Merge branch 'master' into issue-1262
commit
1daad40b30
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@ -67,7 +67,7 @@ static const aiImporterDesc desc = {
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"LightWave/Modo Object Importer",
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"LightWave/Modo Object Importer",
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"",
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"",
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"",
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"",
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"http://www.newtek.com/lightwave.html\nhttp://www.luxology.com/modo/",
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"https://www.lightwave3d.com/lightwave_sdk/",
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aiImporterFlags_SupportTextFlavour,
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aiImporterFlags_SupportTextFlavour,
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0,
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0,
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0,
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0,
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@ -122,14 +122,17 @@ std::string ObjExporter :: GetMaterialLibName()
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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std::string ObjExporter :: GetMaterialLibFileName()
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std::string ObjExporter::GetMaterialLibFileName() {
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{
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// Remove existing .obj file extention so that the final material file name will be fileName.mtl and not fileName.obj.mtl
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size_t lastdot = filename.find_last_of('.');
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if (lastdot != std::string::npos)
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filename = filename.substr(0, lastdot);
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return filename + MaterialExt;
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return filename + MaterialExt;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void ObjExporter :: WriteHeader(std::ostringstream& out)
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void ObjExporter :: WriteHeader(std::ostringstream& out) {
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{
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out << "# File produced by Open Asset Import Library (http://www.assimp.sf.net)" << endl;
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out << "# File produced by Open Asset Import Library (http://www.assimp.sf.net)" << endl;
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out << "# (assimp v" << aiGetVersionMajor() << '.' << aiGetVersionMinor() << '.' << aiGetVersionRevision() << ")" << endl << endl;
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out << "# (assimp v" << aiGetVersionMajor() << '.' << aiGetVersionMinor() << '.' << aiGetVersionRevision() << ")" << endl << endl;
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}
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}
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@ -105,7 +105,7 @@ private:
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void AddNode(const aiNode* nd, const aiMatrix4x4& mParent);
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void AddNode(const aiNode* nd, const aiMatrix4x4& mParent);
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private:
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private:
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const std::string filename;
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std::string filename;
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const aiScene* const pScene;
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const aiScene* const pScene;
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std::vector<aiVector3D> vp, vn, vt;
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std::vector<aiVector3D> vp, vn, vt;
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