+ SplitByBonesCountProcess: make bone limit configurable.
- fix tabbing. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@883 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
9a47236bb3
commit
24a0132598
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@ -75,7 +75,7 @@ bool SplitByBoneCountProcess::IsActive( unsigned int pFlags) const
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// Updates internal properties
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// Updates internal properties
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void SplitByBoneCountProcess::SetupProperties(const Importer* pImp)
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void SplitByBoneCountProcess::SetupProperties(const Importer* pImp)
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{
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{
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// ein andermal.
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mMaxBoneCount = pImp->GetPropertyInteger(AI_CONFIG_PP_SBBC_MAX_BONES,AI_SBBC_DEFAULT_MAX_BONES);
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -52,19 +52,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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namespace Assimp
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namespace Assimp
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{
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{
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// NOTE: If you change these limits, don't forget to change the
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// corresponding values in all Assimp ports
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// **********************************************************
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// Java: ConfigProperty.java,
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// ConfigProperty.DEFAULT_VERTEX_SPLIT_LIMIT
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// ConfigProperty.DEFAULT_TRIANGLE_SPLIT_LIMIT
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// **********************************************************
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// default limit for bone count
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#if (!defined AI_SBBC_DEFAULT_MAX_BONES)
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# define AI_SBBC_DEFAULT_MAX_BONES 60
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#endif
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/** Postprocessing filter to split meshes with many bones into submeshes
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/** Postprocessing filter to split meshes with many bones into submeshes
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* so that each submesh has a certain max bone count.
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* so that each submesh has a certain max bone count.
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@ -102,6 +102,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Various stuff to fine-tune the behavior of a specific post processing step.
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// Various stuff to fine-tune the behavior of a specific post processing step.
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// ###########################################################################
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// ###########################################################################
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// ---------------------------------------------------------------------------
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/** @brief Maximum bone count per mesh for the SplitbyBoneCount step.
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*
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* Meshes are split until the maximum number of bones is reached. The default
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* value is AI_SBBC_DEFAULT_MAX_BONES, which may be altered at
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* compile-time.
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* Property data type: integer.
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*/
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// ---------------------------------------------------------------------------
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#define AI_CONFIG_PP_SBBC_MAX_BONES \
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"PP_SBBC_MAX_BONES"
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// default limit for bone count
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#if (!defined AI_SBBC_DEFAULT_MAX_BONES)
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# define AI_SBBC_DEFAULT_MAX_BONES 60
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#endif
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/** @brief Specifies the maximum angle that may be between two vertex tangents
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/** @brief Specifies the maximum angle that may be between two vertex tangents
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* that their tangents and bitangents are smoothed.
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* that their tangents and bitangents are smoothed.
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