UnrealLoader: Fix IOStream leak
parent
1bee5b0025
commit
1f16ed9fd0
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@ -157,7 +157,7 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
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DefaultLogger::get()->debug("UNREAL: uc file is " + uc_path);
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DefaultLogger::get()->debug("UNREAL: uc file is " + uc_path);
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// and open the files ... we can't live without them
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// and open the files ... we can't live without them
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IOStream* p = pIOHandler->Open(d_path);
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std::unique_ptr<IOStream> p(pIOHandler->Open(d_path));
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if (!p)
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if (!p)
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throw DeadlyImportError("UNREAL: Unable to open _d file");
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throw DeadlyImportError("UNREAL: Unable to open _d file");
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StreamReaderLE d_reader(pIOHandler->Open(d_path));
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StreamReaderLE d_reader(pIOHandler->Open(d_path));
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@ -203,7 +203,7 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
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d_reader.IncPtr(1);
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d_reader.IncPtr(1);
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}
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}
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p = pIOHandler->Open(a_path);
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p.reset(pIOHandler->Open(a_path));
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if (!p)
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if (!p)
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throw DeadlyImportError("UNREAL: Unable to open _a file");
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throw DeadlyImportError("UNREAL: Unable to open _a file");
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StreamReaderLE a_reader(pIOHandler->Open(a_path));
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StreamReaderLE a_reader(pIOHandler->Open(a_path));
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