fix read for precision-depending data.
parent
dc04759492
commit
255758e6ff
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@ -53,16 +53,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "Assbin/AssbinLoader.h"
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#include "Common/assbin_chunks.h"
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#include <assimp/MemoryIOWrapper.h>
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#include <assimp/mesh.h>
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#include <assimp/anim.h>
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#include <assimp/scene.h>
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#include <assimp/importerdesc.h>
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#include <assimp/mesh.h>
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#include <assimp/scene.h>
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#include <memory>
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#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
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# include <zlib.h>
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#include <zlib.h>
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#else
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# include <contrib/zlib/zlib.h>
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#include <contrib/zlib/zlib.h>
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#endif
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using namespace Assimp;
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@ -81,94 +81,96 @@ static const aiImporterDesc desc = {
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};
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// -----------------------------------------------------------------------------------
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const aiImporterDesc* AssbinImporter::GetInfo() const {
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const aiImporterDesc *AssbinImporter::GetInfo() const {
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return &desc;
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}
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// -----------------------------------------------------------------------------------
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bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/ ) const {
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IOStream * in = pIOHandler->Open(pFile);
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bool AssbinImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
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IOStream *in = pIOHandler->Open(pFile);
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if (nullptr == in) {
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return false;
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}
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char s[32];
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in->Read( s, sizeof(char), 32 );
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in->Read(s, sizeof(char), 32);
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pIOHandler->Close(in);
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return strncmp( s, "ASSIMP.binary-dump.", 19 ) == 0;
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return strncmp(s, "ASSIMP.binary-dump.", 19) == 0;
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}
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// -----------------------------------------------------------------------------------
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template <typename T>
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T Read(IOStream * stream) {
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T Read(IOStream *stream) {
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T t;
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size_t res = stream->Read( &t, sizeof(T), 1 );
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if(res != 1)
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size_t res = stream->Read(&t, sizeof(T), 1);
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if (res != 1)
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throw DeadlyImportError("Unexpected EOF");
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return t;
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}
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// -----------------------------------------------------------------------------------
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template <>
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aiVector3D Read<aiVector3D>(IOStream * stream) {
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aiVector3D Read<aiVector3D>(IOStream *stream) {
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aiVector3D v;
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v.x = Read<float>(stream);
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v.y = Read<float>(stream);
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v.z = Read<float>(stream);
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v.x = Read<ai_real>(stream);
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v.y = Read<ai_real>(stream);
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v.z = Read<ai_real>(stream);
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return v;
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}
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// -----------------------------------------------------------------------------------
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template <>
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aiColor4D Read<aiColor4D>(IOStream * stream) {
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aiColor4D Read<aiColor4D>(IOStream *stream) {
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aiColor4D c;
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c.r = Read<float>(stream);
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c.g = Read<float>(stream);
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c.b = Read<float>(stream);
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c.a = Read<float>(stream);
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c.r = Read<ai_real>(stream);
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c.g = Read<ai_real>(stream);
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c.b = Read<ai_real>(stream);
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c.a = Read<ai_real>(stream);
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return c;
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}
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// -----------------------------------------------------------------------------------
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template <>
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aiQuaternion Read<aiQuaternion>(IOStream * stream) {
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aiQuaternion Read<aiQuaternion>(IOStream *stream) {
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aiQuaternion v;
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v.w = Read<float>(stream);
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v.x = Read<float>(stream);
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v.y = Read<float>(stream);
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v.z = Read<float>(stream);
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v.w = Read<ai_real>(stream);
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v.x = Read<ai_real>(stream);
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v.y = Read<ai_real>(stream);
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v.z = Read<ai_real>(stream);
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return v;
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}
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// -----------------------------------------------------------------------------------
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template <>
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aiString Read<aiString>(IOStream * stream) {
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aiString Read<aiString>(IOStream *stream) {
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aiString s;
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stream->Read(&s.length,4,1);
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if(s.length)
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stream->Read(s.data,s.length,1);
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stream->Read(&s.length, 4, 1);
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if (s.length) {
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stream->Read(s.data, s.length, 1);
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}
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s.data[s.length] = 0;
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return s;
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}
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// -----------------------------------------------------------------------------------
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template <>
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aiVertexWeight Read<aiVertexWeight>(IOStream * stream) {
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aiVertexWeight Read<aiVertexWeight>(IOStream *stream) {
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aiVertexWeight w;
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w.mVertexId = Read<unsigned int>(stream);
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w.mWeight = Read<float>(stream);
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w.mWeight = Read<ai_real>(stream);
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return w;
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}
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// -----------------------------------------------------------------------------------
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template <>
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aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream) {
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aiMatrix4x4 Read<aiMatrix4x4>(IOStream *stream) {
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aiMatrix4x4 m;
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for (unsigned int i = 0; i < 4;++i) {
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for (unsigned int i2 = 0; i2 < 4;++i2) {
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m[i][i2] = Read<float>(stream);
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for (unsigned int i = 0; i < 4; ++i) {
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for (unsigned int i2 = 0; i2 < 4; ++i2) {
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m[i][i2] = Read<ai_real>(stream);
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}
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}
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return m;
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@ -176,7 +178,7 @@ aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream) {
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// -----------------------------------------------------------------------------------
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template <>
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aiVectorKey Read<aiVectorKey>(IOStream * stream) {
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aiVectorKey Read<aiVectorKey>(IOStream *stream) {
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aiVectorKey v;
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v.mTime = Read<double>(stream);
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v.mValue = Read<aiVector3D>(stream);
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@ -185,7 +187,7 @@ aiVectorKey Read<aiVectorKey>(IOStream * stream) {
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// -----------------------------------------------------------------------------------
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template <>
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aiQuatKey Read<aiQuatKey>(IOStream * stream) {
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aiQuatKey Read<aiQuatKey>(IOStream *stream) {
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aiQuatKey v;
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v.mTime = Read<double>(stream);
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v.mValue = Read<aiQuaternion>(stream);
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@ -194,27 +196,27 @@ aiQuatKey Read<aiQuatKey>(IOStream * stream) {
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// -----------------------------------------------------------------------------------
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template <typename T>
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void ReadArray( IOStream *stream, T * out, unsigned int size) {
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ai_assert( nullptr != stream );
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ai_assert( nullptr != out );
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void ReadArray(IOStream *stream, T *out, unsigned int size) {
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ai_assert(nullptr != stream);
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ai_assert(nullptr != out);
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for (unsigned int i=0; i<size; i++) {
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for (unsigned int i = 0; i < size; i++) {
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out[i] = Read<T>(stream);
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}
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}
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// -----------------------------------------------------------------------------------
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template <typename T>
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void ReadBounds( IOStream * stream, T* /*p*/, unsigned int n ) {
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void ReadBounds(IOStream *stream, T * /*p*/, unsigned int n) {
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// not sure what to do here, the data isn't really useful.
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stream->Seek( sizeof(T) * n, aiOrigin_CUR );
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stream->Seek(sizeof(T) * n, aiOrigin_CUR);
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}
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode* parent ) {
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if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODE)
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void AssbinImporter::ReadBinaryNode(IOStream *stream, aiNode **onode, aiNode *parent) {
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if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODE)
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throw DeadlyImportError("Magic chunk identifiers are wrong!");
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/*uint32_t size =*/ Read<uint32_t>(stream);
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/*uint32_t size =*/Read<uint32_t>(stream);
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std::unique_ptr<aiNode> node(new aiNode());
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@ -224,12 +226,11 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode*
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unsigned numMeshes = Read<unsigned int>(stream);
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unsigned int nb_metadata = Read<unsigned int>(stream);
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if(parent) {
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if (parent) {
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node->mParent = parent;
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}
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if (numMeshes)
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{
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if (numMeshes) {
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node->mMeshes = new unsigned int[numMeshes];
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for (unsigned int i = 0; i < numMeshes; ++i) {
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node->mMeshes[i] = Read<unsigned int>(stream);
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@ -238,19 +239,19 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode*
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}
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if (numChildren) {
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node->mChildren = new aiNode*[numChildren];
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node->mChildren = new aiNode *[numChildren];
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for (unsigned int i = 0; i < numChildren; ++i) {
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ReadBinaryNode( stream, &node->mChildren[i], node.get() );
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ReadBinaryNode(stream, &node->mChildren[i], node.get());
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node->mNumChildren++;
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}
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}
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if ( nb_metadata > 0 ) {
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if (nb_metadata > 0) {
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node->mMetaData = aiMetadata::Alloc(nb_metadata);
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for (unsigned int i = 0; i < nb_metadata; ++i) {
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node->mMetaData->mKeys[i] = Read<aiString>(stream);
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node->mMetaData->mValues[i].mType = (aiMetadataType) Read<uint16_t>(stream);
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void* data = nullptr;
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node->mMetaData->mValues[i].mType = (aiMetadataType)Read<uint16_t>(stream);
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void *data = nullptr;
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switch (node->mMetaData->mValues[i].mType) {
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case AI_BOOL:
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@ -263,7 +264,7 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode*
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data = new uint64_t(Read<uint64_t>(stream));
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break;
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case AI_FLOAT:
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data = new float(Read<float>(stream));
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data = new ai_real(Read<ai_real>(stream));
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break;
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case AI_DOUBLE:
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data = new double(Read<double>(stream));
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@ -288,10 +289,10 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode*
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}
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) {
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if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIBONE)
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void AssbinImporter::ReadBinaryBone(IOStream *stream, aiBone *b) {
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if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIBONE)
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throw DeadlyImportError("Magic chunk identifiers are wrong!");
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/*uint32_t size =*/ Read<uint32_t>(stream);
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/*uint32_t size =*/Read<uint32_t>(stream);
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b->mName = Read<aiString>(stream);
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b->mNumWeights = Read<unsigned int>(stream);
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@ -300,23 +301,23 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) {
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// for the moment we write dumb min/max values for the bones, too.
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// maybe I'll add a better, hash-like solution later
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if (shortened) {
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ReadBounds(stream,b->mWeights,b->mNumWeights);
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ReadBounds(stream, b->mWeights, b->mNumWeights);
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} else {
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// else write as usual
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b->mWeights = new aiVertexWeight[b->mNumWeights];
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ReadArray<aiVertexWeight>(stream,b->mWeights,b->mNumWeights);
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ReadArray<aiVertexWeight>(stream, b->mWeights, b->mNumWeights);
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}
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}
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// -----------------------------------------------------------------------------------
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static bool fitsIntoUI16(unsigned int mNumVertices) {
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return ( mNumVertices < (1u<<16) );
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return (mNumVertices < (1u << 16));
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}
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
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if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMESH)
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void AssbinImporter::ReadBinaryMesh(IOStream *stream, aiMesh *mesh) {
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if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMESH)
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throw DeadlyImportError("Magic chunk identifiers are wrong!");
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/*uint32_t size =*/ Read<uint32_t>(stream);
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/*uint32_t size =*/Read<uint32_t>(stream);
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mesh->mPrimitiveTypes = Read<unsigned int>(stream);
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mesh->mNumVertices = Read<unsigned int>(stream);
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@ -329,48 +330,48 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
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if (c & ASSBIN_MESH_HAS_POSITIONS) {
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if (shortened) {
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ReadBounds(stream,mesh->mVertices,mesh->mNumVertices);
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ReadBounds(stream, mesh->mVertices, mesh->mNumVertices);
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} else {
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// else write as usual
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mesh->mVertices = new aiVector3D[mesh->mNumVertices];
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ReadArray<aiVector3D>(stream,mesh->mVertices,mesh->mNumVertices);
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ReadArray<aiVector3D>(stream, mesh->mVertices, mesh->mNumVertices);
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}
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}
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if (c & ASSBIN_MESH_HAS_NORMALS) {
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if (shortened) {
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ReadBounds(stream,mesh->mNormals,mesh->mNumVertices);
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ReadBounds(stream, mesh->mNormals, mesh->mNumVertices);
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} else {
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// else write as usual
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mesh->mNormals = new aiVector3D[mesh->mNumVertices];
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ReadArray<aiVector3D>(stream,mesh->mNormals,mesh->mNumVertices);
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ReadArray<aiVector3D>(stream, mesh->mNormals, mesh->mNumVertices);
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}
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}
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if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS) {
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if (shortened) {
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ReadBounds(stream,mesh->mTangents,mesh->mNumVertices);
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ReadBounds(stream,mesh->mBitangents,mesh->mNumVertices);
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ReadBounds(stream, mesh->mTangents, mesh->mNumVertices);
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ReadBounds(stream, mesh->mBitangents, mesh->mNumVertices);
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} else {
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// else write as usual
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mesh->mTangents = new aiVector3D[mesh->mNumVertices];
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ReadArray<aiVector3D>(stream,mesh->mTangents,mesh->mNumVertices);
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ReadArray<aiVector3D>(stream, mesh->mTangents, mesh->mNumVertices);
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mesh->mBitangents = new aiVector3D[mesh->mNumVertices];
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ReadArray<aiVector3D>(stream,mesh->mBitangents,mesh->mNumVertices);
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ReadArray<aiVector3D>(stream, mesh->mBitangents, mesh->mNumVertices);
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}
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}
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for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n) {
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for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS; ++n) {
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if (!(c & ASSBIN_MESH_HAS_COLOR(n))) {
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break;
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}
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if (shortened) {
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ReadBounds(stream,mesh->mColors[n],mesh->mNumVertices);
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ReadBounds(stream, mesh->mColors[n], mesh->mNumVertices);
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} else {
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// else write as usual
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mesh->mColors[n] = new aiColor4D[mesh->mNumVertices];
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ReadArray<aiColor4D>(stream,mesh->mColors[n],mesh->mNumVertices);
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ReadArray<aiColor4D>(stream, mesh->mColors[n], mesh->mNumVertices);
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}
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}
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for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n) {
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for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++n) {
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if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n))) {
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break;
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}
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@ -379,11 +380,11 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
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mesh->mNumUVComponents[n] = Read<unsigned int>(stream);
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if (shortened) {
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ReadBounds(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
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ReadBounds(stream, mesh->mTextureCoords[n], mesh->mNumVertices);
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} else {
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// else write as usual
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mesh->mTextureCoords[n] = new aiVector3D[mesh->mNumVertices];
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ReadArray<aiVector3D>(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
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ReadArray<aiVector3D>(stream, mesh->mTextureCoords[n], mesh->mNumVertices);
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}
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}
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@ -397,16 +398,16 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
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// else write as usual
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// if there are less than 2^16 vertices, we can simply use 16 bit integers ...
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mesh->mFaces = new aiFace[mesh->mNumFaces];
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for (unsigned int i = 0; i < mesh->mNumFaces;++i) {
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aiFace& f = mesh->mFaces[i];
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for (unsigned int i = 0; i < mesh->mNumFaces; ++i) {
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aiFace &f = mesh->mFaces[i];
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static_assert(AI_MAX_FACE_INDICES <= 0xffff, "AI_MAX_FACE_INDICES <= 0xffff");
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f.mNumIndices = Read<uint16_t>(stream);
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f.mIndices = new unsigned int[f.mNumIndices];
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for (unsigned int a = 0; a < f.mNumIndices;++a) {
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for (unsigned int a = 0; a < f.mNumIndices; ++a) {
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// Check if unsigned short ( 16 bit ) are big enought for the indices
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if ( fitsIntoUI16( mesh->mNumVertices ) ) {
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if (fitsIntoUI16(mesh->mNumVertices)) {
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f.mIndices[a] = Read<uint16_t>(stream);
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} else {
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f.mIndices[a] = Read<unsigned int>(stream);
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@ -417,19 +418,19 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
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// write bones
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if (mesh->mNumBones) {
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mesh->mBones = new C_STRUCT aiBone*[mesh->mNumBones];
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for (unsigned int a = 0; a < mesh->mNumBones;++a) {
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mesh->mBones = new C_STRUCT aiBone *[mesh->mNumBones];
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for (unsigned int a = 0; a < mesh->mNumBones; ++a) {
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mesh->mBones[a] = new aiBone();
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ReadBinaryBone(stream,mesh->mBones[a]);
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ReadBinaryBone(stream, mesh->mBones[a]);
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}
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}
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}
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|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop) {
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIALPROPERTY)
|
||||
void AssbinImporter::ReadBinaryMaterialProperty(IOStream *stream, aiMaterialProperty *prop) {
|
||||
if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIALPROPERTY)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
/*uint32_t size =*/Read<uint32_t>(stream);
|
||||
|
||||
prop->mKey = Read<aiString>(stream);
|
||||
prop->mSemantic = Read<unsigned int>(stream);
|
||||
|
@ -437,36 +438,34 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
|
|||
|
||||
prop->mDataLength = Read<unsigned int>(stream);
|
||||
prop->mType = (aiPropertyTypeInfo)Read<unsigned int>(stream);
|
||||
prop->mData = new char [ prop->mDataLength ];
|
||||
stream->Read(prop->mData,1,prop->mDataLength);
|
||||
prop->mData = new char[prop->mDataLength];
|
||||
stream->Read(prop->mData, 1, prop->mDataLength);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat) {
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIAL)
|
||||
void AssbinImporter::ReadBinaryMaterial(IOStream *stream, aiMaterial *mat) {
|
||||
if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIAL)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
/*uint32_t size =*/Read<uint32_t>(stream);
|
||||
|
||||
mat->mNumAllocated = mat->mNumProperties = Read<unsigned int>(stream);
|
||||
if (mat->mNumProperties)
|
||||
{
|
||||
if (mat->mProperties)
|
||||
{
|
||||
if (mat->mNumProperties) {
|
||||
if (mat->mProperties) {
|
||||
delete[] mat->mProperties;
|
||||
}
|
||||
mat->mProperties = new aiMaterialProperty*[mat->mNumProperties];
|
||||
for (unsigned int i = 0; i < mat->mNumProperties;++i) {
|
||||
mat->mProperties = new aiMaterialProperty *[mat->mNumProperties];
|
||||
for (unsigned int i = 0; i < mat->mNumProperties; ++i) {
|
||||
mat->mProperties[i] = new aiMaterialProperty();
|
||||
ReadBinaryMaterialProperty( stream, mat->mProperties[i]);
|
||||
ReadBinaryMaterialProperty(stream, mat->mProperties[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) {
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODEANIM)
|
||||
void AssbinImporter::ReadBinaryNodeAnim(IOStream *stream, aiNodeAnim *nd) {
|
||||
if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODEANIM)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
/*uint32_t size =*/Read<uint32_t>(stream);
|
||||
|
||||
nd->mNodeName = Read<aiString>(stream);
|
||||
nd->mNumPositionKeys = Read<unsigned int>(stream);
|
||||
|
@ -477,82 +476,82 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) {
|
|||
|
||||
if (nd->mNumPositionKeys) {
|
||||
if (shortened) {
|
||||
ReadBounds(stream,nd->mPositionKeys,nd->mNumPositionKeys);
|
||||
ReadBounds(stream, nd->mPositionKeys, nd->mNumPositionKeys);
|
||||
|
||||
} // else write as usual
|
||||
else {
|
||||
nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys];
|
||||
ReadArray<aiVectorKey>(stream,nd->mPositionKeys,nd->mNumPositionKeys);
|
||||
ReadArray<aiVectorKey>(stream, nd->mPositionKeys, nd->mNumPositionKeys);
|
||||
}
|
||||
}
|
||||
if (nd->mNumRotationKeys) {
|
||||
if (shortened) {
|
||||
ReadBounds(stream,nd->mRotationKeys,nd->mNumRotationKeys);
|
||||
ReadBounds(stream, nd->mRotationKeys, nd->mNumRotationKeys);
|
||||
|
||||
} else {
|
||||
// else write as usual
|
||||
nd->mRotationKeys = new aiQuatKey[nd->mNumRotationKeys];
|
||||
ReadArray<aiQuatKey>(stream,nd->mRotationKeys,nd->mNumRotationKeys);
|
||||
ReadArray<aiQuatKey>(stream, nd->mRotationKeys, nd->mNumRotationKeys);
|
||||
}
|
||||
}
|
||||
if (nd->mNumScalingKeys) {
|
||||
if (shortened) {
|
||||
ReadBounds(stream,nd->mScalingKeys,nd->mNumScalingKeys);
|
||||
ReadBounds(stream, nd->mScalingKeys, nd->mNumScalingKeys);
|
||||
|
||||
} else {
|
||||
// else write as usual
|
||||
nd->mScalingKeys = new aiVectorKey[nd->mNumScalingKeys];
|
||||
ReadArray<aiVectorKey>(stream,nd->mScalingKeys,nd->mNumScalingKeys);
|
||||
ReadArray<aiVectorKey>(stream, nd->mScalingKeys, nd->mNumScalingKeys);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim ) {
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIANIMATION)
|
||||
void AssbinImporter::ReadBinaryAnim(IOStream *stream, aiAnimation *anim) {
|
||||
if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIANIMATION)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
/*uint32_t size =*/Read<uint32_t>(stream);
|
||||
|
||||
anim->mName = Read<aiString> (stream);
|
||||
anim->mDuration = Read<double> (stream);
|
||||
anim->mTicksPerSecond = Read<double> (stream);
|
||||
anim->mName = Read<aiString>(stream);
|
||||
anim->mDuration = Read<double>(stream);
|
||||
anim->mTicksPerSecond = Read<double>(stream);
|
||||
anim->mNumChannels = Read<unsigned int>(stream);
|
||||
|
||||
if (anim->mNumChannels) {
|
||||
anim->mChannels = new aiNodeAnim*[ anim->mNumChannels ];
|
||||
for (unsigned int a = 0; a < anim->mNumChannels;++a) {
|
||||
anim->mChannels = new aiNodeAnim *[anim->mNumChannels];
|
||||
for (unsigned int a = 0; a < anim->mNumChannels; ++a) {
|
||||
anim->mChannels[a] = new aiNodeAnim();
|
||||
ReadBinaryNodeAnim(stream,anim->mChannels[a]);
|
||||
ReadBinaryNodeAnim(stream, anim->mChannels[a]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex) {
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AITEXTURE)
|
||||
void AssbinImporter::ReadBinaryTexture(IOStream *stream, aiTexture *tex) {
|
||||
if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AITEXTURE)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
/*uint32_t size =*/Read<uint32_t>(stream);
|
||||
|
||||
tex->mWidth = Read<unsigned int>(stream);
|
||||
tex->mHeight = Read<unsigned int>(stream);
|
||||
stream->Read( tex->achFormatHint, sizeof(char), HINTMAXTEXTURELEN - 1 );
|
||||
stream->Read(tex->achFormatHint, sizeof(char), HINTMAXTEXTURELEN - 1);
|
||||
|
||||
if(!shortened) {
|
||||
if (!shortened) {
|
||||
if (!tex->mHeight) {
|
||||
tex->pcData = new aiTexel[ tex->mWidth ];
|
||||
stream->Read(tex->pcData,1,tex->mWidth);
|
||||
tex->pcData = new aiTexel[tex->mWidth];
|
||||
stream->Read(tex->pcData, 1, tex->mWidth);
|
||||
} else {
|
||||
tex->pcData = new aiTexel[ tex->mWidth*tex->mHeight ];
|
||||
stream->Read(tex->pcData,1,tex->mWidth*tex->mHeight*4);
|
||||
tex->pcData = new aiTexel[tex->mWidth * tex->mHeight];
|
||||
stream->Read(tex->pcData, 1, tex->mWidth * tex->mHeight * 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) {
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AILIGHT)
|
||||
void AssbinImporter::ReadBinaryLight(IOStream *stream, aiLight *l) {
|
||||
if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AILIGHT)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
/*uint32_t size =*/Read<uint32_t>(stream);
|
||||
|
||||
l->mName = Read<aiString>(stream);
|
||||
l->mType = (aiLightSourceType)Read<unsigned int>(stream);
|
||||
|
@ -574,10 +573,10 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) {
|
|||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) {
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AICAMERA)
|
||||
void AssbinImporter::ReadBinaryCamera(IOStream *stream, aiCamera *cam) {
|
||||
if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AICAMERA)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
/*uint32_t size =*/Read<uint32_t>(stream);
|
||||
|
||||
cam->mName = Read<aiString>(stream);
|
||||
cam->mPosition = Read<aiVector3D>(stream);
|
||||
|
@ -590,10 +589,10 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) {
|
|||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AISCENE)
|
||||
void AssbinImporter::ReadBinaryScene(IOStream *stream, aiScene *scene) {
|
||||
if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AISCENE)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
/*uint32_t size =*/Read<uint32_t>(stream);
|
||||
|
||||
scene->mFlags = Read<unsigned int>(stream);
|
||||
scene->mNumMeshes = Read<unsigned int>(stream);
|
||||
|
@ -605,126 +604,124 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
|
|||
|
||||
// Read node graph
|
||||
//scene->mRootNode = new aiNode[1];
|
||||
ReadBinaryNode( stream, &scene->mRootNode, (aiNode*)NULL );
|
||||
ReadBinaryNode(stream, &scene->mRootNode, (aiNode *)NULL);
|
||||
|
||||
// Read all meshes
|
||||
if (scene->mNumMeshes) {
|
||||
scene->mMeshes = new aiMesh*[scene->mNumMeshes];
|
||||
memset(scene->mMeshes, 0, scene->mNumMeshes*sizeof(aiMesh*));
|
||||
for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
|
||||
scene->mMeshes = new aiMesh *[scene->mNumMeshes];
|
||||
memset(scene->mMeshes, 0, scene->mNumMeshes * sizeof(aiMesh *));
|
||||
for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
|
||||
scene->mMeshes[i] = new aiMesh();
|
||||
ReadBinaryMesh( stream,scene->mMeshes[i]);
|
||||
ReadBinaryMesh(stream, scene->mMeshes[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// Read materials
|
||||
if (scene->mNumMaterials) {
|
||||
scene->mMaterials = new aiMaterial*[scene->mNumMaterials];
|
||||
memset(scene->mMaterials, 0, scene->mNumMaterials*sizeof(aiMaterial*));
|
||||
for (unsigned int i = 0; i< scene->mNumMaterials; ++i) {
|
||||
scene->mMaterials = new aiMaterial *[scene->mNumMaterials];
|
||||
memset(scene->mMaterials, 0, scene->mNumMaterials * sizeof(aiMaterial *));
|
||||
for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
|
||||
scene->mMaterials[i] = new aiMaterial();
|
||||
ReadBinaryMaterial(stream,scene->mMaterials[i]);
|
||||
ReadBinaryMaterial(stream, scene->mMaterials[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// Read all animations
|
||||
if (scene->mNumAnimations) {
|
||||
scene->mAnimations = new aiAnimation*[scene->mNumAnimations];
|
||||
memset(scene->mAnimations, 0, scene->mNumAnimations*sizeof(aiAnimation*));
|
||||
for (unsigned int i = 0; i < scene->mNumAnimations;++i) {
|
||||
scene->mAnimations = new aiAnimation *[scene->mNumAnimations];
|
||||
memset(scene->mAnimations, 0, scene->mNumAnimations * sizeof(aiAnimation *));
|
||||
for (unsigned int i = 0; i < scene->mNumAnimations; ++i) {
|
||||
scene->mAnimations[i] = new aiAnimation();
|
||||
ReadBinaryAnim(stream,scene->mAnimations[i]);
|
||||
ReadBinaryAnim(stream, scene->mAnimations[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// Read all textures
|
||||
if (scene->mNumTextures) {
|
||||
scene->mTextures = new aiTexture*[scene->mNumTextures];
|
||||
memset(scene->mTextures, 0, scene->mNumTextures*sizeof(aiTexture*));
|
||||
for (unsigned int i = 0; i < scene->mNumTextures;++i) {
|
||||
scene->mTextures = new aiTexture *[scene->mNumTextures];
|
||||
memset(scene->mTextures, 0, scene->mNumTextures * sizeof(aiTexture *));
|
||||
for (unsigned int i = 0; i < scene->mNumTextures; ++i) {
|
||||
scene->mTextures[i] = new aiTexture();
|
||||
ReadBinaryTexture(stream,scene->mTextures[i]);
|
||||
ReadBinaryTexture(stream, scene->mTextures[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// Read lights
|
||||
if (scene->mNumLights) {
|
||||
scene->mLights = new aiLight*[scene->mNumLights];
|
||||
memset(scene->mLights, 0, scene->mNumLights*sizeof(aiLight*));
|
||||
for (unsigned int i = 0; i < scene->mNumLights;++i) {
|
||||
scene->mLights = new aiLight *[scene->mNumLights];
|
||||
memset(scene->mLights, 0, scene->mNumLights * sizeof(aiLight *));
|
||||
for (unsigned int i = 0; i < scene->mNumLights; ++i) {
|
||||
scene->mLights[i] = new aiLight();
|
||||
ReadBinaryLight(stream,scene->mLights[i]);
|
||||
ReadBinaryLight(stream, scene->mLights[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// Read cameras
|
||||
if (scene->mNumCameras) {
|
||||
scene->mCameras = new aiCamera*[scene->mNumCameras];
|
||||
memset(scene->mCameras, 0, scene->mNumCameras*sizeof(aiCamera*));
|
||||
for (unsigned int i = 0; i < scene->mNumCameras;++i) {
|
||||
scene->mCameras = new aiCamera *[scene->mNumCameras];
|
||||
memset(scene->mCameras, 0, scene->mNumCameras * sizeof(aiCamera *));
|
||||
for (unsigned int i = 0; i < scene->mNumCameras; ++i) {
|
||||
scene->mCameras[i] = new aiCamera();
|
||||
ReadBinaryCamera(stream,scene->mCameras[i]);
|
||||
ReadBinaryCamera(stream, scene->mCameras[i]);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler ) {
|
||||
IOStream * stream = pIOHandler->Open(pFile,"rb");
|
||||
void AssbinImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
|
||||
IOStream *stream = pIOHandler->Open(pFile, "rb");
|
||||
if (nullptr == stream) {
|
||||
return;
|
||||
}
|
||||
|
||||
// signature
|
||||
stream->Seek( 44, aiOrigin_CUR );
|
||||
stream->Seek(44, aiOrigin_CUR);
|
||||
|
||||
unsigned int versionMajor = Read<unsigned int>(stream);
|
||||
unsigned int versionMinor = Read<unsigned int>(stream);
|
||||
if (versionMinor != ASSBIN_VERSION_MINOR || versionMajor != ASSBIN_VERSION_MAJOR) {
|
||||
throw DeadlyImportError( "Invalid version, data format not compatible!" );
|
||||
throw DeadlyImportError("Invalid version, data format not compatible!");
|
||||
}
|
||||
|
||||
/*unsigned int versionRevision =*/ Read<unsigned int>(stream);
|
||||
/*unsigned int compileFlags =*/ Read<unsigned int>(stream);
|
||||
/*unsigned int versionRevision =*/Read<unsigned int>(stream);
|
||||
/*unsigned int compileFlags =*/Read<unsigned int>(stream);
|
||||
|
||||
shortened = Read<uint16_t>(stream) > 0;
|
||||
compressed = Read<uint16_t>(stream) > 0;
|
||||
|
||||
if (shortened)
|
||||
throw DeadlyImportError( "Shortened binaries are not supported!" );
|
||||
throw DeadlyImportError("Shortened binaries are not supported!");
|
||||
|
||||
stream->Seek( 256, aiOrigin_CUR ); // original filename
|
||||
stream->Seek( 128, aiOrigin_CUR ); // options
|
||||
stream->Seek( 64, aiOrigin_CUR ); // padding
|
||||
stream->Seek(256, aiOrigin_CUR); // original filename
|
||||
stream->Seek(128, aiOrigin_CUR); // options
|
||||
stream->Seek(64, aiOrigin_CUR); // padding
|
||||
|
||||
if (compressed) {
|
||||
uLongf uncompressedSize = Read<uint32_t>(stream);
|
||||
uLongf compressedSize = static_cast<uLongf>(stream->FileSize() - stream->Tell());
|
||||
|
||||
unsigned char * compressedData = new unsigned char[ compressedSize ];
|
||||
size_t len = stream->Read( compressedData, 1, compressedSize );
|
||||
unsigned char *compressedData = new unsigned char[compressedSize];
|
||||
size_t len = stream->Read(compressedData, 1, compressedSize);
|
||||
ai_assert(len == compressedSize);
|
||||
|
||||
unsigned char * uncompressedData = new unsigned char[ uncompressedSize ];
|
||||
unsigned char *uncompressedData = new unsigned char[uncompressedSize];
|
||||
|
||||
int res = uncompress( uncompressedData, &uncompressedSize, compressedData, (uLong) len );
|
||||
if(res != Z_OK)
|
||||
{
|
||||
delete [] uncompressedData;
|
||||
delete [] compressedData;
|
||||
int res = uncompress(uncompressedData, &uncompressedSize, compressedData, (uLong)len);
|
||||
if (res != Z_OK) {
|
||||
delete[] uncompressedData;
|
||||
delete[] compressedData;
|
||||
pIOHandler->Close(stream);
|
||||
throw DeadlyImportError("Zlib decompression failed.");
|
||||
}
|
||||
|
||||
MemoryIOStream io( uncompressedData, uncompressedSize );
|
||||
MemoryIOStream io(uncompressedData, uncompressedSize);
|
||||
|
||||
ReadBinaryScene(&io,pScene);
|
||||
ReadBinaryScene(&io, pScene);
|
||||
|
||||
delete[] uncompressedData;
|
||||
delete[] compressedData;
|
||||
} else {
|
||||
ReadBinaryScene(stream,pScene);
|
||||
ReadBinaryScene(stream, pScene);
|
||||
}
|
||||
|
||||
pIOHandler->Close(stream);
|
||||
|
|
|
@ -220,7 +220,7 @@ struct aiVertexWeight {
|
|||
|
||||
//! The strength of the influence in the range (0...1).
|
||||
//! The influence from all bones at one vertex amounts to 1.
|
||||
float mWeight;
|
||||
ai_real mWeight;
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
|
|
Loading…
Reference in New Issue