Fix compiler warnings
parent
1042845414
commit
1fd8646b7a
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@ -94,7 +94,7 @@ void ExportScenePbrt (
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const char* pFile,
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const char* pFile,
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IOSystem* pIOSystem,
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IOSystem* pIOSystem,
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const aiScene* pScene,
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const aiScene* pScene,
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const ExportProperties* pProperties
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const ExportProperties* /*pProperties*/
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){
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){
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std::string path = DefaultIOSystem::absolutePath(std::string(pFile));
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std::string path = DefaultIOSystem::absolutePath(std::string(pFile));
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std::string file = DefaultIOSystem::completeBaseName(std::string(pFile));
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std::string file = DefaultIOSystem::completeBaseName(std::string(pFile));
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@ -118,7 +118,7 @@ PbrtExporter::PbrtExporter (
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if (mScene->mNumTextures > 0)
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if (mScene->mNumTextures > 0)
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if (!mIOSystem->CreateDirectory("textures"))
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if (!mIOSystem->CreateDirectory("textures"))
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throw DeadlyExportError("Could not create textures/ directory.");
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throw DeadlyExportError("Could not create textures/ directory.");
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for (int i = 0; i < mScene->mNumTextures; ++i) {
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for (unsigned int i = 0; i < mScene->mNumTextures; ++i) {
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aiTexture* tex = mScene->mTextures[i];
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aiTexture* tex = mScene->mTextures[i];
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std::string fn = CleanTextureFilename(tex->mFilename, false);
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std::string fn = CleanTextureFilename(tex->mFilename, false);
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std::cerr << "Writing embedded texture: " << tex->mFilename.C_Str() << " -> "
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std::cerr << "Writing embedded texture: " << tex->mFilename.C_Str() << " -> "
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@ -173,7 +173,7 @@ void PbrtExporter::WriteMetaData() {
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mOutput << "# Scene metadata:\n";
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mOutput << "# Scene metadata:\n";
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aiMetadata* pMetaData = mScene->mMetaData;
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aiMetadata* pMetaData = mScene->mMetaData;
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for (int i = 0; i < pMetaData->mNumProperties; i++) {
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for (unsigned int i = 0; i < pMetaData->mNumProperties; i++) {
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mOutput << "# - ";
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mOutput << "# - ";
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mOutput << pMetaData->mKeys[i].C_Str() << " :";
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mOutput << pMetaData->mKeys[i].C_Str() << " :";
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switch(pMetaData->mValues[i].mType) {
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switch(pMetaData->mValues[i].mType) {
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@ -246,7 +246,7 @@ void PbrtExporter::WriteCameras() {
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std::cerr << "Multiple cameras found in scene file; defaulting to first one specified.\n";
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std::cerr << "Multiple cameras found in scene file; defaulting to first one specified.\n";
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}
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}
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for (int i = 0; i < mScene->mNumCameras; i++) {
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for (unsigned int i = 0; i < mScene->mNumCameras; i++) {
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WriteCamera(i);
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WriteCamera(i);
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}
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}
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}
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}
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@ -290,7 +290,7 @@ void PbrtExporter::WriteCamera(int i) {
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// Get camera aspect ratio
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// Get camera aspect ratio
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float aspect = camera->mAspect;
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float aspect = camera->mAspect;
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if (aspect == 0) {
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if (aspect == 0) {
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aspect = 4.0/3.0;
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aspect = 4.f/3.f;
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mOutput << "# - Aspect ratio : 1.33333 (no aspect found, defaulting to 4/3)\n";
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mOutput << "# - Aspect ratio : 1.33333 (no aspect found, defaulting to 4/3)\n";
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} else {
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} else {
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mOutput << "# - Aspect ratio : " << aspect << "\n";
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mOutput << "# - Aspect ratio : " << aspect << "\n";
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@ -357,9 +357,9 @@ void PbrtExporter::WriteWorldDefinition() {
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std::map<int, int> meshUses;
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std::map<int, int> meshUses;
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std::function<void(aiNode*)> visitNode;
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std::function<void(aiNode*)> visitNode;
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visitNode = [&](aiNode* node) {
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visitNode = [&](aiNode* node) {
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for (int i = 0; i < node->mNumMeshes; ++i)
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for (unsigned int i = 0; i < node->mNumMeshes; ++i)
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++meshUses[node->mMeshes[i]];
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++meshUses[node->mMeshes[i]];
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for (int i = 0; i < node->mNumChildren; ++i)
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for (unsigned int i = 0; i < node->mNumChildren; ++i)
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visitNode(node->mChildren[i]);
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visitNode(node->mChildren[i]);
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};
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};
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visitNode(mScene->mRootNode);
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visitNode(mScene->mRootNode);
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@ -403,7 +403,7 @@ void PbrtExporter::WriteTextures() {
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aiTextureMapMode mapMode[3];
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aiTextureMapMode mapMode[3];
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// For every material in the scene,
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// For every material in the scene,
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for (int m = 0 ; m < mScene->mNumMaterials; m++) {
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for (unsigned int m = 0 ; m < mScene->mNumMaterials; m++) {
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auto material = mScene->mMaterials[m];
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auto material = mScene->mMaterials[m];
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// Parse through all texture types,
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// Parse through all texture types,
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for (int tt = 1; tt <= aiTextureType_UNKNOWN; tt++) {
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for (int tt = 1; tt <= aiTextureType_UNKNOWN; tt++) {
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@ -571,7 +571,7 @@ void PbrtExporter::WriteMaterials() {
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mOutput << "####################\n";
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mOutput << "####################\n";
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mOutput << "# Materials (" << mScene->mNumMaterials << ") total\n\n";
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mOutput << "# Materials (" << mScene->mNumMaterials << ") total\n\n";
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for (int i = 0; i < mScene->mNumMaterials; i++) {
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for (unsigned int i = 0; i < mScene->mNumMaterials; i++) {
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WriteMaterial(i);
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WriteMaterial(i);
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}
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}
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mOutput << "\n\n";
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mOutput << "\n\n";
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@ -674,7 +674,7 @@ std::string PbrtExporter::CleanTextureFilename(const aiString &f, bool rewriteEx
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std::string extension = fn;
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std::string extension = fn;
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extension.erase(0, offset + 1);
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extension.erase(0, offset + 1);
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std::transform(extension.begin(), extension.end(), extension.begin(),
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std::transform(extension.begin(), extension.end(), extension.begin(),
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[](unsigned char c){ return std::tolower(c); });
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[](unsigned char c) { return (char)std::tolower(c); });
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if (extension != "tga" && extension != "exr" && extension != "png" &&
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if (extension != "tga" && extension != "exr" && extension != "png" &&
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extension != "pfm" && extension != "hdr") {
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extension != "pfm" && extension != "hdr") {
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@ -683,8 +683,8 @@ std::string PbrtExporter::CleanTextureFilename(const aiString &f, bool rewriteEx
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fn += "png";
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fn += "png";
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// Does it already exist? Warn if not.
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// Does it already exist? Warn if not.
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std::ifstream f(fn);
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std::ifstream filestream(fn);
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if (!f.good())
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if (!filestream.good())
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std::cerr << orig << ": must convert this texture to PNG.\n";
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std::cerr << orig << ": must convert this texture to PNG.\n";
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}
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}
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}
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}
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@ -716,7 +716,7 @@ void PbrtExporter::WriteLights() {
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mOutput << "AttributeEnd\n\n";
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mOutput << "AttributeEnd\n\n";
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}
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}
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} else {
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} else {
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for (int i = 0; i < mScene->mNumLights; ++i) {
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for (unsigned int i = 0; i < mScene->mNumLights; ++i) {
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const aiLight *light = mScene->mLights[i];
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const aiLight *light = mScene->mLights[i];
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mOutput << "# Light " << light->mName.C_Str() << "\n";
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mOutput << "# Light " << light->mName.C_Str() << "\n";
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@ -832,7 +832,7 @@ void PbrtExporter::WriteMesh(aiMesh* mesh) {
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" \"integer indices\" [";
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" \"integer indices\" [";
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// Start with faces (which hold indices)
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// Start with faces (which hold indices)
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for (int i = 0; i < mesh->mNumFaces; i++) {
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for (unsigned int i = 0; i < mesh->mNumFaces; i++) {
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auto face = mesh->mFaces[i];
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auto face = mesh->mFaces[i];
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if (face.mNumIndices != 3) throw DeadlyExportError("oh no not a tri!");
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if (face.mNumIndices != 3) throw DeadlyExportError("oh no not a tri!");
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@ -845,7 +845,7 @@ void PbrtExporter::WriteMesh(aiMesh* mesh) {
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// Then go to vertices
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// Then go to vertices
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mOutput << " \"point3 P\" [";
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mOutput << " \"point3 P\" [";
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for(int i = 0; i < mesh->mNumVertices; i++) {
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for (unsigned int i = 0; i < mesh->mNumVertices; i++) {
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auto vector = mesh->mVertices[i];
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auto vector = mesh->mVertices[i];
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mOutput << vector.x << " " << vector.y << " " << vector.z << " ";
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mOutput << vector.x << " " << vector.y << " " << vector.z << " ";
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if ((i % 4) == 3) mOutput << "\n ";
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if ((i % 4) == 3) mOutput << "\n ";
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@ -855,7 +855,7 @@ void PbrtExporter::WriteMesh(aiMesh* mesh) {
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// Normals (if present)
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// Normals (if present)
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if (mesh->mNormals) {
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if (mesh->mNormals) {
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mOutput << " \"normal N\" [";
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mOutput << " \"normal N\" [";
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for (int i = 0; i < mesh->mNumVertices; i++) {
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for (unsigned int i = 0; i < mesh->mNumVertices; i++) {
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auto normal = mesh->mNormals[i];
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auto normal = mesh->mNormals[i];
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mOutput << normal.x << " " << normal.y << " " << normal.z << " ";
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mOutput << normal.x << " " << normal.y << " " << normal.z << " ";
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if ((i % 4) == 3) mOutput << "\n ";
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if ((i % 4) == 3) mOutput << "\n ";
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@ -866,7 +866,7 @@ void PbrtExporter::WriteMesh(aiMesh* mesh) {
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// Tangents (if present)
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// Tangents (if present)
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if (mesh->mTangents) {
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if (mesh->mTangents) {
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mOutput << " \"vector3 S\" [";
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mOutput << " \"vector3 S\" [";
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for (int i = 0; i < mesh->mNumVertices; i++) {
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for (unsigned int i = 0; i < mesh->mNumVertices; i++) {
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auto tangent = mesh->mTangents[i];
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auto tangent = mesh->mTangents[i];
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mOutput << tangent.x << " " << tangent.y << " " << tangent.z << " ";
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mOutput << tangent.x << " " << tangent.y << " " << tangent.z << " ";
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if ((i % 4) == 3) mOutput << "\n ";
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if ((i % 4) == 3) mOutput << "\n ";
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@ -881,7 +881,7 @@ void PbrtExporter::WriteMesh(aiMesh* mesh) {
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// assert(mesh->mTextureCoords[i] != nullptr);
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// assert(mesh->mTextureCoords[i] != nullptr);
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aiVector3D* uv = mesh->mTextureCoords[i];
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aiVector3D* uv = mesh->mTextureCoords[i];
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mOutput << " \"point2 uv\" [";
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mOutput << " \"point2 uv\" [";
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for (int j = 0; j < mesh->mNumVertices; ++j) {
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for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
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mOutput << uv[j].x << " " << uv[j].y << " ";
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mOutput << uv[j].x << " " << uv[j].y << " ";
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if ((j % 6) == 5) mOutput << "\n ";
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if ((j % 6) == 5) mOutput << "\n ";
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}
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}
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@ -919,7 +919,7 @@ void PbrtExporter::WriteGeometricObjects(aiNode* node, aiMatrix4x4 worldFromObje
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mOutput << " Transform [ " << TransformAsString(worldFromObject) << "]\n";
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mOutput << " Transform [ " << TransformAsString(worldFromObject) << "]\n";
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for (int i = 0; i < node->mNumMeshes; i++) {
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for (unsigned int i = 0; i < node->mNumMeshes; i++) {
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aiMesh* mesh = mScene->mMeshes[node->mMeshes[i]];
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aiMesh* mesh = mScene->mMeshes[node->mMeshes[i]];
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if (meshUses[node->mMeshes[i]] == 1) {
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if (meshUses[node->mMeshes[i]] == 1) {
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// If it's only used once in the scene, emit it directly as
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// If it's only used once in the scene, emit it directly as
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@ -940,7 +940,7 @@ void PbrtExporter::WriteGeometricObjects(aiNode* node, aiMatrix4x4 worldFromObje
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}
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}
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// Recurse through children
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// Recurse through children
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for (int i = 0; i < node->mNumChildren; i++) {
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for (unsigned int i = 0; i < node->mNumChildren; i++) {
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WriteGeometricObjects(node->mChildren[i], worldFromObject, meshUses);
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WriteGeometricObjects(node->mChildren[i], worldFromObject, meshUses);
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}
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}
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}
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}
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@ -4120,7 +4120,7 @@ static int stbi__zhuffman_decode_slowpath(stbi__zbuf *a, stbi__zhuffman *z)
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if (s >= 16) return -1; // invalid code!
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if (s >= 16) return -1; // invalid code!
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// code size is s, so:
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// code size is s, so:
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b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s];
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b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s];
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if (b >= sizeof (z->size)) return -1; // some data was corrupt somewhere!
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if ((unsigned int)b >= sizeof (z->size)) return -1; // some data was corrupt somewhere!
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if (z->size[b] != s) return -1; // was originally an assert, but report failure instead.
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if (z->size[b] != s) return -1; // was originally an assert, but report failure instead.
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a->code_buffer >>= s;
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a->code_buffer >>= s;
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a->num_bits -= s;
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a->num_bits -= s;
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@ -6775,8 +6775,8 @@ static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y,
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stbi_uc *two_back = 0;
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stbi_uc *two_back = 0;
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stbi__gif g;
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stbi__gif g;
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int stride;
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int stride;
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int out_size = 0;
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int out_size;
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int delays_size = 0;
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int delays_size;
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memset(&g, 0, sizeof(g));
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memset(&g, 0, sizeof(g));
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if (delays) {
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if (delays) {
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*delays = 0;
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*delays = 0;
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@ -6815,7 +6815,8 @@ static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y,
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if (delays) {
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if (delays) {
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*delays = (int*) stbi__malloc( layers * sizeof(int) );
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*delays = (int*) stbi__malloc( layers * sizeof(int) );
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delays_size = layers * sizeof(int);
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delays_size = layers * sizeof(int);
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}
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} else
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delays_size = 0;
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}
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}
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memcpy( out + ((layers - 1) * stride), u, stride );
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memcpy( out + ((layers - 1) * stride), u, stride );
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if (layers >= 2) {
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if (layers >= 2) {
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