fix read for precision-depending data.

pull/3012/head
kimkulling 2020-03-14 11:16:44 +01:00
parent dc04759492
commit 255758e6ff
2 changed files with 200 additions and 203 deletions

View File

@ -53,16 +53,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "Assbin/AssbinLoader.h" #include "Assbin/AssbinLoader.h"
#include "Common/assbin_chunks.h" #include "Common/assbin_chunks.h"
#include <assimp/MemoryIOWrapper.h> #include <assimp/MemoryIOWrapper.h>
#include <assimp/mesh.h>
#include <assimp/anim.h> #include <assimp/anim.h>
#include <assimp/scene.h>
#include <assimp/importerdesc.h> #include <assimp/importerdesc.h>
#include <assimp/mesh.h>
#include <assimp/scene.h>
#include <memory> #include <memory>
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB #ifdef ASSIMP_BUILD_NO_OWN_ZLIB
# include <zlib.h> #include <zlib.h>
#else #else
# include <contrib/zlib/zlib.h> #include <contrib/zlib/zlib.h>
#endif #endif
using namespace Assimp; using namespace Assimp;
@ -81,94 +81,96 @@ static const aiImporterDesc desc = {
}; };
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
const aiImporterDesc* AssbinImporter::GetInfo() const { const aiImporterDesc *AssbinImporter::GetInfo() const {
return &desc; return &desc;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/ ) const { bool AssbinImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
IOStream * in = pIOHandler->Open(pFile); IOStream *in = pIOHandler->Open(pFile);
if (nullptr == in) { if (nullptr == in) {
return false; return false;
} }
char s[32]; char s[32];
in->Read( s, sizeof(char), 32 ); in->Read(s, sizeof(char), 32);
pIOHandler->Close(in); pIOHandler->Close(in);
return strncmp( s, "ASSIMP.binary-dump.", 19 ) == 0; return strncmp(s, "ASSIMP.binary-dump.", 19) == 0;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
template <typename T> template <typename T>
T Read(IOStream * stream) { T Read(IOStream *stream) {
T t; T t;
size_t res = stream->Read( &t, sizeof(T), 1 ); size_t res = stream->Read(&t, sizeof(T), 1);
if(res != 1) if (res != 1)
throw DeadlyImportError("Unexpected EOF"); throw DeadlyImportError("Unexpected EOF");
return t; return t;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
template <> template <>
aiVector3D Read<aiVector3D>(IOStream * stream) { aiVector3D Read<aiVector3D>(IOStream *stream) {
aiVector3D v; aiVector3D v;
v.x = Read<float>(stream); v.x = Read<ai_real>(stream);
v.y = Read<float>(stream); v.y = Read<ai_real>(stream);
v.z = Read<float>(stream); v.z = Read<ai_real>(stream);
return v; return v;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
template <> template <>
aiColor4D Read<aiColor4D>(IOStream * stream) { aiColor4D Read<aiColor4D>(IOStream *stream) {
aiColor4D c; aiColor4D c;
c.r = Read<float>(stream); c.r = Read<ai_real>(stream);
c.g = Read<float>(stream); c.g = Read<ai_real>(stream);
c.b = Read<float>(stream); c.b = Read<ai_real>(stream);
c.a = Read<float>(stream); c.a = Read<ai_real>(stream);
return c; return c;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
template <> template <>
aiQuaternion Read<aiQuaternion>(IOStream * stream) { aiQuaternion Read<aiQuaternion>(IOStream *stream) {
aiQuaternion v; aiQuaternion v;
v.w = Read<float>(stream); v.w = Read<ai_real>(stream);
v.x = Read<float>(stream); v.x = Read<ai_real>(stream);
v.y = Read<float>(stream); v.y = Read<ai_real>(stream);
v.z = Read<float>(stream); v.z = Read<ai_real>(stream);
return v; return v;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
template <> template <>
aiString Read<aiString>(IOStream * stream) { aiString Read<aiString>(IOStream *stream) {
aiString s; aiString s;
stream->Read(&s.length,4,1); stream->Read(&s.length, 4, 1);
if(s.length) if (s.length) {
stream->Read(s.data,s.length,1); stream->Read(s.data, s.length, 1);
}
s.data[s.length] = 0; s.data[s.length] = 0;
return s; return s;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
template <> template <>
aiVertexWeight Read<aiVertexWeight>(IOStream * stream) { aiVertexWeight Read<aiVertexWeight>(IOStream *stream) {
aiVertexWeight w; aiVertexWeight w;
w.mVertexId = Read<unsigned int>(stream); w.mVertexId = Read<unsigned int>(stream);
w.mWeight = Read<float>(stream); w.mWeight = Read<ai_real>(stream);
return w; return w;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
template <> template <>
aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream) { aiMatrix4x4 Read<aiMatrix4x4>(IOStream *stream) {
aiMatrix4x4 m; aiMatrix4x4 m;
for (unsigned int i = 0; i < 4;++i) { for (unsigned int i = 0; i < 4; ++i) {
for (unsigned int i2 = 0; i2 < 4;++i2) { for (unsigned int i2 = 0; i2 < 4; ++i2) {
m[i][i2] = Read<float>(stream); m[i][i2] = Read<ai_real>(stream);
} }
} }
return m; return m;
@ -176,7 +178,7 @@ aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream) {
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
template <> template <>
aiVectorKey Read<aiVectorKey>(IOStream * stream) { aiVectorKey Read<aiVectorKey>(IOStream *stream) {
aiVectorKey v; aiVectorKey v;
v.mTime = Read<double>(stream); v.mTime = Read<double>(stream);
v.mValue = Read<aiVector3D>(stream); v.mValue = Read<aiVector3D>(stream);
@ -185,7 +187,7 @@ aiVectorKey Read<aiVectorKey>(IOStream * stream) {
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
template <> template <>
aiQuatKey Read<aiQuatKey>(IOStream * stream) { aiQuatKey Read<aiQuatKey>(IOStream *stream) {
aiQuatKey v; aiQuatKey v;
v.mTime = Read<double>(stream); v.mTime = Read<double>(stream);
v.mValue = Read<aiQuaternion>(stream); v.mValue = Read<aiQuaternion>(stream);
@ -194,27 +196,27 @@ aiQuatKey Read<aiQuatKey>(IOStream * stream) {
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
template <typename T> template <typename T>
void ReadArray( IOStream *stream, T * out, unsigned int size) { void ReadArray(IOStream *stream, T *out, unsigned int size) {
ai_assert( nullptr != stream ); ai_assert(nullptr != stream);
ai_assert( nullptr != out ); ai_assert(nullptr != out);
for (unsigned int i=0; i<size; i++) { for (unsigned int i = 0; i < size; i++) {
out[i] = Read<T>(stream); out[i] = Read<T>(stream);
} }
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
template <typename T> template <typename T>
void ReadBounds( IOStream * stream, T* /*p*/, unsigned int n ) { void ReadBounds(IOStream *stream, T * /*p*/, unsigned int n) {
// not sure what to do here, the data isn't really useful. // not sure what to do here, the data isn't really useful.
stream->Seek( sizeof(T) * n, aiOrigin_CUR ); stream->Seek(sizeof(T) * n, aiOrigin_CUR);
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode* parent ) { void AssbinImporter::ReadBinaryNode(IOStream *stream, aiNode **onode, aiNode *parent) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODE) if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODE)
throw DeadlyImportError("Magic chunk identifiers are wrong!"); throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/Read<uint32_t>(stream);
std::unique_ptr<aiNode> node(new aiNode()); std::unique_ptr<aiNode> node(new aiNode());
@ -222,14 +224,13 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode*
node->mTransformation = Read<aiMatrix4x4>(stream); node->mTransformation = Read<aiMatrix4x4>(stream);
unsigned numChildren = Read<unsigned int>(stream); unsigned numChildren = Read<unsigned int>(stream);
unsigned numMeshes = Read<unsigned int>(stream); unsigned numMeshes = Read<unsigned int>(stream);
unsigned int nb_metadata = Read<unsigned int>(stream); unsigned int nb_metadata = Read<unsigned int>(stream);
if(parent) { if (parent) {
node->mParent = parent; node->mParent = parent;
} }
if (numMeshes) if (numMeshes) {
{
node->mMeshes = new unsigned int[numMeshes]; node->mMeshes = new unsigned int[numMeshes];
for (unsigned int i = 0; i < numMeshes; ++i) { for (unsigned int i = 0; i < numMeshes; ++i) {
node->mMeshes[i] = Read<unsigned int>(stream); node->mMeshes[i] = Read<unsigned int>(stream);
@ -238,19 +239,19 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode*
} }
if (numChildren) { if (numChildren) {
node->mChildren = new aiNode*[numChildren]; node->mChildren = new aiNode *[numChildren];
for (unsigned int i = 0; i < numChildren; ++i) { for (unsigned int i = 0; i < numChildren; ++i) {
ReadBinaryNode( stream, &node->mChildren[i], node.get() ); ReadBinaryNode(stream, &node->mChildren[i], node.get());
node->mNumChildren++; node->mNumChildren++;
} }
} }
if ( nb_metadata > 0 ) { if (nb_metadata > 0) {
node->mMetaData = aiMetadata::Alloc(nb_metadata); node->mMetaData = aiMetadata::Alloc(nb_metadata);
for (unsigned int i = 0; i < nb_metadata; ++i) { for (unsigned int i = 0; i < nb_metadata; ++i) {
node->mMetaData->mKeys[i] = Read<aiString>(stream); node->mMetaData->mKeys[i] = Read<aiString>(stream);
node->mMetaData->mValues[i].mType = (aiMetadataType) Read<uint16_t>(stream); node->mMetaData->mValues[i].mType = (aiMetadataType)Read<uint16_t>(stream);
void* data = nullptr; void *data = nullptr;
switch (node->mMetaData->mValues[i].mType) { switch (node->mMetaData->mValues[i].mType) {
case AI_BOOL: case AI_BOOL:
@ -263,7 +264,7 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode*
data = new uint64_t(Read<uint64_t>(stream)); data = new uint64_t(Read<uint64_t>(stream));
break; break;
case AI_FLOAT: case AI_FLOAT:
data = new float(Read<float>(stream)); data = new ai_real(Read<ai_real>(stream));
break; break;
case AI_DOUBLE: case AI_DOUBLE:
data = new double(Read<double>(stream)); data = new double(Read<double>(stream));
@ -281,17 +282,17 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode*
break; break;
} }
node->mMetaData->mValues[i].mData = data; node->mMetaData->mValues[i].mData = data;
} }
} }
*onode = node.release(); *onode = node.release();
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) { void AssbinImporter::ReadBinaryBone(IOStream *stream, aiBone *b) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIBONE) if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIBONE)
throw DeadlyImportError("Magic chunk identifiers are wrong!"); throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/Read<uint32_t>(stream);
b->mName = Read<aiString>(stream); b->mName = Read<aiString>(stream);
b->mNumWeights = Read<unsigned int>(stream); b->mNumWeights = Read<unsigned int>(stream);
@ -300,23 +301,23 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) {
// for the moment we write dumb min/max values for the bones, too. // for the moment we write dumb min/max values for the bones, too.
// maybe I'll add a better, hash-like solution later // maybe I'll add a better, hash-like solution later
if (shortened) { if (shortened) {
ReadBounds(stream,b->mWeights,b->mNumWeights); ReadBounds(stream, b->mWeights, b->mNumWeights);
} else { } else {
// else write as usual // else write as usual
b->mWeights = new aiVertexWeight[b->mNumWeights]; b->mWeights = new aiVertexWeight[b->mNumWeights];
ReadArray<aiVertexWeight>(stream,b->mWeights,b->mNumWeights); ReadArray<aiVertexWeight>(stream, b->mWeights, b->mNumWeights);
} }
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
static bool fitsIntoUI16(unsigned int mNumVertices) { static bool fitsIntoUI16(unsigned int mNumVertices) {
return ( mNumVertices < (1u<<16) ); return (mNumVertices < (1u << 16));
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) { void AssbinImporter::ReadBinaryMesh(IOStream *stream, aiMesh *mesh) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMESH) if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMESH)
throw DeadlyImportError("Magic chunk identifiers are wrong!"); throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/Read<uint32_t>(stream);
mesh->mPrimitiveTypes = Read<unsigned int>(stream); mesh->mPrimitiveTypes = Read<unsigned int>(stream);
mesh->mNumVertices = Read<unsigned int>(stream); mesh->mNumVertices = Read<unsigned int>(stream);
@ -329,48 +330,48 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
if (c & ASSBIN_MESH_HAS_POSITIONS) { if (c & ASSBIN_MESH_HAS_POSITIONS) {
if (shortened) { if (shortened) {
ReadBounds(stream,mesh->mVertices,mesh->mNumVertices); ReadBounds(stream, mesh->mVertices, mesh->mNumVertices);
} else { } else {
// else write as usual // else write as usual
mesh->mVertices = new aiVector3D[mesh->mNumVertices]; mesh->mVertices = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mVertices,mesh->mNumVertices); ReadArray<aiVector3D>(stream, mesh->mVertices, mesh->mNumVertices);
} }
} }
if (c & ASSBIN_MESH_HAS_NORMALS) { if (c & ASSBIN_MESH_HAS_NORMALS) {
if (shortened) { if (shortened) {
ReadBounds(stream,mesh->mNormals,mesh->mNumVertices); ReadBounds(stream, mesh->mNormals, mesh->mNumVertices);
} else { } else {
// else write as usual // else write as usual
mesh->mNormals = new aiVector3D[mesh->mNumVertices]; mesh->mNormals = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mNormals,mesh->mNumVertices); ReadArray<aiVector3D>(stream, mesh->mNormals, mesh->mNumVertices);
} }
} }
if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS) { if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS) {
if (shortened) { if (shortened) {
ReadBounds(stream,mesh->mTangents,mesh->mNumVertices); ReadBounds(stream, mesh->mTangents, mesh->mNumVertices);
ReadBounds(stream,mesh->mBitangents,mesh->mNumVertices); ReadBounds(stream, mesh->mBitangents, mesh->mNumVertices);
} else { } else {
// else write as usual // else write as usual
mesh->mTangents = new aiVector3D[mesh->mNumVertices]; mesh->mTangents = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mTangents,mesh->mNumVertices); ReadArray<aiVector3D>(stream, mesh->mTangents, mesh->mNumVertices);
mesh->mBitangents = new aiVector3D[mesh->mNumVertices]; mesh->mBitangents = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mBitangents,mesh->mNumVertices); ReadArray<aiVector3D>(stream, mesh->mBitangents, mesh->mNumVertices);
} }
} }
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n) { for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS; ++n) {
if (!(c & ASSBIN_MESH_HAS_COLOR(n))) { if (!(c & ASSBIN_MESH_HAS_COLOR(n))) {
break; break;
} }
if (shortened) { if (shortened) {
ReadBounds(stream,mesh->mColors[n],mesh->mNumVertices); ReadBounds(stream, mesh->mColors[n], mesh->mNumVertices);
} else { } else {
// else write as usual // else write as usual
mesh->mColors[n] = new aiColor4D[mesh->mNumVertices]; mesh->mColors[n] = new aiColor4D[mesh->mNumVertices];
ReadArray<aiColor4D>(stream,mesh->mColors[n],mesh->mNumVertices); ReadArray<aiColor4D>(stream, mesh->mColors[n], mesh->mNumVertices);
} }
} }
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n) { for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++n) {
if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n))) { if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n))) {
break; break;
} }
@ -379,11 +380,11 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
mesh->mNumUVComponents[n] = Read<unsigned int>(stream); mesh->mNumUVComponents[n] = Read<unsigned int>(stream);
if (shortened) { if (shortened) {
ReadBounds(stream,mesh->mTextureCoords[n],mesh->mNumVertices); ReadBounds(stream, mesh->mTextureCoords[n], mesh->mNumVertices);
} else { } else {
// else write as usual // else write as usual
mesh->mTextureCoords[n] = new aiVector3D[mesh->mNumVertices]; mesh->mTextureCoords[n] = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mTextureCoords[n],mesh->mNumVertices); ReadArray<aiVector3D>(stream, mesh->mTextureCoords[n], mesh->mNumVertices);
} }
} }
@ -393,20 +394,20 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
// using Assimp's standard hashing function. // using Assimp's standard hashing function.
if (shortened) { if (shortened) {
Read<unsigned int>(stream); Read<unsigned int>(stream);
} else { } else {
// else write as usual // else write as usual
// if there are less than 2^16 vertices, we can simply use 16 bit integers ... // if there are less than 2^16 vertices, we can simply use 16 bit integers ...
mesh->mFaces = new aiFace[mesh->mNumFaces]; mesh->mFaces = new aiFace[mesh->mNumFaces];
for (unsigned int i = 0; i < mesh->mNumFaces;++i) { for (unsigned int i = 0; i < mesh->mNumFaces; ++i) {
aiFace& f = mesh->mFaces[i]; aiFace &f = mesh->mFaces[i];
static_assert(AI_MAX_FACE_INDICES <= 0xffff, "AI_MAX_FACE_INDICES <= 0xffff"); static_assert(AI_MAX_FACE_INDICES <= 0xffff, "AI_MAX_FACE_INDICES <= 0xffff");
f.mNumIndices = Read<uint16_t>(stream); f.mNumIndices = Read<uint16_t>(stream);
f.mIndices = new unsigned int[f.mNumIndices]; f.mIndices = new unsigned int[f.mNumIndices];
for (unsigned int a = 0; a < f.mNumIndices;++a) { for (unsigned int a = 0; a < f.mNumIndices; ++a) {
// Check if unsigned short ( 16 bit ) are big enought for the indices // Check if unsigned short ( 16 bit ) are big enought for the indices
if ( fitsIntoUI16( mesh->mNumVertices ) ) { if (fitsIntoUI16(mesh->mNumVertices)) {
f.mIndices[a] = Read<uint16_t>(stream); f.mIndices[a] = Read<uint16_t>(stream);
} else { } else {
f.mIndices[a] = Read<unsigned int>(stream); f.mIndices[a] = Read<unsigned int>(stream);
@ -417,19 +418,19 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
// write bones // write bones
if (mesh->mNumBones) { if (mesh->mNumBones) {
mesh->mBones = new C_STRUCT aiBone*[mesh->mNumBones]; mesh->mBones = new C_STRUCT aiBone *[mesh->mNumBones];
for (unsigned int a = 0; a < mesh->mNumBones;++a) { for (unsigned int a = 0; a < mesh->mNumBones; ++a) {
mesh->mBones[a] = new aiBone(); mesh->mBones[a] = new aiBone();
ReadBinaryBone(stream,mesh->mBones[a]); ReadBinaryBone(stream, mesh->mBones[a]);
} }
} }
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop) { void AssbinImporter::ReadBinaryMaterialProperty(IOStream *stream, aiMaterialProperty *prop) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIALPROPERTY) if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIALPROPERTY)
throw DeadlyImportError("Magic chunk identifiers are wrong!"); throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/Read<uint32_t>(stream);
prop->mKey = Read<aiString>(stream); prop->mKey = Read<aiString>(stream);
prop->mSemantic = Read<unsigned int>(stream); prop->mSemantic = Read<unsigned int>(stream);
@ -437,36 +438,34 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
prop->mDataLength = Read<unsigned int>(stream); prop->mDataLength = Read<unsigned int>(stream);
prop->mType = (aiPropertyTypeInfo)Read<unsigned int>(stream); prop->mType = (aiPropertyTypeInfo)Read<unsigned int>(stream);
prop->mData = new char [ prop->mDataLength ]; prop->mData = new char[prop->mDataLength];
stream->Read(prop->mData,1,prop->mDataLength); stream->Read(prop->mData, 1, prop->mDataLength);
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat) { void AssbinImporter::ReadBinaryMaterial(IOStream *stream, aiMaterial *mat) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIAL) if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIAL)
throw DeadlyImportError("Magic chunk identifiers are wrong!"); throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/Read<uint32_t>(stream);
mat->mNumAllocated = mat->mNumProperties = Read<unsigned int>(stream); mat->mNumAllocated = mat->mNumProperties = Read<unsigned int>(stream);
if (mat->mNumProperties) if (mat->mNumProperties) {
{ if (mat->mProperties) {
if (mat->mProperties)
{
delete[] mat->mProperties; delete[] mat->mProperties;
} }
mat->mProperties = new aiMaterialProperty*[mat->mNumProperties]; mat->mProperties = new aiMaterialProperty *[mat->mNumProperties];
for (unsigned int i = 0; i < mat->mNumProperties;++i) { for (unsigned int i = 0; i < mat->mNumProperties; ++i) {
mat->mProperties[i] = new aiMaterialProperty(); mat->mProperties[i] = new aiMaterialProperty();
ReadBinaryMaterialProperty( stream, mat->mProperties[i]); ReadBinaryMaterialProperty(stream, mat->mProperties[i]);
} }
} }
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) { void AssbinImporter::ReadBinaryNodeAnim(IOStream *stream, aiNodeAnim *nd) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODEANIM) if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODEANIM)
throw DeadlyImportError("Magic chunk identifiers are wrong!"); throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/Read<uint32_t>(stream);
nd->mNodeName = Read<aiString>(stream); nd->mNodeName = Read<aiString>(stream);
nd->mNumPositionKeys = Read<unsigned int>(stream); nd->mNumPositionKeys = Read<unsigned int>(stream);
@ -477,82 +476,82 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) {
if (nd->mNumPositionKeys) { if (nd->mNumPositionKeys) {
if (shortened) { if (shortened) {
ReadBounds(stream,nd->mPositionKeys,nd->mNumPositionKeys); ReadBounds(stream, nd->mPositionKeys, nd->mNumPositionKeys);
} // else write as usual } // else write as usual
else { else {
nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys]; nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys];
ReadArray<aiVectorKey>(stream,nd->mPositionKeys,nd->mNumPositionKeys); ReadArray<aiVectorKey>(stream, nd->mPositionKeys, nd->mNumPositionKeys);
} }
} }
if (nd->mNumRotationKeys) { if (nd->mNumRotationKeys) {
if (shortened) { if (shortened) {
ReadBounds(stream,nd->mRotationKeys,nd->mNumRotationKeys); ReadBounds(stream, nd->mRotationKeys, nd->mNumRotationKeys);
} else { } else {
// else write as usual // else write as usual
nd->mRotationKeys = new aiQuatKey[nd->mNumRotationKeys]; nd->mRotationKeys = new aiQuatKey[nd->mNumRotationKeys];
ReadArray<aiQuatKey>(stream,nd->mRotationKeys,nd->mNumRotationKeys); ReadArray<aiQuatKey>(stream, nd->mRotationKeys, nd->mNumRotationKeys);
} }
} }
if (nd->mNumScalingKeys) { if (nd->mNumScalingKeys) {
if (shortened) { if (shortened) {
ReadBounds(stream,nd->mScalingKeys,nd->mNumScalingKeys); ReadBounds(stream, nd->mScalingKeys, nd->mNumScalingKeys);
} else { } else {
// else write as usual // else write as usual
nd->mScalingKeys = new aiVectorKey[nd->mNumScalingKeys]; nd->mScalingKeys = new aiVectorKey[nd->mNumScalingKeys];
ReadArray<aiVectorKey>(stream,nd->mScalingKeys,nd->mNumScalingKeys); ReadArray<aiVectorKey>(stream, nd->mScalingKeys, nd->mNumScalingKeys);
} }
} }
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim ) { void AssbinImporter::ReadBinaryAnim(IOStream *stream, aiAnimation *anim) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIANIMATION) if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIANIMATION)
throw DeadlyImportError("Magic chunk identifiers are wrong!"); throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/Read<uint32_t>(stream);
anim->mName = Read<aiString> (stream); anim->mName = Read<aiString>(stream);
anim->mDuration = Read<double> (stream); anim->mDuration = Read<double>(stream);
anim->mTicksPerSecond = Read<double> (stream); anim->mTicksPerSecond = Read<double>(stream);
anim->mNumChannels = Read<unsigned int>(stream); anim->mNumChannels = Read<unsigned int>(stream);
if (anim->mNumChannels) { if (anim->mNumChannels) {
anim->mChannels = new aiNodeAnim*[ anim->mNumChannels ]; anim->mChannels = new aiNodeAnim *[anim->mNumChannels];
for (unsigned int a = 0; a < anim->mNumChannels;++a) { for (unsigned int a = 0; a < anim->mNumChannels; ++a) {
anim->mChannels[a] = new aiNodeAnim(); anim->mChannels[a] = new aiNodeAnim();
ReadBinaryNodeAnim(stream,anim->mChannels[a]); ReadBinaryNodeAnim(stream, anim->mChannels[a]);
} }
} }
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex) { void AssbinImporter::ReadBinaryTexture(IOStream *stream, aiTexture *tex) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AITEXTURE) if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AITEXTURE)
throw DeadlyImportError("Magic chunk identifiers are wrong!"); throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/Read<uint32_t>(stream);
tex->mWidth = Read<unsigned int>(stream); tex->mWidth = Read<unsigned int>(stream);
tex->mHeight = Read<unsigned int>(stream); tex->mHeight = Read<unsigned int>(stream);
stream->Read( tex->achFormatHint, sizeof(char), HINTMAXTEXTURELEN - 1 ); stream->Read(tex->achFormatHint, sizeof(char), HINTMAXTEXTURELEN - 1);
if(!shortened) { if (!shortened) {
if (!tex->mHeight) { if (!tex->mHeight) {
tex->pcData = new aiTexel[ tex->mWidth ]; tex->pcData = new aiTexel[tex->mWidth];
stream->Read(tex->pcData,1,tex->mWidth); stream->Read(tex->pcData, 1, tex->mWidth);
} else { } else {
tex->pcData = new aiTexel[ tex->mWidth*tex->mHeight ]; tex->pcData = new aiTexel[tex->mWidth * tex->mHeight];
stream->Read(tex->pcData,1,tex->mWidth*tex->mHeight*4); stream->Read(tex->pcData, 1, tex->mWidth * tex->mHeight * 4);
} }
} }
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) { void AssbinImporter::ReadBinaryLight(IOStream *stream, aiLight *l) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AILIGHT) if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AILIGHT)
throw DeadlyImportError("Magic chunk identifiers are wrong!"); throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/Read<uint32_t>(stream);
l->mName = Read<aiString>(stream); l->mName = Read<aiString>(stream);
l->mType = (aiLightSourceType)Read<unsigned int>(stream); l->mType = (aiLightSourceType)Read<unsigned int>(stream);
@ -574,10 +573,10 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) {
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) { void AssbinImporter::ReadBinaryCamera(IOStream *stream, aiCamera *cam) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AICAMERA) if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AICAMERA)
throw DeadlyImportError("Magic chunk identifiers are wrong!"); throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/Read<uint32_t>(stream);
cam->mName = Read<aiString>(stream); cam->mName = Read<aiString>(stream);
cam->mPosition = Read<aiVector3D>(stream); cam->mPosition = Read<aiVector3D>(stream);
@ -590,141 +589,139 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) {
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) { void AssbinImporter::ReadBinaryScene(IOStream *stream, aiScene *scene) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AISCENE) if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AISCENE)
throw DeadlyImportError("Magic chunk identifiers are wrong!"); throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/Read<uint32_t>(stream);
scene->mFlags = Read<unsigned int>(stream); scene->mFlags = Read<unsigned int>(stream);
scene->mNumMeshes = Read<unsigned int>(stream); scene->mNumMeshes = Read<unsigned int>(stream);
scene->mNumMaterials = Read<unsigned int>(stream); scene->mNumMaterials = Read<unsigned int>(stream);
scene->mNumAnimations = Read<unsigned int>(stream); scene->mNumAnimations = Read<unsigned int>(stream);
scene->mNumTextures = Read<unsigned int>(stream); scene->mNumTextures = Read<unsigned int>(stream);
scene->mNumLights = Read<unsigned int>(stream); scene->mNumLights = Read<unsigned int>(stream);
scene->mNumCameras = Read<unsigned int>(stream); scene->mNumCameras = Read<unsigned int>(stream);
// Read node graph // Read node graph
//scene->mRootNode = new aiNode[1]; //scene->mRootNode = new aiNode[1];
ReadBinaryNode( stream, &scene->mRootNode, (aiNode*)NULL ); ReadBinaryNode(stream, &scene->mRootNode, (aiNode *)NULL);
// Read all meshes // Read all meshes
if (scene->mNumMeshes) { if (scene->mNumMeshes) {
scene->mMeshes = new aiMesh*[scene->mNumMeshes]; scene->mMeshes = new aiMesh *[scene->mNumMeshes];
memset(scene->mMeshes, 0, scene->mNumMeshes*sizeof(aiMesh*)); memset(scene->mMeshes, 0, scene->mNumMeshes * sizeof(aiMesh *));
for (unsigned int i = 0; i < scene->mNumMeshes;++i) { for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
scene->mMeshes[i] = new aiMesh(); scene->mMeshes[i] = new aiMesh();
ReadBinaryMesh( stream,scene->mMeshes[i]); ReadBinaryMesh(stream, scene->mMeshes[i]);
} }
} }
// Read materials // Read materials
if (scene->mNumMaterials) { if (scene->mNumMaterials) {
scene->mMaterials = new aiMaterial*[scene->mNumMaterials]; scene->mMaterials = new aiMaterial *[scene->mNumMaterials];
memset(scene->mMaterials, 0, scene->mNumMaterials*sizeof(aiMaterial*)); memset(scene->mMaterials, 0, scene->mNumMaterials * sizeof(aiMaterial *));
for (unsigned int i = 0; i< scene->mNumMaterials; ++i) { for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
scene->mMaterials[i] = new aiMaterial(); scene->mMaterials[i] = new aiMaterial();
ReadBinaryMaterial(stream,scene->mMaterials[i]); ReadBinaryMaterial(stream, scene->mMaterials[i]);
} }
} }
// Read all animations // Read all animations
if (scene->mNumAnimations) { if (scene->mNumAnimations) {
scene->mAnimations = new aiAnimation*[scene->mNumAnimations]; scene->mAnimations = new aiAnimation *[scene->mNumAnimations];
memset(scene->mAnimations, 0, scene->mNumAnimations*sizeof(aiAnimation*)); memset(scene->mAnimations, 0, scene->mNumAnimations * sizeof(aiAnimation *));
for (unsigned int i = 0; i < scene->mNumAnimations;++i) { for (unsigned int i = 0; i < scene->mNumAnimations; ++i) {
scene->mAnimations[i] = new aiAnimation(); scene->mAnimations[i] = new aiAnimation();
ReadBinaryAnim(stream,scene->mAnimations[i]); ReadBinaryAnim(stream, scene->mAnimations[i]);
} }
} }
// Read all textures // Read all textures
if (scene->mNumTextures) { if (scene->mNumTextures) {
scene->mTextures = new aiTexture*[scene->mNumTextures]; scene->mTextures = new aiTexture *[scene->mNumTextures];
memset(scene->mTextures, 0, scene->mNumTextures*sizeof(aiTexture*)); memset(scene->mTextures, 0, scene->mNumTextures * sizeof(aiTexture *));
for (unsigned int i = 0; i < scene->mNumTextures;++i) { for (unsigned int i = 0; i < scene->mNumTextures; ++i) {
scene->mTextures[i] = new aiTexture(); scene->mTextures[i] = new aiTexture();
ReadBinaryTexture(stream,scene->mTextures[i]); ReadBinaryTexture(stream, scene->mTextures[i]);
} }
} }
// Read lights // Read lights
if (scene->mNumLights) { if (scene->mNumLights) {
scene->mLights = new aiLight*[scene->mNumLights]; scene->mLights = new aiLight *[scene->mNumLights];
memset(scene->mLights, 0, scene->mNumLights*sizeof(aiLight*)); memset(scene->mLights, 0, scene->mNumLights * sizeof(aiLight *));
for (unsigned int i = 0; i < scene->mNumLights;++i) { for (unsigned int i = 0; i < scene->mNumLights; ++i) {
scene->mLights[i] = new aiLight(); scene->mLights[i] = new aiLight();
ReadBinaryLight(stream,scene->mLights[i]); ReadBinaryLight(stream, scene->mLights[i]);
} }
} }
// Read cameras // Read cameras
if (scene->mNumCameras) { if (scene->mNumCameras) {
scene->mCameras = new aiCamera*[scene->mNumCameras]; scene->mCameras = new aiCamera *[scene->mNumCameras];
memset(scene->mCameras, 0, scene->mNumCameras*sizeof(aiCamera*)); memset(scene->mCameras, 0, scene->mNumCameras * sizeof(aiCamera *));
for (unsigned int i = 0; i < scene->mNumCameras;++i) { for (unsigned int i = 0; i < scene->mNumCameras; ++i) {
scene->mCameras[i] = new aiCamera(); scene->mCameras[i] = new aiCamera();
ReadBinaryCamera(stream,scene->mCameras[i]); ReadBinaryCamera(stream, scene->mCameras[i]);
} }
} }
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler ) { void AssbinImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
IOStream * stream = pIOHandler->Open(pFile,"rb"); IOStream *stream = pIOHandler->Open(pFile, "rb");
if (nullptr == stream) { if (nullptr == stream) {
return; return;
} }
// signature // signature
stream->Seek( 44, aiOrigin_CUR ); stream->Seek(44, aiOrigin_CUR);
unsigned int versionMajor = Read<unsigned int>(stream); unsigned int versionMajor = Read<unsigned int>(stream);
unsigned int versionMinor = Read<unsigned int>(stream); unsigned int versionMinor = Read<unsigned int>(stream);
if (versionMinor != ASSBIN_VERSION_MINOR || versionMajor != ASSBIN_VERSION_MAJOR) { if (versionMinor != ASSBIN_VERSION_MINOR || versionMajor != ASSBIN_VERSION_MAJOR) {
throw DeadlyImportError( "Invalid version, data format not compatible!" ); throw DeadlyImportError("Invalid version, data format not compatible!");
} }
/*unsigned int versionRevision =*/ Read<unsigned int>(stream); /*unsigned int versionRevision =*/Read<unsigned int>(stream);
/*unsigned int compileFlags =*/ Read<unsigned int>(stream); /*unsigned int compileFlags =*/Read<unsigned int>(stream);
shortened = Read<uint16_t>(stream) > 0; shortened = Read<uint16_t>(stream) > 0;
compressed = Read<uint16_t>(stream) > 0; compressed = Read<uint16_t>(stream) > 0;
if (shortened) if (shortened)
throw DeadlyImportError( "Shortened binaries are not supported!" ); throw DeadlyImportError("Shortened binaries are not supported!");
stream->Seek( 256, aiOrigin_CUR ); // original filename stream->Seek(256, aiOrigin_CUR); // original filename
stream->Seek( 128, aiOrigin_CUR ); // options stream->Seek(128, aiOrigin_CUR); // options
stream->Seek( 64, aiOrigin_CUR ); // padding stream->Seek(64, aiOrigin_CUR); // padding
if (compressed) { if (compressed) {
uLongf uncompressedSize = Read<uint32_t>(stream); uLongf uncompressedSize = Read<uint32_t>(stream);
uLongf compressedSize = static_cast<uLongf>(stream->FileSize() - stream->Tell()); uLongf compressedSize = static_cast<uLongf>(stream->FileSize() - stream->Tell());
unsigned char * compressedData = new unsigned char[ compressedSize ]; unsigned char *compressedData = new unsigned char[compressedSize];
size_t len = stream->Read( compressedData, 1, compressedSize ); size_t len = stream->Read(compressedData, 1, compressedSize);
ai_assert(len == compressedSize); ai_assert(len == compressedSize);
unsigned char * uncompressedData = new unsigned char[ uncompressedSize ]; unsigned char *uncompressedData = new unsigned char[uncompressedSize];
int res = uncompress( uncompressedData, &uncompressedSize, compressedData, (uLong) len ); int res = uncompress(uncompressedData, &uncompressedSize, compressedData, (uLong)len);
if(res != Z_OK) if (res != Z_OK) {
{ delete[] uncompressedData;
delete [] uncompressedData; delete[] compressedData;
delete [] compressedData;
pIOHandler->Close(stream); pIOHandler->Close(stream);
throw DeadlyImportError("Zlib decompression failed."); throw DeadlyImportError("Zlib decompression failed.");
} }
MemoryIOStream io( uncompressedData, uncompressedSize ); MemoryIOStream io(uncompressedData, uncompressedSize);
ReadBinaryScene(&io,pScene); ReadBinaryScene(&io, pScene);
delete[] uncompressedData; delete[] uncompressedData;
delete[] compressedData; delete[] compressedData;
} else { } else {
ReadBinaryScene(stream,pScene); ReadBinaryScene(stream, pScene);
} }
pIOHandler->Close(stream); pIOHandler->Close(stream);

View File

@ -220,7 +220,7 @@ struct aiVertexWeight {
//! The strength of the influence in the range (0...1). //! The strength of the influence in the range (0...1).
//! The influence from all bones at one vertex amounts to 1. //! The influence from all bones at one vertex amounts to 1.
float mWeight; ai_real mWeight;
#ifdef __cplusplus #ifdef __cplusplus