Merge pull request #3227 from thomasbiang/gltf2_sparseAccessor_export
Gltf2 Sparse Accessor Export (blendshape export using sparse accessor)LoicFr-master
commit
231447c8d6
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@ -406,6 +406,8 @@ struct Accessor : public Object {
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void ExtractData(T *&outData);
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void WriteData(size_t count, const void *src_buffer, size_t src_stride);
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void WriteSparseValues(size_t count, const void *src_data, size_t src_dataStride);
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void WriteSparseIndices(size_t count, const void *src_idx, size_t src_idxStride);
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//! Helper class to iterate the data
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class Indexer {
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@ -757,6 +757,33 @@ inline void Accessor::WriteData(size_t _count, const void *src_buffer, size_t sr
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CopyData(_count, src, src_stride, dst, dst_stride);
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}
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inline void Accessor::WriteSparseValues(size_t _count, const void *src_data, size_t src_dataStride) {
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if (!sparse)
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return;
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// values
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uint8_t *value_buffer_ptr = sparse->values->buffer->GetPointer();
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size_t value_offset = sparse->valuesByteOffset + sparse->values->byteOffset;
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size_t value_dst_stride = GetNumComponents() * GetBytesPerComponent();
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const uint8_t *value_src = reinterpret_cast<const uint8_t *>(src_data);
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uint8_t *value_dst = reinterpret_cast<uint8_t *>(value_buffer_ptr + value_offset);
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ai_assert(value_dst + _count * value_dst_stride <= value_buffer_ptr + sparse->values->buffer->byteLength);
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CopyData(_count, value_src, src_dataStride, value_dst, value_dst_stride);
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}
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inline void Accessor::WriteSparseIndices(size_t _count, const void *src_idx, size_t src_idxStride) {
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if (!sparse)
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return;
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// indices
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uint8_t *indices_buffer_ptr = sparse->indices->buffer->GetPointer();
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size_t indices_offset = sparse->indicesByteOffset + sparse->indices->byteOffset;
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size_t indices_dst_stride = 1 * sizeof(unsigned short);
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const uint8_t *indices_src = reinterpret_cast<const uint8_t *>(src_idx);
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uint8_t *indices_dst = reinterpret_cast<uint8_t *>(indices_buffer_ptr + indices_offset);
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ai_assert(indices_dst + _count * indices_dst_stride <= indices_buffer_ptr + sparse->indices->buffer->byteLength);
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CopyData(_count, indices_src, src_idxStride, indices_dst, indices_dst_stride);
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}
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inline Accessor::Indexer::Indexer(Accessor &acc) :
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accessor(acc),
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data(acc.GetPointer()),
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@ -1287,6 +1314,8 @@ inline void Node::Read(Value &obj, Asset &r) {
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}
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}
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// Do not retrieve a skin here, just take a reference, to avoid infinite recursion
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// Skins will be properly loaded later
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Value *curSkin = FindUInt(obj, "skin");
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if (nullptr != curSkin) {
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this->skin = r.skins.Get(curSkin->GetUint());
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@ -1584,7 +1613,6 @@ inline void Asset::Load(const std::string &pFile, bool isBinary) {
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}
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}
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// Read skins after nodes have been loaded to avoid infinite recursion
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if (Value *skinsArray = FindArray(doc, "skins")) {
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for (unsigned int i = 0; i < skinsArray->Size(); ++i) {
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skins.Retrieve(i);
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@ -107,13 +107,9 @@ namespace glTF2 {
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inline void Write(Value& obj, Accessor& a, AssetWriter& w)
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{
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if (a.bufferView) {
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obj.AddMember("bufferView", a.bufferView->index, w.mAl);
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obj.AddMember("byteOffset", (unsigned int)a.byteOffset, w.mAl);
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obj.AddMember("componentType", int(a.componentType), w.mAl);
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obj.AddMember("count", (unsigned int)a.count, w.mAl);
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obj.AddMember("type", StringRef(AttribType::ToString(a.type)), w.mAl);
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Value vTmpMax, vTmpMin;
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if (a.componentType == ComponentType_FLOAT) {
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obj.AddMember("max", MakeValue(vTmpMax, a.max, w.mAl), w.mAl);
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@ -124,6 +120,36 @@ namespace glTF2 {
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}
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}
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obj.AddMember("componentType", int(a.componentType), w.mAl);
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obj.AddMember("count", (unsigned int)a.count, w.mAl);
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obj.AddMember("type", StringRef(AttribType::ToString(a.type)), w.mAl);
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if (a.sparse) {
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Value sparseValue;
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sparseValue.SetObject();
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//count
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sparseValue.AddMember("count", (unsigned int)a.sparse->count, w.mAl);
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//indices
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Value indices;
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indices.SetObject();
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indices.AddMember("bufferView", a.sparse->indices->index, w.mAl);
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indices.AddMember("byteOffset", (unsigned int)a.sparse->indicesByteOffset, w.mAl);
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indices.AddMember("componentType", int(a.sparse->indicesType), w.mAl);
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sparseValue.AddMember("indices", indices, w.mAl);
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//values
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Value values;
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values.SetObject();
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values.AddMember("bufferView", a.sparse->values->index, w.mAl);
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values.AddMember("byteOffset", (unsigned int)a.sparse->valuesByteOffset, w.mAl);
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sparseValue.AddMember("values", values, w.mAl);
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obj.AddMember("sparse", sparseValue, w.mAl);
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}
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}
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inline void Write(Value& obj, Animation& a, AssetWriter& w)
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{
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/****************** Channels *******************/
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@ -221,6 +221,158 @@ inline void SetAccessorRange(ComponentType compType, Ref<Accessor> acc, void* da
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}
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}
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// compute the (data-dataBase), store the non-zero data items
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template <typename T>
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size_t NZDiff(void *data, void *dataBase, size_t count, unsigned int numCompsIn, unsigned int numCompsOut, void *&outputNZDiff, void *&outputNZIdx) {
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std::vector<T> vNZDiff;
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std::vector<unsigned short> vNZIdx;
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size_t totalComps = count * numCompsIn;
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T *bufferData_ptr = static_cast<T *>(data);
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T *bufferData_end = bufferData_ptr + totalComps;
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T *bufferBase_ptr = static_cast<T *>(dataBase);
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// Search and set extreme values.
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for (short idx = 0; bufferData_ptr < bufferData_end; idx += 1, bufferData_ptr += numCompsIn) {
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bool bNonZero = false;
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//for the data, check any component Non Zero
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for (unsigned int j = 0; j < numCompsOut; j++) {
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double valueData = bufferData_ptr[j];
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double valueBase = bufferBase_ptr ? bufferBase_ptr[j] : 0;
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if ((valueData - valueBase) != 0) {
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bNonZero = true;
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break;
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}
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}
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//all zeros, continue
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if (!bNonZero)
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continue;
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//non zero, store the data
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for (unsigned int j = 0; j < numCompsOut; j++) {
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T valueData = bufferData_ptr[j];
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T valueBase = bufferBase_ptr ? bufferBase_ptr[j] : 0;
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vNZDiff.push_back(valueData - valueBase);
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}
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vNZIdx.push_back(idx);
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}
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//avoid all-0, put 1 item
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if (vNZDiff.size() == 0) {
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for (unsigned int j = 0; j < numCompsOut; j++)
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vNZDiff.push_back(0);
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vNZIdx.push_back(0);
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}
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//process data
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outputNZDiff = new T[vNZDiff.size()];
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memcpy(outputNZDiff, vNZDiff.data(), vNZDiff.size() * sizeof(T));
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outputNZIdx = new unsigned short[vNZIdx.size()];
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memcpy(outputNZIdx, vNZIdx.data(), vNZIdx.size() * sizeof(unsigned short));
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return vNZIdx.size();
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}
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inline size_t NZDiff(ComponentType compType, void *data, void *dataBase, size_t count, unsigned int numCompsIn, unsigned int numCompsOut, void *&nzDiff, void *&nzIdx) {
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switch (compType) {
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case ComponentType_SHORT:
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return NZDiff<short>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
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case ComponentType_UNSIGNED_SHORT:
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return NZDiff<unsigned short>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
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case ComponentType_UNSIGNED_INT:
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return NZDiff<unsigned int>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
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case ComponentType_FLOAT:
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return NZDiff<float>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
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case ComponentType_BYTE:
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return NZDiff<int8_t>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
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case ComponentType_UNSIGNED_BYTE:
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return NZDiff<uint8_t>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
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}
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return 0;
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}
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inline Ref<Accessor> ExportDataSparse(Asset &a, std::string &meshName, Ref<Buffer> &buffer,
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size_t count, void *data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, BufferViewTarget target = BufferViewTarget_NONE, void *dataBase = 0) {
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if (!count || !data) {
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return Ref<Accessor>();
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}
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unsigned int numCompsIn = AttribType::GetNumComponents(typeIn);
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unsigned int numCompsOut = AttribType::GetNumComponents(typeOut);
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unsigned int bytesPerComp = ComponentTypeSize(compType);
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// accessor
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Ref<Accessor> acc = a.accessors.Create(a.FindUniqueID(meshName, "accessor"));
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// if there is a basic data vector
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if (dataBase) {
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size_t base_offset = buffer->byteLength;
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size_t base_padding = base_offset % bytesPerComp;
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base_offset += base_padding;
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size_t base_length = count * numCompsOut * bytesPerComp;
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buffer->Grow(base_length + base_padding);
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Ref<BufferView> bv = a.bufferViews.Create(a.FindUniqueID(meshName, "view"));
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bv->buffer = buffer;
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bv->byteOffset = base_offset;
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bv->byteLength = base_length; //! The target that the WebGL buffer should be bound to.
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bv->byteStride = 0;
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bv->target = target;
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acc->bufferView = bv;
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acc->WriteData(count, dataBase, numCompsIn * bytesPerComp);
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}
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acc->byteOffset = 0;
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acc->componentType = compType;
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acc->count = count;
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acc->type = typeOut;
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if (data) {
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void *nzDiff = 0, *nzIdx = 0;
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size_t nzCount = NZDiff(compType, data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
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acc->sparse.reset(new Accessor::Sparse);
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acc->sparse->count = nzCount;
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//indices
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unsigned int bytesPerIdx = sizeof(unsigned short);
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size_t indices_offset = buffer->byteLength;
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size_t indices_padding = indices_offset % bytesPerIdx;
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indices_offset += indices_padding;
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size_t indices_length = nzCount * 1 * bytesPerIdx;
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buffer->Grow(indices_length + indices_padding);
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Ref<BufferView> indicesBV = a.bufferViews.Create(a.FindUniqueID(meshName, "view"));
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indicesBV->buffer = buffer;
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indicesBV->byteOffset = indices_offset;
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indicesBV->byteLength = indices_length;
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indicesBV->byteStride = 0;
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acc->sparse->indices = indicesBV;
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acc->sparse->indicesType = ComponentType_UNSIGNED_SHORT;
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acc->sparse->indicesByteOffset = 0;
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acc->WriteSparseIndices(nzCount, nzIdx, 1 * bytesPerIdx);
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//values
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size_t values_offset = buffer->byteLength;
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size_t values_padding = values_offset % bytesPerComp;
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values_offset += values_padding;
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size_t values_length = nzCount * numCompsOut * bytesPerComp;
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buffer->Grow(values_length + values_padding);
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Ref<BufferView> valuesBV = a.bufferViews.Create(a.FindUniqueID(meshName, "view"));
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valuesBV->buffer = buffer;
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valuesBV->byteOffset = values_offset;
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valuesBV->byteLength = values_length;
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valuesBV->byteStride = 0;
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acc->sparse->values = valuesBV;
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acc->sparse->valuesByteOffset = 0;
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acc->WriteSparseValues(nzCount, nzDiff, numCompsIn * bytesPerComp);
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//clear
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delete[] (char*)nzDiff;
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delete[] (char*)nzIdx;
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}
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return acc;
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}
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inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& buffer,
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size_t count, void* data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, BufferViewTarget target = BufferViewTarget_NONE)
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{
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@ -831,6 +983,10 @@ void glTF2Exporter::ExportMeshes()
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/*************** Targets for blendshapes ****************/
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if (aim->mNumAnimMeshes > 0) {
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bool bUseSparse = this->mProperties->HasPropertyBool("GLTF2_SPARSE_ACCESSOR_EXP") &&
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this->mProperties->GetPropertyBool("GLTF2_SPARSE_ACCESSOR_EXP");
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bool bIncludeNormal = this->mProperties->HasPropertyBool("GLTF2_TARGET_NORMAL_EXP") &&
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this->mProperties->GetPropertyBool("GLTF2_TARGET_NORMAL_EXP");
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bool bExportTargetNames = this->mProperties->HasPropertyBool("GLTF2_TARGETNAMES_EXP") &&
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this->mProperties->GetPropertyBool("GLTF2_TARGETNAMES_EXP");
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@ -839,7 +995,6 @@ void glTF2Exporter::ExportMeshes()
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aiAnimMesh *pAnimMesh = aim->mAnimMeshes[am];
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if (bExportTargetNames)
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m->targetNames.push_back(pAnimMesh->mName.data);
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// position
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if (pAnimMesh->HasPositions()) {
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// NOTE: in gltf it is the diff stored
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@ -847,9 +1002,16 @@ void glTF2Exporter::ExportMeshes()
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for (unsigned int vt = 0; vt < pAnimMesh->mNumVertices; ++vt) {
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pPositionDiff[vt] = pAnimMesh->mVertices[vt] - aim->mVertices[vt];
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}
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Ref<Accessor> vec = ExportData(*mAsset, meshId, b,
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Ref<Accessor> vec;
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if (bUseSparse) {
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vec = ExportDataSparse(*mAsset, meshId, b,
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pAnimMesh->mNumVertices, pPositionDiff,
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AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
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} else {
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vec = ExportData(*mAsset, meshId, b,
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pAnimMesh->mNumVertices, pPositionDiff,
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AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
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}
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if (vec) {
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p.targets[am].position.push_back(vec);
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}
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@ -857,14 +1019,21 @@ void glTF2Exporter::ExportMeshes()
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}
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// normal
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if (pAnimMesh->HasNormals()) {
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if (pAnimMesh->HasNormals() && bIncludeNormal) {
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aiVector3D *pNormalDiff = new aiVector3D[pAnimMesh->mNumVertices];
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for (unsigned int vt = 0; vt < pAnimMesh->mNumVertices; ++vt) {
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pNormalDiff[vt] = pAnimMesh->mNormals[vt] - aim->mNormals[vt];
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}
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Ref<Accessor> vec = ExportData(*mAsset, meshId, b,
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Ref<Accessor> vec;
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if (bUseSparse) {
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vec = ExportDataSparse(*mAsset, meshId, b,
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pAnimMesh->mNumVertices, pNormalDiff,
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AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
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} else {
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vec = ExportData(*mAsset, meshId, b,
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pAnimMesh->mNumVertices, pNormalDiff,
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AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
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}
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if (vec) {
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p.targets[am].normal.push_back(vec);
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}
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