Fix camera fov comment since full fov is stored
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@ -137,7 +137,7 @@ struct aiCamera
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*/
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C_STRUCT aiVector3D mLookAt;
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/** Half horizontal field of view angle, in radians.
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/** Horizontal field of view angle, in radians.
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*
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* The field of view angle is the angle between the center
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* line of the screen and the left or right border.
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