Merge remote-tracking branch 'official/master' into contrib
commit
2274c96e3b
|
@ -51,3 +51,6 @@ test/gtest/src/gtest-stamp/Debug/gtest-build
|
|||
*.lib
|
||||
test/gtest/src/gtest-stamp/Debug/
|
||||
tools/assimp_view/assimp_viewer.vcxproj.user
|
||||
|
||||
# Unix editor backups
|
||||
*~
|
||||
|
|
16
.travis.yml
16
.travis.yml
|
@ -2,10 +2,15 @@ before_install:
|
|||
- sudo apt-get install cmake python3
|
||||
|
||||
env:
|
||||
- TRAVIS_NO_EXPORT=YES
|
||||
- TRAVIS_NO_EXPORT=NO
|
||||
- TRAVIS_STATIC_BUILD=ON
|
||||
- TRAVIS_STATIC_BUILD=OFF
|
||||
matrix:
|
||||
- LINUX=1 TRAVIS_NO_EXPORT=YES
|
||||
- LINUX=1 TRAVIS_NO_EXPORT=NO
|
||||
- LINUX=1 TRAVIS_STATIC_BUILD=ON
|
||||
- LINUX=1 TRAVIS_STATIC_BUILD=OFF
|
||||
- WINDOWS=1 TRAVIS_NO_EXPORT=YES
|
||||
- WINDOWS=1 TRAVIS_NO_EXPORT=NO
|
||||
- WINDOWS=1 TRAVIS_STATIC_BUILD=ON
|
||||
- WINDOWS=1 TRAVIS_STATIC_BUILD=OFF
|
||||
|
||||
language: cpp
|
||||
|
||||
|
@ -13,6 +18,9 @@ compiler:
|
|||
- gcc
|
||||
- clang
|
||||
|
||||
install:
|
||||
- if [ $WINDOWS ]; then travis_retry sudo apt-get install -q -y gcc-mingw-w64-x86-64 g++-mingw-w64-x86-64 binutils-mingw-w64-x86-64; fi
|
||||
|
||||
script:
|
||||
- cmake -G "Unix Makefiles" -DASSIMP_ENABLE_BOOST_WORKAROUND=YES -DASSIMP_NO_EXPORT=$TRAVIS_NO_EXPORT -STATIC_BUILD=$TRAVIS_STATIC_BUILD
|
||||
- make
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
cmake_minimum_required( VERSION 2.6 )
|
||||
cmake_minimum_required( VERSION 2.8 )
|
||||
PROJECT( Assimp )
|
||||
|
||||
# Define here the needed parameters
|
||||
|
@ -47,6 +47,11 @@ set(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
|
|||
|
||||
option(ASSIMP_ANDROID_JNIIOSYSTEM "Android JNI IOSystem support is active" OFF)
|
||||
|
||||
# Workaround to be able to deal with compiler bug "Too many sections" with mingw.
|
||||
if( CMAKE_COMPILER_IS_MINGW )
|
||||
ADD_DEFINITIONS(-DASSIMP_BUILD_NO_IFC_IMPORTER )
|
||||
endif()
|
||||
|
||||
if((CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX) AND NOT CMAKE_COMPILER_IS_MINGW)
|
||||
add_definitions(-fPIC) # this is a very important switch and some libraries seem now to have it....
|
||||
# hide all not-exported symbols
|
||||
|
@ -54,7 +59,7 @@ if((CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX) AND NOT CMAKE_COMPILER_
|
|||
elseif(MSVC)
|
||||
# enable multi-core compilation with MSVC
|
||||
add_definitions(/MP)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
INCLUDE (FindPkgConfig)
|
||||
INCLUDE_DIRECTORIES( include )
|
||||
|
@ -79,7 +84,7 @@ SET( ASSIMP_INCLUDE_INSTALL_DIR "include" CACHE PATH
|
|||
SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE PATH
|
||||
"Path the tool executables are installed to." )
|
||||
|
||||
SET(ASSIMP_DEBUG_POSTFIX "d" CACHE STRING "Debug Postfitx for lib, samples and tools")
|
||||
SET(CMAKE_DEBUG_POSTFIX "d" CACHE STRING "Debug Postfitx for lib, samples and tools")
|
||||
|
||||
# Allow the user to build a shared or static library
|
||||
option ( BUILD_SHARED_LIBS "Build a shared version of the library" ON )
|
||||
|
@ -103,7 +108,7 @@ IF ( ASSIMP_ENABLE_BOOST_WORKAROUND )
|
|||
MESSAGE( STATUS "Building a non-boost version of Assimp." )
|
||||
ELSE ( ASSIMP_ENABLE_BOOST_WORKAROUND )
|
||||
SET( Boost_DETAILED_FAILURE_MSG ON )
|
||||
SET( Boost_ADDITIONAL_VERSIONS "1.47" "1.47.0" "1.48.0" "1.48" "1.49" "1.49.0" "1.50" "1.50.0" "1.51" "1.51.0" "1.52.0" "1.53.0" "1.54.0" "1.55" "1.55.0" "1.56" "1.56.0" "1.57" "1.57.0" )
|
||||
SET( Boost_ADDITIONAL_VERSIONS "1.47" "1.47.0" "1.48.0" "1.48" "1.49" "1.49.0" "1.50" "1.50.0" "1.51" "1.51.0" "1.52.0" "1.53.0" "1.54.0" "1.55" "1.55.0" "1.56" "1.56.0" "1.57" "1.57.0" "1.58" "1.58.0" )
|
||||
FIND_PACKAGE( Boost )
|
||||
IF ( NOT Boost_FOUND )
|
||||
MESSAGE( FATAL_ERROR
|
||||
|
@ -159,7 +164,7 @@ IF ( ASSIMP_NO_EXPORT )
|
|||
MESSAGE( STATUS "Build an import-only version of Assimp." )
|
||||
ENDIF( ASSIMP_NO_EXPORT )
|
||||
|
||||
SET ( ASSIMP_BUILD_ARCHITECTURE "" CACHE STRING
|
||||
SET ( ASSIMP_BUILD_ARCHITECTURE "" CACHE STRING
|
||||
"describe the current architecture."
|
||||
)
|
||||
IF ( ASSIMP_BUILD_ARCHITECTURE STREQUAL "")
|
||||
|
@ -168,7 +173,7 @@ ELSE ( ASSIMP_BUILD_ARCHITECTURE STREQUAL "")
|
|||
ENDIF ( ASSIMP_BUILD_ARCHITECTURE STREQUAL "")
|
||||
|
||||
# ${CMAKE_GENERATOR}
|
||||
SET ( ASSIMP_BUILD_COMPILER "" CACHE STRING
|
||||
SET ( ASSIMP_BUILD_COMPILER "" CACHE STRING
|
||||
"describe the current compiler."
|
||||
)
|
||||
IF ( ASSIMP_BUILD_COMPILER STREQUAL "")
|
||||
|
@ -206,7 +211,7 @@ option ( ASSIMP_BUILD_TESTS
|
|||
"If the test suite for Assimp is built in addition to the library."
|
||||
ON
|
||||
)
|
||||
|
||||
|
||||
IF ( ASSIMP_BUILD_TESTS )
|
||||
ADD_SUBDIRECTORY( test/ )
|
||||
ENDIF ( ASSIMP_BUILD_TESTS )
|
||||
|
|
|
@ -23,8 +23,14 @@ if( MSVC )
|
|||
set(MSVC_PREFIX "vc80")
|
||||
elseif( MSVC90 )
|
||||
set(MSVC_PREFIX "vc90")
|
||||
else()
|
||||
elseif( MSVC10 )
|
||||
set(MSVC_PREFIX "vc100")
|
||||
elseif( MSVC11 )
|
||||
set(MSVC_PREFIX "vc110")
|
||||
elseif( MSVC12 )
|
||||
set(MSVC_PREFIX "vc120")
|
||||
else()
|
||||
set(MSVC_PREFIX "vc130")
|
||||
endif()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" FORCE)
|
||||
else()
|
||||
|
@ -40,9 +46,7 @@ set( ASSIMP_LINK_FLAGS "" )
|
|||
set( ASSIMP_LIBRARY_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_LIB_INSTALL_DIR@")
|
||||
set( ASSIMP_INCLUDE_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_INCLUDE_INSTALL_DIR@")
|
||||
set( ASSIMP_LIBRARIES assimp${ASSIMP_LIBRARY_SUFFIX})
|
||||
if (CMAKE_BUILD_TYPE EQUAL "DEBUG")
|
||||
set( ASSIMP_LIBRARIES ${ASSIMP_LIBRARIES}D)
|
||||
endif (CMAKE_BUILD_TYPE EQUAL "DEBUG")
|
||||
set( ASSIMP_LIBRARIES ${ASSIMP_LIBRARIES}@CMAKE_DEBUG_POSTFIX@)
|
||||
|
||||
# search for the boost version assimp was compiled with
|
||||
#set(Boost_USE_MULTITHREAD ON)
|
||||
|
|
|
@ -175,6 +175,10 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
|
|||
// file.
|
||||
for (std::vector<D3DS::Mesh>::iterator i = mScene->mMeshes.begin(),
|
||||
end = mScene->mMeshes.end(); i != end;++i) {
|
||||
if ((*i).mFaces.size() > 0 && (*i).mPositions.size() == 0) {
|
||||
delete mScene;
|
||||
throw DeadlyImportError("3DS file contains faces but no vertices: " + pFile);
|
||||
}
|
||||
CheckIndices(*i);
|
||||
MakeUnique (*i);
|
||||
ComputeNormalsWithSmoothingsGroups<D3DS::Face>(*i);
|
||||
|
@ -944,6 +948,9 @@ void Discreet3DSImporter::ParseFaceChunk()
|
|||
// This is the list of smoothing groups - a bitfield for every face.
|
||||
// Up to 32 smoothing groups assigned to a single face.
|
||||
unsigned int num = chunkSize/4, m = 0;
|
||||
if (num > mMesh.mFaces.size()) {
|
||||
throw DeadlyImportError("3DS: More smoothing groups than faces");
|
||||
}
|
||||
for (std::vector<D3DS::Face>::iterator i = mMesh.mFaces.begin(); m != num;++i, ++m) {
|
||||
// nth bit is set for nth smoothing group
|
||||
(*i).iSmoothGroup = stream->GetI4();
|
||||
|
|
|
@ -205,7 +205,7 @@ SET( Collada_SRCS
|
|||
ColladaParser.cpp
|
||||
ColladaParser.h
|
||||
ColladaExporter.h
|
||||
ColladaExporter.cpp
|
||||
ColladaExporter.cpp
|
||||
)
|
||||
SOURCE_GROUP( Collada FILES ${Collada_SRCS})
|
||||
|
||||
|
@ -332,7 +332,7 @@ SET( Obj_SRCS
|
|||
ObjFileParser.cpp
|
||||
ObjFileParser.h
|
||||
ObjTools.h
|
||||
|
||||
|
||||
ObjExporter.h
|
||||
ObjExporter.cpp
|
||||
)
|
||||
|
@ -596,14 +596,14 @@ SET( ConvertUTF_SRCS
|
|||
)
|
||||
SOURCE_GROUP( ConvertUTF FILES ${ConvertUTF_SRCS})
|
||||
|
||||
SET( Clipper_SRCS
|
||||
SET( Clipper_SRCS
|
||||
../contrib/clipper/clipper.hpp
|
||||
../contrib/clipper/clipper.cpp
|
||||
)
|
||||
SOURCE_GROUP( Clipper FILES ${Clipper_SRCS})
|
||||
|
||||
|
||||
SET( Poly2Tri_SRCS
|
||||
SET( Poly2Tri_SRCS
|
||||
../contrib/poly2tri/poly2tri/common/shapes.cc
|
||||
../contrib/poly2tri/poly2tri/common/shapes.h
|
||||
../contrib/poly2tri/poly2tri/common/utils.h
|
||||
|
@ -699,7 +699,7 @@ SET( assimp_src
|
|||
${IFC_SRCS}
|
||||
${XGL_SRCS}
|
||||
${FBX_SRCS}
|
||||
|
||||
|
||||
# Third-party libraries
|
||||
${IrrXML_SRCS}
|
||||
${ConvertUTF_SRCS}
|
||||
|
@ -711,7 +711,7 @@ SET( assimp_src
|
|||
|
||||
${PUBLIC_HEADERS}
|
||||
${COMPILER_HEADERS}
|
||||
|
||||
|
||||
# Old precompiled header
|
||||
# (removed because the precompiled header is not updated when visual studio switch configuration which leads to failed compilation.
|
||||
# Moreover it's a drag to recompile assimp entirely each time a modification is made to one of the included header, which is definitely counter-productive.)
|
||||
|
@ -722,8 +722,6 @@ SET( assimp_src
|
|||
|
||||
ADD_LIBRARY( assimp ${assimp_src} )
|
||||
|
||||
SET_PROPERTY(TARGET assimp PROPERTY DEBUG_POSTFIX ${ASSIMP_DEBUG_POSTFIX})
|
||||
|
||||
TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES})
|
||||
|
||||
if(ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)
|
||||
|
@ -732,10 +730,30 @@ if(ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)
|
|||
target_link_libraries(assimp android_jniiosystem)
|
||||
endif(ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)
|
||||
|
||||
if( MSVC )
|
||||
# in order to prevent DLL hell, each of the DLLs have to be suffixed with the major version and msvc prefix
|
||||
if( MSVC70 OR MSVC71 )
|
||||
set(MSVC_PREFIX "vc70")
|
||||
elseif( MSVC80 )
|
||||
set(MSVC_PREFIX "vc80")
|
||||
elseif( MSVC90 )
|
||||
set(MSVC_PREFIX "vc90")
|
||||
elseif( MSVC10 )
|
||||
set(MSVC_PREFIX "vc100")
|
||||
elseif( MSVC11 )
|
||||
set(MSVC_PREFIX "vc110")
|
||||
elseif( MSVC12 )
|
||||
set(MSVC_PREFIX "vc120")
|
||||
else()
|
||||
set(MSVC_PREFIX "vc130")
|
||||
endif()
|
||||
set(LIBRARY_SUFFIX "${ASSIMP_LIBRARY_SUFFIX}-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" FORCE)
|
||||
endif()
|
||||
|
||||
SET_TARGET_PROPERTIES( assimp PROPERTIES
|
||||
VERSION ${ASSIMP_VERSION}
|
||||
SOVERSION ${ASSIMP_SOVERSION} # use full version
|
||||
OUTPUT_NAME assimp${ASSIMP_LIBRARY_SUFFIX}
|
||||
SOVERSION ${ASSIMP_SOVERSION} # use full version
|
||||
OUTPUT_NAME assimp${LIBRARY_SUFFIX}
|
||||
)
|
||||
|
||||
if (APPLE)
|
||||
|
@ -765,7 +783,7 @@ if (ASSIMP_ANDROID_JNIIOSYSTEM)
|
|||
endif(ASSIMP_ANDROID_JNIIOSYSTEM)
|
||||
|
||||
if(MSVC AND ASSIMP_INSTALL_PDB)
|
||||
install(FILES ${Assimp_BINARY_DIR}/code/Debug/assimp${ASSIMP_DEBUG_POSTFIX}.pdb
|
||||
install(FILES ${Assimp_BINARY_DIR}/code/Debug/assimp${CMAKE_DEBUG_POSTFIX}.pdb
|
||||
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
CONFIGURATIONS Debug
|
||||
)
|
||||
|
|
|
@ -986,6 +986,47 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
|
|||
entry.mTransformId = srcChannel.mTarget.substr( slashPos+1);
|
||||
}
|
||||
|
||||
std::string::size_type bracketPos = srcChannel.mTarget.find('(');
|
||||
if (bracketPos != std::string::npos)
|
||||
{
|
||||
entry.mTransformId = srcChannel.mTarget.substr(slashPos + 1, bracketPos - slashPos - 1);
|
||||
std::string subElement = srcChannel.mTarget.substr(bracketPos);
|
||||
|
||||
if (subElement == "(0)(0)")
|
||||
entry.mSubElement = 0;
|
||||
else if (subElement == "(1)(0)")
|
||||
entry.mSubElement = 1;
|
||||
else if (subElement == "(2)(0)")
|
||||
entry.mSubElement = 2;
|
||||
else if (subElement == "(3)(0)")
|
||||
entry.mSubElement = 3;
|
||||
else if (subElement == "(0)(1)")
|
||||
entry.mSubElement = 4;
|
||||
else if (subElement == "(1)(1)")
|
||||
entry.mSubElement = 5;
|
||||
else if (subElement == "(2)(1)")
|
||||
entry.mSubElement = 6;
|
||||
else if (subElement == "(3)(1)")
|
||||
entry.mSubElement = 7;
|
||||
else if (subElement == "(0)(2)")
|
||||
entry.mSubElement = 8;
|
||||
else if (subElement == "(1)(2)")
|
||||
entry.mSubElement = 9;
|
||||
else if (subElement == "(2)(2)")
|
||||
entry.mSubElement = 10;
|
||||
else if (subElement == "(3)(2)")
|
||||
entry.mSubElement = 11;
|
||||
else if (subElement == "(0)(3)")
|
||||
entry.mSubElement = 12;
|
||||
else if (subElement == "(1)(3)")
|
||||
entry.mSubElement = 13;
|
||||
else if (subElement == "(2)(3)")
|
||||
entry.mSubElement = 14;
|
||||
else if (subElement == "(3)(3)")
|
||||
entry.mSubElement = 15;
|
||||
|
||||
}
|
||||
|
||||
// determine which transform step is affected by this channel
|
||||
entry.mTransformIndex = SIZE_MAX;
|
||||
for( size_t a = 0; a < srcNode->mTransforms.size(); ++a)
|
||||
|
|
|
@ -549,7 +549,9 @@ void ReadBinaryDataArray(char type, uint32_t count, const char*& data, const cha
|
|||
zstream.data_type = Z_BINARY;
|
||||
|
||||
// http://hewgill.com/journal/entries/349-how-to-decompress-gzip-stream-with-zlib
|
||||
inflateInit(&zstream);
|
||||
if(Z_OK != inflateInit(&zstream)) {
|
||||
ParseError("failure initializing zlib");
|
||||
}
|
||||
|
||||
zstream.next_in = reinterpret_cast<Bytef*>( const_cast<char*>(data) );
|
||||
zstream.avail_in = comp_len;
|
||||
|
|
|
@ -91,7 +91,7 @@ public:
|
|||
a = std::fmod(a,static_cast<IfcFloat>( AI_MATH_TWO_PI ));
|
||||
b = std::fmod(b,static_cast<IfcFloat>( AI_MATH_TWO_PI ));
|
||||
const IfcFloat setting = static_cast<IfcFloat>( AI_MATH_PI * conv.settings.conicSamplingAngle / 180.0 );
|
||||
return static_cast<size_t>( std::ceil(abs( b-a)) / setting);
|
||||
return static_cast<size_t>( std::ceil(std::abs( b-a)) / setting);
|
||||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
|
@ -276,7 +276,7 @@ public:
|
|||
IfcFloat acc = 0;
|
||||
BOOST_FOREACH(const CurveEntry& entry, curves) {
|
||||
const ParamRange& range = entry.first->GetParametricRange();
|
||||
const IfcFloat delta = abs(range.second-range.first);
|
||||
const IfcFloat delta = std::abs(range.second-range.first);
|
||||
if (u < acc+delta) {
|
||||
return entry.first->Eval( entry.second ? (u-acc) + range.first : range.second-(u-acc));
|
||||
}
|
||||
|
@ -295,7 +295,7 @@ public:
|
|||
IfcFloat acc = 0;
|
||||
BOOST_FOREACH(const CurveEntry& entry, curves) {
|
||||
const ParamRange& range = entry.first->GetParametricRange();
|
||||
const IfcFloat delta = abs(range.second-range.first);
|
||||
const IfcFloat delta = std::abs(range.second-range.first);
|
||||
if (a <= acc+delta && b >= acc) {
|
||||
const IfcFloat at = std::max(static_cast<IfcFloat>( 0. ),a-acc), bt = std::min(delta,b-acc);
|
||||
cnt += entry.first->EstimateSampleCount( entry.second ? at + range.first : range.second - bt, entry.second ? bt + range.first : range.second - at );
|
||||
|
@ -569,7 +569,7 @@ bool Curve :: InRange(IfcFloat u) const
|
|||
IfcFloat Curve :: GetParametricRangeDelta() const
|
||||
{
|
||||
const ParamRange& range = GetParametricRange();
|
||||
return abs(range.second - range.first);
|
||||
return std::abs(range.second - range.first);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -375,21 +375,21 @@ void ProcessSweptDiskSolid(const IfcSweptDiskSolid solid, TempMesh& result, Conv
|
|||
bool take_any = false;
|
||||
|
||||
for (unsigned int i = 0; i < 2; ++i, take_any = true) {
|
||||
if ((last_dir == 0 || take_any) && abs(d.x) > 1e-6) {
|
||||
if ((last_dir == 0 || take_any) && std::abs(d.x) > 1e-6) {
|
||||
q.y = startvec.y;
|
||||
q.z = startvec.z;
|
||||
q.x = -(d.y * q.y + d.z * q.z) / d.x;
|
||||
last_dir = 0;
|
||||
break;
|
||||
}
|
||||
else if ((last_dir == 1 || take_any) && abs(d.y) > 1e-6) {
|
||||
else if ((last_dir == 1 || take_any) && std::abs(d.y) > 1e-6) {
|
||||
q.x = startvec.x;
|
||||
q.z = startvec.z;
|
||||
q.y = -(d.x * q.x + d.z * q.z) / d.y;
|
||||
last_dir = 1;
|
||||
break;
|
||||
}
|
||||
else if ((last_dir == 2 && abs(d.z) > 1e-6) || take_any) {
|
||||
else if ((last_dir == 2 && std::abs(d.z) > 1e-6) || take_any) {
|
||||
q.y = startvec.y;
|
||||
q.x = startvec.x;
|
||||
q.z = -(d.y * q.y + d.x * q.x) / d.z;
|
||||
|
|
|
@ -1244,7 +1244,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
|
|||
const IfcVector3& face_nor = ((profile_verts[vi_total+2] - profile_verts[vi_total]) ^
|
||||
(profile_verts[vi_total+1] - profile_verts[vi_total])).Normalize();
|
||||
|
||||
const IfcFloat abs_dot_face_nor = abs(nor * face_nor);
|
||||
const IfcFloat abs_dot_face_nor = std::abs(nor * face_nor);
|
||||
if (abs_dot_face_nor < 0.9) {
|
||||
vi_total += profile_vertcnts[f];
|
||||
continue;
|
||||
|
|
|
@ -122,7 +122,7 @@ void TempMesh::Transform(const IfcMatrix4& mat)
|
|||
// ------------------------------------------------------------------------------
|
||||
IfcVector3 TempMesh::Center() const
|
||||
{
|
||||
return std::accumulate(verts.begin(),verts.end(),IfcVector3()) / static_cast<IfcFloat>(verts.size());
|
||||
return (verts.size() == 0) ? IfcVector3(0.0f, 0.0f, 0.0f) : (std::accumulate(verts.begin(),verts.end(),IfcVector3()) / static_cast<IfcFloat>(verts.size()));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -139,7 +139,15 @@ void LWOImporter::CountVertsAndFacesLWOB(unsigned int& verts, unsigned int& face
|
|||
while (cursor < end && max--)
|
||||
{
|
||||
uint16_t numIndices;
|
||||
// must have 2 shorts left for numIndices and surface
|
||||
if (end - cursor < 2) {
|
||||
throw DeadlyImportError("LWOB: Unexpected end of file");
|
||||
}
|
||||
::memcpy(&numIndices, cursor++, 2);
|
||||
// must have enough left for indices and surface
|
||||
if (end - cursor < (1 + numIndices)) {
|
||||
throw DeadlyImportError("LWOB: Unexpected end of file");
|
||||
}
|
||||
verts += numIndices;
|
||||
faces++;
|
||||
cursor += numIndices;
|
||||
|
|
|
@ -730,6 +730,11 @@ void LWOImporter::LoadLWOPoints(unsigned int length)
|
|||
// --- this function is used for both LWO2 and LWOB but for
|
||||
// LWO2 we need to allocate 25% more storage - it could be we'll
|
||||
// need to duplicate some points later.
|
||||
const size_t vertexLen = 12;
|
||||
if ((length % vertexLen) != 0)
|
||||
{
|
||||
throw DeadlyImportError( "LWO2: Points chunk length is not multiple of vertexLen (12)");
|
||||
}
|
||||
register unsigned int regularSize = (unsigned int)mCurLayer->mTempPoints.size() + length / 12;
|
||||
if (mIsLWO2)
|
||||
{
|
||||
|
|
|
@ -127,6 +127,13 @@ void OFFImporter::InternReadFile( const std::string& pFile,
|
|||
const unsigned int numVertices = strtoul10(sz,&sz);SkipSpaces(&sz);
|
||||
const unsigned int numFaces = strtoul10(sz,&sz);
|
||||
|
||||
if (!numVertices) {
|
||||
throw DeadlyImportError("OFF: There are no valid vertices");
|
||||
}
|
||||
if (!numFaces) {
|
||||
throw DeadlyImportError("OFF: There are no valid faces");
|
||||
}
|
||||
|
||||
pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes = 1 ];
|
||||
aiMesh* mesh = pScene->mMeshes[0] = new aiMesh();
|
||||
aiFace* faces = mesh->mFaces = new aiFace [mesh->mNumFaces = numFaces];
|
||||
|
|
|
@ -156,7 +156,6 @@ void PLYImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
else
|
||||
{
|
||||
delete[] this->mBuffer;
|
||||
AI_DEBUG_INVALIDATE_PTR(this->mBuffer);
|
||||
throw DeadlyImportError( "Invalid .ply file: Missing format specification");
|
||||
}
|
||||
|
|
|
@ -436,7 +436,7 @@ bool PLY::DOM::ParseHeader (const char* pCur,const char** pCurOut,bool isBinary)
|
|||
*pCurOut = pCur;
|
||||
|
||||
// parse all elements
|
||||
while (true)
|
||||
while ((*pCur) != '\0')
|
||||
{
|
||||
// skip all comments
|
||||
PLY::DOM::SkipComments(pCur,&pCur);
|
||||
|
|
|
@ -229,6 +229,9 @@ void STLImporter::LoadASCIIFile()
|
|||
size_t temp;
|
||||
// setup the name of the node
|
||||
if ((temp = (size_t)(sz-szMe))) {
|
||||
if (temp >= MAXLEN) {
|
||||
throw DeadlyImportError( "STL: Node name too long" );
|
||||
}
|
||||
|
||||
pScene->mRootNode->mName.length = temp;
|
||||
memcpy(pScene->mRootNode->mName.data,szMe,temp);
|
||||
|
@ -305,6 +308,7 @@ void STLImporter::LoadASCIIFile()
|
|||
{
|
||||
if (3 == curVertex) {
|
||||
DefaultLogger::get()->error("STL: a facet with more than 3 vertices has been found");
|
||||
++sz;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -323,8 +327,10 @@ void STLImporter::LoadASCIIFile()
|
|||
break;
|
||||
}
|
||||
// else skip the whole identifier
|
||||
else while (!::IsSpaceOrNewLine(*sz)) {
|
||||
++sz;
|
||||
else {
|
||||
do {
|
||||
++sz;
|
||||
} while (!::IsSpaceOrNewLine(*sz));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -214,6 +214,10 @@ XFileParser::XFileParser( const std::vector<char>& pBuffer)
|
|||
AI_SWAP2(ofs);
|
||||
P += 4;
|
||||
|
||||
if (P + ofs > End + 2) {
|
||||
throw DeadlyImportError("X: Unexpected EOF in compressed chunk");
|
||||
}
|
||||
|
||||
// push data to the stream
|
||||
stream.next_in = (Bytef*)P;
|
||||
stream.avail_in = ofs;
|
||||
|
|
|
@ -1,7 +1,14 @@
|
|||
cmake_minimum_required(VERSION 2.4.4)
|
||||
set(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS ON)
|
||||
|
||||
# CMake 3.0 changed the project command, setting policy CMP0048 reverts to the old behaviour.
|
||||
# See http://www.cmake.org/cmake/help/v3.0/policy/CMP0048.html
|
||||
cmake_policy(PUSH)
|
||||
if(CMAKE_MAJOR_VERSION GREATER 2)
|
||||
cmake_policy(SET CMP0048 OLD)
|
||||
endif()
|
||||
project(zlib C)
|
||||
cmake_policy(POP)
|
||||
|
||||
set(VERSION "1.2.8")
|
||||
|
||||
|
@ -185,3 +192,8 @@ if(MINGW)
|
|||
endif(MINGW)
|
||||
|
||||
add_library(zlibstatic STATIC ${ZLIB_SRCS} ${ZLIB_ASMS} ${ZLIB_PUBLIC_HDRS} ${ZLIB_PRIVATE_HDRS})
|
||||
INSTALL( TARGETS zlibstatic
|
||||
LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
|
||||
COMPONENT ${LIBASSIMP_COMPONENT})
|
||||
|
|
|
@ -37,7 +37,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
/** @file DefaultLogger.h
|
||||
/** @file DefaultLogger.hpp
|
||||
*/
|
||||
|
||||
#ifndef INCLUDED_AI_DEFAULTLOGGER
|
||||
|
|
|
@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file export.hpp
|
||||
/** @file Exporter.hpp
|
||||
* @brief Defines the CPP-API for the Assimp export interface
|
||||
*/
|
||||
#ifndef AI_EXPORT_HPP_INC
|
||||
|
@ -181,7 +181,7 @@ public:
|
|||
* about the output data flow of the export process.
|
||||
* @param pBlob A data blob obtained from a previous call to #aiExportScene. Must not be NULL.
|
||||
* @param pPath Full target file name. Target must be accessible.
|
||||
* @param pPreprocessing Accepts any choice of the #aiPostProcessing enumerated
|
||||
* @param pPreprocessing Accepts any choice of the #aiPostProcessSteps enumerated
|
||||
* flags, but in reality only a subset of them makes sense here. Specifying
|
||||
* 'preprocessing' flags is useful if the input scene does not conform to
|
||||
* Assimp's default conventions as specified in the @link data Data Structures Page @endlink.
|
||||
|
|
|
@ -38,7 +38,7 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
/** @file IOStream.h
|
||||
/** @file IOStream.hpp
|
||||
* @brief File I/O wrappers for C++.
|
||||
*/
|
||||
|
||||
|
|
|
@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file IOSystem.h
|
||||
/** @file IOSystem.hpp
|
||||
* @brief File system wrapper for C++. Inherit this class to supply
|
||||
* custom file handling logic to the Import library.
|
||||
*/
|
||||
|
|
|
@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file assimp.hpp
|
||||
/** @file Importer.hpp
|
||||
* @brief Defines the C++-API to the Open Asset Import Library.
|
||||
*/
|
||||
#ifndef INCLUDED_AI_ASSIMP_HPP
|
||||
|
|
|
@ -38,7 +38,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file LogStream.h
|
||||
/** @file LogStream.hpp
|
||||
* @brief Abstract base class 'LogStream', representing an output log stream.
|
||||
*/
|
||||
#ifndef INCLUDED_AI_LOGSTREAM_H
|
||||
|
|
|
@ -38,7 +38,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file NullLogger.h
|
||||
/** @file NullLogger.hpp
|
||||
* @brief Dummy logger
|
||||
*/
|
||||
|
||||
|
|
|
@ -38,7 +38,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file ProgressHandler.h
|
||||
/** @file ProgressHandler.hpp
|
||||
* @brief Abstract base class 'ProgressHandler'.
|
||||
*/
|
||||
#ifndef INCLUDED_AI_PROGRESSHANDLER_H
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/** @file assert.h
|
||||
/** @file ai_assert.h
|
||||
*/
|
||||
#ifndef AI_DEBUG_H_INC
|
||||
#define AI_DEBUG_H_INC
|
||||
|
|
|
@ -122,10 +122,7 @@ ASSIMP_API void aiFreeScene(const C_STRUCT aiScene* pIn);
|
|||
* @param pFormatId ID string to specify to which format you want to export to. Use
|
||||
* aiGetExportFormatCount() / aiGetExportFormatDescription() to learn which export formats are available.
|
||||
* @param pFileName Output file to write
|
||||
* @param pIO custom IO implementation to be used. Use this if you use your own storage methods.
|
||||
* If none is supplied, a default implementation using standard file IO is used. Note that
|
||||
* #aiExportSceneToBlob is provided as convenience function to export to memory buffers.
|
||||
* @param pPreprocessing Accepts any choice of the #aiPostProcessing enumerated
|
||||
* @param pPreprocessing Accepts any choice of the #aiPostProcessSteps enumerated
|
||||
* flags, but in reality only a subset of them makes sense here. Specifying
|
||||
* 'preprocessing' flags is useful if the input scene does not conform to
|
||||
* Assimp's default conventions as specified in the @link data Data Structures Page @endlink.
|
||||
|
@ -183,7 +180,7 @@ ASSIMP_API aiReturn aiExportSceneEx( const C_STRUCT aiScene* pScene,
|
|||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Describes a blob of exported scene data. Use #aiExportSceneToBlob() to create a blob containing an
|
||||
* exported scene. The memory referred by this structure is owned by Assimp. Use #aiReleaseExportedFile()
|
||||
* exported scene. The memory referred by this structure is owned by Assimp.
|
||||
* to free its resources. Don't try to free the memory on your side - it will crash for most build configurations
|
||||
* due to conflicting heaps.
|
||||
*
|
||||
|
|
|
@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file aiFileIO.h
|
||||
/** @file cfileio.h
|
||||
* @brief Defines generic C routines to access memory-mapped files
|
||||
*/
|
||||
#ifndef AI_FILEIO_H_INC
|
||||
|
|
|
@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file assimp.h
|
||||
/** @file cimport.h
|
||||
* @brief Defines the C-API to the Open Asset Import Library.
|
||||
*/
|
||||
#ifndef AI_ASSIMP_H_INC
|
||||
|
@ -139,7 +139,17 @@ ASSIMP_API const C_STRUCT aiScene* aiImportFileEx(
|
|||
// --------------------------------------------------------------------------------
|
||||
/** Same as #aiImportFileEx, but adds an extra parameter containing importer settings.
|
||||
*
|
||||
* @param pFile Path and filename of the file to be imported,
|
||||
* expected to be a null-terminated c-string. NULL is not a valid value.
|
||||
* @param pFlags Optional post processing steps to be executed after
|
||||
* a successful import. Provide a bitwise combination of the
|
||||
* #aiPostProcessSteps flags.
|
||||
* @param pFS aiFileIO structure. Will be used to open the model file itself
|
||||
* and any other files the loader needs to open. Pass NULL to use the default
|
||||
* implementation.
|
||||
* @param pProps #aiPropertyStore instance containing import settings.
|
||||
* @return Pointer to the imported data or NULL if the import failed.
|
||||
* @note Include <aiFileIO.h> for the definition of #aiFileIO.
|
||||
* @see aiImportFileEx
|
||||
*/
|
||||
ASSIMP_API const C_STRUCT aiScene* aiImportFileExWithProperties(
|
||||
|
@ -188,7 +198,29 @@ ASSIMP_API const C_STRUCT aiScene* aiImportFileFromMemory(
|
|||
// --------------------------------------------------------------------------------
|
||||
/** Same as #aiImportFileFromMemory, but adds an extra parameter containing importer settings.
|
||||
*
|
||||
* @param pBuffer Pointer to the file data
|
||||
* @param pLength Length of pBuffer, in bytes
|
||||
* @param pFlags Optional post processing steps to be executed after
|
||||
* a successful import. Provide a bitwise combination of the
|
||||
* #aiPostProcessSteps flags. If you wish to inspect the imported
|
||||
* scene first in order to fine-tune your post-processing setup,
|
||||
* consider to use #aiApplyPostProcessing().
|
||||
* @param pHint An additional hint to the library. If this is a non empty string,
|
||||
* the library looks for a loader to support the file extension specified by pHint
|
||||
* and passes the file to the first matching loader. If this loader is unable to
|
||||
* completely the request, the library continues and tries to determine the file
|
||||
* format on its own, a task that may or may not be successful.
|
||||
* Check the return value, and you'll know ...
|
||||
* @param pProps #aiPropertyStore instance containing import settings.
|
||||
* @return A pointer to the imported data, NULL if the import failed.
|
||||
*
|
||||
* @note This is a straightforward way to decode models from memory
|
||||
* buffers, but it doesn't handle model formats that spread their
|
||||
* data across multiple files or even directories. Examples include
|
||||
* OBJ or MD3, which outsource parts of their material info into
|
||||
* external scripts. If you need full functionality, provide
|
||||
* a custom IOSystem to make Assimp find these files and use
|
||||
* the regular aiImportFileEx()/aiImportFileExWithProperties() API.
|
||||
* @see aiImportFileFromMemory
|
||||
*/
|
||||
ASSIMP_API const C_STRUCT aiScene* aiImportFileFromMemoryWithProperties(
|
||||
|
@ -210,7 +242,7 @@ ASSIMP_API const C_STRUCT aiScene* aiImportFileFromMemoryWithProperties(
|
|||
* meaning this is still the same #aiScene which you passed for pScene. However,
|
||||
* _if_ post-processing failed, the scene could now be NULL. That's quite a rare
|
||||
* case, post processing steps are not really designed to 'fail'. To be exact,
|
||||
* the #aiProcess_ValidateDS flag is currently the only post processing step
|
||||
* the #aiProcess_ValidateDataStructure flag is currently the only post processing step
|
||||
* which can actually cause the scene to be reset to NULL.
|
||||
*/
|
||||
ASSIMP_API const C_STRUCT aiScene* aiApplyPostProcessing(
|
||||
|
@ -266,7 +298,7 @@ ASSIMP_API void aiEnableVerboseLogging(aiBool d);
|
|||
// --------------------------------------------------------------------------------
|
||||
/** Detach a custom log stream from the libraries' logging system.
|
||||
*
|
||||
* This is the counterpart of #aiAttachPredefinedLogStream. If you attached a stream,
|
||||
* This is the counterpart of #aiAttachLogStream. If you attached a stream,
|
||||
* don't forget to detach it again.
|
||||
* @param stream The log stream to be detached.
|
||||
* @return AI_SUCCESS if the log stream has been detached successfully.
|
||||
|
@ -356,8 +388,9 @@ ASSIMP_API void aiReleasePropertyStore(C_STRUCT aiPropertyStore* p);
|
|||
* interface, properties are always shared by all imports. It is not possible to
|
||||
* specify them per import.
|
||||
*
|
||||
* @param store Store to modify. Use #aiCreatePropertyStore to obtain a store.
|
||||
* @param szName Name of the configuration property to be set. All supported
|
||||
* public properties are defined in the config.h header file (#AI_CONFIG_XXX).
|
||||
* public properties are defined in the config.h header file (AI_CONFIG_XXX).
|
||||
* @param value New value for the property
|
||||
*/
|
||||
ASSIMP_API void aiSetImportPropertyInteger(
|
||||
|
@ -372,8 +405,9 @@ ASSIMP_API void aiSetImportPropertyInteger(
|
|||
* interface, properties are always shared by all imports. It is not possible to
|
||||
* specify them per import.
|
||||
*
|
||||
* @param store Store to modify. Use #aiCreatePropertyStore to obtain a store.
|
||||
* @param szName Name of the configuration property to be set. All supported
|
||||
* public properties are defined in the config.h header file (#AI_CONFIG_XXX).
|
||||
* public properties are defined in the config.h header file (AI_CONFIG_XXX).
|
||||
* @param value New value for the property
|
||||
*/
|
||||
ASSIMP_API void aiSetImportPropertyFloat(
|
||||
|
@ -388,10 +422,10 @@ ASSIMP_API void aiSetImportPropertyFloat(
|
|||
* interface, properties are always shared by all imports. It is not possible to
|
||||
* specify them per import.
|
||||
*
|
||||
* @param property store to modify. Use #aiCreatePropertyStore to obtain a store.
|
||||
* @param store Store to modify. Use #aiCreatePropertyStore to obtain a store.
|
||||
* @param szName Name of the configuration property to be set. All supported
|
||||
* public properties are defined in the config.h header file (#AI_CONFIG_XXX).
|
||||
* @param value New value for the property
|
||||
* public properties are defined in the config.h header file (AI_CONFIG_XXX).
|
||||
* @param st New value for the property
|
||||
*/
|
||||
ASSIMP_API void aiSetImportPropertyString(
|
||||
C_STRUCT aiPropertyStore* store,
|
||||
|
@ -405,10 +439,10 @@ ASSIMP_API void aiSetImportPropertyString(
|
|||
* interface, properties are always shared by all imports. It is not possible to
|
||||
* specify them per import.
|
||||
*
|
||||
* @param property store to modify. Use #aiCreatePropertyStore to obtain a store.
|
||||
* @param store Store to modify. Use #aiCreatePropertyStore to obtain a store.
|
||||
* @param szName Name of the configuration property to be set. All supported
|
||||
* public properties are defined in the config.h header file (#AI_CONFIG_XXX).
|
||||
* @param value New value for the property
|
||||
* public properties are defined in the config.h header file (AI_CONFIG_XXX).
|
||||
* @param mat New value for the property
|
||||
*/
|
||||
ASSIMP_API void aiSetImportPropertyMatrix(
|
||||
C_STRUCT aiPropertyStore* store,
|
||||
|
|
|
@ -38,7 +38,7 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
/** @file aiColor4D.h
|
||||
/** @file color4.h
|
||||
* @brief RGBA color structure, including operators when compiling in C++
|
||||
*/
|
||||
#ifndef AI_COLOR4D_H_INC
|
||||
|
|
|
@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file aiColor4D.inl
|
||||
/** @file color4.inl
|
||||
* @brief Inline implementation of aiColor4t<TReal> operators
|
||||
*/
|
||||
#ifndef AI_COLOR4D_INL_INC
|
||||
|
|
|
@ -209,7 +209,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
"PP_RRM_EXCLUDE_LIST"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the #aiProcess_PretransformVertices step to
|
||||
/** @brief Configures the #aiProcess_PreTransformVertices step to
|
||||
* keep the scene hierarchy. Meshes are moved to worldspace, but
|
||||
* no optimization is performed (read: meshes with equal materials are not
|
||||
* joined. The total number of meshes won't change).
|
||||
|
@ -224,7 +224,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
"PP_PTV_KEEP_HIERARCHY"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the #aiProcess_PretransformVertices step to normalize
|
||||
/** @brief Configures the #aiProcess_PreTransformVertices step to normalize
|
||||
* all vertex components into the [-1,1] range. That is, a bounding box
|
||||
* for the whole scene is computed, the maximum component is taken and all
|
||||
* meshes are scaled appropriately (uniformly of course!).
|
||||
|
@ -234,7 +234,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
"PP_PTV_NORMALIZE"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the #aiProcess_PretransformVertices step to use
|
||||
/** @brief Configures the #aiProcess_PreTransformVertices step to use
|
||||
* a users defined matrix as the scene root node transformation before
|
||||
* transforming vertices.
|
||||
* Property type: bool. Default value: false.
|
||||
|
@ -243,7 +243,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
"PP_PTV_ADD_ROOT_TRANSFORMATION"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the #aiProcess_PretransformVertices step to use
|
||||
/** @brief Configures the #aiProcess_PreTransformVertices step to use
|
||||
* a users defined matrix as the scene root node transformation before
|
||||
* transforming vertices. This property correspond to the 'a1' component
|
||||
* of the transformation matrix.
|
||||
|
@ -376,7 +376,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Enumerates components of the aiScene and aiMesh data structures
|
||||
* that can be excluded from the import using the #aiPrpcess_RemoveComponent step.
|
||||
* that can be excluded from the import using the #aiProcess_RemoveComponent step.
|
||||
*
|
||||
* See the documentation to #aiProcess_RemoveComponent for more details.
|
||||
*/
|
||||
|
@ -715,7 +715,7 @@ enum aiComponent
|
|||
/** @brief Tells the MD3 loader which skin files to load.
|
||||
*
|
||||
* When loading MD3 files, Assimp checks whether a file
|
||||
* <md3_file_name>_<skin_name>.skin is existing. These files are used by
|
||||
* [md3_file_name]_[skin_name].skin is existing. These files are used by
|
||||
* Quake III to be able to assign different skins (e.g. red and blue team)
|
||||
* to models. 'default', 'red', 'blue' are typical skin names.
|
||||
* Property type: String. Default value: "default".
|
||||
|
@ -728,14 +728,14 @@ enum aiComponent
|
|||
* MD3 file. This can also be a search path.
|
||||
*
|
||||
* By default Assimp's behaviour is as follows: If a MD3 file
|
||||
* <tt><any_path>/models/<any_q3_subdir>/<model_name>/<file_name>.md3</tt> is
|
||||
* <tt>any_path/models/any_q3_subdir/model_name/file_name.md3</tt> is
|
||||
* loaded, the library tries to locate the corresponding shader file in
|
||||
* <tt><any_path>/scripts/<model_name>.shader</tt>. This property overrides this
|
||||
* <tt>any_path/scripts/model_name.shader</tt>. This property overrides this
|
||||
* behaviour. It can either specify a full path to the shader to be loaded
|
||||
* or alternatively the path (relative or absolute) to the directory where
|
||||
* the shaders for all MD3s to be loaded reside. Assimp attempts to open
|
||||
* <tt><dir>/<model_name>.shader</tt> first, <tt><dir>/<file_name>.shader</tt>
|
||||
* is the fallback file. Note that <dir> should have a terminal (back)slash.
|
||||
* <tt>IMPORT_MD3_SHADER_SRC/model_name.shader</tt> first, <tt>IMPORT_MD3_SHADER_SRC/file_name.shader</tt>
|
||||
* is the fallback file. Note that IMPORT_MD3_SHADER_SRC should have a terminal (back)slash.
|
||||
* Property type: String. Default value: n/a.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_MD3_SHADER_SRC \
|
||||
|
@ -818,12 +818,13 @@ enum aiComponent
|
|||
/** @brief Ogre Importer detect the texture usage from its filename.
|
||||
*
|
||||
* Ogre material texture units do not define texture type, the textures usage
|
||||
* depends on the used shader or Ogres fixed pipeline. If this config property
|
||||
* depends on the used shader or Ogre's fixed pipeline. If this config property
|
||||
* is true Assimp will try to detect the type from the textures filename postfix:
|
||||
* _n, _nrm, _nrml, _normal, _normals and _normalmap for normal map, _s, _spec,
|
||||
* _specular and _specularmap for specular map, _l, _light, _lightmap, _occ
|
||||
* and _occlusion for light map, _disp and _displacement for displacement map.
|
||||
* The matching is case insensitive. Post fix is taken between last "_" and last ".".
|
||||
* The matching is case insensitive. Post fix is taken between the last
|
||||
* underscore and the last period.
|
||||
* Default behavior is to detect type from lower cased texture unit name by
|
||||
* matching against: normalmap, specularmap, lightmap and displacementmap.
|
||||
* For both cases if no match is found aiTextureType_DIFFUSE is used.
|
||||
|
|
|
@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file aiDefines.h
|
||||
/** @file defs.h
|
||||
* @brief Assimp build configuration setup. See the notes in the comment
|
||||
* blocks to find out how to customize _your_ Assimp build.
|
||||
*/
|
||||
|
|
|
@ -98,8 +98,7 @@ struct aiImporterDesc
|
|||
/** Implementation comments, i.e. unimplemented features*/
|
||||
const char* mComments;
|
||||
|
||||
/** Any combination of the #aiLoaderFlags enumerated values.
|
||||
These flags indicate some characteristics common to many
|
||||
/** These flags indicate some characteristics common to many
|
||||
importers. */
|
||||
unsigned int mFlags;
|
||||
|
||||
|
|
|
@ -95,14 +95,9 @@ enum aiTextureOp
|
|||
aiTextureOp_SignedAdd = 0x5,
|
||||
|
||||
|
||||
/** @cond never
|
||||
* This value is not used. It forces the compiler to use at least
|
||||
* 32 Bit integers to represent this enum.
|
||||
*/
|
||||
#ifndef SWIG
|
||||
_aiTextureOp_Force32Bit = INT_MAX
|
||||
#endif
|
||||
//! @endcond
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
@ -131,14 +126,9 @@ enum aiTextureMapMode
|
|||
*/
|
||||
aiTextureMapMode_Mirror = 0x2,
|
||||
|
||||
/** @cond never
|
||||
* This value is not used. It forces the compiler to use at least
|
||||
* 32 Bit integers to represent this enum.
|
||||
*/
|
||||
#ifndef SWIG
|
||||
_aiTextureMapMode_Force32Bit = INT_MAX
|
||||
#endif
|
||||
//! @endcond
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
@ -176,14 +166,9 @@ enum aiTextureMapping
|
|||
aiTextureMapping_OTHER = 0x5,
|
||||
|
||||
|
||||
/** @cond never
|
||||
* This value is not used. It forces the compiler to use at least
|
||||
* 32 Bit integers to represent this enum.
|
||||
*/
|
||||
#ifndef SWIG
|
||||
_aiTextureMapping_Force32Bit = INT_MAX
|
||||
#endif
|
||||
//! @endcond
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
@ -296,14 +281,9 @@ enum aiTextureType
|
|||
aiTextureType_UNKNOWN = 0xC,
|
||||
|
||||
|
||||
/** @cond never
|
||||
* This value is not used. It forces the compiler to use at least
|
||||
* 32 Bit integers to represent this enum.
|
||||
*/
|
||||
#ifndef SWIG
|
||||
_aiTextureType_Force32Bit = INT_MAX
|
||||
#endif
|
||||
//! @endcond
|
||||
};
|
||||
|
||||
#define AI_TEXTURE_TYPE_MAX aiTextureType_UNKNOWN
|
||||
|
@ -374,14 +354,9 @@ enum aiShadingMode
|
|||
aiShadingMode_Fresnel = 0xa,
|
||||
|
||||
|
||||
/** @cond never
|
||||
* This value is not used. It forces the compiler to use at least
|
||||
* 32 Bit integers to represent this enum.
|
||||
*/
|
||||
#ifndef SWIG
|
||||
_aiShadingMode_Force32Bit = INT_MAX
|
||||
#endif
|
||||
//! @endcond
|
||||
};
|
||||
|
||||
|
||||
|
@ -420,14 +395,9 @@ enum aiTextureFlags
|
|||
*/
|
||||
aiTextureFlags_IgnoreAlpha = 0x4,
|
||||
|
||||
/** @cond never
|
||||
* This value is not used. It forces the compiler to use at least
|
||||
* 32 Bit integers to represent this enum.
|
||||
*/
|
||||
#ifndef SWIG
|
||||
_aiTextureFlags_Force32Bit = INT_MAX
|
||||
#endif
|
||||
//! @endcond
|
||||
};
|
||||
|
||||
|
||||
|
@ -442,8 +412,8 @@ enum aiTextureFlags
|
|||
* @code
|
||||
* SourceColor * SourceBlend + DestColor * DestBlend
|
||||
* @endcode
|
||||
* where <DestColor> is the previous color in the framebuffer at this
|
||||
* position and <SourceColor> is the material colro before the transparency
|
||||
* where DestColor is the previous color in the framebuffer at this
|
||||
* position and SourceColor is the material colro before the transparency
|
||||
* calculation.<br>
|
||||
* This corresponds to the #AI_MATKEY_BLEND_FUNC property.
|
||||
*/
|
||||
|
@ -469,14 +439,9 @@ enum aiBlendMode
|
|||
// we don't need more for the moment, but we might need them
|
||||
// in future versions ...
|
||||
|
||||
/** @cond never
|
||||
* This value is not used. It forces the compiler to use at least
|
||||
* 32 Bit integers to represent this enum.
|
||||
*/
|
||||
#ifndef SWIG
|
||||
_aiBlendMode_Force32Bit = INT_MAX
|
||||
#endif
|
||||
//! @endcond
|
||||
};
|
||||
|
||||
|
||||
|
@ -862,7 +827,9 @@ public:
|
|||
/** @brief Remove a given key from the list.
|
||||
*
|
||||
* The function fails if the key isn't found
|
||||
* @param pKey Key to be deleted */
|
||||
* @param pKey Key to be deleted
|
||||
* @param type Set by the AI_MATKEY_XXX macro
|
||||
* @param index Set by the AI_MATKEY_XXX macro */
|
||||
aiReturn RemoveProperty (const char* pKey,
|
||||
unsigned int type = 0,
|
||||
unsigned int index = 0);
|
||||
|
@ -1330,6 +1297,8 @@ extern "C" {
|
|||
#define AI_MATKEY_TEXFLAGS_UNKNOWN(N) \
|
||||
AI_MATKEY_TEXFLAGS(aiTextureType_UNKNOWN,N)
|
||||
|
||||
//! @endcond
|
||||
//!
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Retrieve a material property with a specific key from the material
|
||||
*
|
||||
|
@ -1537,6 +1506,7 @@ ASSIMP_API unsigned int aiGetMaterialTextureCount(const C_STRUCT aiMaterial* pMa
|
|||
* Pass NULL if you're not interested in this information. Otherwise,
|
||||
* pass a pointer to an array of two aiTextureMapMode's (one for each
|
||||
* axis, UV order).
|
||||
* @param[out] flags Receives the the texture flags.
|
||||
* @return AI_SUCCESS on success, otherwise something else. Have fun.*/
|
||||
// ---------------------------------------------------------------------------
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file aiMaterial.inl
|
||||
/** @file material.inl
|
||||
* @brief Defines the C++ getters for the material system
|
||||
*/
|
||||
|
||||
|
|
|
@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file aiMatrix3x3.inl
|
||||
/** @file matrix3x3.inl
|
||||
* @brief Inline implementation of the 3x3 matrix operators
|
||||
*/
|
||||
#ifndef AI_MATRIX3x3_INL_INC
|
||||
|
|
|
@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file aiMatrix4x4t<TReal>.inl
|
||||
/** @file matrix4x4.inl
|
||||
* @brief Inline implementation of the 4x4 matrix operators
|
||||
*/
|
||||
#ifndef AI_MATRIX4x4_INL_INC
|
||||
|
@ -52,7 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "quaternion.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <limits>
|
||||
#include <limits>
|
||||
#include <cmath>
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
|
|
|
@ -668,8 +668,7 @@ struct aiMesh
|
|||
}
|
||||
|
||||
//! Check whether the mesh contains positions. Provided no special
|
||||
//! scene flags are set (such as #AI_SCENE_FLAGS_ANIM_SKELETON_ONLY),
|
||||
//! this will always be true
|
||||
//! scene flags are set, this will always be true
|
||||
bool HasPositions() const
|
||||
{ return mVertices != NULL && mNumVertices > 0; }
|
||||
|
||||
|
|
|
@ -50,6 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#if defined(_MSC_VER) && (_MSC_VER <= 1500)
|
||||
#include "Compiler/pstdint.h"
|
||||
#else
|
||||
#include <limits.h>
|
||||
#include <stdint.h>
|
||||
#endif
|
||||
|
||||
|
|
|
@ -282,7 +282,7 @@ enum aiPostProcessSteps
|
|||
/** <hr>Searches for redundant/unreferenced materials and removes them.
|
||||
*
|
||||
* This is especially useful in combination with the
|
||||
* #aiProcess_PretransformVertices and #aiProcess_OptimizeMeshes flags.
|
||||
* #aiProcess_PreTransformVertices and #aiProcess_OptimizeMeshes flags.
|
||||
* Both join small meshes with equal characteristics, but they can't do
|
||||
* their work if two meshes have different materials. Because several
|
||||
* material settings are lost during Assimp's import filters,
|
||||
|
@ -335,7 +335,7 @@ enum aiPostProcessSteps
|
|||
* To have the degenerate stuff not only detected and collapsed but
|
||||
* removed, try one of the following procedures:
|
||||
* <br><b>1.</b> (if you support lines and points for rendering but don't
|
||||
* want the degenerates)</br>
|
||||
* want the degenerates)<br>
|
||||
* <ul>
|
||||
* <li>Specify the #aiProcess_FindDegenerates flag.
|
||||
* </li>
|
||||
|
@ -345,7 +345,7 @@ enum aiPostProcessSteps
|
|||
* pipeline steps.
|
||||
* </li>
|
||||
* </ul>
|
||||
* <br><b>2.</b>(if you don't support lines and points at all)</br>
|
||||
* <br><b>2.</b>(if you don't support lines and points at all)<br>
|
||||
* <ul>
|
||||
* <li>Specify the #aiProcess_FindDegenerates flag.
|
||||
* </li>
|
||||
|
@ -550,7 +550,7 @@ enum aiPostProcessSteps
|
|||
|
||||
|
||||
// ---------------------------------------------------------------------------------------
|
||||
/** @def aiProcessPreset_TargetRealtimeUse_Fast
|
||||
/** @def aiProcessPreset_TargetRealtime_Fast
|
||||
* @brief Default postprocess configuration optimizing the data for real-time rendering.
|
||||
*
|
||||
* Applications would want to use this preset to load models on end-user PCs,
|
||||
|
|
|
@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file aiQuaterniont.inl
|
||||
/** @file quaternion.inl
|
||||
* @brief Inline implementation of aiQuaterniont<TReal> operators
|
||||
*/
|
||||
#ifndef AI_QUATERNION_INL_INC
|
||||
|
@ -273,11 +273,10 @@ template<typename TReal>
|
|||
inline aiVector3t<TReal> aiQuaterniont<TReal>::Rotate (const aiVector3t<TReal>& v)
|
||||
{
|
||||
aiQuaterniont q2(0.f,v.x,v.y,v.z), q = *this, qinv = q;
|
||||
q.Conjugate();
|
||||
qinv.Conjugate();
|
||||
|
||||
q = q*q2*qinv;
|
||||
return aiVector3t<TReal>(q.x,q.y,q.z);
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file aiScene.h
|
||||
/** @file scene.h
|
||||
* @brief Defines the data structures in which the imported scene is returned.
|
||||
*/
|
||||
#ifndef __AI_SCENE_H_INC__
|
||||
|
@ -182,8 +182,6 @@ struct aiNode
|
|||
}
|
||||
|
||||
|
||||
/** @override
|
||||
*/
|
||||
inline const aiNode* FindNode(const char* name) const
|
||||
{
|
||||
if (!::strcmp( mName.data,name))return this;
|
||||
|
@ -217,7 +215,7 @@ struct aiNode
|
|||
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** @def AI_SCENE_FLAGS_INCOMPLETE
|
||||
/**
|
||||
* Specifies that the scene data structure that was imported is not complete.
|
||||
* This flag bypasses some internal validations and allows the import
|
||||
* of animation skeletons, material libraries or camera animation paths
|
||||
|
@ -225,14 +223,14 @@ struct aiNode
|
|||
*/
|
||||
#define AI_SCENE_FLAGS_INCOMPLETE 0x1
|
||||
|
||||
/** @def AI_SCENE_FLAGS_VALIDATED
|
||||
/**
|
||||
* This flag is set by the validation postprocess-step (aiPostProcess_ValidateDS)
|
||||
* if the validation is successful. In a validated scene you can be sure that
|
||||
* any cross references in the data structure (e.g. vertex indices) are valid.
|
||||
*/
|
||||
#define AI_SCENE_FLAGS_VALIDATED 0x2
|
||||
|
||||
/** @def AI_SCENE_FLAGS_VALIDATION_WARNING
|
||||
/**
|
||||
* This flag is set by the validation postprocess-step (aiPostProcess_ValidateDS)
|
||||
* if the validation is successful but some issues have been found.
|
||||
* This can for example mean that a texture that does not exist is referenced
|
||||
|
@ -242,7 +240,7 @@ struct aiNode
|
|||
*/
|
||||
#define AI_SCENE_FLAGS_VALIDATION_WARNING 0x4
|
||||
|
||||
/** @def AI_SCENE_FLAGS_NON_VERBOSE_FORMAT
|
||||
/**
|
||||
* This flag is currently only set by the aiProcess_JoinIdenticalVertices step.
|
||||
* It indicates that the vertices of the output meshes aren't in the internal
|
||||
* verbose format anymore. In the verbose format all vertices are unique,
|
||||
|
@ -250,7 +248,7 @@ struct aiNode
|
|||
*/
|
||||
#define AI_SCENE_FLAGS_NON_VERBOSE_FORMAT 0x8
|
||||
|
||||
/** @def AI_SCENE_FLAGS_TERRAIN
|
||||
/**
|
||||
* Denotes pure height-map terrain data. Pure terrains usually consist of quads,
|
||||
* sometimes triangles, in a regular grid. The x,y coordinates of all vertex
|
||||
* positions refer to the x,y coordinates on the terrain height map, the z-axis
|
||||
|
|
|
@ -241,7 +241,7 @@ struct aiColor3D
|
|||
* For most applications, it will be absolutely sufficient to interpret the
|
||||
* aiString as ASCII data and work with it as one would work with a plain char*.
|
||||
* Windows users in need of proper support for i.e asian characters can use the
|
||||
* #MultiByteToWideChar(), #WideCharToMultiByte() WinAPI functionality to convert the
|
||||
* MultiByteToWideChar(), WideCharToMultiByte() WinAPI functionality to convert the
|
||||
* UTF-8 strings to their working character set (i.e. MBCS, WideChar).
|
||||
*
|
||||
* We use this representation instead of std::string to be C-compatible. The
|
||||
|
@ -388,6 +388,8 @@ typedef enum aiReturn
|
|||
* Force 32-bit size enum
|
||||
*/
|
||||
_AI_ENFORCE_ENUM_SIZE = 0x7fffffff
|
||||
|
||||
/// @endcond
|
||||
} aiReturn; // !enum aiReturn
|
||||
|
||||
// just for backwards compatibility, don't use these constants anymore
|
||||
|
@ -414,13 +416,14 @@ enum aiOrigin
|
|||
* Force 32-bit size enum
|
||||
*/
|
||||
_AI_ORIGIN_ENFORCE_ENUM_SIZE = 0x7fffffff
|
||||
|
||||
/// @endcond
|
||||
}; // !enum aiOrigin
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** @brief Enumerates predefined log streaming destinations.
|
||||
* Logging to these streams can be enabled with a single call to
|
||||
* #LogStream::createDefaultStream or #aiAttachPredefinedLogStream(),
|
||||
* respectively.
|
||||
* #LogStream::createDefaultStream.
|
||||
*/
|
||||
enum aiDefaultLogStream
|
||||
{
|
||||
|
@ -442,6 +445,7 @@ enum aiDefaultLogStream
|
|||
* Force 32-bit size enum
|
||||
*/
|
||||
_AI_DLS_ENFORCE_ENUM_SIZE = 0x7fffffff
|
||||
/// @endcond
|
||||
}; // !enum aiDefaultLogStream
|
||||
|
||||
// just for backwards compatibility, don't use these constants anymore
|
||||
|
|
|
@ -38,18 +38,18 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
/** @file aiVector2t.h
|
||||
/** @file vector2.h
|
||||
* @brief 2D vector structure, including operators when compiling in C++
|
||||
*/
|
||||
#ifndef AI_VECTOR2D_H_INC
|
||||
#define AI_VECTOR2D_H_INC
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
# include <cmath>
|
||||
#else
|
||||
# include <math.h>
|
||||
#endif
|
||||
|
||||
|
||||
#include "./Compiler/pushpack1.h"
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
|
|
|
@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file aiVector2D.inl
|
||||
/** @file vector2.inl
|
||||
* @brief Inline implementation of aiVector2t<TReal> operators
|
||||
*/
|
||||
#ifndef AI_VECTOR2D_INL_INC
|
||||
|
|
|
@ -38,18 +38,18 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
/** @file aiVector3D.h
|
||||
/** @file vector3.h
|
||||
* @brief 3D vector structure, including operators when compiling in C++
|
||||
*/
|
||||
#ifndef AI_VECTOR3D_H_INC
|
||||
#define AI_VECTOR3D_H_INC
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
# include <cmath>
|
||||
#else
|
||||
# include <math.h>
|
||||
#endif
|
||||
|
||||
|
||||
#include "./Compiler/pushpack1.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file aiVector3D.inl
|
||||
/** @file vector3.inl
|
||||
* @brief Inline implementation of aiVector3t<TReal> operators
|
||||
*/
|
||||
#ifndef AI_VECTOR3D_INL_INC
|
||||
|
|
|
@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file aiVersion.h
|
||||
/** @file version.h
|
||||
* @brief Functions to query the version of the Assimp runtime, check
|
||||
* compile flags, ...
|
||||
*/
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
#-*- coding: UTF-8 -*-
|
||||
|
||||
"""
|
||||
PyAssimp
|
||||
|
||||
|
@ -21,37 +19,31 @@ logger = logging.getLogger("pyassimp")
|
|||
logger.addHandler(logging.NullHandler())
|
||||
|
||||
from . import structs
|
||||
from .errors import AssimpError
|
||||
from . import helper
|
||||
from . import postprocess
|
||||
from .errors import AssimpError
|
||||
from .formats import available_formats
|
||||
|
||||
assimp_structs_as_tuple = (
|
||||
structs.Matrix4x4,
|
||||
structs.Matrix3x3,
|
||||
structs.Vector2D,
|
||||
structs.Vector3D,
|
||||
structs.Color3D,
|
||||
structs.Color4D,
|
||||
structs.Quaternion,
|
||||
structs.Plane,
|
||||
structs.Texel)
|
||||
class AssimpLib(object):
|
||||
"""
|
||||
Assimp-Singleton
|
||||
"""
|
||||
load, load_mem, release, dll = helper.search_library()
|
||||
_assimp_lib = AssimpLib()
|
||||
|
||||
def make_tuple(ai_obj, type = None):
|
||||
res = None
|
||||
|
||||
if isinstance(ai_obj, structs.Matrix4x4):
|
||||
res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_]).reshape((4,4))
|
||||
#import pdb;pdb.set_trace()
|
||||
elif isinstance(ai_obj, structs.Matrix3x3):
|
||||
res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_]).reshape((3,3))
|
||||
else:
|
||||
res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_])
|
||||
|
||||
return res
|
||||
|
||||
# It is faster and more correct to have an init function for each assimp class
|
||||
def _init_face(aiFace):
|
||||
aiFace.indices = [aiFace.mIndices[i] for i in range(aiFace.mNumIndices)]
|
||||
|
||||
assimp_struct_inits = { structs.Face : _init_face }
|
||||
|
||||
def call_init(obj, caller = None):
|
||||
|
@ -112,7 +104,7 @@ def _init(self, target = None, parent = None):
|
|||
obj = getattr(self, m)
|
||||
|
||||
# Create tuples
|
||||
if isinstance(obj, assimp_structs_as_tuple):
|
||||
if isinstance(obj, structs.assimp_structs_as_tuple):
|
||||
setattr(target, name, make_tuple(obj))
|
||||
logger.debug(str(self) + ": Added array " + str(getattr(target, name)) + " as self." + name.lower())
|
||||
continue
|
||||
|
@ -142,7 +134,7 @@ def _init(self, target = None, parent = None):
|
|||
|
||||
|
||||
try:
|
||||
if obj._type_ in assimp_structs_as_tuple:
|
||||
if obj._type_ in structs.assimp_structs_as_tuple:
|
||||
setattr(target, name, numpy.array([make_tuple(obj[i]) for i in range(length)], dtype=numpy.float32))
|
||||
|
||||
logger.debug(str(self) + ": Added an array of numpy arrays (type "+ str(type(obj)) + ") as self." + name)
|
||||
|
@ -178,19 +170,16 @@ def _init(self, target = None, parent = None):
|
|||
" a post-processing to triangulate your"
|
||||
" faces.")
|
||||
raise e
|
||||
|
||||
|
||||
|
||||
else: # starts with 'm' but not iterable
|
||||
|
||||
setattr(target, name, obj)
|
||||
logger.debug("Added " + name + " as self." + name + " (type: " + str(type(obj)) + ")")
|
||||
|
||||
if _is_init_type(obj):
|
||||
call_init(obj, target)
|
||||
|
||||
|
||||
|
||||
|
||||
if isinstance(self, structs.Mesh):
|
||||
_finalize_mesh(self, target)
|
||||
|
||||
|
@ -200,14 +189,6 @@ def _init(self, target = None, parent = None):
|
|||
|
||||
return self
|
||||
|
||||
class AssimpLib(object):
|
||||
"""
|
||||
Assimp-Singleton
|
||||
"""
|
||||
load, load_mem, release, dll = helper.search_library()
|
||||
|
||||
#the loader as singleton
|
||||
_assimp_lib = AssimpLib()
|
||||
|
||||
def pythonize_assimp(type, obj, scene):
|
||||
""" This method modify the Assimp data structures
|
||||
|
@ -247,17 +228,16 @@ def recur_pythonize(node, scene):
|
|||
pythonize the assimp datastructures.
|
||||
'''
|
||||
node.meshes = pythonize_assimp("MESH", node.meshes, scene)
|
||||
|
||||
for mesh in node.meshes:
|
||||
mesh.material = scene.materials[mesh.materialindex]
|
||||
|
||||
for cam in scene.cameras:
|
||||
pythonize_assimp("ADDTRANSFORMATION", cam, scene)
|
||||
|
||||
for c in node.children:
|
||||
recur_pythonize(c, scene)
|
||||
|
||||
def load(filename, processing=0, file_type=None):
|
||||
def load(filename,
|
||||
file_type = None,
|
||||
processing = postprocess.aiProcess_Triangulate):
|
||||
'''
|
||||
Load a model into a scene. On failure throws AssimpError.
|
||||
|
||||
|
@ -267,12 +247,17 @@ def load(filename, processing=0, file_type=None):
|
|||
If a file object is passed, file_type MUST be specified
|
||||
Otherwise Assimp has no idea which importer to use.
|
||||
This is named 'filename' so as to not break legacy code.
|
||||
processing: assimp processing parameters
|
||||
file_type: string, such as 'stl'
|
||||
processing: assimp postprocessing parameters. Verbose keywords are imported
|
||||
from postprocessing, and the parameters can be combined bitwise to
|
||||
generate the final processing value. Note that the default value will
|
||||
triangulate quad faces. Example of generating other possible values:
|
||||
processing = (pyassimp.postprocess.aiProcess_Triangulate |
|
||||
pyassimp.postprocess.aiProcess_OptimizeMeshes)
|
||||
file_type: string of file extension, such as 'stl'
|
||||
|
||||
Returns
|
||||
---------
|
||||
Scene object with model-data
|
||||
Scene object with model data
|
||||
'''
|
||||
|
||||
if hasattr(filename, 'read'):
|
||||
|
|
|
@ -0,0 +1,41 @@
|
|||
FORMATS = ["CSM",
|
||||
"LWS",
|
||||
"B3D",
|
||||
"COB",
|
||||
"PLY",
|
||||
"IFC",
|
||||
"OFF",
|
||||
"SMD",
|
||||
"IRRMESH",
|
||||
"3D",
|
||||
"DAE",
|
||||
"MDL",
|
||||
"HMP",
|
||||
"TER",
|
||||
"WRL",
|
||||
"XML",
|
||||
"NFF",
|
||||
"AC",
|
||||
"OBJ",
|
||||
"3DS",
|
||||
"STL",
|
||||
"IRR",
|
||||
"Q3O",
|
||||
"Q3D"
|
||||
"MS3D",
|
||||
"Q3S",
|
||||
"ZGL",
|
||||
"MD2",
|
||||
"X",
|
||||
"BLEND",
|
||||
"XGL",
|
||||
"MD5MESH",
|
||||
"MAX",
|
||||
"LXO",
|
||||
"DXF",
|
||||
"BVH",
|
||||
"LWO",
|
||||
"NDO"]
|
||||
|
||||
def available_formats():
|
||||
return FORMATS
|
|
@ -897,3 +897,13 @@ class Scene(Structure):
|
|||
# the scene.
|
||||
("mCameras", POINTER(POINTER(Camera))),
|
||||
]
|
||||
|
||||
assimp_structs_as_tuple = (Matrix4x4,
|
||||
Matrix3x3,
|
||||
Vector2D,
|
||||
Vector3D,
|
||||
Color3D,
|
||||
Color4D,
|
||||
Quaternion,
|
||||
Plane,
|
||||
Texel)
|
||||
|
|
|
@ -19,16 +19,16 @@ INCLUDE_DIRECTORIES(
|
|||
${GLUT_INCLUDE_DIR}
|
||||
)
|
||||
|
||||
LINK_DIRECTORIES(
|
||||
${Assimp_BINARY_DIR}
|
||||
${Assimp_BINARY_DIR}/lib
|
||||
LINK_DIRECTORIES(
|
||||
${Assimp_BINARY_DIR}
|
||||
${Assimp_BINARY_DIR}/lib
|
||||
)
|
||||
|
||||
ADD_EXECUTABLE( assimp_simpleogl
|
||||
Sample_SimpleOpenGL.c
|
||||
)
|
||||
|
||||
SET_PROPERTY(TARGET assimp_simpleogl PROPERTY DEBUG_POSTFIX ${ASSIMP_DEBUG_POSTFIX})
|
||||
SET_PROPERTY(TARGET assimp_simpleogl PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
|
||||
|
||||
TARGET_LINK_LIBRARIES( assimp_simpleogl assimp ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} ${M_LIB} )
|
||||
SET_TARGET_PROPERTIES( assimp_simpleogl PROPERTIES
|
||||
|
@ -37,4 +37,4 @@ SET_TARGET_PROPERTIES( assimp_simpleogl PROPERTIES
|
|||
|
||||
INSTALL( TARGETS assimp_simpleogl
|
||||
DESTINATION "${ASSIMP_BIN_INSTALL_DIR}" COMPONENT assimp-dev
|
||||
)
|
||||
)
|
||||
|
|
|
@ -19,8 +19,8 @@ INCLUDE_DIRECTORIES(
|
|||
${Assimp_SOURCE_DIR}/samples/DevIL/include/
|
||||
)
|
||||
|
||||
LINK_DIRECTORIES(
|
||||
${Assimp_BINARY_DIR}
|
||||
LINK_DIRECTORIES(
|
||||
${Assimp_BINARY_DIR}
|
||||
${Assimp_BINARY_DIR}/lib/
|
||||
${Assimp_SOURCE_DIR}/samples/DevIL/lib/
|
||||
)
|
||||
|
@ -30,7 +30,7 @@ ADD_EXECUTABLE( assimp_simpletexturedogl WIN32
|
|||
SimpleTexturedOpenGL/src/model_loading.cpp
|
||||
)
|
||||
|
||||
SET_PROPERTY(TARGET assimp_simpletexturedogl PROPERTY DEBUG_POSTFIX ${ASSIMP_DEBUG_POSTFIX})
|
||||
SET_PROPERTY(TARGET assimp_simpletexturedogl PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
|
||||
|
||||
TARGET_LINK_LIBRARIES( assimp_simpletexturedogl assimp ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} DevIL.lib )
|
||||
|
||||
|
@ -40,4 +40,4 @@ SET_TARGET_PROPERTIES( assimp_simpletexturedogl PROPERTIES
|
|||
|
||||
INSTALL( TARGETS assimp_simpletexturedogl
|
||||
DESTINATION "${ASSIMP_BIN_INSTALL_DIR}" COMPONENT assimp-dev
|
||||
)
|
||||
)
|
||||
|
|
|
@ -52,7 +52,7 @@ add_executable( unit
|
|||
${TEST_SRCS}
|
||||
)
|
||||
|
||||
SET_PROPERTY( TARGET assimp PROPERTY DEBUG_POSTFIX ${ASSIMP_DEBUG_POSTFIX} )
|
||||
SET_PROPERTY( TARGET assimp PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX} )
|
||||
|
||||
add_dependencies( unit gtest )
|
||||
target_link_libraries( unit assimp
|
||||
|
|
|
@ -40,8 +40,15 @@
|
|||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
"""Generate the regression database db.zip from the files in the <root>
|
||||
/test/models directory. Older databases are overwritten with no prompt.
|
||||
"""
|
||||
Generate the regression database db.zip from the files in the <root>/test/models
|
||||
directory. Older databases are overwritten with no prompt but can be restored
|
||||
using Git as needed.
|
||||
|
||||
Use --help for usage.
|
||||
|
||||
On Windows, use ``py run.py <arguments>`` to make sure command line parameters
|
||||
are forwarded to the script.
|
||||
"""
|
||||
|
||||
import sys
|
||||
|
@ -52,9 +59,14 @@ import zipfile
|
|||
import settings
|
||||
import utils
|
||||
|
||||
usage = """gen_db [-i=...] [-e=...] [-p] [-n]
|
||||
usage = """gen_db [assimp_binary] [-i=...] [-e=...] [-p] [-n]
|
||||
|
||||
The assimp_cmd (or assimp) binary to use is specified by the first
|
||||
command line argument and defaults to ``assimp``.
|
||||
|
||||
To build, set ``ASSIMP_BUILD_ASSIMP_TOOLS=ON`` in CMake. If generating
|
||||
configs for an IDE, make sure to build the assimp_cmd project.
|
||||
|
||||
(lists of file extensions are comma delimited, i.e. `3ds,lwo,x`)
|
||||
-i,--include: List of file extensions to update dumps for. If omitted,
|
||||
all file extensions are updated except those in `exclude`.
|
||||
|
||||
|
@ -66,6 +78,8 @@ usage = """gen_db [-i=...] [-e=...] [-p] [-n]
|
|||
Dont' change anything.
|
||||
|
||||
-n,--nozip: Don't pack to ZIP archive. Keep all dumps in individual files.
|
||||
|
||||
(lists of file extensions are comma delimited, i.e. `3ds,lwo,x`)
|
||||
"""
|
||||
|
||||
# -------------------------------------------------------------------------------
|
||||
|
@ -87,7 +101,7 @@ def process_dir(d, outfile, file_filter):
|
|||
outf = os.path.join(os.getcwd(), settings.database_name,
|
||||
utils.hashing(fullp, pp))
|
||||
|
||||
cmd = [utils.assimp_bin_path,"dump",fullp,outf,"-b","-s","-l"] + pp.split()
|
||||
cmd = [ assimp_bin_path, "dump", fullp, outf, "-b", "-s", "-l" ] + pp.split()
|
||||
outfile.write("assimp dump "+"-"*80+"\n")
|
||||
outfile.flush()
|
||||
if subprocess.call(cmd, stdout=outfile, stderr=outfile, shell=False):
|
||||
|
@ -158,7 +172,8 @@ def gen_db(ext_list,outfile):
|
|||
|
||||
# -------------------------------------------------------------------------------
|
||||
if __name__ == "__main__":
|
||||
utils.find_assimp_or_die()
|
||||
assimp_bin_path = sys.argv[1] if len(sys.argv) > 1 else 'assimp'
|
||||
|
||||
def clean(f):
|
||||
f = f.strip("* \'")
|
||||
return "."+f if f[:1] != '.' else f
|
||||
|
@ -184,7 +199,7 @@ if __name__ == "__main__":
|
|||
|
||||
outfile = open(os.path.join("..", "results", "gen_regression_db_output.txt"), "w")
|
||||
if ext_list is None:
|
||||
(ext_list, err) = subprocess.Popen([utils.assimp_bin_path, "listext"],
|
||||
(ext_list, err) = subprocess.Popen([assimp_bin_path, "listext"],
|
||||
stdout=subprocess.PIPE).communicate()
|
||||
ext_list = str(ext_list).lower().split(";")
|
||||
|
||||
|
|
|
@ -41,8 +41,16 @@
|
|||
# ---------------------------------------------------------------------------
|
||||
|
||||
"""
|
||||
Run the regression test suite using the settings from settings.py.
|
||||
Run the regression test suite using settings from settings.py.
|
||||
|
||||
The assimp_cmd (or assimp) binary to use is specified by the first
|
||||
command line argument and defaults to ``assimp``.
|
||||
|
||||
To build, set ``ASSIMP_BUILD_ASSIMP_TOOLS=ON`` in CMake. If generating
|
||||
configs for an IDE, make sure to build the assimp_cmd project.
|
||||
|
||||
On Windows, use ``py run.py <path to assimp>`` to make sure the command
|
||||
line parameter is forwarded to the script.
|
||||
"""
|
||||
|
||||
import sys
|
||||
|
@ -124,8 +132,11 @@ class results:
|
|||
def report_results(self):
|
||||
"""Write results to ../results/run_regression_suite_failures.txt"""
|
||||
|
||||
count_success = len(self.success)
|
||||
count_fail = len(self.failures)
|
||||
percent_good = float(count_success) / (count_success + count_fail)
|
||||
print("\n" + ('='*60) + "\n" + "SUCCESS: {0}\nFAILURE: {1}\nPercentage good: {2}".format(
|
||||
len(self.success), len(self.failures), len(self.success)/(len(self.success)+len(self.failures)) ) +
|
||||
count_success, count_fail, percent_good) +
|
||||
"\n" + ('='*60) + "\n")
|
||||
|
||||
with open(os.path.join('..', 'results',outfilename_failur), "wt") as f:
|
||||
|
@ -138,7 +149,7 @@ class results:
|
|||
+ " for more details\n\n")
|
||||
|
||||
# -------------------------------------------------------------------------------
|
||||
def mkoutputdir_andgetpath(fullpath, myhash, app):
|
||||
def prepare_output_dir(fullpath, myhash, app):
|
||||
outfile = os.path.join(settings.results, "tmp", os.path.split(fullpath)[1] + "_" + myhash)
|
||||
try:
|
||||
os.mkdir(outfile)
|
||||
|
@ -154,7 +165,7 @@ def process_dir(d, outfile_results, zipin, result):
|
|||
shellparams = {'stdout':outfile_results, 'stderr':outfile_results, 'shell':False}
|
||||
|
||||
print("Processing directory " + d)
|
||||
for f in os.listdir(d):
|
||||
for f in sorted(os.listdir(d)):
|
||||
fullpath = os.path.join(d, f)
|
||||
if os.path.isdir(fullpath) and not f == ".svn":
|
||||
process_dir(fullpath, outfile_results, zipin, result)
|
||||
|
@ -167,13 +178,16 @@ def process_dir(d, outfile_results, zipin, result):
|
|||
for pppreset in settings.pp_configs_to_test:
|
||||
filehash = utils.hashing(fullpath, pppreset)
|
||||
failure = False
|
||||
|
||||
try:
|
||||
input_expected = zipin.open(filehash, "r").read()
|
||||
# empty dump files indicate 'expected import failure'
|
||||
if not len(input_expected):
|
||||
failure = True
|
||||
except KeyError:
|
||||
#print("Didn't find "+fullpath+" (Hash is "+filehash+") in database")
|
||||
# TODO(acgessler): Keep track of this and report as error in the end.
|
||||
print("Didn't find "+fullpath+" (Hash is "+filehash+") in database. Outdated "+\
|
||||
"regression database? Use gen_db.zip to re-generate.")
|
||||
continue
|
||||
|
||||
# Ignore extensions via settings.py configured list
|
||||
|
@ -184,13 +198,18 @@ def process_dir(d, outfile_results, zipin, result):
|
|||
|
||||
print("-"*60 + "\n " + os.path.realpath(fullpath) + " pp: " + pppreset)
|
||||
|
||||
outfile_actual = mkoutputdir_andgetpath(fullpath, filehash, "ACTUAL")
|
||||
outfile_expect = mkoutputdir_andgetpath(fullpath, filehash, "EXPECT")
|
||||
outfile_actual = prepare_output_dir(fullpath, filehash, "ACTUAL")
|
||||
outfile_expect = prepare_output_dir(fullpath, filehash, "EXPECT")
|
||||
outfile_results.write("assimp dump "+"-"*80+"\n")
|
||||
outfile_results.flush()
|
||||
|
||||
command = [utils.assimp_bin_path,"dump",fullpath,outfile_actual,"-b","-s","-l"]+pppreset.split()
|
||||
command = [assimp_bin_path,
|
||||
"dump",
|
||||
fullpath, outfile_actual, "-b", "-s", "-l" ] +\
|
||||
pppreset.split()
|
||||
|
||||
r = subprocess.call(command, **shellparams)
|
||||
print(r)
|
||||
|
||||
if r and not failure:
|
||||
result.fail(fullpath, outfile_expect, pppreset, IMPORT_FAILURE, r)
|
||||
|
@ -216,7 +235,7 @@ def process_dir(d, outfile_results, zipin, result):
|
|||
outfile_results.write("assimp cmpdump "+"-"*80+"\n")
|
||||
outfile_results.flush()
|
||||
|
||||
command = [utils.assimp_bin_path,'cmpdump',outfile_actual,outfile_expect]
|
||||
command = [ assimp_bin_path, 'cmpdump', outfile_actual, outfile_expect ]
|
||||
if subprocess.call(command, **shellparams) != 0:
|
||||
result.fail(fullpath, outfile_expect, pppreset, DATABASE_VALUE_MISMATCH)
|
||||
continue
|
||||
|
@ -235,7 +254,6 @@ def del_folder_with_contents(folder):
|
|||
|
||||
# -------------------------------------------------------------------------------
|
||||
def run_test():
|
||||
utils.find_assimp_or_die()
|
||||
tmp_target_path = os.path.join(settings.results, "tmp")
|
||||
try:
|
||||
os.mkdir(tmp_target_path)
|
||||
|
@ -261,6 +279,8 @@ def run_test():
|
|||
|
||||
# -------------------------------------------------------------------------------
|
||||
if __name__ == "__main__":
|
||||
assimp_bin_path = sys.argv[1] if len(sys.argv) > 1 else 'assimp'
|
||||
print('Using assimp binary: ' + assimp_bin_path)
|
||||
run_test()
|
||||
|
||||
# vim: ai ts=4 sts=4 et sw=4
|
||||
|
|
|
@ -40,7 +40,7 @@
|
|||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
"""Shared stuff for the gen_db and run scripts """
|
||||
"""Shared stuff for the gen_db and run scripts"""
|
||||
|
||||
# -------------------------------------------------------------------------------
|
||||
def hashing(file,pp):
|
||||
|
@ -51,75 +51,14 @@ def hashing(file,pp):
|
|||
and platforms, so we implement the hashing manually.
|
||||
"""
|
||||
|
||||
def myhash(instring):
|
||||
# sdbm hash
|
||||
res = 0
|
||||
for t in instring:
|
||||
res = (ord(t) + (res<<6) + (res<<16) - res) % 2**32
|
||||
return res
|
||||
file = file.replace('\\','/')+":"+pp
|
||||
# SDBM hash
|
||||
res = 0
|
||||
for t in file:
|
||||
res = (ord(t) + (res<<6) + (res<<16) - res) % 2**32
|
||||
|
||||
return hex(myhash(file.replace('\\','/')+":"+pp))
|
||||
# Python 2.7 normalization: strip 'L' suffix.
|
||||
return hex(res).rstrip('L')
|
||||
|
||||
|
||||
assimp_bin_path = None
|
||||
# -------------------------------------------------------------------------------
|
||||
def find_assimp_or_die():
|
||||
"""Find assimp_cmd's binary for the current platform.
|
||||
|
||||
The path to the binary is stored in assimp_bin_path, the process
|
||||
is aborted if it can't be found.
|
||||
|
||||
"""
|
||||
|
||||
import os
|
||||
import platform
|
||||
import sys
|
||||
|
||||
def locate_file(f_list):
|
||||
for f in f_list:
|
||||
try:
|
||||
fl = open(f,"rb")
|
||||
except IOError:
|
||||
continue
|
||||
fl.close()
|
||||
return f
|
||||
return None
|
||||
|
||||
global assimp_bin_path
|
||||
if os.name == "nt":
|
||||
search_x86 = [
|
||||
os.path.join("assimp.exe"),
|
||||
os.path.join("..","..","bin","assimpcmd_release-dll_Win32","assimp.exe"),
|
||||
os.path.join("..","..","bin","x86","assimp"),
|
||||
os.path.join("..","..","bin","Release","assimp.exe")
|
||||
]
|
||||
if platform.machine() == "x86":
|
||||
search = search_x86
|
||||
else: # amd64, hopefully
|
||||
search = [
|
||||
os.path.join("..","..","bin","assimpcmd_release-dll_x64","assimp.exe"),
|
||||
os.path.join("..","..","bin","x64","assimp")
|
||||
]
|
||||
# x64 platform does not guarantee a x64 build. Also look for x86 as last paths.
|
||||
search += search_x86
|
||||
|
||||
assimp_bin_path = locate_file(search)
|
||||
if assimp_bin_path is None:
|
||||
print("Can't locate assimp_cmd binary")
|
||||
print("Looked in", search)
|
||||
sys.exit(-5)
|
||||
|
||||
print("Located assimp/assimp_cmd binary from", assimp_bin_path)
|
||||
elif os.name == "posix":
|
||||
#search = [os.path.join("..","..","bin","gcc","assimp"),
|
||||
# os.path.join("/usr","local","bin",'assimp')]
|
||||
assimp_bin_path = "assimp"
|
||||
print("Taking system-wide assimp binary")
|
||||
else:
|
||||
print("Unsupported operating system")
|
||||
sys.exit(-5)
|
||||
|
||||
if __name__ == '__main__':
|
||||
find_assimp_or_die()
|
||||
|
||||
# vim: ai ts=4 sts=4 et sw=4
|
||||
|
|
|
@ -19,7 +19,7 @@ ADD_EXECUTABLE( assimp_cmd
|
|||
Export.cpp
|
||||
)
|
||||
|
||||
SET_PROPERTY(TARGET assimp_cmd PROPERTY DEBUG_POSTFIX ${ASSIMP_DEBUG_POSTFIX})
|
||||
SET_PROPERTY(TARGET assimp_cmd PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
|
||||
|
||||
IF( WIN32 )
|
||||
ADD_CUSTOM_COMMAND(TARGET assimp_cmd
|
||||
|
@ -35,4 +35,4 @@ SET_TARGET_PROPERTIES( assimp_cmd PROPERTIES
|
|||
|
||||
INSTALL( TARGETS assimp_cmd
|
||||
DESTINATION "${ASSIMP_BIN_INSTALL_DIR}" COMPONENT assimp-bin
|
||||
)
|
||||
)
|
||||
|
|
|
@ -112,12 +112,12 @@ unsigned int CountAnimChannels(const aiScene* scene)
|
|||
|
||||
// -----------------------------------------------------------------------------------
|
||||
unsigned int GetAvgFacePerMesh(const aiScene* scene) {
|
||||
return static_cast<unsigned int>(CountFaces(scene)/scene->mNumMeshes);
|
||||
return (scene->mNumMeshes != 0) ? static_cast<unsigned int>(CountFaces(scene)/scene->mNumMeshes) : 0;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
unsigned int GetAvgVertsPerMesh(const aiScene* scene) {
|
||||
return static_cast<unsigned int>(CountVertices(scene)/scene->mNumMeshes);
|
||||
return (scene->mNumMeshes != 0) ? static_cast<unsigned int>(CountVertices(scene)/scene->mNumMeshes) : 0;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
|
|
|
@ -42,7 +42,7 @@ ADD_EXECUTABLE( assimp_viewer WIN32
|
|||
txi.bmp
|
||||
)
|
||||
|
||||
SET_PROPERTY(TARGET assimp_viewer PROPERTY DEBUG_POSTFIX ${ASSIMP_DEBUG_POSTFIX})
|
||||
SET_PROPERTY(TARGET assimp_viewer PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
|
||||
|
||||
|
||||
IF ( MSVC )
|
||||
|
@ -52,7 +52,7 @@ ENDIF ( MSVC )
|
|||
|
||||
|
||||
#
|
||||
ADD_CUSTOM_COMMAND(TARGET assimp_viewer
|
||||
ADD_CUSTOM_COMMAND(TARGET assimp_viewer
|
||||
PRE_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:assimp> $<TARGET_FILE_DIR:assimp_viewer>
|
||||
MAIN_DEPENDENCY assimp)
|
||||
|
|
Loading…
Reference in New Issue