Fix Codacy Warning
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Build.md
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Build.md
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# Install CMake
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# Build Instructions
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## Install CMake
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Asset-Importer-Lib can be build for a lot of different platforms. We are using cmake to generate the build environment for these via cmake. So you have to make sure that you have a working cmake-installation on your system. You can download it at https://cmake.org/ or for linux install it via
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Asset-Importer-Lib can be build for a lot of different platforms. We are using cmake to generate the build environment for these via cmake. So you have to make sure that you have a working cmake-installation on your system. You can download it at https://cmake.org/ or for linux install it via
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```
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```
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sudo apt-get install cmake
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sudo apt-get install cmake
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```
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```
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# Get the source
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## Get the source
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Make sure you have a working git-installation. Open a command prompt and clone the Asset-Importer-Lib via:
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Make sure you have a working git-installation. Open a command prompt and clone the Asset-Importer-Lib via:
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```
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```
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git clone https://github.com/assimp/assimp.git
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git clone https://github.com/assimp/assimp.git
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```
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```
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# Build instructions for Windows with Visual-Studio
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## Build instructions for Windows with Visual-Studio
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First you have to install Visual-Studio on your windows-system. You can get the Community-Version for free here: https://visualstudio.microsoft.com/de/downloads/
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First you have to install Visual-Studio on your windows-system. You can get the Community-Version for free here: https://visualstudio.microsoft.com/de/downloads/
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To generate the build environment for your IDE open a command prompt, navigate to your repo and type:
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To generate the build environment for your IDE open a command prompt, navigate to your repo and type:
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@ -19,11 +20,11 @@ To generate the build environment for your IDE open a command prompt, navigate t
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```
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```
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This will generate the project files for the visual studio. All dependencies used to build Asset-IMporter-Lib shall be part of the repo. If you want to use you own zlib.installation this is possible as well. Check the options for it.
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This will generate the project files for the visual studio. All dependencies used to build Asset-IMporter-Lib shall be part of the repo. If you want to use you own zlib.installation this is possible as well. Check the options for it.
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# Build instructions for Windows with UWP
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## Build instructions for Windows with UWP
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See https://stackoverflow.com/questions/40803170/cmake-uwp-using-cmake-to-build-universal-windows-app
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See https://stackoverflow.com/questions/40803170/cmake-uwp-using-cmake-to-build-universal-windows-app
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# Build instructions for Linux / Unix
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## Build instructions for Linux / Unix
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Open a terminal and got to your repository. You can generate the makefiles and build the library via:
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Open a terminal and got to your repository. You can generate the makefiles and build the library via:
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```
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```
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@ -34,7 +35,7 @@ The option -j descripes the number of parallel processes for the build. In this
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If you want to use a IDE for linux you can try QTCreator for instance.
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If you want to use a IDE for linux you can try QTCreator for instance.
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# Build instructions for MinGW
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## Build instructions for MinGW
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Older versions of MinGW's compiler (e.g. 5.1.0) do not support the -mbig_obj flag
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Older versions of MinGW's compiler (e.g. 5.1.0) do not support the -mbig_obj flag
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required to compile some of assimp's files, especially for debug builds.
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required to compile some of assimp's files, especially for debug builds.
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Version 7.3.0 of g++-mingw-w64 & gcc-mingw-w64 appears to work.
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Version 7.3.0 of g++-mingw-w64 & gcc-mingw-w64 appears to work.
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@ -48,7 +49,7 @@ The following toolchain may or may not be helpful for building assimp using MinG
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Besides the toolchain, compilation should be the same as for Linux / Unix.
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Besides the toolchain, compilation should be the same as for Linux / Unix.
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# CMake build options
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## CMake build options
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The cmake-build-environment provides options to configure the build. The following options can be used:
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The cmake-build-environment provides options to configure the build. The following options can be used:
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- **BUILD_SHARED_LIBS ( default ON )**: Generation of shared libs ( dll for windows, so for Linux ). Set this to OFF to get a static lib.
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- **BUILD_SHARED_LIBS ( default ON )**: Generation of shared libs ( dll for windows, so for Linux ). Set this to OFF to get a static lib.
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- **BUILD_FRAMEWORK ( default OFF, MacOnly)**: Build package as Mac OS X Framework bundle
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- **BUILD_FRAMEWORK ( default OFF, MacOnly)**: Build package as Mac OS X Framework bundle
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