commit
1e97b00cd2
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@ -76,8 +76,7 @@ SET( ASSIMP_INCLUDE_INSTALL_DIR "include" CACHE PATH
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"Path the header files are installed to." )
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SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE PATH
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"Path the tool executables are installed to." )
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SET ( ASSIMP_BUILD_STATIC_LIB OFF CACHE BOOL
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"Build a static (.a) version of the library" )
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option (ASSIMP_BUILD_STATIC_LIB "Build a static (.a) version of the library" OFF)
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SET(ASSIMP_DEBUG_POSTFIX "d" CACHE STRING "Debug Postfitx for lib, samples and tools")
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@ -102,8 +101,9 @@ ENDIF()
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# Globally enable Boost resp. the Boost workaround – it is also needed by the
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# tools which include the Assimp headers.
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SET ( ASSIMP_ENABLE_BOOST_WORKAROUND ON CACHE BOOL
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option ( ASSIMP_ENABLE_BOOST_WORKAROUND
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"If a simple implementation of the used Boost functions is used. Slightly reduces functionality, but enables builds without Boost available."
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ON
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)
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IF ( ASSIMP_ENABLE_BOOST_WORKAROUND )
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INCLUDE_DIRECTORIES( code/BoostWorkaround )
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@ -129,8 +129,9 @@ configure_file("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in" "${C
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configure_file("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config-version.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" @ONLY IMMEDIATE)
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install(FILES "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
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SET ( ASSIMP_NO_EXPORT OFF CACHE BOOL
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option ( ASSIMP_NO_EXPORT
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"Disable Assimp's export functionality."
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OFF
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)
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# Search for external dependencies, and build them from source if not found
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@ -186,8 +187,9 @@ ENDIF ( ASSIMP_BUILD_COMPILER STREQUAL "")
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MARK_AS_ADVANCED ( ASSIMP_BUILD_ARCHITECTURE ASSIMP_BUILD_COMPILER )
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ADD_SUBDIRECTORY( code/ )
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SET ( ASSIMP_BUILD_ASSIMP_TOOLS ON CACHE BOOL
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option ( ASSIMP_BUILD_ASSIMP_TOOLS
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"If the supplementary tools for Assimp are built in addition to the library."
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ON
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)
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IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
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IF ( WIN32 )
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@ -196,8 +198,9 @@ IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
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ADD_SUBDIRECTORY( tools/assimp_cmd/ )
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ENDIF ( ASSIMP_BUILD_ASSIMP_TOOLS )
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SET ( ASSIMP_BUILD_SAMPLES OFF CACHE BOOL
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option ( ASSIMP_BUILD_SAMPLES
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"If the official samples are built as well (needs Glut)."
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OFF
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)
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IF ( ASSIMP_BUILD_SAMPLES)
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@ -208,8 +211,9 @@ IF ( ASSIMP_BUILD_SAMPLES)
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ENDIF ( ASSIMP_BUILD_SAMPLES )
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IF ( WIN32 )
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SET ( ASSIMP_BUILD_TESTS ON CACHE BOOL
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option ( ASSIMP_BUILD_TESTS
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"If the test suite for Assimp is built in addition to the library."
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ON
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)
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IF ( ASSIMP_BUILD_TESTS )
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@ -218,8 +222,9 @@ IF ( WIN32 )
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ENDIF ( WIN32 )
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IF(MSVC)
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SET ( ASSIMP_INSTALL_PDB ON CACHE BOOL
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option ( ASSIMP_INSTALL_PDB
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"Install MSVC debug files."
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ON
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)
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ENDIF(MSVC)
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@ -147,7 +147,7 @@ namespace {
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void ExportScene3DS(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene)
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{
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boost::shared_ptr<IOStream> outfile (pIOSystem->Open(pFile, "wb"));
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if(outfile == NULL) {
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if(!outfile) {
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throw DeadlyExportError("Could not open output .3ds file: " + std::string(pFile));
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}
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@ -728,7 +728,7 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
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// is compressed using standard DEFLATE from zlib.
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if (compressed)
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{
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AssbinChunkWriter uncompressedStream( NULL, NULL );
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AssbinChunkWriter uncompressedStream( NULL, 0 );
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WriteBinaryScene( &uncompressedStream, pScene );
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uLongf uncompressedSize = uncompressedStream.Tell();
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@ -195,7 +195,7 @@ template <typename T> void ReadBounds( IOStream * stream, T* p, unsigned int n )
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void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node )
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AINODE);
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uint32_t size = Read<uint32_t>(stream);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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*node = new aiNode();
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@ -226,7 +226,7 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node )
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void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIBONE );
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uint32_t size = Read<uint32_t>(stream);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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b->mName = Read<aiString>(stream);
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b->mNumWeights = Read<unsigned int>(stream);
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@ -249,7 +249,7 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
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void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIMESH);
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uint32_t size = Read<uint32_t>(stream);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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mesh->mPrimitiveTypes = Read<unsigned int>(stream);
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mesh->mNumVertices = Read<unsigned int>(stream);
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@ -373,7 +373,7 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
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void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop)
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIMATERIALPROPERTY);
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uint32_t size = Read<uint32_t>(stream);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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prop->mKey = Read<aiString>(stream);
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prop->mSemantic = Read<unsigned int>(stream);
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@ -389,7 +389,7 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
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void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIMATERIAL);
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uint32_t size = Read<uint32_t>(stream);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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mat->mNumAllocated = mat->mNumProperties = Read<unsigned int>(stream);
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if (mat->mNumProperties)
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@ -410,7 +410,7 @@ void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
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void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AINODEANIM);
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uint32_t size = Read<uint32_t>(stream);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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nd->mNodeName = Read<aiString>(stream);
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nd->mNumPositionKeys = Read<unsigned int>(stream);
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@ -458,7 +458,7 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
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void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIANIMATION);
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uint32_t size = Read<uint32_t>(stream);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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anim->mName = Read<aiString> (stream);
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anim->mDuration = Read<double> (stream);
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@ -478,7 +478,7 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
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void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AITEXTURE);
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uint32_t size = Read<uint32_t>(stream);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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tex->mWidth = Read<unsigned int>(stream);
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tex->mHeight = Read<unsigned int>(stream);
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@ -501,7 +501,7 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
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void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AILIGHT);
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uint32_t size = Read<uint32_t>(stream);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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l->mName = Read<aiString>(stream);
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l->mType = (aiLightSourceType)Read<unsigned int>(stream);
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@ -527,7 +527,7 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
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void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AICAMERA);
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uint32_t size = Read<uint32_t>(stream);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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cam->mName = Read<aiString>(stream);
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cam->mPosition = Read<aiVector3D>(stream);
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@ -542,7 +542,7 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
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void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AISCENE);
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uint32_t size = Read<uint32_t>(stream);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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scene->mFlags = Read<unsigned int>(stream);
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scene->mNumMeshes = Read<unsigned int>(stream);
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@ -626,10 +626,10 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
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stream->Seek( 44, aiOrigin_CUR ); // signature
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unsigned int versionMajor = Read<unsigned int>(stream);
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unsigned int versionMinor = Read<unsigned int>(stream);
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unsigned int versionRevision = Read<unsigned int>(stream);
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unsigned int compileFlags = Read<unsigned int>(stream);
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/*unsigned int versionMajor =*/ Read<unsigned int>(stream);
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/*unsigned int versionMinor =*/ Read<unsigned int>(stream);
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/*unsigned int versionRevision =*/ Read<unsigned int>(stream);
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/*unsigned int compileFlags =*/ Read<unsigned int>(stream);
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shortened = Read<uint16_t>(stream) > 0;
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compressed = Read<uint16_t>(stream) > 0;
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@ -623,7 +623,7 @@ SOURCE_GROUP( unzip FILES ${unzip_SRCS})
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# VC2010 fixes
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if(MSVC10)
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OPTION( VC10_STDINT_FIX "Fix for VC10 Compiler regarding pstdint.h redefinition errors" OFF )
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option( VC10_STDINT_FIX "Fix for VC10 Compiler regarding pstdint.h redefinition errors" OFF )
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if( VC10_STDINT_FIX )
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ADD_DEFINITIONS( -D_STDINT )
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endif( VC10_STDINT_FIX )
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@ -120,7 +120,7 @@ Exporter::ExportFormatEntry gExporters[] =
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#endif
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#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
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Exporter::ExportFormatEntry( "assbin", "Assimp Binary", "assbin" , &ExportSceneAssbin, NULL),
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Exporter::ExportFormatEntry( "assbin", "Assimp Binary", "assbin" , &ExportSceneAssbin, 0),
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#endif
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};
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@ -93,7 +93,7 @@ namespace {
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}
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// ------------------------------------------------------------------------------------------------
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void ParseWarning(const std::string& message, const Element* element = NULL)
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/* void ParseWarning(const std::string& message, const Element* element = NULL)
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{
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if(element) {
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ParseWarning(message,element->KeyToken());
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@ -103,7 +103,7 @@ namespace {
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DefaultLogger::get()->warn("FBX-Parser: " + message);
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}
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}
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*/
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// ------------------------------------------------------------------------------------------------
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void ParseError(const std::string& message, TokenPtr token)
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{
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@ -404,9 +404,9 @@ size_t IndexData::FaceSize() const
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// Mesh
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Mesh::Mesh() :
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sharedVertexData(0),
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skeleton(0),
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hasSkeletalAnimations(false)
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hasSkeletalAnimations(false),
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skeleton(NULL),
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sharedVertexData(NULL)
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{
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}
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@ -712,8 +712,8 @@ aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent)
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// MeshXml
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MeshXml::MeshXml() :
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sharedVertexData(0),
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skeleton(0)
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skeleton(0),
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sharedVertexData(0)
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{
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}
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@ -797,8 +797,8 @@ void MeshXml::ConvertToAssimpScene(aiScene* dest)
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// SubMeshXml
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SubMeshXml::SubMeshXml() :
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vertexData(0),
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indexData(new IndexDataXml())
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indexData(new IndexDataXml()),
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vertexData(0)
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{
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}
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@ -912,8 +912,8 @@ aiMesh *SubMeshXml::ConvertToAssimpMesh(MeshXml *parent)
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// Animation
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Animation::Animation(Skeleton *parent) :
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parentMesh(NULL),
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parentSkeleton(parent),
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parentMesh(0),
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length(0.0f),
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baseTime(-1.0f)
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{
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@ -1124,8 +1124,8 @@ aiBone *Bone::ConvertToAssimpBone(Skeleton *parent, const std::vector<aiVertexWe
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// VertexAnimationTrack
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VertexAnimationTrack::VertexAnimationTrack() :
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target(0),
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type(VAT_NONE)
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type(VAT_NONE),
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target(0)
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{
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}
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@ -73,11 +73,13 @@ static const aiImporterDesc desc = {
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namespace Assimp {
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/*
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static void getSupportedExtensions(std::vector<std::string> &supportedExtensions) {
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supportedExtensions.push_back( ".jpg" );
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supportedExtensions.push_back( ".png" );
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supportedExtensions.push_back( ".tga" );
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}
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*/
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using namespace Q3BSP;
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||||
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@ -2124,11 +2124,13 @@ void Clipper::AddOutPt(TEdge *e, const IntPoint &pt)
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{
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//check for 'rounding' artefacts ...
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||||
if (outRec->sides == esNeither && pt.Y == op->pt.Y)
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{
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||||
if (ToFront)
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||||
{
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if (pt.X == op->pt.X +1) return; //ie wrong side of bottomPt
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}
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else if (pt.X == op->pt.X -1) return; //ie wrong side of bottomPt
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}
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outRec->sides = (EdgeSide)(outRec->sides | e->side);
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||||
if (outRec->sides == esBoth)
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||||
|
|
|
@ -1246,7 +1246,7 @@ extern int ZEXPORT unzReadCurrentFile (file, buf, len)
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|||
return UNZ_PARAMERROR;
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||||
|
||||
|
||||
if ((pfile_in_zip_read_info->read_buffer == NULL))
|
||||
if (pfile_in_zip_read_info->read_buffer == NULL)
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||||
return UNZ_END_OF_LIST_OF_FILE;
|
||||
if (len==0)
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return 0;
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||||
|
|
|
@ -1,5 +1,6 @@
|
|||
FIND_PACKAGE(OpenGL)
|
||||
FIND_PACKAGE(GLUT)
|
||||
find_library(M_LIB m)
|
||||
|
||||
IF ( NOT GLUT_FOUND )
|
||||
IF ( MSVC )
|
||||
|
@ -29,7 +30,7 @@ ADD_EXECUTABLE( assimp_simpleogl
|
|||
|
||||
SET_PROPERTY(TARGET assimp_simpleogl PROPERTY DEBUG_POSTFIX ${ASSIMP_DEBUG_POSTFIX})
|
||||
|
||||
TARGET_LINK_LIBRARIES( assimp_simpleogl assimp ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} )
|
||||
TARGET_LINK_LIBRARIES( assimp_simpleogl assimp ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} ${M_LIB} )
|
||||
SET_TARGET_PROPERTIES( assimp_simpleogl PROPERTIES
|
||||
OUTPUT_NAME assimp_simpleogl
|
||||
)
|
||||
|
|
Loading…
Reference in New Issue