GeometryBuilder: fix update of vertices.
parent
3fc384472a
commit
243df452a4
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@ -39,7 +39,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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---------------------------------------------------------------------------
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*/
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*/
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#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
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#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
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#include "DefaultIOSystem.h"
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#include "DefaultIOSystem.h"
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@ -52,7 +51,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/ai_assert.h>
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#include <assimp/ai_assert.h>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/DefaultLogger.hpp>
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static const aiImporterDesc desc = {
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static const aiImporterDesc desc = {
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"Wavefront Object Importer",
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"Wavefront Object Importer",
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"",
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"",
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@ -160,7 +160,6 @@ DWORD WINAPI LoadThreadProc(LPVOID lpParameter)
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// Call ASSIMPs C-API to load the file
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// Call ASSIMPs C-API to load the file
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g_pcAsset->pcScene = (aiScene*)aiImportFileExWithProperties(g_szFileName,
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g_pcAsset->pcScene = (aiScene*)aiImportFileExWithProperties(g_szFileName,
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ppsteps | /* configurable pp steps */
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ppsteps | /* configurable pp steps */
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aiProcess_GenSmoothNormals | // generate smooth normal vectors if not existing
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aiProcess_GenSmoothNormals | // generate smooth normal vectors if not existing
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aiProcess_SplitLargeMeshes | // split large, unrenderable meshes into submeshes
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aiProcess_SplitLargeMeshes | // split large, unrenderable meshes into submeshes
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