Update MDCFileData.h

Fix build by remove not supported initializer for array.
pull/2151/head
Kim Kulling 2018-09-21 20:13:35 +02:00 committed by GitHub
parent 3a38c2c067
commit 24b42274fb
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1 changed files with 10 additions and 22 deletions

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@ -61,7 +61,6 @@ http://themdcfile.planetwolfenstein.gamespy.com/MDC_File_Format.pdf
namespace Assimp { namespace Assimp {
namespace MDC { namespace MDC {
// to make it easier for us, we test the magic word against both "endianesses" // to make it easier for us, we test the magic word against both "endianesses"
#define AI_MDC_MAGIC_NUMBER_BE AI_MAKE_MAGIC("CPDI") #define AI_MDC_MAGIC_NUMBER_BE AI_MAKE_MAGIC("CPDI")
#define AI_MDC_MAGIC_NUMBER_LE AI_MAKE_MAGIC("IDPC") #define AI_MDC_MAGIC_NUMBER_LE AI_MAKE_MAGIC("IDPC")
@ -79,8 +78,7 @@ namespace MDC {
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** \brief Data structure for a MDC file's main header /** \brief Data structure for a MDC file's main header
*/ */
struct Header struct Header {
{
uint32_t ulIdent ; uint32_t ulIdent ;
uint32_t ulVersion ; uint32_t ulVersion ;
char ucName [ AI_MDC_MAXQPATH ] ; char ucName [ AI_MDC_MAXQPATH ] ;
@ -100,8 +98,7 @@ struct Header
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** \brief Data structure for a MDC file's surface header /** \brief Data structure for a MDC file's surface header
*/ */
struct Surface struct Surface {
{
uint32_t ulIdent ; uint32_t ulIdent ;
char ucName [ AI_MDC_MAXQPATH ] ; char ucName [ AI_MDC_MAXQPATH ] ;
uint32_t ulFlags ; uint32_t ulFlags ;
@ -120,7 +117,6 @@ struct Surface
uint32_t ulOffsetEnd; uint32_t ulOffsetEnd;
Surface() AI_NO_EXCEPT Surface() AI_NO_EXCEPT
: ulIdent() : ulIdent()
, ucName{ 0 }
, ulFlags() , ulFlags()
, ulNumCompFrames() , ulNumCompFrames()
, ulNumBaseFrames() , ulNumBaseFrames()
@ -142,8 +138,7 @@ struct Surface
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** \brief Data structure for a MDC frame /** \brief Data structure for a MDC frame
*/ */
struct Frame struct Frame {
{
//! bounding box minimum coords //! bounding box minimum coords
aiVector3D bboxMin ; aiVector3D bboxMin ;
@ -163,24 +158,21 @@ struct Frame
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** \brief Data structure for a MDC triangle /** \brief Data structure for a MDC triangle
*/ */
struct Triangle struct Triangle {
{
uint32_t aiIndices[3]; uint32_t aiIndices[3];
} PACK_STRUCT; } PACK_STRUCT;
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** \brief Data structure for a MDC texture coordinate /** \brief Data structure for a MDC texture coordinate
*/ */
struct TexturCoord struct TexturCoord {
{
float u,v; float u,v;
} PACK_STRUCT; } PACK_STRUCT;
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** \brief Data structure for a MDC base vertex /** \brief Data structure for a MDC base vertex
*/ */
struct BaseVertex struct BaseVertex {
{
int16_t x,y,z; int16_t x,y,z;
uint16_t normal; uint16_t normal;
} PACK_STRUCT; } PACK_STRUCT;
@ -188,25 +180,20 @@ struct BaseVertex
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** \brief Data structure for a MDC compressed vertex /** \brief Data structure for a MDC compressed vertex
*/ */
struct CompressedVertex struct CompressedVertex {
{
uint8_t xd,yd,zd,nd; uint8_t xd,yd,zd,nd;
} PACK_STRUCT; } PACK_STRUCT;
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** \brief Data structure for a MDC shader /** \brief Data structure for a MDC shader
*/ */
struct Shader struct Shader {
{
char ucName [ AI_MDC_MAXQPATH ] ; char ucName [ AI_MDC_MAXQPATH ] ;
uint32_t ulPath; uint32_t ulPath;
} PACK_STRUCT; } PACK_STRUCT;
#include <assimp/Compiler/poppack1.h> #include <assimp/Compiler/poppack1.h>
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Build a floating point vertex from the compressed data in MDC files /** Build a floating point vertex from the compressed data in MDC files
*/ */
@ -215,6 +202,7 @@ void BuildVertex(const Frame& frame,
const CompressedVertex& cvert, const CompressedVertex& cvert,
aiVector3D& vXYZOut, aiVector3D& vXYZOut,
aiVector3D& vNorOut); aiVector3D& vNorOut);
}} }
}
#endif // !! AI_MDCFILEHELPER_H_INC #endif // !! AI_MDCFILEHELPER_H_INC