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5d1cff5496
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2065512470
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@ -969,7 +969,6 @@ void glTF2Exporter::ExportMeshes()
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/*************** Targets for blendshapes ****************/
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if (aim->mNumAnimMeshes > 0) {
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//wangyi 0506
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bool bUseSparse = this->mProperties->HasPropertyBool("GLTF2_SPARSE_ACCESSOR_EXP") &&
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this->mProperties->GetPropertyBool("GLTF2_SPARSE_ACCESSOR_EXP");
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bool bIncludeNormal = this->mProperties->HasPropertyBool("GLTF2_TARGET_NORMAL_EXP") &&
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@ -985,7 +984,6 @@ void glTF2Exporter::ExportMeshes()
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for (unsigned int vt = 0; vt < pAnimMesh->mNumVertices; ++vt) {
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pPositionDiff[vt] = pAnimMesh->mVertices[vt] - aim->mVertices[vt];
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}
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//wangyi 0506
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Ref<Accessor> vec;
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if (bUseSparse) {
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vec = ExportDataSparse(*mAsset, meshId, b,
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@ -1008,7 +1006,6 @@ void glTF2Exporter::ExportMeshes()
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for (unsigned int vt = 0; vt < pAnimMesh->mNumVertices; ++vt) {
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pNormalDiff[vt] = pAnimMesh->mNormals[vt] - aim->mNormals[vt];
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}
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//wangyi 0506
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Ref<Accessor> vec;
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if (bUseSparse) {
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vec = ExportDataSparse(*mAsset, meshId, b,
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