ConvertToLHProcess noew inverts viewing direction
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89ccc89298
commit
23a3e8cf2d
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@ -113,6 +113,12 @@ void MakeLeftHandedProcess::Execute(aiScene *pScene) {
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ProcessAnimation(nodeAnim);
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}
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}
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// process the cameras accordingly
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for( unsigned int a = 0; a < pScene->mNumCameras; ++a)
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{
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ProcessCamera(pScene->mCameras[a]);
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}
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ASSIMP_LOG_DEBUG("MakeLeftHandedProcess finished");
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}
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@ -231,6 +237,13 @@ void MakeLeftHandedProcess::ProcessAnimation(aiNodeAnim *pAnim) {
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Converts a single camera to left handed coordinates.
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void MakeLeftHandedProcess::ProcessCamera( aiCamera* pCam)
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{
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pCam->mLookAt = 2.0f * pCam->mPosition - pCam->mLookAt;
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}
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#endif // !! ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS
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#ifndef ASSIMP_BUILD_NO_FLIPUVS_PROCESS
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// # FlipUVsProcess
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@ -58,6 +58,7 @@ struct aiMesh;
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struct aiNodeAnim;
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struct aiNode;
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struct aiMaterial;
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struct aiCamera;
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namespace Assimp {
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@ -109,6 +110,14 @@ protected:
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* @param pAnim The bone animation to transform
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*/
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void ProcessAnimation( aiNodeAnim* pAnim);
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// -------------------------------------------------------------------
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/** Converts a single camera to left handed coordinates.
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* The camera viewing direction is inverted by reflecting mLookAt
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* across mPosition.
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* @param pCam The camera to convert
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*/
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void ProcessCamera( aiCamera* pCam);
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};
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