Merge branch 'master' into hl1-mdl-loader

pull/2838/head
Kim Kulling 2019-12-25 10:13:42 +01:00 committed by GitHub
commit 1e29329a84
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GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 317 additions and 247 deletions

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@ -257,7 +257,7 @@ ELSEIF(MSVC)
IF(MSVC12)
ADD_COMPILE_OPTIONS(/wd4351)
ENDIF()
SET(CMAKE_CXX_FLAGS_DEBUG "/D_DEBUG /MDd /Zi /Od")
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
IF(NOT HUNTER_ENABLED)
SET(CMAKE_CXX_FLAGS "-fPIC -std=c++11 ${CMAKE_CXX_FLAGS}")

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@ -45,7 +45,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define M3D_IMPLEMENTATION
#define M3D_NOIMPORTER
#define M3D_EXPORTER
#define M3D_ASCII
#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
#define M3D_NODUP
#endif
@ -65,9 +64,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Exporter.hpp>
#include <assimp/IOSystem.hpp>
#include "M3DWrapper.h"
#include "M3DExporter.h"
#include "M3DMaterials.h"
#include "M3DWrapper.h"
// RESOURCES:
// https://gitlab.com/bztsrc/model3d/blob/master/docs/m3d_format.md
@ -131,10 +130,32 @@ void addProp(m3dm_t *m, uint8_t type, uint32_t value) {
m->prop[i].value.num = value;
}
// ------------------------------------------------------------------------------------------------
// convert aiString to identifier safe C string. This is a duplication of _m3d_safestr
char *SafeStr(aiString str, bool isStrict)
{
char *s = (char *)&str.data;
char *d, *ret;
int i, len;
for(len = str.length + 1; *s && (*s == ' ' || *s == '\t'); s++, len--);
if(len > 255) len = 255;
ret = (char *)M3D_MALLOC(len + 1);
if (!ret) {
throw DeadlyExportError("memory allocation error");
}
for(i = 0, d = ret; i < len && *s && *s != '\r' && *s != '\n'; s++, d++, i++) {
*d = isStrict && (*s == ' ' || *s == '\t' || *s == '/' || *s == '\\') ? '_' : (*s == '\t' ? ' ' : *s);
}
for(; d > ret && (*(d-1) == ' ' || *(d-1) == '\t'); d--);
*d = 0;
return ret;
}
// ------------------------------------------------------------------------------------------------
// add a material to the output
M3D_INDEX addMaterial(const Assimp::M3DWrapper &m3d, const aiMaterial *mat) {
unsigned int mi = -1U;
unsigned int mi = M3D_NOTDEFINED;
aiColor4D c;
aiString name;
ai_real f;
@ -150,14 +171,14 @@ M3D_INDEX addMaterial(const Assimp::M3DWrapper &m3d, const aiMaterial *mat) {
break;
}
// if not found, add the material to the output
if (mi == -1U) {
if (mi == M3D_NOTDEFINED) {
unsigned int k;
mi = m3d->nummaterial++;
m3d->material = (m3dm_t *)M3D_REALLOC(m3d->material, m3d->nummaterial * sizeof(m3dm_t));
if (!m3d->material) {
throw DeadlyExportError("memory allocation error");
}
m3d->material[mi].name = _m3d_safestr((char *)&name.data, 0);
m3d->material[mi].name = SafeStr(name, true);
m3d->material[mi].numprop = 0;
m3d->material[mi].prop = NULL;
// iterate through the material property table and see what we got
@ -218,14 +239,14 @@ M3D_INDEX addMaterial(const Assimp::M3DWrapper &m3d, const aiMaterial *mat) {
(name.data[j + 1] == 'g' || name.data[j + 1] == 'G'))
name.data[j] = 0;
// do we have this texture saved already?
fn = _m3d_safestr((char *)&name.data, 0);
for (j = 0, i = -1U; j < m3d->numtexture; j++)
fn = SafeStr(name, true);
for (j = 0, i = M3D_NOTDEFINED; j < m3d->numtexture; j++)
if (!strcmp(fn, m3d->texture[j].name)) {
i = j;
free(fn);
break;
}
if (i == -1U) {
if (i == M3D_NOTDEFINED) {
i = m3d->numtexture++;
m3d->texture = (m3dtx_t *)M3D_REALLOC(
m3d->texture,
@ -275,11 +296,15 @@ void ExportSceneM3DA(
const ExportProperties *pProperties
) {
#ifdef M3D_ASCII
// initialize the exporter
M3DExporter exporter(pScene, pProperties);
// perform ascii export
exporter.doExport(pFile, pIOSystem, true);
#else
throw DeadlyExportError("Assimp configured without M3D_ASCII support");
#endif
}
// ------------------------------------------------------------------------------------------------
@ -306,7 +331,7 @@ void M3DExporter::doExport(
if (!m3d) {
throw DeadlyExportError("memory allocation error");
}
m3d->name = _m3d_safestr((char *)&mScene->mRootNode->mName.data, 2);
m3d->name = SafeStr(mScene->mRootNode->mName, false);
// Create a model from assimp structures
aiMatrix4x4 m;
@ -335,7 +360,7 @@ void M3DExporter::NodeWalk(const M3DWrapper &m3d, const aiNode *pNode, aiMatrix4
for (unsigned int i = 0; i < pNode->mNumMeshes; i++) {
const aiMesh *mesh = mScene->mMeshes[pNode->mMeshes[i]];
unsigned int mi = (M3D_INDEX)-1U;
unsigned int mi = M3D_NOTDEFINED;
if (mScene->mMaterials) {
// get the material for this mesh
mi = addMaterial(m3d, mScene->mMaterials[mesh->mMaterialIndex]);
@ -358,7 +383,7 @@ void M3DExporter::NodeWalk(const M3DWrapper &m3d, const aiNode *pNode, aiMatrix4
/* set all index to -1 by default */
m3d->face[n].vertex[0] = m3d->face[n].vertex[1] = m3d->face[n].vertex[2] =
m3d->face[n].normal[0] = m3d->face[n].normal[1] = m3d->face[n].normal[2] =
m3d->face[n].texcoord[0] = m3d->face[n].texcoord[1] = m3d->face[n].texcoord[2] = -1U;
m3d->face[n].texcoord[0] = m3d->face[n].texcoord[1] = m3d->face[n].texcoord[2] = M3D_UNDEF;
m3d->face[n].materialid = mi;
for (unsigned int k = 0; k < face->mNumIndices; k++) {
// get the vertex's index
@ -374,7 +399,7 @@ void M3DExporter::NodeWalk(const M3DWrapper &m3d, const aiNode *pNode, aiMatrix4
vertex.z = v.z;
vertex.w = 1.0;
vertex.color = 0;
vertex.skinid = -1U;
vertex.skinid = M3D_UNDEF;
// add color if defined
if (mesh->HasVertexColors(0))
vertex.color = mkColor(&mesh->mColors[0][l]);

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@ -43,7 +43,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
#define M3D_IMPLEMENTATION
#define M3D_ASCII
#define M3D_NONORMALS /* leave the post-processing to Assimp */
#define M3D_NOWEIGHTS
#define M3D_NOANIMATION
@ -57,9 +56,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Importer.hpp>
#include <memory>
#include "M3DWrapper.h"
#include "M3DImporter.h"
#include "M3DMaterials.h"
#include "M3DWrapper.h"
// RESOURCES:
// https://gitlab.com/bztsrc/model3d/blob/master/docs/m3d_format.md
@ -96,7 +95,11 @@ static const aiImporterDesc desc = {
0,
0,
0,
#ifdef M3D_ASCII
"m3d a3d"
#else
"m3d"
#endif
};
namespace Assimp {
@ -113,7 +116,11 @@ M3DImporter::M3DImporter() :
bool M3DImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
const std::string extension = GetExtension(pFile);
if (extension == "m3d" || extension == "a3d")
if (extension == "m3d"
#ifdef M3D_ASCII
|| extension == "a3d"
#endif
)
return true;
else if (!extension.length() || checkSig) {
if (!pIOHandler) {
@ -131,7 +138,11 @@ bool M3DImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
if (4 != pStream->Read(data, 1, 4)) {
return false;
}
return !memcmp(data, "3DMO", 4) /* bin */ || !memcmp(data, "3dmo", 4) /* ASCII */;
return !memcmp(data, "3DMO", 4) /* bin */
#ifdef M3D_ASCII
|| !memcmp(data, "3dmo", 4) /* ASCII */
#endif
;
}
return false;
}
@ -159,6 +170,16 @@ void M3DImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSys
if (fileSize != pStream->Read(buffer.data(), 1, fileSize)) {
throw DeadlyImportError("Failed to read the file " + file + ".");
}
// extra check for binary format's first 8 bytes. Not done for the ASCII variant
if(!memcmp(buffer.data(), "3DMO", 4) && memcmp(buffer.data() + 4, &fileSize, 4)) {
throw DeadlyImportError("Bad binary header in file " + file + ".");
}
#ifdef M3D_ASCII
// make sure there's a terminator zero character, as input must be ASCIIZ
if(!memcmp(buffer.data(), "3dmo", 4)) {
buffer.push_back(0);
}
#endif
// Get the path for external assets
std::string folderName("./");
@ -176,7 +197,6 @@ void M3DImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSys
// let the C SDK do the hard work for us
M3DWrapper m3d(pIOHandler, buffer);
if (!m3d) {
throw DeadlyImportError("Unable to parse " + file + " as M3D.");
}
@ -193,7 +213,7 @@ void M3DImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSys
// now we just have to fill up the Assimp structures in pScene
importMaterials(m3d);
importTextures(m3d);
importBones(m3d, -1U, pScene->mRootNode);
importBones(m3d, M3D_NOTDEFINED, pScene->mRootNode);
importMeshes(m3d);
importAnimations(m3d);
@ -306,12 +326,19 @@ void M3DImporter::importTextures(const M3DWrapper &m3d) {
for (i = 0; i < m3d->numtexture; i++) {
unsigned int j, k;
t = &m3d->texture[i];
if (!t->w || !t->h || !t->f || !t->d) continue;
aiTexture *tx = new aiTexture;
strcpy(tx->achFormatHint, formatHint[t->f - 1]);
tx->mFilename = aiString(std::string(t->name) + ".png");
if (!t->w || !t->h || !t->f || !t->d) {
/* without ASSIMP_USE_M3D_READFILECB, we only have the filename, but no texture data ever */
tx->mWidth = 0;
tx->mHeight = 0;
memcpy(tx->achFormatHint, "png\000", 4);
tx->pcData = nullptr;
} else {
/* if we have the texture loaded, set format hint and pcData too */
tx->mWidth = t->w;
tx->mHeight = t->h;
strcpy(tx->achFormatHint, formatHint[t->f - 1]);
tx->pcData = new aiTexel[tx->mWidth * tx->mHeight];
for (j = k = 0; j < tx->mWidth * tx->mHeight; j++) {
switch (t->f) {
@ -334,6 +361,7 @@ void M3DImporter::importTextures(const M3DWrapper &m3d) {
break;
}
}
}
mScene->mTextures[i] = tx;
}
}
@ -343,7 +371,7 @@ void M3DImporter::importTextures(const M3DWrapper &m3d) {
// individually. In assimp there're per mesh vertex and UV lists, and they must be
// indexed simultaneously.
void M3DImporter::importMeshes(const M3DWrapper &m3d) {
unsigned int i, j, k, l, numpoly = 3, lastMat = -2U;
unsigned int i, j, k, l, numpoly = 3, lastMat = M3D_INDEXMAX;
std::vector<aiMesh *> *meshes = new std::vector<aiMesh *>();
std::vector<aiFace> *faces = nullptr;
std::vector<aiVector3D> *vertices = nullptr;
@ -398,20 +426,20 @@ void M3DImporter::importMeshes(const M3DWrapper &m3d) {
vertices->push_back(pos);
colors->push_back(mkColor(m3d->vertex[l].color));
// add a bone to temporary vector
if (m3d->vertex[l].skinid != -1U && m3d->vertex[l].skinid != -2U && m3d->skin && m3d->bone) {
if (m3d->vertex[l].skinid != M3D_UNDEF && m3d->vertex[l].skinid != M3D_INDEXMAX && m3d->skin && m3d->bone) {
// this is complicated, because M3D stores a list of bone id / weight pairs per
// vertex but assimp uses lists of local vertex id/weight pairs per local bone list
vertexids->push_back(l);
}
l = m3d->face[i].texcoord[j];
if (l != -1U) {
if (l != M3D_UNDEF) {
uv.x = m3d->tmap[l].u;
uv.y = m3d->tmap[l].v;
uv.z = 0.0;
texcoords->push_back(uv);
}
l = m3d->face[i].normal[j];
if (l != -1U) {
if (l != M3D_UNDEF) {
norm.x = m3d->vertex[l].x;
norm.y = m3d->vertex[l].y;
norm.z = m3d->vertex[l].z;
@ -557,8 +585,8 @@ aiColor4D M3DImporter::mkColor(uint32_t c) {
void M3DImporter::convertPose(const M3DWrapper &m3d, aiMatrix4x4 *m, unsigned int posid, unsigned int orientid) {
ai_assert(m != nullptr);
ai_assert(m3d);
ai_assert(posid != -1U && posid < m3d->numvertex);
ai_assert(orientid != -1U && orientid < m3d->numvertex);
ai_assert(posid != M3D_UNDEF && posid < m3d->numvertex);
ai_assert(orientid != M3D_UNDEF && orientid < m3d->numvertex);
m3dv_t *p = &m3d->vertex[posid];
m3dv_t *q = &m3d->vertex[orientid];
@ -692,7 +720,7 @@ void M3DImporter::populateMesh(const M3DWrapper &m3d, aiMesh *pMesh, std::vector
// first count how many vertices we have per bone
for (i = 0; i < vertexids->size(); i++) {
unsigned int s = m3d->vertex[vertexids->at(i)].skinid;
if (s != -1U && s != -2U) {
if (s != M3D_UNDEF && s != M3D_INDEXMAX) {
for (unsigned int k = 0; k < M3D_NUMBONE && m3d->skin[s].weight[k] > 0.0; k++) {
aiString name = aiString(std::string(m3d->bone[m3d->skin[s].boneid[k]].name));
for (j = 0; j < pMesh->mNumBones; j++) {
@ -715,7 +743,7 @@ void M3DImporter::populateMesh(const M3DWrapper &m3d, aiMesh *pMesh, std::vector
// fill up with data
for (i = 0; i < vertexids->size(); i++) {
unsigned int s = m3d->vertex[vertexids->at(i)].skinid;
if (s != -1U && s != -2U) {
if (s != M3D_UNDEF && s != M3D_INDEXMAX) {
for (unsigned int k = 0; k < M3D_NUMBONE && m3d->skin[s].weight[k] > 0.0; k++) {
aiString name = aiString(std::string(m3d->bone[m3d->skin[s].boneid[k]].name));
for (j = 0; j < pMesh->mNumBones; j++) {

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@ -84,19 +84,19 @@ static const aiMatProp aiProps[] = {
/* --- Texture Map Properties --- !!!!! must match m3d_propertytypes !!!!! */
static const aiMatProp aiTxProps[] = {
{ AI_MATKEY_TEXTURE_DIFFUSE(0) }, /* m3dp_map_Kd */
{ AI_MATKEY_TEXTURE_AMBIENT(0) }, /* m3dp_map_Ka */
{ AI_MATKEY_TEXTURE(aiTextureType_AMBIENT_OCCLUSION,0) },/* m3dp_map_Ka */
{ AI_MATKEY_TEXTURE_SPECULAR(0) }, /* m3dp_map_Ks */
{ AI_MATKEY_TEXTURE_SHININESS(0) }, /* m3dp_map_Ns */
{ AI_MATKEY_TEXTURE_EMISSIVE(0) }, /* m3dp_map_Ke */
{ NULL, 0, 0 }, /* m3dp_map_Tf */
{ AI_MATKEY_TEXTURE_HEIGHT(0) }, /* m3dp_bump */
{ AI_MATKEY_TEXTURE_OPACITY(0) }, /* m3dp_map_d */
{ AI_MATKEY_TEXTURE_REFLECTION(0) }, /* m3dp_refl */
{ AI_MATKEY_TEXTURE_NORMALS(0) }, /* m3dp_map_N */
{ AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE_ROUGHNESS,0) },/* m3dp_map_Pr */
{ AI_MATKEY_TEXTURE(aiTextureType_METALNESS,0) }, /* m3dp_map_Pm */
{ NULL, 0, 0 }, /* m3dp_map_Ps */
{ AI_MATKEY_TEXTURE(aiTextureType_AMBIENT_OCCLUSION,0) },/* m3dp_map_Ni */
{ AI_MATKEY_TEXTURE(aiTextureType_REFLECTION,0) }, /* m3dp_map_Ni */
{ NULL, 0, 0 }, /* m3dp_map_Nt */
{ NULL, 0, 0 },
{ NULL, 0, 0 },

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@ -48,24 +48,22 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOStreamBuffer.h>
#include <assimp/ai_assert.h>
#ifndef AI_M3D_USE_STDMUTEX
#if (__cplusplus >= 201103L) || (_MSC_VER >= 1900) // C++11 and MSVC 2015 onwards
#define AI_M3D_USE_STDMUTEX 1
#else
#define AI_M3D_USE_STDMUTEX 0
#endif
#endif
#ifdef ASSIMP_USE_M3D_READFILECB
#if AI_M3D_USE_STDMUTEX
#include <mutex>
std::mutex file_mutex;
#endif
// workaround: the M3D SDK expects a C callback, but we want to use Assimp::IOSystem to implement that
// This makes it non-rentrant so lock a mutex (requires C++11)
# if (__cplusplus >= 201103L) || !defined(_MSC_VER) || (_MSC_VER >= 1900) // C++11 and MSVC 2015 onwards
# define threadlocal thread_local
# else
# if defined(_MSC_VER) && (_MSC_VER >= 1800) // there's an alternative for MSVC 2013
# define threadlocal __declspec(thread)
# else
# define threadlocal
# endif
# endif
extern "C" {
void *m3dimporter_pIOHandler;
// workaround: the M3D SDK expects a C callback, but we want to use Assimp::IOSystem to implement that
threadlocal void *m3dimporter_pIOHandler;
unsigned char *m3dimporter_readfile(char *fn, unsigned int *size) {
ai_assert(nullptr != fn);
@ -75,7 +73,8 @@ unsigned char *m3dimporter_readfile(char *fn, unsigned int *size) {
(reinterpret_cast<Assimp::IOSystem *>(m3dimporter_pIOHandler))->Open(file, "rb"));
size_t fileSize = 0;
unsigned char *data = NULL;
// sometimes pStream is nullptr for some reason (should be an empty object returning nothing I guess)
// sometimes pStream is nullptr in a single-threaded scenario too for some reason
// (should be an empty object returning nothing I guess)
if (pStream) {
fileSize = pStream->FileSize();
// should be allocated with malloc(), because the library will call free() to deallocate
@ -92,6 +91,7 @@ unsigned char *m3dimporter_readfile(char *fn, unsigned int *size) {
return data;
}
}
#endif
namespace Assimp {
M3DWrapper::M3DWrapper() {
@ -100,15 +100,15 @@ M3DWrapper::M3DWrapper() {
}
M3DWrapper::M3DWrapper(IOSystem *pIOHandler, const std::vector<unsigned char> &buffer) {
#if AI_M3D_USE_STDMUTEX
// M3D is NOT thread-safe, so lock the global mutex
const std::lock_guard<std::mutex> lock(file_mutex);
#endif
// pass this IOHandler to the C callback
#ifdef ASSIMP_USE_M3D_READFILECB
// pass this IOHandler to the C callback in a thread-local pointer
m3dimporter_pIOHandler = pIOHandler;
m3d_ = m3d_load(const_cast<unsigned char *>(buffer.data()), m3dimporter_readfile, free, nullptr);
// Clear the C callback
m3dimporter_pIOHandler = nullptr;
#else
m3d_ = m3d_load(const_cast<unsigned char *>(buffer.data()), nullptr, nullptr, nullptr);
#endif
}
M3DWrapper::~M3DWrapper() {

View File

@ -52,6 +52,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <vector>
#include <string>
// Assimp specific M3D configuration. Comment out these defines to remove functionality
//#define ASSIMP_USE_M3D_READFILECB
//#define M3D_ASCII
#include "m3d.h"
namespace Assimp {

View File

@ -70,11 +70,14 @@ typedef double M3D_FLOAT;
#endif
#if !defined(M3D_SMALLINDEX)
typedef uint32_t M3D_INDEX;
#define M3D_UNDEF 0xffffffff
#define M3D_INDEXMAX 0xfffffffe
#else
typedef uint16_t M3D_INDEX;
#define M3D_UNDEF 0xffff
#define M3D_INDEXMAX 0xfffe
#endif
#define M3D_NOTDEFINED 0xffffffff
#ifndef M3D_NUMBONE
#define M3D_NUMBONE 4
#endif
@ -88,7 +91,7 @@ typedef uint16_t M3D_INDEX;
#else
#define _inline
#define _pack
#define _unused
#define _unused __pragma(warning(suppress:4100))
#endif
#ifndef __cplusplus
#define _register register
@ -253,7 +256,7 @@ enum {
m3dp_map_Tf,
m3dp_map_Km, /* bump map */
m3dp_map_D,
m3dp_map_il, /* reflection map */
m3dp_map_N, /* normal map */
m3dp_map_Pr = 192, /* textured physical map properties */
m3dp_map_Pm,
@ -263,6 +266,7 @@ enum {
};
enum { /* aliases */
m3dp_bump = m3dp_map_Km,
m3dp_map_il = m3dp_map_N,
m3dp_refl = m3dp_map_Pm
};
@ -557,6 +561,7 @@ static m3dpd_t m3d_propertytypes[] = {
/* aliases, note that "map_*" aliases are handled automatically */
M3D_PROPERTYDEF(m3dpf_map, m3dp_map_Km, "bump"),
M3D_PROPERTYDEF(m3dpf_map, m3dp_map_N, "map_N"),/* as normal map has no scalar version, it's counterpart is 'il' */
M3D_PROPERTYDEF(m3dpf_map, m3dp_map_Pm, "refl")
};
/* shape command definitions. if more commands start with the same string, the longer must come first */
@ -2057,7 +2062,7 @@ static char *_m3d_getfloat(char *s, M3D_FLOAT *ret)
return _m3d_findarg(e);
}
#endif
#if !defined(M3D_NODUP) && (defined(M3D_ASCII) || defined(M3D_EXPORTER))
#if !defined(M3D_NODUP) && (!defined(M3D_NOIMPORTER) || defined(M3D_ASCII) || defined(M3D_EXPORTER))
/* helper function to create safe strings */
char *_m3d_safestr(char *in, int morelines)
{
@ -2123,29 +2128,31 @@ M3D_INDEX _m3d_gettx(m3d_t *model, m3dread_t readfilecb, m3dfree_t freecb, char
}
/* try to load from external source */
if(!buff && readfilecb) {
i = strlen(fn);
i = (unsigned int)strlen(fn);
if(i < 5 || fn[i - 4] != '.') {
fn2 = (char*)M3D_MALLOC(i + 5);
if(!fn2) { model->errcode = M3D_ERR_ALLOC; return (M3D_INDEX)-1U; }
if(!fn2) { model->errcode = M3D_ERR_ALLOC; return M3D_UNDEF; }
memcpy(fn2, fn, i);
memcpy(fn2+i, ".png", 5);
buff = (*readfilecb)(fn2, &len);
M3D_FREE(fn2);
}
if(!buff)
if(!buff) {
buff = (*readfilecb)(fn, &len);
if(!buff) return M3D_UNDEF;
}
}
if(!buff) return (M3D_INDEX)-1U;
/* add to textures array */
i = model->numtexture++;
model->texture = (m3dtx_t*)M3D_REALLOC(model->texture, model->numtexture * sizeof(m3dtx_t));
if(!model->texture) {
if(freecb) (*freecb)(buff);
if(buff && freecb) (*freecb)(buff);
model->errcode = M3D_ERR_ALLOC;
return (M3D_INDEX)-1U;
return M3D_UNDEF;
}
model->texture[i].name = fn;
model->texture[i].w = model->texture[i].h = 0; model->texture[i].d = NULL;
if(buff) {
if(buff[0] == 0x89 && buff[1] == 'P' && buff[2] == 'N' && buff[3] == 'G') {
#ifdef STBI__PNG_TYPE
s.read_from_callbacks = 0;
@ -2171,6 +2178,7 @@ M3D_INDEX _m3d_gettx(m3d_t *model, m3dread_t readfilecb, m3dfree_t freecb, char
#endif
}
if(freecb) (*freecb)(buff);
}
if(!model->texture[i].d)
model->errcode = M3D_ERR_UNKIMG;
return i;
@ -2199,6 +2207,9 @@ void _m3d_getpr(m3d_t *model, _unused m3dread_t readfilecb, _unused m3dfree_t f
}
if(freecb && buff) (*freecb)(buff);
#else
(void)readfilecb;
(void)freecb;
(void)fn;
M3D_LOG("Unimplemented interpreter");
M3D_LOG(fn);
model->errcode = M3D_ERR_UNIMPL;
@ -2291,7 +2302,7 @@ void _m3d_mat(M3D_FLOAT *r, m3dv_t *p, m3dv_t *q)
}
#endif
#if !defined(M3D_NOANIMATION) || !defined(M3D_NONORMALS)
/* fast inverse square root calculation. returns 1/sqrt(x) */
/* portable fast inverse square root calculation. returns 1/sqrt(x) */
static M3D_FLOAT _m3d_rsq(M3D_FLOAT x)
{
#ifdef M3D_DOUBLE
@ -2434,7 +2445,7 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
model->vertex = (m3dv_t*)M3D_REALLOC(model->vertex, model->numvertex * sizeof(m3dv_t));
if(!model->vertex) goto memerr;
memset(&model->vertex[i], 0, sizeof(m3dv_t));
model->vertex[i].skinid = (M3D_INDEX)-1U;
model->vertex[i].skinid = M3D_UNDEF;
model->vertex[i].color = 0;
model->vertex[i].w = (M3D_FLOAT)1.0;
ptr = _m3d_getfloat(ptr, &model->vertex[i].x);
@ -2464,16 +2475,16 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
s.weight[j] = (M3D_FLOAT)1.0;
if(!*ptr) goto asciiend;
}
if(s.boneid[0] != (M3D_INDEX)-1U && s.weight[0] > (M3D_FLOAT)0.0) {
if(s.boneid[0] != M3D_UNDEF && s.weight[0] > (M3D_FLOAT)0.0) {
if(w != (M3D_FLOAT)1.0 && w != (M3D_FLOAT)0.0)
for(j = 0; j < M3D_NUMBONE && s.weight[j] > (M3D_FLOAT)0.0; j++)
s.weight[j] /= w;
k = -1U;
k = M3D_NOTDEFINED;
if(model->skin) {
for(j = 0; j < model->numskin; j++)
if(!memcmp(&model->skin[j], &s, sizeof(m3ds_t))) { k = j; break; }
}
if(k == -1U) {
if(k == M3D_NOTDEFINED) {
k = model->numskin++;
model->skin = (m3ds_t*)M3D_REALLOC(model->skin, model->numskin * sizeof(m3ds_t));
memcpy(&model->skin[k], &s, sizeof(m3ds_t));
@ -2486,7 +2497,7 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
/* Skeleton, bone hierarchy */
if(!memcmp(pe, "Bones", 5)) {
if(model->bone) { M3D_LOG("More bones chunks, should be unique"); goto asciiend; }
bi[0] = (M3D_INDEX)-1U;
bi[0] = M3D_UNDEF;
while(*ptr && *ptr != '\r' && *ptr != '\n') {
i = model->numbone++;
model->bone = (m3db_t*)M3D_REALLOC(model->bone, model->numbone * sizeof(m3db_t));
@ -2505,7 +2516,7 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
ptr = _m3d_findarg(ptr);
if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend;
model->bone[i].ori = (M3D_INDEX)k;
model->vertex[k].skinid = (M3D_INDEX)-2U;
model->vertex[k].skinid = M3D_INDEXMAX;
pe = _m3d_safestr(ptr, 0);
if(!pe || !*pe) goto asciiend;
model->bone[i].name = pe;
@ -2579,7 +2590,8 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
if(!pe || !*pe) goto asciiend;
m->prop[j].value.textureid = _m3d_gettx(model, readfilecb, freecb, pe);
if(model->errcode == M3D_ERR_ALLOC) { M3D_FREE(pe); goto memerr; }
if(m->prop[j].value.textureid == (M3D_INDEX)-1U) {
/* this error code only returned if readfilecb was specified */
if(m->prop[j].value.textureid == M3D_UNDEF) {
M3D_LOG("Texture not found");
M3D_LOG(pe);
m->numprop--;
@ -2605,18 +2617,18 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
} else
/* mesh */
if(!memcmp(pe, "Mesh", 4)) {
mi = (M3D_INDEX)-1U;
mi = M3D_UNDEF;
while(*ptr && *ptr != '\r' && *ptr != '\n') {
if(*ptr == 'u') {
ptr = _m3d_findarg(ptr);
if(!*ptr) goto asciiend;
mi = (M3D_INDEX)-1U;
mi = M3D_UNDEF;
if(*ptr != '\r' && *ptr != '\n') {
pe = _m3d_safestr(ptr, 0);
if(!pe || !*pe) goto asciiend;
for(j = 0; j < model->nummaterial; j++)
if(!strcmp(pe, model->material[j].name)) { mi = (M3D_INDEX)j; break; }
if(mi == (M3D_INDEX)-1U && !(model->flags & M3D_FLG_MTLLIB)) {
if(mi == M3D_UNDEF && !(model->flags & M3D_FLG_MTLLIB)) {
mi = model->nummaterial++;
model->material = (m3dm_t*)M3D_REALLOC(model->material, model->nummaterial * sizeof(m3dm_t));
if(!model->material) goto memerr;
@ -2655,7 +2667,7 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
}
}
#ifndef M3D_NONORMALS
if(model->face[i].normal[j] == (M3D_INDEX)-1U) neednorm = 1;
if(model->face[i].normal[j] == M3D_UNDEF) neednorm = 1;
#endif
ptr = _m3d_findarg(ptr);
}
@ -2674,7 +2686,7 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
if(!model->shape) goto memerr;
h = &model->shape[i];
h->name = pe;
h->group = (M3D_INDEX)-1U;
h->group = M3D_UNDEF;
h->numcmd = 0;
h->cmd = NULL;
while(*ptr && *ptr != '\r' && *ptr != '\n') {
@ -2682,16 +2694,16 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
ptr = _m3d_findarg(ptr);
ptr = _m3d_getint(ptr, &h->group);
ptr = _m3d_findnl(ptr);
if(h->group != (M3D_INDEX)-1U && h->group >= model->numbone) {
if(h->group != M3D_UNDEF && h->group >= model->numbone) {
M3D_LOG("Unknown bone id as shape group in shape");
M3D_LOG(pe);
h->group = (M3D_INDEX)-1U;
h->group = M3D_UNDEF;
model->errcode = M3D_ERR_SHPE;
}
continue;
}
for(cd = NULL, k = 0; k < (unsigned int)(sizeof(m3d_commandtypes)/sizeof(m3d_commandtypes[0])); k++) {
j = strlen(m3d_commandtypes[k].key);
j = (unsigned int)strlen(m3d_commandtypes[k].key);
if(!memcmp(ptr, m3d_commandtypes[k].key, j) && (ptr[j] == ' ' || ptr[j] == '\r' || ptr[j] == '\n'))
{ cd = &m3d_commandtypes[k]; break; }
}
@ -2713,13 +2725,13 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
if(*ptr == ']' || *ptr == '\r' || *ptr == '\n') break;
switch(cd->a[((k - n) % (cd->p - n)) + n]) {
case m3dcp_mi_t:
mi = (M3D_INDEX)-1U;
mi = M3D_UNDEF;
if(*ptr != '\r' && *ptr != '\n') {
pe = _m3d_safestr(ptr, 0);
if(!pe || !*pe) goto asciiend;
for(n = 0; n < model->nummaterial; n++)
if(!strcmp(pe, model->material[n].name)) { mi = (M3D_INDEX)n; break; }
if(mi == (M3D_INDEX)-1U && !(model->flags & M3D_FLG_MTLLIB)) {
if(mi == M3D_UNDEF && !(model->flags & M3D_FLG_MTLLIB)) {
mi = model->nummaterial++;
model->material = (m3dm_t*)M3D_REALLOC(model->material,
model->nummaterial * sizeof(m3dm_t));
@ -2745,7 +2757,7 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
break;
case m3dcp_qi_t:
ptr = _m3d_getint(ptr, &h->cmd[j].arg[k]);
model->vertex[h->cmd[i].arg[k]].skinid = (M3D_INDEX)-2U;
model->vertex[h->cmd[i].arg[k]].skinid = M3D_INDEXMAX;
break;
default:
ptr = _m3d_getint(ptr, &h->cmd[j].arg[k]);
@ -2844,7 +2856,7 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
ptr = _m3d_getint(ptr, &k);
if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend;
a->frame[i].transform[j].ori = (M3D_INDEX)k;
model->vertex[k].skinid = (M3D_INDEX)-2U;
model->vertex[k].skinid = M3D_INDEXMAX;
}
ptr = _m3d_findnl(ptr);
}
@ -2988,11 +3000,11 @@ asciiend:
while(buff < end && !M3D_CHUNKMAGIC(buff, 'O','M','D','3')) {
data = buff;
len = ((m3dchunk_t*)data)->length;
if(len < sizeof(m3dchunk_t)) {
buff += len;
if(len < sizeof(m3dchunk_t) || buff >= end) {
M3D_LOG("Invalid chunk size");
break;
}
buff += len;
len -= sizeof(m3dchunk_t) + model->si_s;
/* inlined assets */
@ -3018,11 +3030,11 @@ memerr: M3D_LOG("Out of memory");
while(chunk < end && !M3D_CHUNKMAGIC(chunk, 'O','M','D','3')) {
data = chunk;
len = ((m3dchunk_t*)chunk)->length;
if(len < sizeof(m3dchunk_t)) {
chunk += len;
if(len < sizeof(m3dchunk_t) || chunk >= end) {
M3D_LOG("Invalid chunk size");
break;
}
chunk += len;
len -= sizeof(m3dchunk_t);
/* preview chunk */
@ -3050,12 +3062,12 @@ memerr: M3D_LOG("Out of memory");
for(i = 0, data += sizeof(m3dchunk_t); data < chunk; i++) {
switch(model->vc_s) {
case 1:
model->tmap[i].u = (M3D_FLOAT)(data[0]) / 255;
model->tmap[i].v = (M3D_FLOAT)(data[1]) / 255;
model->tmap[i].u = (M3D_FLOAT)(data[0]) / (M3D_FLOAT)255.0;
model->tmap[i].v = (M3D_FLOAT)(data[1]) / (M3D_FLOAT)255.0;
break;
case 2:
model->tmap[i].u = (M3D_FLOAT)(*((int16_t*)(data+0))) / 65535;
model->tmap[i].v = (M3D_FLOAT)(*((int16_t*)(data+2))) / 65535;
model->tmap[i].u = (M3D_FLOAT)(*((int16_t*)(data+0))) / (M3D_FLOAT)65535.0;
model->tmap[i].v = (M3D_FLOAT)(*((int16_t*)(data+2))) / (M3D_FLOAT)65535.0;
break;
case 4:
model->tmap[i].u = (M3D_FLOAT)(*((float*)(data+0)));
@ -3082,17 +3094,17 @@ memerr: M3D_LOG("Out of memory");
for(i = 0, data += sizeof(m3dchunk_t); data < chunk && i < model->numvertex; i++) {
switch(model->vc_s) {
case 1:
model->vertex[i].x = (M3D_FLOAT)((int8_t)data[0]) / 127;
model->vertex[i].y = (M3D_FLOAT)((int8_t)data[1]) / 127;
model->vertex[i].z = (M3D_FLOAT)((int8_t)data[2]) / 127;
model->vertex[i].w = (M3D_FLOAT)((int8_t)data[3]) / 127;
model->vertex[i].x = (M3D_FLOAT)((int8_t)data[0]) / (M3D_FLOAT)127.0;
model->vertex[i].y = (M3D_FLOAT)((int8_t)data[1]) / (M3D_FLOAT)127.0;
model->vertex[i].z = (M3D_FLOAT)((int8_t)data[2]) / (M3D_FLOAT)127.0;
model->vertex[i].w = (M3D_FLOAT)((int8_t)data[3]) / (M3D_FLOAT)127.0;
data += 4;
break;
case 2:
model->vertex[i].x = (M3D_FLOAT)(*((int16_t*)(data+0))) / 32767;
model->vertex[i].y = (M3D_FLOAT)(*((int16_t*)(data+2))) / 32767;
model->vertex[i].z = (M3D_FLOAT)(*((int16_t*)(data+4))) / 32767;
model->vertex[i].w = (M3D_FLOAT)(*((int16_t*)(data+6))) / 32767;
model->vertex[i].x = (M3D_FLOAT)(*((int16_t*)(data+0))) / (M3D_FLOAT)32767.0;
model->vertex[i].y = (M3D_FLOAT)(*((int16_t*)(data+2))) / (M3D_FLOAT)32767.0;
model->vertex[i].z = (M3D_FLOAT)(*((int16_t*)(data+4))) / (M3D_FLOAT)32767.0;
model->vertex[i].w = (M3D_FLOAT)(*((int16_t*)(data+6))) / (M3D_FLOAT)32767.0;
data += 8;
break;
case 4:
@ -3116,7 +3128,7 @@ memerr: M3D_LOG("Out of memory");
case 4: model->vertex[i].color = *((uint32_t*)data); data += 4; break;
/* case 8: break; */
}
model->vertex[i].skinid = (M3D_INDEX)-1U;
model->vertex[i].skinid = M3D_UNDEF;
data = _m3d_getidx(data, model->sk_s, &model->vertex[i].skinid);
}
} else
@ -3150,7 +3162,7 @@ memerr: M3D_LOG("Out of memory");
if(!model->skin) goto memerr;
for(i = 0; data < chunk && i < model->numskin; i++) {
for(j = 0; j < M3D_NUMBONE; j++) {
model->skin[i].boneid[j] = (M3D_INDEX)-1U;
model->skin[i].boneid[j] = M3D_UNDEF;
model->skin[i].weight[j] = (M3D_FLOAT)0.0;
}
memset(&weights, 0, sizeof(weights));
@ -3164,7 +3176,7 @@ memerr: M3D_LOG("Out of memory");
if(j >= M3D_NUMBONE)
data += model->bi_s;
else {
model->skin[i].weight[j] = (M3D_FLOAT)(weights[j]) / 255;
model->skin[i].weight[j] = (M3D_FLOAT)(weights[j]) / (M3D_FLOAT)255.0;
w += model->skin[i].weight[j];
data = _m3d_getidx(data, model->bi_s, &model->skin[i].boneid[j]);
}
@ -3244,7 +3256,8 @@ memerr: M3D_LOG("Out of memory");
M3D_GETSTR(name);
m->prop[i].value.textureid = _m3d_gettx(model, readfilecb, freecb, name);
if(model->errcode == M3D_ERR_ALLOC) goto memerr;
if(m->prop[i].value.textureid == (M3D_INDEX)-1U) {
/* this error code only returned if readfilecb was specified */
if(m->prop[i].value.textureid == M3D_UNDEF) {
M3D_LOG("Texture not found");
M3D_LOG(m->name);
m->numprop--;
@ -3275,7 +3288,7 @@ memerr: M3D_LOG("Out of memory");
M3D_LOG("Mesh data");
/* mesh */
data += sizeof(m3dchunk_t);
mi = (M3D_INDEX)-1U;
mi = M3D_UNDEF;
am = model->numface;
while(data < chunk) {
k = *data++;
@ -3283,7 +3296,7 @@ memerr: M3D_LOG("Out of memory");
k &= 15;
if(!n) {
/* use material */
mi = (M3D_INDEX)-1U;
mi = M3D_UNDEF;
M3D_GETSTR(name);
if(name) {
for(j = 0; j < model->nummaterial; j++)
@ -3291,7 +3304,7 @@ memerr: M3D_LOG("Out of memory");
mi = (M3D_INDEX)j;
break;
}
if(mi == (M3D_INDEX)-1U) model->errcode = M3D_ERR_MTRL;
if(mi == M3D_UNDEF) model->errcode = M3D_ERR_MTRL;
}
continue;
}
@ -3314,7 +3327,7 @@ memerr: M3D_LOG("Out of memory");
if(k & 2)
data = _m3d_getidx(data, model->vi_s, &model->face[i].normal[j]);
#ifndef M3D_NONORMALS
if(model->face[i].normal[j] == (M3D_INDEX)-1U) neednorm = 1;
if(model->face[i].normal[j] == M3D_UNDEF) neednorm = 1;
#endif
}
}
@ -3333,12 +3346,12 @@ memerr: M3D_LOG("Out of memory");
h->numcmd = 0;
h->cmd = NULL;
h->name = name;
h->group = (M3D_INDEX)-1U;
h->group = M3D_UNDEF;
data = _m3d_getidx(data, model->bi_s, &h->group);
if(h->group != (M3D_INDEX)-1U && h->group >= model->numbone) {
if(h->group != M3D_UNDEF && h->group >= model->numbone) {
M3D_LOG("Unknown bone id as shape group in shape");
M3D_LOG(name);
h->group = (M3D_INDEX)-1U;
h->group = M3D_UNDEF;
model->errcode = M3D_ERR_SHPE;
}
while(data < chunk) {
@ -3363,7 +3376,7 @@ memerr: M3D_LOG("Out of memory");
for(k = n = 0, l = cd->p; k < l; k++)
switch(cd->a[((k - n) % (cd->p - n)) + n]) {
case m3dcp_mi_t:
h->cmd[i].arg[k] = -1U;
h->cmd[i].arg[k] = M3D_NOTDEFINED;
M3D_GETSTR(name);
if(name) {
for(n = 0; n < model->nummaterial; n++)
@ -3371,7 +3384,7 @@ memerr: M3D_LOG("Out of memory");
h->cmd[i].arg[k] = n;
break;
}
if(h->cmd[i].arg[k] == -1U) model->errcode = M3D_ERR_MTRL;
if(h->cmd[i].arg[k] == M3D_NOTDEFINED) model->errcode = M3D_ERR_MTRL;
}
break;
case m3dcp_vc_t:
@ -3488,7 +3501,7 @@ postprocess:
norm = (m3dv_t*)M3D_MALLOC(model->numface * sizeof(m3dv_t));
if(!norm) goto memerr;
for(i = 0, n = model->numvertex; i < model->numface; i++)
if(model->face[i].normal[0] == -1U) {
if(model->face[i].normal[0] == M3D_UNDEF) {
v0 = &model->vertex[model->face[i].vertex[0]];
v1 = &model->vertex[model->face[i].vertex[1]];
v2 = &model->vertex[model->face[i].vertex[2]];
@ -3522,7 +3535,7 @@ postprocess:
for(i = 0, v0 = &model->vertex[n]; i < n; i++, v0++) {
w = _m3d_rsq((v0->x * v0->x) + (v0->y * v0->y) + (v0->z * v0->z));
v0->x *= w; v0->y *= w; v0->z *= w;
v0->skinid = -1U;
v0->skinid = M3D_UNDEF;
}
M3D_FREE(norm);
}
@ -3534,9 +3547,9 @@ postprocess:
if(model->vertex[i].skinid < model->numskin) {
sk = &model->skin[model->vertex[i].skinid];
w = (M3D_FLOAT)0.0;
for(j = 0; j < M3D_NUMBONE && sk->boneid[j] != (M3D_INDEX)-1U && sk->weight[j] > (M3D_FLOAT)0.0; j++)
for(j = 0; j < M3D_NUMBONE && sk->boneid[j] != M3D_UNDEF && sk->weight[j] > (M3D_FLOAT)0.0; j++)
w += sk->weight[j];
for(j = 0; j < M3D_NUMBONE && sk->boneid[j] != (M3D_INDEX)-1U && sk->weight[j] > (M3D_FLOAT)0.0; j++) {
for(j = 0; j < M3D_NUMBONE && sk->boneid[j] != M3D_UNDEF && sk->weight[j] > (M3D_FLOAT)0.0; j++) {
sk->weight[j] /= w;
b = &model->bone[sk->boneid[j]];
k = b->numweight++;
@ -3552,7 +3565,7 @@ postprocess:
M3D_LOG("Calculating bone transformation matrices");
for(i = 0; i < model->numbone; i++) {
b = &model->bone[i];
if(model->bone[i].parent == (M3D_INDEX)-1U) {
if(model->bone[i].parent == M3D_UNDEF) {
_m3d_mat((M3D_FLOAT*)&b->mat4, &model->vertex[b->pos], &model->vertex[b->ori]);
} else {
_m3d_mat((M3D_FLOAT*)&r, &model->vertex[b->pos], &model->vertex[b->ori]);
@ -3583,7 +3596,7 @@ m3dtr_t *m3d_frame(m3d_t *model, M3D_INDEX actionid, M3D_INDEX frameid, m3dtr_t
M3D_INDEX s = frameid;
m3dfr_t *fr;
if(!model || !model->numbone || !model->bone || (actionid != (M3D_INDEX)-1U && (!model->action ||
if(!model || !model->numbone || !model->bone || (actionid != M3D_UNDEF && (!model->action ||
actionid >= model->numaction || frameid >= model->action[actionid].numframe))) {
model->errcode = M3D_ERR_UNKFRAME;
return skeleton;
@ -3597,7 +3610,7 @@ m3dtr_t *m3d_frame(m3d_t *model, M3D_INDEX actionid, M3D_INDEX frameid, m3dtr_t
}
goto gen;
}
if(actionid == (M3D_INDEX)-1U || !frameid) {
if(actionid == M3D_UNDEF || !frameid) {
gen: s = 0;
for(i = 0; i < model->numbone; i++) {
skeleton[i].boneid = i;
@ -3721,7 +3734,7 @@ m3db_t *m3d_pose(m3d_t *model, M3D_INDEX actionid, uint32_t msec)
}
}
for(i = 0; i < model->numbone; i++) {
if(ret[i].parent == (M3D_INDEX)-1U) {
if(ret[i].parent == M3D_UNDEF) {
_m3d_mat((M3D_FLOAT*)&ret[i].mat4, &model->vertex[ret[i].pos], &model->vertex[ret[i].ori]);
} else {
_m3d_mat((M3D_FLOAT*)&r, &model->vertex[ret[i].pos], &model->vertex[ret[i].ori]);
@ -3904,7 +3917,7 @@ m3dhdr_t *_m3d_addhdr(m3dhdr_t *h, m3dstr_t *s)
{
int i;
char *safe = _m3d_safestr(s->str, 0);
i = strlen(safe);
i = (int)strlen(safe);
h = (m3dhdr_t*)M3D_REALLOC(h, h->length + i+1);
if(!h) { M3D_FREE(safe); return NULL; }
memcpy((uint8_t*)h + h->length, safe, i+1);
@ -4033,16 +4046,16 @@ static void _m3d_round(int quality, m3dv_t *src, m3dv_t *dst)
/* round according to quality */
switch(quality) {
case M3D_EXP_INT8:
t = src->x * 127 + (src->x >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5); dst->x = (M3D_FLOAT)t / 127;
t = src->y * 127 + (src->y >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5); dst->y = (M3D_FLOAT)t / 127;
t = src->z * 127 + (src->z >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5); dst->z = (M3D_FLOAT)t / 127;
t = src->w * 127 + (src->w >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5); dst->w = (M3D_FLOAT)t / 127;
t = (int)(src->x * 127 + (src->x >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); dst->x = (M3D_FLOAT)t / (M3D_FLOAT)127.0;
t = (int)(src->y * 127 + (src->y >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); dst->y = (M3D_FLOAT)t / (M3D_FLOAT)127.0;
t = (int)(src->z * 127 + (src->z >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); dst->z = (M3D_FLOAT)t / (M3D_FLOAT)127.0;
t = (int)(src->w * 127 + (src->w >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); dst->w = (M3D_FLOAT)t / (M3D_FLOAT)127.0;
break;
case M3D_EXP_INT16:
t = src->x * 32767 + (src->x >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5); dst->x = (M3D_FLOAT)t / 32767;
t = src->y * 32767 + (src->y >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5); dst->y = (M3D_FLOAT)t / 32767;
t = src->z * 32767 + (src->z >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5); dst->z = (M3D_FLOAT)t / 32767;
t = src->w * 32767 + (src->w >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5); dst->w = (M3D_FLOAT)t / 32767;
t = (int)(src->x * 32767 + (src->x >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); dst->x = (M3D_FLOAT)t / (M3D_FLOAT)32767.0;
t = (int)(src->y * 32767 + (src->y >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); dst->y = (M3D_FLOAT)t / (M3D_FLOAT)32767.0;
t = (int)(src->z * 32767 + (src->z >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); dst->z = (M3D_FLOAT)t / (M3D_FLOAT)32767.0;
t = (int)(src->w * 32767 + (src->w >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); dst->w = (M3D_FLOAT)t / (M3D_FLOAT)32767.0;
break;
}
if(dst->x == (M3D_FLOAT)-0.0) dst->x = (M3D_FLOAT)0.0;
@ -4160,7 +4173,7 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
}
face[i].opacity = opa[model->face[i].materialid * 2 + 1];
} else
face[i].data.materialid = (M3D_INDEX)-1U;
face[i].data.materialid = M3D_UNDEF;
}
for(j = 0; j < 3; j++) {
k = model->face[i].vertex[j];
@ -4311,7 +4324,7 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
if(!(flags & M3D_EXP_NOMATERIAL)) {
M3D_LOG("Processing materials");
for(i = k = 0; i < model->nummaterial; i++) {
if(mtrlidx[i] == (M3D_INDEX)-1U || !model->material[i].numprop) continue;
if(mtrlidx[i] == M3D_UNDEF || !model->material[i].numprop) continue;
mtrlidx[i] = k++;
m = &model->material[i];
str = _m3d_addstr(str, &numstr, m->name);
@ -4345,15 +4358,15 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
tmap = (m3dtisave_t*)M3D_MALLOC(model->numtmap * sizeof(m3dtisave_t));
if(!tmap) goto memerr;
for(i = 0; i < model->numtmap; i++) {
if(tmapidx[i] == (M3D_INDEX)-1U) continue;
if(tmapidx[i] == M3D_UNDEF) continue;
switch(quality) {
case M3D_EXP_INT8:
l = model->tmap[i].u * 255; tcoord.data.u = (M3D_FLOAT)l / 255;
l = model->tmap[i].v * 255; tcoord.data.v = (M3D_FLOAT)l / 255;
l = (unsigned int)(model->tmap[i].u * 255); tcoord.data.u = (M3D_FLOAT)l / (M3D_FLOAT)255.0;
l = (unsigned int)(model->tmap[i].v * 255); tcoord.data.v = (M3D_FLOAT)l / (M3D_FLOAT)255.0;
break;
case M3D_EXP_INT16:
l = model->tmap[i].u * 65535; tcoord.data.u = (M3D_FLOAT)l / 65535;
l = model->tmap[i].v * 65535; tcoord.data.v = (M3D_FLOAT)l / 65535;
l = (unsigned int)(model->tmap[i].u * 65535); tcoord.data.u = (M3D_FLOAT)l / (M3D_FLOAT)65535.0;
l = (unsigned int)(model->tmap[i].v * 65535); tcoord.data.v = (M3D_FLOAT)l / (M3D_FLOAT)65535.0;
break;
default:
tcoord.data.u = model->tmap[i].u;
@ -4387,13 +4400,13 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
if(!skin) goto memerr;
memset(skinidx, 255, model->numskin * sizeof(M3D_INDEX));
for(i = 0; i < model->numvertex; i++) {
if(vrtxidx[i] != (M3D_INDEX)-1U && model->vertex[i].skinid < model->numskin)
if(vrtxidx[i] != M3D_UNDEF && model->vertex[i].skinid < model->numskin)
skinidx[model->vertex[i].skinid] = 0;
}
for(i = 0; i < model->numskin; i++) {
if(skinidx[i] == (M3D_INDEX)-1U) continue;
if(skinidx[i] == M3D_UNDEF) continue;
memset(&sk, 0, sizeof(m3dssave_t));
for(j = 0, min_x = (M3D_FLOAT)0.0; j < M3D_NUMBONE && model->skin[i].boneid[j] != (M3D_INDEX)-1U &&
for(j = 0, min_x = (M3D_FLOAT)0.0; j < M3D_NUMBONE && model->skin[i].boneid[j] != M3D_UNDEF &&
model->skin[i].weight[j] > (M3D_FLOAT)0.0; j++) {
sk.data.boneid[j] = model->skin[i].boneid[j];
sk.data.weight[j] = model->skin[i].weight[j];
@ -4428,11 +4441,11 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
vrtx = (m3dvsave_t*)M3D_MALLOC(model->numvertex * sizeof(m3dvsave_t));
if(!vrtx) goto memerr;
for(i = numvrtx = 0; i < model->numvertex; i++) {
if(vrtxidx[i] == (M3D_INDEX)-1U) continue;
if(vrtxidx[i] == M3D_UNDEF) continue;
_m3d_round(quality, &model->vertex[i], &vertex.data);
vertex.norm = norm ? norm[i] : 0;
if(vertex.data.skinid != (M3D_INDEX)-2U && !vertex.norm) {
vertex.data.skinid = vertex.data.skinid != (M3D_INDEX)-1U && skinidx ? skinidx[vertex.data.skinid] : (M3D_INDEX)-1U;
if(vertex.data.skinid != M3D_INDEXMAX && !vertex.norm) {
vertex.data.skinid = vertex.data.skinid != M3D_UNDEF && skinidx ? skinidx[vertex.data.skinid] : M3D_UNDEF;
if(vertex.data.x > max_x) max_x = vertex.data.x;
if(vertex.data.x < min_x) min_x = vertex.data.x;
if(vertex.data.y > max_y) max_y = vertex.data.y;
@ -4481,7 +4494,7 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
if(scale == (M3D_FLOAT)0.0) scale = (M3D_FLOAT)1.0;
if(scale != (M3D_FLOAT)1.0) {
for(i = 0; i < numvrtx; i++) {
if(vrtx[i].data.skinid == (M3D_INDEX)-2U) continue;
if(vrtx[i].data.skinid == M3D_INDEXMAX) continue;
vrtx[i].data.x /= scale;
vrtx[i].data.y /= scale;
vrtx[i].data.z /= scale;
@ -4528,7 +4541,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
ol = setlocale(LC_NUMERIC, NULL);
setlocale(LC_NUMERIC, "C");
/* header */
len = 64 + strlen(sn) + strlen(sl) + strlen(sa) + strlen(sd);
len = 64 + (unsigned int)(strlen(sn) + strlen(sl) + strlen(sa) + strlen(sd));
out = (unsigned char*)M3D_MALLOC(len);
if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
ptr = (char*)out;
@ -4540,7 +4553,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
if(model->preview.data && model->preview.length) {
sl = _m3d_safestr(sn, 0);
if(sl) {
ptr -= (uintptr_t)out; len = (uintptr_t)ptr + 20;
ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)20);
out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
ptr += sprintf(ptr, "Preview\r\n%s.png\r\n\r\n", sl);
@ -4550,11 +4563,11 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
M3D_FREE(sn); sn = NULL;
/* texture map */
if(numtmap && tmap && !(flags & M3D_EXP_NOTXTCRD) && !(flags & M3D_EXP_NOFACE)) {
ptr -= (uintptr_t)out; len = (uintptr_t)ptr + maxtmap * 32 + 12;
ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)(maxtmap * 32) + (uintptr_t)12);
out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
ptr += sprintf(ptr, "Textmap\r\n");
last = (M3D_INDEX)-1U;
last = M3D_UNDEF;
for(i = 0; i < numtmap; i++) {
if(tmap[i].newidx == last) continue;
last = tmap[i].newidx;
@ -4564,11 +4577,11 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
}
/* vertex chunk */
if(numvrtx && vrtx && !(flags & M3D_EXP_NOFACE)) {
ptr -= (uintptr_t)out; len = (uintptr_t)ptr + maxvrtx * 128 + 10;
ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)(maxvrtx * 128) + (uintptr_t)10);
out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
ptr += sprintf(ptr, "Vertex\r\n");
last = (M3D_INDEX)-1U;
last = M3D_UNDEF;
for(i = 0; i < numvrtx; i++) {
if(vrtx[i].newidx == last) continue;
last = vrtx[i].newidx;
@ -4579,7 +4592,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
if(skin[vrtx[i].data.skinid].data.weight[0] == (M3D_FLOAT)1.0)
ptr += sprintf(ptr, " %d", skin[vrtx[i].data.skinid].data.boneid[0]);
else
for(j = 0; j < M3D_NUMBONE && skin[vrtx[i].data.skinid].data.boneid[j] != (M3D_INDEX)-1U &&
for(j = 0; j < M3D_NUMBONE && skin[vrtx[i].data.skinid].data.boneid[j] != M3D_UNDEF &&
skin[vrtx[i].data.skinid].data.weight[j] > (M3D_FLOAT)0.0; j++)
ptr += sprintf(ptr, " %d:%g", skin[vrtx[i].data.skinid].data.boneid[j],
skin[vrtx[i].data.skinid].data.weight[j]);
@ -4590,29 +4603,29 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
}
/* bones chunk */
if(model->numbone && model->bone && !(flags & M3D_EXP_NOBONE)) {
ptr -= (uintptr_t)out; len = (uintptr_t)ptr + 9;
ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)9);
for(i = 0; i < model->numbone; i++) {
len += strlen(model->bone[i].name) + 128;
len += (unsigned int)strlen(model->bone[i].name) + 128;
}
out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
ptr += sprintf(ptr, "Bones\r\n");
ptr = _m3d_prtbone(ptr, model->bone, model->numbone, (M3D_INDEX)-1U, 0, vrtxidx);
ptr = _m3d_prtbone(ptr, model->bone, model->numbone, M3D_UNDEF, 0, vrtxidx);
ptr += sprintf(ptr, "\r\n");
}
/* materials */
if(model->nummaterial && !(flags & M3D_EXP_NOMATERIAL)) {
for(j = 0; j < model->nummaterial; j++) {
if(mtrlidx[j] == (M3D_INDEX)-1U || !model->material[j].numprop || !model->material[j].prop) continue;
if(mtrlidx[j] == M3D_UNDEF || !model->material[j].numprop || !model->material[j].prop) continue;
m = &model->material[j];
sn = _m3d_safestr(m->name, 0);
if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; }
ptr -= (uintptr_t)out; len = (uintptr_t)ptr + strlen(sn) + 12;
ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(sn) + (uintptr_t)12);
for(i = 0; i < m->numprop; i++) {
if(m->prop[i].type < 128)
len += 32;
else if(m->prop[i].value.textureid < model->numtexture && model->texture[m->prop[i].value.textureid].name)
len += strlen(model->texture[m->prop[i].value.textureid].name) + 16;
len += (unsigned int)strlen(model->texture[m->prop[i].value.textureid].name) + 16;
}
out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
@ -4676,7 +4689,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
if(k) continue;
sn = _m3d_safestr(model->inlined[j].name, 0);
if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; }
ptr -= (uintptr_t)out; len = (uintptr_t)ptr + strlen(sn) + 18;
ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(sn) + (uintptr_t)18);
out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
ptr += sprintf(ptr, "Procedural\r\n%s\r\n\r\n", sn);
@ -4685,24 +4698,24 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
}
/* mesh face */
if(model->numface && face && !(flags & M3D_EXP_NOFACE)) {
ptr -= (uintptr_t)out; len = (uintptr_t)ptr + model->numface * 128 + 6;
last = (M3D_INDEX)-1U;
ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)(model->numface * 128) + (uintptr_t)6);
last = M3D_UNDEF;
if(!(flags & M3D_EXP_NOMATERIAL))
for(i = 0; i < model->numface; i++) {
j = face[i].data.materialid < model->nummaterial ? face[i].data.materialid : (M3D_INDEX)-1U;
j = face[i].data.materialid < model->nummaterial ? face[i].data.materialid : M3D_UNDEF;
if(j != last) {
last = j;
if(last < model->nummaterial)
len += strlen(model->material[last].name);
len += (unsigned int)strlen(model->material[last].name);
len += 6;
}
}
out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
ptr += sprintf(ptr, "Mesh\r\n");
last = (M3D_INDEX)-1U;
last = M3D_UNDEF;
for(i = 0; i < model->numface; i++) {
j = face[i].data.materialid < model->nummaterial ? face[i].data.materialid : (M3D_INDEX)-1U;
j = face[i].data.materialid < model->nummaterial ? face[i].data.materialid : M3D_UNDEF;
if(!(flags & M3D_EXP_NOMATERIAL) && j != last) {
last = j;
if(last < model->nummaterial) {
@ -4716,14 +4729,14 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
/* hardcoded triangles. Should be repeated as many times as the number of edges in polygon */
for(j = 0; j < 3; j++) {
ptr += sprintf(ptr, "%s%d", j?" ":"", vrtxidx[face[i].data.vertex[j]]);
k = -1U;
if(!(flags & M3D_EXP_NOTXTCRD) && (face[i].data.texcoord[j] != (M3D_INDEX)-1U) &&
(tmapidx[face[i].data.texcoord[j]] != (M3D_INDEX)-1U)) {
k = M3D_NOTDEFINED;
if(!(flags & M3D_EXP_NOTXTCRD) && (face[i].data.texcoord[j] != M3D_UNDEF) &&
(tmapidx[face[i].data.texcoord[j]] != M3D_UNDEF)) {
k = tmapidx[face[i].data.texcoord[j]];
ptr += sprintf(ptr, "/%d", k);
}
if(!(flags & M3D_EXP_NONORMAL) && (face[i].data.normal[j] != (M3D_INDEX)-1U))
ptr += sprintf(ptr, "%s/%d", k == -1U? "/" : "", vrtxidx[face[i].data.normal[j]]);
if(!(flags & M3D_EXP_NONORMAL) && (face[i].data.normal[j] != M3D_UNDEF))
ptr += sprintf(ptr, "%s/%d", k == M3D_NOTDEFINED? "/" : "", vrtxidx[face[i].data.normal[j]]);
}
ptr += sprintf(ptr, "\r\n");
}
@ -4734,22 +4747,22 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
for(j = 0; j < model->numshape; j++) {
sn = _m3d_safestr(model->shape[j].name, 0);
if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; }
ptr -= (uintptr_t)out; len = (uintptr_t)ptr + strlen(sn) + 33;
ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(sn) + (uintptr_t)33);
out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
ptr += sprintf(ptr, "Shape %s\r\n", sn);
M3D_FREE(sn); sn = NULL;
if(model->shape[j].group != (M3D_INDEX)-1U && !(flags & M3D_EXP_NOBONE))
if(model->shape[j].group != M3D_UNDEF && !(flags & M3D_EXP_NOBONE))
ptr += sprintf(ptr, "group %d\r\n", model->shape[j].group);
for(i = 0; i < model->shape[j].numcmd; i++) {
cmd = &model->shape[j].cmd[i];
if(cmd->type >= (unsigned int)(sizeof(m3d_commandtypes)/sizeof(m3d_commandtypes[0])) || !cmd->arg)
continue;
cd = &m3d_commandtypes[cmd->type];
ptr -= (uintptr_t)out; len = (uintptr_t)ptr + strlen(cd->key) + 3;
ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(cd->key) + (uintptr_t)3);
for(k = 0; k < cd->p; k++)
switch(cd->a[k]) {
case m3dcp_mi_t: if(cmd->arg[k] != -1U) { len += strlen(model->material[cmd->arg[k]].name) + 1; } break;
case m3dcp_mi_t: if(cmd->arg[k] != M3D_NOTDEFINED) { len += (unsigned int)strlen(model->material[cmd->arg[k]].name) + 1; } break;
case m3dcp_va_t: len += cmd->arg[k] * (cd->p - k - 1) * 16; k = cd->p; break;
default: len += 16; break;
}
@ -4759,7 +4772,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
for(k = n = 0, l = cd->p; k < l; k++) {
switch(cd->a[((k - n) % (cd->p - n)) + n]) {
case m3dcp_mi_t:
if(cmd->arg[k] != -1U) {
if(cmd->arg[k] != M3D_NOTDEFINED) {
sn = _m3d_safestr(model->material[cmd->arg[k]].name, 0);
if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; }
ptr += sprintf(ptr, " %s", sn);
@ -4781,12 +4794,12 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
/* annotation labels */
if(model->numlabel && model->label && !(flags & M3D_EXP_NOFACE)) {
for(i = 0, j = 3, length = NULL; i < model->numlabel; i++) {
if(model->label[i].name) j += strlen(model->label[i].name);
if(model->label[i].lang) j += strlen(model->label[i].lang);
if(model->label[i].text) j += strlen(model->label[i].text);
if(model->label[i].name) j += (unsigned int)strlen(model->label[i].name);
if(model->label[i].lang) j += (unsigned int)strlen(model->label[i].lang);
if(model->label[i].text) j += (unsigned int)strlen(model->label[i].text);
j += 40;
}
ptr -= (uintptr_t)out; len = (uintptr_t)ptr + j;
ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)j);
out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
for(i = 0; i < model->numlabel; i++) {
@ -4821,7 +4834,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
a = &model->action[j];
sn = _m3d_safestr(a->name, 0);
if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; }
ptr -= (uintptr_t)out; len = (uintptr_t)ptr + strlen(sn) + 48;
ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(sn) + (uintptr_t)48);
for(i = 0; i < a->numframe; i++)
len += a->frame[i].numtransform * 128 + 8;
out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
@ -4842,9 +4855,9 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
if(model->numinlined && model->inlined) {
for(i = j = 0; i < model->numinlined; i++)
if(model->inlined[i].name)
j += strlen(model->inlined[i].name) + 6;
j += (unsigned int)strlen(model->inlined[i].name) + 6;
if(j > 0) {
ptr -= (uintptr_t)out; len = (uintptr_t)ptr + j + 16;
ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)j + (uintptr_t)16);
out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
ptr += sprintf(ptr, "Assets\r\n");
@ -4858,7 +4871,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
if(model->numextra && (flags & M3D_EXP_EXTRA)) {
for(i = 0; i < model->numextra; i++) {
if(model->extra[i]->length < 9) continue;
ptr -= (uintptr_t)out; len = (uintptr_t)ptr + 17 + model->extra[i]->length * 3;
ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)17 + (uintptr_t)(model->extra[i]->length * 3));
out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
ptr += sprintf(ptr, "Extra %c%c%c%c\r\n",
@ -4873,7 +4886,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
}
}
setlocale(LC_NUMERIC, ol);
len = (uintptr_t)ptr - (uintptr_t)out;
len = (unsigned int)((uintptr_t)ptr - (uintptr_t)out);
out = (unsigned char*)M3D_REALLOC(out, len + 1);
if(!out) goto memerr;
out[len] = 0;
@ -4889,10 +4902,10 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
memcpy((uint8_t*)h, "HEAD", 4);
h->length = sizeof(m3dhdr_t);
h->scale = scale;
i = strlen(sn); memcpy((uint8_t*)h + h->length, sn, i+1); h->length += i+1; M3D_FREE(sn);
i = strlen(sl); memcpy((uint8_t*)h + h->length, sl, i+1); h->length += i+1; M3D_FREE(sl);
i = strlen(sa); memcpy((uint8_t*)h + h->length, sa, i+1); h->length += i+1; M3D_FREE(sa);
i = strlen(sd); memcpy((uint8_t*)h + h->length, sd, i+1); h->length += i+1; M3D_FREE(sd);
i = (unsigned int)strlen(sn); memcpy((uint8_t*)h + h->length, sn, i+1); h->length += i+1; M3D_FREE(sn);
i = (unsigned int)strlen(sl); memcpy((uint8_t*)h + h->length, sl, i+1); h->length += i+1; M3D_FREE(sl);
i = (unsigned int)strlen(sa); memcpy((uint8_t*)h + h->length, sa, i+1); h->length += i+1; M3D_FREE(sa);
i = (unsigned int)strlen(sd); memcpy((uint8_t*)h + h->length, sd, i+1); h->length += i+1; M3D_FREE(sd);
sn = sl = sa = sd = NULL;
if(model->inlined)
for(i = 0; i < model->numinlined; i++) {
@ -4960,7 +4973,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
memcpy((uint8_t*)h + len, "TMAP", 4);
length = (uint32_t*)((uint8_t*)h + len + 4);
out = (uint8_t*)h + len + 8;
last = (M3D_INDEX)-1U;
last = M3D_UNDEF;
for(i = 0; i < numtmap; i++) {
if(tmap[i].newidx == last) continue;
last = tmap[i].newidx;
@ -4974,7 +4987,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
case 8: *((double*)out) = tmap[i].data.u; out += 8; *((double*)out) = tmap[i].data.v; out += 8; break;
}
}
*length = (uintptr_t)out - (uintptr_t)((uint8_t*)h + len);
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len));
out = NULL;
len += *length;
}
@ -4986,7 +4999,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
memcpy((uint8_t*)h + len, "VRTS", 4);
length = (uint32_t*)((uint8_t*)h + len + 4);
out = (uint8_t*)h + len + 8;
last = (M3D_INDEX)-1U;
last = M3D_UNDEF;
for(i = 0; i < numvrtx; i++) {
if(vrtx[i].newidx == last) continue;
last = vrtx[i].newidx;
@ -5024,7 +5037,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
}
out = _m3d_addidx(out, sk_s, vrtx[i].data.skinid);
}
*length = (uintptr_t)out - (uintptr_t)((uint8_t*)h + len);
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len));
out = NULL;
len += *length;
}
@ -5046,12 +5059,12 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
out = _m3d_addidx(out, vi_s, vrtxidx[model->bone[i].ori]);
}
if(numskin && skin && sk_s) {
last = (M3D_INDEX)-1U;
last = M3D_UNDEF;
for(i = 0; i < numskin; i++) {
if(skin[i].newidx == last) continue;
last = skin[i].newidx;
memset(&weights, 0, nb_s);
for(j = 0; j < (uint32_t)nb_s && skin[i].data.boneid[j] != (M3D_INDEX)-1U &&
for(j = 0; j < (uint32_t)nb_s && skin[i].data.boneid[j] != M3D_UNDEF &&
skin[i].data.weight[j] > (M3D_FLOAT)0.0; j++)
weights[j] = (uint8_t)(skin[i].data.weight[j] * 255);
switch(nb_s) {
@ -5060,20 +5073,20 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
case 4: *((uint32_t*)out) = *((uint32_t*)&weights[0]); out += 4; break;
case 8: *((uint64_t*)out) = *((uint64_t*)&weights[0]); out += 8; break;
}
for(j = 0; j < (uint32_t)nb_s && skin[i].data.boneid[j] != (M3D_INDEX)-1U && weights[j]; j++) {
for(j = 0; j < (uint32_t)nb_s && skin[i].data.boneid[j] != M3D_UNDEF && weights[j]; j++) {
out = _m3d_addidx(out, bi_s, skin[i].data.boneid[j]);
*length += bi_s;
}
}
}
*length = (uintptr_t)out - (uintptr_t)((uint8_t*)h + len);
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len));
out = NULL;
len += *length;
}
/* materials */
if(model->nummaterial && !(flags & M3D_EXP_NOMATERIAL)) {
for(j = 0; j < model->nummaterial; j++) {
if(mtrlidx[j] == (M3D_INDEX)-1U || !model->material[j].numprop || !model->material[j].prop) continue;
if(mtrlidx[j] == M3D_UNDEF || !model->material[j].numprop || !model->material[j].prop) continue;
m = &model->material[j];
chunklen = 12 + si_s + m->numprop * 5;
h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen);
@ -5115,7 +5128,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
break;
}
}
*length = (uintptr_t)out - (uintptr_t)((uint8_t*)h + len);
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len));
len += *length;
out = NULL;
}
@ -5152,7 +5165,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
memcpy((uint8_t*)h + len, "MESH", 4);
length = (uint32_t*)((uint8_t*)h + len + 4);
out = (uint8_t*)h + len + 8;
last = (M3D_INDEX)-1U;
last = M3D_UNDEF;
for(i = 0; i < model->numface; i++) {
if(!(flags & M3D_EXP_NOMATERIAL) && face[i].data.materialid != last) {
last = face[i].data.materialid;
@ -5162,10 +5175,10 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
}
/* hardcoded triangles. */
k = (3 << 4) |
(((flags & M3D_EXP_NOTXTCRD) || !ti_s || face[i].data.texcoord[0] == (M3D_INDEX)-1U ||
face[i].data.texcoord[1] == (M3D_INDEX)-1U || face[i].data.texcoord[2] == (M3D_INDEX)-1U) ? 0 : 1) |
(((flags & M3D_EXP_NONORMAL) || face[i].data.normal[0] == (M3D_INDEX)-1U ||
face[i].data.normal[1] == (M3D_INDEX)-1U || face[i].data.normal[2] == (M3D_INDEX)-1U) ? 0 : 2);
(((flags & M3D_EXP_NOTXTCRD) || !ti_s || face[i].data.texcoord[0] == M3D_UNDEF ||
face[i].data.texcoord[1] == M3D_UNDEF || face[i].data.texcoord[2] == M3D_UNDEF) ? 0 : 1) |
(((flags & M3D_EXP_NONORMAL) || face[i].data.normal[0] == M3D_UNDEF ||
face[i].data.normal[1] == M3D_UNDEF || face[i].data.normal[2] == M3D_UNDEF) ? 0 : 2);
*out++ = k;
for(j = 0; j < 3; j++) {
out = _m3d_addidx(out, vi_s, vrtxidx[face[i].data.vertex[j]]);
@ -5175,7 +5188,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
out = _m3d_addidx(out, vi_s, vrtxidx[face[i].data.normal[j]]);
}
}
*length = (uintptr_t)out - (uintptr_t)((uint8_t*)h + len);
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len));
len += *length;
out = NULL;
}
@ -5226,7 +5239,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
}
}
}
*length = (uintptr_t)out - (uintptr_t)((uint8_t*)h + len);
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len));
len += *length;
out = NULL;
}
@ -5238,7 +5251,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
sl = model->label[i].lang;
sn = model->label[i].name;
if(length) {
*length = (uintptr_t)out - (uintptr_t)((uint8_t*)h + len);
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len));
len += *length;
}
chunklen = 8 + 2 * si_s + ci_s + model->numlabel * (vi_s + si_s);
@ -5260,7 +5273,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->label[l].text));
}
if(length) {
*length = (uintptr_t)out - (uintptr_t)((uint8_t*)h + len);
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len));
len += *length;
}
out = NULL;
@ -5288,7 +5301,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
out = _m3d_addidx(out, vi_s, vrtxidx[a->frame[i].transform[k].ori]);
}
}
*length = (uintptr_t)out - (uintptr_t)((uint8_t*)h + len);
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len));
len += *length;
out = NULL;
}

View File

@ -60,7 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// internal headers
#include "SMDLoader.h"
#ifndef _WIN32
#ifndef _MSC_VER
#define strtok_s strtok_r
#endif