||||
attribute.GetAddress(AttributeValueIndex(0)));
|
||||
uint8_t *target_address =
|
||||
target_attribute->GetAddress(AttributeValueIndex(0));
|
||||
OctahedronToolBox octahedron_tool_box;
|
||||
if (!octahedron_tool_box.SetQuantizationBits(quantization_bits_)) {
|
||||
return false;
|
||||
}
|
||||
for (uint32_t i = 0; i < num_points; ++i) {
|
||||
const int32_t s = *source_attribute_data++;
|
||||
const int32_t t = *source_attribute_data++;
|
||||
octahedron_tool_box.QuantizedOctahedralCoordsToUnitVector(s, t, att_val);
|
||||
|
||||
// Store the decoded floating point values into the attribute buffer.
|
||||
std::memcpy(target_address, att_val, kEntrySize);
|
||||
target_address += kEntrySize;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void AttributeOctahedronTransform::SetParameters(int quantization_bits) {
|
||||
quantization_bits_ = quantization_bits;
|
||||
}
|
||||
|
||||
bool AttributeOctahedronTransform::EncodeParameters(
|
||||
EncoderBuffer *encoder_buffer) const {
|
||||
if (is_initialized()) {
|
||||
encoder_buffer->Encode(static_cast<uint8_t>(quantization_bits_));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool AttributeOctahedronTransform::DecodeParameters(
|
||||
const PointAttribute &attribute, DecoderBuffer *decoder_buffer) {
|
||||
uint8_t quantization_bits;
|
||||
if (!decoder_buffer->Decode(&quantization_bits)) {
|
||||
return false;
|
||||
}
|
||||
quantization_bits_ = quantization_bits;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AttributeOctahedronTransform::GeneratePortableAttribute(
|
||||
const PointAttribute &attribute, const std::vector<PointIndex> &point_ids,
|
||||
int num_points, PointAttribute *target_attribute) const {
|
||||
DRACO_DCHECK(is_initialized());
|
||||
|
||||
// Quantize all values in the order given by point_ids into portable
|
||||
// attribute.
|
||||
int32_t *const portable_attribute_data = reinterpret_cast<int32_t *>(
|
||||
target_attribute->GetAddress(AttributeValueIndex(0)));
|
||||
float att_val[3];
|
||||
int32_t dst_index = 0;
|
||||
OctahedronToolBox converter;
|
||||
if (!converter.SetQuantizationBits(quantization_bits_)) {
|
||||
return false;
|
||||
}
|
||||
if (!point_ids.empty()) {
|
||||
for (uint32_t i = 0; i < point_ids.size(); ++i) {
|
||||
const AttributeValueIndex att_val_id =
|
||||
attribute.mapped_index(point_ids[i]);
|
||||
attribute.GetValue(att_val_id, att_val);
|
||||
// Encode the vector into a s and t octahedral coordinates.
|
||||
int32_t s, t;
|
||||
converter.FloatVectorToQuantizedOctahedralCoords(att_val, &s, &t);
|
||||
portable_attribute_data[dst_index++] = s;
|
||||
portable_attribute_data[dst_index++] = t;
|
||||
}
|
||||
} else {
|
||||
for (PointIndex i(0); i < num_points; ++i) {
|
||||
const AttributeValueIndex att_val_id = attribute.mapped_index(i);
|
||||
attribute.GetValue(att_val_id, att_val);
|
||||
// Encode the vector into a s and t octahedral coordinates.
|
||||
int32_t s, t;
|
||||
converter.FloatVectorToQuantizedOctahedralCoords(att_val, &s, &t);
|
||||
portable_attribute_data[dst_index++] = s;
|
||||
portable_attribute_data[dst_index++] = t;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace draco
|
|
@ -0,0 +1,81 @@
|
|||
// Copyright 2017 The Draco Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
|
||||
#ifndef DRACO_ATTRIBUTES_ATTRIBUTE_OCTAHEDRON_TRANSFORM_H_
|
||||
#define DRACO_ATTRIBUTES_ATTRIBUTE_OCTAHEDRON_TRANSFORM_H_
|
||||
|
||||
#include "draco/attributes/attribute_transform.h"
|
||||
#include "draco/attributes/point_attribute.h"
|
||||
#include "draco/core/encoder_buffer.h"
|
||||
|
||||
namespace draco {
|
||||
|
||||
// Attribute transform for attributes transformed to octahedral coordinates.
|
||||
class AttributeOctahedronTransform : public AttributeTransform {
|
||||
public:
|
||||
AttributeOctahedronTransform() : quantization_bits_(-1) {}
|
||||
|
||||
// Return attribute transform type.
|
||||
AttributeTransformType Type() const override {
|
||||
return ATTRIBUTE_OCTAHEDRON_TRANSFORM;
|
||||
}
|
||||
// Try to init transform from attribute.
|
||||
bool InitFromAttribute(const PointAttribute &attribute) override;
|
||||
// Copy parameter values into the provided AttributeTransformData instance.
|
||||
void CopyToAttributeTransformData(
|
||||
AttributeTransformData *out_data) const override;
|
||||
|
||||
bool TransformAttribute(const PointAttribute &attribute,
|
||||
const std::vector<PointIndex> &point_ids,
|
||||
PointAttribute *target_attribute) override;
|
||||
|
||||
bool InverseTransformAttribute(const PointAttribute &attribute,
|
||||
PointAttribute *target_attribute) override;
|
||||
|
||||
// Set number of quantization bits.
|
||||
void SetParameters(int quantization_bits);
|
||||
|
||||
// Encode relevant parameters into buffer.
|
||||
bool EncodeParameters(EncoderBuffer *encoder_buffer) const override;
|
||||
|
||||
bool DecodeParameters(const PointAttribute &attribute,
|
||||
DecoderBuffer *decoder_buffer) override;
|
||||
|
||||
bool is_initialized() const { return quantization_bits_ != -1; }
|
||||
int32_t quantization_bits() const { return quantization_bits_; }
|
||||
|
||||
protected:
|
||||
DataType GetTransformedDataType(
|
||||
const PointAttribute &attribute) const override {
|
||||
return DT_UINT32;
|
||||
}
|
||||
int GetTransformedNumComponents(
|
||||
const PointAttribute &attribute) const override {
|
||||
return 2;
|
||||
}
|
||||
|
||||
// Perform the actual transformation.
|
||||
bool GeneratePortableAttribute(const PointAttribute &attribute,
|
||||
const std::vector<PointIndex> &point_ids,
|
||||
int num_points,
|
||||
PointAttribute *target_attribute) const;
|
||||
|
||||
private:
|
||||
int32_t quantization_bits_;
|
||||
};
|
||||
|
||||
} // namespace draco
|
||||
|
||||
#endif // DRACO_ATTRIBUTES_ATTRIBUTE_OCTAHEDRON_TRANSFORM_H_
|
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