Merge branch 'assimp:master' into master
commit
1f8f4da97c
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@ -131,32 +131,33 @@ void SkeletonMeshBuilder::CreateGeometry(const aiNode *pNode) {
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// if the node has no children, it's an end node. Put a little knob there instead
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aiVector3D ownpos(pNode->mTransformation.a4, pNode->mTransformation.b4, pNode->mTransformation.c4);
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ai_real sizeEstimate = ownpos.Length() * ai_real(0.18);
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const ai_real zero(0.0);
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mVertices.emplace_back(-sizeEstimate, 0.0, 0.0);
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mVertices.emplace_back(0.0, sizeEstimate, 0.0);
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mVertices.emplace_back(0.0, 0.0, -sizeEstimate);
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mVertices.emplace_back(0.0, sizeEstimate, 0.0);
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mVertices.emplace_back(sizeEstimate, 0.0, 0.0);
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mVertices.emplace_back(0.0, 0.0, -sizeEstimate);
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mVertices.emplace_back(sizeEstimate, 0.0, 0.0);
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mVertices.emplace_back(0.0, -sizeEstimate, 0.0);
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mVertices.emplace_back(0.0, 0.0, -sizeEstimate);
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mVertices.emplace_back(0.0, -sizeEstimate, 0.0);
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mVertices.emplace_back(-sizeEstimate, 0.0, 0.0);
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mVertices.emplace_back(0.0, 0.0, -sizeEstimate);
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mVertices.emplace_back(-sizeEstimate, zero, zero);
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mVertices.emplace_back(zero, sizeEstimate, zero);
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mVertices.emplace_back(zero, zero, -sizeEstimate);
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mVertices.emplace_back(zero, sizeEstimate, zero);
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mVertices.emplace_back(sizeEstimate, zero, zero);
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mVertices.emplace_back(zero, zero, -sizeEstimate);
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mVertices.emplace_back(sizeEstimate, zero, zero);
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mVertices.emplace_back(zero, -sizeEstimate, zero);
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mVertices.emplace_back(zero, zero, -sizeEstimate);
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mVertices.emplace_back(zero, -sizeEstimate, zero);
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mVertices.emplace_back(-sizeEstimate, zero, zero);
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mVertices.emplace_back(zero, zero, -sizeEstimate);
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mVertices.emplace_back(-sizeEstimate, 0.0, 0.0);
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mVertices.emplace_back(0.0, 0.0, sizeEstimate);
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mVertices.emplace_back(0.0, sizeEstimate, 0.0);
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mVertices.emplace_back(0.0, sizeEstimate, 0.0);
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mVertices.emplace_back(0.0, 0.0, sizeEstimate);
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mVertices.emplace_back(sizeEstimate, 0.0, 0.0);
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mVertices.emplace_back(sizeEstimate, 0.0, 0.0);
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mVertices.emplace_back(0.0, 0.0, sizeEstimate);
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mVertices.emplace_back(0.0, -sizeEstimate, 0.0);
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mVertices.emplace_back(0.0, -sizeEstimate, 0.0);
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mVertices.emplace_back(0.0, 0.0, sizeEstimate);
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mVertices.emplace_back(-sizeEstimate, 0.0, 0.0);
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mVertices.emplace_back(-sizeEstimate, zero, zero);
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mVertices.emplace_back(zero, zero, sizeEstimate);
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mVertices.emplace_back(zero, sizeEstimate, zero);
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mVertices.emplace_back(zero, sizeEstimate, zero);
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mVertices.emplace_back(zero, zero, sizeEstimate);
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mVertices.emplace_back(sizeEstimate, zero, zero);
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mVertices.emplace_back(sizeEstimate, zero, zero);
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mVertices.emplace_back(zero, zero, sizeEstimate);
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mVertices.emplace_back(zero, -sizeEstimate, zero);
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mVertices.emplace_back(zero, -sizeEstimate, zero);
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mVertices.emplace_back(zero, zero, sizeEstimate);
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mVertices.emplace_back(-sizeEstimate, zero, zero);
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mFaces.emplace_back(vertexStartIndex + 0, vertexStartIndex + 1, vertexStartIndex + 2);
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mFaces.emplace_back(vertexStartIndex + 3, vertexStartIndex + 4, vertexStartIndex + 5);
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@ -421,16 +421,18 @@ void StandardShapes::MakeCone(ai_real height, ai_real radius1,
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positions.push_back(v3);
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if (!bOpen) {
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const ai_real zero(0.0);
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// generate the end 'cap'
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positions.emplace_back(s * radius2, halfHeight, t * radius2);
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positions.emplace_back(s2 * radius2, halfHeight, t2 * radius2);
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positions.emplace_back(0.0, halfHeight, 0.0);
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positions.emplace_back(zero, halfHeight, zero);
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if (radius1) {
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// generate the other end 'cap'
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positions.emplace_back(s * radius1, -halfHeight, t * radius1);
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positions.emplace_back(s2 * radius1, -halfHeight, t2 * radius1);
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positions.emplace_back(0.0, -halfHeight, 0.0);
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positions.emplace_back(zero, -halfHeight, zero);
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}
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}
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s = s2;
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@ -466,13 +468,14 @@ void StandardShapes::MakeCircle(ai_real radius, unsigned int tess,
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ai_real t = 0.0; // std::sin(angle == 0);
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for (ai_real angle = 0.0; angle < angle_max;) {
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positions.emplace_back(s * radius, 0.0, t * radius);
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const ai_real zero(0.0);
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positions.emplace_back(s * radius, zero, t * radius);
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angle += angle_delta;
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s = std::cos(angle);
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t = std::sin(angle);
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positions.emplace_back(s * radius, 0.0, t * radius);
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positions.emplace_back(s * radius, zero, t * radius);
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positions.emplace_back(0.0, 0.0, 0.0);
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positions.emplace_back(zero, zero, zero);
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}
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}
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