FIX: (aiMesh::mNumTextureCoords[n] == 0) is now propagated to 2.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@266 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
a449804d6f
commit
1ded2f6a34
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@ -66,6 +66,13 @@ void ScenePreprocessor::ProcessScene (aiScene* _scene)
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// ---------------------------------------------------------------------------
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void ScenePreprocessor::ProcessMesh (aiMesh* mesh)
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{
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// If aiMesh::mNumUVComponents is *not* set assign the default value of 2
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for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i)
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{
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if (!mesh->mNumUVComponents[i])
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mesh->mNumUVComponents[i] = 2;
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}
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// If the information which primitive types are there in the
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// mesh is currently not available, compute it.
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if (!mesh->mPrimitiveTypes)
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@ -388,7 +388,6 @@ struct aiMesh
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* or cube maps). If the value is 2 for a given channel n, the
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* component p.z of mTextureCoords[n][p] is set to 0.0f.
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* If the value is 1 for a given channel, p.y is set to 0.0f, too.
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* If this value is 0, 2 should be assumed.
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* @note 4D coords are not supported
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*/
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unsigned int mNumUVComponents[AI_MAX_NUMBER_OF_TEXTURECOORDS];
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