Merge pull request #2620 from RevoluPowered/feature/bug-fbx-application-scale-wrong
[WIP] Fix FBX units not being converted from CM to application scalepull/2621/head^2
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234b759cbc
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@ -193,8 +193,8 @@ void FBXImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
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// convert the FBX DOM to aiScene
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ConvertToAssimpScene(pScene, doc, settings.removeEmptyBones, unit);
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// Set file scale relative to meters
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SetFileScale( doc.GlobalSettings().UnitScaleFactor() );
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// units is relative to CM :) we need it in meters for assimp
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SetFileScale( doc.GlobalSettings().UnitScaleFactor() * 0.01f);
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std::for_each(tokens.begin(),tokens.end(),Util::delete_fun<Token>());
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}
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@ -610,8 +610,12 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
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const std::string& ReferenceInformationType)
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{
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const size_t face_count = m_faces.size();
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ai_assert(face_count);
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if(face_count == 0)
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{
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return;
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}
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// materials are handled separately. First of all, they are assigned per-face
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// and not per polyvert. Secondly, ReferenceInformationType=IndexToDirect
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// has a slightly different meaning for materials.
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