update: commit not saved changes.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>pull/309/head
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@ -111,8 +111,8 @@ void DeboneProcess::Execute( aiScene* pScene)
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if(numSplits) {
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if(numSplits) {
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// we need to do something. Let's go.
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// we need to do something. Let's go.
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//mSubMeshIndices.clear(); really needed?
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//mSubMeshIndices.clear(); // really needed?
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mSubMeshIndices.resize(pScene->mNumMeshes);
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mSubMeshIndices.resize(pScene->mNumMeshes); // because we're doing it here anyway
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// build a new array of meshes for the scene
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// build a new array of meshes for the scene
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std::vector<aiMesh*> meshes;
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std::vector<aiMesh*> meshes;
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