Merge branch 'master' into fix_gltf2_camera_fov
commit
20acfeaf97
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@ -388,14 +388,6 @@ IF (NOT TARGET uninstall AND ASSIMP_INSTALL)
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ADD_CUSTOM_TARGET(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
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ENDIF()
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# cmake configuration files
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if(${BUILD_SHARED_LIBS})
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set(BUILD_LIB_TYPE SHARED)
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else()
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set(BUILD_LIB_TYPE STATIC)
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add_definitions(-DDDL_STATIC_LIBRARY=OFF)
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endif()
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IF( UNIX )
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# Use GNUInstallDirs for Unix predefined directories
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INCLUDE(GNUInstallDirs)
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|
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@ -76,10 +76,13 @@ The source code is organized in the following way:
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code/AssetLib/<FormatName> Implementation for import and export for the format
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### Where to get help ###
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For more information, visit [our website](http://assimp.org/). Or check out the `./doc`- folder, which contains the official documentation in HTML format.
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(CHMs for Windows are included in some release packages and should be located right here in the root folder).
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To find our documentation, visit [our website](https://assimp.org/) or check out [Wiki](https://github.com/assimp/assimp/wiki)
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If the docs don't solve your problem, ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest). If you think you found a bug, please open an issue on Github.
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If the docs don't solve your problem, you can:
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||||
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
|
||||
- Ask on [Assimp-Community on Reddit](https://www.reddit.com/r/Assimp/)
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||||
- Ask a question at [The Assimp-Discussion Board](https://github.com/assimp/assimp/discussions)
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||||
- Nothing has worked? File a question or an issue-report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
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Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
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@ -448,7 +448,7 @@ void ColladaExporter::WriteLight(size_t pIndex) {
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PushTag();
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switch (light->mType) {
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case aiLightSource_AMBIENT:
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WriteAmbienttLight(light);
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WriteAmbientLight(light);
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break;
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case aiLightSource_DIRECTIONAL:
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WriteDirectionalLight(light);
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@ -543,7 +543,7 @@ void ColladaExporter::WriteSpotLight(const aiLight *const light) {
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mOutput << startstr << "</spot>" << endstr;
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}
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void ColladaExporter::WriteAmbienttLight(const aiLight *const light) {
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void ColladaExporter::WriteAmbientLight(const aiLight *const light) {
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const aiColor3D &color = light->mColorAmbient;
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mOutput << startstr << "<ambient>" << endstr;
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@ -101,7 +101,7 @@ protected:
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void WritePointLight(const aiLight *const light);
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void WriteDirectionalLight(const aiLight *const light);
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void WriteSpotLight(const aiLight *const light);
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void WriteAmbienttLight(const aiLight *const light);
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void WriteAmbientLight(const aiLight *const light);
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/// Writes the controller library
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void WriteControllerLibrary();
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@ -666,7 +666,7 @@ struct ChannelEntry {
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const Collada::Accessor *mTimeAccessor; ///> Collada accessor to the time values
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const Collada::Data *mTimeData; ///> Source data array for the time values
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const Collada::Accessor *mValueAccessor; ///> Collada accessor to the key value values
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const Collada::Data *mValueData; ///> Source datat array for the key value values
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const Collada::Data *mValueData; ///> Source data array for the key value values
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ChannelEntry() :
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mChannel(),
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@ -762,6 +762,7 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
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if (text == nullptr) {
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throw DeadlyImportError("Out of data while reading <vertex_weights>");
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}
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SkipSpacesAndLineEnd(&text);
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it->first = strtoul10(text, &text);
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SkipSpacesAndLineEnd(&text);
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if (*text == 0) {
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@ -154,7 +154,6 @@ private:
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const unsigned int column;
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};
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// XXX should use C++11's unique_ptr - but assimp's need to keep working with 03
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typedef const Token* TokenPtr;
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typedef std::vector< TokenPtr > TokenList;
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|
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@ -162,8 +162,11 @@ void AnimResolver::UpdateAnimRangeSetup() {
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const double my_last = (*it).keys.back().time;
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const double delta = my_last - my_first;
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const size_t old_size = (*it).keys.size();
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if (delta == 0.0) {
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continue;
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}
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const size_t old_size = (*it).keys.size();
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const float value_delta = (*it).keys.back().value - (*it).keys.front().value;
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// NOTE: We won't handle reset, linear and constant here.
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@ -176,8 +179,7 @@ void AnimResolver::UpdateAnimRangeSetup() {
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case LWO::PrePostBehaviour_Oscillate: {
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const double start_time = delta - std::fmod(my_first - first, delta);
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std::vector<LWO::Key>::iterator n = std::find_if((*it).keys.begin(), (*it).keys.end(),
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[start_time](double t) { return start_time > t; }),
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m;
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[start_time](double t) { return start_time > t; }), m;
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size_t ofs = 0;
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if (n != (*it).keys.end()) {
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@ -39,8 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|||
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||||
----------------------------------------------------------------------
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||||
*/
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#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
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#if !(ASSIMP_BUILD_NO_EXPORT || ASSIMP_BUILD_NO_M3D_EXPORTER)
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#if !defined ASSIMP_BUILD_NO_M3D_IMPORTER || !(defined ASSIMP_BUILD_NO_EXPORT || defined ASSIMP_BUILD_NO_M3D_EXPORTER)
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#include "M3DWrapper.h"
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@ -149,4 +148,3 @@ void M3DWrapper::ClearSave() {
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} // namespace Assimp
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#endif
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#endif
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|
|
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@ -47,8 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_M3DWRAPPER_H_INC
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#define AI_M3DWRAPPER_H_INC
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#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
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#if !(ASSIMP_BUILD_NO_EXPORT || ASSIMP_BUILD_NO_M3D_EXPORTER)
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#if !defined ASSIMP_BUILD_NO_M3D_IMPORTER || !(defined ASSIMP_BUILD_NO_EXPORT || defined ASSIMP_BUILD_NO_M3D_EXPORTER)
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#include <memory>
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#include <vector>
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@ -126,7 +125,6 @@ inline m3d_t *M3DWrapper::M3D() const {
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} // namespace Assimp
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#endif
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#endif // ASSIMP_BUILD_NO_M3D_IMPORTER
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#endif // AI_M3DWRAPPER_H_INC
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|
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@ -270,8 +270,8 @@ if (NOT ASSIMP_NO_EXPORT)
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# ASSIMP_BUILD_XXX_EXPORTER to TRUE for each exporter
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OPTION(ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_EXPORTER values" TRUE)
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||||
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||||
# macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader
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||||
# this way selective loaders can be compiled (reduces filesize + compile time)
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# macro to add the CMake Option ADD_ASSIMP_EXPORTER_<name> which enables compilation of an exporter
|
||||
# this way selective exporters can be compiled (reduces filesize + compile time)
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||||
MACRO(ADD_ASSIMP_EXPORTER name)
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IF (ASSIMP_NO_EXPORT)
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set(ASSIMP_EXPORTER_ENABLED FALSE)
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|
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@ -105,7 +105,11 @@ void JoinVerticesProcess::Execute( aiScene* pScene) {
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|||
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||||
namespace {
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||||
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||||
bool areVerticesEqual(const Vertex &lhs, const Vertex &rhs, bool complex) {
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||||
bool areVerticesEqual(
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const Vertex &lhs,
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const Vertex &rhs,
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unsigned numUVChannels,
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unsigned numColorChannels) {
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// A little helper to find locally close vertices faster.
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// Try to reuse the lookup table from the last step.
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const static float epsilon = 1e-5f;
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@ -124,10 +128,6 @@ bool areVerticesEqual(const Vertex &lhs, const Vertex &rhs, bool complex) {
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return false;
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}
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if ((lhs.texcoords[0] - rhs.texcoords[0]).SquareLength() > squareEpsilon) {
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return false;
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}
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if ((lhs.tangent - rhs.tangent).SquareLength() > squareEpsilon) {
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||||
return false;
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||||
}
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@ -136,19 +136,18 @@ bool areVerticesEqual(const Vertex &lhs, const Vertex &rhs, bool complex) {
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return false;
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}
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// Usually we won't have vertex colors or multiple UVs, so we can skip from here
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// Actually this increases runtime performance slightly, at least if branch
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// prediction is on our side.
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if (complex) {
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||||
for (int i = 0; i < 8; i++) {
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if (i > 0 && (lhs.texcoords[i] - rhs.texcoords[i]).SquareLength() > squareEpsilon) {
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for (unsigned i = 0; i < numUVChannels; i++) {
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if ((lhs.texcoords[i] - rhs.texcoords[i]).SquareLength() > squareEpsilon) {
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return false;
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}
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}
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for (unsigned i = 0; i < numColorChannels; i++) {
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if (GetColorDifference(lhs.colors[i], rhs.colors[i]) > squareEpsilon) {
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return false;
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||||
}
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||||
}
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||||
}
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||||
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||||
return true;
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||||
}
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||||
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|
@ -241,9 +240,16 @@ struct std::hash<Vertex> {
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|||
//template specialization for std::equal_to for Vertex
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||||
template<>
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||||
struct std::equal_to<Vertex> {
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||||
equal_to(unsigned numUVChannels, unsigned numColorChannels) :
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mNumUVChannels(numUVChannels),
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||||
mNumColorChannels(numColorChannels) {}
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||||
bool operator()(const Vertex &lhs, const Vertex &rhs) const {
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||||
return areVerticesEqual(lhs, rhs, false);
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||||
return areVerticesEqual(lhs, rhs, mNumUVChannels, mNumColorChannels);
|
||||
}
|
||||
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||||
private:
|
||||
unsigned mNumUVChannels;
|
||||
unsigned mNumColorChannels;
|
||||
};
|
||||
// now start the JoinVerticesProcess
|
||||
int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex) {
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||||
|
@ -316,8 +322,13 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex) {
|
|||
uniqueAnimatedVertices[animMeshIndex].reserve(pMesh->mNumVertices);
|
||||
}
|
||||
}
|
||||
// a map that maps a vertix to its new index
|
||||
std::unordered_map<Vertex,int> vertex2Index;
|
||||
// a map that maps a vertex to its new index
|
||||
const auto numBuckets = pMesh->mNumVertices;
|
||||
const auto hasher = std::hash<Vertex>();
|
||||
const auto comparator = std::equal_to<Vertex>(
|
||||
pMesh->GetNumUVChannels(),
|
||||
pMesh->GetNumColorChannels());
|
||||
std::unordered_map<Vertex, int> vertex2Index(numBuckets, hasher, comparator);
|
||||
// we can not end up with more vertices than we started with
|
||||
vertex2Index.reserve(pMesh->mNumVertices);
|
||||
// Now check each vertex if it brings something new to the table
|
||||
|
|
|
@ -113,7 +113,7 @@ namespace Assimp {
|
|||
* If you need the Importer to do custom file handling to access the files,
|
||||
* implement IOSystem and IOStream and supply an instance of your custom
|
||||
* IOSystem implementation by calling SetIOHandler() before calling ReadFile().
|
||||
* If you do not assign a custion IO handler, a default handler using the
|
||||
* If you do not assign a custom IO handler, a default handler using the
|
||||
* standard C++ IO logic will be used.
|
||||
*
|
||||
* @note One Importer instance is not thread-safe. If you use multiple
|
||||
|
|
|
@ -241,7 +241,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// ---------------------------------------------------------------------------
|
||||
/**
|
||||
* @brief Configures the #aiProcess_FindDegenerates to check the area of a
|
||||
* trinagle to be greates than e-6. If this is not the case the triangle will
|
||||
* triangle to be greater than e-6. If this is not the case the triangle will
|
||||
* be removed if #AI_CONFIG_PP_FD_REMOVE is set to true.
|
||||
*/
|
||||
#define AI_CONFIG_PP_FD_CHECKAREA \
|
||||
|
@ -662,7 +662,7 @@ enum aiComponent
|
|||
"AI_CONFIG_FBX_CONVERT_TO_M"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Will enable the skeleton structo to store bone data.
|
||||
/** @brief Will enable the skeleton struct to store bone data.
|
||||
*
|
||||
* This will decouple the bone coupling to the mesh. This feature is
|
||||
* experimental.
|
||||
|
@ -1083,7 +1083,7 @@ enum aiComponent
|
|||
#define AI_CONFIG_EXPORT_BLOB_NAME "EXPORT_BLOB_NAME"
|
||||
|
||||
/**
|
||||
* @brief Specifies a gobal key factor for scale, float value
|
||||
* @brief Specifies a global key factor for scale, float value
|
||||
*/
|
||||
#define AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY "GLOBAL_SCALE_FACTOR"
|
||||
|
||||
|
|
|
@ -306,7 +306,7 @@ enum aiTextureType {
|
|||
aiTextureType_SHEEN = 19,
|
||||
|
||||
/** Clearcoat
|
||||
* Simulates a layer of 'polish' or 'laquer' layered on top of a PBR substrate
|
||||
* Simulates a layer of 'polish' or 'lacquer' layered on top of a PBR substrate
|
||||
* https://autodesk.github.io/standard-surface/#closures/coating
|
||||
* https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
|
||||
*/
|
||||
|
|
|
@ -566,6 +566,9 @@ struct aiAnimMesh {
|
|||
/** @brief Enumerates the methods of mesh morphing supported by Assimp.
|
||||
*/
|
||||
enum aiMorphingMethod {
|
||||
/** Morphing method to be determined */
|
||||
aiMorphingMethod_UNKNOWN = 0x0,
|
||||
|
||||
/** Interpolation between morph targets */
|
||||
aiMorphingMethod_VERTEX_BLEND = 0x1,
|
||||
|
||||
|
@ -747,7 +750,7 @@ struct aiMesh {
|
|||
* Method of morphing when anim-meshes are specified.
|
||||
* @see aiMorphingMethod to learn more about the provided morphing targets.
|
||||
*/
|
||||
unsigned int mMethod;
|
||||
enum aiMorphingMethod mMethod;
|
||||
|
||||
/**
|
||||
* The bounding box.
|
||||
|
@ -778,7 +781,7 @@ struct aiMesh {
|
|||
mMaterialIndex(0),
|
||||
mNumAnimMeshes(0),
|
||||
mAnimMeshes(nullptr),
|
||||
mMethod(0),
|
||||
mMethod(aiMorphingMethod_UNKNOWN),
|
||||
mAABB(),
|
||||
mTextureCoordsNames(nullptr) {
|
||||
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
|
||||
|
|
|
@ -433,7 +433,7 @@ struct aiScene
|
|||
for (unsigned int i = 0; i < mNumTextures; i++) {
|
||||
const char* shortTextureFilename = GetShortFilename(mTextures[i]->mFilename.C_Str());
|
||||
if (strcmp(shortTextureFilename, shortFilename) == 0) {
|
||||
return std::make_pair(mTextures[i], i);
|
||||
return std::make_pair(mTextures[i], static_cast<int>(i));
|
||||
}
|
||||
}
|
||||
return std::make_pair(nullptr, -1);
|
||||
|
|
Loading…
Reference in New Issue