Correct spelling
parent
b440f67aae
commit
210764a6ff
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@ -848,7 +848,7 @@ void ColladaParser::ReadMaterialLibrary()
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{
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if( IsElement( "material"))
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{
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// read ID. By now you propably know my opinion about this "specification"
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// read ID. By now you probably know my opinion about this "specification"
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int attrID = GetAttribute( "id");
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std::string id = mReader->getAttributeValue( attrID);
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@ -906,7 +906,7 @@ void ColladaParser::ReadLightLibrary()
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
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if( IsElement( "light"))
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{
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// read ID. By now you propably know my opinion about this "specification"
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// read ID. By now you probably know my opinion about this "specification"
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int attrID = GetAttribute( "id");
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std::string id = mReader->getAttributeValue( attrID);
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@ -940,7 +940,7 @@ void ColladaParser::ReadCameraLibrary()
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
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if( IsElement( "camera"))
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{
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// read ID. By now you propably know my opinion about this "specification"
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// read ID. By now you probably know my opinion about this "specification"
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int attrID = GetAttribute( "id");
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std::string id = mReader->getAttributeValue( attrID);
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@ -1976,7 +1976,7 @@ void ColladaParser::ReadIndexData( Mesh* pMesh)
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ai_assert( primType != Prim_Invalid);
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// also a number of <input> elements, but in addition a <p> primitive collection and propably index counts for all primitives
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// also a number of <input> elements, but in addition a <p> primitive collection and probably index counts for all primitives
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while( mReader->read())
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{
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
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@ -145,7 +145,7 @@ project dependencies. Link to <assimp_root>/lib/<config-name>/assimp.lib. config
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project configs. For static linking, use release/debug. See the sections below on this page for more information on the
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other build configs.
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If done correctly you should now be able to compile, link,
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run and use the application. If the linker complains about some integral functions being defined twice you propably have
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run and use the application. If the linker complains about some integral functions being defined twice you probably have
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mixed the runtimes. Recheck the project configuration (project properties -> C++ -> Code generation -> Runtime) if you use
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static runtimes (Multithreaded / Multithreaded Debug) or dynamic runtimes (Multithreaded DLL / Multithreaded Debug DLL).
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Choose the assimp linker lib accordingly.
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@ -287,7 +287,7 @@ bool DoTheImportThing( const std::string& pFile)
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// And have it read the given file with some example postprocessing
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// Usually - if speed is not the most important aspect for you - you'll
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// propably to request more postprocessing than we do in this example.
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// probably to request more postprocessing than we do in this example.
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const aiScene* scene = importer.ReadFile( pFile,
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aiProcess_CalcTangentSpace |
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aiProcess_Triangulate |
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@ -37,7 +37,7 @@
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#if defined(_MSC_VER)
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// C4103: Packing was changed after the inclusion of the header, propably missing #pragma pop
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// C4103: Packing was changed after the inclusion of the header, probably missing #pragma pop
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# pragma warning (disable : 4103)
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#endif
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