FIX: (aiMesh::mNumTextureCoords[n] == 0) is now propagated to 2.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@266 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
aramis_acg 2009-01-06 17:24:47 +00:00
parent a449804d6f
commit 1ded2f6a34
2 changed files with 7 additions and 1 deletions

View File

@ -66,6 +66,13 @@ void ScenePreprocessor::ProcessScene (aiScene* _scene)
// ---------------------------------------------------------------------------
void ScenePreprocessor::ProcessMesh (aiMesh* mesh)
{
// If aiMesh::mNumUVComponents is *not* set assign the default value of 2
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i)
{
if (!mesh->mNumUVComponents[i])
mesh->mNumUVComponents[i] = 2;
}
// If the information which primitive types are there in the
// mesh is currently not available, compute it.
if (!mesh->mPrimitiveTypes)

View File

@ -388,7 +388,6 @@ struct aiMesh
* or cube maps). If the value is 2 for a given channel n, the
* component p.z of mTextureCoords[n][p] is set to 0.0f.
* If the value is 1 for a given channel, p.y is set to 0.0f, too.
* If this value is 0, 2 should be assumed.
* @note 4D coords are not supported
*/
unsigned int mNumUVComponents[AI_MAX_NUMBER_OF_TEXTURECOORDS];