+ SplitByBonesCountProcess: make bone limit configurable.
- fix tabbing. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@883 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
9a47236bb3
commit
24a0132598
|
@ -75,7 +75,7 @@ bool SplitByBoneCountProcess::IsActive( unsigned int pFlags) const
|
|||
// Updates internal properties
|
||||
void SplitByBoneCountProcess::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
// ein andermal.
|
||||
mMaxBoneCount = pImp->GetPropertyInteger(AI_CONFIG_PP_SBBC_MAX_BONES,AI_SBBC_DEFAULT_MAX_BONES);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -52,19 +52,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
namespace Assimp
|
||||
{
|
||||
|
||||
// NOTE: If you change these limits, don't forget to change the
|
||||
// corresponding values in all Assimp ports
|
||||
|
||||
// **********************************************************
|
||||
// Java: ConfigProperty.java,
|
||||
// ConfigProperty.DEFAULT_VERTEX_SPLIT_LIMIT
|
||||
// ConfigProperty.DEFAULT_TRIANGLE_SPLIT_LIMIT
|
||||
// **********************************************************
|
||||
|
||||
// default limit for bone count
|
||||
#if (!defined AI_SBBC_DEFAULT_MAX_BONES)
|
||||
# define AI_SBBC_DEFAULT_MAX_BONES 60
|
||||
#endif
|
||||
|
||||
/** Postprocessing filter to split meshes with many bones into submeshes
|
||||
* so that each submesh has a certain max bone count.
|
||||
|
|
|
@ -102,6 +102,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// Various stuff to fine-tune the behavior of a specific post processing step.
|
||||
// ###########################################################################
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Maximum bone count per mesh for the SplitbyBoneCount step.
|
||||
*
|
||||
* Meshes are split until the maximum number of bones is reached. The default
|
||||
* value is AI_SBBC_DEFAULT_MAX_BONES, which may be altered at
|
||||
* compile-time.
|
||||
* Property data type: integer.
|
||||
*/
|
||||
// ---------------------------------------------------------------------------
|
||||
#define AI_CONFIG_PP_SBBC_MAX_BONES \
|
||||
"PP_SBBC_MAX_BONES"
|
||||
|
||||
|
||||
// default limit for bone count
|
||||
#if (!defined AI_SBBC_DEFAULT_MAX_BONES)
|
||||
# define AI_SBBC_DEFAULT_MAX_BONES 60
|
||||
#endif
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Specifies the maximum angle that may be between two vertex tangents
|
||||
* that their tangents and bitangents are smoothed.
|
||||
|
|
Loading…
Reference in New Issue