Merge branch 'master' into msvc-clang-missing-noreturn
|
@ -266,8 +266,15 @@ void Discreet3DSImporter::ParseMainChunk() {
|
|||
};
|
||||
|
||||
ASSIMP_3DS_END_CHUNK();
|
||||
#if defined(__clang__)
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wunreachable-code-return"
|
||||
#endif
|
||||
// recursively continue processing this hierarchy level
|
||||
return ParseMainChunk();
|
||||
#if defined(__clang__)
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -304,7 +304,6 @@ void Parser::Parse() {
|
|||
}
|
||||
AI_ASE_HANDLE_TOP_LEVEL_SECTION();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -734,7 +733,6 @@ void Parser::ParseLV3MapBlock(Texture &map) {
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MAP_XXXXXX");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -859,7 +857,6 @@ void Parser::ParseLV1ObjectBlock(ASE::BaseNode &node) {
|
|||
}
|
||||
AI_ASE_HANDLE_TOP_LEVEL_SECTION();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -883,7 +880,6 @@ void Parser::ParseLV2CameraSettingsBlock(ASE::Camera &camera) {
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("2", "CAMERA_SETTINGS");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -1189,7 +1185,6 @@ void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode &mesh) {
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("2", "*NODE_TM");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV2MeshBlock(ASE::Mesh &mesh) {
|
||||
|
@ -1310,7 +1305,6 @@ void Parser::ParseLV2MeshBlock(ASE::Mesh &mesh) {
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("2", "*MESH");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MeshWeightsBlock(ASE::Mesh &mesh) {
|
||||
|
@ -1344,7 +1338,6 @@ void Parser::ParseLV3MeshWeightsBlock(ASE::Mesh &mesh) {
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_WEIGHTS");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV4MeshBones(unsigned int iNumBones, ASE::Mesh &mesh) {
|
||||
|
@ -1414,7 +1407,6 @@ void Parser::ParseLV4MeshBonesVertices(unsigned int iNumVertices, ASE::Mesh &mes
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("4", "*MESH_BONE_VERTEX");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MeshVertexListBlock(
|
||||
|
@ -1443,7 +1435,6 @@ void Parser::ParseLV3MeshVertexListBlock(
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_VERTEX_LIST");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MeshFaceListBlock(unsigned int iNumFaces, ASE::Mesh &mesh) {
|
||||
|
@ -1470,7 +1461,6 @@ void Parser::ParseLV3MeshFaceListBlock(unsigned int iNumFaces, ASE::Mesh &mesh)
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_FACE_LIST");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MeshTListBlock(unsigned int iNumVertices,
|
||||
|
@ -1503,7 +1493,6 @@ void Parser::ParseLV3MeshTListBlock(unsigned int iNumVertices,
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_TVERT_LIST");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MeshTFaceListBlock(unsigned int iNumFaces,
|
||||
|
@ -1532,7 +1521,6 @@ void Parser::ParseLV3MeshTFaceListBlock(unsigned int iNumFaces,
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_TFACE_LIST");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MappingChannel(unsigned int iChannel, ASE::Mesh &mesh) {
|
||||
|
@ -1567,7 +1555,6 @@ void Parser::ParseLV3MappingChannel(unsigned int iChannel, ASE::Mesh &mesh) {
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_MAPPING_CHANNEL");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MeshCListBlock(unsigned int iNumVertices, ASE::Mesh &mesh) {
|
||||
|
@ -1595,7 +1582,6 @@ void Parser::ParseLV3MeshCListBlock(unsigned int iNumVertices, ASE::Mesh &mesh)
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_CVERTEX_LIST");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MeshCFaceListBlock(unsigned int iNumFaces, ASE::Mesh &mesh) {
|
||||
|
@ -1623,7 +1609,6 @@ void Parser::ParseLV3MeshCFaceListBlock(unsigned int iNumFaces, ASE::Mesh &mesh)
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_CFACE_LIST");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh &sMesh) {
|
||||
|
@ -1681,7 +1666,6 @@ void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh &sMesh) {
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_NORMALS");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV4MeshFace(ASE::Face &out) {
|
||||
|
|
|
@ -418,7 +418,6 @@ void B3DImporter::ReadTRIS(int v0) {
|
|||
ASSIMP_LOG_ERROR("Bad triangle index: i0=", i0, ", i1=", i1, ", i2=", i2);
|
||||
#endif
|
||||
Fail("Bad triangle index");
|
||||
continue;
|
||||
}
|
||||
face->mNumIndices = 3;
|
||||
face->mIndices = new unsigned[3];
|
||||
|
|
|
@ -1855,7 +1855,6 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
|
|||
default:
|
||||
// LineStrip is not supported due to expected index unmangling
|
||||
throw DeadlyImportError("Unsupported primitive type.");
|
||||
break;
|
||||
}
|
||||
|
||||
// store the face size to later reconstruct the face from
|
||||
|
|
|
@ -421,6 +421,8 @@ void FBXConverter::ConvertCamera(const Camera &cam, const std::string &orig_name
|
|||
|
||||
out_camera->mAspect = cam.AspectWidth() / cam.AspectHeight();
|
||||
|
||||
// NOTE: Camera mPosition, mLookAt and mUp must be set to default here.
|
||||
// All transformations to the camera will be handled by its node in the scenegraph.
|
||||
out_camera->mPosition = aiVector3D(0.0f);
|
||||
out_camera->mLookAt = aiVector3D(1.0f, 0.0f, 0.0f);
|
||||
out_camera->mUp = aiVector3D(0.0f, 1.0f, 0.0f);
|
||||
|
@ -640,7 +642,7 @@ void FBXConverter::GetRotationMatrix(Model::RotOrder mode, const aiVector3D &rot
|
|||
bool FBXConverter::NeedsComplexTransformationChain(const Model &model) {
|
||||
const PropertyTable &props = model.Props();
|
||||
|
||||
const auto zero_epsilon = ai_epsilon;
|
||||
const auto zero_epsilon = Math::getEpsilon<ai_real>();
|
||||
const aiVector3D all_ones(1.0f, 1.0f, 1.0f);
|
||||
for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i) {
|
||||
const TransformationComp comp = static_cast<TransformationComp>(i);
|
||||
|
|
|
@ -189,15 +189,19 @@ Scope::Scope(Parser& parser,bool topLevel)
|
|||
ParseError("unexpected content: empty string.");
|
||||
}
|
||||
|
||||
elements.insert(ElementMap::value_type(str,new_Element(*n,parser)));
|
||||
auto *element = new_Element(*n, parser);
|
||||
|
||||
// Element() should stop at the next Key token (or right after a Close token)
|
||||
n = parser.CurrentToken();
|
||||
if (n == nullptr) {
|
||||
if (topLevel) {
|
||||
elements.insert(ElementMap::value_type(str, element));
|
||||
return;
|
||||
}
|
||||
ParseError("unexpected end of file",parser.LastToken());
|
||||
delete element;
|
||||
} else {
|
||||
elements.insert(ElementMap::value_type(str, element));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -65,7 +65,6 @@ void LWOImporter::LoadLWOBFile()
|
|||
if (mFileBuffer + head.length > end)
|
||||
{
|
||||
throw DeadlyImportError("LWOB: Invalid chunk length");
|
||||
break;
|
||||
}
|
||||
uint8_t* const next = mFileBuffer+head.length;
|
||||
switch (head.type)
|
||||
|
|
|
@ -1486,7 +1486,6 @@ void LWOImporter::LoadLWO2File() {
|
|||
|
||||
if (mFileBuffer + head.length > end) {
|
||||
throw DeadlyImportError("LWO2: Chunk length points behind the file");
|
||||
break;
|
||||
}
|
||||
uint8_t *const next = mFileBuffer + head.length;
|
||||
mFileBuffer += bufOffset;
|
||||
|
|
|
@ -345,7 +345,7 @@ void LWOImporter::ConvertMaterial(const LWO::Surface &surf, aiMaterial *pcMat) {
|
|||
|
||||
// (the diffuse value is just a scaling factor)
|
||||
// If a diffuse texture is set, we set this value to 1.0
|
||||
clr = (b && false ? aiColor3D(1.0, 1.0, 1.0) : surf.mColor);
|
||||
clr = (b ? aiColor3D(1.0, 1.0, 1.0) : surf.mColor);
|
||||
clr.r *= surf.mDiffuseValue;
|
||||
clr.g *= surf.mDiffuseValue;
|
||||
clr.b *= surf.mDiffuseValue;
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2023, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -84,7 +84,6 @@ ObjFileImporter::ObjFileImporter() :
|
|||
// Destructor.
|
||||
ObjFileImporter::~ObjFileImporter() {
|
||||
delete m_pRootObject;
|
||||
m_pRootObject = nullptr;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -270,7 +269,7 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model *pModel, const ObjFile
|
|||
for (size_t i = 0; i < pObject->m_Meshes.size(); ++i) {
|
||||
unsigned int meshId = pObject->m_Meshes[i];
|
||||
aiMesh *pMesh = createTopology(pModel, pObject, meshId);
|
||||
if (pMesh) {
|
||||
if (pMesh != nullptr) {
|
||||
if (pMesh->mNumFaces > 0) {
|
||||
MeshArray.push_back(pMesh);
|
||||
} else {
|
||||
|
@ -324,14 +323,13 @@ aiMesh *ObjFileImporter::createTopology(const ObjFile::Model *pModel, const ObjF
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<aiMesh> pMesh(new aiMesh);
|
||||
aiMesh *pMesh = new aiMesh;
|
||||
if (!pObjMesh->m_name.empty()) {
|
||||
pMesh->mName.Set(pObjMesh->m_name);
|
||||
}
|
||||
|
||||
for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++) {
|
||||
const ObjFile::Face *inp = pObjMesh->m_Faces[index];
|
||||
//ai_assert(nullptr != inp);
|
||||
|
||||
if (inp->mPrimitiveType == aiPrimitiveType_LINE) {
|
||||
pMesh->mNumFaces += static_cast<unsigned int>(inp->m_vertices.size() - 1);
|
||||
|
@ -387,9 +385,9 @@ aiMesh *ObjFileImporter::createTopology(const ObjFile::Model *pModel, const ObjF
|
|||
}
|
||||
|
||||
// Create mesh vertices
|
||||
createVertexArray(pModel, pData, meshIndex, pMesh.get(), uiIdxCount);
|
||||
createVertexArray(pModel, pData, meshIndex, pMesh, uiIdxCount);
|
||||
|
||||
return pMesh.release();
|
||||
return pMesh;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -236,7 +236,7 @@ void ObjFileParser::parseFile(IOStreamBuffer<char> &streamBuffer) {
|
|||
getNameNoSpace(m_DataIt, m_DataItEnd, name);
|
||||
insideCstype = name == "cstype";
|
||||
goto pf_skip_line;
|
||||
} break;
|
||||
}
|
||||
|
||||
default: {
|
||||
pf_skip_line:
|
||||
|
|
|
@ -57,7 +57,7 @@ namespace Assimp {
|
|||
namespace Ogre {
|
||||
|
||||
//AI_WONT_RETURN void ThrowAttibuteError(const XmlParser *reader, const std::string &name, const std::string &error = "") AI_WONT_RETURN_SUFFIX;
|
||||
|
||||
AI_WONT_RETURN void ThrowAttibuteError(const std::string &nodeName, const std::string &name, const std::string &error) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void ThrowAttibuteError(const std::string &nodeName, const std::string &name, const std::string &error) {
|
||||
if (!error.empty()) {
|
||||
throw DeadlyImportError(error, " in node '", nodeName, "' and attribute '", name, "'");
|
||||
|
@ -128,7 +128,6 @@ bool OgreXmlSerializer::ReadAttribute<bool>(XmlNode &xmlNode, const char *name)
|
|||
}
|
||||
|
||||
ThrowAttibuteError(xmlNode.name(), name, "Boolean value is expected to be 'true' or 'false', encountered '" + value + "'");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Mesh XML constants
|
||||
|
|
|
@ -460,14 +460,12 @@ void OpenGEXImporter::handleMetricNode(DDLNode *node, aiScene * /*pScene*/) {
|
|||
void OpenGEXImporter::handleNameNode(DDLNode *node, aiScene * /*pScene*/) {
|
||||
if (nullptr == m_currentNode) {
|
||||
throw DeadlyImportError("No current node for name.");
|
||||
return;
|
||||
}
|
||||
|
||||
Value *val(node->getValue());
|
||||
if (nullptr != val) {
|
||||
if (Value::ValueType::ddl_string != val->m_type) {
|
||||
throw DeadlyImportError("OpenGEX: invalid data type for value in node name.");
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string name(val->getString());
|
||||
|
@ -508,7 +506,6 @@ static void getRefNames(DDLNode *node, std::vector<std::string> &names) {
|
|||
void OpenGEXImporter::handleObjectRefNode(DDLNode *node, aiScene * /*pScene*/) {
|
||||
if (nullptr == m_currentNode) {
|
||||
throw DeadlyImportError("No parent node for name.");
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<std::string> objRefNames;
|
||||
|
@ -532,7 +529,6 @@ void OpenGEXImporter::handleObjectRefNode(DDLNode *node, aiScene * /*pScene*/) {
|
|||
void OpenGEXImporter::handleMaterialRefNode(ODDLParser::DDLNode *node, aiScene * /*pScene*/) {
|
||||
if (nullptr == m_currentNode) {
|
||||
throw DeadlyImportError("No parent node for name.");
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<std::string> matRefNames;
|
||||
|
@ -672,14 +668,12 @@ static void setMatrix(aiNode *node, DataArrayList *transformData) {
|
|||
void OpenGEXImporter::handleTransformNode(ODDLParser::DDLNode *node, aiScene * /*pScene*/) {
|
||||
if (nullptr == m_currentNode) {
|
||||
throw DeadlyImportError("No parent node for name.");
|
||||
return;
|
||||
}
|
||||
|
||||
DataArrayList *transformData(node->getDataArrayList());
|
||||
if (nullptr != transformData) {
|
||||
if (transformData->m_numItems != 16) {
|
||||
throw DeadlyImportError("Invalid number of data for transform matrix.");
|
||||
return;
|
||||
}
|
||||
setMatrix(m_currentNode, transformData);
|
||||
}
|
||||
|
@ -835,7 +829,6 @@ static void copyColor4DArray(size_t numItems, DataArrayList *vaList, aiColor4D *
|
|||
void OpenGEXImporter::handleVertexArrayNode(ODDLParser::DDLNode *node, aiScene * /*pScene*/) {
|
||||
if (nullptr == node) {
|
||||
throw DeadlyImportError("No parent node for name.");
|
||||
return;
|
||||
}
|
||||
|
||||
Property *prop = node->getProperties();
|
||||
|
@ -876,12 +869,10 @@ void OpenGEXImporter::handleVertexArrayNode(ODDLParser::DDLNode *node, aiScene *
|
|||
void OpenGEXImporter::handleIndexArrayNode(ODDLParser::DDLNode *node, aiScene * /*pScene*/) {
|
||||
if (nullptr == node) {
|
||||
throw DeadlyImportError("No parent node for name.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (nullptr == m_currentMesh) {
|
||||
throw DeadlyImportError("No current mesh for index data found.");
|
||||
return;
|
||||
}
|
||||
|
||||
DataArrayList *vaList = node->getDataArrayList();
|
||||
|
|
|
@ -382,11 +382,10 @@ void Q3DImporter::InternReadFile(const std::string &pFile,
|
|||
|
||||
// TODO
|
||||
goto outer;
|
||||
} break;
|
||||
}
|
||||
|
||||
default:
|
||||
throw DeadlyImportError("Quick3D: Unknown chunk");
|
||||
break;
|
||||
};
|
||||
}
|
||||
outer:
|
||||
|
|
|
@ -839,7 +839,6 @@ void XFileParser::ParseDataObjectAnimationKey(AnimBone *pAnimBone) {
|
|||
|
||||
default:
|
||||
ThrowException("Unknown key type ", keyType, " in animation.");
|
||||
break;
|
||||
} // end switch
|
||||
|
||||
// key separator
|
||||
|
|
|
@ -513,21 +513,22 @@ struct Camera : public Object {
|
|||
};
|
||||
|
||||
Type type;
|
||||
struct Perspective {
|
||||
float aspectRatio; //!<The floating - point aspect ratio of the field of view. (0 = undefined = use the canvas one)
|
||||
float yfov; //!<The floating - point vertical field of view in radians. (required)
|
||||
float zfar; //!<The floating - point distance to the far clipping plane. (required)
|
||||
float znear; //!< The floating - point distance to the near clipping plane. (required)
|
||||
};
|
||||
|
||||
struct Ortographic {
|
||||
float xmag; //! The floating-point horizontal magnification of the view. (required)
|
||||
float ymag; //! The floating-point vertical magnification of the view. (required)
|
||||
float zfar; //! The floating-point distance to the far clipping plane. (required)
|
||||
float znear; //! The floating-point distance to the near clipping plane. (required)
|
||||
};
|
||||
union {
|
||||
struct {
|
||||
float aspectRatio; //!<The floating - point aspect ratio of the field of view. (0 = undefined = use the canvas one)
|
||||
float yfov; //!<The floating - point vertical field of view in radians. (required)
|
||||
float zfar; //!<The floating - point distance to the far clipping plane. (required)
|
||||
float znear; //!< The floating - point distance to the near clipping plane. (required)
|
||||
} perspective;
|
||||
|
||||
struct {
|
||||
float xmag; //! The floating-point horizontal magnification of the view. (required)
|
||||
float ymag; //! The floating-point vertical magnification of the view. (required)
|
||||
float zfar; //! The floating-point distance to the far clipping plane. (required)
|
||||
float znear; //! The floating-point distance to the near clipping plane. (required)
|
||||
} ortographic;
|
||||
struct Perspective perspective;
|
||||
struct Ortographic ortographic;
|
||||
};
|
||||
|
||||
Camera() = default;
|
||||
|
|
|
@ -565,7 +565,7 @@ struct Accessor : public Object {
|
|||
inline size_t GetMaxByteSize();
|
||||
|
||||
template <class T>
|
||||
void ExtractData(T *&outData);
|
||||
size_t ExtractData(T *&outData, const std::vector<unsigned int> *remappingIndices = nullptr);
|
||||
|
||||
void WriteData(size_t count, const void *src_buffer, size_t src_stride);
|
||||
void WriteSparseValues(size_t count, const void *src_data, size_t src_dataStride);
|
||||
|
|
|
@ -962,14 +962,15 @@ inline size_t Accessor::GetMaxByteSize() {
|
|||
}
|
||||
|
||||
template <class T>
|
||||
void Accessor::ExtractData(T *&outData) {
|
||||
size_t Accessor::ExtractData(T *&outData, const std::vector<unsigned int> *remappingIndices) {
|
||||
uint8_t *data = GetPointer();
|
||||
if (!data) {
|
||||
throw DeadlyImportError("GLTF2: data is null when extracting data from ", getContextForErrorMessages(id, name));
|
||||
}
|
||||
|
||||
const size_t usedCount = (remappingIndices != nullptr) ? remappingIndices->size() : count;
|
||||
const size_t elemSize = GetElementSize();
|
||||
const size_t totalSize = elemSize * count;
|
||||
const size_t totalSize = elemSize * usedCount;
|
||||
|
||||
const size_t stride = GetStride();
|
||||
|
||||
|
@ -980,18 +981,31 @@ void Accessor::ExtractData(T *&outData) {
|
|||
}
|
||||
|
||||
const size_t maxSize = GetMaxByteSize();
|
||||
if (count * stride > maxSize) {
|
||||
throw DeadlyImportError("GLTF: count*stride ", (count * stride), " > maxSize ", maxSize, " in ", getContextForErrorMessages(id, name));
|
||||
}
|
||||
|
||||
outData = new T[count];
|
||||
if (stride == elemSize && targetElemSize == elemSize) {
|
||||
memcpy(outData, data, totalSize);
|
||||
} else {
|
||||
for (size_t i = 0; i < count; ++i) {
|
||||
memcpy(outData + i, data + i * stride, elemSize);
|
||||
outData = new T[usedCount];
|
||||
|
||||
if (remappingIndices != nullptr) {
|
||||
const unsigned int maxIndex = static_cast<unsigned int>(maxSize / stride - 1);
|
||||
for (size_t i = 0; i < usedCount; ++i) {
|
||||
size_t srcIdx = (*remappingIndices)[i];
|
||||
if (srcIdx > maxIndex) {
|
||||
throw DeadlyImportError("GLTF: index*stride ", (srcIdx * stride), " > maxSize ", maxSize, " in ", getContextForErrorMessages(id, name));
|
||||
}
|
||||
memcpy(outData + i, data + srcIdx * stride, elemSize);
|
||||
}
|
||||
} else { // non-indexed cases
|
||||
if (usedCount * stride > maxSize) {
|
||||
throw DeadlyImportError("GLTF: count*stride ", (usedCount * stride), " > maxSize ", maxSize, " in ", getContextForErrorMessages(id, name));
|
||||
}
|
||||
if (stride == elemSize && targetElemSize == elemSize) {
|
||||
memcpy(outData, data, totalSize);
|
||||
} else {
|
||||
for (size_t i = 0; i < usedCount; ++i) {
|
||||
memcpy(outData + i, data + i * stride, elemSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
return usedCount;
|
||||
}
|
||||
|
||||
inline void Accessor::WriteData(size_t _count, const void *src_buffer, size_t src_stride) {
|
||||
|
|
|
@ -453,6 +453,11 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
unsigned int k = 0;
|
||||
meshOffsets.clear();
|
||||
|
||||
|
||||
std::vector<unsigned int> usedVertexIndices;
|
||||
std::vector<unsigned int> reverseMappingIndices;
|
||||
std::vector<unsigned int> indexBuffer;
|
||||
|
||||
for (unsigned int m = 0; m < r.meshes.Size(); ++m) {
|
||||
Mesh &mesh = r.meshes[m];
|
||||
|
||||
|
@ -462,6 +467,50 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
for (unsigned int p = 0; p < mesh.primitives.size(); ++p) {
|
||||
Mesh::Primitive &prim = mesh.primitives[p];
|
||||
|
||||
Mesh::Primitive::Attributes &attr = prim.attributes;
|
||||
|
||||
// Find out the maximum number of vertices:
|
||||
size_t numAllVertices = 0;
|
||||
if (!attr.position.empty() && attr.position[0]) {
|
||||
numAllVertices = attr.position[0]->count;
|
||||
}
|
||||
|
||||
// Extract used vertices:
|
||||
bool useIndexBuffer = prim.indices;
|
||||
std::vector<unsigned int>* vertexRemappingTable = nullptr;
|
||||
if (useIndexBuffer) {
|
||||
size_t count = prim.indices->count;
|
||||
indexBuffer.resize(count);
|
||||
usedVertexIndices.clear();
|
||||
reverseMappingIndices.clear();
|
||||
usedVertexIndices.reserve(count / 3); // this is a very rough heuristic to reduce re-allocations
|
||||
vertexRemappingTable = &usedVertexIndices;
|
||||
Accessor::Indexer data = prim.indices->GetIndexer();
|
||||
if (!data.IsValid()) {
|
||||
throw DeadlyImportError("GLTF: Invalid accessor without data in mesh ", getContextForErrorMessages(mesh.id, mesh.name));
|
||||
}
|
||||
|
||||
// Build the vertex remapping table and the modified index buffer (used later instead of the original one)
|
||||
// In case no index buffer is used, the original vertex arrays are being used so no remapping is required in the first place.
|
||||
const unsigned int unusedIndex = ~0u;
|
||||
for (unsigned int i = 0; i < count; ++i) {
|
||||
unsigned int index = data.GetUInt(i);
|
||||
if (index >= numAllVertices) {
|
||||
// Out-of-range indices will be filtered out when adding the faces and then lead to a warning. At this stage, we just keep them.
|
||||
indexBuffer[i] = index;
|
||||
continue;
|
||||
}
|
||||
if (index >= reverseMappingIndices.size()) {
|
||||
reverseMappingIndices.resize(index + 1, unusedIndex);
|
||||
}
|
||||
if (reverseMappingIndices[index] == unusedIndex) {
|
||||
reverseMappingIndices[index] = static_cast<unsigned int>(usedVertexIndices.size());
|
||||
usedVertexIndices.push_back(index);
|
||||
}
|
||||
indexBuffer[i] = reverseMappingIndices[index];
|
||||
}
|
||||
}
|
||||
|
||||
aiMesh *aim = new aiMesh();
|
||||
meshes.push_back(std::unique_ptr<aiMesh>(aim));
|
||||
|
||||
|
@ -491,28 +540,25 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
break;
|
||||
}
|
||||
|
||||
Mesh::Primitive::Attributes &attr = prim.attributes;
|
||||
|
||||
if (!attr.position.empty() && attr.position[0]) {
|
||||
aim->mNumVertices = static_cast<unsigned int>(attr.position[0]->count);
|
||||
attr.position[0]->ExtractData(aim->mVertices);
|
||||
aim->mNumVertices = static_cast<unsigned int>(attr.position[0]->ExtractData(aim->mVertices, vertexRemappingTable));
|
||||
}
|
||||
|
||||
if (!attr.normal.empty() && attr.normal[0]) {
|
||||
if (attr.normal[0]->count != aim->mNumVertices) {
|
||||
if (attr.normal[0]->count != numAllVertices) {
|
||||
DefaultLogger::get()->warn("Normal count in mesh \"", mesh.name, "\" does not match the vertex count, normals ignored.");
|
||||
} else {
|
||||
attr.normal[0]->ExtractData(aim->mNormals);
|
||||
attr.normal[0]->ExtractData(aim->mNormals, vertexRemappingTable);
|
||||
|
||||
// only extract tangents if normals are present
|
||||
if (!attr.tangent.empty() && attr.tangent[0]) {
|
||||
if (attr.tangent[0]->count != aim->mNumVertices) {
|
||||
if (attr.tangent[0]->count != numAllVertices) {
|
||||
DefaultLogger::get()->warn("Tangent count in mesh \"", mesh.name, "\" does not match the vertex count, tangents ignored.");
|
||||
} else {
|
||||
// generate bitangents from normals and tangents according to spec
|
||||
Tangent *tangents = nullptr;
|
||||
|
||||
attr.tangent[0]->ExtractData(tangents);
|
||||
attr.tangent[0]->ExtractData(tangents, vertexRemappingTable);
|
||||
|
||||
aim->mTangents = new aiVector3D[aim->mNumVertices];
|
||||
aim->mBitangents = new aiVector3D[aim->mNumVertices];
|
||||
|
@ -529,7 +575,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
}
|
||||
|
||||
for (size_t c = 0; c < attr.color.size() && c < AI_MAX_NUMBER_OF_COLOR_SETS; ++c) {
|
||||
if (attr.color[c]->count != aim->mNumVertices) {
|
||||
if (attr.color[c]->count != numAllVertices) {
|
||||
DefaultLogger::get()->warn("Color stream size in mesh \"", mesh.name,
|
||||
"\" does not match the vertex count");
|
||||
continue;
|
||||
|
@ -537,7 +583,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
|
||||
auto componentType = attr.color[c]->componentType;
|
||||
if (componentType == glTF2::ComponentType_FLOAT) {
|
||||
attr.color[c]->ExtractData(aim->mColors[c]);
|
||||
attr.color[c]->ExtractData(aim->mColors[c], vertexRemappingTable);
|
||||
} else {
|
||||
if (componentType == glTF2::ComponentType_UNSIGNED_BYTE) {
|
||||
aim->mColors[c] = GetVertexColorsForType<unsigned char>(attr.color[c]);
|
||||
|
@ -552,13 +598,13 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
continue;
|
||||
}
|
||||
|
||||
if (attr.texcoord[tc]->count != aim->mNumVertices) {
|
||||
if (attr.texcoord[tc]->count != numAllVertices) {
|
||||
DefaultLogger::get()->warn("Texcoord stream size in mesh \"", mesh.name,
|
||||
"\" does not match the vertex count");
|
||||
continue;
|
||||
}
|
||||
|
||||
attr.texcoord[tc]->ExtractData(aim->mTextureCoords[tc]);
|
||||
attr.texcoord[tc]->ExtractData(aim->mTextureCoords[tc], vertexRemappingTable);
|
||||
aim->mNumUVComponents[tc] = attr.texcoord[tc]->GetNumComponents();
|
||||
|
||||
aiVector3D *values = aim->mTextureCoords[tc];
|
||||
|
@ -583,11 +629,11 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
Mesh::Primitive::Target &target = targets[i];
|
||||
|
||||
if (needPositions) {
|
||||
if (target.position[0]->count != aim->mNumVertices) {
|
||||
if (target.position[0]->count != numAllVertices) {
|
||||
ASSIMP_LOG_WARN("Positions of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
|
||||
} else {
|
||||
aiVector3D *positionDiff = nullptr;
|
||||
target.position[0]->ExtractData(positionDiff);
|
||||
target.position[0]->ExtractData(positionDiff, vertexRemappingTable);
|
||||
for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) {
|
||||
aiAnimMesh.mVertices[vertexId] += positionDiff[vertexId];
|
||||
}
|
||||
|
@ -595,11 +641,11 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
}
|
||||
}
|
||||
if (needNormals) {
|
||||
if (target.normal[0]->count != aim->mNumVertices) {
|
||||
if (target.normal[0]->count != numAllVertices) {
|
||||
ASSIMP_LOG_WARN("Normals of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
|
||||
} else {
|
||||
aiVector3D *normalDiff = nullptr;
|
||||
target.normal[0]->ExtractData(normalDiff);
|
||||
target.normal[0]->ExtractData(normalDiff, vertexRemappingTable);
|
||||
for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) {
|
||||
aiAnimMesh.mNormals[vertexId] += normalDiff[vertexId];
|
||||
}
|
||||
|
@ -610,14 +656,14 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
if (!aiAnimMesh.HasNormals()) {
|
||||
// prevent nullptr access to aiAnimMesh.mNormals below when no normals are available
|
||||
ASSIMP_LOG_WARN("Bitangents of target ", i, " in mesh \"", mesh.name, "\" can't be computed, because mesh has no normals.");
|
||||
} else if (target.tangent[0]->count != aim->mNumVertices) {
|
||||
} else if (target.tangent[0]->count != numAllVertices) {
|
||||
ASSIMP_LOG_WARN("Tangents of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
|
||||
} else {
|
||||
Tangent *tangent = nullptr;
|
||||
attr.tangent[0]->ExtractData(tangent);
|
||||
attr.tangent[0]->ExtractData(tangent, vertexRemappingTable);
|
||||
|
||||
aiVector3D *tangentDiff = nullptr;
|
||||
target.tangent[0]->ExtractData(tangentDiff);
|
||||
target.tangent[0]->ExtractData(tangentDiff, vertexRemappingTable);
|
||||
|
||||
for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; ++vertexId) {
|
||||
tangent[vertexId].xyz += tangentDiff[vertexId];
|
||||
|
@ -641,20 +687,15 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
aiFace *facePtr = nullptr;
|
||||
size_t nFaces = 0;
|
||||
|
||||
if (prim.indices) {
|
||||
size_t count = prim.indices->count;
|
||||
|
||||
Accessor::Indexer data = prim.indices->GetIndexer();
|
||||
if (!data.IsValid()) {
|
||||
throw DeadlyImportError("GLTF: Invalid accessor without data in mesh ", getContextForErrorMessages(mesh.id, mesh.name));
|
||||
}
|
||||
if (useIndexBuffer) {
|
||||
size_t count = indexBuffer.size();
|
||||
|
||||
switch (prim.mode) {
|
||||
case PrimitiveMode_POINTS: {
|
||||
nFaces = count;
|
||||
facePtr = faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; ++i) {
|
||||
SetFaceAndAdvance1(facePtr, aim->mNumVertices, data.GetUInt(i));
|
||||
SetFaceAndAdvance1(facePtr, aim->mNumVertices, indexBuffer[i]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -667,7 +708,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
}
|
||||
facePtr = faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; i += 2) {
|
||||
SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(i), data.GetUInt(i + 1));
|
||||
SetFaceAndAdvance2(facePtr, aim->mNumVertices, indexBuffer[i], indexBuffer[i + 1]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -676,12 +717,12 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
case PrimitiveMode_LINE_STRIP: {
|
||||
nFaces = count - ((prim.mode == PrimitiveMode_LINE_STRIP) ? 1 : 0);
|
||||
facePtr = faces = new aiFace[nFaces];
|
||||
SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(0), data.GetUInt(1));
|
||||
SetFaceAndAdvance2(facePtr, aim->mNumVertices, indexBuffer[0], indexBuffer[1]);
|
||||
for (unsigned int i = 2; i < count; ++i) {
|
||||
SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(i - 1), data.GetUInt(i));
|
||||
SetFaceAndAdvance2(facePtr, aim->mNumVertices, indexBuffer[i - 1], indexBuffer[i]);
|
||||
}
|
||||
if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop
|
||||
SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(static_cast<int>(count) - 1), faces[0].mIndices[0]);
|
||||
SetFaceAndAdvance2(facePtr, aim->mNumVertices, indexBuffer[static_cast<int>(count) - 1], faces[0].mIndices[0]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -694,7 +735,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
}
|
||||
facePtr = faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; i += 3) {
|
||||
SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(i), data.GetUInt(i + 1), data.GetUInt(i + 2));
|
||||
SetFaceAndAdvance3(facePtr, aim->mNumVertices, indexBuffer[i], indexBuffer[i + 1], indexBuffer[i + 2]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -705,10 +746,10 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
// The ordering is to ensure that the triangles are all drawn with the same orientation
|
||||
if ((i + 1) % 2 == 0) {
|
||||
// For even n, vertices n + 1, n, and n + 2 define triangle n
|
||||
SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(i + 1), data.GetUInt(i), data.GetUInt(i + 2));
|
||||
SetFaceAndAdvance3(facePtr, aim->mNumVertices, indexBuffer[i + 1], indexBuffer[i], indexBuffer[i + 2]);
|
||||
} else {
|
||||
// For odd n, vertices n, n+1, and n+2 define triangle n
|
||||
SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(i), data.GetUInt(i + 1), data.GetUInt(i + 2));
|
||||
SetFaceAndAdvance3(facePtr, aim->mNumVertices, indexBuffer[i], indexBuffer[i + 1], indexBuffer[i + 2]);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -716,9 +757,9 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
case PrimitiveMode_TRIANGLE_FAN:
|
||||
nFaces = count - 2;
|
||||
facePtr = faces = new aiFace[nFaces];
|
||||
SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(0), data.GetUInt(1), data.GetUInt(2));
|
||||
SetFaceAndAdvance3(facePtr, aim->mNumVertices, indexBuffer[0], indexBuffer[1], indexBuffer[2]);
|
||||
for (unsigned int i = 1; i < nFaces; ++i) {
|
||||
SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(0), data.GetUInt(i + 1), data.GetUInt(i + 2));
|
||||
SetFaceAndAdvance3(facePtr, aim->mNumVertices, indexBuffer[0], indexBuffer[i + 1], indexBuffer[i + 2]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -1172,11 +1213,6 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
|
|||
|
||||
if (node.camera) {
|
||||
pScene->mCameras[node.camera.GetIndex()]->mName = ainode->mName;
|
||||
if (node.translation.isPresent) {
|
||||
aiVector3D trans;
|
||||
CopyValue(node.translation.value, trans);
|
||||
pScene->mCameras[node.camera.GetIndex()]->mPosition = trans;
|
||||
}
|
||||
}
|
||||
|
||||
if (node.light) {
|
||||
|
|
|
@ -1229,7 +1229,6 @@ IF (ASSIMP_WARNINGS_AS_ERRORS)
|
|||
-Wno-double-promotion
|
||||
-Wno-unused-macros
|
||||
-Wno-disabled-macro-expansion
|
||||
-Wno-shadow-field-in-constructor
|
||||
-Wno-shadow-field
|
||||
-Wno-shadow
|
||||
-Wno-language-extension-token
|
||||
|
@ -1245,15 +1244,10 @@ IF (ASSIMP_WARNINGS_AS_ERRORS)
|
|||
-Wno-deprecated-copy-with-dtor
|
||||
-Wno-deprecated
|
||||
-Wno-format-nonliteral
|
||||
-Wno-format-non-iso
|
||||
-Wno-comma
|
||||
-Wno-unreachable-code-break
|
||||
-Wno-unreachable-code-return
|
||||
-Wno-unreachable-code
|
||||
-Wno-implicit-fallthrough
|
||||
-Wno-unused-template
|
||||
-Wno-undefined-func-template
|
||||
-Wno-nested-anon-types
|
||||
-Wno-declaration-after-statement
|
||||
)
|
||||
ELSE()
|
||||
|
|
|
@ -214,7 +214,12 @@ void GetImporterInstanceList(std::vector<BaseImporter *> &out) {
|
|||
// Some importers may be unimplemented or otherwise unsuitable for general use
|
||||
// in their current state. Devs can set ASSIMP_ENABLE_DEV_IMPORTERS in their
|
||||
// local environment to enable them, otherwise they're left out of the registry.
|
||||
#if defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_DESKTOP_APP
|
||||
// not supported under uwp
|
||||
const char *envStr = std::getenv("ASSIMP_ENABLE_DEV_IMPORTERS");
|
||||
#else
|
||||
const char *envStr = { "0" };
|
||||
#endif
|
||||
bool devImportersEnabled = envStr && strcmp(envStr, "0");
|
||||
|
||||
// Ensure no unused var warnings if all uses are #ifndef'd away below:
|
||||
|
@ -377,9 +382,6 @@ void GetImporterInstanceList(std::vector<BaseImporter *> &out) {
|
|||
#ifndef ASSIMP_BUILD_NO_IQM_IMPORTER
|
||||
out.push_back(new IQMImporter());
|
||||
#endif
|
||||
//#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
|
||||
// out.push_back(new StepFile::StepFileImporter());
|
||||
//#endif
|
||||
}
|
||||
|
||||
/** will delete all registered importers. */
|
||||
|
|
|
@ -113,6 +113,12 @@ void MakeLeftHandedProcess::Execute(aiScene *pScene) {
|
|||
ProcessAnimation(nodeAnim);
|
||||
}
|
||||
}
|
||||
|
||||
// process the cameras accordingly
|
||||
for( unsigned int a = 0; a < pScene->mNumCameras; ++a)
|
||||
{
|
||||
ProcessCamera(pScene->mCameras[a]);
|
||||
}
|
||||
ASSIMP_LOG_DEBUG("MakeLeftHandedProcess finished");
|
||||
}
|
||||
|
||||
|
@ -231,6 +237,13 @@ void MakeLeftHandedProcess::ProcessAnimation(aiNodeAnim *pAnim) {
|
|||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Converts a single camera to left handed coordinates.
|
||||
void MakeLeftHandedProcess::ProcessCamera( aiCamera* pCam)
|
||||
{
|
||||
pCam->mLookAt = 2.0f * pCam->mPosition - pCam->mLookAt;
|
||||
}
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS
|
||||
#ifndef ASSIMP_BUILD_NO_FLIPUVS_PROCESS
|
||||
// # FlipUVsProcess
|
||||
|
|
|
@ -58,6 +58,7 @@ struct aiMesh;
|
|||
struct aiNodeAnim;
|
||||
struct aiNode;
|
||||
struct aiMaterial;
|
||||
struct aiCamera;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
|
@ -109,6 +110,14 @@ protected:
|
|||
* @param pAnim The bone animation to transform
|
||||
*/
|
||||
void ProcessAnimation( aiNodeAnim* pAnim);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Converts a single camera to left handed coordinates.
|
||||
* The camera viewing direction is inverted by reflecting mLookAt
|
||||
* across mPosition.
|
||||
* @param pCam The camera to convert
|
||||
*/
|
||||
void ProcessCamera( aiCamera* pCam);
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -577,7 +577,7 @@ void PretransformVertices::Execute(aiScene *pScene) {
|
|||
// multiply all properties of the camera with the absolute
|
||||
// transformation of the corresponding node
|
||||
cam->mPosition = nd->mTransformation * cam->mPosition;
|
||||
cam->mLookAt = aiMatrix3x3(nd->mTransformation) * cam->mLookAt;
|
||||
cam->mLookAt = nd->mTransformation * cam->mLookAt;
|
||||
cam->mUp = aiMatrix3x3(nd->mTransformation) * cam->mUp;
|
||||
}
|
||||
|
||||
|
|
|
@ -290,7 +290,6 @@ void ValidateDSProcess::Validate(const aiMesh *pMesh) {
|
|||
switch (face.mNumIndices) {
|
||||
case 0:
|
||||
ReportError("aiMesh::mFaces[%i].mNumIndices is 0", i);
|
||||
break;
|
||||
case 1:
|
||||
if (0 == (pMesh->mPrimitiveTypes & aiPrimitiveType_POINT)) {
|
||||
ReportError("aiMesh::mFaces[%i] is a POINT but aiMesh::mPrimitiveTypes "
|
||||
|
|
|
@ -118,8 +118,8 @@ void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangl
|
|||
Point* p1 = triangle->PointCCW(point);
|
||||
Orientation o1 = Orient2d(eq, *p1, ep);
|
||||
if (o1 == COLLINEAR) {
|
||||
// ASSIMP_CHANGE (aramis_acg)
|
||||
throw std::runtime_error("EdgeEvent - collinear points not supported");
|
||||
|
||||
|
||||
if( triangle->Contains(&eq, p1)) {
|
||||
triangle->MarkConstrainedEdge(&eq, p1 );
|
||||
// We are modifying the constraint maybe it would be better to
|
||||
|
@ -137,8 +137,8 @@ void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangl
|
|||
Point* p2 = triangle->PointCW(point);
|
||||
Orientation o2 = Orient2d(eq, *p2, ep);
|
||||
if (o2 == COLLINEAR) {
|
||||
// ASSIMP_CHANGE (aramis_acg)
|
||||
throw std::runtime_error("EdgeEvent - collinear points not supported");
|
||||
|
||||
|
||||
|
||||
if( triangle->Contains(&eq, p2)) {
|
||||
triangle->MarkConstrainedEdge(&eq, p2 );
|
||||
|
|
|
@ -56,7 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <sstream>
|
||||
#include <iomanip>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#if defined(_MSC_VER) && !defined(__clang__)
|
||||
#define AI_SIZEFMT "%Iu"
|
||||
#else
|
||||
#define AI_SIZEFMT "%zu"
|
||||
|
|
|
@ -39,7 +39,9 @@
|
|||
|
||||
namespace Assimp {
|
||||
|
||||
const double fast_atof_table[16] = { // we write [16] here instead of [] to work around a swig bug
|
||||
static constexpr size_t NumItems = 16;
|
||||
|
||||
constexpr double fast_atof_table[NumItems] = { // we write [16] here instead of [] to work around a swig bug
|
||||
0.0,
|
||||
0.1,
|
||||
0.01,
|
||||
|
@ -58,12 +60,10 @@ const double fast_atof_table[16] = { // we write [16] here instead of [] to wo
|
|||
0.000000000000001
|
||||
};
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
// Convert a string in decimal format to a number
|
||||
// ------------------------------------------------------------------------------------
|
||||
inline
|
||||
unsigned int strtoul10( const char* in, const char** out=0) {
|
||||
inline unsigned int strtoul10( const char* in, const char** out=0) {
|
||||
unsigned int value = 0;
|
||||
|
||||
for ( ;; ) {
|
||||
|
@ -83,8 +83,7 @@ unsigned int strtoul10( const char* in, const char** out=0) {
|
|||
// ------------------------------------------------------------------------------------
|
||||
// Convert a string in octal format to a number
|
||||
// ------------------------------------------------------------------------------------
|
||||
inline
|
||||
unsigned int strtoul8( const char* in, const char** out=0) {
|
||||
inline unsigned int strtoul8( const char* in, const char** out=0) {
|
||||
unsigned int value( 0 );
|
||||
for ( ;; ) {
|
||||
if ( *in < '0' || *in > '7' ) {
|
||||
|
@ -103,8 +102,7 @@ unsigned int strtoul8( const char* in, const char** out=0) {
|
|||
// ------------------------------------------------------------------------------------
|
||||
// Convert a string in hex format to a number
|
||||
// ------------------------------------------------------------------------------------
|
||||
inline
|
||||
unsigned int strtoul16( const char* in, const char** out=0) {
|
||||
inline unsigned int strtoul16( const char* in, const char** out=0) {
|
||||
unsigned int value( 0 );
|
||||
for ( ;; ) {
|
||||
if ( *in >= '0' && *in <= '9' ) {
|
||||
|
@ -128,8 +126,7 @@ unsigned int strtoul16( const char* in, const char** out=0) {
|
|||
// Convert just one hex digit
|
||||
// Return value is UINT_MAX if the input character is not a hex digit.
|
||||
// ------------------------------------------------------------------------------------
|
||||
inline
|
||||
unsigned int HexDigitToDecimal(char in) {
|
||||
inline unsigned int HexDigitToDecimal(char in) {
|
||||
unsigned int out( UINT_MAX );
|
||||
if ( in >= '0' && in <= '9' ) {
|
||||
out = in - '0';
|
||||
|
@ -146,16 +143,14 @@ unsigned int HexDigitToDecimal(char in) {
|
|||
// ------------------------------------------------------------------------------------
|
||||
// Convert a hex-encoded octet (2 characters, i.e. df or 1a).
|
||||
// ------------------------------------------------------------------------------------
|
||||
inline
|
||||
uint8_t HexOctetToDecimal(const char* in) {
|
||||
inline uint8_t HexOctetToDecimal(const char* in) {
|
||||
return ((uint8_t)HexDigitToDecimal(in[0])<<4)+(uint8_t)HexDigitToDecimal(in[1]);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
// signed variant of strtoul10
|
||||
// ------------------------------------------------------------------------------------
|
||||
inline
|
||||
int strtol10( const char* in, const char** out=0) {
|
||||
inline int strtol10( const char* in, const char** out=0) {
|
||||
bool inv = (*in=='-');
|
||||
if ( inv || *in == '+' ) {
|
||||
++in;
|
||||
|
@ -163,7 +158,11 @@ int strtol10( const char* in, const char** out=0) {
|
|||
|
||||
int value = strtoul10(in,out);
|
||||
if (inv) {
|
||||
value = -value;
|
||||
if (value < INT_MAX) {
|
||||
value = -value;
|
||||
} else {
|
||||
ASSIMP_LOG_WARN( "Converting the string \"", in, "\" into an inverted value resulted in overflow." );
|
||||
}
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
@ -174,8 +173,7 @@ int strtol10( const char* in, const char** out=0) {
|
|||
// 0NNN - oct
|
||||
// NNN - dec
|
||||
// ------------------------------------------------------------------------------------
|
||||
inline
|
||||
unsigned int strtoul_cppstyle( const char* in, const char** out=0) {
|
||||
inline unsigned int strtoul_cppstyle( const char* in, const char** out=0) {
|
||||
if ('0' == in[0]) {
|
||||
return 'x' == in[1] ? strtoul16(in+2,out) : strtoul8(in+1,out);
|
||||
}
|
||||
|
@ -187,8 +185,7 @@ unsigned int strtoul_cppstyle( const char* in, const char** out=0) {
|
|||
// It is mainly used by fast_atof to prevent ugly and unwanted integer overflows.
|
||||
// ------------------------------------------------------------------------------------
|
||||
template<typename ExceptionType = DeadlyImportError>
|
||||
inline
|
||||
uint64_t strtoul10_64( const char* in, const char** out=0, unsigned int* max_inout=0) {
|
||||
inline uint64_t strtoul10_64( const char* in, const char** out=0, unsigned int* max_inout=0) {
|
||||
unsigned int cur = 0;
|
||||
uint64_t value = 0;
|
||||
|
||||
|
@ -241,8 +238,7 @@ uint64_t strtoul10_64( const char* in, const char** out=0, unsigned int* max_ino
|
|||
// signed variant of strtoul10_64
|
||||
// ------------------------------------------------------------------------------------
|
||||
template<typename ExceptionType = DeadlyImportError>
|
||||
inline
|
||||
int64_t strtol10_64(const char* in, const char** out = 0, unsigned int* max_inout = 0) {
|
||||
inline int64_t strtol10_64(const char* in, const char** out = 0, unsigned int* max_inout = 0) {
|
||||
bool inv = (*in == '-');
|
||||
if ( inv || *in == '+' ) {
|
||||
++in;
|
||||
|
@ -264,8 +260,7 @@ int64_t strtol10_64(const char* in, const char** out = 0, unsigned int* max_inou
|
|||
// If you find any bugs, please send them to me, niko (at) irrlicht3d.org.
|
||||
// ------------------------------------------------------------------------------------
|
||||
template<typename Real, typename ExceptionType = DeadlyImportError>
|
||||
inline
|
||||
const char* fast_atoreal_move(const char* c, Real& out, bool check_comma = true) {
|
||||
inline const char* fast_atoreal_move(const char* c, Real& out, bool check_comma = true) {
|
||||
Real f = 0;
|
||||
|
||||
bool inv = (*c == '-');
|
||||
|
@ -354,8 +349,7 @@ const char* fast_atoreal_move(const char* c, Real& out, bool check_comma = true)
|
|||
// ------------------------------------------------------------------------------------
|
||||
// The same but more human.
|
||||
template<typename ExceptionType = DeadlyImportError>
|
||||
inline
|
||||
ai_real fast_atof(const char* c) {
|
||||
inline ai_real fast_atof(const char* c) {
|
||||
ai_real ret(0.0);
|
||||
fast_atoreal_move<ai_real, ExceptionType>(c, ret);
|
||||
|
||||
|
@ -372,8 +366,7 @@ ai_real fast_atof( const char* c, const char** cout) {
|
|||
}
|
||||
|
||||
template<typename ExceptionType = DeadlyImportError>
|
||||
inline
|
||||
ai_real fast_atof( const char** inout) {
|
||||
inline ai_real fast_atof( const char** inout) {
|
||||
ai_real ret(0.0);
|
||||
*inout = fast_atoreal_move<ai_real, ExceptionType>(*inout, ret);
|
||||
|
||||
|
|
After Width: | Height: | Size: 192 KiB |
|
@ -1,6 +1,6 @@
|
|||
class mar expands Actor;
|
||||
|
||||
#exec MESH IMPORT MESH=mar ANIVFILE=MODELS\mar_a.3d DATAFILE=MODELS\mar_d.3d X=0 Y=0 Z=0
|
||||
#exec MESH IMPORT MESH=mar ANIVFILE=MODELS\mar_rifle_a.3d DATAFILE=MODELS\mar_rifle_d.3d X=0 Y=0 Z=0
|
||||
#exec MESH ORIGIN MESH=mar X=0 Y=0 Z=0
|
||||
|
||||
#exec MESH SEQUENCE MESH=mar SEQ=All STARTFRAME=0 NUMFRAMES=30
|
||||
|
@ -9,7 +9,7 @@ class mar expands Actor;
|
|||
#exec MESHMAP NEW MESHMAP=mar MESH=mar
|
||||
#exec MESHMAP SCALE MESHMAP=mar X=0.1 Y=0.1 Z=0.2
|
||||
|
||||
#exec TEXTURE IMPORT NAME=Jtex1 FILE=..\3DS\m_rifl.bmp GROUP=Skins FLAGS=2
|
||||
#exec TEXTURE IMPORT NAME=Jtex1 FILE=m_rifl.bmp GROUP=Skins FLAGS=2
|
||||
#exec TEXTURE IMPORT NAME=Jtex1 FILE=texture1.pcx GROUP=Skins PALETTE=Jtex1
|
||||
#exec MESHMAP SETTEXTURE MESHMAP=mar NUM=1 TEXTURE=Jtex1
|
||||
|
||||
|
|
|
@ -32,7 +32,7 @@
|
|||
*MAP_CLASS "Bitmap"
|
||||
*MAP_SUBNO 1
|
||||
*MAP_AMOUNT 1.0000
|
||||
*BITMAP "../3DS/MP5SIL.BMP"
|
||||
*BITMAP "mp5sil.bmp"
|
||||
*MAP_TYPE Screen
|
||||
*UVW_U_OFFSET 0.000000
|
||||
*UVW_V_OFFSET 0.000000
|
||||
|
|
|
@ -32,7 +32,7 @@
|
|||
*MAP_CLASS "Bitmap"
|
||||
*MAP_SUBNO 1
|
||||
*MAP_AMOUNT 1.0000
|
||||
*BITMAP "../3DS/m_rifl.bmp"
|
||||
*BITMAP "m_rifl.bmp"
|
||||
*MAP_TYPE Screen
|
||||
*UVW_U_OFFSET 0.000000
|
||||
*UVW_V_OFFSET 0.000000
|
||||
|
|
After Width: | Height: | Size: 192 KiB |
After Width: | Height: | Size: 192 KiB |
After Width: | Height: | Size: 192 KiB |
|
@ -4,4 +4,4 @@ Ka 0.588235 0.588235 0.588235
|
|||
Ks 0.898039 0.898039 0.898039
|
||||
Ns 128
|
||||
Tr 0
|
||||
map_Kd ./../3DS/m_rifl.bmp
|
||||
map_Kd m_rifl.bmp
|
||||
|
|
|
@ -10,7 +10,7 @@ OBJECT poly
|
|||
name "sphere"
|
||||
subdiv 3
|
||||
loc -0.0624103 -0.012381 0.0558408
|
||||
texture "./../LWO/LWO2/MappingModes/earthSpherical.jpg"
|
||||
texture "earthSpherical.jpg"
|
||||
crease 45.000000
|
||||
numvert 134
|
||||
-0.00202139 0.0563461 0
|
||||
|
|
|
@ -10,7 +10,7 @@ OBJECT poly
|
|||
name "sphere"
|
||||
subdiv 4
|
||||
loc -0.0624103 -0.012381 0.0558408
|
||||
texture "./../LWO/LWO2/MappingModes/earthSpherical.jpg"
|
||||
texture "earthSpherical.jpg"
|
||||
texrep 1.9 2.5
|
||||
texoff 0.019 0.5
|
||||
crease 45.000000
|
||||
|
|
|
@ -9,7 +9,7 @@ kids 0
|
|||
OBJECT poly
|
||||
name "ä¸ĺ›˝čŹś"
|
||||
loc -0.0624103 -0.012381 0.0558408
|
||||
texture "./../LWO/LWO2/MappingModes/earthSpherical.jpg"
|
||||
texture "earthSpherical.jpg"
|
||||
crease 45.000000
|
||||
numvert 134
|
||||
-0.00202139 0.0563461 0
|
||||
|
|
After Width: | Height: | Size: 412 KiB |
|
@ -329,7 +329,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="../X/dwarf.x" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<bool name="Looping" value="true" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
<float name="FramesPerSecond" value="0.250000" />
|
||||
|
@ -345,7 +345,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="../X/axe.jpg" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -384,7 +384,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="../X/dwarf.jpg" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -468,7 +468,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="../X/dwarf.x" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<bool name="Looping" value="true" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
<float name="FramesPerSecond" value="0.250000" />
|
||||
|
@ -484,7 +484,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="../X/axe.jpg" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -523,7 +523,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="../X/dwarf.jpg" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -723,7 +723,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
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<int name="DebugDataVisible" value="0" />
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<bool name="IsDebugObject" value="false" />
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<string name="Mesh" value="../X/dwarf.x" />
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<string name="Mesh" value="dwarf.x" />
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<bool name="Looping" value="true" />
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<bool name="ReadOnlyMaterials" value="false" />
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<float name="FramesPerSecond" value="0.250000" />
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|
@ -739,7 +739,7 @@
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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|
@ -778,7 +778,7 @@
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<texture name="Texture1" value="../X/dwarf.jpg" />
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<texture name="Texture1" value="dwarf.jpg" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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|
@ -920,7 +920,7 @@
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<enum name="AutomaticCulling" value="box" />
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<int name="DebugDataVisible" value="0" />
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<bool name="IsDebugObject" value="false" />
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<string name="Mesh" value="../X/dwarf.x" />
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<string name="Mesh" value="dwarf.x" />
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<bool name="Looping" value="true" />
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<bool name="ReadOnlyMaterials" value="false" />
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<float name="FramesPerSecond" value="0.250000" />
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|
@ -936,7 +936,7 @@
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<texture name="Texture1" value="../X/axe.jpg" />
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<texture name="Texture1" value="axe.jpg" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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|
@ -975,7 +975,7 @@
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<float name="Shininess" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="dwarf.jpg" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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|
|
|
@ -19,7 +19,7 @@
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<enum name="AutomaticCulling" value="box" />
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<int name="DebugDataVisible" value="0" />
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<bool name="IsDebugObject" value="false" />
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<string name="Mesh" value="../IRRMesh/cellar.irrmesh" />
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<string name="Mesh" value="cellar.irrmesh" />
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<bool name="ReadOnlyMaterials" value="false" />
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</attributes>
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|
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<float name="Shininess" value="0.750000" />
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<texture name="Texture1" value="brownground_1-1.jpg" />
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<texture name="Texture2" value="1.png" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<bool name="Wireframe" value="false" />
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|
@ -72,8 +72,8 @@
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<float name="Shininess" value="0.750000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="../IRRMesh/crackedground_1-6.jpg" />
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<texture name="Texture2" value="../IRRMesh/1.png" />
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<texture name="Texture1" value="crackedground_1-6.jpg" />
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<texture name="Texture2" value="1.png" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<bool name="Wireframe" value="false" />
|
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|
@ -117,7 +117,7 @@
|
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<enum name="AutomaticCulling" value="box" />
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<int name="DebugDataVisible" value="0" />
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<bool name="IsDebugObject" value="false" />
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<string name="Mesh" value="../X/dwarf.x" />
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<string name="Mesh" value="dwarf.x" />
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<bool name="ReadOnlyMaterials" value="false" />
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</attributes>
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|
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|
@ -131,7 +131,7 @@
|
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="../X/axe.jpg" />
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<texture name="Texture1" value="axe.jpg" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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|
@ -170,7 +170,7 @@
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<float name="Shininess" value="0.000000" />
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<texture name="Texture1" value="../X/dwarf.jpg" />
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<texture name="Texture1" value="dwarf.jpg" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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|
@ -254,7 +254,7 @@
|
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<enum name="AutomaticCulling" value="box" />
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<int name="DebugDataVisible" value="0" />
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<bool name="IsDebugObject" value="false" />
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<string name="Mesh" value="../X/dwarf.x" />
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<string name="Mesh" value="dwarf.x" />
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<bool name="ReadOnlyMaterials" value="false" />
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</attributes>
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|
@ -268,7 +268,7 @@
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="../X/axe.jpg" />
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<texture name="Texture1" value="axe.jpg" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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|
@ -307,7 +307,7 @@
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<float name="Shininess" value="0.000000" />
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<texture name="Texture1" value="dwarf.jpg" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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|
@ -391,7 +391,7 @@
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<enum name="AutomaticCulling" value="box" />
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<int name="DebugDataVisible" value="0" />
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<bool name="IsDebugObject" value="false" />
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<string name="Mesh" value="../X/dwarf.x" />
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<string name="Mesh" value="dwarf.x" />
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|
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<float name="Shininess" value="0.000000" />
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<texture name="Texture1" value="axe.jpg" />
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|
@ -444,7 +444,7 @@
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<float name="Shininess" value="0.000000" />
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|
@ -528,7 +528,7 @@
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<enum name="AutomaticCulling" value="box" />
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<int name="DebugDataVisible" value="0" />
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<bool name="IsDebugObject" value="false" />
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<string name="Mesh" value="../X/dwarf.x" />
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|
||||
<texture name="Texture1" value="../X/dwarf.jpg" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
|
After Width: | Height: | Size: 199 KiB |
After Width: | Height: | Size: 82 KiB |
After Width: | Height: | Size: 412 KiB |
After Width: | Height: | Size: 3.5 KiB |
|
@ -19,7 +19,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="../obj/spider.obj" />
|
||||
<string name="Mesh" value="spider.obj" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
</attributes>
|
||||
|
||||
|
@ -33,7 +33,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="../X/axe.jpg" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -71,7 +71,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="../X/dwarf.jpg" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -153,7 +153,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="../X/dwarf.x" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
</attributes>
|
||||
|
||||
|
@ -167,7 +167,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="../X/axe.jpg" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -205,7 +205,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="../X/dwarf.jpg" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -287,7 +287,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="../X/dwarf.x" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
</attributes>
|
||||
|
||||
|
@ -301,7 +301,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="../X/axe.jpg" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -339,7 +339,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="../X/dwarf.jpg" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -421,7 +421,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="../X/dwarf.x" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
</attributes>
|
||||
|
||||
|
@ -435,7 +435,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="../X/axe.jpg" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -473,7 +473,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="../X/dwarf.jpg" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -555,7 +555,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="../X/dwarf.x" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
</attributes>
|
||||
|
||||
|
@ -569,7 +569,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="../X/axe.jpg" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -607,7 +607,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="../X/dwarf.jpg" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -689,7 +689,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="../X/dwarf.x" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
</attributes>
|
||||
|
||||
|
@ -703,7 +703,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="../X/axe.jpg" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -741,7 +741,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="../X/dwarf.jpg" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
|
|
@ -126,7 +126,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="="../3DSFiles/UVTransformTest/UVTransformTestImg.png" />
|
||||
<texture name="Texture1" value="="UVTransformTestImg.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -197,7 +197,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="../X/dwarf.x" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<bool name="Looping" value="true" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
<float name="FramesPerSecond" value="0.025000" />
|
||||
|
@ -213,7 +213,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="../X/axe.jpg" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -251,7 +251,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="../X/dwarf.jpg" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -333,7 +333,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="../IRRMesh/cellar.irrmesh" />
|
||||
<string name="Mesh" value="cellar.irrmesh" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
</attributes>
|
||||
|
||||
|
@ -347,8 +347,8 @@
|
|||
<float name="Shininess" value="0.750000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="../IRRMesh/brownground_1-1.jpg" />
|
||||
<texture name="Texture2" value="../IRRMesh/1.png" />
|
||||
<texture name="Texture1" value="brownground_1-1.jpg" />
|
||||
<texture name="Texture2" value="1.png" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
<bool name="Wireframe" value="false" />
|
||||
|
@ -385,8 +385,8 @@
|
|||
<float name="Shininess" value="0.750000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="../IRRMesh/crackedground_1-6.jpg" />
|
||||
<texture name="Texture2" value="../IRRMesh/1.png" />
|
||||
<texture name="Texture1" value="crackedground_1-6.jpg" />
|
||||
<texture name="Texture2" value="1.png" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
<bool name="Wireframe" value="false" />
|
||||
|
@ -442,7 +442,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="../3DSFiles/UVTransformTest/UVTransformTestImg.png" />
|
||||
<texture name="Texture1" value="UVTransformTestImg.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -512,7 +512,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="../3DSFiles/UVTransformTest/UVTransformTestImg.png" />
|
||||
<texture name="Texture1" value="UVTransformTestImg.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
|
|
@ -34,7 +34,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="../LWO/LWO2/MappingModes/earthSpherical.jpg" />
|
||||
<texture name="Texture1" value="earthSpherical.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
|
|
@ -0,0 +1,38 @@
|
|||
#
|
||||
# spider.mtl
|
||||
#
|
||||
|
||||
newmtl Skin
|
||||
Ka 0.200000 0.200000 0.200000
|
||||
Kd 0.827451 0.792157 0.772549
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ns 0.000000
|
||||
map_Kd .\wal67ar_small.jpg
|
||||
|
||||
newmtl Brusttex
|
||||
Ka 0.200000 0.200000 0.200000
|
||||
Kd 0.800000 0.800000 0.800000
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ns 0.000000
|
||||
map_Kd .\wal69ar_small.jpg
|
||||
|
||||
newmtl HLeibTex
|
||||
Ka 0.200000 0.200000 0.200000
|
||||
Kd 0.690196 0.639216 0.615686
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ns 0.000000
|
||||
map_Kd .\SpiderTex.jpg
|
||||
|
||||
newmtl BeinTex
|
||||
Ka 0.200000 0.200000 0.200000
|
||||
Kd 0.800000 0.800000 0.800000
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ns 0.000000
|
||||
map_Kd .\drkwood2.jpg
|
||||
|
||||
newmtl Augentex
|
||||
Ka 0.200000 0.200000 0.200000
|
||||
Kd 0.800000 0.800000 0.800000
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ns 0.000000
|
||||
map_Kd .\engineflare1.jpg
|
After Width: | Height: | Size: 9.1 KiB |
After Width: | Height: | Size: 7.7 KiB |
After Width: | Height: | Size: 15 KiB |
After Width: | Height: | Size: 199 KiB |
After Width: | Height: | Size: 3.5 KiB |
|
@ -13,7 +13,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="/../Obj/wal67ar_small.jpg" />
|
||||
<texture name="Texture1" value="wal67ar_small.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -354,7 +354,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="../Obj/spidertex.jpg" />
|
||||
<texture name="Texture1" value="SpiderTex.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -485,7 +485,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="../Obj/drkwood2.jpg" />
|
||||
<texture name="Texture1" value="drkwood2.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -1609,7 +1609,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="../Obj/engineflare1.jpg" />
|
||||
<texture name="Texture1" value="engineflare1.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
|
After Width: | Height: | Size: 9.1 KiB |
After Width: | Height: | Size: 7.7 KiB |
|
@ -10,10 +10,10 @@ l 4 3 2
|
|||
l 1 -4 4
|
||||
l -3 1 5
|
||||
|
||||
f 1 0.9 0.7 0.5 0.5 45.2776 0 1 ./../../LWO/LWo2/MappingModes/EarthSpherical.jpg
|
||||
f 1 0.9 0.7 0.5 0.5 45.2776 0 1 earthSpherical.jpg
|
||||
s 0 0 0 0.5
|
||||
|
||||
f 1 0.9 0.7 0.5 0.5 45.2776 0 1 ./../../LWO/LWo2/MappingModes/EarthSpherical.jpg
|
||||
f 1 0.9 0.7 0.5 0.5 45.2776 0 1 earthSpherical.jpg
|
||||
s 0.272166 0.272166 0.544331 0.16665
|
||||
s 0.643951 0.172546 1.11022e-16 0.16665
|
||||
s 0.172546 0.643951 1.11022e-16 0.16665
|
||||
|
|
|
@ -12,13 +12,13 @@ c
|
|||
-10 -10 -10 6
|
||||
|
||||
|
||||
f 1.0 1.0 1.0 0.5 0.5 45.2776 0 1 ./../../LWO/LWo2/MappingModes/EarthSpherical.jpg
|
||||
f 1.0 1.0 1.0 0.5 0.5 45.2776 0 1 earthSpherical.jpg
|
||||
s -10 -10 -10 2
|
||||
s 10 10 10 3
|
||||
|
||||
|
||||
#white
|
||||
f 1.0 1.0 1.0 0.5 0.5 45.2776 0 1 ./../../LWO/LWo2/MappingModes/EarthCylindric.jpg
|
||||
f 1.0 1.0 1.0 0.5 0.5 45.2776 0 1 earthCylindric.jpg
|
||||
|
||||
# another cone, closed this time
|
||||
c
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
#red
|
||||
f 1 0.9 0.7 0.5 0.5 45.2776 0 1 ./../../LWOFiles/LWo2/MappingModes/EarthCylindric.jpg
|
||||
f 1 0.9 0.7 0.5 0.5 45.2776 0 1 earthCylindric.jpg
|
||||
|
||||
tess 4
|
||||
|
||||
|
|
After Width: | Height: | Size: 610 KiB |
After Width: | Height: | Size: 412 KiB |
|
@ -11,7 +11,7 @@ f 0.0 0.0 1.0 0 1 1 1
|
|||
s 5.0 4.0 8.0 3.0
|
||||
|
||||
#green
|
||||
f 1.0 1.0 1.0 0.5 0.5 45.2776 0 1 ./../../LWO/LWo2/MappingModes/EarthCylindric.jpg
|
||||
f 1.0 1.0 1.0 0.5 0.5 45.2776 0 1 earthCylindric.jpg
|
||||
|
||||
# And another one
|
||||
s 1.0 -4.0 2.0 4.0 2 2
|
||||
|
|
|
@ -380,7 +380,7 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLines) {
|
|||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_08.gltf", aiProcess_ValidateDataStructure);
|
||||
EXPECT_NE(nullptr, scene);
|
||||
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
|
||||
std::array<unsigned int, 5> l1 = { { 0u, 3u, 2u, 1u, 0u } };
|
||||
std::array<unsigned int, 5> l1 = { { 0u, 1u, 2u, 3u, 0u } };
|
||||
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
|
||||
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
|
||||
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
|
||||
|
@ -394,7 +394,7 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineLoop) {
|
|||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_09.gltf", aiProcess_ValidateDataStructure);
|
||||
EXPECT_NE(nullptr, scene);
|
||||
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
|
||||
std::array<unsigned int, 5> l1 = { { 0, 3u, 2u, 1u, 0u } };
|
||||
std::array<unsigned int, 5> l1 = { { 0, 1u, 2u, 3u, 0u } };
|
||||
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
|
||||
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
|
||||
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
|
||||
|
@ -408,7 +408,7 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineStrip) {
|
|||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_10.gltf", aiProcess_ValidateDataStructure);
|
||||
EXPECT_NE(nullptr, scene);
|
||||
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
|
||||
std::array<unsigned int, 5> l1 = { { 0u, 3u, 2u, 1u, 0u } };
|
||||
std::array<unsigned int, 5> l1 = { { 0u, 1u, 2u, 3u, 0u } };
|
||||
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
|
||||
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
|
||||
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
|
||||
|
@ -423,13 +423,13 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStrip) {
|
|||
EXPECT_NE(nullptr, scene);
|
||||
EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
|
||||
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
|
||||
std::array<unsigned int, 3> f1 = { { 0u, 3u, 1u } };
|
||||
std::array<unsigned int, 3> f1 = { { 0u, 1u, 2u } };
|
||||
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
|
||||
for (size_t i = 0; i < 3; ++i) {
|
||||
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
|
||||
}
|
||||
|
||||
std::array<unsigned int, 3> f2 = { { 1u, 3u, 2u } };
|
||||
std::array<unsigned int, 3> f2 = { { 2u, 1u, 3u } };
|
||||
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
|
||||
for (size_t i = 0; i < 3; ++i) {
|
||||
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
|
||||
|
@ -443,13 +443,13 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFan) {
|
|||
EXPECT_NE(nullptr, scene);
|
||||
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
|
||||
EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
|
||||
std::array<unsigned int, 3> f1 = { { 0u, 3u, 2u } };
|
||||
std::array<unsigned int, 3> f1 = { { 0u, 1u, 2u } };
|
||||
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
|
||||
for (size_t i = 0; i < 3; ++i) {
|
||||
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
|
||||
}
|
||||
|
||||
std::array<unsigned int, 3> f2 = { { 0u, 2u, 1u } };
|
||||
std::array<unsigned int, 3> f2 = { { 0u, 2u, 3u } };
|
||||
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
|
||||
for (size_t i = 0; i < 3; ++i) {
|
||||
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
|
||||
|
|