Fix: first update for fixing irrloader
parent
1d125affb4
commit
21888c5596
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@ -833,7 +833,7 @@ void IRRImporter::GenerateGraph(Node *root, aiNode *rootOut, aiScene *scene,
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}
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// ------------------------------------------------------------------------------------------------
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void setupXmlTree(const std::string &filename, IOSystem *pIOHandler, pugi::xml_node &rootElement) {
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void setupXmlTree(const std::string &filename, IOSystem *pIOHandler, XmlParser &xmlParser, pugi::xml_node &rootElement) {
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std::unique_ptr<IOStream> file(pIOHandler->Open(filename));
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// Check whether we can read from the file
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@ -842,18 +842,94 @@ void setupXmlTree(const std::string &filename, IOSystem *pIOHandler, pugi::xml_n
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}
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// Construct the irrXML parser
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XmlParser st;
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if (!st.parse(file.get())) {
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if (!xmlParser.parse(file.get())) {
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throw DeadlyImportError("XML parse error while loading IRR file ", filename);
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}
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rootElement = st.getRootNode().child("irr_scene");
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rootElement = xmlParser.getRootNode().child("irr_scene");
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}
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void IRRImporter::parseIrrNode(pugi::xml_node &node) {
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// ***********************************************************************
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/* What we're going to do with the node depends
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* on its type:
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*
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* "mesh" - Load a mesh from an external file
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* "cube" - Generate a cube
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* "skybox" - Generate a skybox
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* "light" - A light source
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* "sphere" - Generate a sphere mesh
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* "animatedMesh" - Load an animated mesh from an external file
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* and join its animation channels with ours.
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* "empty" - A dummy node
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* "camera" - A camera
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* "terrain" - a terrain node (data comes from a heightmap)
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* "billboard", ""
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*
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* Each of these nodes can be animated and all can have multiple
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* materials assigned (except lights, cameras and dummies, of course).
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*/
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// ***********************************************************************
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pugi::xml_attribute attrib = node.attribute("type");
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Node *nd;
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if (!ASSIMP_stricmp(attrib.value(), "mesh") || !ASSIMP_stricmp(attrib.value(), "octTree")) {
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// OctTree's and meshes are treated equally
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nd = new Node(Node::MESH);
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} else if (!ASSIMP_stricmp(attrib.value(), "cube")) {
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nd = new Node(Node::CUBE);
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++guessedMeshCnt;
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} else if (!ASSIMP_stricmp(attrib.value(), "skybox")) {
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nd = new Node(Node::SKYBOX);
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guessedMeshCnt += 6;
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} else if (!ASSIMP_stricmp(attrib.value(), "camera")) {
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nd = new Node(Node::CAMERA);
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// Setup a temporary name for the camera
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aiCamera *cam = new aiCamera();
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cam->mName.Set(nd->name);
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cameras.push_back(cam);
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} else if (!ASSIMP_stricmp(attrib.value(), "light")) {
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nd = new Node(Node::LIGHT);
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// Setup a temporary name for the light
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aiLight *cam = new aiLight();
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cam->mName.Set(nd->name);
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lights.push_back(cam);
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} else if (!ASSIMP_stricmp(attrib.value(), "sphere")) {
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nd = new Node(Node::SPHERE);
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++guessedMeshCnt;
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} else if (!ASSIMP_stricmp(attrib.value(), "animatedMesh")) {
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nd = new Node(Node::ANIMMESH);
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} else if (!ASSIMP_stricmp(attrib.value(), "empty")) {
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nd = new Node(Node::DUMMY);
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} else if (!ASSIMP_stricmp(attrib.value(), "terrain")) {
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nd = new Node(Node::TERRAIN);
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} else if (!ASSIMP_stricmp(attrib.value(), "billBoard")) {
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// We don't support billboards, so ignore them
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ASSIMP_LOG_ERROR("IRR: Billboards are not supported by Assimp");
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nd = new Node(Node::DUMMY);
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} else {
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ASSIMP_LOG_WARN("IRR: Found unknown node: ", attrib.value());
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/* We skip the contents of nodes we don't know.
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* We parse the transformation and all animators
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* and skip the rest.
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*/
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nd = new Node(Node::DUMMY);
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}
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/* Attach the newly created node to the scene-graph
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*/
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curNode = nd;
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nd->parent = curParent;
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curParent->children.push_back(nd);
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}
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// ------------------------------------------------------------------------------------------------
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// Imports the given file into the given scene structure.
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void IRRImporter::InternReadFile(const std::string &filename, aiScene *pScene, IOSystem *pIOHandler) {
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pugi::xml_node rootElement;
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setupXmlTree(filename, pIOHandler, rootElement);
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XmlParser xmlParser;
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setupXmlTree(filename, pIOHandler, xmlParser, rootElement);
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//std::unique_ptr<IOStream> file(pIOHandler->Open(pFile));
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// Check whether we can read from the file
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@ -78,6 +78,7 @@ protected:
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const aiImporterDesc* GetInfo () const override;
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void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
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void SetupProperties(const Importer* pImp) override;
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void parseIrrNode();
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private:
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/** Data structure for a scene-graph node animator
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@ -69,14 +69,6 @@ static const aiImporterDesc desc = {
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"xml irrmesh"
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};
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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IRRMeshImporter::IRRMeshImporter() = default;
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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IRRMeshImporter::~IRRMeshImporter() = default;
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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bool IRRMeshImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
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@ -62,8 +62,8 @@ namespace Assimp {
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*/
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class IRRMeshImporter : public BaseImporter, public IrrlichtBase {
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public:
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IRRMeshImporter();
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~IRRMeshImporter() override;
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IRRMeshImporter() = default;
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~IRRMeshImporter() override = default;
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// -------------------------------------------------------------------
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/** Returns whether the class can handle the format of the given file.
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@ -55,7 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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using namespace Assimp;
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// Transformation matrix to convert from Assimp to IRR space
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const aiMatrix4x4 Assimp::AI_TO_IRR_MATRIX = aiMatrix4x4 (
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const aiMatrix4x4 Assimp::AI_TO_IRR_MATRIX = aiMatrix4x4(
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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@ -64,7 +64,7 @@ const aiMatrix4x4 Assimp::AI_TO_IRR_MATRIX = aiMatrix4x4 (
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// ------------------------------------------------------------------------------------------------
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// read a property in hexadecimal format (i.e. ffffffff)
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void IrrlichtBase::ReadHexProperty(HexProperty &out ) {
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for (pugi::xml_attribute attrib : mNode->attributes()) {
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for (const pugi::xml_attribute &attrib : mNode->attributes()) {
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if (!ASSIMP_stricmp(attrib.name(), "name")) {
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out.name = std::string( attrib.value() );
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} else if (!ASSIMP_stricmp(attrib.name(),"value")) {
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@ -77,7 +77,7 @@ void IrrlichtBase::ReadHexProperty(HexProperty &out ) {
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// ------------------------------------------------------------------------------------------------
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// read a decimal property
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void IrrlichtBase::ReadIntProperty(IntProperty & out) {
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for (pugi::xml_attribute attrib : mNode->attributes()) {
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for (const pugi::xml_attribute &attrib : mNode->attributes()) {
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if (!ASSIMP_stricmp(attrib.name(), "name")) {
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out.name = std::string(attrib.value());
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} else if (!ASSIMP_stricmp(attrib.value(),"value")) {
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@ -90,7 +90,7 @@ void IrrlichtBase::ReadIntProperty(IntProperty & out) {
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// ------------------------------------------------------------------------------------------------
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// read a string property
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void IrrlichtBase::ReadStringProperty( StringProperty& out) {
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for (pugi::xml_attribute attrib : mNode->attributes()) {
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for (const pugi::xml_attribute &attrib : mNode->attributes()) {
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if (!ASSIMP_stricmp(attrib.name(), "name")) {
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out.name = std::string(attrib.value());
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} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
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@ -103,7 +103,7 @@ void IrrlichtBase::ReadStringProperty( StringProperty& out) {
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// ------------------------------------------------------------------------------------------------
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// read a boolean property
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void IrrlichtBase::ReadBoolProperty(BoolProperty &out) {
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for (pugi::xml_attribute attrib : mNode->attributes()) {
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for (const pugi::xml_attribute &attrib : mNode->attributes()) {
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if (!ASSIMP_stricmp(attrib.name(), "name")){
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out.name = std::string(attrib.value());
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} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
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@ -116,7 +116,7 @@ void IrrlichtBase::ReadBoolProperty(BoolProperty &out) {
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// ------------------------------------------------------------------------------------------------
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// read a float property
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void IrrlichtBase::ReadFloatProperty(FloatProperty &out) {
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for (pugi::xml_attribute attrib : mNode->attributes()) {
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for (const pugi::xml_attribute &attrib : mNode->attributes()) {
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if (!ASSIMP_stricmp(attrib.name(), "name")) {
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out.name = std::string(attrib.value());
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} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
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@ -129,7 +129,7 @@ void IrrlichtBase::ReadFloatProperty(FloatProperty &out) {
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// ------------------------------------------------------------------------------------------------
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// read a vector property
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void IrrlichtBase::ReadVectorProperty( VectorProperty &out ) {
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for (pugi::xml_attribute attrib : mNode->attributes()) {
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for (const pugi::xml_attribute &attrib : mNode->attributes()) {
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if (!ASSIMP_stricmp(attrib.name(), "name")) {
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out.name = std::string(attrib.value());
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} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
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@ -179,7 +179,7 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags) {
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int cnt = 0; // number of used texture channels
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unsigned int nd = 0;
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for (pugi::xml_node child : mNode->children()) {
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for (const pugi::xml_node &child : mNode->children()) {
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if (!ASSIMP_stricmp(child.name(), "color")) { // Hex properties
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HexProperty prop;
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ReadHexProperty(prop);
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