Merge branch 'master' into jc3-dnase
commit
22340469f4
|
@ -527,12 +527,12 @@ ENDIF()
|
|||
MARK_AS_ADVANCED ( ASSIMP_BUILD_ARCHITECTURE ASSIMP_BUILD_COMPILER )
|
||||
|
||||
SET ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER OFF CACHE BOOL
|
||||
"Build the C4D importer, which relies on the non-free Melange SDK."
|
||||
"Build the C4D importer, which relies on the non-free Cineware SDK."
|
||||
)
|
||||
|
||||
IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||
IF ( MSVC )
|
||||
SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Melange/includes")
|
||||
SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/includes")
|
||||
|
||||
# pick the correct prebuilt library
|
||||
IF(MSVC15)
|
||||
|
@ -551,22 +551,23 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
|||
)
|
||||
ENDIF()
|
||||
|
||||
SET(C4D_LIB_BASE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Melange/libraries/win")
|
||||
SET(C4D_LIB_BASE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/libraries/win")
|
||||
|
||||
SET(C4D_DEBUG_LIBRARIES
|
||||
"${C4D_LIB_BASE_PATH}/melangelib${C4D_LIB_POSTFIX}/melangelib_debug.lib"
|
||||
"${C4D_LIB_BASE_PATH}/cinewarelib${C4D_LIB_POSTFIX}/cinewarelib_debug.lib"
|
||||
"${C4D_LIB_BASE_PATH}/jpeglib${C4D_LIB_POSTFIX}/jpeglib_debug.lib"
|
||||
)
|
||||
SET(C4D_RELEASE_LIBRARIES
|
||||
"${C4D_LIB_BASE_PATH}/melangelib${C4D_LIB_POSTFIX}/melangelib_release.lib"
|
||||
"${C4D_LIB_BASE_PATH}/cinewarelib${C4D_LIB_POSTFIX}/cinewarelib_release.lib"
|
||||
"${C4D_LIB_BASE_PATH}/jpeglib${C4D_LIB_POSTFIX}/jpeglib_release.lib"
|
||||
)
|
||||
|
||||
# winsock and winmm are necessary dependencies of melange (this is undocumented, but true.)
|
||||
# winsock and winmm are necessary (and undocumented) dependencies of Cineware SDK because
|
||||
# it can be used to communicate with a running Cinema 4D instance
|
||||
SET(C4D_EXTRA_LIBRARIES WSock32.lib Winmm.lib)
|
||||
ELSE ()
|
||||
MESSAGE( FATAL_ERROR
|
||||
"C4D is currently only available on Windows with melange SDK installed in contrib/Melange"
|
||||
"C4D is currently only available on Windows with Cineware SDK installed in contrib/Cineware"
|
||||
)
|
||||
ENDIF ()
|
||||
ELSE ()
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -51,7 +51,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#endif
|
||||
|
||||
#include "C4DImporter.h"
|
||||
#include <assimp/TinyFormatter.h>
|
||||
#include <memory>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/scene.h>
|
||||
|
@ -65,7 +64,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "c4d_file.h"
|
||||
#include "default_alien_overloads.h"
|
||||
|
||||
using namespace melange;
|
||||
namespace {
|
||||
|
||||
aiString aiStringFrom(cineware::String const & cinestring) {
|
||||
aiString result;
|
||||
cinestring.GetCString(result.data, MAXLEN-1);
|
||||
result.length = static_cast<ai_uint32>(cinestring.GetLength());
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace cineware;
|
||||
|
||||
// overload this function and fill in your own unique data
|
||||
void GetWriterInfo(int &id, String &appname) {
|
||||
|
@ -73,9 +84,6 @@ void GetWriterInfo(int &id, String &appname) {
|
|||
appname = "Open Asset Import Library";
|
||||
}
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Formatter;
|
||||
|
||||
namespace Assimp {
|
||||
template<> const char* LogFunctions<C4DImporter>::Prefix() {
|
||||
static auto prefix = "C4D: ";
|
||||
|
@ -97,17 +105,6 @@ static const aiImporterDesc desc = {
|
|||
};
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
C4DImporter::C4DImporter()
|
||||
: BaseImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
C4DImporter::~C4DImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
|
||||
const std::string& extension = GetExtension(pFile);
|
||||
|
@ -125,11 +122,6 @@ const aiImporterDesc* C4DImporter::GetInfo () const {
|
|||
return &desc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void C4DImporter::SetupProperties(const Importer* /*pImp*/) {
|
||||
// nothing to be done for the moment
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
|
@ -199,8 +191,8 @@ void C4DImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
|
|||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader) {
|
||||
// based on Melange sample code (C4DImportExport.cpp)
|
||||
bool C4DImporter::ReadShader(aiMaterial* out, BaseShader* shader) {
|
||||
// based on Cineware sample code (C4DImportExport.cpp)
|
||||
while(shader) {
|
||||
if(shader->GetType() == Xlayer) {
|
||||
BaseContainer* container = shader->GetDataInstance();
|
||||
|
@ -242,9 +234,7 @@ bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader) {
|
|||
lsl = lsl->GetNext();
|
||||
}
|
||||
} else if ( shader->GetType() == Xbitmap ) {
|
||||
aiString path;
|
||||
shader->GetFileName().GetString().GetCString(path.data, MAXLEN-1);
|
||||
path.length = ::strlen(path.data);
|
||||
auto const path = aiStringFrom(shader->GetFileName().GetString());
|
||||
out->AddProperty(&path, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
return true;
|
||||
} else {
|
||||
|
@ -257,18 +247,15 @@ bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader) {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void C4DImporter::ReadMaterials(melange::BaseMaterial* mat) {
|
||||
// based on Melange sample code
|
||||
void C4DImporter::ReadMaterials(BaseMaterial* mat) {
|
||||
// based on Cineware sample code
|
||||
while (mat) {
|
||||
const String& name = mat->GetName();
|
||||
if (mat->GetType() == Mmaterial) {
|
||||
aiMaterial* out = new aiMaterial();
|
||||
material_mapping[mat] = static_cast<unsigned int>(materials.size());
|
||||
materials.push_back(out);
|
||||
|
||||
aiString ai_name;
|
||||
name.GetCString(ai_name.data, MAXLEN-1);
|
||||
ai_name.length = ::strlen(ai_name.data);
|
||||
auto const ai_name = aiStringFrom(mat->GetName());
|
||||
out->AddProperty(&ai_name, AI_MATKEY_NAME);
|
||||
|
||||
Material& m = dynamic_cast<Material&>(*mat);
|
||||
|
@ -305,19 +292,15 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent) {
|
|||
ai_assert(parent != nullptr );
|
||||
std::vector<aiNode*> nodes;
|
||||
|
||||
// based on Melange sample code
|
||||
// based on Cineware sample code
|
||||
while (object) {
|
||||
const String& name = object->GetName();
|
||||
const LONG type = object->GetType();
|
||||
const Matrix& ml = object->GetMl();
|
||||
|
||||
aiString string;
|
||||
name.GetCString(string.data, MAXLEN-1);
|
||||
string.length = ::strlen(string.data);
|
||||
aiNode* const nd = new aiNode();
|
||||
|
||||
nd->mParent = parent;
|
||||
nd->mName = string;
|
||||
nd->mName = aiStringFrom(object->GetName());
|
||||
|
||||
nd->mTransformation.a1 = ml.v1.x;
|
||||
nd->mTransformation.b1 = ml.v1.y;
|
||||
|
@ -370,7 +353,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
|
|||
ai_assert(object != nullptr);
|
||||
ai_assert( object->GetType() == Opolygon );
|
||||
|
||||
// based on Melange sample code
|
||||
// based on Cineware sample code
|
||||
PolygonObject* const polyObject = dynamic_cast<PolygonObject*>(object);
|
||||
ai_assert(polyObject != nullptr);
|
||||
|
||||
|
@ -618,4 +601,3 @@ unsigned int C4DImporter::ResolveMaterial(PolygonObject* obj) {
|
|||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_C4D_IMPORTER
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -56,8 +56,8 @@ struct aiMaterial;
|
|||
|
||||
struct aiImporterDesc;
|
||||
|
||||
namespace melange {
|
||||
class BaseObject; // c4d_file.h
|
||||
namespace cineware {
|
||||
class BaseObject;
|
||||
class PolygonObject;
|
||||
class BaseMaterial;
|
||||
class BaseShader;
|
||||
|
@ -71,43 +71,34 @@ namespace Assimp {
|
|||
}
|
||||
|
||||
// -------------------------------------------------------------------------------------------
|
||||
/** Importer class to load Cinema4D files using the Melange library to be obtained from
|
||||
* www.plugincafe.com
|
||||
/** Importer class to load Cinema4D files using the Cineware library to be obtained from
|
||||
* https://developers.maxon.net
|
||||
*
|
||||
* Note that Melange is not free software. */
|
||||
* Note that Cineware is not free software. */
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter> {
|
||||
public:
|
||||
C4DImporter();
|
||||
~C4DImporter();
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool CanRead( const std::string& pFile, IOSystem*, bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
|
||||
// --------------------
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
const aiImporterDesc* GetInfo () const override;
|
||||
|
||||
// --------------------
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
// --------------------
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
void InternReadFile( const std::string& pFile, aiScene*, IOSystem* ) override;
|
||||
|
||||
private:
|
||||
|
||||
void ReadMaterials(melange::BaseMaterial* mat);
|
||||
void RecurseHierarchy(melange::BaseObject* object, aiNode* parent);
|
||||
aiMesh* ReadMesh(melange::BaseObject* object);
|
||||
unsigned int ResolveMaterial(melange::PolygonObject* obj);
|
||||
void ReadMaterials(cineware::BaseMaterial* mat);
|
||||
void RecurseHierarchy(cineware::BaseObject* object, aiNode* parent);
|
||||
aiMesh* ReadMesh(cineware::BaseObject* object);
|
||||
unsigned int ResolveMaterial(cineware::PolygonObject* obj);
|
||||
|
||||
bool ReadShader(aiMaterial* out, melange::BaseShader* shader);
|
||||
bool ReadShader(aiMaterial* out, cineware::BaseShader* shader);
|
||||
|
||||
std::vector<aiMesh*> meshes;
|
||||
std::vector<aiMaterial*> materials;
|
||||
|
||||
typedef std::map<melange::BaseMaterial*, unsigned int> MaterialMap;
|
||||
typedef std::map<cineware::BaseMaterial*, unsigned int> MaterialMap;
|
||||
MaterialMap material_mapping;
|
||||
|
||||
}; // !class C4DImporter
|
||||
|
|
|
@ -294,21 +294,17 @@ void ExportSceneM3D(
|
|||
// Worker function for exporting a scene to ASCII A3D.
|
||||
// Prototyped and registered in Exporter.cpp
|
||||
void ExportSceneM3DA(
|
||||
const char *,
|
||||
IOSystem *,
|
||||
const aiScene *,
|
||||
const ExportProperties *
|
||||
const char *pFile,
|
||||
IOSystem *pIOSystem,
|
||||
const aiScene *pScene,
|
||||
const ExportProperties *pProperties
|
||||
|
||||
) {
|
||||
#ifdef M3D_ASCII
|
||||
// initialize the exporter
|
||||
M3DExporter exporter(pScene, pProperties);
|
||||
|
||||
// perform ascii export
|
||||
exporter.doExport(pFile, pIOSystem, true);
|
||||
#else
|
||||
throw DeadlyExportError("Assimp configured without M3D_ASCII support");
|
||||
#endif
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -95,10 +95,7 @@ static const aiImporterDesc desc = {
|
|||
0,
|
||||
0,
|
||||
0,
|
||||
"m3d"
|
||||
#ifdef M3D_ASCII
|
||||
" a3d"
|
||||
#endif
|
||||
"m3d a3d"
|
||||
};
|
||||
|
||||
namespace Assimp {
|
||||
|
@ -118,9 +115,7 @@ bool M3DImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
|
|||
const std::string extension = GetExtension(pFile);
|
||||
|
||||
if (extension == "m3d"
|
||||
#ifdef M3D_ASCII
|
||||
|| extension == "a3d"
|
||||
#endif
|
||||
)
|
||||
return true;
|
||||
else if (!extension.length() || checkSig) {
|
||||
|
@ -140,9 +135,7 @@ bool M3DImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
|
|||
return false;
|
||||
}
|
||||
return !memcmp(data, "3DMO", 4) /* bin */
|
||||
#ifdef M3D_ASCII
|
||||
|| !memcmp(data, "3dmo", 4) /* ASCII */
|
||||
#endif
|
||||
;
|
||||
}
|
||||
return false;
|
||||
|
@ -175,12 +168,10 @@ void M3DImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSys
|
|||
if (!memcmp(buffer.data(), "3DMO", 4) && memcmp(buffer.data() + 4, &fileSize, 4)) {
|
||||
throw DeadlyImportError("Bad binary header in file ", file, ".");
|
||||
}
|
||||
#ifdef M3D_ASCII
|
||||
// make sure there's a terminator zero character, as input must be ASCIIZ
|
||||
if (!memcmp(buffer.data(), "3dmo", 4)) {
|
||||
buffer.push_back(0);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Get the path for external assets
|
||||
std::string folderName("./");
|
||||
|
|
|
@ -54,7 +54,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
// Assimp specific M3D configuration. Comment out these defines to remove functionality
|
||||
//#define ASSIMP_USE_M3D_READFILECB
|
||||
//#define M3D_ASCII
|
||||
|
||||
#include "m3d.h"
|
||||
|
||||
|
|
|
@ -231,14 +231,9 @@ enum {
|
|||
typedef struct {
|
||||
uint8_t format;
|
||||
uint8_t id;
|
||||
#ifdef M3D_ASCII
|
||||
#define M3D_PROPERTYDEF(f, i, n) \
|
||||
{ (f), (i), (char *)(n) }
|
||||
char *key;
|
||||
#else
|
||||
#define M3D_PROPERTYDEF(f, i, n) \
|
||||
{ (f), (i) }
|
||||
#endif
|
||||
} m3dpd_t;
|
||||
|
||||
/* material property types */
|
||||
|
@ -376,18 +371,11 @@ enum {
|
|||
|
||||
#define M3D_CMDMAXARG 8 /* if you increase this, add more arguments to the macro below */
|
||||
typedef struct {
|
||||
#ifdef M3D_ASCII
|
||||
#define M3D_CMDDEF(t, n, p, a, b, c, d, e, f, g, h) \
|
||||
{ \
|
||||
(char *)(n), (p), { (a), (b), (c), (d), (e), (f), (g), (h) } \
|
||||
}
|
||||
char *key;
|
||||
#else
|
||||
#define M3D_CMDDEF(t, n, p, a, b, c, d, e, f, g, h) \
|
||||
{ \
|
||||
(p), { (a), (b), (c), (d), (e), (f), (g), (h) } \
|
||||
}
|
||||
#endif
|
||||
uint8_t p;
|
||||
uint8_t a[M3D_CMDMAXARG];
|
||||
} m3dcd_t;
|
||||
|
@ -2059,15 +2047,13 @@ unsigned char *_m3dstbi_zlib_compress(unsigned char *data, int data_len, int *ou
|
|||
|
||||
#define M3D_CHUNKMAGIC(m, a, b, c, d) ((m)[0] == (a) && (m)[1] == (b) && (m)[2] == (c) && (m)[3] == (d))
|
||||
|
||||
#ifdef M3D_ASCII
|
||||
#include <locale.h> /* sprintf and strtod cares about number locale */
|
||||
#include <stdio.h> /* get sprintf */
|
||||
#endif
|
||||
#ifdef M3D_PROFILING
|
||||
#include <sys/time.h>
|
||||
#endif
|
||||
|
||||
#if !defined(M3D_NOIMPORTER) && defined(M3D_ASCII)
|
||||
#if !defined(M3D_NOIMPORTER)
|
||||
/* helper functions for the ASCII parser */
|
||||
static char *_m3d_findarg(char *s) {
|
||||
while (s && *s && *s != ' ' && *s != '\t' && *s != '\r' && *s != '\n')
|
||||
|
@ -2118,7 +2104,7 @@ static char *_m3d_getfloat(char *s, M3D_FLOAT *ret) {
|
|||
return _m3d_findarg(e);
|
||||
}
|
||||
#endif
|
||||
#if !defined(M3D_NODUP) && (!defined(M3D_NOIMPORTER) || defined(M3D_ASCII) || defined(M3D_EXPORTER))
|
||||
#if !defined(M3D_NODUP) && (!defined(M3D_NOIMPORTER) || defined(M3D_EXPORTER))
|
||||
/* helper function to create safe strings */
|
||||
char *_m3d_safestr(char *in, int morelines) {
|
||||
char *out, *o, *i = in;
|
||||
|
@ -2426,21 +2412,17 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
|
|||
#ifndef M3D_NOWEIGHTS
|
||||
m3ds_t *sk;
|
||||
#endif
|
||||
#ifdef M3D_ASCII
|
||||
m3ds_t s;
|
||||
M3D_INDEX bi[M3D_BONEMAXLEVEL + 1], level;
|
||||
const char *ol;
|
||||
char *ptr, *pe, *fn;
|
||||
#endif
|
||||
#ifdef M3D_PROFILING
|
||||
struct timeval tv0, tv1, tvd;
|
||||
gettimeofday(&tv0, NULL);
|
||||
#endif
|
||||
|
||||
if (!data || (!M3D_CHUNKMAGIC(data, '3', 'D', 'M', 'O')
|
||||
#ifdef M3D_ASCII
|
||||
&& !M3D_CHUNKMAGIC(data, '3', 'd', 'm', 'o')
|
||||
#endif
|
||||
))
|
||||
return NULL;
|
||||
model = (m3d_t *)M3D_MALLOC(sizeof(m3d_t));
|
||||
|
@ -2457,7 +2439,6 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
|
|||
model->texture = mtllib->texture;
|
||||
model->flags |= M3D_FLG_MTLLIB;
|
||||
}
|
||||
#ifdef M3D_ASCII
|
||||
/* ASCII variant? */
|
||||
if (M3D_CHUNKMAGIC(data, '3', 'd', 'm', 'o')) {
|
||||
model->errcode = M3D_ERR_BADFILE;
|
||||
|
@ -3034,7 +3015,6 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
|
|||
setlocale(LC_NUMERIC, ol);
|
||||
goto postprocess;
|
||||
}
|
||||
#endif
|
||||
/* Binary variant */
|
||||
if (!M3D_CHUNKMAGIC(data + 8, 'H', 'E', 'A', 'D')) {
|
||||
buff = (unsigned char *)stbi_zlib_decode_malloc_guesssize_headerflag((const char *)data + 8, ((m3dchunk_t *)data)->length - 8,
|
||||
|
@ -3698,9 +3678,7 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
|
|||
}
|
||||
}
|
||||
/* calculate normals, normalize skin weights, create bone/vertex cross-references and calculate transform matrices */
|
||||
#ifdef M3D_ASCII
|
||||
postprocess:
|
||||
#endif
|
||||
if (model) {
|
||||
M3D_LOG("Post-process");
|
||||
#ifdef M3D_PROFILING
|
||||
|
@ -3989,7 +3967,6 @@ void m3d_free(m3d_t *model) {
|
|||
unsigned int i, j;
|
||||
|
||||
if (!model) return;
|
||||
#ifdef M3D_ASCII
|
||||
/* if model imported from ASCII, we have to free all strings as well */
|
||||
if (model->flags & M3D_FLG_FREESTR) {
|
||||
if (model->name) M3D_FREE(model->name);
|
||||
|
@ -4047,7 +4024,6 @@ void m3d_free(m3d_t *model) {
|
|||
if (model->preview.data)
|
||||
M3D_FREE(model->preview.data);
|
||||
}
|
||||
#endif
|
||||
if (model->flags & M3D_FLG_FREERAW) M3D_FREE(model->raw);
|
||||
|
||||
if (model->tmap) M3D_FREE(model->tmap);
|
||||
|
@ -4315,7 +4291,6 @@ static void _m3d_round(int quality, m3dv_t *src, m3dv_t *dst) {
|
|||
if (dst->w == (M3D_FLOAT)-0.0) dst->w = (M3D_FLOAT)0.0;
|
||||
}
|
||||
|
||||
#ifdef M3D_ASCII
|
||||
/* add a bone to ascii output */
|
||||
static char *_m3d_prtbone(char *ptr, m3db_t *bone, M3D_INDEX numbone, M3D_INDEX parent, uint32_t level, M3D_INDEX *vrtxidx) {
|
||||
uint32_t i, j;
|
||||
|
@ -4334,16 +4309,13 @@ static char *_m3d_prtbone(char *ptr, m3db_t *bone, M3D_INDEX numbone, M3D_INDEX
|
|||
}
|
||||
return ptr;
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Function to encode an in-memory model into on storage Model 3D format
|
||||
*/
|
||||
unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size) {
|
||||
#ifdef M3D_ASCII
|
||||
const char *ol;
|
||||
char *ptr;
|
||||
#endif
|
||||
char vc_s, vi_s, si_s, ci_s, ti_s, bi_s, nb_s, sk_s, fc_s, hi_s, fi_s;
|
||||
char *sn = NULL, *sl = NULL, *sa = NULL, *sd = NULL;
|
||||
unsigned char *out = NULL, *z = NULL, weights[M3D_NUMBONE], *norm = NULL;
|
||||
|
@ -4369,9 +4341,7 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
|
|||
return NULL;
|
||||
}
|
||||
model->errcode = M3D_SUCCESS;
|
||||
#ifdef M3D_ASCII
|
||||
if (flags & M3D_EXP_ASCII) quality = M3D_EXP_DOUBLE;
|
||||
#endif
|
||||
vrtxidx = (M3D_INDEX *)M3D_MALLOC(model->numvertex * sizeof(M3D_INDEX));
|
||||
if (!vrtxidx) goto memerr;
|
||||
memset(vrtxidx, 255, model->numvertex * sizeof(M3D_INDEX));
|
||||
|
@ -4800,7 +4770,6 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
|
|||
}
|
||||
|
||||
M3D_LOG("Serializing model");
|
||||
#ifdef M3D_ASCII
|
||||
if (flags & M3D_EXP_ASCII) {
|
||||
/* use CRLF to make model creators on Win happy... */
|
||||
sd = _m3d_safestr(model->desc, 1);
|
||||
|
@ -5073,7 +5042,7 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
|
|||
ptr += sprintf(ptr, "\r\n");
|
||||
}
|
||||
/* mathematical shapes face */
|
||||
if (model->numshape !(flags & M3D_EXP_NOFACE)) {
|
||||
if (model->numshape && (!(flags & M3D_EXP_NOFACE))) {
|
||||
for (j = 0; j < model->numshape; j++) {
|
||||
sn = _m3d_safestr(model->shape[j].name, 0);
|
||||
if (!sn) {
|
||||
|
@ -5287,7 +5256,6 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
|
|||
if (!out) goto memerr;
|
||||
out[len] = 0;
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
/* stricly only use LF (newline) in binary */
|
||||
sd = _m3d_safestr(model->desc, 3);
|
||||
|
|
|
@ -427,10 +427,6 @@ void MD2Importer::InternReadFile( const std::string& pFile,
|
|||
aiVector3D& vNormal = pcMesh->mNormals[iCurrent];
|
||||
LookupNormalIndex(pcVerts[iIndex].lightNormalIndex,vNormal);
|
||||
|
||||
// flip z and y to become right-handed
|
||||
std::swap((float&)vNormal.z,(float&)vNormal.y);
|
||||
std::swap((float&)vec.z,(float&)vec.y);
|
||||
|
||||
if (m_pcHeader->numTexCoords) {
|
||||
// validate texture coordinates
|
||||
iIndex = pcTriangles[i].textureIndices[c];
|
||||
|
@ -448,7 +444,15 @@ void MD2Importer::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
pScene->mMeshes[0]->mFaces[i].mIndices[c] = iCurrent;
|
||||
}
|
||||
// flip the face order
|
||||
std::swap( pScene->mMeshes[0]->mFaces[i].mIndices[0], pScene->mMeshes[0]->mFaces[i].mIndices[2] );
|
||||
}
|
||||
// Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
|
||||
pScene->mRootNode->mTransformation = aiMatrix4x4(
|
||||
1.f, 0.f, 0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f,
|
||||
0.f, -1.f, 0.f, 0.f,
|
||||
0.f, 0.f, 0.f, 1.f);
|
||||
}
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_MD2_IMPORTER
|
||||
|
|
|
@ -869,7 +869,7 @@ void HL1MDLLoader::read_meshes() {
|
|||
scene_mesh->mNormals[v] = bind_pose_normals[pTrivert->normindex];
|
||||
scene_mesh->mTextureCoords[0][v] = aiVector3D(
|
||||
pTrivert->s * texcoords_s_scale,
|
||||
pTrivert->t * texcoords_t_scale, 0);
|
||||
pTrivert->t * -texcoords_t_scale, 0);
|
||||
}
|
||||
|
||||
// Add face and indices.
|
||||
|
@ -880,9 +880,9 @@ void HL1MDLLoader::read_meshes() {
|
|||
aiFace *face = &scene_mesh->mFaces[f];
|
||||
face->mNumIndices = 3;
|
||||
face->mIndices = new unsigned int[3];
|
||||
face->mIndices[0] = mesh_faces[f].v0;
|
||||
face->mIndices[0] = mesh_faces[f].v2;
|
||||
face->mIndices[1] = mesh_faces[f].v1;
|
||||
face->mIndices[2] = mesh_faces[f].v2;
|
||||
face->mIndices[2] = mesh_faces[f].v0;
|
||||
}
|
||||
|
||||
// Add mesh bones.
|
||||
|
|
|
@ -199,6 +199,7 @@ void MDLImporter::InternReadFile(const std::string &pFile,
|
|||
const uint32_t iMagicWord = *((uint32_t *)mBuffer);
|
||||
|
||||
// Determine the file subtype and call the appropriate member function
|
||||
bool is_half_life = false;
|
||||
|
||||
// Original Quake1 format
|
||||
if (AI_MDL_MAGIC_NUMBER_BE == iMagicWord || AI_MDL_MAGIC_NUMBER_LE == iMagicWord) {
|
||||
|
@ -240,6 +241,7 @@ void MDLImporter::InternReadFile(const std::string &pFile,
|
|||
else if (AI_MDL_MAGIC_NUMBER_BE_HL2a == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_HL2a == iMagicWord ||
|
||||
AI_MDL_MAGIC_NUMBER_BE_HL2b == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_HL2b == iMagicWord) {
|
||||
iGSFileVersion = 0;
|
||||
is_half_life = true;
|
||||
|
||||
HalfLife::HalfLifeMDLBaseHeader *pHeader = (HalfLife::HalfLifeMDLBaseHeader *)mBuffer;
|
||||
if (pHeader->version == AI_MDL_HL1_VERSION) {
|
||||
|
@ -255,9 +257,19 @@ void MDLImporter::InternReadFile(const std::string &pFile,
|
|||
". Magic word (", ai_str_toprintable((const char *)&iMagicWord, sizeof(iMagicWord)), ") is not known");
|
||||
}
|
||||
|
||||
if (is_half_life){
|
||||
// Now rotate the whole scene 90 degrees around the z and x axes to convert to internal coordinate system
|
||||
pScene->mRootNode->mTransformation = aiMatrix4x4(
|
||||
0.f, -1.f, 0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f,
|
||||
-1.f, 0.f, 0.f, 0.f,
|
||||
0.f, 0.f, 0.f, 1.f);
|
||||
}
|
||||
else {
|
||||
// Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
|
||||
pScene->mRootNode->mTransformation = aiMatrix4x4(1.f, 0.f, 0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f);
|
||||
}
|
||||
|
||||
DeleteBufferAndCleanup();
|
||||
} catch (...) {
|
||||
|
|
Loading…
Reference in New Issue