OpenGEX: new camra model.
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e9085097f3
commit
2323320df8
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@ -0,0 +1,116 @@
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Metric (key = "distance") {float {1.0}}
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Metric (key = "angle") {float {1.0}}
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Metric (key = "time") {float {1.0}}
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Metric (key = "up") {string {"z"}}
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GeometryNode $node1
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{
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Name {string {"Cube"}}
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ObjectRef {ref {$geometry1}}
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MaterialRef (index = 0) {ref {$material1}}
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Transform
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{
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float[16]
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{
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{1.0, 0.0, 0.0, 0.0,
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0.0, 1.0, 0.0, 0.0,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 1.0}
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}
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}
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}
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LightNode $node2
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{
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Name {string {"Lamp"}}
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ObjectRef {ref {$light1}}
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Transform
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{
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float[16]
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{
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{-0.29086464643478394, 0.9551711678504944, -0.05518905818462372, 0.0,
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-0.7711008191108704, -0.1998833566904068, 0.6045247316360474, 0.0,
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0.5663931965827942, 0.21839119493961334, 0.7946722507476807, 0.0,
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4.076245307922363, 1.0054539442062378, 5.903861999511719, 1.0}
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}
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}
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}
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CameraNode $node3
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{
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Name {string {"Camera"}}
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ObjectRef {ref {$camera1}}
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Transform
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{
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float[16]
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{
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{0.6858805418014526, 0.7276337742805481, -0.010816780850291252, 0.0,
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-0.31737011671066284, 0.31246861815452576, 0.8953432440757751, 0.0,
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0.6548618674278259, -0.6106656193733215, 0.4452453553676605, 0.0,
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7.481131553649902, -6.5076398849487305, 5.34366512298584, 1.0}
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}
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}
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}
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GeometryObject $geometry1 // Cube
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{
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Mesh (primitive = "triangles")
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{
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VertexArray (attrib = "position")
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{
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float[3] // 24
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{
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{1.0, 0.9999999403953552, -1.0}, {1.0, -1.0, -1.0}, {-1.0000001192092896, -0.9999998211860657, -1.0}, {-0.9999996423721313, 1.0000003576278687, -1.0}, {1.0000004768371582, 0.999999463558197, 1.0}, {-0.9999999403953552, 1.0, 1.0}, {-1.0000003576278687, -0.9999996423721313, 1.0}, {0.9999993443489075, -1.0000005960464478, 1.0},
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{1.0, 0.9999999403953552, -1.0}, {1.0000004768371582, 0.999999463558197, 1.0}, {0.9999993443489075, -1.0000005960464478, 1.0}, {1.0, -1.0, -1.0}, {1.0, -1.0, -1.0}, {0.9999993443489075, -1.0000005960464478, 1.0}, {-1.0000003576278687, -0.9999996423721313, 1.0}, {-1.0000001192092896, -0.9999998211860657, -1.0},
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{-1.0000001192092896, -0.9999998211860657, -1.0}, {-1.0000003576278687, -0.9999996423721313, 1.0}, {-0.9999999403953552, 1.0, 1.0}, {-0.9999996423721313, 1.0000003576278687, -1.0}, {1.0000004768371582, 0.999999463558197, 1.0}, {1.0, 0.9999999403953552, -1.0}, {-0.9999996423721313, 1.0000003576278687, -1.0}, {-0.9999999403953552, 1.0, 1.0}
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}
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}
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VertexArray (attrib = "normal")
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{
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float[3] // 24
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{
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{0.0, 0.0, -1.0}, {0.0, 0.0, -1.0}, {0.0, 0.0, -1.0}, {0.0, 0.0, -1.0}, {0.0, -0.0, 1.0}, {0.0, -0.0, 1.0}, {0.0, -0.0, 1.0}, {0.0, -0.0, 1.0},
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{1.0, -2.8312206268310547e-07, 4.470341252726939e-08}, {1.0, -2.8312206268310547e-07, 4.470341252726939e-08}, {1.0, -2.8312206268310547e-07, 4.470341252726939e-08}, {1.0, -2.8312206268310547e-07, 4.470341252726939e-08}, {-2.8312206268310547e-07, -1.0, -1.0430819230577981e-07}, {-2.8312206268310547e-07, -1.0, -1.0430819230577981e-07}, {-2.8312206268310547e-07, -1.0, -1.0430819230577981e-07}, {-2.8312206268310547e-07, -1.0, -1.0430819230577981e-07},
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{-1.0, 2.2351744632942427e-07, -1.341104365337742e-07}, {-1.0, 2.2351744632942427e-07, -1.341104365337742e-07}, {-1.0, 2.2351744632942427e-07, -1.341104365337742e-07}, {-1.0, 2.2351744632942427e-07, -1.341104365337742e-07}, {2.384185791015625e-07, 1.0, 2.086162567138672e-07}, {2.384185791015625e-07, 1.0, 2.086162567138672e-07}, {2.384185791015625e-07, 1.0, 2.086162567138672e-07}, {2.384185791015625e-07, 1.0, 2.086162567138672e-07}
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}
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}
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IndexArray
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{
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unsigned_int32[3] // 12
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{
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{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
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}
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}
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}
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}
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LightObject $light1 (type = "point") // Lamp
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{
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Color (attrib = "light") {float[3] {{1.0, 1.0, 1.0}}}
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Atten (curve = "inverse_square")
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{
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Param (attrib = "scale") {float {5.47722400800463}}
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}
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}
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CameraObject $camera1 // Camera
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{
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Param (attrib = "fov") {float {0.8575560450553894}}
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Param (attrib = "near") {float {0.10000000149011612}}
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Param (attrib = "far") {float {100.0}}
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}
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Material $material1
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{
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Name {string {"Material"}}
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Color (attrib = "diffuse") {float[3] {{0.6400000190734865, 0.6400000190734865, 0.6400000190734865}}}
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Color (attrib = "specular") {float[3] {{0.5, 0.5, 0.5}}}
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Param (attrib = "specular_power") {float {50}}
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}
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